Time |
Nick |
Message |
00:05 |
lemon |
Emperor_Genshin, the exact opposite |
00:05 |
lemon |
it uses blocks to draw skybox |
00:06 |
Emperor_Genshin |
Ah i see |
00:07 |
Emperor_Genshin |
That's a very intriguing mod, nice job :) |
00:07 |
lemon |
thanks |
00:09 |
MinetestBot |
[git] RobertZenz -> minetest/minetest: Made it more clear that "[combine" does accept a list of files. a7c50a3 http://git.io/vutb7 (2016-01-03T01:05:04+01:00) |
00:15 |
H-H-H |
i think im being stupid but how the hell do you go down a ladder lol i can go up but not down |
00:20 |
sofar |
left shift |
00:21 |
H-H-H |
ahhhh ty |
00:21 |
DFeniks |
i think shift . or if in options some setting is checked then /use/ key . for me its e |
00:27 |
H-H-H |
left shift worked nicely ty |
00:34 |
H-H-H |
wow this village is more like a city lol |
00:39 |
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00:52 |
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01:06 |
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swift110 joined #minetest |
01:06 |
swift110 |
hey guys |
01:06 |
swift110 |
I am about to compile minetest |
01:07 |
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01:09 |
dzho |
hmb |
01:14 |
swift110 |
ok just got lost |
01:27 |
swift110 |
lol this was easy |
01:27 |
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01:32 |
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01:36 |
fireglow |
=) |
01:37 |
swift110 |
I did the one line compile lol |
01:37 |
swift110 |
now to install tutorial |
01:38 |
* swift110 |
spent forever on this last time |
01:43 |
swift110 |
ok I dont understand how to install the tutorial |
02:15 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Remove normalmap textures 0472e61 http://git.io/vuqY8 (2016-01-03T02:12:22Z) |
02:15 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Steel Trapdoor. e9a7782 http://git.io/vuqY4 (2016-01-03T02:11:40Z) |
02:16 |
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02:16 |
kaeza |
o/ |
02:19 |
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02:20 |
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02:20 |
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02:20 |
TrainWreck |
hey guys |
02:21 |
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02:21 |
Emperor_Genshin |
Hi |
02:22 |
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02:24 |
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02:37 |
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02:38 |
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02:41 |
Hijiri |
in the node search functions (e.g. find_nodes_in_area), how do I specify that any non-air node is fine? |
02:42 |
Hijiri |
I guess I could get all registered nodes and make a table with all their names |
02:49 |
DFeniks |
i wonder if opposite approach can be used |
02:50 |
DFeniks |
maybe search for air and if its not found do stuff |
02:51 |
kaeza |
It's probably better to just scan the whole area (via a for loop) and just ignore ai |
02:51 |
kaeza |
+r |
02:51 |
* DFeniks |
shrugs |
02:54 |
kaeza |
or you could give more info on what you are actually trying to do |
02:54 |
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02:54 |
kaeza |
and maybe find alternative methods |
03:19 |
kaeza |
!tell rubenwardy https://github.com/ChaosWormz/mt_terms_of_use |
03:19 |
MinetestBot |
kaeza: I'll pass that on when rubenwardy is around |
03:45 |
Hijiri |
I ended up doing something different from what I was going to do |
03:46 |
Hijiri |
I'm making an etheral jaunt spell, and I wanted a node to shunt the user to if they're in the ground or something |
03:46 |
Hijiri |
But I just made it choose a nearby air node (within 2 nodes), and otherwise kill them |
03:46 |
Hijiri |
in the ground when the materialize, I mean |
03:53 |
