Time |
Nick |
Message |
00:00 |
kaeza |
there's also https://github.com/ChaosWormz/mt_terms_of_use |
00:02 |
rf_ |
how to remove the bones block? |
00:02 |
rf_ |
oh nvm |
00:03 |
rf_ |
why does throwing out items not work? |
00:04 |
fireglow |
cheers, thanks |
00:04 |
fireglow |
this will be great |
00:05 |
kaeza |
those mods could use more publicity I guess |
00:05 |
kaeza |
some sort of "administration mods" wiki page or something |
00:05 |
sofar |
I'd like to get them in minetest-mods |
00:06 |
kaeza |
that too :P |
00:06 |
sofar |
we should take care of them better :D |
00:11 |
kaeza |
such memories: http://pastebin.com/0AxTtzuj |
00:13 |
RealBadAngel |
lol |
00:17 |
Ronsor |
ok, so i know this may seem like advertising, but just hear me out: i made a 2d version of terraria and its open source, so i figured someone here might bie interested |
00:17 |
rf_ |
Ronsor: what's it's name |
00:18 |
Ronsor |
2DTest |
00:18 |
Ronsor |
it was inspired by minetest too |
00:18 |
Ronsor |
https://bitbucket.org/ronsor/tkarraia is the link |
00:18 |
Ronsor |
all criticism accepted (except unuseful criticism, i.e. "it sucks") |
00:19 |
Ronsor |
i added multiplayer to it, it plays fine |
00:19 |
fireglow |
oh wow, Tcl |
00:19 |
rf_ |
such projects really should start with some cool screenshots/vids and explanation, you need to "sell" even open and free projects :) |
00:21 |
Ronsor |
wow |
00:21 |
Ronsor |
well i can make a screenshot |
00:21 |
Ronsor |
and yes, Tcl |
00:21 |
Ronsor |
but it doens't suck |
00:24 |
Ronsor |
http://prntscr.com/9vqjv0 |
00:24 |
kaeza |
still better than PHP |
00:24 |
Ronsor |
lol |
00:24 |
kaeza |
or Perl |
00:24 |
rf_ |
PHP is cancer |
00:24 |
Ronsor |
i actually used php for the serverlist because of convenience |
00:25 |
kaeza |
..or C++ |
00:25 |
kaeza |
...or Python |
00:26 |
kaeza |
why do all languages suck? :( |
00:26 |
Ronsor |
Tcl manages to only suck when it comes to webdev |
00:26 |
Ronsor |
all languages suck |
00:26 |
Ronsor |
its just which one sucks the least |
00:26 |
fireglow |
finally I game I could actually hack with :D heh |
00:27 |
Ronsor |
my game? |
00:28 |
fireglow |
yes, the TclTk one |
00:28 |
Ronsor |
YAY someone likes my game |
00:28 |
Ronsor |
try joining the multiplayer |
00:28 |
fireglow |
:)) |
00:28 |
Ronsor |
server: 108.196.9.243 |
00:34 |
greeter |
does minetest store an error log file anywhere? |
00:34 |
ssieb |
greeter: debug.txt in the world folder |
00:34 |
greeter |
thanks :-) |
00:35 |
fireglow |
Ronsor: I can't going to bed now. nn |
00:40 |
Hijiri |
When I have one mod in a modpack, and another not in a modpack in my mods directory, each with the same name specified in mod.conf, I get buggy mod selection |
00:40 |
Hijiri |
is this a known issue? |
00:40 |
Hijiri |
If I change the one not in a modpack to a name different from the one in its mod.conf, only the one in the modpack shows in the selection menu |
00:41 |
swift110 |
hey hijiri |
00:41 |
swift110 |
hey ronsor |
00:42 |
Hijiri |
hi swift110 |
00:42 |
swift110 |
how are you Hijiri |
00:43 |
rubenwardy |
everamzah, http://rubenwardy.com/minetest_modding_book/lua_api.html |
00:43 |
Hijiri |
good |
00:43 |
Hijiri |
I just turned in some homework |
00:43 |
rubenwardy |
kaeza, markdown is not standardised |
00:43 |
rubenwardy |
I guess that's why you put it in quotes |
00:43 |
kaeza |
yep |
00:44 |
swift110 |
good to hear Hijiri how long you been playing MinetestBot |
00:44 |
kaeza |
and that's why it's "Github flavored Markdown" and not "Markdown" |
00:44 |
Hijiri |
I don't remember |
00:44 |
Hijiri |
I got more into it last winter |
00:44 |
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00:44 |
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00:44 |
Hijiri |
but a while ago I had played a little bit too, and made a wireworld mod |
00:45 |
Hijiri |
oh, not last winter |
00:45 |
Hijiri |
it's still winter |
00:46 |
swift110 |
thats cool |
00:54 |
STHGOM |
how would one select a player randomly out of a group? |
00:54 |
STHGOM |
like, if you made one player an assasssin, and other a |
00:54 |
STHGOM |
...VIP |
00:54 |
STHGOM |
then everyone else guards |
00:57 |
Ronsor |
fireglow: k |
00:58 |
kaeza |
STHGOM, minetest.get_connected_players, and math.random |
01:02 |
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01:07 |
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01:13 |
STHGOM |
hmm, could you come up with some pseudo code? I cant think of how i would do this |
01:14 |
Ronsor |
STHGOM: |
01:14 |
kaeza |
Github iz ded |
01:14 |
Ronsor |
assassin = randomFrom(minetestGetPlayersOnline) |
01:15 |
Ronsor |
vip = randomFrom(minetestGetPlayersOnline) |
01:15 |
Ronsor |
if vip matches assassin backOneLine |
01:15 |
Ronsor |
protectors = minetestGetPlayersOnline - {assassin, vip} |
01:15 |
Ronsor |
pseudo code end |
01:15 |
Ronsor |
not in any language |
01:15 |
Ronsor |
just random |
01:17 |
rf_ |
hm the lava flow stopped moving, untill I poked the rocks is that normal? |
01:17 |
rf_ |
seems a bug |
01:18 |
Ronsor |
i'd say report it |
01:18 |
Ronsor |
but github is down |
