Time |
Nick |
Message |
00:05 |
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00:12 |
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00:26 |
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00:28 |
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00:30 |
sofar |
sfan5: I don't see node formspecs being placed by mtschemplace, for instance |
00:31 |
sfan5 |
mts does not support any kind of nodemeta |
00:31 |
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00:32 |
sofar |
right, which means chests, signs, etc. all don't work in schematics |
00:32 |
sfan5 |
well you use worldedit schematics for that |
00:35 |
sofar |
wait what? 2 ways of placing schematics? |
00:35 |
sfan5 |
no |
00:35 |
sfan5 |
2 different schematic formats |
00:35 |
sfan5 |
MTS format which is also used by minetest internally to place stuff in the mapgen |
00:35 |
sfan5 |
and the WE format thats specific to worldedit |
00:37 |
sofar |
oh dang, I had never seen //save |
00:44 |
sofar |
anyway to force it to overwrite the air blocks? |
00:44 |
sofar |
instead of having to //set air everything first? |
00:44 |
sfan5 |
you mean //load? |
00:44 |
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00:44 |
sofar |
yes |
00:44 |
sfan5 |
i don't think there is any |
00:45 |
sofar |
since now I have to: |
00:45 |
sofar |
p set1 |
00:45 |
sofar |
p set2 |
00:45 |
sofar |
set air |
00:45 |
sofar |
load schem |
00:50 |
VanessaE |
sofar: //1 //allocate <file> and if pos2 looks like it's in the right place after that, THEN do //set air and //load |
00:51 |
everamzah |
wow so that's what //allocate is for *smacks forehead* |
00:51 |
VanessaE |
//allocate figures out, from the file content, where pos2 should be relative to pos1. |
00:52 |
VanessaE |
(and sets it accordingly) |
00:52 |
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00:55 |
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01:01 |
H-H-H |
hey VanessaE would you be able to give me any advice how i might get the temp of a node given its co-ords in world? |
01:02 |
VanessaE |
no idea |
01:02 |
Fixer |
._. |
01:03 |
H-H-H |
i seem to recolect someone suggested asking you as you did something along those lines with biomeslib or am i completely wrong lol |
01:04 |
paramat |
you need to recreate the temp noise for that mapgen in lua like this https://github.com/paramat/snowdrift/blob/master/init.lua |
01:04 |
H-H-H |
ahh thanks paramat |
01:05 |
paramat |
although the 'spread' for non-mgv6 mapgens is now 750 i think |
01:06 |
H-H-H |
i want to make a mod that requires you to wear clothes or you get to cold and take damage or dependent on where you are (ie in a desert) you get to hot and have to change to lighter clothes |
01:07 |
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01:07 |
paramat |
for the mapgens that use the biome api (all except mgv6) the noise params are found here https://github.com/minetest/minetest/blob/master/src/mapgen.h#L131 |
01:08 |
paramat |
don't worry about the 'blend' noise it's only minor small scale detail |
01:08 |
DI3HARD139 |
Is there a build of minetest that has a higher lua memory cap? |
01:08 |
paramat |
in mgv6 the temp noise is called 'biome' |
01:08 |
H-H-H |
thanks :) |
01:09 |
paramat |
anyway modifying snowdrift should work |
01:09 |
H-H-H |
yeah i was just browsing the code |
01:10 |
paramat |
i'll update the noise params now |
01:12 |
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01:12 |
H-H-H |
still trying to get my head round how minetest uses a lot of the lua stuff :) |
01:13 |
paramat |
actually the noiseparams are correct for 0.4.13 stable, for dev change 'spread' to 750 |
01:13 |
paramat |
at line 46 |
01:16 |
H-H-H |
ty paramat |
01:21 |
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01:30 |
H-H-H |
this is going to do the job nicely ty so much paramat |
01:30 |
H-H-H |
saved me a ton of work |
01:30 |
paramat |
good |
01:32 |
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01:32 |
H-H-H |
im just sending the current temp via chat at mo to see how much variation thier is between biomes and as i run around etc |
01:33 |
H-H-H |
interesting you dont get colder in water lol |
01:39 |
paramat |
IRL water feels colder for the same temp because it is more effective at carrying heat away from the body |
01:41 |
H-H-H |
i will also have to round these numbers to something slightly more manageable to but thats no problem seriously ty again i was told this was a real pain in ar*e to do so you have saved me a lot of time |
01:50 |
H-H-H |
these snow biomes are frikin cold lol |
01:50 |
kaadmy |
heh |
01:50 |
kaadmy |
mt should have the noises available with the lua api |
01:50 |
kaadmy |
so you can do something like minetest.get_biome(pos) |
01:51 |
kaadmy |
or minetest.get_humidity(pos) |
01:51 |
paramat |
yes i hope i can get around to that |
01:52 |
kaadmy |
biome generation's done in c++ right? |
01:56 |
paramat |
yes would be slow otherwise |
02:00 |
H-H-H |
now i need to adjust the clothing mod so it adds a temp value |
02:02 |
exio4 |
what's the builtin way to load a schematic? |
02:03 |
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02:12 |
paramat |
minetest.place_schematic? |
02:13 |
paramat |
see docs. you can also place a schem into a luavoxelmanip |
02:13 |
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02:14 |
exio4 |
I thought there was some command for this |
02:14 |
exio4 |
/place_schematic <file> or whatever |
02:15 |
exio4 |
I guess there isn't |
02:15 |
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02:25 |
exio4 |
:/ |
02:26 |
exio4 |
I think I might be generating schematics wrong |
02:26 |
exio4 |
but there's no error |
02:30 |
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02:30 |
swift110 |
can someone help me install tutorial in minetest |
02:30 |
swift110 |
I have tried to follow the instructions but to no success |
02:46 |
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02:52 |
exio4 |
hmmm |
02:52 |
exio4 |
I see no issue with this code |
03:24 |
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03:26 |
paramat |
place schematic example https://github.com/paramat/projects/blob/master/init.lua#L143 |
03:26 |
fireglow |
