Time |
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00:30 |
MinetestBot |
[git] voronaam -> minetest/minetest: Fix a mistake in the world format documentation da97969 https://git.io/v2Sew (2016-03-03T01:25:35+01:00) |
00:32 |
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00:46 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Fix book formspec to word-wrap lines aa254e2 https://git.io/v2SJm (2016-03-03T00:37:07Z) |
00:46 |
MinetestBot |
[git] MT-Modder -> minetest/minetest_game: Allow non-players to dig steel doors. 29252c6 https://git.io/v2SJY (2016-03-03T00:37:01Z) |
00:46 |
MinetestBot |
[git] MT-Modder -> minetest/minetest_game: Allow non-players to dig locked chests. ac843f8 https://git.io/v2SJO (2016-03-03T00:37:01Z) |
00:46 |
MinetestBot |
[git] MT-Modder -> minetest/minetest_game: Allow non-players to dig bones. 0410b5e https://git.io/v2SJ3 (2016-03-03T00:37:01Z) |
00:46 |
MinetestBot |
[git] red-001 -> minetest/minetest_game: Document `share_bones_time_early` 3a98245 https://git.io/v2SJs (2016-03-03T00:36:53Z) |
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MinetestBot |
[git] ShadowNinja -> minetest/minetest: Add support for non-ASCII characters to chat console 8b006a1 https://git.io/v2S0S (2016-03-02T23:23:31-05:00) |
04:34 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Add Android chat form 9dd38cf https://git.io/v2S09 (2016-03-02T23:23:31-05:00) |
04:34 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Add text selection and copying to console 430929e https://git.io/v2S0H (2016-03-02T23:23:31-05:00) |
04:34 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Unlock cursor when opening console 3edb757 https://git.io/v2S0Q (2016-03-02T23:23:31-05:00) |
04:34 |
MinetestBot |
[git] EXio4 -> minetest/minetest: Use the console instead of a dedicated window when pressing keymap_chat/cmd effa247 https://git.io/v2S07 (2016-03-02T23:23:31-05:00) |
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MinetestBot |
[git] ShadowNinja -> minetest/minetest: Remove debug.getupvalue from the Lua sandbox whitelist abd4a79 https://git.io/v2Sa7 (2016-03-03T00:09:05-05:00) |
05:57 |
sofar |
Ronsor`: he just started it, I think |
05:58 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Fix main menu being unable to set secure settings 7bcbc01 https://git.io/v2SV4 (2016-03-03T00:57:19-05:00) |
06:17 |
sofar |
is there an option to enable the minimap by default? |
06:17 |
sofar |
enable_minimap = true derp |
06:18 |
sofar |
euh, no, doesn't work |
06:18 |
sofar |
still have to press F9 every time I start the game |
06:25 |
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exio4 |
woah, nice. |
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14:19 |
Megaf |
Hi all, is there any way to create natural light in caves? |
14:19 |
Megaf |
sometimes we see sun light inside caves, but that's only a glitch |
14:29 |
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15:21 |
Megaf |
nobody? |
15:23 |
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15:24 |
kaeza |
o/ |
15:26 |
Megaf |
Hi kaeza |
15:26 |
Megaf |
kaeza, any idea on how to generate that natural light glicht in caves? |
15:27 |
kaeza |
natural light glitch? |
15:28 |
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15:31 |
STHGOM |
is there something like this: "minetest.on_punch(puncher, punched, hp)" ? |
15:32 |
Obani |
Megaf, if you have roof in another chunk |
15:32 |
Obani |
Or really far away |
15:32 |
Obani |
You can still try /mafix |
15:32 |
Obani |
/mapfix |
15:33 |
Obani |
(with the mapfixer mod) |
15:37 |
kaeza |
woo. merging session, I see |
15:44 |
kaeza |
!tell Megaf https://www.dropbox.com/s/rgc7snykovkvtdg/fakesun.zip?dl=0 hacky, but WFM |
15:44 |
MinetestBot |
kaeza: I'll pass that on when Megaf is around |
15:45 |
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15:57 |
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15:58 |
STHGOM |
or is there an "on_hp_change" for players? |
16:01 |
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16:05 |
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16:06 |
kaadmy |
STHGOM: i think so |
16:06 |
kaadmy |
look in docs/lua_api.txt |
16:12 |
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16:47 |
