Time |
Nick |
Message |
00:00 |
Ronsor |
how will we get them to agree? |
00:00 |
Ronsor |
we should go sqlite and public domainize it lol |
00:00 |
rubenwardy |
Does MPL have share alike? |
00:00 |
est31 |
yes it does |
00:00 |
est31 |
but its on the files only |
00:00 |
est31 |
its not "contageous" |
00:00 |
sofar |
I personally would rather switch to the Go-Tell-Apple-To-Die-A-Horrid-Death license... but that's just me |
00:01 |
Ronsor |
i'll get back to advocating the Ronsor Public License: blah blah blah just credit the author blah blah blah |
00:01 |
sofar |
MIT/WTFPL/CC0 |
00:01 |
sofar |
neh |
00:02 |
Ronsor |
i need something to code right now |
00:02 |
Ronsor |
any ideas? |
00:02 |
sofar |
yes, I have |
00:02 |
sofar |
mod stuff? |
00:02 |
sofar |
I have a great idea for something very educational |
00:02 |
Ronsor |
what is it? |
00:02 |
sofar |
so everyone knows mesecons |
00:03 |
sofar |
but mesecons omits a very important part of basic electronics |
00:03 |
sofar |
I'd like to see a mod that creates P, and N materials (and conductors, obviously) |
00:03 |
sofar |
so that you can build actualy transistors made of 3 blocks |
00:03 |
Ronsor |
oh i had an idea for that |
00:03 |
sofar |
pnp, npn etc |
00:03 |
Ronsor |
"electricity" mod |
00:03 |
sofar |
also, I would like it to involve actual electricity voltage principles |
00:03 |
Ronsor |
it would obviously abuse iron |
00:04 |
Ronsor |
and gold |
00:04 |
sofar |
so a low voltage on a gate will not open the channel |
00:04 |
sofar |
but a high voltage would |
00:04 |
sofar |
e.g. actual transistor like amplification |
00:04 |
sofar |
this way, people/students could build actualy 5x5x5 timers, for instance |
00:05 |
sofar |
copper wires, cold contacts, silicon(sandstone) substrate? |
00:05 |
Ronsor |
yeah |
00:05 |
Ronsor |
iron, copper = wires |
00:05 |
Ronsor |
sillicon i'll probably just abuse clay for to avoid adding another ore |
00:06 |
sofar |
oh good idea, there's not enough use for clay yet |
00:06 |
sofar |
but it has to be findable ;) |
00:06 |
Ronsor |
how do you even get clay? |
00:06 |
est31 |
silicon is made from sand isnt it |
00:07 |
Ronsor |
maybe i could create a new craft for clay: cook sand |
00:07 |
sofar |
silicon is indeed made from sand usually |
00:07 |
sofar |
./mods/default/mapgen.lua:ore = "default:clay", |
00:07 |
sofar |
clay is generated by mapgen |
00:08 |
Ronsor |
oh hEhEhEhEhE |
00:10 |
kaadmy |
Ronsor: cooking sand gives glas |
00:10 |
kaadmy |
glass* |
00:10 |
Ronsor |
oh hrm |
00:10 |
Ronsor |
what about crafting two sand blocks to make clay dust, and cooking that |
00:11 |
sofar |
let's fix the decorator to put down more clay instead |
00:11 |
kaadmy |
btw this would be insanely laggy ;) |
00:12 |
Ronsor |
yes it would |
00:12 |
sofar |
what would be? |
00:12 |
sofar |
semiconductor material nodes? yes of course. |
00:12 |
sofar |
not intended for multiplayer |
00:12 |
sofar |
intended for educational use... |
00:13 |
Ronsor |
oh i'd demo it on my server |
00:13 |
Ronsor |
i need to upgrade my box |
00:29 |
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00:43 |
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00:51 |
kaadmy |
are there /any/ doom irc channels?! |
00:51 |
fireglow |
yeah. this one. |
00:51 |
kaadmy |
i can't find one that has more than 5 people on |
00:51 |
kaadmy |
heh |
00:52 |
kaadmy |
no active ones even on quakenet |
00:58 |
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01:24 |
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01:27 |
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01:53 |
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01:55 |
Lugal |
lol I fount the reason why my map on linux was different from windows. the windows client used a kind of copy of the worlds folder stored in a different path, instead of using the actual path |
02:08 |
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02:17 |
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02:25 |
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02:30 |
Lugal |
