Time |
Nick |
Message |
00:04 |
ssieb |
greeter: on Fedora, I use "systemctl start minetest@<gamename>" where there are files called /etc/minetest/<gamename>.conf and /etc/sysconfig/minetest/<gamename>.conf |
00:09 |
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00:13 |
Fixer |
systemd, simple, easy |
00:13 |
* Fixer |
runs |
00:14 |
swift110 |
lol |
00:17 |
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00:26 |
greeter |
i tried systemd but i couldn't get it to work. my way seems to work alright though. but now i have another question |
00:26 |
greeter |
is there any way for me to tell if my server is listed in the public servers or not (makes no difference to me if it is or isn't, i'm just curious) |
00:27 |
fireglow |
greeter: check on http://servers.minetest.net/ |
00:27 |
greeter |
perfect, thanks |
00:28 |
greeter |
not listed, good to know :-) |
00:28 |
kaadmy |
or just do "!server <ip or title keywords>" in this channel |
00:28 |
kaadmy |
!server pixture.quelcom.xyz |
00:28 |
MinetestBot |
kaadmy: No results |
00:28 |
kaadmy |
huh |
00:28 |
kaadmy |
!server pixture |
00:28 |
MinetestBot |
kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/1 | Version: 0.4.13-dev / pixture | Ping: 11ms |
00:29 |
greeter |
!server 107.191.110.112 |
00:29 |
MinetestBot |
greeter: No results |
00:29 |
greeter |
pretty conclusive :-) |
00:29 |
kaadmy |
!server pixture.quelcom.xyz:30000 |
00:29 |
MinetestBot |
kaadmy: No results |
00:29 |
kaadmy |
should work with ip... |
00:30 |
greeter |
maybe i should check with ipv6 too just to be safe |
00:32 |
rubenwardy |
I use a simple bash script |
00:32 |
rubenwardy |
easy, painless |
00:33 |
swift110 |
hey rubenwardy |
00:33 |
rubenwardy |
also try: |
00:33 |
rubenwardy |
Hi swift110 |
00:33 |
rubenwardy |
!up minetest.rubenwardy.com |
00:33 |
MinetestBot |
minetest.rubenwardy.com:30000 is up (1ms) |
00:35 |
swift110 |
how are you rubq |
00:40 |
greeter |
hmm |
00:40 |
greeter |
!up 107.191.110.112 |
00:40 |
MinetestBot |
107.191.110.112:30000 is up (177ms) |
00:40 |
greeter |
cool. though that seems to be a rather steep lag |
00:41 |
rf_ |
how to in fact throw out or destroy things from inventory? (in not-creatinve mode)? |
00:41 |
rf_ |
they are instantly picked up again |
00:42 |
greeter |
/pulverize works for me |
00:42 |
greeter |
make sure the item you want destroyed is the one selected in inventory |
00:44 |
sofar |
good news: I've found a way to view all the open issues and PR's inside minetest-mods all at once |
00:44 |
sofar |
so there's a great way to monitor outstanding issues and make sure PR's and bugs don't go unattended for long |
00:45 |
Hijiri |
sofar: That's neat |
00:45 |
Hijiri |
Also I'll have to go in a little |
00:47 |
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00:47 |
sofar |
greeter: also, try throwing away horizontally, not looking downwards, or even slightly up |
00:48 |
sofar |
if you throw away items looking down, they land too close to your feet :) |
00:48 |
greeter |
indeed. i forget how to throw away items though :-S lol |
00:48 |
Hijiri |
sometimes I walk backwards while throwing away |
00:48 |
Hijiri |
just to be safe |
00:48 |
Hijiri |
well, when I play with the item pickup mod thing |
00:48 |
Fixer |
._. |
00:51 |
greeter |
ok i gotta pay closer attention to which channel i'm reading :-S this one has a name similar to another one, but it's a completely different subject lol |
01:18 |
edj |
There's a shout out to Minetest here :) https://news.ycombinator.com/item?id=10974036 |
01:20 |
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01:28 |
greeter |
hmm, seems /sethome didn't get included in my minetest |
01:34 |
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01:35 |