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04:25 |
Emperor_Genshin |
https://forum.minetest.net/viewtopic.php?f=9&t=13775&p=203359#p203359 |
04:25 |
Emperor_Genshin |
Thinking about adding extra features. |
04:26 |
Hijiri |
Is it possible to change a player's punch damage |
04:26 |
Emperor_Genshin |
hmm, i believe so |
04:27 |
Emperor_Genshin |
but you may have to alter the default code |
04:27 |
Hijiri |
hmm |
04:27 |
Hijiri |
maybe I will try to see if I can hack it in without modifying default |
04:27 |
Emperor_Genshin |
that is if you are planning to change a players default punch damage |
04:28 |
Hijiri |
no, just temporarily |
04:28 |
Hijiri |
oh, by default you mean when holding no tool? |
04:28 |
Emperor_Genshin |
hmm, there may be a way to do that |
04:28 |
Hijiri |
because that's what I meant |
04:28 |
Emperor_Genshin |
yes |
04:29 |
Hijiri |
oh I see |
04:29 |
Hijiri |
there is an item ":" |
04:29 |
Hijiri |
I think this is the "empty hand item" |
04:29 |
Emperor_Genshin |
yes |
04:29 |
Hijiri |
so I can just reach in and override it |
04:29 |
Hijiri |
wait |
04:29 |
Emperor_Genshin |
yes, or add additional code |
04:29 |
Hijiri |
but that would change everyone |
04:29 |
Emperor_Genshin |
yes |
04:29 |
Hijiri |
I'd like to not have to change default, if possible |
04:30 |
Emperor_Genshin |
I think there is a possibility to change damage levels without touching the default code |
04:30 |
Emperor_Genshin |
look at torches for example |
04:30 |
Emperor_Genshin |
there are 3d torch mods already released |
04:31 |
Emperor_Genshin |
they change default 2d torches to 3d |
04:31 |
Hijiri |
they register a callback through on_place_node right? |
04:31 |
Emperor_Genshin |
without having to touch the default code |
04:31 |
Hijiri |
I mean register_on_place_node |
04:31 |
Emperor_Genshin |
perhaps |
04:31 |
Hijiri |
ok, I found |
04:31 |
Hijiri |
register_on_punch_player |
04:32 |
Hijiri |
register_on_punchplayer* |
04:32 |
Hijiri |
It doesn't give the itemstack used, but I can check the puncher's wielded item |
04:33 |
Emperor_Genshin |
yes, which is what you want to look for |
05:01 |
Hijiri |
does it ever happen that a minetest.after callback never gets executed |
05:04 |
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05:14 |
Emperor_Genshin |
hmm, haven't bothered trying that, but yes perhaps it happens |
05:15 |
Hijiri |
maybe a better question is, can afters get delayed by tens of seconds |
05:15 |
Hijiri |
because I think that's what I'm seeing |
05:15 |
Hijiri |
and if that's happening does it mean my server is slow or something |
05:19 |
Emperor_Genshin |
maybe |
05:19 |
Emperor_Genshin |
server slowing down due to that, probably. |
05:19 |
Emperor_Genshin |
depends on the processes |
05:42 |
Hijiri |
well I was updating HUD every tick, maybe it will improve now that I made it do less |
05:46 |
Hijiri |
nope, it's happening again |
05:47 |
Emperor_Genshin |
=/ |
06:01 |
Hijiri |
where is minetest.after defined? |
06:04 |
Emperor_Genshin |
Hijiri, look here, perhaps this will help http://dev.minetest.net/Main_Page |
06:06 |
Hijiri |
if you mean the wiki page for minetest.after, it doesn't say where it's defined |
06:12 |
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06:13 |
Hijiri |
Emperor_Genshin: ^ |
06:14 |
Emperor_Genshin |
Hmm, I think you may need to talk to a core dev for more info then =/ |
06:17 |
GabeN |
What if Minetest was bought out by Valve xD |
06:17 |
GabeN |
"Minetest episode 1" |
06:17 |
* kaadmy |
sighs at THE LORD GABEN |
06:17 |
kaadmy |
Minetest 0.4.12.5 ;) |
06:18 |
Emperor_Genshin |
lol |
06:18 |
GabeN |
Minetest thr... |
06:18 |
GabeN |
thr... |
06:18 |
GabeN |
four |
06:18 |
kaadmy |
or 0.4.12.999 |
06:19 |
* GabeN |
attacks kaadmy with steam deals. |
06:19 |