01:19 |
RealBadAngel |
damn |
01:19 |
RealBadAngel |
i was about to upload some code |
01:30 |
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01:44 |
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01:49 |
rf_ |
the lava bug is https://forum.meshnet.pl/download/file.php?id=62 |
01:57 |
RealBadAngel |
rf_, jakis screenshot? |
01:59 |
RealBadAngel |
rf_, ostatnio paramat poprawial cos z cieczami, nie jestem pewien czy skonczyl |
02:06 |
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02:19 |
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02:19 |
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02:22 |
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02:31 |
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02:39 |
STHGOM |
but how would I use the output of math.random (would be an integer, right?), in a way to select a players name? |
02:42 |
RealBadAngel |
create table with all player names and index it with it |
02:45 |
STHGOM |
how woudl i get the number of how many clients are connected, then? |
02:45 |
STHGOM |
i think i would need that |
02:47 |
STHGOM |
hmm |
02:48 |
STHGOM |
http://www.minecraftskins.com/skin/5959726/altair/ |
02:48 |
STHGOM |
wups |
02:48 |
STHGOM |
dangit |
02:48 |
STHGOM |
so |
02:48 |
STHGOM |
for _, player in ipairs(minetest.get_connected_players()) do |
02:49 |
STHGOM |
playernum + playernum + 1 ? |
02:52 |
STHGOM |
=* |
02:56 |
STHGOM |
hmm, that dumps core |
03:01 |
RealBadAngel |
STHGOM, https://github.com/minetest-mods/stargate/blob/master/stargate_gui.lua#L51 |
03:01 |
RealBadAngel |
you will need something like that |
03:01 |
RealBadAngel |
on_join player should be put into your table, on_leave removed |
03:02 |
RealBadAngel |
this way you will always have up to date table with all the players connected |
03:04 |
STHGOM |
ah |
03:07 |
RealBadAngel |
and you can store in that table anything you want for each player |
03:09 |
kaadmy |
ahwm |
03:09 |
kaadmy |
local numplayers = ipairs(minetest.get_connected_players()) |
03:10 |
kaadmy |
whoops meantn#ipairs |
03:23 |
STHGOM |
thanks for the tips :D |
03:29 |
kaadmy |
damn this touchscreen kbd sucks |
03:31 |
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04:00 |
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04:00 |
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04:10 |
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04:46 |
sofar |
what is "length" in tile animation length? |
05:02 |
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05:39 |
RealBadAngel |
http://i.imgur.com/vCu4d9k.png http://i.imgur.com/SLF8y2v.png |
05:39 |
RealBadAngel |
sofar, time |
05:40 |
RealBadAngel |
Taoki, here? |
06:04 |
sofar |
dof |
06:04 |
sofar |
does it focus on the crosshair? |
06:14 |
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06:56 |
Hijiri |
Does the hp_max in the object property table have any effect on players? |
06:58 |
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07:21 |
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07:21 |
lemon |
hello |
07:21 |
lemon |
I need help with my mod. |
07:22 |
lemon |
I have a table http://pastebin.com/9wNEkUXu |
07:22 |
lemon |
each item in it has a field named connect_to that should specify some relative coordinates |
07:23 |
lemon |
The way I wrote those relative coordinates doesn't seem to work. |
07:25 |
sofar |
you made tables be the indexes |
07:25 |
sofar |
that doesn't work in lua like that |
07:25 |
sofar |
why don't you do something like |
07:26 |
sofar |
{name="I", connect_to = { true, true, false, false, true, true }} |
07:26 |
sofar |
where there are always 6 parts to the connection things |
07:26 |
sofar |
and the first one is up, second down, etc, etc? |
07:26 |
lemon |
It was this way before https://github.com/slemonide/roomgen/blob/master/init.lua#L19 |
07:27 |
sofar |
e.g. connect_to[1] is up |
07:27 |
sofar |
yes, px is a valid key name |
07:27 |
sofar |
{0,0,0} is not a valid key name |
07:28 |
lemon |
I want to add support for checking nodes whose relative coordinates are {1,1,1} for instance. |
07:28 |
lemon |
px pz etc approach seems too confusing for that |
07:29 |
sofar |
you never have a {0,0,0} = false |
07:29 |
sofar |
right? |
07:30 |
lemon |
{0,0,0} is the node itself, so yes |
07:30 |
sofar |
then you don't need to say " = false" |
07:30 |
sofar |
no I mean |
07:30 |
sofar |
{x,y,z} = false never occurs in the table |
07:30 |
lemon |
I don't even plan to check {0,0,0} |
07:30 |
sofar |
FOCUS ON THE FALSE PART |
07:30 |
lemon |
what do you mean? |
07:31 |
sofar |
{0,0,1}=false |
07:31 |
lemon |
false never occurs.. |
07:31 |
sofar |
does your table ever contain {coordinates} = false <==== this false |
07:31 |
lemon |
No need to set that. If it is not set, then I already know it's false. |
07:31 |
lemon |
no |
07:31 |
sofar |
so why bother listing = true? |
07:32 |
sofar |
{name="L", connect_to = {{1,0,0}, {0,0,1}}, rotation = 270}, |
07:32 |
sofar |
that's valid lua ^ |
07:32 |
lemon |
Oh, THAT is much better. |
07:33 |
lemon |
thanks |
07:33 |
sofar |
np, lol, glad you got it :^D |
