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IRC log for #minetest, 2016-03-29

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All times shown according to UTC.

Time Nick Message
00:00 Dragonop Use the shout mod, it has a setting to limit that stuff
00:01 Fixer STHGOM, isnot nametags can be hidden now via server cmd?
00:02 STHGOM can it?
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00:10 STHGOM :(
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01:12 Worldblender After a talk with my mom over my phone, as a college student, she said my priority should be more on my schoolwork. In attempts of trying to enforce this...
01:13 Worldblender I'm wondering if my forum account or access to the forum should be temporaily disabled, until I request it enabled again (only near the end of my school year in May).
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01:18 VanessaE you can use your own self-control to avoid the forum.
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01:26 Worldblender Oh yeah. I realize I have some of that, but I was just overreacting too much to what my mom said by thinking too much/overthinking..
01:27 VanessaE all parents always tell you you need to focus more on school, even if you're getting a 4.0 GPA.
01:28 kaadmy Worldblender... the name's really familiar
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02:16 sofar Worldblender: a good way to deal with it is to allow yourself a fixed amount of distraction and limit it to one (1) thing. :)
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10:46 aix uh hi
10:46 aix !seen turd
10:46 MinetestBot aix: turd was last seen at 2016-03-28 19:12:59 UTC on #minetest
10:46 aix ~seen turd
10:46 ShadowBot aix: I saw turd in #minetest 15 hours, 33 minutes, and 34 seconds ago saying "i gtg too so bye and thanks"
10:47 aix ~firstseen @-1 turd
10:47 aix eh
10:47 aix worth a try
10:51 aix air: hey familiar name
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12:29 aix !tell turd got my email?
12:29 MinetestBot aix: I'll pass that on when turd is around
12:29 aix thanks MinetestBot
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13:25 STHGOM Fixer, you mentioned a server command to hide name tags yesterday?
13:27 Fixer STHGOM, i'm not sure, i think est31 was working on such an option, maybe it is not ready
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13:36 STHGOM ok
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14:43 hoodedice Calinou, I had no idea what Lumberyard was till godot talked about it lmao
14:44 hoodedice mfw amazon has a game engine now
14:44 hoodedice mfw amazon is trying hard to be the next google
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14:44 hoodedice ...oh, calinou's not here...
14:45 germanuel24 Hello, I had nodes with letters on them as 16x16 resolution and drawtype normal... now i switched 16x16 with 32x32 and suddenly you can look through the sides of the nodes... like when you place them in a wall you can look into the houses from the side... what did go wrong?
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14:47 germanuel24 Is normal only good for 16x16? Do i need to change drawtype to "nodebox" maybe?
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14:52 * sfan5 purrs at hoodedice
14:52 sfan5 germanuel24: no, 32x textures should work too
14:52 sfan5 make sure your textures have no transparency channel
14:54 kaadmy germanuel24: are you overlaying a 32x32 texture on to a 16x16 texture ingane? ie. "a.png^b.png"
14:54 kaadmy s/ingane/ingane
14:54 kaadmy ingame*
14:55 germanuel24 All node registration functions look the same (except for the png image and string/description) http://pastebin.com/VrSNhXS9
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14:55 kaadmy why change visual_scale germanuel24
14:56 kaadmy and you can remove the waving=0 and drawtype="normal"
14:56 germanuel24 I took that register_node() function from examples online and just adjusted it to my needs... is the fixed part the problem? visual_scale is only affected when wielded wiki says
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14:57 kaadmy not sure if it causes problems
14:58 kaadmy and the images really should have the modname prefixed
14:58 germanuel24 Well the node displays with empty sides
14:58 kaadmy ie. morenodes_a.png
14:59 kaadmy and why is the selection box set?
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14:59 kaadmy and you also don't need the sunlight_propagates and paramtype "light"
14:59 germanuel24 Like i said i found that code online as an example and just changed it to what i thought would be right
14:59 kaadmy i think
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15:00 germanuel24 I will post a screenshot..one sec
15:02 kaadmy https://www.irccloud.com/pastebin/0d0ErqmS/minetest_node_reg.lua
15:02 kaadmy that pastebin should work
15:02 kaadmy unless your images is wrong
15:04 germanuel24 I uploaded a screenshot of the wrong looking nodes http://imgur.com/b7ri1k5
15:05 kaadmy yep, looks like a visual_scale problem
15:05 kaadmy try using the pastebin code as a replacement for your node
15:05 kaadmy should work just as well
15:06 kaadmy and MOBILE :| who develops mt mods on mobile :/
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15:07 germanuel24 Nah i run MT server on my PC but use mobile to play
15:07 kaadmy ah
15:07 kaadmy you could do both, or run singleplayer
15:07 kaadmy ie. run client and server on the same machine
15:08 germanuel24 I will test it with your code... wouldn't it cause problems to run server+client on same machine?
