Time Nick Message 00:30 sofar sfan5: I don't see node formspecs being placed by mtschemplace, for instance 00:31 sfan5 mts does not support any kind of nodemeta 00:32 sofar right, which means chests, signs, etc. all don't work in schematics 00:32 sfan5 well you use worldedit schematics for that 00:35 sofar wait what? 2 ways of placing schematics? 00:35 sfan5 no 00:35 sfan5 2 different schematic formats 00:35 sfan5 MTS format which is also used by minetest internally to place stuff in the mapgen 00:35 sfan5 and the WE format thats specific to worldedit 00:37 sofar oh dang, I had never seen //save 00:44 sofar anyway to force it to overwrite the air blocks? 00:44 sofar instead of having to //set air everything first? 00:44 sfan5 you mean //load? 00:44 sofar yes 00:44 sfan5 i don't think there is any 00:45 sofar since now I have to: 00:45 sofar p set1 00:45 sofar p set2 00:45 sofar set air 00:45 sofar load schem 00:50 VanessaE sofar: //1 //allocate and if pos2 looks like it's in the right place after that, THEN do //set air and //load 00:51 everamzah wow so that's what //allocate is for *smacks forehead* 00:51 VanessaE //allocate figures out, from the file content, where pos2 should be relative to pos1. 00:52 VanessaE (and sets it accordingly) 01:01 H-H-H hey VanessaE would you be able to give me any advice how i might get the temp of a node given its co-ords in world? 01:02 VanessaE no idea 01:02 Fixer ._. 01:03 H-H-H i seem to recolect someone suggested asking you as you did something along those lines with biomeslib or am i completely wrong lol 01:04 paramat you need to recreate the temp noise for that mapgen in lua like this https://github.com/paramat/snowdrift/blob/master/init.lua 01:04 H-H-H ahh thanks paramat 01:05 paramat although the 'spread' for non-mgv6 mapgens is now 750 i think 01:06 H-H-H i want to make a mod that requires you to wear clothes or you get to cold and take damage or dependent on where you are (ie in a desert) you get to hot and have to change to lighter clothes 01:07 paramat for the mapgens that use the biome api (all except mgv6) the noise params are found here https://github.com/minetest/minetest/blob/master/src/mapgen.h#L131 01:08 paramat don't worry about the 'blend' noise it's only minor small scale detail 01:08 DI3HARD139 Is there a build of minetest that has a higher lua memory cap? 01:08 paramat in mgv6 the temp noise is called 'biome' 01:08 H-H-H thanks :) 01:09 paramat anyway modifying snowdrift should work 01:09 H-H-H yeah i was just browsing the code 01:10 paramat i'll update the noise params now 01:12 H-H-H still trying to get my head round how minetest uses a lot of the lua stuff :) 01:13 paramat actually the noiseparams are correct for 0.4.13 stable, for dev change 'spread' to 750 01:13 paramat at line 46 01:16 H-H-H ty paramat 01:30 H-H-H this is going to do the job nicely ty so much paramat 01:30 H-H-H saved me a ton of work 01:30 paramat good 01:32 H-H-H im just sending the current temp via chat at mo to see how much variation thier is between biomes and as i run around etc 01:33 H-H-H interesting you dont get colder in water lol 01:39 paramat IRL water feels colder for the same temp because it is more effective at carrying heat away from the body 01:41 H-H-H i will also have to round these numbers to something slightly more manageable to but thats no problem seriously ty again i was told this was a real pain in ar*e to do so you have saved me a lot of time 01:50 H-H-H these snow biomes are frikin cold lol 01:50 kaadmy heh 01:50 kaadmy mt should have the noises available with the lua api 01:50 kaadmy so you can do something like minetest.get_biome(pos) 01:51 kaadmy or minetest.get_humidity(pos) 01:51 paramat yes i hope i can get around to that 01:52 kaadmy biome generation's done in c++ right? 01:56 paramat yes would be slow otherwise 02:00 H-H-H now i need to adjust the clothing mod so it adds a temp value 02:02 exio4 what's the builtin way to load a schematic? 02:12 paramat minetest.place_schematic? 02:13 paramat see docs. you can also place a schem into a luavoxelmanip 02:14 exio4 I thought there was some command for this 02:14 exio4 /place_schematic or whatever 02:15 exio4 I guess there isn't 02:25 exio4 :/ 02:26 exio4 I think I might be generating schematics wrong 02:26 exio4 but there's no error 02:30 swift110 can someone help me install tutorial in minetest 02:30 swift110 I have tried to follow the instructions but to no success 02:52 exio4 hmmm 02:52 exio4 I see no issue with this code 03:26 paramat place schematic example https://github.com/paramat/projects/blob/master/init.lua#L143 03:26 fireglow is there a mod that changes ownership on locked chests? A user hit a bug where the ownership of his chest has vanished. 03:27 fireglow like a magic wand or something? =) 03:33 exio4 paramat: is there any tool for checking the sanity of a schematics? 