* kaadmy |
hold up BS shield |
06:19 |
GabeN |
Bye-bye, Half life 2 episode 2.9 |
06:19 |
* GabeN |
destroys it |
06:20 |
GabeN |
There we go. |
06:20 |
GabeN |
Worth the weight. |
06:20 |
* GabeN |
goes back into the heavens |
06:20 |
kaadmy |
how this this channel get taken over by LORD GABEN |
06:21 |
GabeN |
kaadmy: https://www.youtube.com/watch?v=pqZ667vQHnI |
06:21 |
kaadmy |
how many fingers do i one one hand have if cut off 2 fingers? |
06:21 |
GabeN |
uhh... |
06:21 |
GabeN |
Half life 2? |
06:41 |
Emperor_Genshin |
Dreamcast 2 |
06:41 |
Emperor_Genshin |
kek |
07:12 |
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07:12 |
Thomas-S |
hi |
07:49 |
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07:58 |
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08:00 |
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08:02 |
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08:26 |
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09:04 |
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09:06 |
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09:19 |
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09:41 |
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09:42 |
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10:22 |
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10:27 |
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10:27 |
MBB |
hi |
10:27 |
everamzah |
hi |
10:27 |
MBB |
can somebody help me? |
10:27 |
VanessaE |
hi |
10:27 |
VanessaE |
maybe :) |
10:28 |
MBB |
how host the forum? |
10:28 |
MBB |
who |
10:28 |
VanessaE |
c55 does I think |
10:28 |
MBB |
thanks |
10:28 |
VanessaE |
why? |
10:29 |
MBB |
i have vergotten my paswort and can't login too my email adress too |
10:29 |
MBB |
I didnt used the forum for long time |
10:29 |
VanessaE |
any forum admin and most moderators can reset your password |
10:30 |
VanessaE |
but you'll have to come up with some way to prove your identity |
10:30 |
MBB |
oh |
10:31 |
VanessaE |
and this, ladies and gentlemen, is why you should register using an email address that you access regularly. |
10:31 |
VanessaE |
:) |
10:31 |
MBB |
how |
10:31 |
VanessaE |
too late now. |
10:31 |
VanessaE |
what was your forum username? |
10:32 |
MBB |
you can ask jbb in the forum hnes my big brother and made the fachwerk mod |
10:32 |
MBB |
mbb |
10:33 |
VanessaE |
do you remember when you were last on? |
10:33 |
MBB |
hmm |
10:34 |
MBB |
november2015 probably |
10:34 |
VanessaE |
yes. |
10:34 |
MBB |
tright |
10:36 |
VanessaE |
dammit where is it... |
10:40 |
MBB |
you could visit my website (its linked on the forum) and then I cnahe something and you watch again. That coukd proof my identitiy |
10:43 |
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10:44 |
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10:48 |
JBB |
hi |
10:48 |
JBB |
|
10:49 |
VanessaE |
ah, found what I was looking got |
10:49 |
VanessaE |
for* |
10:49 |
MBB |
:D |
10:53 |
VanessaE |
all right, I guess that's enough info |
10:53 |
VanessaE |
/msg me your new email address please |
10:53 |
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10:54 |
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11:00 |
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11:00 |
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11:10 |
* giho |
has managed to build mintest with gcc 5.3.0 |
11:10 |
giho |
So much pain... |
11:11 |
nrzkt |
giho, no problem for me on epixel, my mt fork, what did you do ? |
11:11 |
giho |
These c++ abi changes always kill me... |
11:11 |
giho |
You have to rebuild whole tree of c++ dependencies for minetest. |
11:11 |
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11:12 |
nrzkt |
minetest didn't use c++ ABI changes |
11:13 |
nrzkt |