is there a mod that changes ownership on locked chests? A user hit a bug where the ownership of his chest has vanished. |
03:27 |
fireglow |
like a magic wand or something? =) |
03:33 |
exio4 |
paramat: is there any tool for checking the sanity of a schematics? |
03:35 |
paramat |
hehe. corruption check? i don't know |
03:39 |
exio4 |
paramat: can you test http://exio4.xyz/~exio4/schem_01.mts ? :p |
03:39 |
exio4 |
I might be doing something wrong with worldedit |
03:41 |
paramat |
sorry really busy, worldedit might have schematic bugs or be out of date |
03:41 |
exio4 |
it's alright |
03:42 |
fireglow |
wow, the mycorners tool can delete node ownership on locked chests and delete their contents, even of other players chests |
03:50 |
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03:52 |
fireglow |
https://forum.minetest.net/viewtopic.php?p=203433#p203433 |
03:55 |
fireglow |
!seen batman |
03:55 |
MinetestBot |
fireglow: batman was last seen at 2014-10-27 03:45:41 UTC on #minetest |
03:57 |
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04:08 |
exio4 |
oh I see |
04:08 |
exio4 |
silly me |
04:09 |
exio4 |
it's an improvement |
04:12 |
nolsen |
My kernel version is only 1 version behind from the latest :3 |
04:12 |
nolsen |
nolsennolsen-Inspiron-3541:~/Downloads$ uname -a |
04:12 |
nolsen |
Linux nolsen-Inspiron-3541 4.4.0-040400rc7-generic #201512272230 SMP Mon Dec 28 03:32:16 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux |
04:14 |
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04:14 |
nolsen |
and no crashes so far. |
04:18 |
exio4 |
my script seems to.. nearly work |
04:19 |
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04:20 |
Skyduskguy |
anyone know a place i can find the factory recipes? |
04:25 |
Skyduskguy |
As in https://forum.minetest.net/viewtopic.php?f=11&t=9277&hilit=factory&start=50 |
04:29 |
exio4 |
hmm |
04:30 |
exio4 |
how is this possible |
04:31 |
exio4 |
like, the schematic is saved but the cords are wrong |
04:32 |
exio4 |
nvm, it was a typo |
04:32 |
fireglow |
exio4: what are you working on? |
04:33 |
exio4 |
fireglow: I am still working on a schematic generator |
04:34 |
exio4 |
fireglow: I want to make a copy of my city in minetest, so I'll create schematics with parts of it :p |
04:34 |
fireglow |
ohok |
04:34 |
Skyduskguy |
im just getting into minetest and id liek to use the factory mod but the recipies image link is dead :( |
06:00 |
Hijiri |
how /buffer 31 |
06:00 |
Hijiri |
sorry |
06:02 |
fireglow |
REPENT |
06:30 |
XeonSquared |
EVIL |
06:30 |
XeonSquared |
TIS-100 is EVIL |
06:31 |
XeonSquared |
oh hey not quite the right channel |
06:31 |
XeonSquared |
never mind me |
06:40 |
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06:51 |
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06:51 |
FreeFull |
XeonSquared: That's funny, I started playing TIS-100 again today |
06:51 |
FreeFull |
Been solving puzzles I've solved already to get into the swing of things |
06:51 |
FreeFull |
Also been hitting problems |
06:51 |
XeonSquared |
trying to solve the signal edge detector for the first time |
06:52 |
MinetestBot |
[git] gregorycu -> minetest/minetest: Fix for commit 87dcee6 It uses the wrong variable and only covers some use cases. This change covers all use cases. e7e9171 http://git.io/vusuW (2016-01-04T07:50:39+01:00) |
06:52 |
XeonSquared |
in other news I now have a node that sorts larger and smaller numbers |
06:53 |
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07:14 |
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07:15 |
exio4 |
holy freaking crap |
07:15 |
exio4 |
it's working |
07:16 |
kaeza |
no idea what it is, but congratz |
07:16 |
* kaeza |
hugs exio4 |
07:18 |
* exio4 |
hugs kaeza :3 |
07:19 |
exio4 |
kaeza: it's a png -> minetest schematic converter |
07:19 |
exio4 |
(png, png) actually |
07:19 |
exio4 |
it's really rough and it's missing a lot, and the colors are hardcoded |
07:19 |
exio4 |
but.. |
07:19 |
kaeza |
..written in Erlang? |
07:20 |
kaeza |
:P |
07:20 |
exio4 |
Haskell |
07:22 |
kaeza |
could be useful. have you seen https://github.com/bobombolo/realterrain ? |
07:24 |
exio4 |
I did |
07:24 |
exio4 |
but I saw it after I started |
07:24 |
exio4 |
so I just continued working on this |
07:32 |
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07:38 |
exio4 |
oh wait |
07:38 |
exio4 |
found a bug |
07:40 |
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07:40 |
exio4 |
damn |
07:45 |
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07:47 |
kaeza |
uh oh |
07:50 |
nyuszika7h |
hi exio4 |
08:08 |
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08:09 |
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08:22 |
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08:22 |
Thomas-S |
hi |
08:25 |
Hijiri |
is it possible to make an entity or particle or something visible behind walls |
08:35 |
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08:36 |
kaeza |
nope |
08:42 |
Hijiri |
alright, thanks |
08:56 |
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09:00 |
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09:13 |
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09:24 |
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09:25 |
JamesTait |
Good morning all; happy Monday, happy New Year, and happy World Braille Day! 😃 |
09:33 |
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09:49 |
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09:49 |
Matsetes |
Hi! Is it better a diamond or mithrill pickaxe? |
09:51 |
asl97 |
Matsetes: i don't remember any mithrill pickaxe in the default game |
09:52 |
Matsetes |
No, from more ores |
09:52 |
Matsetes |
It is defined as pick = { cracky={times={[1]=2.25, [2]=0.55, [3]=0.35}, uses=200, maxlevel=1} }, |
09:54 |
Matsetes |
Does maxlevel=1 mean that it can only dig iron? |
09:54 |
asl97 |
you can compare it with the diamond pickaxe source in default: cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3}, |
09:55 |
asl97 |
iirc, minetest doesn't use the maxlevel much |
09:55 |
Matsetes |
Sorry, I cannot understan all that numbers... What do they mean? |
09:56 |
Matsetes |
For uses is better mithrill, but the others? |
