Time |
Nick |
Message |
00:00 |
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00:03 |
kaadmy_ |
wait, why am i now with the kaadmy_ nick? |
00:03 |
VanessaE |
netsplit. |
00:03 |
red-001 |
whats that? |
00:03 |
kaadmy_ |
dunno |
00:04 |
VanessaE |
a server somewhere on freenode disconnected |
00:04 |
kaadmy_ |
ah |
00:04 |
VanessaE |
causing people to fall off of IRC |
00:04 |
VanessaE |
and when your client re-connected, it changed your nick because your previous one hasn't timed out yet. |
00:06 |
kaadmy_ |
ah |
00:06 |
kaadmy_ |
so i should be able to change my nick back now? |
00:06 |
VanessaE |
that's a yes :P |
00:06 |
kaadmy |
yep :) |
00:06 |
kaadmy |
thanks |
00:19 |
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00:20 |
Fritigern |
Playing with textures for some of the mobs. I already have made a new one for Vombies and one for the boombomb. It's not good, but at least it's better. The boombomb now has a face so that you can tell which way it's looking. And the vombie looks... well, better. |
00:33 |
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00:43 |
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00:59 |
* Fixer |
quietly walks in zombear into the chat and leaves |
01:27 |
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01:45 |
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01:52 |
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02:33 |
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02:46 |
Megaf |
sfan5: Thanks for fixing the buildbot, I'm using it for it right now, fingers crossed |
03:07 |
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03:08 |
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03:09 |
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03:17 |
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lemon joined #minetest |
03:17 |
lemon |
hello |
03:18 |
kaadmy |
hi |
03:18 |
Emperor_Genshin |
Hi |
03:20 |
zat |
http://i.imgur.com/eUxduax.jpg |
03:22 |
kaadmy |
zat: how's that related in any way? |
03:22 |
zat |
I haven't said it's related to anything. |
03:23 |
zat |
but if I try I bet I can relate it somehow. |
03:23 |
kaadmy |
that'd be really hard ;) |
03:23 |
zat |
you sure don't know me then :) |
03:24 |
kaadmy |
likely not |
03:24 |
zat |
lel |
03:25 |
Hijiri |
what's the mod that displays a formspec to the user with info on join? |
03:26 |
Emperor_Genshin |
hmm |
03:26 |
VanessaE |
Hijiri: wiki mod |
03:26 |
VanessaE |
I think that's the name |
03:26 |
Hijiri |
thanks |
03:27 |
Emperor_Genshin |
on join, sound like the interact mod |
03:27 |
Emperor_Genshin |
sends a formspec when a user joins the server. |
03:28 |
zat |
the wiki mod, IIRC, adds books shelves where you can write. |
03:28 |
VanessaE |
better just google it then |
03:30 |
sofar |
VanessaE: my 5yr old is wondering where he can place homedecor:plastic_strips on? |
03:30 |
VanessaE |
those are a craftitem |
03:30 |
VanessaE |
used to making stuff like windowblinds |
03:30 |
sofar |
yes, read my question |
03:30 |
sofar |
he can't seem to place them |
03:30 |
Emperor_Genshin |
be more specific |
03:30 |
sofar |
he can't seem to place them... anywhere |
03:31 |
Emperor_Genshin |
as in on place node? |
03:31 |
VanessaE |
they're not placeable |
03:31 |
Emperor_Genshin |
he cant place that if its not a node |
03:31 |
VanessaE |
(craftitems generally aren't0 |
03:31 |
sofar |
ohhh, that's really confusing |
03:31 |
Emperor_Genshin |
it's ok |
03:31 |
sofar |
it looks just like a windowblind node |
03:32 |
sofar |
totally didn't think it was not a placeable node :) |
03:32 |
Emperor_Genshin |
homedecor:plastic_strips on? == craftitem |
03:32 |
Emperor_Genshin |
<VanessaE> those are a craftitem |
03:33 |
Emperor_Genshin |
craftitems can't be placed, only nodes can |
03:33 |
Emperor_Genshin |
it's ok |
03:33 |
VanessaE |
I guess a new texture would be in order at some point then |
03:33 |
sofar |
I wonder if the creative inventory should skip them |
03:33 |
Emperor_Genshin |
hmm, doubt it |
03:34 |
VanessaE |
no |
03:34 |
kaadmy |
nah, you might need them for crafting |
03:34 |
VanessaE |
because cra...exactly |
03:34 |
VanessaE |
I use creative inv for testing crafting recipes |
03:34 |
VanessaE |
(at least in unified inv) |
03:34 |
kaadmy |
i use /giveme ;) |
03:34 |
sofar |
yeah, but try and explaining the concept to a 5yr old when I myself didn't see why I couldn't place that item |
03:35 |
kaadmy |
heh |
03:35 |
Emperor_Genshin |
true |
03:35 |
sofar |
(he's pretty smart, though, he got the idea that it's an ingredient) |
03:35 |
VanessaE |
there you go. |
03:36 |
VanessaE |
compare it to anything you would never just pour out on the table, like cracking an egg |
03:36 |
sofar |
man the stuff he builds... lol |
03:36 |
sofar |
some of it is fantabulous |
03:36 |
sofar |
showed him some mesecons stuff. circuits everywhere (that work) |
03:37 |
sofar |
including programmed command blocks |
03:37 |
Emperor_Genshin |
sofar, if you want you can send a screenshot of "the stuff" he builds so we can see it :) |
03:38 |
sofar |
he asks about 50 times a day how to spell a word |
03:38 |
sofar |
I'd have to make a collection. I've thought of having him make videos and record him. |
03:42 |
blert |
Lua OOM crashes are killing me! Would someone please throw some ideas out at me... https://forum.minetest.net/viewtopic.php?f=6&t=13826 |
03:44 |
Emperor_Genshin |
lol, I hate out of memory crash |
03:45 |
VanessaE |
ok I tested those mods thoroughly. I've wrung them inside out and never had them crash |