07:33 |
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07:36 |
lemon |
Now there is another problem. |
07:37 |
lemon |
Before, I used false for already generated blocks, and nil for non-generated blocks. |
07:38 |
lemon |
What do I do now? How do I differentiate between blocks that are generated, not generated and have to be connected? |
07:39 |
sofar |
no idea, I'd have to see more code |
07:40 |
lemon |
If I won't come up with the solution shortly, I'll upload the code. |
07:45 |
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07:46 |
kaeza |
o/ |
07:46 |
everamzah |
\o |
07:46 |
lemon |
These tunnels look like shafts https://neboard.me/media/images/1453959688142.png |
07:49 |
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10:00 |
JamesTait |
Good morning all! Happy Thursday, and happy Data Privacy Day! 😃 |
10:22 |
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11:18 |
Calinou |
2,000 comment karma on reddit! |
11:27 |
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11:47 |
Taoki |
RealBadAngel: Very nice! |
11:48 |
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11:48 |
RealBadAngel |
Taoki, but we cant use that shader, i have to write my own |
11:49 |
Calinou |
we can use it, but it's a tad inconvenient |
11:49 |
Calinou |
it uses a Creative Commons license… on code… |
11:50 |
Taoki |
ok |
11:50 |
Taoki |
At least the world got to see how it looks like for now :) |
11:51 |
RealBadAngel |
Calinou, the guy does GFX only, hes not a coder |
11:51 |
Calinou |
shaders are software |
11:52 |
Calinou |
they use instructions like "if" |
11:52 |
RealBadAngel |
i know, propably he learned glsl just ;) |
11:52 |
RealBadAngel |
read his page, he does nice things |
11:53 |
RealBadAngel |
http://devlog-martinsh.blogspot.com/ |
11:55 |
RealBadAngel |
looks like his "coding" env is blender :) |
12:00 |
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13:18 |
everamzah |
http://i.imgur.com/JzTVuY0.png |
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14:31 |
Megaf |
Hi all |
14:31 |
Megaf |
cool. xchat runs on Wayland |
14:31 |
Megaf |
!server Megaf |
14:31 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 3/11, 1/6 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
14:31 |
Calinou |
Megaf, I have my 2 monitors :p |
14:31 |
Megaf |
two monitors? nice, now you can play on two servers at the same itme |
14:32 |
Megaf |
:P |
14:32 |
est31 |
well perhaps in the distant future this even will work |
14:32 |
Megaf |
congratulations Calinou :) One day I will have a monitor too =/ |
14:32 |
Calinou |
https://lut.im/IcC1xMiNKN/VgdSemaTiZr5YOGF.jpg |
14:32 |
Calinou |
unplayable, because crosshair is cut in half at monitor edge. |
14:33 |
Calinou |
would be fine with 3 monitors, but I don't have a graphics card with 3 outputs |
14:33 |
Megaf |
I just did some weird benchmarks here, as usual... |
14:34 |
Megaf |
basically, testing writing speed of XFS on a flash drive, GPT vs MBR vs no partition (mkfs.xfs /dev/sdX) |
14:34 |
est31 |
it shouldnt be much different |
14:35 |
est31 |
partition layout is usually cached in RAM |
14:35 |
Megaf |
the result really surprised me, I was thinking that no partition would lead to the fastest |
14:35 |
Megaf |
if not the very same of the other |
14:35 |
Megaf |
others* |
14:37 |
Megaf |
Here is the result est31 Calinou https://lut.im/07GaBwKadC/l1UQ94EOfHWPRiAq.png |
14:37 |
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14:37 |
Megaf |
dd if=/dev/zero of=/media/User/direct/test.img bs=2M count=100 oflag=dsync |
14:37 |
est31 |
what the |
14:37 |
Megaf |
this was the test |
14:38 |
Megaf |
so no cache/buffer was used |
14:38 |
Megaf |
so, MBR is the fastest |
14:39 |
Megaf |
surprising isn't it? |
14:39 |
est31 |
its the least complicated |
14:39 |
est31 |
but still I cant really believe it |
14:39 |
Megaf |
so here you have, one more useless test based on unlikely scenarios from Megaf |
14:40 |
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14:40 |
Megaf |
Oo |
14:40 |
Megaf |
wrong button I guess |
14:40 |
Megaf |
or extremely shocked |
14:40 |
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14:41 |
giho |
Hi |
14:41 |
Megaf |
Hi |
14:43 |
Megaf |
well, I gotta reinstall Debian here, upgraded to Sid today and completely broke Xorg |
14:44 |
Megaf |
there are some missing packages... |
14:46 |
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14:48 |
Calinou |
Fedora :> |
15:06 |
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15:40 |
nrzkt |
Megaf => archlinux :D |
15:41 |
giho |
"I have problems with linux => switch toanother linux" is for sissies |
15:41 |
giho |
Megaf: openbsd |
15:41 |
giho |
:3 |
15:48 |
* twoelk |
throws xubuntu into the room and runs to hide his vista |
15:51 |
Calinou |
Xubuntu is fine too |
15:52 |
Calinou |
at the end of the day, both Xubuntu and Fedora need to be upgraded every 6 months… |
15:52 |
Calinou |
when you want recent software |
15:52 |
est31 |
whats bad about an upgrade? |
15:52 |
est31 |
you just type a command and let the computer do the job |
15:54 |
