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IRC log for #minetest, 2016-01-27

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All times shown according to UTC.

Time Nick Message
00:04 ssieb greeter: on Fedora, I use "systemctl start minetest@<gamename>" where there are files called /etc/minetest/<gamename>.conf and /etc/sysconfig/minetest/<gamename>.conf
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00:13 Fixer systemd, simple, easy
00:13 * Fixer runs
00:14 swift110 lol
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00:26 greeter i tried systemd but i couldn't get it to work. my way seems to work alright though. but now i have another question
00:26 greeter is there any way for me to tell if my server is listed in the public servers or not (makes no difference to me if it is or isn't, i'm just curious)
00:27 fireglow greeter: check on http://servers.minetest.net/
00:27 greeter perfect, thanks
00:28 greeter not listed, good to know :-)
00:28 kaadmy or just do "!server <ip or title keywords>" in this channel
00:28 kaadmy !server pixture.quelcom.xyz
00:28 MinetestBot kaadmy: No results
00:28 kaadmy huh
00:28 kaadmy !server pixture
00:28 MinetestBot kaadmy: pixture | pixture.quelcom.xyz | Clients: 0/16, 0/1 | Version: 0.4.13-dev / pixture | Ping: 11ms
00:29 greeter !server 107.191.110.112
00:29 MinetestBot greeter: No results
00:29 greeter pretty conclusive :-)
00:29 kaadmy !server pixture.quelcom.xyz:30000
00:29 MinetestBot kaadmy: No results
00:29 kaadmy should work with ip...
00:30 greeter maybe i should check with ipv6 too just to be safe
00:32 rubenwardy I use a simple bash script
00:32 rubenwardy easy, painless
00:33 swift110 hey rubenwardy
00:33 rubenwardy also try:
00:33 rubenwardy Hi swift110
00:33 rubenwardy !up minetest.rubenwardy.com
00:33 MinetestBot minetest.rubenwardy.com:30000 is up (1ms)
00:35 swift110 how are you rubq
00:40 greeter hmm
00:40 greeter !up 107.191.110.112
00:40 MinetestBot 107.191.110.112:30000 is up (177ms)
00:40 greeter cool. though that seems to be a rather steep lag
00:41 rf_ how to in fact throw out or destroy things from inventory? (in not-creatinve mode)?
00:41 rf_ they are instantly picked up again
00:42 greeter /pulverize works for me
00:42 greeter make sure the item you want destroyed is the one selected in inventory
00:44 sofar good news: I've found a way to view all the open issues and PR's inside minetest-mods all at once
00:44 sofar so there's a great way to monitor outstanding issues and make sure PR's and bugs don't go unattended for long
00:45 Hijiri sofar: That's neat
00:45 Hijiri Also I'll have to go in a little
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00:47 sofar greeter: also, try throwing away horizontally, not looking downwards, or even slightly up
00:48 sofar if you throw away items looking down, they land too close to your feet :)
00:48 greeter indeed. i forget how to throw away items though :-S lol
00:48 Hijiri sometimes I walk backwards while throwing away
00:48 Hijiri just to be safe
00:48 Hijiri well, when I play with the item pickup mod thing
00:48 Fixer ._.
00:51 greeter ok i gotta pay closer attention to which channel i'm reading :-S this one has a name similar to another one, but it's a completely different subject lol
01:18 edj There's a shout out to Minetest here  :)  https://news.ycombinator.com/item?id=10974036
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01:28 greeter hmm, seems /sethome didn't get included in my minetest
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01:35 edj Does anyone here play Voxelands?
01:38 Wayward_One I do
01:39 edj Wayward_One: How do you like it?
01:40 Wayward_One Enough that I ran a server for it for a while ;)
01:40 edj Ah hmmm  :)
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04:11 swift110-phone Im playing minetest right now
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08:09 greeter i think i found a mistake in the wiki at http://wiki.minetest.net/Subgames/Lord_of_the_Test/Silver_Ingot the description says "Silver Ingots are smelted in a furnace from Iron Lumps."