03:45 |
VanessaE |
not like that anyway |
03:46 |
VanessaE |
(biome_lib/plantlife/moretrees that is) |
03:46 |
sofar |
blert: it would be interesting to see if there was some sort of memory profiling tool that you could easily use... |
03:47 |
VanessaE |
sofar: there's no apparent pattern; when mods crash like this, the engine almost always indicates a mem usage that's at least an order of magnitude too small to suggest an OOM crash |
03:48 |
blert |
yup, today i have had a crash report as low as 32MB, and once 328MB, and anywhere in between |
03:49 |
VanessaE |
yep |
03:49 |
VanessaE |
at this point, I am not inclined to believe it's really an OOM, rather than something far more mundane that's being misinterpreted by the engine |
03:50 |
kaadmy |
i don't think i've ever run out of mem in mt |
03:53 |
blert |
Before December I would run my mod collection with no issues. Now that I have time to get the server back up everything is going fubar. UnifiedInv reports this collection to have around 2600 registered things (with moreblock enabled it more like >5000), never had a problem until now. Might have to go back to old code. |
03:57 |
blert |
sofar: how's the tooltip descriptions coming along? |
03:59 |
sofar |
blert: today's discussion showed me the proper way to do this, so now I can attempt an implementation |
04:01 |
sofar |
I had previously thought of a different way but that proved to be probably a futile and ugly way of doing it |
04:01 |
blert |
nice... I went and added a new description value to the ItemStack. Works nicely for now. |
04:02 |
sofar |
again, I'm glad that I don't jump back on a PR right after I submit it for the first time. Taking a few days off and looking at something different for a bit helped. |
04:02 |
sofar |
blert: the final implementation will be different - easy, but not compatible with the code as it stands today |
04:03 |
sofar |
you won't be using minetest.serialize() anymore, for instance |
04:07 |
lemon |
can anybody test this mod for me? https://github.com/slemonide/texture_combine_test |
04:07 |
lemon |
It creates a node with texture made by combining smaller textures. |
04:07 |
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04:07 |
lemon |
It seems that I can't use this way to make texture larger than 30x31. |
04:08 |
blert |
sofar: having one string for doing a possible hundred different things is something out of my league. I found it easier, after my uber-simple attempt, to just add a new value to the ItemStack def. |
04:09 |
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Player2 joined #minetest |
04:09 |
sofar |
well we don't want to introduce hundreds of new members since those all are sent to the client |
04:10 |
sofar |
that's why metadata was invented, but it was implemented in a .... well.. dumb way |
04:10 |
sofar |
it should just work like NodeMetaRef |
04:10 |
sofar |
opaque with good API functions that make it easy to work with |
04:10 |
sofar |
that way there's never any wire protocol change. |
04:11 |
blert |
true, just figured it would work for me for now until you guys got it figured out. That's what i was thinking... and the code is already there. |
04:11 |
sofar |
sure |
04:13 |
blert |
back to hammering on this memory problem for me. If I don't get this server back up and running soon my kids are going to skin me. Please let me know if you think of anything that might help |
04:18 |
lemon |
autorestart? |
04:19 |
sofar |
it'll just cycle through restarts |
04:20 |
sofar |
I'd suggest getting a linux system |
04:20 |
sofar |
it may just be lua on windows being the issue |
04:20 |
sofar |
very hard to debug that |
04:21 |
* sofar |
watches his 1yr old run around the house in just a diaper |
04:45 |
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04:48 |
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blert joined #minetest |
04:50 |
blert |
Using sfan5's builds, I went back a few months to no avail. Out of curiosity I decided to give a 32bit build a try...NO CRASH! |
05:15 |
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05:18 |
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05:24 |
Hijiri |
minetest.get_objects_inside_radius returns a number-indexed list? |
05:45 |
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05:49 |
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06:08 |
Hijiri |
I've implemented a reflection spell in the magic thing |
06:08 |
Hijiri |
99.121.249.163 port 10800 |
06:11 |
lemon |
Hijiri, yes |
06:16 |
lemon |
looks like your server went down |
06:17 |
Hijiri |
yeah |
06:17 |
Hijiri |
the tnt did that |
06:17 |
Hijiri |
I probably should disable |
06:17 |
Hijiri |
but then can't test Summon Lit TNT |
06:19 |
Hijiri |
it's back up though |
06:53 |
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06:56 |
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07:09 |
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07:10 |
Thomas-S |
hi |
07:11 |
lemon |
hi |
07:47 |
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08:30 |
lemon |
Is there documentation for the vector helpers? |
08:30 |
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08:35 |
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08:36 |
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08:38 |
lemon |
Wow, using shift jump it is possible to pass through walls. |
08:38 |
lemon |
nice |
08:39 |
Krock |
must be strange walls. |
08:41 |
Krock |
Is it really "through" and not just a jump on the top of them? |