it's C++03 neither C++11 nor C++14 :) |
11:13 |
giho |
gcc did stuff on its own. |
11:13 |
nrzkt |
what error did you have ? |
11:13 |
nrzkt |
and what's your distro ? |
11:13 |
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11:16 |
giho |
Too many. And I don't think its MT concern, It's new gcc. |
11:16 |
giho |
gentoo ~amd64 |
11:17 |
nrzkt |
no problem on Archlinux AMD 64 for me |
11:17 |
nrzkt |
did you get compilation errors ? |
11:17 |
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11:17 |
giho |
Yes |
11:17 |
giho |
Which is your native? Wrom what i gathered from gentoo channels it depends on arch. |
11:18 |
giho |
Ah, archlinux. You probably just use generic. |
11:20 |
giho |
Will it build on your cpu with native optimization? |
11:20 |
giho |
s/wrom/from/ |
11:23 |
nrzkt |
you build with -march=native -mtume=native ? |
11:24 |
nrzkt |
i retry with it now, but i don't use that on my debug builds |
11:24 |
giho |
Its also very likely archlinux uses --with-default-libstdcxx-abi |
11:31 |
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11:32 |
Samson1 |
Do any of you have anything to do with the (MINETEST ITALIA) server?? |
11:33 |
Samson1 |
If any one does then I need to have a word, I am trying not to lose my temper at the moment |
11:34 |
VanessaE |
no idea who runs it |
11:35 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=10&t=13591 |
11:35 |
VanessaE |
maybe this helps. |
11:36 |
VanessaE |
(the guy has at least three forum topics for it) |
11:36 |
VanessaE |
er, two |
11:37 |
Samson1 |
Okay, |
11:38 |
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11:38 |
Samson1 |
VanessaE, The reason why I am so angry is because I was banned for nothing |
11:39 |
Samson1 |
I have already sent a complaint to Yngwie 123 |
11:40 |
Samson1 |
VanessaE, This is why I was banned "Access denied. Reason: Banned: Expires: the end of time, Reason: II" what does that mean? |
11:41 |
VanessaE |
it just means that the moderator who banned you didn't set an expiration date. |
11:41 |
VanessaE |
(by default, xban2 bans never expire) |
11:41 |
VanessaE |
but what the "II" means, I have no clue |
11:42 |
Samson1 |
Okay |
11:43 |
Samson1 |
Would you like me to tell you what I was doing before I was banned? |
11:43 |
VanessaE |
no |
11:43 |
VanessaE |
I have no connection to that server, so better you should take it up with the owner (which you did) |
11:47 |
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11:48 |
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12:01 |
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12:05 |
CWz |
Samson1, honestly if they banned you for no given reason, i'd say there is no reason to go back |
12:06 |
CWz |
they probably hired an immature abusive moderator which is very common in minetest |
12:06 |
CWz |
and minecraft as well |
12:07 |
Samson1 |
Very common |
12:08 |
Samson1 |
There is a channel called MrCubey, MrCubey ownes a website along with someone who was called VK222u but they have changed there name, |
12:09 |
Samson1 |
CWz, Well, MrCubey seems to think "I am the server owner so I will do what I like.." and VK222u seems to think he's god I am not joking |
12:10 |
Samson1 |
It's ridicules |
12:10 |
Samson1 |
But if you ever want a good Moderator then consider Bron |
12:16 |
Thomas-S |
bye |
12:23 |
VanessaE |
Samson1: well you can always try out my servers |
12:23 |
VanessaE |
I have a bunch of them |
12:24 |
Samson1 |
VanessaE, I know:D |
12:24 |
Samson1 |
VanessaE, You have some of the best servers out there |
12:24 |
VanessaE |
thanks :) |
12:24 |
Samson1 |
:) |
12:24 |
VanessaE |
I have good admins/moderators, which is a big part of it |
12:26 |
VanessaE |
(of course, having mostly good players goes without saying :) ) |
12:33 |
Samson1 |
Yes |
12:34 |
Samson1 |