edj |
Does anyone here play Voxelands? |
01:38 |
Wayward_One |
I do |
01:39 |
edj |
Wayward_One: How do you like it? |
01:40 |
Wayward_One |
Enough that I ran a server for it for a while ;) |
01:40 |
edj |
Ah hmmm :) |
01:43 |
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04:11 |
swift110-phone |
Im playing minetest right now |
04:14 |
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08:09 |
greeter |
i think i found a mistake in the wiki at http://wiki.minetest.net/Subgames/Lord_of_the_Test/Silver_Ingot the description says "Silver Ingots are smelted in a furnace from Iron Lumps." |
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09:44 |
JamesTait |
Good morning all! Happy Wednesday, and happy Chocolate Cake Day! 🙌 🎂 |
09:52 |
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10:08 |
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10:35 |
everamzah |
greeter: i see nothing wrong with that statement, note however that lord of the test is a sub-game separate from minetest and minetest_game |
10:36 |
everamzah |
oh, i see it now, "silver" ingots. heh |
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10:45 |
everamzah |
http://i.imgur.com/LISzRNL.jpg |
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12:53 |
Calinou |
sofar, merged your pull requests, thanks for creating them |
12:54 |
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13:00 |
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13:14 |
rf_ |
est31's password manager wors nicelly. why not merge it into minetest? |
13:14 |
rf_ |
I guess it could use a dialog to also SAVE the passwords (and create the config file) |
13:15 |
rf_ |
from .lua of the GUI of main menu, can I create and write into files? (some privilages etc)? |
13:18 |
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13:26 |
giho |
Is there any "protector vs areas" thread somwhere. |
13:30 |
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13:40 |
everamzah |
not that i'm aware of, giho, but i've seen them used together on servers before. and haven't myself had any problems combining them, yet. |
13:40 |
everamzah |
or using them at the same time, rather |
13:41 |
everamzah |
protectors require crafting materials and have a limited range. areas mod allows priv-based protection and increased region sizes |
13:43 |
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13:55 |
rf_ |
how to see list of players on server I'm in? |
13:55 |
fireglow |
rf_: /status |
13:56 |
everamzah |
rf hocus doom ?!? |
13:56 |
rf_ |
? |
13:56 |
everamzah |
nevermind :D |
13:56 |
everamzah |
https://www.doomworld.com/vb/wads-mods/68477-hocusdoom-revival/ |
13:56 |
everamzah |
same author name heh |
14:00 |
red-001 |
mod ideas? |
14:04 |
everamzah |
red-001: are you asking for mod ideas? because a good craft guide distributed by itself sure would be nice. i took xdecor's, cuz that's the best one i've found if not using unified inventory. |
14:12 |
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14:19 |
monwarez |
I have a question, how configure minetest to only use one port to connect to server like 30000? For now, it connect to a random port in a large range. It's look like the ftp protocol. |
14:19 |
monwarez |
I mean for the out port , not the destination port |
14:22 |
everamzah |
use --port argument to minetest, or set port in minetest.conf or settings tab |
14:22 |
everamzah |
it's on the server tab, too |
14:25 |
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14:26 |
monwarez_ |
when I try to connect I have in /var/log/security |
14:27 |
monwarez_ |
Deny UDP 192.168.0.8:12065 188.166.65.98:30000 |
14:28 |
nrzkt |
mongodb is really a pure shit. I'm loosing so many time at work because of it... |