15:08 kaadmy shouldn't afaik
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15:08 kaadmy just run singleplayer for testing
15:08 kaadmy and the mt client can start servers and connect too
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15:16 * hoodedice purrs right back
15:23 germanuel24 WTF? The nodes are now in rainbow colors
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15:24 germanuel24 Are these placeholder nodes? They look like wool
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15:26 germanuel24 The wiki says it is wrong to put the tilename as "modname_texturename.png"
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15:45 germanuel24 Please help! My register_node code now looks like this http://pastebin.com/hBz7qnFn but in the game the nodes display still like this http://imgur.com/b7ri1k5
15:45 germanuel24 So I'm guessing the PNG files are at fault?
15:46 VanessaE yrd.
15:46 VanessaE yes.*
15:46 VanessaE if your drawtype is normal (the default), the texture must be 100% solid all the way around.
15:47 germanuel24 So the PNG files must have white spaces?
15:47 VanessaE if you wanted something that's clear on the edges but you don't want the x-ray effect seen on the bottom, make the drawtype "glasslike"
15:47 VanessaE the point being, it's a cube.  draw your texture so that it uses the whole cube.
15:48 VanessaE give a link to the texture that's failing you
15:48 germanuel24 If it's glasslike it will connect all sides?
15:48 germanuel24 One sec
15:49 VanessaE in practice, glasslike just means you can make parts of the texture transparent, without the x-ray-through-the-ground effect seen below the nodes in your screenshot.
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15:49 VanessaE (connected glass is a different drawtype)
15:50 germanuel24 http://i.imgur.com/SsmwDmD.png
15:51 VanessaE bear in mind that glasslike won't let you see the opposite sides of the object either
15:51 germanuel24 All letters are the same B is just an example
15:51 VanessaE yeah, as I thought.
15:52 VanessaE black-out the edges where the image is transparent, and "flatten" it (remove the alpha channel)
15:53 germanuel24 I downloaded those png files online from a free letter icon site... so the short answer is: Without editing each file there's no way to display them correctly?
15:53 VanessaE not if you just want them to sit on the sides of a plain cube, no.
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15:53 VanessaE now, if you wanted to make them look like, let's say, scrabble tiles, you'd use a nodebox sized to fit the texture.
15:54 germanuel24 I want to display them just like normal nodes (sand,stone etc)
15:54 VanessaE then you have to flatten the images.
15:54 VanessaE or, there's an alternative
15:54 VanessaE use minetest's texture compositing operations to matte the image on top of a solid black square.
15:55 VanessaE tiles = {"black_square.png^your_letter.png"}
15:55 VanessaE (note the ^ )
15:55 germanuel24 And the black square should be 32x32 like the letter PNG?
15:55 VanessaE yes.
15:55 VanessaE I think that's the right order, if not just switch the images around.
15:56 germanuel24 So i just open paint and draw a black square as 32x32 and save it as black_square.png? Sounds easy
15:56 VanessaE yep.
15:56 VanessaE this is wrong and hacky, but it would save you the effort of flattening your tiles :)
15:57 germanuel24 Should colors be 256?
15:57 VanessaE no
15:58 VanessaE use 16-color mode, it'll be a slightly smaller file.
15:58 VanessaE (it doesn't actually matter as far as minetest is concerned though)
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16:01 germanuel24 http://i.imgur.com/F1Saknq.png correct?
16:03 kaadmy yep
16:04 germanuel24 drawtype can be normal?
16:07 germanuel24 YES it works... thanks alot
16:09 VanessaE I hate when people do that.
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17:15 air do any of you have a server and access to its logs?
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17:16 sfan5 why are you asking
17:16 air I cant join servers and wanted to know if logs would show anything
17:17 air well, I can join a local server, just not remove servers
17:17 air remote
17:18 kaadmy air: is it a problem with your firewall? not sure if that would cause problems
17:18 air 0.4.12 and below work fine, but 0.4.13 and git dont
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17:26 Fixer ugh, need one hour to set replaygain for 500 tracker music files on core i3 ._.
17:32 sofar for n in *.mp3 ; do replaygain $n ; done ?
17:36 kaadmy air: 0.4.13 is incompatible with 0.4.12 servers, are you sure you're conecting to 0.4.13 servers too?
17:36 air yes
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17:38 air I can connect and play 1 out of every 100 tries
17:38 kaadmy hmm
17:38 kaadmy !server pixture
17:38 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/10, 0/3 | Version: 0.4.13-dev / pixture | Ping: 13ms
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17:42 sfan5 !up 148.163.189.2 12345
17:42 MinetestBot 148.163.189.2:12345 is up (155ms)
17:42 sfan5 ^ air can you try that one
17:42 air ok
17:43 air see anything?