I find it so hard too find good Moderators |
12:34 |
Samson1 |
I have not found any one fit for being an Admin |
12:43 |
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14:40 |
MinetestBot |
[git] gregorycu -> minetest/minetest: Add MinSizeRel and RelWithDebInfo to MSVCBuildDir check 09a6910 http://git.io/vuYL6 (2016-01-03T15:38:20+01:00) |
14:40 |
MinetestBot |
[git] gregorycu -> minetest/minetest: Prevent technically unsafe access with empty vector 87dcee6 http://git.io/vuYLi (2016-01-03T15:37:49+01:00) |
14:54 |
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14:56 |
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14:57 |
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14:57 |
H-H-H |
hi guys does the technic mod have its own irc chan? |
14:59 |
Ingar |
rv |
15:02 |
bas080 |
H-H-H: minetest-technic |
15:03 |
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15:03 |
H-H-H |
ty :) |
15:04 |
gregorycu |
Do mods generally write to their own mod folder for any reason? |
15:04 |
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15:05 |
adicto |
gregorycu: depends. you can also write to world folder which is better if the data is world specific |
15:05 |
gregorycu |
I am working on https://github.com/minetest/minetest/issues/3204 |
15:05 |
gregorycu |
Trying to determine if mods write to that folder, or if it's unusual |
15:05 |
gregorycu |
that = their |
15:09 |
bas080 |
i think it should be simpler. Basicly it should unzip or untar and after that it should work |
15:10 |
bas080 |
it's also a pain for beginners to have to make sure the folder name has the same name as the mod prefix. |
15:11 |
bas080 |
one of the most faq |
15:18 |
gregorycu |
And then delete the files afterwards? |
15:19 |
gregorycu |
Or keep the files and delete the zip |
15:19 |
gregorycu |
Or keep both? |
15:20 |
Fixer |
._. |
15:21 |
gregorycu |
I'd prefer not to change the filesystem |
15:21 |
Fixer |
gregorycu, could be, this needs investigation, try mg_villages (it should write smth) |
15:21 |
gregorycu |
Yeah |
15:21 |
gregorycu |
I was thinking about it |
15:21 |
gregorycu |
Writes to the filesystem by the mod could be real |
15:22 |
gregorycu |
So it actually creates a file |
15:22 |
gregorycu |
So the mod would be the virtual filesystem + actual files that have been created... |
15:22 |
gregorycu |
I don't know |
15:28 |
rubenwardy |
gregorycu, IMO they shouldn't be allowed to, but some do, so don't break compatibility |
15:33 |
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15:33 |
lemon |
https://neboard.me/media/files/1451827891537.ogg |
15:34 |
kahrl |
rubenwardy: arguably it's not a break of compatibility if a mod doesn't work in zip format but still works if installed as a directory, like before |
15:35 |
rubenwardy |
Yeah |
15:35 |
rubenwardy |
I know |
15:35 |
rubenwardy |
Just don't change mod security |
15:39 |
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15:39 |
Thomas-S |
hi |
15:41 |
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15:45 |
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15:55 |
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16:02 |
H-H-H |
anyone able to help me set up a simple technics motor frame so i can atleast figure out how they work |
16:11 |
lemon |
I can. |
16:17 |
kaadmy |
motor frames are neat |
16:17 |
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16:17 |
kaadmy |
i've made self-moving structures before |
16:18 |
kaadmy |
and automated tunnel diggers |
16:25 |
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16:27 |
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16:32 |
lemon |
though those self-moving structures luck rotation |
16:35 |
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16:38 |
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16:42 |