14:29 |
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14:35 |
sfan5 |
nrzkt: but mongo db is web scale |
14:35 |
sfan5 |
i don't want to install another db server on my vps anyway |
14:35 |
sfan5 |
i already have mariadb because of ilbot |
14:36 |
sfan5 |
i would prefer sqlite |
14:36 |
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14:36 |
sfan5 |
but i don't know perl and can't be bothered to hack an sqlite backend up |
14:36 |
sfan5 |
TheBonsai: use SASL, we can see your host even though you have a cloak |
14:37 |
fireglow |
red-001: mod idea: rail switches |
14:38 |
nrzkt |
sfan5, web scale and sysadmin shit and takes a lot of diskspace for nothing :( |
14:38 |
nrzkt |
perl is dead |
14:38 |
sfan5 |
it might be |
14:38 |
sfan5 |
but i can't just switch to something else |
14:38 |
sfan5 |
ilbot works fine too |
14:40 |
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14:56 |
monwarez |
It appears that was a misconfiguration in my firewall |
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15:50 |
Fixer |
. |
15:57 |
nrzkt |
sfan5, i understand. I'm raging on mongodb on which i'm injecting 1GB of DATA and the whole cluster and hosts are stucked because this technology is just stupid... |
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16:54 |
gagiD |
hey :) |
16:55 |
gagiD |
what's name of mod where zombies appeared at night |
16:55 |
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16:55 |
Obani |
creatures ? |
16:56 |
Obani |
gagiD, |
16:57 |
gagiD |
https://github.com/MirceaKitsune/minetest_mods_creatures, this one? |
16:57 |
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17:03 |
gagiD |
thanks, this one is crazy :D |
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17:30 |
Fixer_ |
._. |
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18:00 |
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18:00 |
Fixer |
Calinou, i've used anaglyph once |
18:00 |
Fixer |
Calinou, will check it out again ._. |
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19:14 |
Tomthetom_ |
Hey I was wondering something |
19:14 |
Tomthetom_ |
Is it neccesary to download all the mods when connecting to a server |
19:15 |
LazyJ |
Tomthetom_, no. The Minetest server provides the mods to the client. |
19:15 |
Tomthetom_ |
Alright Cool thanks |
19:15 |
LazyJ |
yw ;) |
19:16 |
Tomthetom_ |
Also, does minetest use the same skin format as minecraft ? |
19:16 |
rubenwardy |
IT uses the old format currently |
19:16 |
rubenwardy |
not 1.8 skins |
19:16 |
rubenwardy |
You can get a mod to make it use 1.8 skins |
19:16 |
Tomthetom_ |
Great |
19:17 |
rubenwardy |
Although it may be part of a subgame somewhere. |
19:17 |
LazyJ |
What is different with the MC 1.8 skins and how/what to adapt/change? |
19:17 |
rubenwardy |
BFD has it |
19:17 |
rubenwardy |
!mod big freaking dif |
19:17 |
MinetestBot |
rubenwardy: Could not find anything. |
19:17 |
rubenwardy |
!mod big freaking dig |
19:17 |
rubenwardy |
!mod freaking |
19:17 |
MinetestBot |
rubenwardy: Big Freaking Dig by Jordach - https://forum.minetest.net/viewtopic.php?t=9036 |
19:17 |
Tomthetom_ |
Underlinux, where is the skin directory ? |
19:17 |
Tomthetom_ |
*Under linux |
19:18 |
LazyJ |
The server controls the skins. |
19:18 |
rubenwardy |
Without a mod, you can only have one skin |
19:18 |
rubenwardy |
and the server controls the skins |
19:18 |
rubenwardy |
the server has to allow you to customise your skine - it's up to the owner |
19:18 |
LazyJ |
You can change your skin in your client but when you connect to the server, your avatar will have the default skin. |
19:18 |
Tomthetom_ |
Oh I see |
19:19 |
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19:19 |