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09:44 JamesTait Good morning all!  Happy Wednesday, and happy Chocolate Cake Day! 🙌 🎂
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10:35 everamzah greeter: i see nothing wrong with that statement, note however that lord of the test is a sub-game separate from minetest and minetest_game
10:36 everamzah oh, i see it now, "silver" ingots.  heh
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10:45 everamzah http://i.imgur.com/LISzRNL.jpg
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12:53 Calinou sofar, merged your pull requests, thanks for creating them
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13:14 rf_ est31's password manager wors nicelly. why not merge it into minetest?
13:14 rf_ I guess it could use a dialog to also SAVE the passwords (and create the config file)
13:15 rf_ from .lua of the GUI of main menu, can I create and write into files?  (some privilages etc)?
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13:26 giho Is there any "protector vs areas" thread somwhere.
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13:40 everamzah not that i'm aware of, giho, but i've seen them used together on servers before.  and haven't myself had any problems combining them, yet.
13:40 everamzah or using them at the same time, rather
13:41 everamzah protectors require crafting materials and have a limited range.  areas mod allows priv-based protection and increased region sizes
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13:55 rf_ how to see list of players on server I'm in?
13:55 fireglow rf_: /status
13:56 everamzah rf hocus doom ?!?
13:56 rf_ ?
13:56 everamzah nevermind :D
13:56 everamzah https://www.doomworld.com/vb/wads-mods/68477-hocusdoom-revival/
13:56 everamzah same author name heh
14:00 red-001 mod ideas?
14:04 everamzah red-001: are you asking for mod ideas?  because a good craft guide distributed by itself sure would be nice.  i took xdecor's, cuz that's the best one i've found if not using unified inventory.
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14:19 monwarez I have a question, how configure minetest to only use one port to connect to server like 30000? For now, it connect to a random port in a large range. It's look like the ftp protocol.
14:19 monwarez I mean for the out port , not the destination port
14:22 everamzah use --port argument to minetest, or set port in minetest.conf or settings tab
14:22 everamzah it's on the server tab, too
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14:26 monwarez_ when I try to connect I have in /var/log/security
14:27 monwarez_ Deny UDP 192.168.0.8:12065 188.166.65.98:30000
14:28 nrzkt mongodb is really a pure shit. I'm loosing so many time at work because of it...
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14:35 sfan5 nrzkt: but mongo db is web scale
14:35 sfan5 i don't want to install another db server on my vps anyway
14:35 sfan5 i already have mariadb because of ilbot
14:36 sfan5 i would prefer sqlite
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14:36 sfan5 but i don't know perl and can't be bothered to hack an sqlite backend up
14:36 sfan5 TheBonsai: use SASL, we can see your host even though you have a cloak
14:37 fireglow red-001: mod idea: rail switches
14:38 nrzkt sfan5, web scale and sysadmin shit and takes a lot of diskspace for nothing :(
14:38 nrzkt perl is dead
14:38 sfan5 it might be
14:38 sfan5 but i can't just switch to something else
14:38 sfan5 ilbot works fine too
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14:56 monwarez It appears that was a misconfiguration in my firewall
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15:50 Fixer .
15:57 nrzkt sfan5, i understand. I'm raging on mongodb on which i'm injecting 1GB of DATA and the whole cluster and hosts are stucked because this technology is just stupid...
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16:54 gagiD hey :)
16:55 gagiD what's name of mod where zombies appeared at night
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16:55 Obani creatures ?
16:56 Obani gagiD,
16:57 gagiD https://github.com/MirceaKitsune/minetest_mods_creatures, this one?
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17:03 gagiD thanks, this one is crazy :D
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17:30 Fixer_ ._.
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18:00 Fixer Calinou, i've used anaglyph once
18:00 Fixer Calinou, will check it out again ._.
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19:14 Tomthetom_ Hey I was wondering something
19:14 Tomthetom_ Is it neccesary to download all the mods when connecting to a server
19:15 LazyJ Tomthetom_, no. The Minetest server provides the mods to the client.