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16:47 |
Lluri |
Hello people |
16:48 |
Lluri |
Got troubles with WorldEdit mod |
16:48 |
Lluri |
As soon as the GUI is activated, I can't get acces to the nodes list |
16:49 |
Lluri |
I mean I still can pick items from the list to put in the crafting tool, or in my 8 items list, but I am stucked on page 1 |
16:49 |
Lluri |
So I've got acces only to this page... |
16:56 |
kaeza |
Lluri, which Minetest version? also, when did you download World Edit and Unified Inventory? |
16:56 |
Lluri |
Unified inventory ? |
16:56 |
Lluri |
The latest |
16:57 |
Lluri |
0.4.13 |
16:57 |
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16:57 |
Lluri |
same for the WorldEdit, it's the latest one |
16:58 |
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16:58 |
kaeza |
or, uh... which GUI are you using for WorldEdit? it seems to support Unified Inventory and a couple others |
16:59 |
kaeza |
I should really get around to compile stable .13 just for tests... |
17:00 |
Lluri |
well I use the GUI of the game itself, and I've activated the icluded one in the latest version of worldedit |
17:00 |
Lluri |
So I'm using both |
17:00 |
Lluri |
But the game's one seems not perfectly working with the worldedit one's activated |
17:01 |
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17:04 |
STHGOM |
how would I make a command that removes all of a certain entity? |
17:05 |
kaeza |
Lluri, try this one and see if it works: https://github.com/Uberi/Minetest-WorldEdit/archive/f2f714c19e18ede9b3e201b2a5b6bf9828a5dd8d.zip |
17:06 |
Lluri |
What is it ? a gui ? |
17:06 |
Lluri |
That will make 3 GUI ? |
17:06 |
kaeza |
an older version of WE |
17:06 |
kaeza |
(not TOO old) |
17:07 |
kaeza |
there has been some changes recently in the core engine which prompted for changes in WE, which may be breaking stable 0.4.13 |
17:07 |
Lluri |
someone told me the GUI wasn't up in the version before the one I have |
17:07 |
Lluri |
Oo |
17:07 |
Lluri |
I'll try this and tell you |
17:15 |
kaeza |
:( |
17:15 |
twoelk |
kaeza: are you still working on the wiki mod? |
17:17 |
kaeza |
twoelk, yes and no. don't touch the thing because it works, but I'm open to suggestions |
17:18 |
twoelk |
the version on the LOTT server has recently had a close button added, which I find convenient |
17:19 |
twoelk |
have been playing with borders and colors myself recently |
17:24 |
kaeza |
twoelk, the GUI needs a bit of love, yes :P |
17:24 |
kaeza |
may I have a screenshot of your work? |
17:25 |
* twoelk |
runs and hides |
17:25 |
kaeza |
:( |
17:27 |
twoelk |
actually there is a version in use on the Isarnho server at 84.181.193.251 |
17:28 |
twoelk |
no colors but some button piles under index |
17:28 |
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17:29 |
twoelk |
running the roman map there at the moment and trying to make a screenshot |
17:29 |
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17:35 |
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17:35 |
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17:36 |
twoelk |
https://forum.minetest.net/viewtopic.php?p=202921#p202921 the wiki as on Lord-Of-The-Test server |
17:36 |
twoelk |
http://i.imgur.com/GXQ1qJ1.png wiki with button piles |
17:38 |
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17:43 |
twoelk |
hrmpf -- server keeps timing out for the public server list |
17:48 |
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17:53 |
STHGOM |
how would i use "minetest.get_node_level(pos)" to get crumbly? |
17:53 |
STHGOM |
if minetest.get_node_level(pos) == "crumbly" then ... |
17:56 |
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17:56 |
kaeza |
<twoelk> http://i.imgur.com/GXQ1qJ1.png [...] <-- this looks too cramped |
17:57 |
kaeza |
hmm... maybe the buttons can be arranged vertically along the side |
17:59 |
kaeza |
STHGOM, that's like asking "how do I use a chainsaw to tighten a screw" |
17:59 |
kaeza |
don't ask "how do I use $TOOL to do $TASK"; ask "how do I do $TASK" |
18:00 |
STHGOM |
ok |
18:00 |
STHGOM |
lol, how *do* i use a chainsaw to tighten a screw? |
18:01 |
STHGOM |
I originally was looking at http://dev.minetest.net/minetest.get_node_group, but it says it depreciated |
18:02 |
* kaeza |
sighs |
