Time |
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* Fixer |
is hoping for Metal Trapdoor. #744 |
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lemon |
hello |
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03:32 |
lemon |
There is really strange thing happening. The map generator I wrote takes around 0.2 sec to generate a block when running on minetestserver and 4 sec when running on plane minetest. |
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10:44 |
Blekpug |
It seems that my hard disc never sleeps when running minetest. |
10:44 |
Blekpug |
Even if it is at the launch screen. |
10:46 |
Calinou |
probably normal, Blekpug |
10:47 |
Calinou |
if you're annoyed by this, get a SSD :) |
10:53 |
RealBadAngel |
or maybe some RAM |
10:54 |
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11:02 |
lemon |
or just get rid of the hard disc |
11:06 |
Blekpug |
RealBadAngel: I have much RAM and no swap. Calinou, lemon: SSD would hide the sound of disc seeks. Writes shouldn't happen anyway, I think. |
11:06 |
Blekpug |
Can teleporters be moved/mined ? |
11:07 |
lemon |
what teleporters? |
11:07 |
lemon |
Blekpug, I think there is a way to track writes to the disc |
11:08 |
Blekpug |
https://forum.minetest.net/viewtopic.php?f=11&t=2149 |
11:13 |
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11:16 |
lemon |
Is it possible to change time of a particular player without changing the global time? |
11:17 |
lemon |
Blekpug, oh, I remember those |
11:17 |
lemon |
you can mine them |
11:17 |
lemon |
but it's hard to move them |
11:17 |
lemon |
you'll have to rebind them |
11:18 |
lemon |
luckily, you can copy data from the teleporters before destroying them |
11:20 |
Blekpug |
I liked mushroom spores because I could plant them underground without light. |
11:21 |
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11:51 |
* Blekpug |
imagines the next mod being 'mushroom spores'. |
11:53 |
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11:57 |
lemon |
Blekpug, maybe there should be more underground life |
11:57 |
lemon |
worms, for instance |
11:59 |
lemon |
flies |
12:06 |
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12:26 |
sapier |
funny mobs_redo changelog reads almost same as mobf changelog just about 2 years delayed ;-) |
12:28 |
sapier |
well guess I should be proud I've been copied almost exactly |
12:31 |
Blekpug |
I would find it good if gathering leaves with wood sword were faster than by hand. I can't think of any other use for wooden sword in single player. |
12:31 |
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12:31 |
Blekpug |
--and gathering grass and plants |
12:32 |
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12:33 |
everamzah |
wood tools are pretty weak. but swords in general are snappy, which is supposed to be for vegetation if i'm not mistaken. it's just wood is almost equal to hand? |
12:33 |
Blekpug |
everamzah: they seem same. 2 hits to gather a leaf node. |
12:35 |
Blekpug |
While on the subject of mushrooms, -- they should burn. Some mushrooms are gathered for tinder. Anything plant material should burn. |
12:35 |
everamzah |
ya wood is pretty weak. only use i know is to make a pick to get cobble tools. |
12:42 |
lemon |
Blekpug, burning mushrooms should summon nagual |
12:42 |
lemon |
also, there should be a way to cook cactuses :) |
12:43 |
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12:43 |
* Blekpug |
chuckles. I hadn't thought of that. |
12:46 |
est31 |
lemon, you can use cactuses as fuel |
12:50 |
Out`Of`Control |
cactus is good fuel |
12:51 |
lemon |
burning cactus is disrespectful |
12:51 |
Out`Of`Control |
hah |
12:59 |
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13:00 |
Blekpug |
My first hatchet is wood. |
13:00 |
Blekpug |
Having a hoe of wood is perhaps better than cobble. It swings faster. |
13:01 |
Blekpug |
and lasts a long time even when made of wood |
13:03 |
lemon |
you can also use them as a torch |
13:03 |
lemon |
or plant them to grow a tree |
13:06 |
Blekpug |
lemon: use and plant what? Saplings can't (currently) be used as a torch. Sticks can not plant a tree. |
13:10 |
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13:11 |