03:35 paramat hehe. corruption check? i don't know 03:39 exio4 paramat: can you test http://exio4.xyz/~exio4/schem_01.mts ? :p 03:39 exio4 I might be doing something wrong with worldedit 03:41 paramat sorry really busy, worldedit might have schematic bugs or be out of date 03:41 exio4 it's alright 03:42 fireglow wow, the mycorners tool can delete node ownership on locked chests and delete their contents, even of other players chests 03:52 fireglow https://forum.minetest.net/viewtopic.php?p=203433#p203433 03:55 fireglow !seen batman 03:55 MinetestBot fireglow: batman was last seen at 2014-10-27 03:45:41 UTC on #minetest 04:08 exio4 oh I see 04:08 exio4 silly me 04:09 exio4 it's an improvement 04:12 nolsen My kernel version is only 1 version behind from the latest :3 04:12 nolsen nolsen@nolsen-Inspiron-3541:~/Downloads$ uname -a 04:12 nolsen Linux nolsen-Inspiron-3541 4.4.0-040400rc7-generic #201512272230 SMP Mon Dec 28 03:32:16 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux 04:14 nolsen and no crashes so far. 04:18 exio4 my script seems to.. nearly work 04:20 Skyduskguy anyone know a place i can find the factory recipes? 04:25 Skyduskguy As in https://forum.minetest.net/viewtopic.php?f=11&t=9277&hilit=factory&start=50 04:29 exio4 hmm 04:30 exio4 how is this possible 04:31 exio4 like, the schematic is saved but the cords are wrong 04:32 exio4 nvm, it was a typo 04:32 fireglow exio4: what are you working on? 04:33 exio4 fireglow: I am still working on a schematic generator 04:34 exio4 fireglow: I want to make a copy of my city in minetest, so I'll create schematics with parts of it :p 04:34 fireglow ohok 04:34 Skyduskguy im just getting into minetest and id liek to use the factory mod but the recipies image link is dead :( 06:00 Hijiri how /buffer 31 06:00 Hijiri sorry 06:02 fireglow REPENT 06:30 XeonSquared EVIL 06:30 XeonSquared TIS-100 is EVIL 06:31 XeonSquared oh hey not quite the right channel 06:31 XeonSquared never mind me 06:51 FreeFull XeonSquared: That's funny, I started playing TIS-100 again today 06:51 FreeFull Been solving puzzles I've solved already to get into the swing of things 06:51 FreeFull Also been hitting problems 06:51 XeonSquared trying to solve the signal edge detector for the first time 06:52 MinetestBot 02[git] 04gregorycu -> 03minetest/minetest: Fix for commit 87dcee6 It uses the wrong variable and only covers some use cases. This change covers all use cases. 13e7e9171 http://git.io/vusuW (152016-01-04T07:50:39+01:00) 06:52 XeonSquared in other news I now have a node that sorts larger and smaller numbers 07:15 exio4 holy freaking crap 07:15 exio4 it's working 07:16 kaeza no idea what it is, but congratz 07:16 * kaeza hugs exio4 07:18 * exio4 hugs kaeza :3 07:19 exio4 kaeza: it's a png -> minetest schematic converter 07:19 exio4 (png, png) actually 07:19 exio4 it's really rough and it's missing a lot, and the colors are hardcoded 07:19 exio4 but.. 07:19 kaeza ..written in Erlang? 07:20 kaeza :P 07:20 exio4 Haskell 07:22 kaeza could be useful. have you seen https://github.com/bobombolo/realterrain ? 07:24 exio4 I did 07:24 exio4 but I saw it after I started 07:24 exio4 so I just continued working on this 07:38 exio4 oh wait 07:38 exio4 found a bug 07:40 exio4 damn 07:47 kaeza uh oh 07:50 nyuszika7h hi exio4 08:22 Thomas-S hi 08:25 Hijiri is it possible to make an entity or particle or something visible behind walls 08:36 kaeza nope 08:42 Hijiri alright, thanks 09:25 JamesTait Good morning all; happy Monday, happy New Year, and happy World Braille Day! 😃 09:49 Matsetes Hi! Is it better a diamond or mithrill pickaxe? 09:51 asl97 Matsetes: i don't remember any mithrill pickaxe in the default game 09:52 Matsetes No, from more ores 09:52 Matsetes It is defined as pick = { cracky={times={[1]=2.25, [2]=0.55, [3]=0.35}, uses=200, maxlevel=1} }, 09:54 Matsetes Does maxlevel=1 mean that it can only dig iron? 09:54 asl97 you can compare it with the diamond pickaxe source in default: cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3}, 09:55 asl97 iirc, minetest doesn't use the maxlevel much 09:55 Matsetes Sorry, I cannot understan all that numbers... What do they mean? 09:56 Matsetes For uses is better mithrill, but the others? 09:56 asl97 probably the time in seconds for each level but i don't really know, you can check the lua_api.txt 09:57 Krock ack. my console gets spammed with warnings aobut too long running abms :< 09:58 asl97 or the dev wiki 10:04 Matsetes Nah, the dev wiki says pretty nothing 10:04 asl97 there is http://dev.minetest.net/Damage_system but it doesn't seem to be it 10:05 Krock !up krock-works.devi1.net 61583 10:05 Krock MinetestBot! 10:05 asl97 Matsetes: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1202 10:05 MinetestBot krock-works.devi1.net:61583 seems to be down 10:06 MinetestBot Krock! 