18:03 |
STHGOM |
ok, how do I get a nodes crumblyness? |
18:03 |
STHGOM |
sorry |
18:05 |
Krock |
kaeza, you seem to be an extreme capitalist. |
18:05 |
kaeza |
you need the name, and check `minetest.registered_nodes[name].groups` if `crumbly is defined and larger than 0` |
18:06 |
Calinou |
Krock, I worked with PHP this morning… :/ |
18:06 |
Krock |
Calinou, another capitalist detected! |
18:06 |
kaeza |
Krock, O.o |
18:06 |
Krock |
kaeza, "how do I use $TOOL to do $TASK"; ask "how do I do $TASK" |
18:07 |
Krock |
$.$ |
18:07 |
STHGOM |
ok, got it, ty |
18:07 |
kaeza |
oh, sorry. %TASK% |
18:07 |
kaeza |
<_< |
18:08 |
sfan5 |
!server players:most |
18:08 |
MinetestBot |
sfan5: [FR] Minetest France Survie / PvP | minetest-france.fr:30001 | Clients: 27/60, 7/27 | Version: 0.4.13 / minetest | Ping: 89ms |
18:08 |
kaeza |
Krock, at least, getting the name of a script is free |
18:08 |
kaeza |
$0 |
18:08 |
Krock |
^^ |
18:09 |
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18:24 |
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18:27 |
twoelk |
kaeza: http://imgur.com/VXc7VJI the welcome mod has buttons on the side but I'm not sure that fits the wiki mod |
18:29 |
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18:34 |
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18:45 |
kaeza |
twoelk, I was thinking putting them on the right side, with the "Save" and "Close" buttons at top or bottom, and smaller buttons |
18:45 |
kaeza |
or bigger formspec |
18:45 |
kaeza |
currently testing this layout |
18:49 |
twoelk |
I'm not sure how usable a bigger formspec might be on a mobile device |
18:52 |
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19:27 |
kaeza |
good point. hadn't tought about mobile :/ |
19:28 |
kaeza |
I don't think it should make too much of a difference anyway |
19:33 |
Hijiri |
kaeza: STHGOM: get_item_group isn't deprecated |
19:33 |
Hijiri |
get_node_group is deprecated in favor of get_item_group |
19:33 |
Hijiri |
get_item_group will do the nil checking for you and give 0 in that case |
19:34 |
STHGOM |
ah, ok |
19:52 |
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20:13 |
Ronsor` |
i will no longer run a minetest server, i removed the public server list and still got greifers |
20:17 |
Hijiri |
you can add default password |
20:17 |
Hijiri |
or a whitelist |
20:18 |
Ronsor` |
wait, a default password? |
20:18 |
Ronsor` |
i never saw that! |
20:18 |
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20:19 |
Ronsor` |
oh there it is |
20:19 |
Ronsor` |
what? i've never seen that before |
20:19 |
sfan5 |
!server players:most |
20:19 |
MinetestBot |
sfan5: Extreme Survival Minetest City | 23.28.76.50 | Clients: 21/33, 13/30 | Version: 0.4.13 / extreme_survival | Ping: 135ms |
20:20 |
Ronsor` |
now to monkeypatch users.txt |
20:23 |
Hijiri |
!server players:least |
20:23 |
MinetestBot |
Hijiri: Yggdrasil [linuxiuvat.de] | linuxiuvat.de | Clients: 0/20, 1/7 | Version: 0.4.13 / minetest | Ping: 12ms |
20:23 |
Hijiri |
!server Magical |
20:23 |
MinetestBot |
Hijiri: No results |
20:23 |
Hijiri |
rip |
20:24 |
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20:28 |
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20:28 |
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20:31 |
kaeza |
http://i.imgur.com/3dx5oVe.jpg |
20:31 |
kaeza |
formspec coordinate system is fucked up. badly |
20:36 |
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20:37 |
Hijiri |
I had this problem and kaadmy showed me why it happens |
20:37 |
Hijiri |
apparently images are scaled differently for some reason |
20:37 |
|
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20:37 |
Hijiri |
oh |
20:37 |
Hijiri |
actually I don't know for buttosn and textareas |
20:38 |
Hijiri |
but maybe there is something similar, where some elements get padded/scaled differently |
20:39 |
kaeza |
the origin is also inconsistent. for buttons, 0 means "a little bit of margin", but for textarea, 0 means pixel-aligned to the border |
20:41 |
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20:41 |
kaeza |
textarea/field are aligned to the specified coordinates, regardless of whether they have labels or not |
20:42 |
kaeza |
which means you need to give it a little more space to account for the label |
