Time |
Nick |
Message |
00:08 |
Fixer |
!seen out of control |
00:08 |
MinetestBot |
Fixer: Sorry, I haven't seen out around. |
00:08 |
Fixer |
!seen Fixer |
00:08 |
MinetestBot |
Fixer: fixer was last seen at 2016-02-23 00:08:14 UTC on #minetest |
00:17 |
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00:50 |
Fixer |
lol, funny to look how mesecons oscilator every N second turning lamp on and 5 fps spikes down |
00:50 |
MinetestBot |
[git] est31 -> minetest/minetest: Fix android build f3f4af3 https://git.io/v2O09 (2016-02-23T01:48:52+01:00) |
00:53 |
jn__ |
Fixer: i think your sentence is missing a verb |
00:54 |
Fixer |
i will go sleep now |
00:54 |
jn__ |
:) |
01:41 |
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02:26 |
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03:09 |
Hijiri |
Anyone familiar with the C API of sqlite3? |
03:09 |
Hijiri |
(or lsqlite3 which are lua bindings) |
03:09 |
Hijiri |
I have a question about interleaving calls to stmt:step() with other statements |
03:20 |
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04:16 |
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06:03 |
ShadowNinja |
Hijiri: I know the C API fairly well. |
06:07 |
ShadowNinja |
!tell Krock <Krock> Still haven't figured how to exit a Lua script after a specific time -- check how the mesecons LuaC does it with debug.sethook. It's broken on LuaJIT though if the code is untrusted (empty loops aren't counted) -- but if the code is trusted you can just use coroutines. |
06:07 |
MinetestBot |
ShadowNinja: I'll pass that on when Krock is around |
06:09 |
ShadowNinja |
Hijiri: You can call sqlite3_step on multiple statements, as long as you call sqlite3_reset between successive calls of the same statement. |
06:09 |
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06:41 |
Hijiri |
ShadowNinja: thanks |
06:59 |
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09:24 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Merge branch 'ssieb-master' 2dc8101 https://git.io/v23nw (2016-02-23T10:20:09+01:00) |
09:24 |
MinetestBot |
[git] samuelsieb.net -> Jeija/minetest-mod-mesecons: Fix crash due to force loading changes. 4b90392 https://git.io/v23nr (2016-02-22T15:47:18-08:00) |
09:27 |
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10:07 |
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10:09 |
everamzah |
steel doors aren't locked in current git? |
10:28 |
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11:14 |
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11:26 |
Fritigern |
everamzah: I noticed that steel doors currently also don't show owner. |
11:28 |
everamzah |
yes, but anyone can open it so that's actually correct |
11:28 |
everamzah |
it's just a normal door |
11:28 |
everamzah |
maybe it doesn't even have an owner string |
11:29 |
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11:30 |
Fritigern |
It used to. Steel doors that were placed previously placed still show owner and are locked. Newly placed steel doors show no owner andd are not locked. |
11:33 |
everamzah |
i didn't test the conversion abm |
11:41 |
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11:42 |
* everamzah |
imagines an effect where halo selection box fades color to take the place of crack_anylength.png |
11:44 |
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14:14 |
MinetestBot |
[git] nerzhul -> minetest/minetest: GOTBLOCKS & DELETEBLOCKS: test packet size only once 1474254 https://git.io/v2ssN (2016-02-23T14:24:21+01:00) |
14:23 |
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15:20 |
sofar |
everamzah: it's a known bug, PR is pending to fix |
15:21 |
everamzah |
okie dokie |
15:22 |
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15:23 |
RealBadAngel |