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16:42 |
lafr |
salbei? |
16:43 |
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17:03 |
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17:11 |
giho |
http://me0w.net/pit/1451841083 |
17:12 |
giho |
I want monospace font (probably not) :( |
17:12 |
kaadmy |
eh |
17:16 |
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AzureDiamond |
I'm trying to register my nick but nicksevr just says i'm already logged in... |
17:40 |
xenkey |
Hi |
17:40 |
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17:40 |
xenkey |
Which mod makes torches damage the player? |
17:40 |
AzureDiamond |
hi |
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18:36 |
exio4 |
is there any "library" for making minetest maps? |
18:39 |
exio4 |
I need to generate the barebones of my city, and quite a lot of stuff around it |
18:39 |
sfan5 |
nope |
18:39 |
exio4 |
my idea was generating the basic "schema" of it, iow, river / roads, and then annotate important reference places on it in that stage |
18:40 |
sfan5 |
your best bet is using WorldEdit schematics for smaller structures |
18:40 |
exio4 |
sfan5, is there documentation on the map format? |
18:40 |
sfan5 |
or MTS schematics for bigger structures |
18:40 |
sfan5 |
and importen them then |
18:40 |
exio4 |
what'd be the practical limit of mts schematics? |
18:41 |
exio4 |
could I import 5000x5000x100 blocks with them? |
18:41 |
sfan5 |
exio4: we have some kinda outdated mapformat.txt file somewhere but the mapformat is not easily implemented and if you actually want a working prototype i'd suggest not trying to use the map fmt directly |
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18:41 |
sfan5 |
theoretically yes |
18:41 |
sfan5 |
it will probably work |
18:41 |
exio4 |
inb4 you'd need about 50 gb of ram, but.. |
18:42 |
exio4 |
sfan5: the map format isn't easily implemented -- any reason why? |
18:42 |
rubenwardu |
ooops |
18:42 |
rubenward |
damn |
18:42 |
rubenwardy |
there we are |
18:42 |
sfan5 |
exio4: well uhh |
18:42 |
exio4 |
sfan5: I thought it was relatively simple :p |
18:42 |
rubenwardy |
new keyboard |
18:43 |
sfan5 |
there is no good documentation |
18:43 |
exio4 |
sfan5: but isn't it mostly a chunk_pos -> chunk_data map? |
18:44 |
sfan5 |
yes |
18:45 |
sfan5 |
exio4: here, have fun https://github.com/minetest/minetest/blob/master/doc/world_format.txt#L247 |
18:47 |
exio4 |
uhhh |
18:47 |
exio4 |
now I see why you say that |
18:51 |
exio4 |
why isnt there a simpler format sfan5 |
18:52 |
sfan5 |
exio4: you can use mts schematics as i said: https://github.com/minetest/minetest/blob/1384108f8c32f309852c1d1665a613f2a3e3fcc2/src/mg_schematic.cpp#L339-L360 |
18:53 |
exio4 |
looks nicer |
18:54 |
sfan5 |
it is |
18:54 |
sfan5 |
way nicer |
18:58 |
exio4 |
thanks sfa5 |
18:58 |
exio4 |
sfan5 * |
18:58 |
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19:01 |
exio4 |
the last commit in my local copy of github.com/minetest/minetest |
19:01 |
exio4 |
Date: Sun May 31 06:23:10 2015 +0200 |
19:06 |
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19:13 |
xenkey |
Do i need to clear my cache if a server changes a texture in order to see the new texture? |
19:14 |
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19:15 |
red-001 |
no |
19:15 |
red-001 |
the server needs to restart |
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20:14 |
exio4 |
o.O |
20:14 |
exio4 |
minetest compiled faster than the last time I had compiled it |
20:22 |
exio4 |
hahah, 3FPS |
20:22 |
Fritigern |
How long go was that? |
20:23 |
exio4 |
Fritigern: 7 months |
20:23 |
Thomas-S |
bye |
20:23 |
Fritigern |
And how long does it usually take you to build MT? |
20:23 |
exio4 |
it took less than 1m30s |
20:23 |