20:43 |
kaeza |
actually, it's better to ignore label, I think |
20:48 |
kaeza |
I'm looking for opinions on the layout though :P |
20:49 |
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20:51 |
kaeza |
compare to old layout: http://i.imgur.com/sslcjYa.jpg |
20:55 |
boombatower |
can anyone point me to a guide/example config for tuning a mintest server to utilize a server with lots of cpu/network bandwidth? io/cpu/net all seem to be relatively idle yet chunks are rather sluggish to load many times....even when on the same network as server |
21:03 |
Calinou |
boombatower, https://forum.minetest.net/viewtopic.php?f=10&t=1825 |
21:03 |
Calinou |
you can use this: |
21:03 |
Calinou |
dedicated_server_step = 0.05 |
21:03 |
Calinou |
max_simultaneous_block_sends_server_total = 10000 |
21:03 |
Calinou |
max_simultaneous_block_sends_per_client = 20 |
21:04 |
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21:05 |
boombatower |
Calinou: thanks, will do |
21:05 |
sofar |
boombatower: also, apply this patch https://github.com/minetest/minetest/pull/3805 |
21:05 |
sofar |
boombatower: and set lbm_interval and abm_interval to 0.2 |
21:05 |
sofar |
(and let me know if that helps as well) |
21:06 |
boombatower |
sofar: alright, thanks |
21:12 |
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21:46 |
MinetestBot |
[git] Jeija -> minetest/minetest: Require minetest.request_http_api to be called from the mod's main scope 1100a5d https://git.io/v2Q1g (2016-03-03T22:42:00+01:00) |
21:50 |
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21:53 |
LazyJ |
Has there been a change to forum.mientest.net that blocks images from dropbox? |
21:53 |
Calinou |
check your browser's console |
21:53 |
Calinou |
I don't think we do anything specific on image URLs |
21:54 |
LazyJ |
What am I to check for? |
21:54 |
Calinou |
check in the Network tab of the console |
21:54 |
Calinou |
or just the JavaScript console, which also logs network errors sometimes |
21:55 |
LazyJ |
My browser isn't blocking anything from the forums. |
21:55 |
LazyJ |
What ever changed was within the last 12hrs. |
21:55 |
Calinou |
note that Dropbox performs rate limiting if traffic becomes too high |
21:56 |
Calinou |
in the meantime, try another host like https://lut.im/ :p |
22:10 |
LazyJ |
Problem isolated to my web browser, Firefox. Google Chrome displays the page with the screenshots. Now to try to figure out why FF is having such consternation. :/ |
22:23 |
Hijiri |
I have been using pomf.is for forum images |
22:26 |
LazyJ |
I use imgur.com for most screenshots and it has worked well for me for years. But, the overview maps that I update weekly/bi-weekly on forum thread's top post is where dropbox's handling of file paths and names works out better. |
22:26 |
rubenwardy |
are you allowed to apply additional terms to GPL? https://github.com/graememcc/micropolisJS/blob/master/LICENSE |
22:27 |
rubenwardy |
nevermind |
22:27 |
LazyJ |
With Dropbox, I upload the overview maps to the same folder and then merely change the date on the dated filename in the forum post to update the post. |
22:27 |
LazyJ |
|
22:29 |
LazyJ |
So updating overview map "main_section_2016_03_01.png" is a simple "replace all" of 2016_03_01 with 2016_03_08. |
22:30 |
LazyJ |
Since all the overview maps use a date at the end of the file name, all the overview maps are updated with the "replace" function. |
22:30 |
LazyJ |
So that is why I use Dropbox, in this particular use case, instead of other image hosting services. |
22:31 |
LazyJ |
Ok, sermon's done. |
22:31 |
LazyJ |
|
22:33 |
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22:33 |
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22:34 |
Niebieski |
Hey guys, is there any news about Realbad ? |
22:43 |
Fixer |
have not heared anything |
23:05 |
Fixer |
what time is it? it is compile time! 1100a5d + PR3775-3810-3811 |
23:06 |
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23:11 |
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23:24 |
rubenwardy |
LazyJ, have you made sure you've hard linked using ?dl=1 |
23:25 |
rubenwardy |
lol, lincity-ng crashed first time |
23:26 |
Fixer |
rubenwardy, since when?? |
23:26 |
rubenwardy |
? |
23:27 |
Fixer |