to let an abm spawn a random block of a choice, I modify this command how? minetest.add_node(pos, {name="default:cobble"}) |
02:33 |
RealBadAngel |
make a table with all the aviable nodes |
02:33 |
RealBadAngel |
generate random number and pick then name indexing that table |
02:57 |
DI3HARD139 |
Is it possible for WE to load in a 589MB save? |
03:01 |
DI3HARD139 |
nope |
03:01 |
DI3HARD139 |
instant crash |
03:04 |
Sokomine |
that's a bit large. do you intend to import an mc world? there are scripts for that which operate on the database level which is far more efficient for such a conversion |
03:05 |
Sokomine |
Lugal: replace "default:cobble" with the randomly selected node name? |
03:11 |
DI3HARD139 |
Thats the goal. I couldn't find any scripts other than the WE file converter |
03:11 |
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03:14 |
Fritigern |
DI3HARD139: Did you look at this yet? https://forum.minetest.net/viewtopic.php?t=4445 |
03:15 |
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03:15 |
DI3HARD139 |
I have not. That one is new. |
03:16 |
Fritigern |
If you can call 2013 new... |
03:16 |
DI3HARD139 |
new as in I havent seen it yet |
03:16 |
Fritigern |
<weg> |
03:16 |
DI3HARD139 |
Only issue I see is the limit for range |
03:17 |
Fritigern |
Perhaps Sokomine can be of assitance with that, it's his work after all :-) |
03:22 |
Hijiri |
On non-tool craftitems, does set_wear work, and will it automatically clear the itemstack if it reduces wear past 0? |
03:25 |
DI3HARD139 |
I have tried this one https://forum.minetest.net/viewtopic.php?f=5&t=11146%5B/url%5D but its "unable to open database file" |
03:25 |
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03:26 |
kaadmy |
Hijiri: nope, needs to be a tool, or the wear doesn't work |
03:29 |
Hijiri |
kaadmy: Could I just make it a tool and override its on_use? |
03:29 |
Hijiri |
or does that not work |
03:29 |
Hijiri |
will it override the node-breaking behavior of tools |
03:40 |
Hijiri |
kaadmy: looks like it works this way |
03:44 |
DI3HARD139 |
Singleplayer is quite agitating |
03:45 |
DI3HARD139 |
will never EVER stop crashing |
03:45 |
kaeza |
real crash as in unhandled exception/signal or some misbehaving mod? |
03:46 |
kaeza |
please pastebin the terminal output/debug.txt |
03:51 |
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03:59 |
DI3HARD139 |
keaza: Its just the usual lua complaining that its out of memory |
03:59 |
DI3HARD139 |
Seems to occur more frequently in SP mode than when running on a server |
04:01 |
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04:01 |
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04:02 |
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04:02 |
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04:07 |
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04:19 |
kaeza |
I see |
05:02 |
sofar |
DI3HARD139: github.com/sofar/mcimport - converts entire MC worlds to MT - does a really good job at it (esp. v1.8 worlds) |
05:04 |
DI3HARD139 |
sofar: Ok Ill give it a shot |
05:06 |
sofar |
DI3HARD139: ping me if you run into issues, I've been improving it |
05:10 |
DI3HARD139 |
I keep hitting "Unable to open database file" for this map http://minecraftbuildinginc.com/despair-island/ |
05:20 |
sofar |
are you passing the proper paths? |
05:20 |
DI3HARD139 |
yes |
05:21 |
sofar |
python mcimport.py path/to/world/ path/to/minetest/world/ |
05:21 |
sofar |
I'll try |
05:21 |
DI3HARD139 |
yep but Im doing python3 instead |
05:21 |
sofar |
don't have python2? |
05:21 |
sofar |
I haven't tried python3 |
05:21 |
DI3HARD139 |
not sure. lemme check |
05:21 |
sofar |
python2 ... |
05:21 |
DI3HARD139 |
I have both |
05:23 |
sofar |
$ python3 mcimport.py ~/.minecraft/saves/City/ ~/.minetest/worlds/City/ |
05:23 |
sofar |
works for me |
05:23 |
DI3HARD139 |
Imma move it to the home dir. Im working on the Desktop atm |
05:24 |
sofar |
windows? |
05:24 |
sofar |
I can upload it for you somewhere later |
05:24 |
DI3HARD139 |
Im working with a Ubuntu based server but using TeamViwer to access it |