17:44 sfan5 does it work?
17:44 air no
17:44 sfan5 2016-03-29 17:44:05: VERBOSE[ConnectionSend]: con(4/1)RE-SENDING timed-out RELIABLE to <your ip>(t/o=0.5): from_peer_id=1, channel=0, seqnum=65503
17:44 sfan5 2016-03-29 17:44:05: VERBOSE[ConnectionReceive]: con(4/1)WARNING: ACKed packet not in outgoing queue
17:44 air I am floating in sky
17:47 air thanks, I now have something to search for
17:47 sfan5 googling that probably won't bring anything
17:47 sfan5 you'll need to talk to other devs
17:47 sfan5 i'm not familiar with the udp protocol stuff
17:48 air google has quite a few entries for that error
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18:10 MinetestBot [git] sfan5 -> minetest/minetest: Fix small formatting issue in SRP debug output 8f43aaf https://git.io/vVtCp (2016-03-29T19:59:14+02:00)
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19:20 Fixer hmm, this new win10 scroll animation is very hard to grasp, btw, saw actual forced upgrade of win8 to 10, pretty old person was confused by that
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19:23 hoodedice I still can't believe the "forced upgrade" shit
19:24 hoodedice in any case, pretty pissed with 10 atm, series of updates in March pretty much destroyed half the system
19:24 hoodedice can't use the in-built mail client reliably, have windefender and other shit turned off
19:24 hoodedice and it still manages to crash three times a day
19:25 hoodedice I've removed most of the games I had on my system, and defragged to no end, and it is now *somewhat* stable
19:27 Fixer i was not going to downgrade it to 8, same shit, and not my problem anyway :}
19:28 Fixer 10 looks androidy, whistlying everything, amimate all the thing
19:28 hoodedice 10 is fine if it fucking works, which it doesn't
19:28 hoodedice and the forced "updates" is bullshit, good thing I have a choice of NOT upgrading my windows phone
19:29 * sfan5 purrs at hoodedice
19:29 Fixer it should, i don't like forced updates and telemetry, new start menu and bloated "apps" with lots of whitespace, apart from that it is usable
19:29 * hoodedice kicks sfan5 into a dustbin
19:29 hoodedice no furries
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19:29 VanessaE what's wrong with furries?
19:30 Fixer win 7 has its faults but they are much much less than 10
19:30 hoodedice apps, I have no major problems with, I used to use the default mail app till the march updates, and still use the default music player and photo viewer
19:30 hoodedice VanessaE, jk
19:31 Fixer i did try to change default browser and it didn't for some strange reason o_0
19:31 hoodedice I liked windows 8.1 though, tbh
19:31 hoodedice oh, fun fact, you need to go and change it for every protocol that a browser handles
19:31 hoodedice fun fun
19:31 Fixer i can see selection box with browser but when i click on Chrome it just ... meh.. nothing happens
19:32 hoodedice also, I'm saying this in a FOSS channel, but I'm a big fan of the integration
19:33 hoodedice I don't care about my privacy anymore because I'm a Muslim and I'm on multiple lists anyway >_>
19:36 hoodedice Fixer, you work IT?
19:43 Fixer hoodedice, nope, just needed to copy some files
19:43 hoodedice oh okay
19:43 hoodedice bbl
19:45 Fixer you can block all telemetry even on win10 via firewall, not a big deal, I don't like the OS in general, prefer 7
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20:33 MinetestBot [git] kwolekr -> minetest/minetest: Mapgen: Spread both night and day light banks in spreadLight 0338c2e https://git.io/vVtdW (2016-03-29T16:32:30-04:00)
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21:57 STHGOM rubenwardy, the ctf_pvp_engine modpack isnt working correctly. ctf_pvp_engine-master/ctf_colors/gui.lua:33: attempt to index global 'team' (a nil value)
21:58 STHGOM when trying to set a team color
21:59 STHGOM also i was wondering if i could get the code, that automatically sets players to teams, as on your server
22:00 MinetestBot [git] tenplus1 -> minetest/minetest: stop falling.lua error e72b8f2 https://git.io/vVqtK (2016-03-29T23:56:23+02:00)
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22:50 germanuel24 I used worldedit replace nodes on an area that was filled with air to replace it with desert_sand...but now the whole area is very dark and looks like a shadow... i already tried to mark the whole area and click Fix Lighting and it says 200000 nodes updated but NO CHANGE...
22:54 STHGOM have you tried //replace air air ?
22:54 STHGOM just a thought.
22:55 germanuel24 Should i mark from the ground or exactly where the air starts?
22:56 STHGOM from the ground, to be safe
22:56 STHGOM probably not needed
23:00 germanuel24 OMG it worked
23:00 Fixer ._.
23:00 germanuel24 Thanks!