everamzah imagines an effect where halo selection box fades color to take the place of crack_anylength.png |
15:23 |
RealBadAngel |
i already coded that quite a while ago |
15:23 |
everamzah |
oh nice, is it a setting i enable? |
15:24 |
RealBadAngel |
https://github.com/minetest/minetest/pull/1685 |
15:24 |
everamzah |
thx |
15:24 |
RealBadAngel |
no, this is code that never get in |
15:25 |
everamzah |
i mean, oooh |
15:40 |
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16:17 |
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16:17 |
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16:28 |
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16:28 |
Samson1 |
Does anyone know if the playeranim mod will ever get into default MT? If so I am working on a patch for it |
16:30 |
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16:31 |
Danek |
hey is someone here? i have a question and i cant find help |
16:31 |
everamzah |
i found the mod awkward, and heard tell that its method of operation is subject to massive lag. (server side checks for yaw/pitch?) |
16:32 |
RealBadAngel |
Danek, whats up? |
16:32 |
Danek |
real do you know alot about the game? |
16:32 |
RealBadAngel |
yes |
16:32 |
everamzah |
don't ask to ask, just ask the question :) |
16:33 |
Danek |
first my english is bad ... xD |
16:33 |
everamzah |
mine too |
16:34 |
Danek |
so i have a problem with minetest , when im a bit away from my buildings i can see trought them and i dont know what to do everything looks bad because of this and i can see caves trhought the landscape D: |
16:35 |
everamzah |
seeing beyond something is usually due to transparent nodes? |
16:35 |
Danek |
and i want to know if there is a way to fix it D: |
16:35 |
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16:35 |
RealBadAngel |
Danek, can you make a screenshot? |
16:35 |
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16:35 |
Danek |
sure i can make a screenshot and i dont know how to whisper |
16:36 |
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16:36 |
RealBadAngel |
whisper? |
16:37 |
everamzah |
the only thing that typically shows beyond unrendered landscape is the skybox, no? like the sky, stairs, sun/moon, (clouds?)? |
16:37 |
RealBadAngel |
just upload the screenshot to imgur.com or something and put the link here |
16:37 |
Krock |
Danek, /notice <nick> <text> |
16:37 |
RealBadAngel |
clouds share geometry with world |
16:37 |
everamzah |
anyway you can do + and - keys to increase/decrease viewrange |
16:37 |
everamzah |
ok |
16:40 |
Danek |
here is the link to the screen ... and the landscapes and buildings are all closed but it looks like they have holes and no walls http://imgur.com/rsRoysM |
16:41 |
everamzah |
:O |
16:41 |
Danek |
what D: |
16:41 |
everamzah |
that's new to me |
16:41 |
everamzah |
got a bigger res or something? |
16:42 |
everamzah |
was the map just not fully loaded? |
16:42 |
RealBadAngel |
Danek, can you make another one so i can see those building from close? |
16:42 |
Krock |
Danek, could they be unknown nodes? |
16:43 |
Danek |
uhm yeah i can make pictures from close but you only see this from far away and i build citys so i have this in every city x.x |
16:43 |
RealBadAngel |
then do so |
16:43 |
Danek |
and no its fully loaded , aand i dont know what a unknown node is |
16:44 |
everamzah |
how bizarre |
16:44 |
RealBadAngel |
but i think i know whats that |
16:45 |
RealBadAngel |
thats texture tear issue, fixed in dev |
16:45 |
Krock |
if it tries to place an unknown node in the voxel manipulator results in fire nodes that can disappear quickly |
16:45 |
RealBadAngel |
Danek, please grab newer build |
16:45 |
Krock |
but in this case you'd have no solid walls |
16:45 |
RealBadAngel |
0.4.13 is damn old |