09:56 |
asl97 |
probably the time in seconds for each level but i don't really know, you can check the lua_api.txt |
09:57 |
Krock |
ack. my console gets spammed with warnings aobut too long running abms :< |
09:58 |
asl97 |
or the dev wiki |
10:04 |
Matsetes |
Nah, the dev wiki says pretty nothing |
10:04 |
asl97 |
there is http://dev.minetest.net/Damage_system but it doesn't seem to be it |
10:05 |
Krock |
!up krock-works.devi1.net 61583 |
10:05 |
Krock |
MinetestBot! |
10:05 |
asl97 |
Matsetes: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1202 |
10:05 |
MinetestBot |
krock-works.devi1.net:61583 seems to be down |
10:06 |
MinetestBot |
Krock! |
10:06 |
Krock |
huh. why is it down?! |
10:08 |
Matsetes |
asl97 Thanks! Now I think I understood |
10:08 |
asl97 |
i don't get it |
10:08 |
asl97 |
lol |
10:19 |
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13:03 |
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13:08 |
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13:10 |
Samson1 |
VanessaE, Hello again, I got a reply from the owner of Minetest Italia, they said that the server is for there language only. |
13:12 |
Samson1 |
VanessaE, I tolled them how insulting that sounded and that Minetest is a game were everyone can enjoy and build together. I tolled them if they want that idea then they would be better off in Minecraft |
13:13 |
Samson1 |
In Minecraft there is no sense of friendship at all. There is one friendly person out of 150 players |
13:14 |
Samson1 |
sadly:( |
13:15 |
nrzkt |
Samson1, you can play on Appletree as intl server :) |
13:15 |
Samson1 |
Erm |
13:16 |
Samson1 |
nrzkt, I have had a bed experience on the Appletree server |
13:17 |
nrzkt |
Samson1, what's the problem, maybe i can fix it :) |
13:18 |
Samson1 |
nrzkt, Well, erm, do you know how many Admins there are? (I think it was the appletree server, I am just double checking) :) |
13:18 |
Samson1 |
do you know what the IP address and server port is? |
13:18 |
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13:19 |
nrzkt |
it's on the public server list, and i'm the admin |
13:19 |
nrzkt |
pts.epixel-game.net and port 30000 |
13:19 |
Samson1 |
Okay:) |
13:19 |
nrzkt |
every conversation is logged, then i can see if there is a problem |
13:21 |
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13:24 |
Samson1 |
nrzkt, You have a nice server there:) |
13:24 |
Samson1 |
It's not the Appletree server I was think of, it's another one:) |
13:25 |
nrzkt |
no problem :) |
13:25 |
nrzkt |
there are some rules, and respect is the first rule for this server |
13:25 |
nrzkt |
:) |
13:25 |
nrzkt |
don't hesitate to discover our buildings :) it's not a very very big server, but there are some nice areas |
13:38 |
Samson1 |
I will have a wonder |
13:40 |
Samson1 |
Mm, from my point of view the scenery is rewind when people start buildingXD |
14:09 |
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14:20 |
exio4 |
hi nyuszika7h :P |
14:30 |
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14:36 |
H-H-H |
random question but does anyone know if its posible to change the colour of the bars in hudbars at a certain point |
14:36 |
H-H-H |
say for example green to 50 percent and then yellow and when it hits 90 percent switch it red |
14:47 |
nrzkt |
H-H-H, not easily |
14:51 |
sfan5 |
!server players:most |
14:51 |
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14:51 |
sfan5 |
MinetestBot! |
14:51 |
sfan5 |
wot |
14:51 |
H-H-H |
i see the gauges mod does it but thats adding the entity to something and then loading a texture |
14:52 |
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14:52 |
H-H-H |
dont know if that aproach would work with hudbars though |
14:53 |
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14:53 |
sfan5 |
!server players:most |
14:53 |
MinetestBot |
sfan5: YNGWIE123 PVP TROLLING SERVER | 52.32.238.250 | Clients: 23/25, 22/24 | Version: 0.4.13 / minetest | Ping: 161ms |
14:54 |
sfan5 |
!py __import__("os").popen("ping -c4 52.32.238.250").read() |
14:54 |
MinetestBot |
'PING 52.32.238.250 (52.32.238.250) 56(84) bytes of data.\n64 bytes from 52.32.238.250: icmp_seq=1 ttl=46 time=164 ms\n64 bytes from 52.32.238.250: icmp_seq=2 ttl=46 time=138 ms\n64 bytes from 52.32.238.250: icmp_seq=3 ttl=46 time=138 ms\n64 bytes from 52.32.238.250: icmp_seq=4 ttl=46 time=138 ms\n\n--- 52.32.238.250 ping statistics ---\n4 packets transmitted, 4 received, 0% packet loss, time 3003ms\nrtt min/avg/max/mdev = 138. |
14:59 |
Krock |
lolwat |
15:00 |
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15:00 |
sfan5 |
? |
15:03 |
Krock |
I hope that command is secured |
15:03 |
sfan5 |
it is |
15:03 |
Krock |
> !py __import__("os").popen("rm *" |
15:03 |
sfan5 |
hm |
15:03 |
sfan5 |
i wonder what that would remove |
15:03 |
sfan5 |
!py __import__("os").popen("pwd").read() |
15:03 |
MinetestBot |
'/home/sfan5/mtbot\n' |
15:04 |
sfan5 |
ah just some mtbot files |
15:04 |
Krock |
lol |
15:04 |
Krock |
Included Lua into my IRC bot.. is easier to use IMO |
15:04 |
sfan5 |
nah |
15:04 |
sfan5 |
i prefer python |
15:05 |
Krock |
Everyone needs his own island :) |
15:10 |
Samson1 |
What is worldedit's command to export/save an area? |
15:11 |
Krock |
https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_commands/init.lua#L883 |
15:11 |
Krock |
//save <file> |
15:12 |
Krock |
^ Samson1 |
15:12 |
Samson1 |
Okay |
15:12 |
Samson1 |
Thank you:) |
15:12 |
Krock |
!next |
15:12 |
MinetestBot |
Another satisfied customer. Next! |
15:12 |
Samson1 |
XD |
15:12 |
Krock |
^^ |
15:12 |
Samson1 |
D: |
15:12 |
Samson1 |
Oops |
15:12 |
Samson1 |
Wrng way |
15:12 |
Samson1 |
:D |
15:13 |
Samson1 |
:P |
15:13 |
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15:46 |
rubenwardy |
Oh yeah |
15:46 |
rubenwardy |
My laptop can dual screen with my old computer's monitor |
15:47 |
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17:25 |
tima_gt |
How to switch to openGL ES driver in mineest? |
17:26 |
rubenwardy |
I don't think we do have a openGL ES driver support. We have normal openGL though. |
17:26 |
rubenwardy |
afaik |
17:26 |
rubenwardy |
nevermind, we do |
17:26 |
rubenwardy |
What operating system do you use? |
