Time |
Nick |
Message |
00:00 |
Fixer |
https://i.imgur.com/WUJEPCt.png how it looks at night |
00:01 |
Fixer |
rubenwardy, also, radiation |
00:02 |
Fixer |
rubenwardy, so it is like fallout+stalker+dwarf-fortress+mad-max+whatever |
00:02 |
Fixer |
you can set it up as you like |
00:05 |
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00:05 |
Fixer |
https://i.imgur.com/vMpwjg8.png: entry into my base at night (light by my car) |
00:07 |
Fixer |
https://i.imgur.com/SPzgMXF.png my house at night, electricity by batteries with solar panels |
00:11 |
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00:11 |
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00:12 |
kaadmy |
Fixer: what game is that? |
00:12 |
Fixer |
cataclysm dda |
00:13 |
Fixer |
if you love zombies and asci and stalker, mad-max, dwart fortress, fallout, that is for you |
00:14 |
Fixer |
at first it blew my mind |
00:14 |
Fixer |
you can make it thrilling even for hardcore |
00:14 |
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02:07 |
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02:08 |
DatJohnDoe |
I am having problems with the minimap on wayward_ones builfs |
02:08 |
DatJohnDoe |
*builds |
02:08 |
DatJohnDoe |
For android |
02:38 |
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02:42 |
MinetestBot |
[git] duane-r -> minetest/minetest: Mgvalleys: Correct spawn problems af714c7 https://git.io/v270F (2016-03-04T02:39:04Z) |
02:42 |
MinetestBot |
[git] paramat -> minetest/minetest: Decoration API: Allow force_placement of simple decorations 48a718e https://git.io/v270b (2016-03-04T02:38:55Z) |
02:47 |
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08:36 |
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08:51 |
srifqi |
I just compiled about few minutes ago (in Intel Atom 2 Cores, 1.67 GHz) it took about 45 minutes. |
08:51 |
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08:53 |
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08:54 |
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08:54 |
srifqi |
... and I keep getting this message: |
08:54 |
srifqi |
2016-03-04 15:53:58: WARNING[Server]: active block modifiers took 215ms (longer |
08:54 |
srifqi |
than 200ms) |
08:55 |
srifqi |
okay, slow PC |
09:09 |
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09:14 |
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09:21 |
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09:22 |
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09:23 |
_st4t1k |
Hello whats the biggest depth you can get? |
09:23 |
srifqi |
almost -1000 |
09:23 |
_st4t1k |
And is there lava or something? |
09:23 |
srifqi |
it was when i was enjoying mining |
09:24 |
srifqi |
of course there is lava underground |
09:24 |
srifqi |
there are many lava |
09:24 |
srifqi |
usually, near caves |
09:24 |
VanessaE |
_st4t1k: minetest maps go down to -30927 meters. |
09:25 |
VanessaE |
and yes there is plenty of lava |
09:26 |
VanessaE |
depending on the mods you have installed, you will find an open void down there (default) or perhaps bedrock or something like nether |
09:27 |
* everamzah |
recently started at -26111 and dug up to surface |
09:28 |
_st4t1k |
ok thanks can i found somewhere this info gathered up cause i want to help with development |
09:28 |
everamzah |
try wiki.minetest.net and dev.minetest.net |
09:28 |
_st4t1k |
k thanks |
09:28 |
VanessaE |
talk to the folks in #minetest-dev also. |
09:28 |
rom1504 |
45min to compile oO |
09:29 |
everamzah |
of course forum.minetest.net might have more links and info of interest |
09:29 |
rom1504 |
for real |
09:29 |
VanessaE |
though right now it's quiet. try in a few hours. |
09:29 |
srifqi |
compile what, rom1504? |
09:29 |
rom1504 |
09:51 < srifqi> I just compiled about few minutes ago (in Intel Atom 2 Cores, 1.67 GHz) it took about 45 minutes. |
09:29 |
srifqi |
:O |
09:29 |
VanessaE |
well sure, it's an Atom. they're not known for being speed demons. |
09:30 |
srifqi |
yup, that really happens |
09:38 |
srifqi |
So, I've read about 0.4.14 in Minetest Forum, what is that mean? |
09:38 |
rom1504 |
13+1=14 |
09:38 |
rom1504 |
mistery solved |
09:49 |
srifqi |
nice, rom1504 |
09:58 |
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10:10 |