10:06 Krock huh. why is it down?! 10:08 Matsetes asl97 Thanks! Now I think I understood 10:08 asl97 i don't get it 10:08 asl97 lol 13:10 Samson1 VanessaE, Hello again, I got a reply from the owner of Minetest Italia, they said that the server is for there language only. 13:12 Samson1 VanessaE, I tolled them how insulting that sounded and that Minetest is a game were everyone can enjoy and build together. I tolled them if they want that idea then they would be better off in Minecraft 13:13 Samson1 In Minecraft there is no sense of friendship at all. There is one friendly person out of 150 players 13:14 Samson1 sadly:( 13:15 nrzkt Samson1, you can play on Appletree as intl server :) 13:15 Samson1 Erm 13:16 Samson1 nrzkt, I have had a bed experience on the Appletree server 13:17 nrzkt Samson1, what's the problem, maybe i can fix it :) 13:18 Samson1 nrzkt, Well, erm, do you know how many Admins there are? (I think it was the appletree server, I am just double checking) :) 13:18 Samson1 do you know what the IP address and server port is? 13:19 nrzkt it's on the public server list, and i'm the admin 13:19 nrzkt pts.epixel-game.net and port 30000 13:19 Samson1 Okay:) 13:19 nrzkt every conversation is logged, then i can see if there is a problem 13:24 Samson1 nrzkt, You have a nice server there:) 13:24 Samson1 It's not the Appletree server I was think of, it's another one:) 13:25 nrzkt no problem :) 13:25 nrzkt there are some rules, and respect is the first rule for this server 13:25 nrzkt :) 13:25 nrzkt don't hesitate to discover our buildings :) it's not a very very big server, but there are some nice areas 13:38 Samson1 I will have a wonder 13:40 Samson1 Mm, from my point of view the scenery is rewind when people start buildingXD 14:20 exio4 hi nyuszika7h :P 14:36 H-H-H random question but does anyone know if its posible to change the colour of the bars in hudbars at a certain point 14:36 H-H-H say for example green to 50 percent and then yellow and when it hits 90 percent switch it red 14:47 nrzkt H-H-H, not easily 14:51 sfan5 !server players:most 14:51 sfan5 MinetestBot! 14:51 sfan5 wot 14:51 H-H-H i see the gauges mod does it but thats adding the entity to something and then loading a texture 14:52 H-H-H dont know if that aproach would work with hudbars though 14:53 sfan5 !server players:most 14:53 MinetestBot sfan5: YNGWIE123 PVP TROLLING SERVER | 52.32.238.250 | Clients: 23/25, 22/24 | Version: 0.4.13 / minetest | Ping: 161ms 14:54 sfan5 !py __import__("os").popen("ping -c4 52.32.238.250").read() 14:54 MinetestBot 'PING 52.32.238.250 (52.32.238.250) 56(84) bytes of data.\n64 bytes from 52.32.238.250: icmp_seq=1 ttl=46 time=164 ms\n64 bytes from 52.32.238.250: icmp_seq=2 ttl=46 time=138 ms\n64 bytes from 52.32.238.250: icmp_seq=3 ttl=46 time=138 ms\n64 bytes from 52.32.238.250: icmp_seq=4 ttl=46 time=138 ms\n\n--- 52.32.238.250 ping statistics ---\n4 packets transmitted, 4 received, 0% packet loss, time 3003ms\nrtt min/avg/max/mdev = 138. 14:59 Krock lolwat 15:00 sfan5 ? 15:03 Krock I hope that command is secured 15:03 sfan5 it is 15:03 Krock > !py __import__("os").popen("rm *" 15:03 sfan5 hm 15:03 sfan5 i wonder what that would remove 15:03 sfan5 !py __import__("os").popen("pwd").read() 15:03 MinetestBot '/home/sfan5/mtbot\n' 15:04 sfan5 ah just some mtbot files 15:04 Krock lol 15:04 Krock Included Lua into my IRC bot.. is easier to use IMO 15:04 sfan5 nah 15:04 sfan5 i prefer python 15:05 Krock Everyone needs his own island :) 15:10 Samson1 What is worldedit's command to export/save an area? 15:11 Krock https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_commands/init.lua#L883 15:11 Krock //save 15:12 Krock ^ Samson1 15:12 Samson1 Okay 15:12 Samson1 Thank you:) 15:12 Krock !next 15:12 MinetestBot Another satisfied customer. Next! 15:12 Samson1 XD 15:12 Krock ^^ 15:12 Samson1 D: 15:12 Samson1 Oops 15:12 Samson1 Wrng way 15:12 Samson1 :D 15:13 Samson1 :P 15:46 rubenwardy Oh yeah 15:46 rubenwardy My laptop can dual screen with my old computer's monitor 17:25 tima_gt How to switch to openGL ES driver in mineest? 17:26 rubenwardy I don't think we do have a openGL ES driver support. We have normal openGL though. 17:26 rubenwardy afaik 17:26 rubenwardy nevermind, we do 17:26 rubenwardy What operating system do you use? 17:26 tima_gt Ubuntu Mate Raspberry pi 2 edition 17:26 rubenwardy It looks like it needs to be built using openGL ES: http://dev.minetest.net/CMake_Options#OpenGL_ES 17:27 tima_gt cmake . -DRUN_IN_PLACE=TRUE -DENABLE_GLES=TRUE -DENABLE_CURL=TRUE -DENABLE_LEVELDB=TRUE -DENABLE_GETTEXT=TRUE -DBUILD_CLIENT=TRUE -DBUILD_SERVER=TRUE 17:27 tima_gt I compiled wit 17:27 tima_gt with opengles option 17:28 rubenwardy what's the output of minetest --videomodes 17:28 rubenwardy or ./bin/minetest --videomodes depending on whether it is installed or not 17:28 tima_gt tima@tima-raspi2:~/minetest/bin$ minetest --videomodes Automatically selecting world at [/home/tima/.minetest/worlds/world] Irrlicht log: Irrlicht Engine version 1.8.1 Irrlicht log: Linux 4.1.15-v7+ #830 SMP Tue Dec 15 17:02:45 GMT 2015 armv7l Available video modes (WxHxD): 1280x1024x24 Active video mode (WxHxD): 1280x1024x24 17:29 rubenwardy huh 17:29 tima_gt