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13:15 |
lemon |
Blekpug, well there might be a mod for that |
13:19 |
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13:19 |
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13:22 |
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13:24 |
Blekpug |
Mushrooms disappear! |
13:24 |
Blekpug |
I planted some (not from spores) which vanished. |
13:25 |
Blekpug |
I use the red ones as markers. Perhaps I can use flowers instead and they won't vanish. |
13:29 |
RealBadAngel |
Blekpug, if mushrooms have light ==15 they do disappear |
13:30 |
RealBadAngel |
also they have to be planted on nodes in group "soil" |
13:30 |
Blekpug |
Group 'wood' would be appropriate also. |
13:30 |
Blekpug |
I put 1 on a tree stump. |
13:31 |
Blekpug |
--still had too much light. |
13:31 |
RealBadAngel |
https://github.com/minetest/minetest_game/blob/master/mods/flowers/init.lua#L166 |
13:31 |
RealBadAngel |
theres only group "soil" in here |
13:32 |
RealBadAngel |
but thats about only growing i think |
13:32 |
RealBadAngel |
only condition to remove mushroom is the light |
13:41 |
cmdskip |
I pushed a patch for the Circular Saw in MoreBlocks mod. It resolves player inventory/saw corruption on servers in some use cases. Is it okay if I post a link to calinou's github for it? It's been added in. |
13:44 |
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13:51 |
cmdskp |
I pushed a critical patch for the Circular Saw in MoreBlocks, yesterday. It's in calinou's master now on github. It resolves occasional, major corruption of player/saw inventory stack counts and/or 'unknown' items. |
13:58 |
cmdskp |
I advise anyone with a server to update to the latest MoreBlocks mod - to prevent these glitches. |
14:03 |
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14:19 |
Fixer |
oh boy, +14C today |
14:19 |
Fixer |
:( |
14:20 |
cmdskp |
Too warm? Only +6C here :) |
14:21 |
Fixer |
very warm |
14:21 |
Fixer |
should be like -5 or so |
14:21 |
cmdskp |
that seems an odd difference then |
14:29 |
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14:40 |
STHGOM |
-20 C here |
14:47 |
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14:59 |
everamzah |
so i made a see-through stair using stock stairs mod and its .obj, when i noticed that there's z-fighting there. changed it to a nodebox instead. are the meshes faster? i did notice the disclaimer in lua_api.txt about nodeboxes being experimental, but i find them often enough. |
15:02 |
STHGOM |
one nice thing about nodeboxes is that they are in the code, no big .obj file |
15:03 |
STHGOM |
also no texture UV mapping |
15:03 |
STHGOM |
but that is a good thing, and a bad thing |
15:03 |
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15:04 |
STHGOM |
but i dont really know how well they work performance-wiss |
15:04 |
STHGOM |
wise* |
15:12 |
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15:17 |
everamzah |
maybe nodeboxes are more costly to render on the screen, i dunno |
15:21 |
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15:28 |
Calinou |
everamzah, nodeboxes are converted to meshes by the engine now |
15:29 |
Calinou |
nodeboxes never really were experimental, they work just fine :) we should remove that mention |
15:32 |
everamzah |
ah! great news.. :) |
15:34 |
asl97 |
Calinou: doesn't the thing mention in https://github.com/minetest/minetest_game/pull/551#issue-92852365 still apply? |
15:34 |
Calinou |
yes, it does |
15:34 |
Calinou |
the impact is probably tiny on modern GPUs |
15:42 |
asl97 |
everamzah: unless it's going to be widely use (like dirt, stone, etc etc) or use a crazy amount of nodeboxes, it shouldn't affect performance |
15:44 |
everamzah |
ah, good to know. ty |
15:48 |
Blekpug |
in the dev version, i have some leaves which are floating detached in the air and are not decaying. |
15:48 |
Blekpug |
Other Leaves from freshly fallen trees do decay. |
15:49 |
Blekpug |
The leaves are distance 2 away from nearest other leaves. |
15:49 |
Emperor_Genshin |
Added a fix for skybox_extended, https://forum.minetest.net/viewtopic.php?f=9&t=13775 |
16:08 |
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16:08 |
Megaf |
Hello |
16:09 |
Megaf |