srifqi |
I just realized that #1351 has already exist in recent updates. |
10:48 |
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13:09 |
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13:10 |
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13:11 |
germanuel24 |
Hello question: I set up a DynDNS address for my public IP and it's working (can connect via other networks) but Minetest server in the server list doesn't change the address... is this normal behavior? How to change the IP to my DynDNS address? |
13:13 |
germanuel24 |
To clarify: Connecting to Minetest via DynDNS works too so the issue is only the non-updating address in the public list |
13:18 |
troller |
doesn't change after ~5min too ? |
13:20 |
germanuel24 |
Does the list only update if i close and reopen the client? |
13:20 |
germanuel24 |
Or when i enable/disable the public servers? |
13:20 |
troller |
or |
13:20 |
troller |
also on move via tabs |
13:21 |
sfan5 |
uhh |
13:21 |
sfan5 |
germanuel24: if you have a dyndns address set up add it to minetest.conf |
13:21 |
sfan5 |
server_address = whatever.dyndns.org |
13:21 |
germanuel24 |
I thought only "address=ADDRESS" okay will try |
13:22 |
sfan5 |
no |
13:22 |
sfan5 |
'address' is where the client connects to |
13:23 |
germanuel24 |
Ah i see...i didn't find server_address on google as setting sorry... do i need the http://? |
13:24 |
sfan5 |
since when does minetest use http |
13:24 |
sfan5 |
no you dont |
13:25 |
germanuel24 |
It shows my DynDNS address now, thanks a lot |
13:30 |
germanuel24 |
One more question: Can someone tell me what size a mapblock has? like Bytes/KBytes? I'm trying to calculate the average traffic that's needed |
13:31 |
sfan5 |
you're not going to get with that approach |
13:31 |
sfan5 |
ask someone who runs a server about the traffic |
13:31 |
sfan5 |
or just measure it yourself |
13:31 |
sfan5 |
but really, isn't it fine anyway? |
13:32 |
sfan5 |
as long as you don't have a traffic limit |
13:32 |
Calinou |
you need about 0.2 Mb/s download + upload per client |
13:32 |
Calinou |
not counting local clients |
13:33 |
germanuel24 |
No actually it's just a private internet access with 16 mbits down and 1 mbits up i don't think there are traffic limits |
13:34 |
germanuel24 |
How can i measure the MT traffic? |
13:36 |
Calinou |
nethogs, iftop |
13:51 |
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14:02 |
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14:04 |
germanuel24 |
Sorry i had to restart my computer... are there any significant differences between desktop/Android in terms of files? Like should the traffic be the same for both? |
14:04 |
sfan5 |
yes should be the same |
14:08 |
germanuel24 |
Ok so i can test the traffic with my Android device... well if i idle it needs less than 10 KBps and when i walk it needs 30-50 KBps...not too bad |
14:11 |
germanuel24 |
And do i see it correct that the server doesn't consume any traffic if no one is connected? Cause it tells me 0.0 b |
14:11 |
sfan5 |
yes thats correct |
14:12 |
germanuel24 |
But how does the server then know when someone tries to connect? Shouldn't there be like a ping? |
14:12 |
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14:15 |
sfan5 |
when someone connects the server gets a packet |
14:15 |
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14:17 |
germanuel24 |
I get it now, also when someone already loaded all my mods and doesn't delete the cache folder the mods load from there? |
14:17 |
sfan5 |
yes that's the point of the cache folder |
14:18 |
germanuel24 |
And when a sound plays does it need to be downloaded or is in the cache folder too? |
14:18 |
sfan5 |
sounds are cached too |
14:19 |
germanuel24 |
So the only things that are not cached are nodes and objects? |
14:19 |
sfan5 |
well uh |
14:19 |
sfan5 |
the media (textures, sounds, models) are cached |
14:19 |
sfan5 |
the map and everything related to it is not |
14:20 |
germanuel24 |
Ok and a single node seems to have less than 1 KB |
14:22 |
germanuel24 |
BTW can i view the map.sqlite file with any SQL editor? |
14:22 |
sfan5 |
nodes are not sent as 1 node at a time |
14:22 |
sfan5 |
yes you can view it |
14:22 |
sfan5 |
but it won't be much useful |
14:22 |