05:24 |
sofar |
but it's converting perfectly for me |
05:25 |
sofar |
Saved 2200 blocks |
05:25 |
sofar |
still going |
05:25 |
DI3HARD139 |
This server runs a MC and soon a few MT servers aswell. |
05:26 |
sofar |
I'll help convert maps if you need me to |
05:26 |
sofar |
conversion can take quite a long time |
05:26 |
sofar |
my old MC world takes 8 hours to convert |
05:26 |
sofar |
6kmx8km world... |
05:27 |
DI3HARD139 |
I see why |
05:27 |
DI3HARD139 |
Im not adding the / at the end of the path |
05:27 |
sofar |
hmmm, that shouldn't be needed |
05:27 |
sofar |
that's just me being paranois |
05:28 |
sofar |
Saved 6900 blocks |
05:28 |
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05:28 |
DI3HARD139 |
Ok I take that back. though it was doing something but it was just terminal haning |
05:28 |
DI3HARD139 |
hanging* |
05:29 |
DI3HARD139 |
getting a whole nother error when running via python2 |
05:32 |
swift110 |
hey guys |
05:32 |
DI3HARD139 |
hi |
05:34 |
sofar |
DI3HARD139: well just wait for my conversion to finish, I suppose, it's still going |
05:34 |
DI3HARD139 |
ok |
05:35 |
DI3HARD139 |
Ill see if thers some updates to python. Im just running the preinstalled versions |
05:35 |
sofar |
pastebin the erros you're getting? |
05:36 |
DI3HARD139 |
sofar: http://pastebin.com/PhsM3zyn |
05:39 |
sofar |
mkdir -p ~/.minetest/worlds/City/ |
05:39 |
sofar |
then try with python3 again |
05:39 |
DI3HARD139 |
ok |
05:40 |
sofar |
conversion finished |
05:40 |
sofar |
I'm afk a sec |
05:41 |
DI3HARD139 |
that worked. Just getting a lot of unknown blocks |
05:42 |
sofar |
that's normal |
05:42 |
DI3HARD139 |
Oh ok |
05:43 |
DI3HARD139 |
While that runes. Imma go finish swapping the mapgen for one of the maps im working on |
05:43 |
DI3HARD139 |
runs* |
05:48 |
sofar |
it's interesting |
05:49 |
sofar |
could be fun for a game of some sorts |
05:51 |
DI3HARD139 |
Im currently working on a Post Apocalyptic type server. Was planning to attmept to use that map |
05:59 |
DI3HARD139 |
that didn't take long |
05:59 |
DI3HARD139 |
probably shouldn't have done /mapfix 300 XD |
06:03 |
sofar |
mapfix? |
06:03 |
MinetestBot |
[git] pikinor24yahoo.it -> minetest/minetest: Translated using Weblate (Italian) e52ebda https://git.io/vzK7H (2016-01-25T05:53:09+01:00) |
06:03 |
MinetestBot |
[git] martonkisbenedekgmail.com -> minetest/minetest: Translated using Weblate (Hungarian) 0097e03 https://git.io/vzK7Q (2016-01-25T05:53:09+01:00) |
06:03 |
MinetestBot |
[git] tobyplowy -> minetest/minetest: Translated using Weblate (Dutch) c07a242 https://git.io/vzK77 (2016-01-25T05:53:09+01:00) |
06:03 |
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06:04 |
DI3HARD139 |
Its a mod that Gael de Sailly wrote to correct those lighting issues in minetest. particularly the ones caused by worldedit |
06:04 |
DI3HARD139 |
https://forum.minetest.net/viewtopic.php?t=10662 |
06:05 |
sofar |
hmmm |
06:08 |
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06:10 |
sofar |
that works well though |
06:10 |
sofar |
but yeah, 300 will take a while |
06:10 |
sofar |
there's tons of caves underneath btw |
06:11 |
DI3HARD139 |
I was wondering |
06:14 |
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06:15 |
sofar |
interesting map, for sure |
06:28 |
DI3HARD139 |
I hate having to fill in underneath builds. |
06:28 |
DI3HARD139 |
takes forever |
06:29 |
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06:29 |
sofar |
you can enable mapgen for areas below a certain level |
06:30 |
DI3HARD139 |
I just replaced the one this map came with and for some reason its generating at -400 |
06:30 |
sofar |
getting it to be seamless is very hard |
06:31 |
DI3HARD139 |
atleast the server is able to handle 250m nodes at a time unlike SP mode XD |
06:36 |
sofar |
I've pushed some improvements to mcimport based on your attempts |
06:36 |
sofar |
feel free to try the later versions again and see if they help |
06:36 |
sofar |
there's now a script to automatically download all the needed mods for your world |
06:37 |
sofar |