Folks, how is that free and opensource and community driven Minetest texture pack called again? |
16:09 |
Megaf |
Amaz: ? |
16:09 |
everamzah |
gitpack i think |
16:09 |
Megaf |
everamzah: that one! Thanks a million! |
16:10 |
everamzah |
https://forum.minetest.net/viewtopic.php?f=4&t=9396&hilit=community+texture+pack |
16:10 |
everamzah |
you're welcome |
16:13 |
Blekpug |
The screenshot is at a spam squatter domain. |
16:13 |
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16:15 |
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16:15 |
hoodedice |
.. |
16:17 |
Megaf |
... |
16:19 |
hoodedice |
sfan5 there? |
16:19 |
hoodedice |
anything big changed as per the modding api between stable and nightly? |
16:25 |
asl97 |
hoodedice: other than the emerge api and puff ore type, not much |
16:26 |
hoodedice |
emerge api? |
16:26 |
asl97 |
https://github.com/minetest/minetest/commit/f062bbd7a182233f96c61287d0397534811627d9 |
16:26 |
hoodedice |
thank you |
16:32 |
STHGOM |
what is the default collisionbox for player? |
16:32 |
asl97 |
hoodedice: oh, and that Add on_secondary_use when right clicking an item in the air |
16:32 |
asl97 |
^https://github.com/minetest/minetest/commit/97908cc65670d3f6cf2e286390bfea10f653aaa8 |
16:35 |
everamzah |
named entities? |
16:39 |
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17:01 |
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17:04 |
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17:04 |
Thomas-S |
hi |
17:05 |
kaadmy |
hi |
17:11 |
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17:15 |
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17:16 |
Blekpug |
Is there any way to climb downward into void? |
17:16 |
kaadmy |
"void"? the 31000-node limit? |
17:18 |
everamzah |
you can't walk passed the edge without noclip mode on. |
17:18 |
kaadmy |
probably how collisions are calculated |
17:23 |
Blekpug |
I meant into emptyness. |
17:23 |
Blekpug |
emptiness |
17:23 |
kaadmy |
if your y-position is about -31000, then you probably can't climb down |
17:24 |
Blekpug |
When you are at the edge of a ledge and there is nothing to climb or build upon underneath you. |
17:24 |
kaadmy |
ah |
17:24 |
Blekpug |
and you wish to descend |
17:24 |
kaadmy |
afaik, you can't, but you can pour water down and climb down |
17:25 |
Blekpug |
a water source. hmm. |
17:30 |
Megaf |
Am I here? |
17:30 |
Megaf |
!server Megaf |
17:30 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/10, 0/2 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms |
17:30 |
Megaf |
!up mt.megaf.info 30004 |
17:30 |
everamzah |
8ms nice |
17:30 |
MinetestBot |
mt.megaf.info:30004 is up (8ms) |
17:30 |
kaadmy |
yes |
17:30 |
Megaf |
!up mt.megaf.info 30003 |
17:30 |
MinetestBot |
mt.megaf.info:30003 is up (7ms) |
17:30 |
Megaf |
Ok, I am, My internet is not very stable today. Sad, isn't it? |
17:31 |
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17:31 |
everamzah |
could be worse ;) |
17:32 |
kaadmy |
is there a way to run commands via the launch command line? |
17:32 |
kaadmy |
+exec? |
17:32 |
kaadmy |
wrong channel ;) |
17:39 |
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17:54 |
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17:55 |
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17:55 |
tmc |
Hi. Is anybody there, that i can ask a question to?? |
17:55 |
kaadmy |
yes? |
17:56 |
tmc |
I have installed minetest (under Linux Mint) version 0.4.9 and there are alot of items i cannot build like for example a bed. |
17:57 |
tmc |
I also did not have "Wood", but only "Wood planks" |
17:57 |
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18:01 |
tmc |
Nobody?? |
18:01 |
kaadmy |
isn't wood and wood planks the same? |
18:01 |
Calinou |
0.4.9 is old, we don't support it anymore, tmc |
18:01 |
Calinou |
use a PPA or build from source |
18:01 |
kaadmy |
also, 0.4.13 is the only suppported |
18:02 |
Calinou |
it's easy: https://forum.minetest.net/viewtopic.php?f=42&t=3837 |
18:02 |
tmc |
ok. i get it. Do you recommend a ppa? |
18:02 |
Calinou |
but you can also get daily-builds or stable release PPA |
18:02 |
Calinou |
http://www.minetest.net/downloads/ |
18:02 |
Calinou |
https://code.launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds/+packages |
18:03 |