19:15 Tomthetom_ Alright Cool thanks
19:15 LazyJ yw ;)
19:16 Tomthetom_ Also, does minetest use the same skin format as minecraft ?
19:16 rubenwardy IT uses the old format currently
19:16 rubenwardy not 1.8 skins
19:16 rubenwardy You can get a mod to make it use 1.8 skins
19:16 Tomthetom_ Great
19:17 rubenwardy Although it may be part of a subgame somewhere.
19:17 LazyJ What is different with the MC 1.8 skins and how/what to adapt/change?
19:17 rubenwardy BFD has it
19:17 rubenwardy !mod big freaking dif
19:17 MinetestBot rubenwardy: Could not find anything.
19:17 rubenwardy !mod big freaking dig
19:17 rubenwardy !mod freaking
19:17 MinetestBot rubenwardy: Big Freaking Dig by Jordach - https://forum.minetest.net/viewtopic.php?t=9036
19:17 Tomthetom_ Underlinux, where is the skin directory ?
19:17 Tomthetom_ *Under linux
19:18 LazyJ The server controls the skins.
19:18 rubenwardy Without a mod, you can only have one skin
19:18 rubenwardy and the server controls the skins
19:18 rubenwardy the server has to allow you to customise your skine - it's up to the owner
19:18 LazyJ You can change your skin in your client but when you connect to the server, your avatar will have the default skin.
19:18 Tomthetom_ Oh I see
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19:19 Tomthetom_ Hmm
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19:49 swift110 hello guys
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19:55 kaadmy hi
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20:11 swift110 how are you kaadmy
20:12 kaadmy ok  :)
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20:38 swift110 good what are you up too kaadmy
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21:40 greeter hmm, i think there's something wrong with my server. it isn't letting me craft gunpowder
21:47 rf_ hmm was there a mod to make a forcefield that lets me claim terrain of not too big radius (no one can enter, or no one can grief it)
21:47 rf_ best one where there is some way (but not easy) to destroy the field
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22:12 greeter ah, i see now it's a mod
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22:26 Fritigern rf_: Look here http://krock-works.16mb.com/MTstuff/modSearch.php you may find what you are looking for
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22:31 H-H-H the forcefield is in technics but from what you said i would maybe suggest areas and markers mods
22:32 Fritigern I was thinking the Landrush mod
22:33 Fritigern Landrush = place certain node, then 16x16 area will be yours. Kinda like areas, but IIRC an earlier attempt at protecting land
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22:34 H-H-H yes i saw that while trawling the forums the other day although ive never tried it :)
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22:35 rubenwardy Also:
22:35 rubenwardy !mod forcefield
22:35 MinetestBot rubenwardy: Forcefield [forcefield] by ch98 - https://forum.minetest.net/viewtopic.php?t=5676
22:36 H-H-H ahh cool will check it out ty
22:37 kaeza o/
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22:50 everamzah https://github.com/everamzah/minetest/blob/master/doc/lua_api.md <-- added syntax highlighting and stuff for a neat printed version \:o/
22:54 kaeza everamzah, IIRC, ``` is not in "standard" Markdown; it's a Github extension
22:55 everamzah haha ya just goofin around.  trying to make it fun to print
22:56 Calinou it works literally everywhere, kaeza
22:57 kaeza Calinou, py-markdown disagrees :P
22:57 Ronsor !mod Pollution-10
22:57 MinetestBot Ronsor: Could not find anything.
22:57 Ronsor !mod Pollution
22:57 sofar !mod crops
22:57 MinetestBot sofar: Crops [Crops] - (Farming&#124;Food&#124;Cooking) by sofar - https://forum.minetest.net/viewtopic.php?t=11795
22:57 kaeza hah, I killed him :D
22:58 Ronsor !mod Pollution
22:58 MinetestBot Ronsor: Pollution 10 [Toxic] (x_x) by UjEdwin - https://forum.minetest.net/viewtopic.php?t=13506
22:58 Ronsor there
22:58 fireglow kaeza: xD
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23:06 greeter !help
23:06 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
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23:26 greeter hmm, i'm getting the feeling that by making my server public, i'm gonna get a lot more traffic than i expected lol
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23:29 sofar if you make a well-balanced and enjoyable server, yes
23:33 rf_ hmm how to remove the bones block?