17:26 |
tima_gt |
Ubuntu Mate Raspberry pi 2 edition |
17:26 |
rubenwardy |
It looks like it needs to be built using openGL ES: http://dev.minetest.net/CMake_Options#OpenGL_ES |
17:27 |
tima_gt |
cmake . -DRUN_IN_PLACE=TRUE -DENABLE_GLES=TRUE -DENABLE_CURL=TRUE -DENABLE_LEVELDB=TRUE -DENABLE_GETTEXT=TRUE -DBUILD_CLIENT=TRUE -DBUILD_SERVER=TRUE |
17:27 |
tima_gt |
I compiled wit |
17:27 |
tima_gt |
with opengles option |
17:28 |
rubenwardy |
what's the output of minetest --videomodes |
17:28 |
rubenwardy |
or ./bin/minetest --videomodes depending on whether it is installed or not |
17:28 |
tima_gt |
timatima-raspi2:~/minetest/bin$ minetest --videomodes Automatically selecting world at [/home/tima/.minetest/worlds/world] Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: Linux 4.1.15-v7+ #830 SMP Tue Dec 15 17:02:45 GMT 2015 armv7l Available video modes (WxHxD): 1280x1024x24 Active video mode (WxHxD): 1280x1024x24 |
17:29 |
rubenwardy |
huh |
17:29 |
tima_gt |
raspberry pi 2 lag with openGL |
17:29 |
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17:29 |
tima_gt |
burnings video - 2 FPS |
17:30 |
rubenwardy |
video_driver = ogles1 |
17:30 |
rubenwardy |
in minetest.conf |
17:31 |
tima_gt |
2016-01-04 20:31:05: ERROR[Main]: Invalid video_driver specified; defaulting to opengl |
17:31 |
sfan5 |
try ogles2 |
17:32 |
sfan5 |
if that doesnt work either |
17:32 |
tima_gt |
ERROR[Main]: Invalid video_driver specified; defaulting to opengl |
17:32 |
sfan5 |
then you have a minetest build without open gl es |
17:32 |
sfan5 |
your distro did not build minetest with open gl es |
17:32 |
rubenwardy |
(S)He built it themselve |
17:32 |
rubenwardy |
see cmake command |
17:32 |
sfan5 |
ah |
17:33 |
rubenwardy |
OpenGL ES is probably not installed or in a weird place |
17:33 |
sfan5 |
tima_gt: you built one without opengl es, you need a special irrlicht installation for this |
17:35 |
tima_gt |
where i can get irrlicht? |
17:37 |
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17:38 |
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17:39 |
blaze |
hello |
17:39 |
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17:45 |
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17:51 |
Samson1 |
blaze, Hello:) |
18:01 |
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18:01 |
MBB |
hi |
18:03 |
MBB |
is fireglow here |
18:05 |
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18:08 |
MBB |
hi |
18:09 |
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18:10 |
rubenwardy |
!seen fireglow |
18:10 |
MinetestBot |
rubenwardy: fireglow was last seen at 2016-01-04 06:02:10 UTC on #minetest |
18:11 |
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18:16 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Improve Doxyfile bd40ee2 http://git.io/vucIn (2016-01-04T11:32:03-05:00) |
18:18 |
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18:24 |
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18:27 |
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18:29 |
rubenwardy |
I'm using minetest.chat_send_player to send messages to the caller of a command. |
18:30 |
rubenwardy |
Why does the IRC mod (in an IRC PM) only display the first 14 messages, then drops loads, then displays some at 30-50ish? |
18:31 |
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18:34 |
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18:44 |
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18:46 |
bark |
Greetings! My server disappeared from the public serverlist about 3 weeks ago and haven't been back on it since. Is there anyone that can help me fix this? |
18:47 |
rubenwardy |
I guess you've tried restarting it? |
18:47 |
bark |
That's right |
18:47 |
rubenwardy |
Make sure the server_address is correct |
18:48 |
bark |
Thanks! I'll look into that |
18:52 |
sfan5 |
bark: can you tell me the primary ipv6/ipv4 of your server |
18:55 |
bark |
like the ip? |
18:57 |
bark |
setting the server_address did not work |
18:58 |
rubenwardy |
yes, the ip |
18:58 |
rubenwardy |
sfan5 hosts the server list, so he'll be able to check the logs |
18:59 |
bark |
great! speaking with him now :) |
19:03 |
Obani |
bark : https://github.com/minetest/minetest/blob/master/minetest.conf.example#L693 |
19:03 |
Obani |
server_announce = true ? |
19:04 |
rubenwardy |
You'd hope that he'd checked that |
19:04 |
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19:04 |
bark |
yes, this parameter has been true for many weeks. the thing is, it suddenly stopped showing in the list. no config edit was made |
19:05 |
Obani |
serverlist_url = servers.minetest.net ? |
19:06 |
Krock |
^ default |
19:09 |
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19:11 |
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19:29 |
sfan5 |
!server players:most |
19:29 |
MinetestBot |
sfan5: [FR] Minetest France Survie / PvP | minetest-france.fr:30001 | Clients: 25/60, 8/26 | Version: 0.4.13 / minetest | Ping: 88ms |
19:30 |
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19:30 |
rubenwardy |
!server uptime:most |
19:30 |
MinetestBot |
rubenwardy: No results |
19:30 |
rubenwardy |
:'( |
19:31 |
sfan5 |
rubenwardy: only these https://github.com/sfan5/minetestbot-modules/blob/master/server.py#L87-L94 |
19:32 |
tima_gt |
I compiled minetest with this cmake options: -DRUN_IN_PLACE=TRUE -DEGL_INCLUDE_DIR=/opt/vc/include/EGL/ -DEGL_LIBRARY=/opt/vc/lib/libEGL.so -DOPENGLES2_INCLUDE_DIR=/opt/vc/include/GLES2/ -DOPENGLES2_LIBRARY=/opt/vc/lib/libGLESv2.so -DENABLE_GLES=TRUE -DENABLE_CURL=TRUE -DENABLE_LEVELDB=TRUE -DENABLE_GETTEXT=TRUE -DBUILD_CLIENT=TRUE -DBUILD_SERVER=TRUE, minetest not runs |
19:32 |
tima_gt |
log: timatima-raspi2:~/mttest/mttst2/bin$ ./minetest 2016-01-04 22:27:50: ERROR[Main]: Subgame specified in default_game [minetest] is invalid. 2016-01-04 22:27:50: ERROR[Main]: Invalid video_driver specified; defaulting to opengl 2016-01-04 22:27:51: WARNING[Main]: Irrlicht: OpenGL driver version is not 1.2 or better. 2016-01-04 22:27:51: WARNING[Main]: Irrlicht: Warning: OpenGL device only has one texture unit. Disabling multit |
19:33 |
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19:34 |
kaadmy |