raspberry pi 2 lag with openGL 17:29 tima_gt burnings video - 2 FPS 17:30 rubenwardy video_driver = ogles1 17:30 rubenwardy in minetest.conf 17:31 tima_gt 2016-01-04 20:31:05: ERROR[Main]: Invalid video_driver specified; defaulting to opengl 17:31 sfan5 try ogles2 17:32 sfan5 if that doesnt work either 17:32 tima_gt ERROR[Main]: Invalid video_driver specified; defaulting to opengl 17:32 sfan5 then you have a minetest build without open gl es 17:32 sfan5 your distro did not build minetest with open gl es 17:32 rubenwardy (S)He built it themselve 17:32 rubenwardy see cmake command 17:32 sfan5 ah 17:33 rubenwardy OpenGL ES is probably not installed or in a weird place 17:33 sfan5 tima_gt: you built one without opengl es, you need a special irrlicht installation for this 17:35 tima_gt where i can get irrlicht? 17:39 blaze hello 17:51 Samson1 blaze, Hello:) 18:01 MBB hi 18:03 MBB is fireglow here 18:08 MBB hi 18:10 rubenwardy !seen fireglow 18:10 MinetestBot rubenwardy: fireglow was last seen at 2016-01-04 06:02:10 UTC on #minetest 18:16 MinetestBot 02[git] 04ShadowNinja -> 03minetest/minetest: Improve Doxyfile 13bd40ee2 http://git.io/vucIn (152016-01-04T11:32:03-05:00) 18:29 rubenwardy I'm using minetest.chat_send_player to send messages to the caller of a command. 18:30 rubenwardy Why does the IRC mod (in an IRC PM) only display the first 14 messages, then drops loads, then displays some at 30-50ish? 18:46 bark Greetings! My server disappeared from the public serverlist about 3 weeks ago and haven't been back on it since. Is there anyone that can help me fix this? 18:47 rubenwardy I guess you've tried restarting it? 18:47 bark That's right 18:47 rubenwardy Make sure the server_address is correct 18:48 bark Thanks! I'll look into that 18:52 sfan5 bark: can you tell me the primary ipv6/ipv4 of your server 18:55 bark like the ip? 18:57 bark setting the server_address did not work 18:58 rubenwardy yes, the ip 18:58 rubenwardy sfan5 hosts the server list, so he'll be able to check the logs 18:59 bark great! speaking with him now :) 19:03 Obani bark : https://github.com/minetest/minetest/blob/master/minetest.conf.example#L693 19:03 Obani server_announce = true ? 19:04 rubenwardy You'd hope that he'd checked that 19:04 bark yes, this parameter has been true for many weeks. the thing is, it suddenly stopped showing in the list. no config edit was made 19:05 Obani serverlist_url = servers.minetest.net ? 19:06 Krock ^ default 19:29 sfan5 !server players:most 19:29 MinetestBot sfan5: [FR] Minetest France Survie / PvP | minetest-france.fr:30001 | Clients: 25/60, 8/26 | Version: 0.4.13 / minetest | Ping: 88ms 19:30 rubenwardy !server uptime:most 19:30 MinetestBot rubenwardy: No results 19:30 rubenwardy :'( 19:31 sfan5 rubenwardy: only these https://github.com/sfan5/minetestbot-modules/blob/master/server.py#L87-L94 19:32 tima_gt I compiled minetest with this cmake options: -DRUN_IN_PLACE=TRUE -DEGL_INCLUDE_DIR=/opt/vc/include/EGL/ -DEGL_LIBRARY=/opt/vc/lib/libEGL.so -DOPENGLES2_INCLUDE_DIR=/opt/vc/include/GLES2/ -DOPENGLES2_LIBRARY=/opt/vc/lib/libGLESv2.so -DENABLE_GLES=TRUE -DENABLE_CURL=TRUE -DENABLE_LEVELDB=TRUE -DENABLE_GETTEXT=TRUE -DBUILD_CLIENT=TRUE -DBUILD_SERVER=TRUE, minetest not runs 19:32 tima_gt log: tima@tima-raspi2:~/mttest/mttst2/bin$ ./minetest 2016-01-04 22:27:50: ERROR[Main]: Subgame specified in default_game [minetest] is invalid. 2016-01-04 22:27:50: ERROR[Main]: Invalid video_driver specified; defaulting to opengl 2016-01-04 22:27:51: WARNING[Main]: Irrlicht: OpenGL driver version is not 1.2 or better. 2016-01-04 22:27:51: WARNING[Main]: Irrlicht: Warning: OpenGL device only has one texture unit. Disabling multit 19:34 kaadmy older than version 1.2 opengl? 19:34 sfan5 yeah you'll need irrlicht with ogles too 19:39 RealBadAngel tima_gt, first of all, whats your GPU? 19:39 tima_gt VideoCore IV 19:40 RealBadAngel wtf is that?? (need to google ;) 19:40 sfan5 RealBadAngel: raspberry pi embedded thing 19:40 codus Hi all! Is there a way to test for which biome a position is in? 19:41 RealBadAngel i just googled that too 19:41 RealBadAngel that gpu propably wont run GLSL at all 19:41 RealBadAngel and ES is not supported yet 19:41 sfan5 it is 19:42 sfan5 you just need a special irrlicht build 19:42 sfan5 it works on android too 19:42 RealBadAngel ah ok, i had in mind shaders 19:42 RealBadAngel ES shaders will be done, i had that task almost finished 19:42 sfan5 yeah those don't work 19:43 sfan5 tima_gt: you can get the special opengl es irrlicht version from here: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es 19:43 sfan5 (with svn) 19:43 RealBadAngel im developing now postprocessing shaders and doing them in both versions, so i will be able later to convert nodes shaders for ES too 19:43 sfan5 nice 19:44 RealBadAngel they wont have all the glsl ones funcionality, but basics like lighting, waving will work for sure 19:48 RealBadAngel http://www.geeks3d.com/20150603/quick-benchmark-of-the-raspberry-pi-2-gpu-videocore-iv/ 19:49 RealBadAngel quite nice comparision of PI gpu vs some PC ones 19:49 RealBadAngel its not a speed daemon rather ;) 19:49 Fixer https://i.imgur.com/vkc9177.png ._. 