Tomthetom_ |
Hmm |
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19:49 |
swift110 |
hello guys |
19:51 |
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19:55 |
kaadmy |
hi |
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20:11 |
swift110 |
how are you kaadmy |
20:12 |
kaadmy |
ok :) |
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20:38 |
swift110 |
good what are you up too kaadmy |
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21:40 |
greeter |
hmm, i think there's something wrong with my server. it isn't letting me craft gunpowder |
21:47 |
rf_ |
hmm was there a mod to make a forcefield that lets me claim terrain of not too big radius (no one can enter, or no one can grief it) |
21:47 |
rf_ |
best one where there is some way (but not easy) to destroy the field |
22:01 |
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22:12 |
greeter |
ah, i see now it's a mod |
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22:26 |
Fritigern |
rf_: Look here http://krock-works.16mb.com/MTstuff/modSearch.php you may find what you are looking for |
22:28 |
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22:31 |
H-H-H |
the forcefield is in technics but from what you said i would maybe suggest areas and markers mods |
22:32 |
Fritigern |
I was thinking the Landrush mod |
22:33 |
Fritigern |
Landrush = place certain node, then 16x16 area will be yours. Kinda like areas, but IIRC an earlier attempt at protecting land |
22:34 |
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22:34 |
H-H-H |
yes i saw that while trawling the forums the other day although ive never tried it :) |
22:34 |
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22:35 |
rubenwardy |
Also: |
22:35 |
rubenwardy |
!mod forcefield |
22:35 |
MinetestBot |
rubenwardy: Forcefield [forcefield] by ch98 - https://forum.minetest.net/viewtopic.php?t=5676 |
22:36 |
H-H-H |
ahh cool will check it out ty |
22:37 |
kaeza |
o/ |
22:38 |
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22:50 |
everamzah |
https://github.com/everamzah/minetest/blob/master/doc/lua_api.md <-- added syntax highlighting and stuff for a neat printed version \:o/ |
22:54 |
kaeza |
everamzah, IIRC, ``` is not in "standard" Markdown; it's a Github extension |
22:55 |
everamzah |
haha ya just goofin around. trying to make it fun to print |
22:56 |
Calinou |
it works literally everywhere, kaeza |
22:57 |
kaeza |
Calinou, py-markdown disagrees :P |
22:57 |
Ronsor |
!mod Pollution-10 |
22:57 |
MinetestBot |
Ronsor: Could not find anything. |
22:57 |
Ronsor |
!mod Pollution |
22:57 |
sofar |
!mod crops |
22:57 |
MinetestBot |
sofar: Crops [Crops] - (Farming|Food|Cooking) by sofar - https://forum.minetest.net/viewtopic.php?t=11795 |
22:57 |
kaeza |
hah, I killed him :D |
22:58 |
Ronsor |
!mod Pollution |
22:58 |
MinetestBot |
Ronsor: Pollution 10 [Toxic] (x_x) by UjEdwin - https://forum.minetest.net/viewtopic.php?t=13506 |
22:58 |
Ronsor |
there |
22:58 |
fireglow |
kaeza: xD |
22:59 |
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23:06 |
greeter |
!help |
23:06 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
23:15 |
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23:26 |
greeter |
hmm, i'm getting the feeling that by making my server public, i'm gonna get a lot more traffic than i expected lol |
23:29 |
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23:29 |
sofar |
if you make a well-balanced and enjoyable server, yes |
23:33 |
rf_ |
hmm how to remove the bones block? |
23:33 |
greeter |
hmm, a private server might be the way to go then, but for now, i got bigger problems. like why does the server keep crashing? lol |
23:38 |
kaeza |