08:45 |
everamzah |
seems sneak-jump puts heads into ceilings sometimes |
08:48 |
Hijiri |
I've done it a few times |
08:48 |
Hijiri |
some spots you can consistently do it but I don't know the pattern |
08:52 |
lemon |
Krock, yeah I meant floors |
08:52 |
lemon |
sorry |
09:01 |
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09:17 |
lemon |
https://neboard.me/media/images/1451719033671.png |
09:17 |
lemon |
there are some positioning problems, but it works :D |
09:17 |
lemon |
I am using nodes to draw skybox in real time. |
09:18 |
Krock |
o.o |
09:19 |
lemon |
here is the code |
09:19 |
lemon |
https://github.com/slemonide/farmap |
09:20 |
lemon |
teleport to 0,200,0 and build something that intersects surface of 20x20x20 cube that is positioned at (0,200,0) |
09:22 |
Emperor_Genshin |
lemon, what version of minetest does this work on? |
09:24 |
lemon |
the last version |
09:24 |
lemon |
0.4.13 |
09:24 |
Krock |
works on all MT versions with the function player:set_sky |
09:26 |
gregorycu |
Anyone know about mtschemprob here? |
09:36 |
lemon |
https://neboard.me/media/images/1451720178245.png more colors! |
09:44 |
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09:44 |
Guest73699 |
I need some furnace hand holding |
09:45 |
Guest73699 |
I have coal lumps/block sand and clay |
09:45 |
Guest73699 |
I should be able to make a pot or glass right? |
09:45 |
Guest73699 |
what am I missing? |
09:45 |
everamzah |
u can make glass from sand, usually. |
09:45 |
everamzah |
i dunno what you're going to do with the clay, though. |
09:45 |
everamzah |
that makes brick |
09:46 |
everamzah |
bricks*, which makes a brick node |
09:46 |
everamzah |
put the fuel on the bottom, the sand on the top, and to the right should come glass |
09:46 |
Guest73699 |
everamzah: thanks, |
09:46 |
Guest73699 |
how much of each? |
09:46 |
Guest73699 |
like lots of sand? |
09:47 |
Guest73699 |
does the furnace need to be lit or something? |
09:51 |
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09:55 |
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09:56 |
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09:57 |
everamzah |
the furnace needs fuel. that goes on the bottom. one sand will equal one glass. |
09:58 |
everamzah |
so for example, place coal lump on bottom and 13 sand on top, you will get 13 glass |
10:01 |
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10:03 |
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10:03 |
wilkgr |
This channel has far less people, but is far more lively than #android |
10:04 |
wilkgr |
I asked a question ~10 minutes ago. No answer. I asked the same question yesterday and waited for an hour. There was no answer there either |
10:04 |
everamzah |
:) |
10:04 |
wilkgr |
I'm trying to port Firefox OS, and I need specific files from my Android phone. I'm having trouble finding these, and no one can help. :( |
10:05 |
everamzah |
ur trying to put firefox os on your android phone? |
10:05 |
wilkgr |
Yep. |
10:05 |
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10:05 |
wilkgr |
Do you think I should give this fellow his door back? tinyurl.com/wheresmycardoor |
10:06 |
everamzah |
that sounds exciting. i watched a presentation about this OS, it looked interesting. i liked the info i saw regarding putting debian on an android phone haha |
10:06 |
* everamzah |
has only a dumb phone |
10:06 |
wilkgr |
Nokia brick? |
10:06 |
everamzah |
umm, huwaii? |
10:06 |
wilkgr |
Oh. |
10:06 |
everamzah |
i don't even know... |
10:06 |
wilkgr |
Wow. |
10:06 |
wilkgr |
Phonephile? jk |
10:06 |
everamzah |
it's a prepaid phone with no touchscreen. it makes phone calls and sends texts. it's great |
10:06 |
wilkgr |
Haha |
10:07 |
wilkgr |
So does mine...if it had a sim card |
10:07 |
everamzah |
ya i keep thinking how i'd love to find a bunch of abandoned smart phones and try to get linux on em |
10:07 |
everamzah |
weeee |
10:07 |
wilkgr |
I put the SIM card in my new phone, and am hacking my old one |
10:08 |
wilkgr |
Well, I could send you an LG Optimus One. It's got a whole 3" display! And 500MB of internal storage. |
10:08 |
wilkgr |
!! |
10:08 |
everamzah |
https://wiki.debian.org/Mobile |
10:08 |
everamzah |
that's huge |
10:08 |
wilkgr |
Ha! |
10:08 |
wilkgr |
Ha! |
10:08 |
wilkgr |
Ha! |
10:08 |
|
wilkgr was kicked by ShadowBot: Message repetition flood detected. |
10:08 |
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10:08 |
everamzah |
what's so funny? :) |
10:08 |
wilkgr |
3" screen? |
10:09 |
wilkgr |
Most high-end phones have 7" screens |
10:09 |
everamzah |
well i dunno if mine is even 1" |
10:09 |
everamzah |
dumb phone like i said |
10:09 |
wilkgr |
lol |
10:09 |
everamzah |
but i do have 8 computers all around me right now |
10:09 |
gregorycu |
"Debian is the universal operating system. Thus, it needs to run on mobile devices." |
10:09 |
everamzah |
so i don't feel a real need |
10:09 |
giho |
Back in old days we had no screens on phones. |
10:09 |
* giho |
spits into bucket |
10:09 |
wilkgr |
Yep |
10:10 |
wilkgr |
Do you think I should give this fellow his door back? tinyurl.com/wheresmycardoor |
10:10 |
gregorycu |
Who decided it was THE universal OS? |
10:10 |
wilkgr |
I dunno |
10:10 |
giho |
Debian people |
10:10 |
wilkgr |
Ubuntu touch |
10:10 |
wilkgr |
touch.ubuntu.com |
10:10 |
wilkgr |
jk |
10:11 |
wilkgr |
Wrong address |
10:11 |
giho |
matchbox-desktop @ gentoo |
10:11 |
gregorycu |
That page is strange |
10:11 |
wilkgr |
http://www.ubuntu.com/phone |
10:11 |