germanuel24 |
Cause i tried one recently and all it did was show me tables with unknown characters |
14:23 |
sfan5 |
yeah that's the data |
14:23 |
germanuel24 |
So the nodes are not stored as strings? |
14:23 |
sfan5 |
obviously not |
14:23 |
germanuel24 |
Then how does the game know which node is which string? Byte order? |
14:24 |
sfan5 |
the data is more than just nodes |
14:24 |
sfan5 |
also it's compressed |
14:24 |
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14:24 |
germanuel24 |
If i copy the map.sqlite file and replace it later, will the game still work? |
14:24 |
sfan5 |
yes |
14:24 |
sfan5 |
why would it not |
14:25 |
sfan5 |
you need to restart the game though |
14:25 |
germanuel24 |
And it will forget ANY changes made since then? |
14:25 |
sfan5 |
yes |
14:25 |
sfan5 |
it will reset the world to the time when you made a backup copy of map.sqlite |
14:25 |
germanuel24 |
Is it safe to copy it while running? (Bash script) |
14:26 |
sfan5 |
yes should be |
14:26 |
germanuel24 |
Should i copy auth file too? and world.mt/map.mt? |
14:28 |
germanuel24 |
I imagine the game will crash if a user is at a pos that doesn't exit later anymore/hasn't been genererated or no? |
14:28 |
Calinou |
to make world backups, preferably you should backup the whole folder |
14:28 |
Calinou |
the game will regenerate ungenerated portions automatically |
14:28 |
germanuel24 |
Can it also generate the beds etc? |
14:28 |
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14:29 |
sfan5 |
no |
14:29 |
germanuel24 |
Like if a bed is at a pos and i rollback...what happens with the spawn? |
14:30 |
sfan5 |
it goes away |
14:30 |
sfan5 |
it will reset the whole game state to the time when you made that backup |
14:30 |
germanuel24 |
So the game just deletes the line in the bed spawns file? |
14:31 |
sfan5 |
no |
14:31 |
sfan5 |
just backup the whole folder |
14:31 |
germanuel24 |
Ohh..yeah now i get why i should backup everything |
14:31 |
germanuel24 |
If i dont't backup the bed file and rollback..then it could crash right? |
14:31 |
sfan5 |
who knows |
14:33 |
germanuel24 |
My server runs 0.4.13 and my Android runs 0.4.12.. i read somewhere that passwords made in 0.4.13 wont work on 0.4.12 ... is that the same between Android/desktop? |
14:34 |
sfan5 |
it will only break if you downgrade the client |
14:34 |
sfan5 |
e.g. if you set a password with 0.4.13 and then try to use 0.4.12 |
14:35 |
germanuel24 |
But what if i create a password on my pc version and later try to login with Android? |
14:35 |
sfan5 |
might not work |
14:36 |
germanuel24 |
Cause there was a girl on my server and later she tried to come in again and it said "incorrect password (RSP)" |
14:36 |
sfan5 |
maybe you can disable srp passwords |
14:36 |
sfan5 |
not sure |
14:37 |
germanuel24 |
Any word on when Android will jump to 0.4.13? |
14:37 |
sfan5 |
no idea |
14:37 |
Calinou |
0.4.14 might be released soon anyway :P |
14:38 |
germanuel24 |
As long as it won't use yet another new password system I#m fine with that |
14:43 |
germanuel24 |
Sorry i misspelled it its "SRP" and i only find a link to an IRC mod where people say setting a password via /setpassword disables SRP...not sure if that's the same in the game |
14:52 |
germanuel24 |
I'm trying to write a mod that plays a sound when a player gets hit... is there a way to check this via lua? |
14:55 |
sfan5 |
no |
14:56 |
germanuel24 |
I found minetest.register_on_player_hpchange() but this also gets called when a player gets healed |
14:56 |
germanuel24 |
Is there a way to store the old HP globally and compare to a new value? |
14:56 |
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14:57 |
sfan5 |
i'm pretty sure minetest supports death sounds |
14:58 |
sfan5 |
hurt sounds i mean |
14:58 |
germanuel24 |
But in vanilla minetest it only shows a red screen |
14:59 |
germanuel24 |
I want the players to be warned via sound |
15:00 |
Calinou |
germanuel24, player_damage.ogg |
15:00 |
Calinou |
put it in any mod's sounds/ folder |
15:00 |
Calinou |
and it'll be played on damage |
15:00 |
Calinou |
if you want several, player_damage.1.ogg, player_damage.2.ogg… |
15:00 |
Calinou |
it's implemented in C++ |
15:00 |
Calinou |
there is also falling damage sound support |
15:00 |