19:51 Fixer this should be a nice shelter .___. 19:52 Fixer tried hard to break into, no luck, but maybe with bigger luck 19:52 RealBadAngel whats, that? fort knox? ;) 19:53 Fixer door and trapdoor shelter, that is hard to break into, kinda useless thing anyway 19:53 sofar Fixer: hahahaha nice 19:54 sofar at least one person appreciates my trapdoor already :) 19:54 Fixer trapdoors will help a lot on servers with new tenplus1 protector, at least for roof 19:54 Fixer and you can actually troll people with it 19:55 Fixer place two layers of trapdoors on roof @ he stars digging first one @ protector kicks in -> drops intruder tool under first one @ trapdoor appears again blocking the tool under 19:58 Fixer that shelter on screenshot needs ~120 iron ore and 40 obsidian for sure 19:59 Fixer impossible to break into on server with new protector 19:59 Fixer and hard if no protectors 20:07 rubenwardy I have OpenGL 4.4 on my new laptop, can test RealBadAngel's shaders now 20:08 rubenwardy heh. Bumpy 20:09 rubenwardy Is there a high-res texture pack with normalmaps? 20:11 swift110 hey guys 20:22 Calinou rubenwardy, 4.5 on both desktop and laptop here :P 20:23 rubenwardy lol 20:27 sofar https://forum.minetest.net/viewtopic.php?f=47&t=13839 20:27 sofar please join me in helping minetest-mods! :) 20:27 MyTeke_ChrisWMas Sure.. 20:29 giho Why people put so much trust into github, i don't get it. 20:30 sofar completely irrelevant, we can move to a different place any time 20:35 giho ...So it is reason to trust github... 20:35 giho Illogical arguments are irrelevant. 20:36 rubenwardy What do you mean by trusting github? 20:36 rubenwardy Hosting the only copy of the project? 20:36 giho Moving every shit you make to there. 20:36 rom1504 how is that trusting github ? 20:36 rubenwardy that's no reason 20:36 bas080 giho: where do you host your shit? 20:37 rom1504 trusting github to not do what giho ? 20:37 sofar my code isn't hosted on any github server, github just has a copy 20:37 sofar so trusting github is completely irrelevant 20:37 sofar I verify with EVERY COMMIT that github hasn't fucked with my code 20:37 sofar so obviously, I do NOT trust github 20:37 giho I'm sorry I don't share you githubophilia, calm down. 20:37 * giho shuts up now 20:37 sofar I used to be on gitorious 20:38 sofar but their web interface was way worse 20:38 rom1504 giho: why do you trust freenode so much ? 20:38 giho I probably insulted everyone here expressing my mistrust to it. 20:38 sofar and tomorrow, when something better comes along, I might just hop 20:38 giho I'm sorry, everyone. 20:38 giho You can do whatever you like. 20:38 rubenwardy Sounds like you have githubophobia 20:38 edj giho: People trust github because github hasn't screwed people... yet. :) 20:38 bas080 giho: github offers a very good service for the amount of money i pay for it 20:38 giho ...Yes :) 20:39 giho Yet. 20:39 sofar I've hosted git repositories for many projects myself (xfce.org, for a while, for instance) 20:39 rom1504 I'm not sure how they could screw people 20:39 sofar it's not easy 20:39 edj Big corps eventually screw people, it's just their nature. 20:39 rom1504 changing the repos ? 20:39 rom1504 it would be very obvious 20:39 sofar yes, undoubtably at one point there will be adds in between my commits 20:39 sofar ads' 20:40 rom1504 lol 20:40 sofar and that will be the end of sourceforge 20:40 sofar I mean, github 20:40 sofar ;^) 20:40 edj hehe 20:40 sofar I can still remember the "omg everyone trusts sourceforge" doomtalkers 20:40 sofar hint: I used to have all my code there 20:42 bas080 sofar: was it a hastle moving it all to github? 20:43 sofar nah, mostly happened over time, and I stepped down from xfce.org who still maintain their own git hosting 20:49 tima_gt How to compile irrlicht og-les libs for raspberry pi 2? 21:08 rubenwardy sofar, with random mods it's hard to make them work together nicely and have a polished feel 21:08 rubenwardy sofar, with random mods it's hard to make them work together nicely and have a polished feel 21:09 rubenwardy but with subgames, you have control over all the aspects. 21:09 sofar rubenwardy: having them in the same group will help with that, at least 21:09 rubenwardy yeah 21:09 sofar but a minetest-games organization would be nice 21:09 rubenwardy all the mods in minetest-mods should work well with eachother 21:09 sofar -games are really large to maintain 21:09 sofar I wonder if calinou will be up for helping out maintaining -games 21:10 sofar maybe blockmen, hybridog too? 21:10 sofar rubenwardy: that's why I wrote that explicitly in the manifest 21:11 rubenwardy The aim of the food mod is to work the best as possible with as many other mods as possible 21:11 rubenwardy And I wish others followed that 21:11 sofar I should make crops use food_lib 21:11 red-001 sofar what if two mods *can't* work together e.g they do the same thing differently? 