gregorycu |
" It would be great if the GNOME, KDE and other GUI communities could come to agreement on a common UI for Debian" |
10:11 |
wilkgr |
That'll never happen |
10:12 |
gregorycu |
It will never happen and it barely makes sense |
10:12 |
giho |
Is "Gnome vs KDE" even relevant these days. |
10:12 |
wilkgr |
I keep getting alerts that something is happening in the #android channel...just a bunch of joins/leaves |
10:12 |
gregorycu |
Debian is a client of them |
10:12 |
gregorycu |
Why should they bend over backwards for one client |
10:12 |
gregorycu |
Out of the hundreds there are |
10:13 |
* wilkgr |
sighs |
10:13 |
wilkgr |
I wish the #android people were actually awake |
10:13 |
wilkgr |
Hang on...there is a #android-root channel...I'm going there |
10:14 |
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10:14 |
gregorycu |
"The software should allow dual booting, into both Debian and any software that came with the hardware." |
10:14 |
gregorycu |
Barely has anything to do with the OS |
10:14 |
wilkgr |
haha |
10:15 |
lemon |
https://neboard.me/media/images/1451722529581.png hmm it looks like a shadow |
10:16 |
lemon |
minetest gets weird |
10:16 |
gregorycu |
hmmm |
10:17 |
gregorycu |
oh, the founder of debian died 3 days ago |
10:17 |
wilkgr |
If I'm 100% honest, it looks like unloaded/unrendered chunks to me. |
10:17 |
wilkgr |
That's old news gregorycu |
10:18 |
wilkgr |
#android is the slowest IRC channel I've been on yet. |
10:19 |
wilkgr |
No response, yesterday waited 1 hour before logging off, today nearly 30 minutes without an answer. |
10:20 |
gregorycu |
Didn't we have this conversation already? |
10:21 |
wilkgr |
Maybe... |
10:29 |
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10:29 |
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10:30 |
everamzah |
debian tries to be universal in the sense that it is available on a multitude of platforms (in the form of ports)... this makes losing old architectures really sad |
10:31 |
everamzah |
but... when i had my first gen PPC ibook, debian and yellowdog were the only options |
10:31 |
everamzah |
yellow dog was just a PPC version of redhat, while debian was debian |
10:36 |
MinetestBot |
[git] cheapie -> Jeija/minetest-mod-mesecons: Add os.datetable(), a (very) limited wrapper for os.date(). Fixes #246. 35b647e http://git.io/vukhe (2016-01-02T01:13:38-06:00) |
10:38 |
wilkgr |
No answer even from #android-root |
10:44 |
lemon |
https://neboard.me/media/images/1451724258486.png farmesh in lua! |
10:47 |
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11:00 |
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11:03 |
wilkgr |
I have GTG :( |
11:03 |
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11:09 |
giho |
lemon: is updating sky texture every so often greedy? |
11:09 |
lemon |
a bit |
11:10 |
lemon |
Right now I am thinking about how to optimize the script. |
11:11 |
lemon |
I know that it is much faster if I change only one texture out of 6, so I think if I will change one texture at a time, the thing will be faster. |
11:15 |
lemon |
Oh, there is a bug in lua_api.txt |
11:18 |
giho |
Just one? Lol |
11:19 |
lemon |
I found one. It says that set_sky doesn't work with on_joinplayer, but in fact it does. |
11:23 |
lemon |
Is it possible to get texture names using player:get_sky()? I tried it, but all it returned was this: {["r"] = 0, ["b"] = 0, ["a"] = 255, ["g"] = 0} |
11:28 |
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12:00 |
lemon |
Well, I think it works pretty fast now. |
12:02 |
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12:47 |
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12:59 |
Megaf |
so yeah, people spending the new year and first days of the year playing Minetest |
13:02 |
giho |
*making minetest mods |
13:03 |
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13:05 |
giho |
Hey, I'm making another book mod, how cool it is http://me0w.net/pit/1451739866 |
13:05 |
Calinou |
Megaf, I spent first day of the year collecting assets for a game :p |
13:05 |
Calinou |
also doing work for uni |
13:05 |
rubenwardy |
I spent the new year watching Jessica Jones |
13:06 |
* Ingar |
played games |
13:08 |
Megaf |
I'm spending the first days of the new year making a game too |
13:09 |
Megaf |
The Linux build is ready, compiling for Windows, hopefully it will work. Fingers crossed |
13:12 |
* Ingar |
crosses fingers |
13:12 |
Ingar |
I'd hold wood but that would be inapproriate |
13:13 |
Megaf |
39%, no compiling error so far, nor warnings. Too good to be true... |
13:14 |
Ingar |
ofc |
13:14 |
Ingar |
any build errors should have been spotted before comitting |
13:19 |
Megaf |
ok, got a warning in 61%, things still good tho |
13:19 |
Megaf |
too bad I don't have a windows machine to test my game |
13:19 |
Calinou |
wine? |
13:20 |
Calinou |
fun fact: Wine runs Godot games and editor :p |
13:21 |
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13:22 |
Megaf |
I hope wine wont mess up my default app settings in Debian |
13:23 |
lemon |
just use Virtual Box |
13:24 |
Megaf |
ok, failed |
13:24 |
Megaf |
=/ |
13:25 |
Fixer |
._. |
13:27 |
Megaf |
I have to go now, will be back later, cya |
13:29 |
lemon |
cya |
13:29 |
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14:11 |
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14:30 |
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14:30 |
aix |
Hello |
14:30 |
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14:31 |
aix |