and it detects better some usage errors |
06:48 |
DI3HARD139 |
Ok cool. Will get |
06:50 |
sofar |
there's a script now to also download all the required mods |
07:01 |
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07:37 |
blaise |
needs more cowbell |
07:38 |
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07:53 |
* blaise |
bounces a massive rubber chicken off of gentoobr1 |
08:06 |
sofar |
https://youtu.be/ug_Wv6_n3YM |
08:06 |
sofar |
just for fun ;) |
08:13 |
* blaise |
explodes |
08:28 |
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09:50 |
JamesTait |
Good evening all! Have a rotten Monday, and a terrible Opposite Day! 😃 |
10:02 |
blaise |
omfg |
10:03 |
blaise |
it's opposite day? |
10:03 |
blaise |
=( |
10:04 |
RealBadAngel |
lol |
10:05 |
RealBadAngel |
JamesTait, you scared the shit out of him ;) |
10:05 |
JamesTait |
Heheh. ☺ |
10:06 |
JamesTait |
"Can't handle that shit at this time on a Monday morning!" |
10:31 |
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11:02 |
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11:03 |
Viking50 |
Bonjour à tous |
11:03 |
Viking50 |
Hi all |
11:05 |
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13:20 |
Thomas-S |
hi |
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16:58 |
Xack |
\o |
16:59 |
Calinou |
Xack, check out my game: https://github.com/Calinou/platshoot :p |
16:59 |
Calinou |
it's a 2D platformer-shooter |
16:59 |
Xack |
yay |
16:59 |
Xack |
hi Calinou :) |
16:59 |
Xack |
sure |
17:00 |
Xack |
:O |
17:00 |
Xack |
Calinou: you using MIT? interesting |
17:00 |
Xack |
i expected GPL hehe |
17:00 |
Calinou |
Veraball also uses MIT |
17:00 |
Calinou |
the assets use CC0 unless otherwise stated |
17:00 |
Calinou |
the reason is, I want it to be as simple as possible |
17:00 |
Xack |
is that because GPL can't use MIT libraries and that's what godot is in? |
17:00 |
Xack |
ah i see |
17:00 |
Calinou |
life is too short to bother with attribution or such |
17:01 |
Xack |
hehe |
17:01 |
Calinou |
you can write GPL games that use Godot, though |
17:01 |
Xack |
sec lemme update godot |
17:01 |
Xack |
ah |
17:01 |
Calinou |
you need latest 2.0alpha |
17:01 |
Xack |
yeah |
17:01 |
Calinou |
I wanted to add networked multiplayer, but it's very hard. |
17:01 |
Xack |
i can imagine :D |
17:01 |
Xack |
compiling godot |
17:01 |
Calinou |
i did write an UDP networking demo yesterday (with server-side physics, and without client-side prediction): https://github.com/Calinou/udp-networking-demo |
17:02 |
Xack |
oh cool |
17:02 |
Calinou |
but putting that into a full game can't realistically be done yet |
17:02 |
Calinou |
Juan said he should improve the networking layer some day, maybe for 2.1 |
17:02 |
Xack |
:) |
17:02 |
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17:02 |
Calinou |
at least being able to generate latency/packet loss using the project settings would be nice |
17:02 |
Calinou |
to test the networking code quality :P |
17:02 |
Xack |
yeah |
17:03 |
Calinou |
Xack, might want to turn your sound down as well |
17:03 |
Calinou |
there's no sound volume slider yet |
17:03 |
Xack |
ahh, alright hah |
17:04 |
Calinou |
the sounds are from Freesound, and images from Freedoom |
17:04 |
Calinou |
it makes for a strange (but nicely working) combination |
17:04 |
Calinou |
pixel art and HD sounds… oh wait, this is what Minecraft does :p |
17:05 |
Calinou |
Xack, also I learned to use Vim… I installed spf13-vim on my VPS and desktop, and can use it in basic ways |
17:05 |
Calinou |
better than nano for editing over SSH |
17:05 |
Xack |
yay :) |
17:05 |
Calinou |
it at least has syntax highlighting for more than 20 languages… |
17:05 |
Xack |
(i use emacs nowadays but * > nano ;)) |
17:05 |
Calinou |
also using zsh + oh-my-zsh |
17:05 |
Xack |
zsh :D |
17:05 |
Calinou |
the case-insensitive tab completion saves the day |
17:06 |
Xack |
haha yeah, tab completion itself was enough to make me use zsh |
17:06 |
Xack |
can't remember when i first started using zsh however |
17:06 |
Xack |