germanuel24 |
So i only need to name a file like that and move to a mod folder? |
15:01 |
Calinou |
player_falling_damage.ogg it is |
15:01 |
Calinou |
yes |
15:01 |
germanuel24 |
Okay will try |
15:02 |
germanuel24 |
Oh and is there a way to delay chat messages when a player leaves? Right now i coded it so that it says "Reminaing players: LIST" but the "xyz left the game" appears later |
15:02 |
Calinou |
the join/leave chat messages are hardcoded in C++… :( |
15:03 |
germanuel24 |
Well i can modify it so it says "xyz is about the leave, remaining players: LIST" "xyz left the game" |
15:04 |
germanuel24 |
about to* |
15:05 |
germanuel24 |
There is also no way to put the list of players into a single chat send right? |
15:06 |
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15:15 |
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15:26 |
diemartin |
o/ |
15:33 |
germanuel24 |
Is func vs function in lua deprecated? |
15:34 |
germanuel24 |
I just replaced func with function and error disappeared |
15:35 |
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15:49 |
germanuel24 |
Can someone tell me when exactly the prejoin player gets called? The moment someone connects? Or the moment media is loading? |
16:14 |
diemartin |
germanuel24: right after connection, at the moment player is performing the login |
16:16 |
diemartin |
note: don't even assume the nick |
16:16 |
diemartin |
...is valid |
16:18 |
diemartin |
it's executed before auth even takes place IIRC |
16:18 |
germanuel24 |
So if someone connects and closes the game after 1 second its already called? |
16:19 |
diemartin |
yes |
16:20 |
germanuel24 |
But the docs say there may be a string returning with the reason for failed login |
16:20 |
germanuel24 |
How do i get that string? |
16:22 |
diemartin |
what are you trying to do, exactly? |
16:22 |
germanuel24 |
Letting players online know when someone new connects and if possible the reason why it didn't work |
16:23 |
Megaf |
<sfan5> since when does minetest use http |
16:24 |
Megaf |
Now, imagine a game that uses HTTP for multiplayer |
16:24 |
sfan5 |
horrible |
16:24 |
germanuel24 |
This is my function minetest.register_on_prejoinplayer(function() minetest.chat_send_all("[Server]: Someone tries to connect ...")end) |
16:25 |
germanuel24 |
So eher can i catch the string it gives in some situations? |
16:25 |
germanuel24 |
where* |
16:25 |
Megaf |
sfan5, I'm not sure if that would even make sense |
16:26 |
kahrl |
<germanuel24> How do i get that string? |
16:26 |
kahrl |
you don't, you return it |
16:27 |
kahrl |
if you return a string it will be sent to the user as the access denied message |
16:27 |
germanuel24 |
So i can't put it into chat_send_all? |
16:28 |
kahrl |
yes, I think prejoinplayer doesn't get called at all if some other check in the engine rejects a player earlier |
16:29 |
germanuel24 |
The example places a _ var minetest.register_on_prejoinplayer(function(_, ip) i thought thats for the returned string |
16:31 |
germanuel24 |
And the example says i can catch the IP |
16:32 |
kahrl |
the _ would be the player name |
16:33 |
germanuel24 |
So if a name was defined i can send it in chat? |
16:33 |
kahrl |
sure |
16:34 |
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16:37 |
germanuel24 |
Do i have to call the name like get_player_name()? |
16:39 |
germanuel24 |
No i get an error "attempt to call method 'get_player_name' (a nil value)" |
16:40 |
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16:46 |
germanuel24 |
Seems to work now minetest.register_on_prejoinplayer(function(name) if name == nil then name = "Someone" end |
16:47 |
germanuel24 |
Is nil the equivalent of "" in bash? |
16:54 |
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16:56 |
germanuel24 |
The function doesn't get called if the name is empty |
17:01 |
germanuel24 |
Is a bad words filter in LUA a bad idea? I heard the language is slow |
17:03 |
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17:04 |
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17:05 |
kaeza |
<3 hardware keyboards |
17:09 |
kaeza |
germanuel24, as I said, on_prejoinplayer gets called for most attempts at connection, and you can't even assume the passed username is valid (it may have wrong password or some other reason) |