twoelk |
normal procedure: boot the pc to do a quick job - system sys no! gotta update first |
15:54 |
twoelk |
*says |
15:56 |
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15:56 |
est31 |
well ubuntu is much kinder here |
15:56 |
est31 |
you basically have six months time to update the OS |
15:56 |
est31 |
and I think its still possible after that |
15:56 |
est31 |
not sure though |
15:58 |
Calinou |
est31, an upgrade usually takes 1-2 hours :( |
16:00 |
twoelk |
running win8/10 on a machine with less than 2gb of ram is a pita as the constant "look for updates in the background" feature goes into a memory munching loop ultimately making the pc unresponsive |
16:01 |
twoelk |
many people fell into the "update to win10 for free" trap |
16:02 |
rubenwardy |
What machine has less than 2gb of RAM? A server or chromebook? |
16:03 |
Calinou |
twoelk, http://www.commitstrip.com/wp-content/uploads/2015/06/Strip-Windows-10-free-650-finalenglish.jpg |
16:03 |
Calinou |
yeah, do yourself a favor, acquire 4 GB of RAM or even 8 :P |
16:04 |
est31 |
Calinou, yet another reason for using free software: you are 100% on the legal side |
16:04 |
* RealBadAngel |
starts to see shapes in SSAO pass, must be delirious or something ;) |
16:04 |
est31 |
well, at least its free as in free beer |
16:05 |
est31 |
but you have no issues with the classical issues connected to MS licensing |
16:05 |
est31 |
1. illegal copies |
16:05 |
est31 |
and a pitfall even more people fall in: 2. using the "home and student" editions for commercial purposes |
16:06 |
est31 |
ofc you have to respect the FLOSS license |
16:06 |
est31 |
but if you only use the software, and don't change it, then you arent really restricted by anything |
16:07 |
twoelk |
define "change" |
16:07 |
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16:07 |
est31 |
modify source code + recompile, usually |
16:08 |
twoelk |
a lot of modding is on the ilegal side |
16:09 |
est31 |
yet another advantage of free software |
16:09 |
twoelk |
interestingly with many getting a steam account, the modding culture among people I know has become a lot los |
16:09 |
est31 |
you dont have to mess around in the binaries, you can just edit src and recompile |
16:09 |
twoelk |
-less |
16:10 |
* twoelk |
stares at his fingers that do not type what they should |
16:12 |
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16:18 |
Calinou |
even old mods aren't all green |
16:18 |
Calinou |
most Quake 1/2/3 mods predate the free culture movement |
16:18 |
Calinou |
which means the source code to those mods is often kept to the developers, so you're left with a binary-only .dat/.dll/.so/.qvm |
16:19 |
Calinou |
and of course the assets are almost never libre |
16:22 |
* kaadmy |
stars at the touchscreen keyboard that sucis |
16:22 |
twoelk |
http://img-9gag-fun.9cache.com/photo/a6LXLbR_700b.jpg |
16:23 |
kaadmy |
heh |
16:23 |
Calinou |
est31, also, good games are moddable without editing source code… like Minetest :) |
16:23 |
Calinou |
no need for recompilation |
16:23 |
twoelk |
wonder why windows me is missing in that pic |
16:23 |
kaadmy |
this is thatvhappens on thsntochscreen keyboard ifbi don't fx typos after typing something |
16:24 |
kaadmy |
^ i did not fake that |
16:25 |
kaadmy |
doom and quake both have modding without recompiling |
16:25 |
twoelk |
looks like me on a tiny smartphone |
16:25 |
kaadmy |
yup |
16:25 |
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16:25 |
Calinou |
kaadmy, not really? |
16:25 |
kaadmy |
what.. |
16:26 |
Calinou |
well, you have to compile the mod code itself. |
16:26 |
Calinou |
it doesn't make for fast iteration while developing |
16:26 |
kaadmy |
yes |
16:26 |
Calinou |
when you make a game using Godot, you don't need to compile the game code every time :) |
16:26 |
est31 |
well its the engine |
16:26 |
kaadmy |
QC is fast compiling |
16:26 |
est31 |
and if you make the game in c++ then you do have to recompile |
16:27 |
kaadmy |
a minute or so for xonotic |
16:27 |
est31 |
<Calinou> most Quake 1/2/3 mods predate the free culture movement |
16:27 |
est31 |
most mods are kept to the developers |
16:28 |
kaadmy |
aq2? |
16:28 |
Calinou |
yeah, AQ2 is definitely in that situation |
16:28 |
kaadmy |
still not sure if it's opensource |
16:28 |
Calinou |
Urban Terror as well |
16:28 |
Calinou |
apparently there's a correlation between being a realistic Quake mod and being non-free ( ͡° ͜ʖ ͡°) |
16:28 |
Calinou |
True Combat… |
16:29 |
kaadmy |
urban terror has the code available iirc |
16:29 |
Calinou |
only engine, not game |
16:29 |
Calinou |
FWIW, Quake 2 mods have full access to your system, since they're just .dll/.so |
16:30 |
Calinou |
Quake 1/3 mods are slightly safer because they're partially sandboxed IIRC |
16:30 |
est31 |
minetest mods too |
16:30 |
twoelk |
too what? |
16:30 |
est31 |
having full access |
16:30 |
Calinou |
even with mod security enabled, est31? |
16:30 |
est31 |
even then |
16:31 |
est31 |
its not working :) |
16:31 |
twoelk |
oops gotta hide my secrets better then |
16:31 |
rubenwardy |