23:01 rubenwardy STHGOM, ctf_pvp_engine/ctf/team.lua : ctf.autoalloc(name, alloc_mode)
23:01 rubenwardy https://github.com/rubenwardy/ctf_pvp_engine/blob/master/ctf/teams.lua#L252
23:01 rubenwardy also,
23:01 rubenwardy !title https://github.com/rubenwardy/ctf_pvp_engine/commit/8c073e1b0d2f8b9c182f91b595dee52486e90462
23:01 MinetestBot rubenwardy: Fix nil team in ctf:settings callback · rubenwardy/ctf_pvp_engine@8c073e1 · GitHub
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23:05 STHGOM hmm, soo, should I just update my ctf now?
23:05 rubenwardy I guess
23:06 rubenwardy Is this with shivajiva>
23:07 STHGOM ?
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23:08 STHGOM germanuel24, happy it helped :D (yayy, i helped someone!)
23:08 rubenwardy He asked me about ctfpvpeng today as well
23:08 STHGOM ah. no, I dont know shivajiva
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23:09 rubenwardy ok, oh well
23:09 rubenwardy I wish there was a better way of unit testing Lua scripts in Minetest
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23:24 Fixer forest burning simulator 2017
23:24 Fixer new idea for start up
23:25 sofar rubenwardy: just pass nil to every argument
23:28 STHGOM hmm, still getting errors, I guess it might be compatibility issues with dev minetest
23:28 rubenwardy what's the error?
23:30 STHGOM s/minetest_warfare/mods/ctf_pvp_engine/ctf/teams.lua:99: table index is nil
23:30 STHGOM Runtime error from mod 'ctf_colors' in callback on_playerReceiveFields()
23:32 rubenwardy found the issue
23:33 STHGOM k
23:36 rubenwardy I'm really starting to hate submodules
23:37 Fixer yeeeeeey
23:37 Fixer lets see some slopes
23:37 Fixer v7 enlarged
23:38 Fixer nice
23:38 Fixer that immense forests
23:38 Fixer and rolling like hills
23:38 Void7 screenshot plz >:D
23:38 Fixer kilometers of forests
23:38 Fixer one sec
23:40 Fixer Void7, https://i.imgur.com/C2NG43O.jpg
23:40 kaadmy skweensots pliz
23:40 kaadmy nice
23:41 kaadmy dry grassy hills(which biome?) in the background
23:41 kaadmy and comically similar trees ;)
23:41 Void7 woah, i'd love to see that in a vast open-world RPG
23:42 Fixer jungle far, usual forest - near
23:42 Fixer jungle - far and middle
23:42 Fixer https://i.imgur.com/i2Ti7Fp.jpg lol
23:42 Fixer i like that
23:42 kaadmy :}
23:42 kaadmy *boop*
23:42 rubenwardy STHGOM, https://github.com/rubenwardy/ctf_pvp_engine/commit/59d220f9a2716be8e5e7da0ba803d334481e8983
23:43 Fixer time to burn everything
23:43 Fixer and measure performance by precious eye
23:43 Void7 uh-oh :(
23:43 Fixer cough
23:43 Fixer you has the seed anyway
23:43 kaadmy what's the seed -___-
23:43 kaadmy "forest burning simulator 2017"?
23:43 Void7 *** minetest has crashed, too many ABMs
23:46 Fixer https://i.imgur.com/Z06jAlk.jpg
23:47 Void7 <spam>omg plz giv me src for mod plz plz plz</spam>
23:47 kaadmy pliz pliz?
23:47 Fixer fps is mostly good
23:48 kaadmy 67 fps?
23:48 Fixer near it
23:48 Fixer but it can go down to 30 when fire spreads (mesh gen)
23:49 Fixer max_lag 0.26
23:49 Fixer it is pretty light
23:49 Fixer on server
23:49 Fixer yeay, mmm
23:50 STHGOM rubenwardy, its not crashing anymore, and the hud text is red, but the character is still default
23:51 STHGOM default green skin
23:51 STHGOM hold on
23:52 Fixer everything burns
23:52 rubenwardy is your color in here, STHGOM? https://github.com/rubenwardy/ctf_pvp_engine/blob/master/ctf_colors/init.lua#L1
23:54 STHGOM I havent been using flags (they have errors, too :P )
23:54 Fixer https://i.imgur.com/1udgZ3S.jpg
23:54 rubenwardy only the colors in there can be used
23:54 Fixer result
23:54 STHGOM im trying red
23:55 STHGOM there is an option: ctf._set("colors.skins", false), now i get white skin. is it not implemetned yet?
23:58 STHGOM flags give me this on world startup: /ctf_pvp_engine/ctf_flag/api.lua:221: attempt to get length of field 'flags' (a nil value)
23:59 STHGOM I hope I'm not bugging you too much

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