17:09 |
kaeza |
at that point, for all intents and purposes, there's not even a "player" |
17:11 |
germanuel24 |
I know that, but i'd like to see which people TRY to connect to my server even if the password is wrong or there is some other reason |
17:12 |
kaeza |
broadcasting a message from there defeats the whole purpose of not spamming other users' chat with connection attempts that will be (possibly) refused |
17:13 |
germanuel24 |
So does anyone know whether a bad words filter in LUA is fast enough? Nah nothing spams my chat since barely anyone connects to it... i also let the players publicly know when a player tries to place lava/water |
17:15 |
kaeza |
germanuel24, it isn't "slow", unless you can somehow send megabytes of chat per second :P |
17:16 |
kaeza |
word filters are probably not worth the effort, but that's MHO |
17:17 |
kaeza |
germanuel24, you may also be interested in this: https://github.com/minetest/minetest/pull/3537 |
17:21 |
germanuel24 |
Well i only want to prevent the worst words that most people use and yes i think any change that gives modders more control over chat behavior is a positive |
17:22 |
Calinou |
fuk those sitty filters! |
17:23 |
kaeza |
also füçk ŷòú |
17:23 |
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17:26 |
germanuel24 |
You're right, too many similar characters/meanings... and speaking of non-standard characters: Why don't those work in Android? |
17:27 |
germanuel24 |
ä ö ü ß are very common in German and none of them display |
17:27 |
est31 |
either because they use unofficial clients |
17:27 |
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17:27 |
est31 |
or because its a bug :) |
17:28 |
germanuel24 |
Well i downloaded my build from the Minetest site where it lists all versions and also mentions Android is still in dev |
17:29 |
germanuel24 |
Android MT can display the characters in chat when sent by others so it must be the Android OS/keyboard |
17:32 |
est31 |
germanuel24, make a bug report |
17:34 |
germanuel24 |
Will do... is there a way to send one message in chat and then halt the script for a moment then send something else? |
17:34 |
est31 |
? |
17:34 |
germanuel24 |
Like a sleep command |
17:34 |
est31 |
there is minetest.after |
17:35 |
twoelk |
germanuel24: you may want to study no-guests https://forum.minetest.net/viewtopic.php?f=11&t=8004 and it's fork https://github.com/crazyginger72/blocked_usernames that does have a little profanity filter list for player names |
17:36 |
germanuel24 |
Thank you, but minetest.after doesn't stop the current script right? |
17:36 |
est31 |
no |
17:36 |
est31 |
it doesnt lag the server |
17:37 |
germanuel24 |
If i send a chat message to all and after that do a large loop that takes some time, would the game then wait with everything else until the loop is over? |
17:38 |
germanuel24 |
I mean inside the register function |
17:38 |
kaeza |
hey twoelk |
17:39 |
kaeza |
twoelk, http://i.imgur.com/3dx5oVe.jpg |
17:39 |
twoelk |
hi |
17:39 |
twoelk |
seen that, added new version, looks nice ingame :-) |
17:47 |
germanuel24 |
"if minetest.register_on_prejoinplayer then |
17:47 |
germanuel24 |
minetest.register_on_prejoinplayer(function(name, ip)" is the if part necessary? |
17:48 |
kaeza |
depends if you want to support older versions where that function is not available |
17:48 |
germanuel24 |
What version is required without if? |
17:48 |
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17:48 |
kaeza |
0.4.13+ |
17:49 |
est31 |
probably older minetest will work as well |
17:49 |
germanuel24 |
But only the server needs the version right? |
17:49 |
est31 |
yeah |
17:58 |
germanuel24 |
I added player_damage.ogg now and it works for damage sound... but at which height does it trigger the falling sound? |
17:58 |
germanuel24 |
As soon as you fall and take damage? |
17:59 |
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17:59 |
hamelkarl |
I have a weird issue and wondered if someone could help me? |
18:00 |
hamelkarl |
I am new to this game and tried to search how to solve it online, but couldn't find much info. |
18:00 |
hamelkarl |
https://goo.gl/photos/Uh5PWjDagGYvrt9q7 |
18:02 |
sfan5 |
looks like a bug |
18:05 |