if you go the public way, please install a name filter (like no_guests), require passwords, and make it interact-by-request |
23:38 |
kaeza |
it should weed out 90% of unwanted players |
23:38 |
sofar |
that's a good tip |
23:38 |
fireglow |
kaeza: what do you think is a good way to handle interact? "request" as in admin action required? |
23:39 |
greeter |
hmm, i think i'll go the private route then |
23:39 |
rf_ |
kaeza: names filter? |
23:39 |
greeter |
may as well wait until the next server restart. seems to happen every 10 minutes for some reason |
23:40 |
kaeza |
rf_, disallow certain names, like the dreaded "GuestXXXX" accounts |
23:40 |
kaeza |
also disallows all-numeric names, and other "spammy" stuff |
23:41 |
kaeza |
if user can't come up with a proper username, maybe you don't want them in your server |
23:41 |
kaeza |
oh and also, xban2 ;) |
23:42 |
greeter |
xban2? |
23:42 |
kaeza |
!mod xban2 |
23:42 |
MinetestBot |
kaeza: Extended Ban v2 [xban2] by kaeza - https://forum.minetest.net/viewtopic.php?t=9315 |
23:42 |
rf_ |
kaeza: would you like to play on our servers that we work on? |
23:43 |
rf_ |
it allows for now connections over ipv6 from cjdns - you install a program that creates encrypted network virtual card and gives you constant IP address. also works in meshnet |
23:43 |
kaeza |
does it allow connection via sneakernet? |
23:44 |
kaeza |
<_< |
23:45 |
kaeza |
rf_, I don't play too much online, due to (very) limited data cap |
23:45 |
kaeza |
2GB sux |
23:45 |
fireglow |
:o |
23:45 |
rf_ |
kaeza: what city are you in, maybe you could meshnet and get a free connection |
23:45 |
rf_ |
well, it's mostly Germany... and some cities in USA.. Seatle |
23:45 |
rf_ |
and in Poland Cracow and maybe more later |
23:45 |
kaeza |
rf_, South America |
23:46 |
rf_ |
if things go well, then people in 2 km radius can play on this server even without internet :) |
23:46 |
Ronsor |
yeah |
23:46 |
Ronsor |
i'd like a meshnet |
23:46 |
Ronsor |
but for my area |
23:48 |
greeter |
hmm |
23:48 |
rf_ |
what cities are you in? |
23:49 |
Ronsor |
atlanta for me |
23:49 |
rf_ |
well either way you can start easily |
23:49 |
Ronsor |
nice populated area |
23:49 |
Ronsor |
i even have a router access point |
23:49 |
Ronsor |
just noone to join |
23:49 |
rf_ |
if you are on linux then simply download and build and run cjdns |
23:49 |
Ronsor |
but i tunnel minetest, etc via it |
23:49 |
Ronsor |
i'm using windows atm :( |
23:49 |
Ronsor |
i need to get the cjdns windows build |
23:49 |
rf_ |
Ronsor: at first connect to other cjdns nodes just over regular Internet connection |
23:49 |
Ronsor |
i've used cjdns before hehe |
23:49 |
rf_ |
Ronsor: friends fixed cjdns build on windows, using cygwin |
23:50 |
Ronsor |
nice |
23:50 |
rf_ |
other friend works on cjdns build in MSVC but it's not ready |
23:50 |
rf_ |
also, they refreshed the windows installer |
23:50 |
rf_ |
Ronsor: I will poke you in few days when this is ready to test :) |
23:50 |
greeter |
of course, now the server won't crash... i swear it waits for me to stop watching then it causes trouble lol |
23:51 |
rf_ |
Ronsor: our server looks like: https://h.forum.meshnet.pl/viewtopic.php?f=15&t=87 |
23:51 |
rf_ |
Ronsor: oh, drop the h. from URL ofc |
23:51 |
Ronsor |
yeah |
23:57 |
kaeza |
fireglow, on VE's servers, a word is chosen daily and put in a sign. the user is required to read the server rules and type the word in chat to get interact |
23:58 |
fireglow |
hmm yes, that's noce. |
23:59 |
fireglow |
nice* |
23:59 |
fireglow |
Is that mod public? |
23:59 |
kaeza |
this particular implementation uses signs_lib and https://github.com/ChaosWormz/mt_keyword_interact |
23:59 |
kaeza |
signs_lib is at https://github.com/VanessaE/signs_lib |