I need some help making a player's nameplate invisible |
14:31 |
aix |
https://sr.ht/fgF0.txt |
14:33 |
lemon |
aix, check this out https://forum.minetest.net/viewtopic.php?f=11&t=13718 |
14:35 |
aix |
That's where I copied the two nametag lines from, with no success |
14:39 |
lemon |
aix, you typed /vanish a couple of times and nothing happened? |
14:45 |
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15:03 |
Fixer |
-12*C |
15:03 |
Fixer |
niice |
15:08 |
aix |
lemon: yeah |
15:10 |
aix |
lemon: well, the player became invisible, but the nametag did not |
15:18 |
aix |
Also, the spectator mod crashes if no argument is specified |
15:22 |
aix |
Amaz: your nametags mod doesn't seem to work for me. It does nothing when I click on the formspec |
15:26 |
MyTeke_ChrisWMas |
WOW, Amaz has good mods.. |
15:27 |
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15:27 |
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15:27 |
Amaz |
aix, let me check it out |
15:28 |
aix |
I'm using a latest git |
15:28 |
aix |
One second |
15:28 |
Amaz |
This may have broken it: https://github.com/minetest/minetest/commit/9eee3c3f465c071bb9908749cf48be3c131a1bdf |
15:28 |
aix |
Build info: VER=0.4.13-dev-1735c20 BUILD_TYPE=Release RUN_IN_PLACE=1 USE_GETTEXT=0 USE_SOUND=0 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR="." |
15:28 |
aix |
Ah, okay |
15:29 |
aix |
Is it possible to make the tag invisible? |
15:29 |
aix |
The watch mod seems to do it and it works in my build |
15:30 |
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15:30 |
Amaz |
Yeah, it should be. |
15:32 |
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15:34 |
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15:35 |
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15:36 |
Amaz |
That's strange, it works fine for me... Let me update to the latest build. |
15:38 |
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15:41 |
Amaz |
It works fine for me aix... |
15:51 |
aix |
hum |
15:54 |
rubenwardy |
When you forget your root password ;_; |
16:01 |
rubenwardy |
for your server, that is |
16:01 |
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16:02 |
aix |
rubenwardy: That's never happened to me |
16:02 |
aix |
Also |
16:02 |
aix |
It's "hunter2" probably |
16:11 |
lemon |
rubenwardy, if you have physical access to the computer, you can chroot into system and reset the root password |
16:14 |
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16:18 |
xenkey |
or you can just edit the password file |
16:19 |
rubenwardy |
The hoster provides a root password reset function, but requires the server to be turned off |
16:19 |
rubenwardy |
cba right now |
16:22 |
xenkey |
keep guessing |
16:22 |
xenkey |
Try "rub3nw4rdy1" |
16:26 |
rubenwardy |
lol |
16:27 |
rubenwardy |
s3cUr34dm1np4ssw0rd |
16:29 |
Krock |
pass-phrases are more secure btw |
16:32 |
xenkey |
what |
16:37 |
lemon |
try 0000 |
16:45 |
rubenwardy |
How do I use the mod profiler? |
16:45 |
rubenwardy |
I've done /save_mod_profile, and I see it in the log |
16:46 |
rubenwardy |
is there any other commands to see more detailed split ups? |
16:49 |
lemon |
there is a profiler mod? o_O |
16:50 |
lemon |
is it this one? https://github.com/t4im/profiler/ |
16:51 |
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16:51 |
rubenwardy |
It's inbuilt |
16:51 |
rubenwardy |
builtin/game/mod_profiler |
16:51 |
rubenwardy |
mod_profiling = true in minetest.conf |
16:52 |
lemon |
hm, nice :3 |
16:57 |
rubenwardy |
here's the output: https://gist.github.com/rubenwardy/4fe3505339f4aed6c859 |
16:57 |
rubenwardy |
lemon, ^ |
16:57 |
rubenwardy |
and anyone else |
17:01 |
lemon |
where does it save the logs? |
17:02 |
rubenwardy |
in debug.txt |
17:05 |
lemon |
and where is the profiling information saved? |
17:08 |
lemon |
oh, see it |
17:29 |
giho |
https://github.com/itsapi/pycraft |
17:35 |
lemon |
giho, does it support multiplayer? |
17:37 |
giho |
Yeah, via wemux |
17:41 |
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17:42 |
Thomas-S |
bye |
17:47 |
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17:59 |
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18:10 |
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18:15 |
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18:15 |
Fixer |
http://cdn.ghacks.net/wp-content/uploads/2015/12/free-download-manager.jpg oh gwad damned, another decent download manager is ruined, jeez |
18:15 |
Fixer |
when this madness stop? |
18:17 |
red-001 |
what do you mean? |
18:17 |
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18:17 |
Fixer |
old advanced and useful interface was thrown out through the window |
18:18 |
Fixer |
and this is "improved" and "streamlined" version, damned |
18:20 |
red-001 |
why not use the old version then? |
18:23 |
kaadmy |
giho: i had that idea a very long time ago :) glad to see someone actually make it work |
18:24 |
giho |
kaadmy: Yeah, me too. Now we are both screw-ups that have not claimed own ideas, yay. |
18:25 |
red-001 |
now someone has to make a text only version |
18:25 |
red-001 |
that runs on ms-dos |
18:26 |
giho |
freedos had ncurses ported to it. |
18:26 |
red-001 |
well wow |
18:27 |
red-001 |
nvm |
18:29 |
Calinou |
http://forum.freegamedev.net/viewtopic.php?f=22&t=4391 |
18:29 |
Calinou |
we are 5 on this game right now |
18:31 |
red-001 |
? |
18:31 |
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18:31 |
lemon |
https://neboard.me/media/images/145175230118.png |
18:32 |
lemon |