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18:09 |
hamelkarl |
I get this on 3 different OS and hardware. Even when running no mods or texture... |
18:10 |
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18:11 |
twoelk |
what do you consider your issue? the shadows? |
18:11 |
hamelkarl |
the sky get black and sometimes other things too. |
18:12 |
numzero |
Why do animals don’t take damage? (neither from falling nor lava/fire/etc, only swords work) |
18:12 |
hamelkarl |
It happen when you looks a bit down, but seem to go away when looking up by just a bit. |
18:13 |
twoelk |
yeah, I rember seeing that some time ago |
18:13 |
kaeza |
numzero, ask the author of the mod :) |
18:13 |
kaeza |
I know Animals Modpack has at least drowning implemented |
18:13 |
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18:13 |
hamelkarl |
I experience it on Arch Linux, Windows 64 bits (Windows 8.1), Windows 32 bit (Windows 10) |
18:14 |
kaeza |
maybe lava damage too, but not sure |
18:19 |
twoelk |
hamelkarl: you could add your info to this issue https://github.com/minetest/minetest/issues/3577 |
18:19 |
twoelk |
and it has been around for a while : https://forum.minetest.net/viewtopic.php?id=7984 |
18:23 |
hamelkarl |
thanks, I'll be sure to check this out. It is the only thing from the game that irritate me. |
18:38 |
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20:01 |
redsPL^GxG |
that was a long time since i joined last time. |
20:01 |
redsPL^GxG |
but.. |
20:01 |
redsPL^GxG |
Heya! :) |
20:01 |
redsPL^GxG |
Anyone actually remembers me? |
20:04 |
sofar |
redsPL^GxG: nope, but welcome back nonetheless |
20:05 |
redsPL^GxG |
Here i am! http://irc.minetest.ru/minetest/2014-12-31 |
20:05 |
redsPL^GxG |
:D |
20:05 |
redsPL^GxG |
that was a looong time ago |
20:05 |
redsPL^GxG |
and my english was sooo bad |
20:05 |
sofar |
did it get better? |
20:05 |
redsPL^GxG |
I think so |
20:06 |
redsPL^GxG |
(on that log i was named redstonecraftpl) |
20:06 |
sofar |
good for you! |
20:06 |
redsPL^GxG |
haha :P |
20:11 |
redsPL^GxG |
VanessaE, how's your servers? :) |
20:11 |
sfan5 |
!server players:most |
20:11 |
MinetestBot |
sfan5: [FR] Minetest France Survie / PvP | minetest-france.fr:30001 | Clients: 21/60, 17/22 | Version: 0.4.13 / minetest | Ping: 86ms |
20:11 |
redsPL^GxG |
i remember i had so much fun playing them |
20:32 |
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21:14 |
heavygale |
hey there, whats the maximum length for usernames in minetest? :) |
21:24 |
Krock |
heavygale, #define PLAYERNAME_SIZE 20 |
21:24 |
Krock |
player.h |
21:25 |
heavygale |
Thanks! :) |
21:26 |
Krock |
np |
21:27 |
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22:36 |
Ronsor` |
!server players:least |
22:36 |
MinetestBot |
Ronsor`: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/9, 0/2 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms |
22:36 |
Ronsor` |
!server players:none |
22:36 |
MinetestBot |
Ronsor`: No results |
22:36 |
Ronsor` |
lol |
22:56 |
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23:43 |
basil60 |
Hi my minetest server crashed - with this report now as I try to login - ERROR: An unhandled exception occurred: ServerEnvironment::loadMeta(): EnvArgsEnd not found! Can anyone suggest a fix pls? |
23:45 |
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23:50 |
sofar |
basil60: corrupted env_meta.txt or map_meta.txt |
23:51 |
basil60 |
thanks sofar |
23:51 |
sofar |
basil60: put the word 'EnvArgsEnd' as the last line |
23:51 |
basil60 |
thanks, got it - saved this for future. Does it happen often? |
23:51 |
sofar |
should never happen |
23:51 |
basil60 |
mmm...ok |
23:54 |
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23:55 |
basil60 |
There must be a second error - it also says "the server is probably running a different version of Minetest" |
23:56 |
sofar |
that's a client connection error |
23:56 |
sofar |
is minetestserver running? |
23:56 |
basil60 |
Yes - but I can open it. |
23:57 |
basil60 |
Can't open it sorry - it returns the two errors |
23:58 |
basil60 |
game_time = 298 |
23:58 |
basil60 |
time_of_day = 12314 |
23:58 |
basil60 |
EnvArgsEnd |
23:58 |
basil60 |
into env_meta.txt |
23:59 |
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