older than version 1.2 opengl? |
19:34 |
sfan5 |
yeah you'll need irrlicht with ogles too |
19:39 |
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19:39 |
RealBadAngel |
tima_gt, first of all, whats your GPU? |
19:39 |
tima_gt |
VideoCore IV |
19:40 |
RealBadAngel |
wtf is that?? (need to google ;) |
19:40 |
sfan5 |
RealBadAngel: raspberry pi embedded thing |
19:40 |
codus |
Hi all! Is there a way to test for which biome a position is in? |
19:41 |
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19:41 |
RealBadAngel |
i just googled that too |
19:41 |
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19:41 |
RealBadAngel |
that gpu propably wont run GLSL at all |
19:41 |
RealBadAngel |
and ES is not supported yet |
19:41 |
sfan5 |
it is |
19:42 |
sfan5 |
you just need a special irrlicht build |
19:42 |
sfan5 |
it works on android too |
19:42 |
RealBadAngel |
ah ok, i had in mind shaders |
19:42 |
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19:42 |
RealBadAngel |
ES shaders will be done, i had that task almost finished |
19:42 |
sfan5 |
yeah those don't work |
19:43 |
sfan5 |
tima_gt: you can get the special opengl es irrlicht version from here: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es |
19:43 |
sfan5 |
(with svn) |
19:43 |
RealBadAngel |
im developing now postprocessing shaders and doing them in both versions, so i will be able later to convert nodes shaders for ES too |
19:43 |
sfan5 |
nice |
19:44 |
RealBadAngel |
they wont have all the glsl ones funcionality, but basics like lighting, waving will work for sure |
19:46 |
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19:48 |
RealBadAngel |
http://www.geeks3d.com/20150603/quick-benchmark-of-the-raspberry-pi-2-gpu-videocore-iv/ |
19:49 |
RealBadAngel |
quite nice comparision of PI gpu vs some PC ones |
19:49 |
RealBadAngel |
its not a speed daemon rather ;) |
19:49 |
Fixer |
https://i.imgur.com/vkc9177.png ._. |
19:51 |
Fixer |
this should be a nice shelter .___. |
19:52 |
Fixer |
tried hard to break into, no luck, but maybe with bigger luck |
19:52 |
RealBadAngel |
whats, that? fort knox? ;) |
19:52 |
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19:53 |
Fixer |
door and trapdoor shelter, that is hard to break into, kinda useless thing anyway |
19:53 |
sofar |
Fixer: hahahaha nice |
19:54 |
sofar |
at least one person appreciates my trapdoor already :) |
19:54 |
Fixer |
trapdoors will help a lot on servers with new tenplus1 protector, at least for roof |
19:54 |
Fixer |
and you can actually troll people with it |
19:55 |
Fixer |
place two layers of trapdoors on roof @ he stars digging first one @ protector kicks in -> drops intruder tool under first one @ trapdoor appears again blocking the tool under |
19:58 |
Fixer |
that shelter on screenshot needs ~120 iron ore and 40 obsidian for sure |
19:59 |
Fixer |
impossible to break into on server with new protector |
19:59 |
Fixer |
and hard if no protectors |
20:07 |
rubenwardy |
I have OpenGL 4.4 on my new laptop, can test RealBadAngel's shaders now |
20:08 |
rubenwardy |
heh. Bumpy |
20:09 |
rubenwardy |
Is there a high-res texture pack with normalmaps? |
20:11 |
swift110 |
hey guys |
20:21 |
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20:22 |
Calinou |
rubenwardy, 4.5 on both desktop and laptop here :P |
20:23 |
rubenwardy |
lol |
20:27 |
sofar |
https://forum.minetest.net/viewtopic.php?f=47&t=13839 |
20:27 |
sofar |
please join me in helping minetest-mods! :) |
20:27 |
MyTeke_ChrisWMas |
Sure.. |
20:28 |
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20:29 |
giho |
Why people put so much trust into github, i don't get it. |
20:30 |
sofar |
completely irrelevant, we can move to a different place any time |
20:32 |
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20:35 |
giho |
...So it is reason to trust github... |
20:35 |
giho |
Illogical arguments are irrelevant. |
20:36 |
rubenwardy |
What do you mean by trusting github? |
20:36 |
rubenwardy |
Hosting the only copy of the project? |
20:36 |
giho |
Moving every shit you make to there. |
20:36 |
rom1504 |
how is that trusting github ? |
20:36 |
rubenwardy |
that's no reason |
20:36 |
bas080 |
giho: where do you host your shit? |
20:37 |
rom1504 |
trusting github to not do what giho ? |
20:37 |
sofar |
my code isn't hosted on any github server, github just has a copy |
20:37 |
sofar |
so trusting github is completely irrelevant |
20:37 |
sofar |
I verify with EVERY COMMIT that github hasn't fucked with my code |
20:37 |
sofar |
so obviously, I do NOT trust github |
20:37 |
giho |
I'm sorry I don't share you githubophilia, calm down. |
20:37 |
* giho |
shuts up now |
20:37 |
sofar |
I used to be on gitorious |
20:38 |
sofar |
but their web interface was way worse |
20:38 |
rom1504 |
giho: why do you trust freenode so much ? |
20:38 |
giho |
I probably insulted everyone here expressing my mistrust to it. |
20:38 |
sofar |
and tomorrow, when something better comes along, I might just hop |
20:38 |
giho |
I'm sorry, everyone. |
20:38 |
giho |
You can do whatever you like. |
20:38 |
rubenwardy |
Sounds like you have githubophobia |
20:38 |
edj |
giho: People trust github because github hasn't screwed people... yet. :) |
20:38 |
bas080 |
giho: github offers a very good service for the amount of money i pay for it |
20:38 |
giho |
...Yes :) |
20:39 |
giho |
Yet. |
20:39 |
sofar |
I've hosted git repositories for many projects myself (xfce.org, for a while, for instance) |
20:39 |
rom1504 |
I'm not sure how they could screw people |
20:39 |
sofar |
it's not easy |
20:39 |
edj |
Big corps eventually screw people, it's just their nature. |
20:39 |
rom1504 |
changing the repos ? |
20:39 |
rom1504 |
it would be very obvious |
20:39 |
sofar |
yes, undoubtably at one point there will be adds in between my commits |
20:39 |
sofar |
ads' |
20:40 |
rom1504 |
lol |
20:40 |
sofar |
and that will be the end of sourceforge |
20:40 |
sofar |
I mean, github |
20:40 |
sofar |
;^) |
20:40 |
edj |
hehe |
20:40 |
sofar |
I can still remember the "omg everyone trusts sourceforge" doomtalkers |
20:40 |
sofar |
hint: I used to have all my code there |
20:42 |
bas080 |
sofar: was it a hastle moving it all to github? |