16:45 |
Danek |
http://imgur.com/j3xiKX0 |
16:45 |
Obani |
lol |
16:45 |
Obani |
Yes it's old but it's stable ^^ |
16:46 |
RealBadAngel |
stable? |
16:46 |
Krock |
current dev is stable too.. here at least |
16:46 |
RealBadAngel |
huh |
16:46 |
Danek |
what 0.4.13 is old?xD i thought its then newest one i searched some weeks ago |
16:46 |
RealBadAngel |
Danek, it was released half yr ago |
16:46 |
everamzah |
0.4.14 soon |
16:46 |
RealBadAngel |
youre on windows? |
16:46 |
Krock |
Latest version: 0.4.13 (2015-08-20) |
16:46 |
Danek |
and in 0.4.10 or earlier i dont had this porblem ... but now its like this ... for every 100 blocks im away i can see trought 1 block q.q |
16:47 |
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16:47 |
Krock |
Everything was better in the past! |
16:47 |
Obani |
Yes ! |
16:47 |
Obani |
Return to DOS ! |
16:47 |
Krock |
Where it was legal to die by consuming marijuana |
16:47 |
Obani |
Yeah ! |
16:47 |
Danek |
wait ... 0.4.13 is damn old but its the newest version what?xD |
16:47 |
WookieWarlock |
#saveminetestcommunity |
16:47 |
RealBadAngel |
Danek, https://forum.minetest.net/viewforum.php?f=42&sid=27d6665ac388cb72a6eaa782e6803a22 |
16:47 |
Obani |
Danek, it's old because a lot of new things were added since it went out |
16:48 |
Krock |
s/&sid=...// |
16:48 |
Obani |
But it's the newest prebuilt version actually (on every platform) |
16:48 |
RealBadAngel |
Danek, i have fixed the issue you can see, but you need to get dev build for that |
16:48 |
Danek |
dev build? |
16:48 |
Krock |
see link ^ |
16:49 |
Danek |
its a link to the forum .-. the thread would be cool :3 |
16:49 |
Danek |
krocks? |
16:49 |
Obani |
Danek, are you on GNU/Linux ? |
16:49 |
Krock |
We don't know your OS - Is it windows? |
16:49 |
Danek |
no windows xD |
16:49 |
Danek |
7 |
16:49 |
Obani |
Meh |
16:49 |
Obani |
too bad :p |
16:49 |
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16:50 |
Obani |
Krock, your builds are damn old :p |
16:50 |
Danek |
and bad angel i dont really know what i should search in the link you send |
16:50 |
Krock |
OMFG |
16:51 |
Krock |
Obani, need a new one? |
16:51 |
Krock |
Danek, dude. Just look at the topic tags [Windows] |
16:51 |
WookieWarlock |
What happened to the old community? Why aren't new, consistent players joining the community? Why isn't this game rebuilding itself? Aaaaahhhh I want 2013 back :P |
16:51 |
Obani |
Krock, not me, I can compile it by myself ^^ |
16:51 |
Obani |
WookieWarlock, yeah, 2013 was a rocking year for MT |
16:52 |
Krock |
Obani, being able to compile projects on the own machine has a nice "feeling" if I can call it this way |
16:52 |
Obani |
Yeah |
16:52 |
Danek |
yeah there are alot topics what is a good one D: |
16:52 |
Obani |
Ikwym |
16:52 |
Obani |
Danek, https://www.dropbox.com/sh/zvgi4ug2qemln9q/AABqeSy9Cp2MvWi1D4zpUZLda/minetest_160216_0851724.7z?dl=0 |
16:52 |
Krock |
WookieWarlock, invent a time machine if you want back. Ask marty |
16:53 |
WookieWarlock |
I wish it was that easy :) |
16:53 |
RealBadAngel |
Danek, https://minetest.kitsunemimi.pw/builds/ |
16:54 |
RealBadAngel |
pick your version here |
16:54 |
Krock |
Oh let me explain - it's so simple: First you take the time machine engine and connect it to the time dimension, then turn it on |
16:54 |
Krock |
make sure you don't touch the invisible wire of death |
16:54 |
Krock |
kinda self-explaining what that wire does |
16:55 |
WookieWarlock |
Oh, yes, yes, yes. I see it now. Allright I'm applying the plugin, annnndddd.... |
16:55 |
Danek |
must i |
16:55 |
Obani |
Danek, RealBadAngel's link seems better |
16:56 |
Obani |
Not against you, Krock, but there's 64-bit ^^ |
16:56 |
Danek |
one question no one of you guys speak german or?e.e |
16:56 |
Krock |