i think nyuszika7h recommended it to me at some point, and i just preferred it |
17:06 |
Xack |
over bash that is |
17:06 |
Calinou |
next step is, switching from screen to tmux… |
17:06 |
Calinou |
and using mosh more instead of SSH |
17:06 |
Calinou |
then I'll be a True Hipsterâ„¢ |
17:06 |
Xack |
yup, good idea :) |
17:07 |
Xack |
haha :D |
17:07 |
nyuszika7h |
hi |
17:07 |
Xack |
hi nyuszika7h |
17:07 |
Calinou |
hi nyuszika7h |
17:07 |
Xack |
Calinou: just make sure that `tmux -V` is a version that isn't 1.6 or some ancient version |
17:07 |
Xack |
not sure what version $YOUR_DISTRO has available |
17:07 |
Calinou |
1.9 on Debian 8 |
17:07 |
Xack |
i'm saying this since 1.6 had a few crashing bugs |
17:07 |
Xack |
ah that should be fine |
17:08 |
Calinou |
2.0 on Fedora 23 |
17:08 |
Xack |
but 2.1 is out now |
17:08 |
Calinou |
(VPS is Debian 8, desktop is Fedora 23) |
17:08 |
Xack |
ah :) |
17:08 |
Xack |
it's not difficult to compile, but yeah |
17:08 |
* Xack |
is tidying his zsh config |
17:08 |
Calinou |
also… I made an high-quality texture: https://lut.im/jMmDenc1w1/2YGGWsH3xNmN3L3Z.png |
17:08 |
Calinou |
and a super shotgun: https://lut.im/GobTMe6kth/3K5YHvVOCc9SAyCb.png |
17:08 |
Calinou |
(NeoTextureEdit and Blender, respectively) |
17:09 |
Xack |
oh cool |
17:09 |
Xack |
i like them :D |
17:09 |
Calinou |
Xack, if you're interested by Godot games you should join #godotengine :p |
17:09 |
Xack |
... i'm Zackio, Calinou |
17:10 |
Xack |
xD |
17:10 |
Xack |
i've been in there for a few months now :) |
17:10 |
nyuszika7h |
mfw |
17:10 |
nyuszika7h |
I was reading Calinou's messages |
17:10 |
nyuszika7h |
didn't see his nick |
17:10 |
nyuszika7h |
somehow I unconsciously "saw" some other nick |
17:10 |
Xack |
heh |
17:10 |
Xack |
i think i've done that before |
17:10 |
Xack |
like with exio4 → hdrv somehow |
17:10 |
Xack |
idk |
17:11 |
exio4 |
what |
17:11 |
exio4 |
I'll make sure you are going to hell |
17:11 |
Xack |
lol |
17:11 |
Xack |
brb walking dog |
17:11 |
exio4 |
Xack: enjoy your last walk |
17:12 |
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Calinou |
Xack, PM? |
17:29 |
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17:40 |
Xack |
Calinou: sure |
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lafr |
qui est la? |
18:54 |
sofar |
lafr: nous |
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20:23 |
Fixer |
always wondered how that french people pronounce ouais... ouai... this is creepy |
20:27 |
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20:28 |
Calinou |
NO OUAIS |
20:28 |
Fixer |
o u a i s |
20:28 |
fireglow |
waaaaaaaaaaaat waaaaat waaaaaaaaat wat waaaat |
20:30 |
Thomas-S |
bye |
20:34 |
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20:36 |
sofar |
Fixer: say "Kuwait" without the K and T and you're close |
20:37 |
Fixer |
o_0 |
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20:59 |
Fixer |
minetest-dev should be renamed to minetest-emo or minetest-everything-suck |
20:59 |
Fixer |
just my feeling |
21:03 |
Amaz |
minetest-argue would do it imo. |
21:05 |
Fixer |
Amaz, btw, have you released that excellent latters mod? |
21:06 |
Fixer |
snowing again, so beautiful |
21:07 |
Amaz |
No, I haven't. I could do that now, I suppose :) |
21:36 |
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21:37 |
Open_Future |
hi all |
21:37 |
Open_Future |
vanessa e once helped me setup a minetest server on internet so my students could login from home but i forgot how to do one of the steps |
21:37 |
Open_Future |
anyone help? |
21:38 |
alket |
Open_Future: what do you need exactly |
21:38 |
alket |
do you have a vps/dedicated server ? |
21:38 |
alket |
which OS ? |
21:39 |
Open_Future |
linux |
21:39 |
alket |
so you do have a computer with a public IP aka server ? |
21:39 |
Open_Future |
the part i forget has to do with registering name with freedns |
21:39 |
Open_Future |
im sure that expired a long time ago.... |
21:40 |
Open_Future |
I need to redo that then I think im good |
21:41 |
Open_Future |