Calinou |
(get the one for Ubuntu 14.04) |
18:07 |
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18:09 |
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18:10 |
Megaf |
Cool, auto nickserv ID and autojoin on weechat |
18:10 |
Megaf |
and mouse support, now I just have to get the notification thingy working |
18:10 |
Megaf |
!server Megaf Test |
18:10 |
MinetestBot |
Megaf: Megaf Vanilla Server Test | mt.megaf.info:30004 | Clients: 0/10, 0/0 | Version: 0.4.13-Megaf / minetest | Ping: 7ms |
18:12 |
tmc |
Thanks @Callinou and @kaadmy. Now it works. |
18:14 |
everamzah |
Megaf: i assume u installed the iset script :D |
18:15 |
everamzah |
mod_profiling, there's an interesting setting... nils everywhere |
18:17 |
Megaf |
Amaz: any change of getting a 16x16 version of GitPack? |
18:18 |
Megaf |
and maybe 8 bit of colour |
18:18 |
everamzah |
have you ever tried vanessae's c64 texture pack? it's a favorite of mine for sure |
18:19 |
Megaf |
not yet |
18:20 |
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18:22 |
Megaf |
wow, thats an interesting texture everamzah |
18:31 |
everamzah |
that's the first texture pack i've seen where i thought "hey, this deserves its own sub-game" hehe |
18:34 |
Megaf |
I dont quite the leaves tho, they "blink" too much |
18:36 |
everamzah |
keep in mind: |
18:36 |
everamzah |
many textures are missing, so it'll default to .. default |
18:37 |
everamzah |
i noticed the leaves too, something something transparency |
18:37 |
everamzah |
but i don't believe that's the intended effect! |
18:41 |
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19:00 |
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19:17 |
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19:21 |
cmdskp |
Custom item group: 'melty' - can anyone help guide if this is currently used anywhere and how? |
19:22 |
LazyJ |
iirc, Splizard's "Snow" mod might still use "melts" in the groups. |
19:23 |
cmdskp |
does that mod cause the melting too? |
19:23 |
cmdskp |
I'll look into it, thank you! |
19:24 |
LazyJ |
cmdskp: https://forum.minetest.net/viewtopic.php?f=11&t=2290&sid=74339679dc1e06f4aae63e8264b3eba6 |
19:24 |
cmdskp |
ah, very nice to see the images too (had went straight to github via google and missed those!) ^_^ ty |
19:25 |
LazyJ |
Melting is not a default function but you can create the affects and then add it to the node through the groups... or something like that. I haven't tinkered with the mod in a very long time so I don't remember how the pieces work together. |
19:26 |
LazyJ |
HybridDog has done a lot of code improvement to Snow. |
19:26 |
LazyJ |
|
19:27 |
cmdskp |
It looks like it might be integrated with the Carbone game - I've been playing on a server with those blocks and biomes, without realising which mod made them. |
19:27 |
Calinou |
Carbone or Carbone NG? |
19:27 |
cmdskp |
Originally Carbone - recently they upgraded |
19:27 |
Calinou |
the "they" is me |
19:28 |
LazyJ |
^^ |
19:28 |
kaadmy |
:) |
19:28 |
cmdskp |
As in the server owner - 'Dan' |
19:28 |
Calinou |
ah |
19:28 |
cmdskp |
=) |
19:28 |
kaadmy |
btw Calinou have you fixed the infinite wood glitch in Carbone yet? |
19:28 |
cmdskp |
I have been looking at the Carbone NG in detail too ^_^ |
19:28 |
Calinou |
nope |
19:28 |
cmdskp |
I'm enjoying the improvements |
19:29 |
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19:29 |
LazyJ |
paramat has a companion mod to Snow called "Snowdrift": https://forum.minetest.net/viewtopic.php?f=11&t=6854 |
19:30 |
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19:30 |
kaadmy |
1 Wood->9 Sticks->Moreblocks recipe, 4 Sticks->1 Wood |
19:30 |
LazyJ |
and paramat is the dev that added snow biomes to the default game so he is one who will have good insights. |
19:31 |
cmdskp |
cool to know :) |
19:35 |
kaadmy |
btw Calinou I have made huge houses from a couple trees in Carbone :) |
19:35 |
kaadmy |
mostly in multiplayer to make a point |
19:35 |
Calinou |
heh |
19:35 |
kaadmy |
worked i think |
19:35 |
kaadmy |
tried to tell everyone possible ;) |
19:37 |
cmdskp |
seems that the snow mod uses 'melts' group compared to the 'melty' |
19:37 |
cmdskp |
which is useful to know for future uses of either! |
19:42 |
cmdskp |