#minetest-de |
16:56 |
Krock |
^ click to join |
16:56 |
Danek |
its dead xD |
16:56 |
Krock |
No, it's not dead |
16:56 |
Danek |
and real do i need all links from x64 or only one of them? |
16:57 |
Obani |
Danek : pick the first |
16:57 |
Obani |
Which is called latest |
16:57 |
Krock |
Danek, not wanting to do self-advertising: https://www.youtube.com/watch?v=VvAjU7dqJgo |
16:58 |
Krock |
Images say more than 1000 words and this is a video.. |
16:59 |
RealBadAngel |
Danek, https://minetest.kitsunemimi.pw/builds/win64/minetest-0.4.13-3c6b2ff-win64.7z |
16:59 |
WookieWarlock |
WHAT YEAR IS IT?! |
16:59 |
RealBadAngel |
ive clicked for you ;) |
16:59 |
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16:59 |
Krock |
2153 |
16:59 |
Krock |
RealBadAngel, please install it on his PC |
17:00 |
Krock |
WookieWarlock, seems as your time machine worked. You travelled 10 minutes in the future |
17:00 |
Krock |
(and that 10 mins ago) |
17:00 |
RealBadAngel |
Krock, what shall i install? |
17:01 |
WookieWarlock |
Oi! I knew it would work! |
17:01 |
Krock |
RealBadAngel, if you clicked the link for him, install the stuff too :P |
17:01 |
sfan5 |
i should probably make a new build |
17:01 |
WookieWarlock |
And Danek, I can speak in German, if that means anything :) |
17:01 |
RealBadAngel |
Krock, no windows here |
17:02 |
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17:02 |
* Krock |
slaps WookieWarlock a bit with a huge sign [Join #minetest-de now] |
17:02 |
Danek |
i test it right now mom |
17:02 |
RealBadAngel |
sfan5, good idea, theres lotsa new things |
17:02 |
RealBadAngel |
and soon VBO is coming |
17:02 |
RealBadAngel |
with massive increase in FPS |
17:03 |
Krock |
I might have missed some parts. What exactly does the VBO mean? |
17:03 |
RealBadAngel |
store meshes in VRAM |
17:03 |
RealBadAngel |
https://en.wikipedia.org/wiki/Vertex_Buffer_Object |
17:03 |
Krock |
Oh cool. Faster rendering! |
17:04 |
RealBadAngel |
Krock, https://github.com/minetest/minetest/pull/3763 |
17:05 |
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17:05 |
WookieWarlock |
I heard if you play a Windows disk backwards, you hear a satanic message. Even more frightening, if you play it forwards, it installs Windows. |
17:06 |
RealBadAngel |
lol |
17:06 |
Danek |
hmpf still same problem ._. |
17:06 |
Krock |
RealBadAngel, amazing. I wonder why I haven't seen that yet. Going to test it in the next build :D |
17:07 |
RealBadAngel |
sfan5, can you make an up to date build? |
17:07 |
Krock |
WookieWarlock, horror on both sides. xD |
17:10 |
Dragonop |
RealBadAngel, How much VRAM would you need for VBO to work properly? |
17:10 |
RealBadAngel |
Dragonop, this works well with intel HD GPUs |
17:10 |
RealBadAngel |
more VRAM you will have the better |
17:11 |
Danek |
okay i enabled all the graphic things but problem is still there ._. ( and this version is really cool who ever made this) |
17:11 |
Dragonop |
RealBadAngel, good, I'm safe then, thanks! |
17:11 |
RealBadAngel |
but that you would propably notice with very complex scenes |
17:11 |
WookieWarlock |
How much VRAM could a VRAM VRAM VRAM if a VBO could VRAM VRAM? Beat that, woodchuck. |
17:11 |
Krock |
Danek, say thanks to the dev team. Compiling the project to an executable is just an additional service |
17:11 |
RealBadAngel |
Danek, wait till sfan5 will make newer build |
17:12 |
Krock |
128 MB VRAM.. not sure if this will help me much |
17:12 |
Danek |
thanks xD |
17:12 |
Danek |
okay i will wait .-. |
17:13 |
Danek |
but will there come 0.5 or something in near future?:0 |
17:13 |
RealBadAngel |
Danek, 0.4.14 will come out in less than a month propably |
17:14 |
RealBadAngel |
until then use dev builds to get new features or fixes |
17:14 |
Danek |
i think i will test this first |