exio4 |
last time, I remember it was around the 1m45s range |
20:24 |
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20:25 |
Fritigern |
That's still nothing. I frequently compile a second life viewer, and a clean compilation would take me 2 hours on a dual core with 4Gb. Takes me some 20 minutes nowadays though. :-) |
20:25 |
exio4 |
I have a FX6100 |
20:25 |
exio4 |
not an insane beast |
20:27 |
Fritigern |
Mine is an i7 X990 @ 3.47GHz |
20:28 |
exio4 |
damn |
20:28 |
exio4 |
oh, dual core |
20:28 |
Fritigern |
No. 6 cores, but thanks to hyperthreading they are treated like 12 |
20:29 |
exio4 |
ah |
20:29 |
Fritigern |
The 2 hours of compile time was on an old PC |
20:29 |
exio4 |
I should go to sleep |
20:30 |
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20:33 |
exio4 |
what's the probability in schematics? |
20:34 |
swift110 |
how do I get the tutorial in game for minetest |
20:35 |
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20:38 |
sofar |
exio4: 0-255, where 255 = 100% |
20:39 |
CWz |
what does this mean? "maximum step interval exceeded, lost movement details!" |
20:39 |
sofar |
swift110: it's a downloadable thing, you have to put it in /worlds/ I think |
20:39 |
sofar |
Fritigern: I have the *exact* same cpu |
20:39 |
sofar |
2 of them, even |
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20:52 |
sfan5 |
exio4: backstory: schmeatics are used by the mapgen for placing "decorations", you can have e.g. a tree where leaves only appear with a specific probability (i think we're using smth. different for trees tho) |
20:52 |
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20:53 |
swift110 |
sofar i folled its instructions but i still dont have it |
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21:15 |
exio4 |
sfan5: I see |
21:27 |
exio4 |
https://github.com/minetest/minetest/blob/master/src/mg_schematic.h#L56 <- what does this mean? |
21:32 |
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21:34 |
exio4 |
hm, I guess.. |
21:40 |
exio4 |
I checked the code |
22:17 |
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22:17 |
paramat |
schems have per-node force-placement, essential for trees |
22:18 |
paramat |
that's what line 56 means |
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22:38 |
sfan5 |
paramat: force placement = overriding already existing nodes |
22:39 |
sfan5 |
? |
22:39 |
paramat |
yes |
22:39 |
paramat |
there is also a global force-place setting for a schem |
22:45 |
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22:58 |
VanessaE |
exio4: regarding your map, if all you wanted was an overview image, you could fake it by using the regular minetestmapper util, with a colors.txt that only includes specific nodes in it, e.g. only the stuff that makes up your buildings, streets, etc. but excluding things like grass or trees. |
22:59 |
VanessaE |
(or stone or ores) |
23:02 |
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23:04 |
exio4 |
VanessaE: hm? no, the idea is generating a schematic based on a map |
23:04 |
exio4 |
:P |
23:04 |
VanessaE |
ohhh |
23:05 |
VanessaE |
well you mentioned annotating it etc. |
23:05 |
VanessaE |
guess I misread. |
23:07 |
VanessaE |
that said, you COULD use the mapper, generate the image, and then use one of those image-import mods to build the barebones world |
23:07 |
VanessaE |
but you'd need to do a LOT of matching up of colors -> nodes and make sure the shading/gradations are turned off in the mapper |
23:08 |
VanessaE |
but that wouldn't get you anything like what you want |
23:08 |
VanessaE |
MT schematics could handle it, but Worldedit can't save anything particularly big |
23:09 |
exio4 |
image-import mods is what I need |
23:09 |
sfan5 |
> make sure the shading/gradations are turned off in the mapper |