I have a script I used to run to keep the name pointing to my server....but I forget how I registered that with freedns in the first place |
21:42 |
alket |
so your IP changes ? |
21:43 |
Open_Future |
yes |
21:43 |
Open_Future |
it can |
21:43 |
alket |
first you have to log in in your router |
21:43 |
alket |
and reserve one IP for that MAC Address |
21:43 |
Open_Future |
sorry, I think this linux pc is already static on my network |
21:43 |
alket |
then if its a bit modern router, it has freedns service integrated there |
21:44 |
alket |
ok thats good then |
21:44 |
Open_Future |
the ip from ISP is what changes so hence the script |
21:44 |
alket |
check if your router has FreeDNS as service |
21:44 |
Open_Future |
okay hang on |
21:45 |
Calinou |
there are other free DNS providers, Open_Future |
21:45 |
Calinou |
like https://nsupdate.info |
21:45 |
Calinou |
no ads :) |
21:47 |
Open_Future |
i had been using http://freedns.afraid.org/ |
21:48 |
Open_Future |
okay i have binded ip and mac address |
21:48 |
Open_Future |
of local machine |
21:48 |
Open_Future |
on my network using router setup |
21:49 |
Open_Future |
hang on |
21:51 |
Open_Future |
okay i dont know where im supposed to see if router has freedns as service? |
21:52 |
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21:54 |
Open_Future |
okay looking at nsupdate.info |
21:56 |
Open_Future |
this is where it gets over my head |
21:57 |
Open_Future |
it says: Name of the zone where dynamic hosts may get added |
21:57 |
Open_Future |
what do i put in there |
21:59 |
Open_Future |
i have my own domain name and host that I use for school related stuff....does that relate to this? |
21:59 |
Open_Future |
Say its school.com for instance.... |
22:00 |
Calinou |
Open_Future, you do not have to use your own domain. |
22:00 |
Calinou |
you can just use the nsupdate.info domain for free. |
22:00 |
Calinou |
which means you'll have an address like open-future.nsupdate.info |
22:02 |
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22:05 |
Open_Future |
okay so what do i put in the field for zone name? open_future? |
22:08 |
Open_Future |
I dont know what to put in for Nameserver IP (primary) or secondary |
22:12 |
Fixer |
jeez, 500 untranslated fields of crap :( |
22:25 |
Calinou |
Minetest needs this: http://www.pcgamer.com/take-selfies-in-doom-thanks-to-the-instadoom-mod/ |
22:25 |
Calinou |
even has selfie stick |
22:32 |
Open_Future |
Calinou can you help with what goes in there? zone name and Nameserver IP? |
22:40 |
Calinou |
Open_Future, you clicked "Add host"? |
22:40 |
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22:41 |
Calinou |
the host name is eg. "calinou", (don't use _, but - should be allowed) |
22:41 |
Calinou |
choose nsupdate.info domain from the list |
22:41 |
Calinou |
and you can add a comment (optional). |
22:46 |
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22:47 |
Open_Future |
it says Enter a valid IPv4 or IPv6 address for Nameserver |
22:47 |
Open_Future |
Primary |
22:47 |
Calinou |
you don't need that… did you click "Add host" and not "Add domain"? |
22:47 |
Calinou |
after registering and logging in |
22:47 |
Calinou |
in the Overview section |
22:47 |
Open_Future |
i clicked add |
22:48 |
Open_Future |
ok i see error |
22:48 |
Open_Future |
yeah i did domain |
22:49 |
Open_Future |
okay that worked....now what do i do with host secret? |
22:49 |
Open_Future |
I had a script that used to update the freedns.afraid.org |
22:50 |
Open_Future |
can something like that be used again but edited with nsupdate info |
23:10 |
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23:26 |
Open_Future |
working on it |
23:30 |
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23:39 |
Open_Future |
im getting Cannot find DDNS provider ipv4nsupdate.info, check your spelling. when using inadyn |
23:44 |
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23:48 |
Open_Future |
can get to server via internet....but inadyn not quite working |
23:48 |
Open_Future |
ill keep pluggin away.....thanks for help/tips |
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