it finally works as it was supposed to |
18:32 |
red-001 |
what is it? |
18:32 |
red-001 |
farmap? |
18:32 |
lemon |
yes |
18:33 |
red-001 |
celron55 is already working on it |
18:33 |
lemon |
it can now render up to 480 blocks |
18:34 |
red-001 |
wait so you have redone farmap? |
18:35 |
lemon |
well, it is in lua |
18:35 |
lemon |
and it used skyboxes to draw far lands |
18:35 |
lemon |
*uses |
18:36 |
kaadmy |
Calinou: looks good! never heard of uebergame before |
18:39 |
red-001 |
kaadmy |
18:39 |
red-001 |
olny 3 people online |
18:39 |
red-001 |
at least on steam |
18:40 |
red-001 |
and mouse sensitivity is wayy off by default |
18:46 |
kaadmy |
should all be changeable |
18:46 |
kaadmy |
i'll probably play offline/map editing most |
18:48 |
kaadmy |
and btw i don't have steam |
18:48 |
red-001 |
It is |
18:51 |
Calinou |
the download has a 32-bit GNU/Linux binary, and 32/64-bit Windows binaries |
18:51 |
Calinou |
you will need 32-bit libraries if playing on a 64-bit system |
18:53 |
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18:55 |
kaadmy |
i have 32 bit linux, so no prob |
18:55 |
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18:56 |
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19:05 |
Megaf |
Compiling again, I think it will work this time |
19:05 |
Megaf |
last time was some issues in my CMakeList that made it fail |
19:10 |
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19:10 |
Thomas-S |
hi |
19:12 |
Megaf |
Hello |
19:12 |
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19:15 |
lemon |
hello |
19:16 |
giho |
hellO |
19:17 |
* giho |
spies at Megaf -_- |
19:29 |
Megaf |
How do I change the number of slots on the on screen inventory thing? |
19:30 |
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19:45 |
everamzah |
the hotbar? |
19:45 |
everamzah |
hud_set_hotbar_itemcount(count) if so, lua_api.txt says it must be between 1 and 23 |
19:46 |
Megaf |
Thanks |
19:46 |
everamzah |
you're welcome |
19:52 |
kaadmy |
why 23? :( |
19:56 |
Calinou |
kaadmy, want to play? I'm on a server |
19:57 |
kaadmy |
play what? |
19:58 |
Megaf |
sfan5: the buildbot still not working |
19:58 |
sfan5 |
? |
19:58 |
Megaf |
4 missing dlls when I try to run Minetest built using the buildbot64 |
19:59 |
sfan5 |
Megaf: which ones? |
19:59 |
Megaf |
err:module:import_dll Library libstdc++-6.dll |
19:59 |
Megaf |
err:module:import_dll Library Irrlicht.dll |
19:59 |
Megaf |
err:module:import_dll Library libgcc_s_seh-1.dll |
19:59 |
Megaf |
err:module:import_dll Library libstdc++-6.dll |
19:59 |
|
Megaf was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
19:59 |
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19:59 |
Megaf |
$ ls bin/*dll |
19:59 |
Megaf |
bin/Irrlicht.dll bin/libfreetype-6.dll bin/libsqlite3-0.dll bin/libvorbisfile-3.dll bin/zlib1.dll |
19:59 |
Megaf |
bin/libcurl-4.dll bin/libogg-0.dll bin/libvorbis-0.dll bin/OpenAL32.dll |
19:59 |
Megaf |
there |
20:00 |
sfan5 |
Megaf: irrlicht.dll i have no idea why it didnt copy that, libgcc_s_seh-1.dll and libstdc++-6.dll are part of your mingw installation |
20:00 |
Megaf |
so mingw must be installed to run Minetest? |
20:01 |
Megaf |
isn't there a more straight forward way of cross compiling this, and making it run with less dependencies? |
20:02 |
rubenwardy |
!title http://idlewords.com/talks/website_obesity.htm |
20:03 |
MinetestBot |
rubenwardy: The Website Obesity Crisis |
20:03 |
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20:03 |
Calinou |
kaadmy, Uebergame |
20:04 |
sfan5 |
Megaf: no |
20:04 |
sfan5 |
Megaf: you need to copy those dlls from your mingw installation |
20:05 |
Megaf |
oh, ok |
20:08 |
LazyJ |
Why is it that sometimes when I log into a server, I'm spawned several hundred (sometimes more than a thousand) meters directly below from where I logged off? It is as if I'm falling and no-clipping straight down while my client and the server(s) are finalizing the connection. |
20:09 |
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20:12 |
Megaf |
LazyJ: I can reproduce that bug too |
20:12 |
Megaf |
And I think is an already old bug, I though it was only with my server |
20:13 |
Megaf |
other thing that happens is something I just happen to sink trhough the ground |
20:13 |
Megaf |
sfan5: I just copied two files from migw and it ran on Wine64, thanks |
20:13 |
LazyJ |
Megaf, not just yours. Mine, VanessaE's and I'm about to find out with others as I go through to update my client's cache. |
20:13 |
Calinou |
for those who want to play Uebergame, here's a direct link: http://www.duion.com/files/games/Uebergame-1.0.3.5.zip |
20:13 |
Calinou |
(202 MB) |
20:14 |
Megaf |
whats Uebergame? |
20:14 |
Calinou |
a realistic, libre FPS |
20:14 |
Calinou |
uses Torque 3D |
20:18 |
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20:18 |
cantconnect |
Hello! |
20:19 |
Megaf |
LazyJ: I don't know if I should feel better or not about that now that I know it's not only my server |
20:19 |
kaadmy |
your nickname is quite contradictary |
20:20 |
cantconnect |
I complied Minetest in Linux Mint 17.4 64bit Cinnamon! And I can't see the public serverlist when I mark the checkbox "Public Serverlist".... I tried searching the web, forums, etc didn't find info.... I compiled using latest instructions from here: https://github.com/minetest/minetest |
20:20 |
Megaf |
so is my, the f in my name is small, not a big F |
20:20 |
Megaf |
lol |
20:20 |
Megaf |
cantconnect: you are missing the libcurl something |
20:20 |
Megaf |
*must be missing |