There is a security flaw |
16:31 |
rubenwardy |
but the flaw only happens if you have a whitelisted mod |
16:31 |
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16:31 |
est31 |
https://github.com/minetest/minetest/issues/3132 |
16:32 |
rubenwardy |
yes |
16:32 |
twoelk |
so somebody could make a bad server? |
16:32 |
est31 |
no |
16:32 |
rubenwardy |
but if you have no mods with such a permission, then there is no problem |
16:32 |
est31 |
its not that kind of security issue |
16:32 |
est31 |
mod code runs on servers not the client |
16:32 |
Calinou |
mods always run server-side, it's a start |
16:32 |
rubenwardy |
as in, don't give any mods an insecure environment |
16:32 |
Calinou |
in Quake 2, you can connect to a server which downloads a .dll/.so then runs it… on your client |
16:32 |
Calinou |
without any way to inspect what the thing will do |
16:33 |
kaadmy |
huh, coulda sworn i've found urt's game code somewhere |
16:33 |
Calinou |
it was leaked once, but nothing more |
16:33 |
twoelk |
well code has been hidden in media |
16:33 |
Calinou |
they even complained about their private Git repository being "hacked" :) |
16:33 |
est31 |
rubenwardy, minetest.something can be called by builtin code too |
16:33 |
kaadmy |
i remember a github repo |
16:33 |
est31 |
and builtin is unrestricted AFAIK |
16:33 |
Calinou |
kaadmy, the updater is libre |
16:33 |
Calinou |
they have an organization on GitHub |
16:34 |
rubenwardy |
builtin runs first so you can't inject a function |
16:34 |
Calinou |
https://github.com/FrozenSand |
16:34 |
Calinou |
they have a Valve-like repository made only for reporting issues |
16:34 |
est31 |
idk, I still don't trust it |
16:35 |
Calinou |
https://github.com/FrozenSand/UrbanTerror4/issues/241 |
16:35 |
Calinou |
they use the non-free Quake 3 UI files as well, and all their assets are proprietary |
16:35 |
kaadmy |
ah |
16:37 |
kaadmy |
Calinou not this is it: https://github.com/Barbatos/ioq3-for-UrbanTerror-4 |
16:38 |
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16:44 |
Krock |
meow |
16:45 |
* kaadmy |
jumps and bangs his head on the ceiling |
16:46 |
* Krock |
wonders how hard kaadmy's head is |
16:46 |
* Krock |
suggests to kaadmy to make the ceiling higher |
16:48 |
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16:49 |
* kaadmy |
grimaces at the bump on his head |
16:51 |
* twoelk |
wonders wether the bump on kaadmy's head is a seperate entity |
16:54 |
kaadmy |
likely ;) |
16:56 |
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17:26 |
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17:26 |
Megaf |
Much better |
17:26 |
Megaf |
nothing like a fresh install of Debian Linux |
17:27 |
Megaf |
and I'm on KDE now, impressed on how well it is running on Debian |
17:27 |
Megaf |
not the latest, but fast and stable |
17:27 |
Calinou |
implying you want KDE 4… :p |
17:27 |
Megaf |
only thing weird is I can't change to screen brightness |
17:27 |
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17:28 |
Megaf |
the fn keys aren't working on KDE and nor the brighness changer thing on the battery monitor |
17:28 |
Megaf |
KDE - Be Free! |
17:28 |
Megaf |
Platform Version 4.14.2 |
17:28 |
Megaf |
^ Calinou |
17:28 |
Krock |
Get windows!! |
17:28 |
Megaf |
Krock, nah, I need drivers for everything on Windows |
17:29 |
Krock |
just kidding ;) |
17:29 |
Megaf |
and I'm stuck to that terrible interface, at least here I can change the interface if I don't line one |
17:29 |
Megaf |
not like the Windows 8... |
17:29 |
Megaf |
Krock, I know :) But I'm not xP |
17:29 |
Krock |
s/line/like/ |
17:29 |
Calinou |
Losedows!! |
17:30 |
Krock |
Winwipe |
17:30 |
Calinou |
Krock, I installed Babun on my laptop because I wanted zsh… |
17:30 |
Calinou |
way better than the Windows Command Prompt |
17:30 |
Calinou |
now I use Git from that |
17:30 |
Calinou |
also has svn |
17:30 |
Megaf |
Number of bits to use for ASLR of mmap base address (ARCH_MMAP_RND_BITS) [28] (NEW) |
17:30 |
Megaf |
Oo |
17:30 |
Megaf |
I have no idea |
17:31 |
Megaf |
Im going to build a new kernel |
17:32 |
Krock |
wow. |
17:32 |
giho |
Megaf: how old is map on your linode? |
17:33 |
Krock |
Calinou, looks amazing! Thanks for pointing this out |
17:33 |
Megaf |
giho, the Megaf Server v4? |
17:33 |
giho |
Megaf: y |
17:33 |
Megaf |
I'm not sure, 3 ~ 4 years |
17:34 |
Megaf |
why? |
17:35 |
giho |
Just wondering how long it took to fill to current state |
17:36 |
Megaf |
oh, well, just keep in mind that we have removed lots of buildings on the last 3 months |
17:37 |
giho |
Dirt boxes must die :3 |
17:40 |
Megaf |
heh, that we remove regularly, I removed large buildings and even stuff that I built, currently spawn is being reformed |
17:42 |
Megaf |
meh, this will get slow now, compiling Minetest and Kernel |
17:42 |
twoelk |
hope my cobblebox is kept although I might not be visiting that often |
17:43 |
Megaf |
twoelk, well, you are not following the red sign at spawn but don't worry, your house is safe for now :P |
17:43 |
twoelk |
there was a red sign? oops :-P |
17:44 |
Megaf |