17:14 |
Danek |
my only problem is this see trought blocks bug |
17:14 |
Krock |
\o/ CMakeLists.txt changed again - Build from scratch :) |
17:14 |
Danek |
otherwise i have anything :/ |
17:16 |
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17:16 |
Krock |
*everything #grammarnazi |
17:16 |
Danek |
nah but thanks for the help very nice of you guys ^^ |
17:16 |
RealBadAngel |
Danek, latest sfan5's build doesnt have the fix for you |
17:16 |
RealBadAngel |
wait until he makes a new build |
17:17 |
Krock |
if he makes a build today |
17:17 |
RealBadAngel |
the latest build of him is more than a month old |
17:17 |
Danek |
yeah i wait ... but i think its a problem with my configurations otherwise other people would have this problem aswell |
17:17 |
RealBadAngel |
no its not |
17:17 |
RealBadAngel |
thats a bug i fixed a month ago |
17:19 |
Krock |
Compiling minetest on slower machines is great. Whenever you want to go eating, rin the build script so the computer has something to do when you're away >:) |
17:19 |
Krock |
s/rin/run |
17:20 |
Danek |
ok then i wait ... thanks for helping guys :/ |
17:20 |
RealBadAngel |
Krock, on most cheap i3 it takes less than 2 minutes |
17:20 |
RealBadAngel |
when i had core 2 duo it was like 3 min or something |
17:20 |
Krock |
RealBadAngel, I know, it's time to get a computer. This here looks like a calculator when you compare it with newer ones. |
17:21 |
Dragonop |
Krock: I know the feeling |
17:21 |
Danek |
good bye maybe we hear us in future again ^^ |
17:21 |
Krock |
this is IRC = no voice |
17:21 |
Samson1 |
everamzah, Real Bad Angel rights key mods and develops Minetest |
17:24 |
sfan5 |
RealBadAngel: doing that now |
17:28 |
WookieWarlock |
Well, I appreciate y'all noticing me, but I gotta go. Thank's for the laughs! |
17:29 |
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17:29 |
Obani |
WookieWarlock, nice time travelling :) |
17:30 |
* Krock |
is testing the VBO pull |
17:31 |
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17:31 |
RealBadAngel |
sfan5, it could be a good idea to include VBO PR so folks can widely test it before .14 |
17:32 |
RealBadAngel |
for that we definitely need feedback |
17:33 |
sfan5 |
https://forum.minetest.net/viewtopic.php?p=208247#p208247 |
17:34 |
Krock |
Oh yeah.. it makes a big difference :D |
17:34 |
Krock |
from drawtime 30 to 17 |
17:39 |
RealBadAngel |
Krock, told ya ;) |
17:47 |
Krock |
^^ |
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Krock |
the MSVC testing build was uploaded now aswell - for the people who specifically want to try that pull |
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Hijiri |
Krock: what rows get output from a prepared statement if it has multiple SELECTs, and maybe some UPDATE/INSERT/DELETE mixed in too? The SELECTs come before the other operations |
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19:01 |
Krock |
Hijiri, I don't get your setup. Could you paste some more information about what you did? |
19:03 |
Hijiri |
Here is the query I was using: http://lpaste.net/153135 |
19:04 |
Hijiri |
When I bind 5 to change and 1 to id, and step it, I get SQLITE3_DONE |
19:04 |
Hijiri |
but I expect to get the rows selected from the select statement |
19:04 |
Hijiri |
actually I don't even know if you can do multiple statements in one prepared statement, can you? |
19:07 |
Krock |
is that lsqlite3? |
19:08 |
Hijiri |
the top is the string I have for the query |
19:08 |
Krock |
when you execute the query like this, the sqlite library will return you some strange content. So better do each statement alone |
19:08 |
Hijiri |
the bottom is just sqlite3 binary |
19:08 |
Hijiri |
Krock: alright |
19:09 |
Krock |
so you can specify what exactly you want to output |