20:21 |
cantconnect |
And hou can I install this libcurl? |
20:21 |
cantconnect |
https://github.com/minetest/minetest I followed those instructions what needs to be changed? |
20:21 |
Megaf |
apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev |
20:21 |
Megaf |
did you do that? |
20:22 |
cantconnect |
I installed the dependencies according to that link. The first command was $ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev |
20:23 |
Megaf |
cantconnect: please paste the output of the cmake command you did on http://paste.debian.net |
20:23 |
Megaf |
you can run cmake again |
20:24 |
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20:25 |
cantconnect |
http://paste.debian.net/359261/ |
20:25 |
Megaf |
-- Found CURL: /usr/lib/x86_64-linux-gnu/libcurl.so |
20:25 |
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20:25 |
Megaf |
you have curl, weird |
20:26 |
cantconnect |
It keeps showing " ?/? Loading... " |
20:26 |
Megaf |
sfan5: Calinou: what does that means? 2016-01-02 18:13:28: ERROR[AsyncWorker-0]: servers.minetest.net/list?proto_version_min=13&proto_version_max=26 not found (Couldn't connect to server) (response code 0) |
20:26 |
cantconnect |
When I mark the checkbox |
20:26 |
Megaf |
that's the error cantconnect has |
20:27 |
cantconnect |
Funny thing is, on Windows I can see the serverlist. But I have no Windows right now |
20:28 |
sfan5 |
Megaf: it means that it can't connect |
20:33 |
Megaf |
cantconnect: might be just a temporally problem with the serverlist itself, not in your computer |
20:34 |
Megaf |
cantconnect: you can still check the available servers if you open http://servers.minetest.net/ |
20:34 |
Megaf |
in your web browser |
20:34 |
sofar |
sfan5: you think you can add //drain and //extinguish to worldedit? =^) |
20:35 |
Emperor_Genshin |
/extinguish? |
20:35 |
sofar |
removes fire |
20:35 |
Emperor_Genshin |
as in putting out fires? :) |
20:35 |
Emperor_Genshin |
ah |
20:35 |
sofar |
pretty much |
20:35 |
sofar |
removes all firelike drawtype nodes |
20:36 |
sfan5 |
sofar: yes |
20:36 |
sofar |
especially //drain is very useful |
20:36 |
Emperor_Genshin |
doesn't //replace fire:basic_flame air does the trick? :) |
20:36 |
cantconnect |
I don't think it's temporary.. it always happens, this isn't the first time. http://servers.minetest.net/ works btw |
20:37 |
sofar |
unless you have other fire mods installed |
20:38 |
cantconnect |
also copy/paste doesn't work in minetest window... can't copy/paste server address from http://servers.minetest.net/ |
20:38 |
Emperor_Genshin |
hmm, true, but //replace still works against it IMO |
20:38 |
cantconnect |
is that how it is supposed to be? |
20:39 |
Emperor_Genshin |
yes, you could pretty much replace any node with another using //replace |
20:40 |
sofar |
Emperor_Genshin: fire is usually pretty simple, but //drain is a LOT of typing |
20:41 |
Fritigern |
cantconnect: I wrote this script some time ago. I'm a Kubuntu user, so libs should be (mostly?) the same for you. See if this is useful to you. http://pastebin.com/D0d6hJU2 |
20:43 |
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20:44 |
Thomas-S |
bye |
20:45 |
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20:49 |
Fritigern |
cantconnect: You also seem to have both cloned the repos, as well as downloaded and extracted the tarballs. |
20:51 |
Fritigern |
Aside from that, the cmake command that github xshows only builds a running Minetest. It does not add a lot of otherthings, like curl, sound, etc. My script does add that |
20:51 |
Fritigern |
I would stroingly suggest starting over but this time use the comments in my script as a guide. |
20:57 |
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20:57 |
cantconnect |
ok ill delete the folder and run your script |
20:58 |
Fritigern |
Do make sure to uncomment the lines starting with "git clone" and comment that again after having run it once. |
20:59 |
Fritigern |
I could do better nowadays, and have the script check for the existence of the required folder, but I figured you'd be in a hurry :-) |
21:10 |
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21:11 |
dakotalongears |
Yargg lassy's |
21:13 |
Megaf |
!server Megaf |
21:13 |
MinetestBot |
Megaf: No results |
21:14 |
Megaf |
yep, server list is down |
21:14 |
Megaf |
!server Megaf |
21:14 |
MinetestBot |
Megaf: No results |
21:14 |
Megaf |
!up mt.megaf.info |
21:14 |
MinetestBot |
mt.megaf.info:30000 is up (7ms) |
21:14 |
Megaf |
!server Megaf Server |
21:14 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 6/10, 6/6 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms |
21:14 |
Megaf |
hm |
21:15 |
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21:17 |
Hijiri |
Wuzzy: are you still planning on adding additive effects to playereffects? |
21:17 |
Wuzzy |
hmmmm |
21:18 |
Wuzzy |
I have read the post |
21:18 |
Wuzzy |
maybe yes |
21:18 |
Hijiri |
there are some problems that I noticed later with my suggestion |
21:18 |
Hijiri |
I think the main one is you have to register groups in advance |
21:18 |
Wuzzy |
but currently I am not into Minetest. I always have "phases" |
21:18 |
Hijiri |
alright |
21:22 |
Fritigern |
Wuzzy, the curse and blessing of the ADHD mind |
21:23 |
Hijiri |
what should I do if I want to edit player object properties |
21:23 |
Hijiri |
is there a way to get the object property table? |
21:24 |
lemon |
Hijiri, you want to edit it only once? |
21:25 |
Hijiri |
yes |
21:25 |
lemon |
or periodically while the game is running? |