yep, 0,10,0 |
17:44 |
Megaf |
the signs asks you to place a sign at your home indicating the last date you visited the server |
17:45 |
Megaf |
this way the admins can easily see whereas a house is abandoned or not |
17:45 |
Megaf |
if there's no sign and an admin think the house is abandoned he could remove it |
17:47 |
twoelk |
there are so many interesting servers - there may be sometimes many weeks between my visits on some |
17:47 |
Megaf |
every server is almost like a different game altogether indeed |
17:48 |
Megaf |
soon my server will not even be Minetest anymore, but it will still be 100% compatible with Minetest |
17:48 |
Calinou |
solved in freeminer |
17:48 |
Megaf |
heh |
17:48 |
Calinou |
by the way… where did Freeminer go? |
17:49 |
Megaf |
the problem with freeminer is that is no longer 100% compatible, it is not a drop in replacement |
17:49 |
Calinou |
and Voxelands? |
17:49 |
Megaf |
they are still going I think |
17:49 |
Calinou |
https://github.com/freeminer/freeminer/commits/master |
17:49 |
Calinou |
wow, such commit messages |
17:50 |
Calinou |
up, up, up, up, uppa update style! |
17:50 |
RealBadAngel |
hehe |
17:50 |
Calinou |
https://imgs.xkcd.com/comics/git_commit.png |
17:50 |
giho |
No swearing in commit messages, these guys must be insane :( |
17:50 |
RealBadAngel |
but to admit i also dont wanna think to much when fixing a comma, just update |
17:51 |
* Calinou |
has never swore in a commit message yet :( |
17:51 |
proller |
its automatic messages |
17:51 |
fireglow |
https://twitter.com/mjg59/status/692509086177435648 |
17:51 |
Megaf |
ok, my CPU is so busy that pages are no longer loading |
17:51 |
Megaf |
I got to use preempt kernel as soon as possible |
17:52 |
RealBadAngel |
"Killed that f..ing bug!" |
17:52 |
RealBadAngel |
thats a good one ;) |
17:52 |
proller |
Megaf, if build with -DMINETEST_PROTO=1 => 100% network compatible |
17:52 |
proller |
lua api compatible too |
17:53 |
Megaf |
brb, |
17:53 |
giho |
proller: you bad, ban |
17:54 |
fireglow |
wot |
17:54 |
twoelk |
which client defaults to "player##" accounts? |
17:55 |
proller |
giho, you too |
17:55 |
giho |
mew |
17:58 |
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17:58 |
twoelk |
is anybody using the music_player mod? |
17:59 |
twoelk |
can't figure out why sounds sometimes fail to trigger |
18:00 |
proller |
btw "Four circles" server works on latests freeminer |
18:01 |
twoelk |
another server I haven't visited for a while |
18:08 |
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18:09 |
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18:16 |
Megaf |
proller, |
18:16 |
Megaf |
!server Megaf |
18:16 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 1/6 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms |
18:16 |
Megaf |
proller, does it work on freeminer? |
18:18 |
proller |
in fm client? |
18:18 |
proller |
yes, but build with -DMINETEST_PROTO=1 |
18:18 |
sfan5 |
!server players:most |
18:18 |
MinetestBot |
sfan5: just test | 87.110.8.195 | Clients: 22/78, 16/36 | Version: 0.4.12-dev / minetest | Ping: 37ms |
18:19 |
fireglow |
proller: can a fm client with -DMINETEST_PROTO=1 speak both protocols? |
18:19 |
proller |
no, only mt |
18:19 |
fireglow |
ok |
18:20 |
proller |
just joined to megaf server from fm client |
18:21 |
Megaf |
i wonder how different their protocols are |
18:21 |
proller |
100% |
18:22 |
Megaf |
good, I'm still joining, lots of media to download... |
18:23 |
fireglow |
ok, rebuilding the client |
18:24 |
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18:25 |
Megaf |
MinetestBot, ping |
18:28 |
Krock |
MinetestBot! |
18:28 |
MinetestBot |
Krock! |
18:29 |
Krock |
^ Megaf! |
18:31 |
twoelk |
!server Isarnho |
18:31 |
MinetestBot |
twoelk: Isarnho | 84.181.195.144 | Clients: 1/10, 0/1 | Version: 0.4.13 / Isarnho | Ping: 60ms |
18:33 |
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18:34 |
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18:34 |
fireglow |
proller: nice. Would be cool if the client could speak both and figure out on connect which one to use. |
18:36 |
proller |
it will be too complex shitcode |
18:37 |
fireglow |
I see |
18:40 |
twoelk |
oh come on proller, why don't you wrote complex nice code then? |
18:42 |
red-001 |
lol |
18:42 |
red-001 |
why make a whole new protocol? |
18:43 |
red-001 |
seems useless |
18:43 |
proller |
for wrote good code needs to rewrite lots of minetest code and then support it, or stop merging minetest |
18:44 |
proller |
red-001, 1000x faster, 100x simpler to support-extend |
18:44 |
twoelk |
001-1000x100xsimpler :-D |
18:44 |
red-001 |
how large can the differences be if you can just merge code from minetest? |
18:45 |
proller |
if make 2-protocol support ? too big for me |
18:48 |
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18:51 |
Krock |
1000x more possibilities for bugs, 100x more commits to fix them |
18:53 |
fireglow |
that's true |
18:53 |
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18:55 |
proller |
but result 10000x better |
18:59 |
red-001 |