20:43 |
sofar |
nah, mostly happened over time, and I stepped down from xfce.org who still maintain their own git hosting |
20:49 |
tima_gt |
How to compile irrlicht og-les libs for raspberry pi 2? |
20:54 |
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21:08 |
rubenwardy |
sofar, with random mods it's hard to make them work together nicely and have a polished feel |
21:08 |
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21:08 |
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21:08 |
rubenwardy |
sofar, with random mods it's hard to make them work together nicely and have a polished feel |
21:09 |
rubenwardy |
but with subgames, you have control over all the aspects. |
21:09 |
sofar |
rubenwardy: having them in the same group will help with that, at least |
21:09 |
rubenwardy |
yeah |
21:09 |
sofar |
but a minetest-games organization would be nice |
21:09 |
rubenwardy |
all the mods in minetest-mods should work well with eachother |
21:09 |
sofar |
-games are really large to maintain |
21:09 |
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21:09 |
sofar |
I wonder if calinou will be up for helping out maintaining -games |
21:10 |
sofar |
maybe blockmen, hybridog too? |
21:10 |
sofar |
rubenwardy: that's why I wrote that explicitly in the manifest |
21:11 |
rubenwardy |
The aim of the food mod is to work the best as possible with as many other mods as possible |
21:11 |
rubenwardy |
And I wish others followed that |
21:11 |
sofar |
I should make crops use food_lib |
21:11 |
red-001 |
sofar what if two mods *can't* work together e.g they do the same thing differently? |
21:12 |
sofar |
red-001: that's fine if their mutual exclusivity is documented |
21:12 |
rubenwardy |
something I was experimenting with: http://more-rubenwardy.github.io/mtostd/ |
21:12 |
rubenwardy |
WIP title |
21:13 |
sofar |
nice |
21:13 |
rubenwardy |
I have so many terrible mt-related repos I made an org to contain them |
21:14 |
rubenwardy |
Subgames are a lot of work. There are several sandbox-y ones I'd like to try and make, but I lack the artistic motivation |
21:14 |
rubenwardy |
pixel art drains me |
21:14 |
RealBadAngel |
tima_gt, have you searched forums? theres lotsa topics on rpi there |
21:14 |
rubenwardy |
and anyway, recently I've been trying to move away from Minetest |
21:14 |
rubenwardy |
to improve my CV |
21:14 |
rubenwardy |
as in, more of a range of stuff |
21:16 |
rubenwardy |
I just backed up all my github repositories |
21:16 |
sofar |
I just forked my mods into minetest-mods |
21:17 |
sofar |
oh, forgot one |
21:19 |
rubenwardy |
minetest-mods could use a different logo, so we don't confuse it with minetest |
21:19 |
sofar |
yeah, that was a quick draft |
21:20 |
rubenwardy |
quick draft XD |
21:20 |
sofar |
maybe overlay the logo in puzzle piece shapes, then displace one of them a bit? |
21:21 |
rubenwardy |
sounds good |
21:21 |
sofar |
it's also fuzzy at the size displayed, I should get an SVG version first |
21:21 |
rubenwardy |
I fiddle the colors for my logos: http://rubenwardy.com/static/portfollio/web_minetest_modding_book.png |
21:21 |
sofar |
https://upload.wikimedia.org/wikipedia/commons/7/73/Minetest-logo.svg |
21:21 |
sofar |
I can start with that |
21:21 |
rubenwardy |
lol |
21:22 |
rubenwardy |
I like how you got it from wikimedia, rather than minetest/misc/minetest.svg |
21:22 |
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21:22 |
swift110 |
ok |
21:22 |
sofar |
google images just got that one first |
21:23 |
swift110 |
I could use some help installing tutorial |
21:23 |
rubenwardy |
tutorial to install the tutorial |
21:23 |
swift110 |
I have it downloaded already and I have done my best to follow the instructions for it to no avail |
21:23 |
rubenwardy |
It should come in two parts |
21:23 |
swift110 |
yes |
21:23 |
rubenwardy |
a game and a world |
21:23 |
rubenwardy |
Do you know where Minetest is installed? |
21:24 |
swift110 |
i have game and world |
21:24 |
swift110 |
yes i do |
21:24 |
rubenwardy |
There should be a folder called "games" and a folder called "worlds" |
21:24 |
rubenwardy |
you've unzipped the downloads, yes? |
21:25 |
swift110 |
i have that |
21:25 |
swift110 |
yes |
21:25 |
rubenwardy |
you should end up with games/tutorial_game/game.conf (may not be tutorial_game) |
21:25 |
rubenwardy |
and worlds/tutorial_world/map.sqlite (may not be called tutorial_world) |
21:26 |
swift110 |
i got game.conf in tutorial |
21:26 |
rubenwardy |
and tutorial is in games/? |
21:26 |
swift110 |
yes |
21:27 |
rubenwardy |
and in worlds/ do you have a folder like "tutorial" or something, with a map file inside? |
21:28 |
swift110 |
tutorial world is in worlds |
21:29 |
rubenwardy |
If you start the minetest game, does it come up with "Tutorial World" |
21:29 |
rubenwardy |
in singleplayer |
21:29 |
rubenwardy |
likeL http://wiki.minetest.net/images/0/06/Main_Menu_Tutorial.png |
21:31 |
swift110 |
no the tutorial icon doesnt show up |
21:31 |
Thomas-S |
bye |
21:31 |
rubenwardy |
What operating system are you on? |
21:32 |
swift110 |
linux mint 17.3 |
21:32 |
rubenwardy |
How did you install Minetest? |
21:34 |
swift110 |
downloaded it |
21:34 |
swift110 |
its 4.13 |
21:35 |
swift110 |
i |
21:35 |
swift110 |
i'm more than willing to compile it if i could get help with that if that would be better |
21:36 |
rubenwardy |
downloaded it from where? |
21:36 |
swift110 |
the minetest website |
21:37 |
rubenwardy |
Are you installing things in .minetest? |
21:37 |
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21:38 |
swift110 |
i tried to follow the instructions from the forum links |
21:38 |
celeron55 |
how do you run minetest |
21:39 |
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21:39 |
exio4 |
is there any standarized colors.txt format or so? |
21:39 |
rubenwardy |
exio4, for minetest mappers? |
21:39 |
exio4 |
(and how to process it) |
21:40 |
exio4 |
rubenwardy: I am doing the opposite |
21:40 |
exio4 |
rubenwardy: from picture to minetest schematic, not 100% the opposite, actually :p |
21:40 |
rubenwardy |
https://daconcepts.com/vanessa/hobbies/minetest/colors.txt |
21:40 |
rubenwardy |
not right |
21:40 |