21:12 sofar red-001: that's fine if their mutual exclusivity is documented 21:12 rubenwardy something I was experimenting with: http://more-rubenwardy.github.io/mtostd/ 21:12 rubenwardy WIP title 21:13 sofar nice 21:13 rubenwardy I have so many terrible mt-related repos I made an org to contain them 21:14 rubenwardy Subgames are a lot of work. There are several sandbox-y ones I'd like to try and make, but I lack the artistic motivation 21:14 rubenwardy pixel art drains me 21:14 RealBadAngel tima_gt, have you searched forums? theres lotsa topics on rpi there 21:14 rubenwardy and anyway, recently I've been trying to move away from Minetest 21:14 rubenwardy to improve my CV 21:14 rubenwardy as in, more of a range of stuff 21:16 rubenwardy I just backed up all my github repositories 21:16 sofar I just forked my mods into minetest-mods 21:17 sofar oh, forgot one 21:19 rubenwardy minetest-mods could use a different logo, so we don't confuse it with minetest 21:19 sofar yeah, that was a quick draft 21:20 rubenwardy quick draft XD 21:20 sofar maybe overlay the logo in puzzle piece shapes, then displace one of them a bit? 21:21 rubenwardy sounds good 21:21 sofar it's also fuzzy at the size displayed, I should get an SVG version first 21:21 rubenwardy I fiddle the colors for my logos: http://rubenwardy.com/static/portfollio/web_minetest_modding_book.png 21:21 sofar https://upload.wikimedia.org/wikipedia/commons/7/73/Minetest-logo.svg 21:21 sofar I can start with that 21:21 rubenwardy lol 21:22 rubenwardy I like how you got it from wikimedia, rather than minetest/misc/minetest.svg 21:22 swift110 ok 21:22 sofar google images just got that one first 21:23 swift110 I could use some help installing tutorial 21:23 rubenwardy tutorial to install the tutorial 21:23 swift110 I have it downloaded already and I have done my best to follow the instructions for it to no avail 21:23 rubenwardy It should come in two parts 21:23 swift110 yes 21:23 rubenwardy a game and a world 21:23 rubenwardy Do you know where Minetest is installed? 21:24 swift110 i have game and world 21:24 swift110 yes i do 21:24 rubenwardy There should be a folder called "games" and a folder called "worlds" 21:24 rubenwardy you've unzipped the downloads, yes? 21:25 swift110 i have that 21:25 swift110 yes 21:25 rubenwardy you should end up with games/tutorial_game/game.conf (may not be tutorial_game) 21:25 rubenwardy and worlds/tutorial_world/map.sqlite (may not be called tutorial_world) 21:26 swift110 i got game.conf in tutorial 21:26 rubenwardy and tutorial is in games/? 21:26 swift110 yes 21:27 rubenwardy and in worlds/ do you have a folder like "tutorial" or something, with a map file inside? 21:28 swift110 tutorial world is in worlds 21:29 rubenwardy If you start the minetest game, does it come up with "Tutorial World" 21:29 rubenwardy in singleplayer 21:29 rubenwardy likeL http://wiki.minetest.net/images/0/06/Main_Menu_Tutorial.png 21:31 swift110 no the tutorial icon doesnt show up 21:31 Thomas-S bye 21:31 rubenwardy What operating system are you on? 21:32 swift110 linux mint 17.3 21:32 rubenwardy How did you install Minetest? 21:34 swift110 downloaded it 21:34 swift110 its 4.13 21:35 swift110 i 21:35 swift110 i'm more than willing to compile it if i could get help with that if that would be better 21:36 rubenwardy downloaded it from where? 21:36 swift110 the minetest website 21:37 rubenwardy Are you installing things in .minetest? 21:38 swift110 i tried to follow the instructions from the forum links 21:38 celeron55 how do you run minetest 21:39 exio4 is there any standarized colors.txt format or so? 21:39 rubenwardy exio4, for minetest mappers? 21:39 exio4 (and how to process it) 21:40 exio4 rubenwardy: I am doing the opposite 21:40 exio4 rubenwardy: from picture to minetest schematic, not 100% the opposite, actually :p 21:40 rubenwardy https://daconcepts.com/vanessa/hobbies/minetest/colors.txt 21:40 rubenwardy not right 21:40 rubenwardy http://digitalaudioconcepts.com/vanessa/hobbies/minetest/colors.txt 21:41 exio4 I meant the format, is there some kind of formal EBNF for that format? 21:41 swift110 ok so what else do I do rubenwardy 21:41 celeron55 swift110: how do you start up your minetest? 21:41 rubenwardy swift110, celeron55 asked you a question 21:41 swift110 i click on it 21:42 rubenwardy Did you install the Windows version or something? 