water feels stranger then minetest water |
19:00 |
Krock |
the one from freeminer? |
19:02 |
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19:10 |
red-001 |
how much traffic does a minetest server generate? |
19:15 |
Hijiri |
I sometimes get like 5 people on the weekend |
19:15 |
Hijiri |
but it's a small server I host at home |
19:16 |
Hijiri |
and patchy rule enforcement |
19:28 |
Krock |
a terrabyte should be enough for some years |
19:34 |
twoelk |
hehe, running my server for some two hours today, about a dozen people tried to join, non made it as nobody chose a password |
19:37 |
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20:35 |
Fixer |
lol |
20:36 |
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20:38 |
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20:38 |
Megaf |
why beech trees take so long to grow? |
20:40 |
red-001 |
ask sofar? |
20:41 |
nrzkt |
Megaf, depends of the mapblock loaded on your server |
20:44 |
Megaf |
the default chance in home decor is 1/30, delay is 2 |
20:52 |
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21:58 |
Megaf |
can you tell me a bash loop to use all CPU? |
22:00 |
sofar |
:{:;:&;} ? |
22:01 |
sofar |
making bash use all CPU in a loop? |
22:01 |
sofar |
just make it spin |
22:02 |
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22:02 |
sofar |
while true ; do :; done |
22:03 |
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22:11 |
red-001 |
megaf can I have interact on your server? |
22:17 |
Megaf |
red-001, I'm back there |
22:17 |
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22:17 |
Megaf |
Oo |
22:17 |
sofar |
he does that on irc... just disappears |
22:19 |
greeter |
!servers |
22:20 |
greeter |
oh, i could just read the topic too lol |
22:22 |
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22:35 |
Megaf |
thanks sofar |
22:35 |
Megaf |
giving low priority to bash before running that really protects the server |
22:35 |
Megaf |
:) |
22:36 |
sofar |
right, that will eat badly into your cycles for no reason |
22:36 |
sofar |
you may however increase the priority of your server, too |
22:37 |
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22:38 |
greeter |
!help |
22:38 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
22:39 |
greeter |
!server 107.191.110.112 |
22:39 |
MinetestBot |
greeter: No results |
22:39 |
greeter |
guess i killed it rofl |
22:41 |
Ronsor |
lol |
22:42 |
greeter |
i was warned that /clearobjects may cause a timeout |
22:42 |
greeter |
i don't know, i guess my vps isn't up to running minetest well. either it crashes or other weird things happen |
22:43 |
Hijiri |
Is there a node callback I can use to change the drops when a node is dug? |
22:43 |
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22:49 |
Megaf |
sofar, I actually decreased the priority of the server process, so when someone make a lag machine or loop it will still be easy for me to remotely log in and kill it |
22:52 |
fireglow |
Megaf what hardware is your minetestserver running on? |
22:55 |
Megaf |
Intel(R) Xeon(R) CPU E5-2680 v2 @ 2.80GHz (single core) 512 MB of RAM |
22:55 |
Ronsor |
i have 2gb of ram and my server still lags, but i'm running tons of other crap |
22:56 |
Ronsor |
also |
22:56 |
fireglow |
hmm |
22:56 |
Ronsor |
get atleast 1 GB and dual core |
22:56 |
Megaf |
1024 MB now, but usually 512, |
22:56 |
Megaf |
and used to run with 256 MB |
22:56 |
Megaf |
but minetest has tons of memory leaks... |
22:59 |
greeter |
so 128 megs of ram is probably not the best system to run minetest on |
23:01 |
sofar |
nope |
23:01 |
greeter |
i wonder if that's why i'm getting lag on my server, more so than on other people's servers i mean |
23:02 |
sofar |
yes |
23:02 |
Megaf |
nope |
23:02 |
greeter |
i would pick that exact moment to fall off a 60 meter cliff in the game rofl |
23:02 |
Megaf |
network settings |
23:02 |
Megaf |
play with that |
23:02 |
Megaf |
and set active_block_range to 1 |
23:03 |
Megaf |
greeter, whats your server? |
23:05 |
greeter |
radio.ravenchat.net (it's online right now if you want to check it out) |
23:05 |
greeter |
i have a horribly laggy connection anyway but i get more lag there than on any other minetest server i've used (only used a couple so far though) |
23:07 |
Hijiri |
How is the server list sorted? |
23:07 |
Megaf |
magicness |
23:08 |
Hijiri |
then my server should be at the top |
23:08 |
Hijiri |
since it's a magic mod testing server |
23:08 |
greeter |
lol |
23:09 |
Megaf |
greeter, does your server has a name? |
23:10 |
greeter |
umm, to be honest i'm not sure off hand, it's pretty new, i set it up only yesterday |
23:10 |
greeter |
i'll look at the configuration file. i don't recall exactly if i added a name field or not |
23:10 |
Megaf |
greeter, and one thing that can cause lag is when people are joining the server and downloading all media, textures and audio and mods and stuff |
23:11 |
greeter |
hmm, maybe that's a part of it |
23:11 |
Megaf |
I'm joining the server by the way |
23:11 |
greeter |
i saw that. i sent a greeting, but it could take a while to get your way lol |