rubenwardy |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt |
21:41 |
exio4 |
I meant the format, is there some kind of formal EBNF for that format? |
21:41 |
swift110 |
ok so what else do I do rubenwardy |
21:41 |
celeron55 |
swift110: how do you start up your minetest? |
21:41 |
rubenwardy |
swift110, celeron55 asked you a question |
21:41 |
swift110 |
i click on it |
21:42 |
rubenwardy |
Did you install the Windows version or something? |
21:42 |
swift110 |
under applications menu and games i click on minetest |
21:42 |
rubenwardy |
oh |
21:42 |
swift110 |
im on linux mint 17.3 mate' |
21:42 |
rubenwardy |
(wine) |
21:42 |
rubenwardy |
And you're installing tutorial to /home/user/.minetest/games etc? |
21:43 |
swift110 |
let me doublecheck |
21:43 |
swift110 |
i created a games folder in /home |
21:43 |
rubenwardy |
it needs to be in .minetest |
21:43 |
swift110 |
minetest is in that folder |
21:44 |
rubenwardy |
downloads are probably not portable, so it'll be looking in /home/user/.minetest/ |
21:45 |
swift110 |
ok i see what you mean now I had to set my files to show hidden ones |
21:45 |
swift110 |
now it makes more sense |
21:45 |
swift110 |
so tutorial has to be in .minetest ill do that now |
21:46 |
celeron55 |
...i'm getting a strong feel that there should be a button in the UI that would open or at least tell what exactly the user directory happens to be |
21:46 |
rubenwardy |
probably would be nice |
21:47 |
swift110 |
yes that would help celeron55 |
21:47 |
swift110 |
ok so i have it unpacked in .minetest |
21:47 |
celeron55 |
there actually is; it's in the pause menu 8) |
21:49 |
celeron55 |
swift110: .minetest/games and .minetest/worlds, right |
21:49 |
exio4 |
what'd you do if there's a color that isn't in colors.txt? |
21:49 |
sfan5 |
add it |
21:49 |
exio4 |
go with the closest (fsvo close)? report an error? |
21:49 |
exio4 |
sfan5: add it? wut? |
21:49 |
celeron55 |
exio4: well for certain there will be shades of colors made to indicate a height difference |
21:50 |
swift110 |
yes I have both |
21:50 |
exio4 |
celeron55: the height difference should come from a height map next to the main file |
21:50 |
sfan5 |
exio4: if you're using colors.txt to lookup color -> node you are most likely doing it wrong |
21:50 |
exio4 |
sfan5, k |
21:50 |
sfan5 |
unless you tell minetestmapper not to shade anything |
21:51 |
exio4 |
I am not trying to parse minetestmapper's output |
21:51 |
sfan5 |
but in that case there should be no non-matching colors |
21:51 |
sfan5 |
what then? |
21:51 |
exio4 |
but using relatively standarized format for that |
21:51 |
sfan5 |
what are you trying to do? |
21:51 |
exio4 |
sfan5, I need a map from colors to nodes |
21:52 |
sfan5 |
exio4: to which output do you intend to apply that map |
21:52 |
exio4 |
sfan5, "which output"? |
21:53 |
celeron55 |
i can't imagine what kind of a weird process would involve using non-shaded minetestmapper output and a heightmap |
21:53 |
sfan5 |
exio4: what do you want to do with that map |
21:53 |
celeron55 |
can you print out the coordinates with the differing color and see what it is? can you use the same colors.txt that the mapper originally used? |
21:53 |
exio4 |
use it for identifying which nodes should be in some area |
21:54 |
sfan5 |
where does that data come from? |
21:54 |
exio4 |
gimp? |
21:54 |
sfan5 |
wat |
21:55 |
celeron55 |
are you drawing a map in gimp? |
21:55 |
sfan5 |
if so why are you asking this question here |
21:55 |
celeron55 |
this is not essentially wrong but this is very weird 8-) |
21:56 |
swift110 |
celeron55: yes i have both |
21:56 |
celeron55 |
swift110: try it, it should work |
21:56 |
exio4 |
it's basically, I'll take the terrain from google maps or whatever, then I'll start "drawing" the city on top of it (following google maps, prolly) |
21:56 |
swift110 |
ok thanks celeron55 |
21:56 |
exio4 |
but google maps doesn't have enough detail in certain parts I want to convert |
21:56 |
swift110 |
success |
21:57 |
celeron55 |
exio4: are you using the colors that google maps has? |
21:58 |
exio4 |
celeron55: I don't plan to do so |
21:58 |
sfan5 |
but if you do it like this |
21:58 |
sfan5 |
how will it happen that a color is not in colors.txt? |
21:58 |
celeron55 |
you should then draw with colors that are in colors.txt and then you won't have colors that aren't in there |
21:58 |
exio4 |
I am not asking about my exact use case but about the general case, I plan to release this later |
21:59 |
exio4 |
just in case someone needs something similar |
21:59 |
celeron55 |
i think a fuzzy reverse mapping from colors to nodes doesn't make any sense |
21:59 |
celeron55 |
you should always use exact colors |
21:59 |
exio4 |
k, that's crash/report error |
22:00 |
celeron55 |
i'm eager to see what kind of a contraption this will result in |
22:01 |
sfan5 |
peoples drawing skills... but in 3D! |
22:26 |
Hijiri |
is it possible for an after callback to fall behind the timing of other globalstep callbacks |
22:29 |
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22:29 |
reubenwardy |
Better. |
22:32 |
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22:33 |
rubenwardy |
I feel like it's too late to correct the spelling and call myself reubenwardy |
22:34 |
rubenwardy |
This is practically a quarter life crisis |
22:38 |
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22:40 |
red-001 |
sofar why is the list of members of minetest-mod team private ? |
22:41 |
sofar |
there is no member list |
22:41 |
rubenwardy |
Because the members need to opt in |
22:41 |
rubenwardy |
We need to put "public" instead of private |
22:41 |
sofar |
hmm |
22:41 |
rubenwardy |
https://github.com/orgs/minetest-mods/people |
22:42 |
sofar |
I do want to make the admin team public |
22:42 |
sofar |
so it can be used to ping PR's |
22:43 |
sofar |
I don't see how to make the member list public |
22:43 |
sofar |
ohh |
22:44 |
sofar |
there it is |
22:44 |
sofar |
yes it's opt-in |
22:44 |
sofar |
red-001: can you see that I'm in it now? |
22:44 |
red-001 |
yes |
22:46 |
sofar |
rubenwardy: we should also write something about nominating new admins |
22:46 |
rubenwardy |