rubenwardy, how long you play it? |
23:28 |
rubenwardy |
err, zero minutes so far...? |
23:28 |
rubenwardy |
It crashed as I clicked "start game" |
23:29 |
Fixer |
rubenwardy, ah |
23:30 |
Fixer |
i'm playing CDDA mainly |
23:30 |
Fixer |
it is damn good asci game |
23:30 |
rubenwardy |
Cataclysm: Dark Days Ahead? |
23:30 |
Fixer |
yes |
23:30 |
Fixer |
zombie apocalypse |
23:30 |
Fixer |
it has literally everything |
23:31 |
Fixer |
you can dig, build bases and vehicles |
23:31 |
Fixer |
craft thing |
23:31 |
Fixer |
learn from books |
23:31 |
Fixer |
it is so complex |
23:31 |
Fixer |
1000 of options |
23:32 |
Fixer |
highly recommend it for people who play dwarf fortress and stuff like that |
23:33 |
Fixer |
experiment brunch maybe somewhat unstable right now |
23:34 |
Hijiri |
I'm downloading it right nwo |
23:35 |
Fixer |
it uses graphics tile by default iirc, asci is way more cooler |
23:35 |
Hijiri |
it is not in debian repo despite popularity and its license fitting DFSG |
23:35 |
rubenwardy |
just reading the FAQ is interesting |
23:35 |
Niebieski |
I played it a couple time. |
23:36 |
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FreeFull joined #minetest |
23:36 |
Fixer |
it has 40 000 commits |
23:37 |
Fixer |
intense development |
23:37 |
Hijiri |
Is it playable mostly blind? Or will I have to consult out-of-game documentation to play properly |
23:37 |
Fixer |
sometimes |
23:37 |
Fixer |
it has immense scope |
23:37 |
Hijiri |
I'll probably start looking up stuff eventually regardless |
23:38 |
Fixer |
it is very complex |
23:38 |
Fixer |
i'm playing exp build few month old |
23:38 |
Fixer |
if you download 0.C, it is very old |
23:38 |
Fixer |
release was in 2015 iirc |
23:38 |
Hijiri |
I am cloning git |
23:39 |
rubenwardy |
is there a way of getting less abstract graphics? |
23:39 |
LazyJ |
rubenwardy - DropBox/forum screenshots: I found the problem; AdBlock was blocking content from forum.minetest.net. idk why AdBlock did it today because I've used AdBlock for years. Heh. Maybe AdBlock wants some ransom money from Minetest. :p |
23:39 |
LazyJ |
|
23:42 |
Niebieski |
but the game is hard. |
23:42 |
Fixer |
rubenwardy, there are asci and tiles available |
23:42 |
Niebieski |
It reminds me of Project Zomboid. |
23:42 |
Fixer |
use asci |
23:43 |
Fixer |
tiles suck |
23:43 |
rubenwardy |
cool http://i.imgur.com/cM4fh57.png |
23:45 |
Fixer |
tiles suck |
23:45 |
rubenwardy |
in your opinion |
23:45 |
Fixer |
danger, this game is very addictive |
23:46 |
rubenwardy |
Not foss, but I've enjoyed this game recently: http://rimworldgame.com/ |
23:47 |
Fixer |
for cdda people this is like heaven |
23:47 |
Fixer |
https://i.imgur.com/hOOQFoi.png |
23:49 |
rubenwardy |
no idea what that is |
23:50 |
rubenwardy |
what are <> F v |
23:50 |
rubenwardy |
S |
23:50 |
Hijiri |
> sudo apt install libsdl2-ttf-dev |
23:50 |
Hijiri |
> 531 packages to remove |
23:50 |
Hijiri |
rip |
23:50 |
Hijiri |
no tiles for me |
23:50 |
Hijiri |
which is ok |
23:50 |
Hijiri |
but sounds require tiles apparentlyu |
23:50 |
Fixer |
hehe |
23:51 |
Fixer |
rubenwardy, keys? |
23:51 |
Fixer |
rubenwardy, ah |
23:51 |
Fixer |
rubenwardy, on map? < > is houses |
23:51 |
Hijiri |
now I'm sitting in class with laptop making noise at 100% cpu |
23:51 |
Fixer |
rubenwardy, F - fire station |
23:51 |
rubenwardy |
that's a lot of fire stations |
23:51 |
rubenwardy |
so that's an overview map? |
23:51 |
Fixer |
yes |
23:51 |
rubenwardy |
is that a settlement? |
23:52 |
Fixer |
city |
23:52 |
Fixer |
so huge |
23:52 |
rubenwardy |
made by players? |
23:52 |
Fixer |
no |
23:52 |
Fixer |
autogenerated |
23:52 |
rubenwardy |
ok |
23:52 |
Hijiri |
94% |
23:52 |
Hijiri |
nearly done |
23:52 |
Fixer |
this game will be probably to hard for you |
23:53 |
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23:53 |
rubenwardy |
sounds like a challenge |
23:53 |
rubenwardy |
can you play it multiplayer? |
23:53 |
rubenwardy |
do you build settlements? |
23:54 |
Fixer |
Hijiri, tiles can be disabled in graphical one |
23:54 |
Fixer |
rubenwardy, settlements? you can |
23:55 |
Fixer |
rubenwardy, it is more survival one, zombies, cars, construction |
23:55 |
rubenwardy |
I see |
23:56 |
Fixer |
settlements with zombies? o_0 |