23:09 |
sfan5 |
thats pretty easy |
23:10 |
VanessaE |
exio4: ok but just note that it won't have any height data, so you'll end up with a one-node-thick "map". |
23:10 |
exio4 |
VanessaE: that's exactly what I don't need :P |
23:10 |
VanessaE |
sfan5: that ^^^^ seems like something the overview mapper ought to have at some point |
23:11 |
exio4 |
my idea was two images of the same size |
23:11 |
sfan5 |
exporting height data? |
23:11 |
VanessaE |
sfan5: yeah. |
23:11 |
exio4 |
one would represent nodes, the other one would be the height map |
23:11 |
sfan5 |
what you want is a custom mapgen |
23:11 |
exio4 |
do I? |
23:11 |
VanessaE |
sfan5: no. there's a mod for that. |
23:11 |
sfan5 |
ok maybe not |
23:12 |
sfan5 |
oh you want the other way around |
23:12 |
sfan5 |
my bad |
23:13 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=9&t=12666 |
23:13 |
VanessaE |
there it is. |
23:13 |
exio4 |
sfan5: one thing, I wanna know if I am doing this correctly, the "Name-ID table" is basically a list of node names like default:air default:dirt, right? |
23:13 |
VanessaE |
takes a heightmap and a color map |
23:13 |
VanessaE |
exactly what exio4 needs. |
23:13 |
sfan5 |
exio4: yes |
23:13 |
VanessaE |
so now there just needs to be some way to tell the minetestmapper to export height data to a separate image while it's creating the color map |
23:14 |
exio4 |
damn |
23:14 |
sfan5 |
VanessaE: it would be waaay easier to just have it output it on stderr and then stich that together with a quick python script |
23:15 |
sfan5 |
s/output it/output the height data/ |
23:15 |
VanessaE |
perhaps |
23:15 |
VanessaE |
but that would be a shitton of output |
23:15 |
nanovad |
;d |
23:15 |
sfan5 |
you don't need to read it all |
23:17 |
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23:25 |
exio4 |
is there any short way to approximate the mem usage of a AxBxC schematic? |
23:27 |
VanessaE |
not precisely, but because worldedit collects all nodes to be saved into a table first, and 170x80x170 is too big to //save if you're using LuaJIT (out of memory error due to > 1 GB), you can do some basic math that way. |
23:28 |
exio4 |
I am talking about MTS schematic |
23:28 |
VanessaE |
I know. WE can save schematics too |
23:28 |
exio4 |
ehm, I am taling about loading |
23:28 |
exio4 |
sorry |
23:28 |
VanessaE |
ohhh |
23:29 |
exio4 |
talking* |
23:30 |
sfan5 |
exio4: wild guess: size of mts header and uncompressed block data multiplied by 2.75 |
23:30 |
sfan5 |
it will certainly not be 1 |
23:30 |
sfan5 |
all of that needs to be loaded into memory |
23:30 |
sfan5 |
and written to the map |
23:31 |
sfan5 |
which will obv take space too |
23:31 |
exio4 |
X*Y*Z*5 |
23:31 |
exio4 |
bytes, right? |
23:31 |
sfan5 |
why 5 |
23:31 |
exio4 |
making sure there'll be enough |
23:32 |
exio4 |
hmmm, 5km x 5km x 100m would be about 10~ gb |
23:33 |
exio4 |
that's not a big part of the map I want do convert |
23:33 |
sfan5 |
ಠ_ಠ|
23:33 |
exio4 |
I don't even think I'll be able to fit everything in a minetest map w/o scaling it :/ |
23:34 |
sfan5 |
what do you want to convert |
23:34 |
sfan5 |
argentina? |
23:35 |
exio4 |
no, my city, a little bit of the river, and some neighbor cities |
23:35 |
exio4 |
it'd be about 50km x 50km x 400m, I think |
23:37 |
exio4 |
(I was planning a 1m^3 - 1block scale, but it seems to be too much) |
23:50 |
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23:53 |
sofar |
sfan5: any hopes we can get worldedit to place node metadata as well? |
23:53 |
sofar |
exio4: Minecraft to minetest? |
23:54 |
exio4 |
sofar: wut |
23:54 |
sofar |
or are you trying to import an actual topography? |
23:57 |
exio4 |
sofar: I want to import my city |
23:58 |
exio4 |
well, a bit of the river, etc |
23:58 |
sfan5 |
sofar: what do you mean |