21:25 |
Hijiri |
well |
21:25 |
Hijiri |
once |
21:25 |
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21:25 |
Hijiri |
but maybe multiple times once |
21:25 |
Hijiri |
but not at any particular interval |
21:25 |
Hijiri |
yeah, while the game is running |
21:26 |
lemon |
use this http://dev.minetest.net/minetest.register_on_newplayer |
21:26 |
lemon |
and this http://dev.minetest.net/player |
21:27 |
Hijiri |
I don't know how to set the property |
21:27 |
Hijiri |
I've read the page on player |
21:27 |
Hijiri |
there's a set_properties but I don't know how to get teh original properties |
21:27 |
lemon |
also this http://dev.minetest.net/ObjectRef |
21:27 |
Hijiri |
so I can't fill in the properties not in there |
21:27 |
Hijiri |
I've read taht too |
21:27 |
Hijiri |
that* |
21:27 |
lemon |
use get_properties() to get properties |
21:28 |
Hijiri |
that's notoh |
21:28 |
Hijiri |
oh |
21:28 |
Hijiri |
that was in the lua_api.txt |
21:28 |
Hijiri |
but not on the wikip age |
21:28 |
lemon |
yes |
21:28 |
lemon |
yeah |
21:28 |
Hijiri |
thanks |
21:28 |
lemon |
yw |
21:29 |
zat |
lmao http://i.imgur.com/GkByjWn.png |
21:29 |
* zat |
covers under the desk |
21:31 |
kaadmy |
zat: yup |
21:31 |
zat |
The funny thing is that I expected flame wars in the channels where I have pasted it, unexpectedly all have agreed with it. |
21:31 |
zat |
LOL |
21:32 |
lemon |
>9/10 - script won't even start |
21:32 |
lemon |
actually.. |
21:32 |
lemon |
99.9% chance code won't work |
21:32 |
lemon |
:D |
21:32 |
zat |
9/10 script will start with uncaught exception |
21:33 |
xenkey |
http://www.minetest.net/#about |
21:33 |
xenkey |
near infinite ? |
21:34 |
xenkey |
An absolute term is not subject to gradation |
21:34 |
xenkey |
You don't say `almost` infinite |
21:34 |
zat |
xenkey: ROFLMAO |
21:47 |
Hijiri |
does stepheight not do anything for players |
21:47 |
Hijiri |
also sometimes get_properties seems to be nil for player |
21:49 |
lemon |
xenkey, infinite is unreal |
21:50 |
Hijiri |
ok, I think it's baked into the client |
22:01 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Merge branch 'HybridDog-noteblock_update' f56c4ce http://git.io/vutgT (2016-01-02T23:01:08+01:00) |
22:01 |
MinetestBot |
[git] HybridDog -> Jeija/minetest-mod-mesecons: Noteblock: Code cleanup 0ec503f http://git.io/vutgk (2016-01-02T22:58:08+01:00) |
22:10 |
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22:47 |
xenkey |
How do I find a fire biome in Ethereal? |
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23:00 |
Fixer |
-17*C today, not bad |
23:00 |
Fixer |
i feel the coldness near my window |
23:06 |
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23:06 |
aix |
Hi guys |
23:06 |
aix |
I'm looking to change how the sprint mod works slightly |
23:07 |
aix |
I need to disable sprint for administrators, since they have fast, and holding e to both sprint and enable fast mode and climb down really fucks some shit up |
23:07 |
H-H-H |
hey guys is there a villages mod that will generate a village on mapgen? |
23:08 |
lemon |
aix, what is the point of sprint mod when there is fast? |
23:08 |
aix |
lemon: players don't have fast |
23:08 |
lemon |
H-H-H, https://forum.minetest.net/viewtopic.php?f=9&t=13589 |
23:08 |
H-H-H |
ive found a few that im looking into but if anyone has any suggestions then im open to ideas |
23:09 |
H-H-H |
ty lemon i will have a look |
23:09 |
lemon |
aix, they do if you permit them |
23:09 |
aix |
players can use sprint |
23:09 |
aix |
only admins have fast |
23:09 |
aix |
fast is hideously OP |
23:09 |
lemon |
just give fast to players |
23:09 |
lemon |
and decrease fast speed to sprint speed |
23:09 |
lemon |
same thing |
23:10 |
H-H-H |
ahhh ty lemon that post has the mapgen part im missing :) will give it a try |
23:11 |
Megaf |
whats srpint? |
23:11 |
Megaf |
sprint* |
23:13 |
everamzah |
sprint is a mod by gunship penguin |
23:13 |
everamzah |
it features two modes, one where you hold the Use key (aux1), the other where users have to double tap the forward key |
23:14 |
everamzah |
up to you which to use, i suppose. mobile users have no aux1, afaik |
23:15 |
everamzah |
i don't see why both couldn't be used. anyway, this gets shut down pretty quick by anticheat for me, and a typical resolution is just to set disable_anticheat = true |
23:15 |
everamzah |
i experimented with setting all movement_speed_* settings to twice their defaults, and changing sprint mode to set player physics 1.0 on sprint, and 0.5 for everything else |
23:16 |
everamzah |
it's on the lumaria server, if you want to test. note if you do, tho, i removed the hud |
23:17 |
everamzah |
by default it activates when holding the forward key only. i'm sure there's a good reason for this. yet, i opted to enable sprinting whenever holding Use, even if standing still. this enables players to sprint up and down ladders easily |
23:24 |
H-H-H |
o wow ty lemon this is exactly what im looking for |
23:25 |
H-H-H |
now i just need to find a mod that places chests with random stuffs and im all good |
23:27 |
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23:40 |
H-H-H |
hahahahaha i just got told of for destroying part of a village lol |
23:46 |
H-H-H |
cool and there is stuff in the chests cool |
23:52 |
H-H-H |
o wow you can buy the plots in the village to frikin cool |
23:54 |
Emperor_Genshin |
So wait |
23:55 |
Emperor_Genshin |
lemon, your mod can draw blocks using skybox? |
23:56 |
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