Do you mind if I rename Manifest to minetest-mods.github.io and turn it into a website? There'll still be a markdown file you can view from GH |
22:47 |
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22:47 |
sofar |
does that change the URL or ownership? |
22:48 |
sofar |
sorry, I'm not aware how github.io works |
22:48 |
rubenwardy |
It'll be at https://github.com/minetest-mods/minetest-mods.github.io instead of https://github.com/minetest-mods/Manifest |
22:48 |
rubenwardy |
eg: https://github.com/minetest/minetest.github.io |
22:49 |
sofar |
ok, well, go ahead. |
22:50 |
sofar |
maybe we can use this namespace to plug into the in-game mod manager |
22:51 |
sofar |
and subsequently we should enforce proper mod metadata is present |
22:51 |
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22:51 |
rubenwardy |
Make it a requirement that all mods have description.txt |
22:51 |
sofar |
exactly |
22:51 |
rubenwardy |
also maybe mod.conf |
22:51 |
rubenwardy |
forwards compatibility |
22:52 |
sofar |
yes |
22:54 |
rubenwardy |
I like your crops mod btw. |
22:54 |
rubenwardy |
Never got around to making it work fully with Food |
22:54 |
sofar |
thanks. I might take a stab at that. I want to integrate it better with other mods as well |
22:55 |
sofar |
I take pride in my pixel artwork, I put a lot of time in that... |
22:55 |
rubenwardy |
Much better than mine |
22:55 |
sofar |
I wish I had the energy to overdo others' pixel work |
22:55 |
sofar |
it's so much fun |
22:55 |
rubenwardy |
I did some mostly placeholder pixel art for farming and farming_plus, it's slowly being faded out |
22:55 |
sofar |
and it really helps to build a consistent and enjoyable game |
22:56 |
Hijiri |
is it a known issue that setting a nametag color to alpha 0 still results in it visible faintly |
22:56 |
rubenwardy |
yes |
22:56 |
Hijiri |
ok, thanks |
22:56 |
rubenwardy |
that's the font's shadow |
22:56 |
rubenwardy |
annoying asf |
22:57 |
sofar |
rubenwardy: mod.conf only uses `name =` right? |
22:57 |
sofar |
no other parameters? |
22:57 |
red-001 |
If you make it work with built in modmanager will it finally be possible to auto update mods? |
22:57 |
rubenwardy |
currently |
22:58 |
rubenwardy |
but I can see it supporting author/s, depends, license, description, website, forum eventually |
22:58 |
Hijiri |
what about that particles with transparency that are in front of other particles sometimes "cover" the one in behind, so that it's transparent? |
22:59 |
Hijiri |
like let's say I have a transparent box texture in front of a ball or something, then it looks like a square piece is cut out of the ball |
22:59 |
Hijiri |
both are particles |
23:00 |
rubenwardy |
also, https://github.com/cornernote/minetest-skyblock/blob/master/bower.json |
23:03 |
sofar |
red-001: I believe out-of-game mod updaters are futile, so yes, I expect at one point mods to be able to update from within the game entirely |
23:04 |
sofar |
a good example are two games I've recently played a lot |
23:04 |
sofar |
kerbal vs. cities:skylines |
23:04 |
sofar |
kerbal mod management: a disaster |
23:04 |
sofar |
C:S mod management: nicely integrated |
23:04 |
rubenwardy |
openttd is quite nice |
23:08 |
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23:10 |
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23:13 |
rubenwardy |
sofar, I don't like how you ban forks |
23:14 |
rubenwardy |
for example, mobs redo has quite a few fixes over mobs |
23:14 |
sofar |
eh, maybe I should word that more correctly |
23:14 |
rubenwardy |
don't edit anything right now |
23:14 |
sofar |
my intent is to disparage people from submitting forks while the main branch is active |
23:15 |
rubenwardy |
I feel like this should be less of a repo, and more of a place where fixes are made and shared to mods where the authors are AWOL |
23:16 |
rubenwardy |
and of course to somehow encourage support between mods |
23:16 |
rubenwardy |
This is rather similar to the MinetestForFun project |
23:16 |
sofar |
right |
23:16 |
rubenwardy |
but, a mod repo is a superset of that |
23:16 |
sofar |
I've got like 3 PR's outstanding to pilzadams repos... they're just sitting there |
23:17 |
sofar |
I don't even know if he's OK with other people maintaining stuff |
23:17 |
sofar |
I did invite him to co-admin minetest-mods, though |
23:17 |
rubenwardy |
He probably won't |
23:17 |
rubenwardy |
Just fork it, or submit fixes to other forks and recommend those forks |
23:18 |
sofar |
so, maybe we should be more aggressive with pulling in outdated projects that are useful but unmaintained |
23:18 |
sofar |
but I'd have to adjust the manifest first |
23:18 |
sofar |
and I would want to have some sort of discussion with all the minetest-mods admins first as to see which fork is the appropriate one to consume |
23:23 |
rubenwardy |
grrr |
23:23 |
rubenwardy |
you pushed stuff |
23:24 |
rubenwardy |
do you mind a "merge" commit? |
23:25 |
rubenwardy |
sofar, |
23:26 |
sofar |
sorry, I didn't push after you told me to stop |
23:26 |
sofar |
but I did add one change before that |
23:26 |
sofar |
well, 2 |
23:26 |
rubenwardy |
okay. Do you mind a "merge branch 'master'" in git log, or should I try and get rid of it |
23:26 |
sofar |
rubenwardy: that's fine. |
23:27 |
sofar |
I usually avoid merge commits but it's not consequential here really |
23:27 |
rubenwardy |
me too |
23:27 |
rubenwardy |
they're ugly |
23:28 |
rubenwardy |
http://minetest-mods.github.io/ |
23:28 |
rubenwardy |
I tried to add more of a summary with FAQ |
23:28 |
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23:28 |
rubenwardy |
I only did a few FAQ as I know you want to make changes to README |
23:29 |
sofar |
oh it's fine, it'll grow over time anyway |
23:30 |
rubenwardy |
also, you have a contradiction in the OSI bit |
23:30 |
rubenwardy |
"Mods must be licensed under an OSI approved license" |
23:30 |
rubenwardy |
"Non-OSI licenses may be acceptable" |
23:31 |
rubenwardy |
I suggest OSI only, as it falls into the "semi-trusted source" bit. Also, we should move to PM or #minetest-mods |
23:31 |
red-001 |
that channel is used |
23:32 |
rubenwardy |
Not very much |
23:32 |
red-001 |
true |
23:35 |
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