23:33 greeter hmm, a private server might be the way to go then, but for now, i got bigger problems. like why does the server keep crashing? lol
23:38 kaeza if you go the public way, please install a name filter (like no_guests), require passwords, and make it interact-by-request
23:38 kaeza it should weed out 90% of unwanted players
23:38 sofar that's a good tip
23:38 fireglow kaeza: what do you think is a good way to handle interact? "request" as in admin action required?
23:39 greeter hmm, i think i'll go the private route then
23:39 rf_ kaeza: names filter?
23:39 greeter may as well wait until the next server restart. seems to happen every 10 minutes for some reason
23:40 kaeza rf_, disallow certain names, like the dreaded "GuestXXXX" accounts
23:40 kaeza also disallows all-numeric names, and other "spammy" stuff
23:41 kaeza if user can't come up with a proper username, maybe you don't want them in your server
23:41 kaeza oh and also, xban2 ;)
23:42 greeter xban2?
23:42 kaeza !mod xban2
23:42 MinetestBot kaeza: Extended Ban v2 [xban2] by kaeza - https://forum.minetest.net/viewtopic.php?t=9315
23:42 rf_ kaeza: would you like to play on our servers that we work on?
23:43 rf_ it allows for now connections over ipv6 from cjdns - you install a program that creates encrypted network virtual card and gives you constant IP address. also works in meshnet
23:43 kaeza does it allow connection via sneakernet?
23:44 kaeza <_<
23:45 kaeza rf_, I don't play too much online, due to (very) limited data cap
23:45 kaeza 2GB sux
23:45 fireglow :o
23:45 rf_ kaeza: what city are you in, maybe you could meshnet and get a free connection
23:45 rf_ well, it's mostly Germany... and some cities in USA.. Seatle
23:45 rf_ and in Poland Cracow and maybe more later
23:45 kaeza rf_, South America
23:46 rf_ if things go well, then people in 2 km radius can play on this server even without internet :)
23:46 Ronsor yeah
23:46 Ronsor i'd like a meshnet
23:46 Ronsor but for my area
23:48 greeter hmm
23:48 rf_ what cities are you in?
23:49 Ronsor atlanta for me
23:49 rf_ well either way you can start easily
23:49 Ronsor nice populated area
23:49 Ronsor i even have a router access point
23:49 Ronsor just noone to join
23:49 rf_ if you are on linux then simply download and build and run cjdns
23:49 Ronsor but i tunnel minetest, etc via it
23:49 Ronsor i'm using windows atm :(
23:49 Ronsor i need to get the cjdns windows build
23:49 rf_ Ronsor: at first connect to other cjdns nodes just over regular Internet connection
23:49 Ronsor i've used cjdns before hehe
23:49 rf_ Ronsor: friends fixed cjdns build on windows, using cygwin
23:50 Ronsor nice
23:50 rf_ other friend works on cjdns build in MSVC but it's not ready
23:50 rf_ also, they refreshed the windows installer
23:50 rf_ Ronsor: I will poke you in few days when this is ready to test :)
23:50 greeter of course, now the server won't crash... i swear it waits for me to stop watching then it causes trouble lol
23:51 rf_ Ronsor: our server looks like: https://h.forum.meshnet.pl/viewtopic.php?f=15&amp;t=87
23:51 rf_ Ronsor: oh, drop the h. from URL ofc
23:51 Ronsor yeah
23:57 kaeza fireglow, on VE's servers, a word is chosen daily and put in a sign. the user is required to read the server rules and type the word in chat to get interact
23:58 fireglow hmm yes, that's noce.
23:59 fireglow nice*
23:59 fireglow Is that mod public?
23:59 kaeza this particular implementation uses signs_lib and https://github.com/ChaosWormz/mt_keyword_interact
23:59 kaeza signs_lib is at https://github.com/VanessaE/signs_lib

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