23:11 |
Megaf |
halfway through the media thing |
23:11 |
greeter |
i may just have to accept that my vps just doesn't cut it and to run it i'll need to upgrade at some point |
23:12 |
Ronsor |
greeter: 128mb is terrible |
23:12 |
greeter |
so i've seen |
23:12 |
Ronsor |
get atleast 768MB |
23:12 |
Ronsor |
1024MB is pretty good |
23:12 |
greeter |
hmm, that's well out of my budget right now |
23:12 |
Megaf |
folks, minetestserver would run very well with 128 MB of ram, if it didnt have memory leaks!! |
23:13 |
greeter |
lol Megaf... if only i knew c++, i could try to fix them |
23:13 |
Ronsor |
i know c++ |
23:13 |
Ronsor |
but not the minetest codebase |
23:14 |
greeter |
even if i knew c++ though the dev team would not want me on the project lol. even the languages i know i don't do well |
23:15 |
Megaf |
greeter, hows the CPU use? |
23:15 |
Megaf |
reported by top -H -d 3 |
23:16 |
Fixer |
._. |
23:16 |
greeter |
it's reporting cpu usage as 0, that doesn't seem right at all |
23:16 |
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23:17 |
Megaf |
greeter, and Io wait? |
23:17 |
Megaf |
the wa. thing on the top greeter |
23:17 |
greeter |
wait, cpu just jumped to 10 percent |
23:17 |
Megaf |
%Cpu(s): 10.9 us, 14.8 sy, 73.5 ni, 0.0 id, 0.0 wa, 0.0 hi, 0.8 si, 0.0 st |
23:17 |
Megaf |
I want to know the wa there |
23:18 |
greeter |
hmm, i don't see that off hand |
23:18 |
Megaf |
%Cpu(s): 10.9 us, 14.8 sy, 73.5 ni, 0.0 id, 0.0 wa, 0.0 hi, 0.8 si, 0.0 st |
23:19 |
greeter |
hmm, i'm not seeing that at all. i have something totally different on my screen. i'll pastebin it |
23:21 |
greeter |
http://pastebin.com/BbPijsi6 i didn't copy/paste the whole thing but i included the bit about minetestserver |
23:21 |
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23:21 |
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behalebabo left #minetest |
23:23 |
greeter |
i did find a few processes that shouldn't have been running though so i shut them down |
23:24 |
greeter |
whoa, lag just got cut down to almost nothing :-) |
23:26 |
Megaf |
greeter, other thing that can be causing "lag" is map being generated |
23:26 |
Megaf |
my server slow down a lot when it generates new land |
23:27 |
Megaf |
thankfully my server is old and well explored so rarely it will generate more land |
23:28 |
greeter |
ok. mine being new is probably generating land rather frequently |
23:30 |
greeter |
it seems my lag spiked again when it was redownloading terrain i had already explored. but once that was done, lag went back down to almost 0 |
23:30 |
greeter |
!server 107.191.110.112 |
23:30 |
MinetestBot |
greeter: No results |
23:30 |
greeter |
or it died again :-S |
23:31 |
Megaf |
no |
23:31 |
Megaf |
!up 107.191.110.112 |
23:31 |
MinetestBot |
107.191.110.112:30000 is up (171ms) |
23:31 |
Megaf |
greeter, ^ |
23:31 |
Megaf |
!up 107.191.110.112 |
23:31 |
MinetestBot |
107.191.110.112:30000 is up (178ms) |
23:31 |
Megaf |
greeter, ^ |
23:31 |
greeter |
ah i see how it works now |
23:31 |
greeter |
the 171ms is the lag time i'm guessing? |
23:32 |
Megaf |
ping |
23:32 |
greeter |
hmm, what's the difference? |
23:33 |
Megaf |
lag has ping included |
23:33 |
MinetestBot |
[git] est31 -> minetest/minetest: Don't print whole json data buffer to errorstream on error 860d70b https://git.io/vzFWX (2016-01-28T23:53:58+01:00) |
23:33 |
Megaf |
ping is just the network thing, I say ping to your server and it says pong to me |
23:34 |
greeter |
ok |
23:34 |
Megaf |
lag involves CPU time in doing the work, for example, you place a block, the client tells the server the block is placed there, server process the request, checks if its valid, places the block and then confirm to client block is placed |
23:34 |
Megaf |
same if you dig |
23:35 |
Megaf |
so lag is when you dig, and the block takes long to appear in your inventory |
23:35 |
Ronsor |
yeah |
23:35 |
Ronsor |
also don't forget writing to disk |
23:35 |
Ronsor |
which is more overhead |
23:35 |
Megaf |
/dev/sda2 19G 19G 20K 100% / |
23:35 |
Megaf |
not good |
23:35 |
Ronsor |
lol |
23:36 |
Ronsor |
/dev/loop1 4G 4G 0K 100% / |
23:36 |
Megaf |
meh, 9.8 GB on the linux source directory |
23:36 |
Ronsor |
LOL |
23:36 |
Ronsor |
RE_LOL_ER |
23:36 |
greeter |
ok, now it makes sense. i was looking at lag purely from the networking side of things, not everything else that goes into making up lag |
23:36 |
Megaf |
I was compiling the kernel |
23:37 |
greeter |
now my biggest problem is i'm lost lol. but i don't think you can help me too much with that :-P |
23:37 |
Megaf |
you can always set your home with /sethome and teleport back with /home |
23:38 |
Megaf |
well, I have to go now, cya |
23:38 |
greeter |
i know. it's a last resort right now since i died not far from here and i want to recover the minerals i mind out if possible, plus get some new ones |
23:38 |
greeter |
hmm, i forgot to thank Magaf :-( |
23:38 |
greeter |
!tell Magaf Thanks for your help in tracking down the issues I was having :-) |
23:38 |
MinetestBot |
greeter: yeah, sure, whatever |