21:42 swift110 under applications menu and games i click on minetest 21:42 rubenwardy oh 21:42 swift110 im on linux mint 17.3 mate' 21:42 rubenwardy (wine) 21:42 rubenwardy And you're installing tutorial to /home/user/.minetest/games etc? 21:43 swift110 let me doublecheck 21:43 swift110 i created a games folder in /home 21:43 rubenwardy it needs to be in .minetest 21:43 swift110 minetest is in that folder 21:44 rubenwardy downloads are probably not portable, so it'll be looking in /home/user/.minetest/ 21:45 swift110 ok i see what you mean now I had to set my files to show hidden ones 21:45 swift110 now it makes more sense 21:45 swift110 so tutorial has to be in .minetest ill do that now 21:46 celeron55 ...i'm getting a strong feel that there should be a button in the UI that would open or at least tell what exactly the user directory happens to be 21:46 rubenwardy probably would be nice 21:47 swift110 yes that would help celeron55 21:47 swift110 ok so i have it unpacked in .minetest 21:47 celeron55 there actually is; it's in the pause menu 8) 21:49 celeron55 swift110: .minetest/games and .minetest/worlds, right 21:49 exio4 what'd you do if there's a color that isn't in colors.txt? 21:49 sfan5 add it 21:49 exio4 go with the closest (fsvo close)? report an error? 21:49 exio4 sfan5: add it? wut? 21:49 celeron55 exio4: well for certain there will be shades of colors made to indicate a height difference 21:50 swift110 yes I have both 21:50 exio4 celeron55: the height difference should come from a height map next to the main file 21:50 sfan5 exio4: if you're using colors.txt to lookup color -> node you are most likely doing it wrong 21:50 exio4 sfan5, k 21:50 sfan5 unless you tell minetestmapper not to shade anything 21:51 exio4 I am not trying to parse minetestmapper's output 21:51 sfan5 but in that case there should be no non-matching colors 21:51 sfan5 what then? 21:51 exio4 but using relatively standarized format for that 21:51 sfan5 what are you trying to do? 21:51 exio4 sfan5, I need a map from colors to nodes 21:52 sfan5 exio4: to which output do you intend to apply that map 21:52 exio4 sfan5, "which output"? 21:53 celeron55 i can't imagine what kind of a weird process would involve using non-shaded minetestmapper output and a heightmap 21:53 sfan5 exio4: what do you want to do with that map 21:53 celeron55 can you print out the coordinates with the differing color and see what it is? can you use the same colors.txt that the mapper originally used? 21:53 exio4 use it for identifying which nodes should be in some area 21:54 sfan5 where does that data come from? 21:54 exio4 gimp? 21:54 sfan5 wat 21:55 celeron55 are you drawing a map in gimp? 21:55 sfan5 if so why are you asking this question here 21:55 celeron55 this is not essentially wrong but this is very weird 8-) 21:56 swift110 celeron55: yes i have both 21:56 celeron55 swift110: try it, it should work 21:56 exio4 it's basically, I'll take the terrain from google maps or whatever, then I'll start "drawing" the city on top of it (following google maps, prolly) 21:56 swift110 ok thanks celeron55 21:56 exio4 but google maps doesn't have enough detail in certain parts I want to convert 21:56 swift110 success 21:57 celeron55 exio4: are you using the colors that google maps has? 21:58 exio4 celeron55: I don't plan to do so 21:58 sfan5 but if you do it like this 21:58 sfan5 how will it happen that a color is not in colors.txt? 21:58 celeron55 you should then draw with colors that are in colors.txt and then you won't have colors that aren't in there 21:58 exio4 I am not asking about my exact use case but about the general case, I plan to release this later 21:59 exio4 just in case someone needs something similar 21:59 celeron55 i think a fuzzy reverse mapping from colors to nodes doesn't make any sense 21:59 celeron55 you should always use exact colors 21:59 exio4 k, that's crash/report error 22:00 celeron55 i'm eager to see what kind of a contraption this will result in 22:01 sfan5 peoples drawing skills... but in 3D! 22:26 Hijiri is it possible for an after callback to fall behind the timing of other globalstep callbacks 22:29 reubenwardy Better. 22:33 rubenwardy I feel like it's too late to correct the spelling and call myself reubenwardy 22:34 rubenwardy This is practically a quarter life crisis 22:40 red-001 sofar why is the list of members of minetest-mod team private ? 22:41 sofar there is no member list 22:41 rubenwardy Because the members need to opt in 22:41 rubenwardy We need to put "public" instead of private 22:41 sofar hmm 22:41 rubenwardy https://github.com/orgs/minetest-mods/people 22:42 sofar I do want to make the admin team public 22:42 sofar so it can be used to ping PR's 22:43 sofar I don't see how to make the member list public 22:43 sofar ohh 22:44 sofar there it is 22:44 sofar yes it's opt-in 22:44 sofar red-001: can you see that I'm in it now? 22:44 red-001 yes 22:46 sofar rubenwardy: we should also write something about nominating new admins 22:46 rubenwardy Do you mind if I rename Manifest to minetest-mods.github.io and turn it into a website? There'll still be a markdown file you can view from GH 22:47 sofar does that change the URL or ownership? 22:48 sofar sorry, I'm not aware how github.io works 22:48 rubenwardy It'll be at https://github.com/minetest-mods/minetest-mods.github.io instead of https://github.com/minetest-mods/Manifest 22:48 rubenwardy eg: https://github.com/minetest/minetest.github.io 22:49 sofar ok, well, go ahead. 