19:09 |
Hijiri |
Thank you Krock |
19:09 |
Krock |
np.. I hope I was helpful |
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19:58 |
Fixer |
what time is it? |
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20:17 |
Obani |
For the guys using u_inventory |
20:17 |
Obani |
I made that https://github.com/MinetestForFun/unified_inventory/pull/2#discussion_r53812377 |
20:17 |
Obani |
Wanna check it out ? ;) |
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MinetestBot |
[git] MT-Modder -> minetest/minetest_game: Control leaf decay with sneak. 3a55e19 https://git.io/v2ZWZ (2016-02-23T20:35:08Z) |
20:45 |
MinetestBot |
[git] MT-Modder -> minetest/minetest_game: Remove dig_up() from cactus. ea2a7d3 https://git.io/v2ZWn (2016-02-23T20:34:32Z) |
20:45 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Allow mod namespace for door registrations. 2c355a8 https://git.io/v2ZWc (2016-02-23T20:34:23Z) |
20:45 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Fallback doors.register_door() code. 7770884 https://git.io/v2ZWC (2016-02-23T20:34:23Z) |
20:45 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Fix broken door protection. 6b055ae https://git.io/v2ZWW (2016-02-23T20:34:23Z) |
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Samson1 |
Does one key to the game in this chat have a Youtube channel? |
22:27 |
Samson1 |
Calinou, Does one key to the game in this chat have a Youtube channel? |
22:28 |
Calinou |
nope |
22:28 |
Calinou |
you can find some of my experiments on https://vimeo.com/calinou/videos |
22:29 |
Calinou |
(I tend to prefer Vimeo over YouTube, even though it doesn't offer high resolution, it doesn't require a Google account and all that) |
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firebudgy |
Quite Quiet |
22:45 |
GIaDOS |
Hello??? |
22:46 |
Hijiri |
Does requiring a shared lib require insecure environment? |
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firebudgy\ |
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23:16 |
firebudgy\ |
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23:17 |
firebudgy\ |
poop. sorry |
23:17 |
firebudgy |
there we go |
23:17 |
jn__ |
Hijiri: what do you mean by "insecure environment"? |
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23:25 |
Hijiri |
jn__: As in minetest.request_insecure_environment |
23:26 |
jn__ |
in that case: i don't know :) |
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sofar |
Wuzzy: tutorial wise: the tutorial is cool gameplay wise, but it's pretty bland visually |
23:40 |
sofar |
Wuzzy: maybe add some landscape? skybox? |
23:41 |
Wuzzy |
yeah, landscape is a big one |
23:41 |
Wuzzy |
I also never liked the “floating castle in sky†thing |
23:41 |
Wuzzy |
you can see the end of the world ... kinda. and this sux |
23:41 |
Wuzzy |
xD |
23:42 |
sofar |
can just build a "shim" facade landscape, doesn't need to be millions of blocks |
23:42 |
sofar |
maybe some far away structures and house-like things |
23:42 |
sofar |
make it pretty |
23:42 |
sofar |
have you thought about adding an entity or two? Could liven up the place as well |
23:44 |
Fixer |
playing with 240 is amazing |
23:45 |
Wuzzy |
Hmmm, or I could just write a simple algoritm to create a landscape from perlin noise. Plus-side: Does not have to store data at all. :-) |
23:46 |
Obani |
Wuzzy, floatting castle; is less pretty, but less heavy :p |
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23:57 |
MinetestBot |
[git] RealBadAngel -> minetest/minetest: Shaders: fix fog not affecting opaque liquids e8a3d22 https://git.io/v2nJv (2016-02-23T23:51:41Z) |
23:57 |
MinetestBot |
[git] paramat -> minetest/minetest: Sheet Ore: Eliminate crash caused by PcgRandom range max < min 8591713 https://git.io/v2nJf (2016-02-23T23:51:29Z) |