is there a way for a server mod to detect the server version info? |
19:42 |
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19:45 |
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19:45 |
LazyJ |
idk if there is a way for the mods to detect what version of Minetest the server is running. |
19:46 |
cmdskp |
found it! :) I'd forgotten about the /status command - it uses minetest.get_server_status(), which I can skim for version= string |
19:46 |
cmdskp |
ty though |
19:46 |
LazyJ |
I've seen the more experienced modders post their mods with MT version requirements ("Requires Minetest 0.4.9 or newer") |
19:46 |
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19:47 |
LazyJ |
Ah! Cool. |
19:47 |
cmdskp |
Yeah, I've just last night got the latest dev compiled, so I'm thinking about modifying mod code depending on differences between it and the last release |
19:48 |
cmdskp |
like how currently, 0.4.13 only generates one quarter of blobs (pretty much fixed in the latest dev version) |
19:48 |
cmdskp |
for ores |
19:50 |
LazyJ |
If you are creating a weather related mod, definitely chat with paramat. He has a good grasp of how the heat map (?) of Minetest works. |
19:52 |
LazyJ |
Also, weather-like code used to exist in Minetest but was removed; however, considering some of the recent changes to the mapgen (more biomes) and some neat weather related mods recently (DonBatman has a leaf changing mod to simulate seasons), I wouldn't be surprised if weather code is either re-incorporated back into the default setup or if a library-type mod (like Biome_Lib) is created. |
19:53 |
LazyJ |
So that is something to keep an eye on. |
19:53 |
LazyJ |
|
19:53 |
Blekpug |
The free floating leaves got garbage collected when I harvested nearby trees. |
19:53 |
cmdskp |
I came across a forum post talking about the removal and how to similate the humidity/heat function with a little function |
19:53 |
* cmdskp |
made notes ^_^ |
19:54 |
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19:54 |
cmdskp |
ah, now seasons was something I was thinking on tackling - after looking at some earlier mods from a few years ago |
19:55 |
cmdskp |
@Blekpug, I've noticed that happening sometimes |
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20:15 |
Blekpug |
leaves work well for clearing water |
20:15 |
Blekpug |
;-) |
20:16 |
kaadmy |
just stick 'em there and they remove themselves :) |
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20:40 |
oswald |
Hello. |
20:40 |
kaadmy |
hi |
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20:49 |
Thomas-S |
bye |
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21:50 |
hoodedice |
formspectoolkit is vanilla> |
21:50 |
hoodedice |
*? |
22:05 |
Fixer |
damn, that carrot salad was so powerful, my a** is burning |
22:05 |
kaadmy |
hmm, i have yet to find a flammable carrot |
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22:11 |
twoelk |
hm - my sister just said to me and her son - Timetravelling and horses with six legs, period - |
22:12 |
twoelk |
I might be a little confused |
22:14 |
twoelk |
I was discussing with her son the issues of having individuell versions of physics and environment values per player on a mltiplayer server - I might have missed some vital connection there |
22:17 |
Blekpug |
Whoever said leaves remove themselves when used to remove water, they do not. Placed leaves stay. |
22:18 |
kaadmy |
they do? they used to remove themselves iirc |
22:19 |
twoelk |
they do get less though cause some become sapplings when recollected - also decay values may varry |
22:21 |
Amaz |
https://github.com/minetest/minetest_game/pull/367 |
22:21 |
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22:21 |
Amaz |
^ That changed leaf behavior |
22:22 |
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22:29 |
kaadmy |
ah, hadn't known about that |
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23:14 |
Niebieski |
Anyone by chance familiar with Independent Component Analysis ? |
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23:45 |
FisherX |
Hello |
23:46 |
VanessaE |
wrong network. |
23:46 |
FisherX |
Send me link plz |
23:47 |
VanessaE |
webchat.inchra.net/#ve-servers |
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