22:50 sofar maybe we can use this namespace to plug into the in-game mod manager 22:51 sofar and subsequently we should enforce proper mod metadata is present 22:51 rubenwardy Make it a requirement that all mods have description.txt 22:51 sofar exactly 22:51 rubenwardy also maybe mod.conf 22:51 rubenwardy forwards compatibility 22:52 sofar yes 22:54 rubenwardy I like your crops mod btw. 22:54 rubenwardy Never got around to making it work fully with Food 22:54 sofar thanks. I might take a stab at that. I want to integrate it better with other mods as well 22:55 sofar I take pride in my pixel artwork, I put a lot of time in that... 22:55 rubenwardy Much better than mine 22:55 sofar I wish I had the energy to overdo others' pixel work 22:55 sofar it's so much fun 22:55 rubenwardy I did some mostly placeholder pixel art for farming and farming_plus, it's slowly being faded out 22:55 sofar and it really helps to build a consistent and enjoyable game 22:56 Hijiri is it a known issue that setting a nametag color to alpha 0 still results in it visible faintly 22:56 rubenwardy yes 22:56 Hijiri ok, thanks 22:56 rubenwardy that's the font's shadow 22:56 rubenwardy annoying asf 22:57 sofar rubenwardy: mod.conf only uses `name =` right? 22:57 sofar no other parameters? 22:57 red-001 If you make it work with built in modmanager will it finally be possible to auto update mods? 22:57 rubenwardy currently 22:58 rubenwardy but I can see it supporting author/s, depends, license, description, website, forum eventually 22:58 Hijiri what about that particles with transparency that are in front of other particles sometimes "cover" the one in behind, so that it's transparent? 22:59 Hijiri like let's say I have a transparent box texture in front of a ball or something, then it looks like a square piece is cut out of the ball 22:59 Hijiri both are particles 23:00 rubenwardy also, https://github.com/cornernote/minetest-skyblock/blob/master/bower.json 23:03 sofar red-001: I believe out-of-game mod updaters are futile, so yes, I expect at one point mods to be able to update from within the game entirely 23:04 sofar a good example are two games I've recently played a lot 23:04 sofar kerbal vs. cities:skylines 23:04 sofar kerbal mod management: a disaster 23:04 sofar C:S mod management: nicely integrated 23:04 rubenwardy openttd is quite nice 23:13 rubenwardy sofar, I don't like how you ban forks 23:14 rubenwardy for example, mobs redo has quite a few fixes over mobs 23:14 sofar eh, maybe I should word that more correctly 23:14 rubenwardy don't edit anything right now 23:14 sofar my intent is to disparage people from submitting forks while the main branch is active 23:15 rubenwardy I feel like this should be less of a repo, and more of a place where fixes are made and shared to mods where the authors are AWOL 23:16 rubenwardy and of course to somehow encourage support between mods 23:16 rubenwardy This is rather similar to the MinetestForFun project 23:16 sofar right 23:16 rubenwardy but, a mod repo is a superset of that 23:16 sofar I've got like 3 PR's outstanding to pilzadams repos... they're just sitting there 23:17 sofar I don't even know if he's OK with other people maintaining stuff 23:17 sofar I did invite him to co-admin minetest-mods, though 23:17 rubenwardy He probably won't 23:17 rubenwardy Just fork it, or submit fixes to other forks and recommend those forks 23:18 sofar so, maybe we should be more aggressive with pulling in outdated projects that are useful but unmaintained 23:18 sofar but I'd have to adjust the manifest first 23:18 sofar and I would want to have some sort of discussion with all the minetest-mods admins first as to see which fork is the appropriate one to consume 23:23 rubenwardy grrr 23:23 rubenwardy you pushed stuff 23:24 rubenwardy do you mind a "merge" commit? 23:25 rubenwardy sofar, 23:26 sofar sorry, I didn't push after you told me to stop 23:26 sofar but I did add one change before that 23:26 sofar well, 2 23:26 rubenwardy okay. Do you mind a "merge branch 'master'" in git log, or should I try and get rid of it 23:26 sofar rubenwardy: that's fine. 23:27 sofar I usually avoid merge commits but it's not consequential here really 23:27 rubenwardy me too 23:27 rubenwardy they're ugly 23:28 rubenwardy http://minetest-mods.github.io/ 23:28 rubenwardy I tried to add more of a summary with FAQ 23:28 rubenwardy I only did a few FAQ as I know you want to make changes to README 23:29 sofar oh it's fine, it'll grow over time anyway 23:30 rubenwardy also, you have a contradiction in the OSI bit 23:30 rubenwardy "Mods must be licensed under an OSI approved license" 23:30 rubenwardy "Non-OSI licenses may be acceptable" 23:31 rubenwardy I suggest OSI only, as it falls into the "semi-trusted source" bit. Also, we should move to PM or #minetest-mods 23:31 red-001 that channel is used 23:32 rubenwardy Not very much 23:32 red-001 true