Minetest logo

IRC log for #minetest, 2015-12-28

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:11 GhostDoge joined #minetest
00:17 JohnnyComeL8ly joined #minetest
00:33 SylvieLorxu joined #minetest
00:39 theTroy1 joined #minetest
00:42 head8debian joined #minetest
00:44 JohnnyComeL8ly joined #minetest
00:45 head8debian joined #minetest
00:46 SylvieLorxu joined #minetest
00:47 Trustable joined #minetest
00:51 sapier1 joined #minetest
01:04 sapier1 left #minetest
01:51 hoodedice joined #minetest
02:00 misprint joined #minetest
02:46 STHGOM joined #minetest
02:58 STHGOM joined #minetest
03:20 head8debian joined #minetest
03:27 cheapie_ joined #minetest
03:34 GunshipPenguin joined #minetest
03:45 STHGOM joined #minetest
04:35 STHGOM joined #minetest
05:44 DI3HARD139 joined #minetest
05:44 DI3HARD139 How can I change the sky to a panoramic image?
05:48 Emperor_Genshin hmm panoramic, AFAIk the only way that you can set custom skyboxes is through player:set_sky({}, "skybox", <Example: +y.png,-y.png,+z.png,-z.png,-x.png,+x.png>)
05:49 Emperor_Genshin I bet there may be more options regarding to that, which is why I won't say anything else.
05:50 Emperor_Genshin error: forgot adding double-quotes on PNGs ("")
05:51 DI3HARD139 ok. Ill have a look. Thought about taking a skybox mod and just changing the textures. though Not sure how Im gonna chop em up yet..
06:19 lemon joined #minetest
06:19 lemon day
06:20 DI3HARD139 hi
06:41 DI3HARD139 Whats the max output possible from a light source?
06:43 sofar 15
06:43 DI3HARD139 ok
06:44 DI3HARD139 I wonder why the HV solar arrays still dont do anything. Even after tweaking the conf files
06:45 sofar are you connecting them with the right cables?
06:45 lemon did you try generating current by other means?
06:46 DI3HARD139 Im using the projection_light mod ontop of the arrays. Its light output is 14
06:46 DI3HARD139 all HV everything
06:46 DI3HARD139 I set it to require light of 8 and to work about -30000
06:48 DI3HARD139 its also set to work between times on 0 to 1
06:57 sofar https://github.com/minetest-technic/technic/blob/master/technic/machines/register/solar_array.lua#L27
06:58 DI3HARD139 thats what I've been adjusting. It turns on but keeps outputing 0EU
06:58 DI3HARD139 I just adjusted charge_to_give = math.max(charge_to_give, 0) to charge_to_give = math.max(charge_to_give, 25000)
06:58 DI3HARD139 2500*
07:00 DI3HARD139 Ok so thats what needed to be adjusted. ty for the help
07:01 DI3HARD139 Imma set them to run at max all the time
07:07 Yst joined #minetest
07:19 CWz joined #minetest
07:30 Trustable joined #minetest
07:40 lemon https://en.wikipedia.org/wiki/Diffusion-limited_aggregation can trees be generated this way?
07:41 VanessaE trees are generated either manually via set_node(), or via a schematic, or via spawn_tree() (l-systems)
07:47 VanessaE (or via voxel manip, but the theory would be the same as with set_node())
07:53 Jordach joined #minetest
07:57 Thomas-S joined #minetest
07:57 Thomas-S hi
07:58 VanessaE hi.
08:04 Krock joined #minetest
08:08 Pest joined #minetest
09:00 Yepoleb_ joined #minetest
09:03 hmmmm brownian trees are pretty dumb for minetest.  they take too much computing power for something marginally more interesting than lsystem with randomness added
09:05 hmmmm for those of you who are not aware:  diffusion-limited aggregation is the process by which brownian trees are created; browninan trees are made up of particles that move in a random brownian motion until they collide with a seed position and so on and so forth until the tree gets sufficiently full; i.e. billions if not trillions of iterations for a single tree
09:37 CWz joined #minetest
09:41 asl97 joined #minetest
09:43 xet7 joined #minetest
10:07 sapier joined #minetest
10:07 sapier [MODPACK] animals_modpack 2.5.0 https://forum.minetest.net/viewtopic.php?f=11&amp;t=629 ... finaly here ;-)
10:08 everamzah congrats!
10:09 sapier thanks
10:10 everamzah prolly the first mod i tried, will have to check this out now :)
10:14 sapier glad to hear, if you find bugs please tell me too :-)
10:16 everamzah will do!  love how it populates the world with so much different life
10:17 sapier You'll be glad to hear I'm writing a mobs_redo and nssm compat layer atm so you can just copy those mobs and use them without any compatibility issues
10:17 VanessaE will that compat layer work for other mobs mods, like simple_mobs ?
10:17 VanessaE (i.e. the one in carbone)
10:18 VanessaE s/in/from/
10:18 sapier not sure never had a look at simple_mobs definitions
10:18 VanessaE ok.  it might, mobs_redo is a fork of simple_mobs I think.
10:19 sapier I don't think so VanessaE as of philosophy mobs_redo was almost 90% identical to mobf (of course all parameter names have been changed)
10:19 VanessaE oh ok
10:19 VanessaE I guess I mixed it up with something else then.
10:19 sapier compat layer is about 1k lines atm supporting most features
10:20 sapier coloring sheeps for example doesn't work
10:20 VanessaE 1k is better than "1000k" you wrote earlier ;)
10:20 sapier yeah it's been late ;-)
10:20 VanessaE (I thought to myself, "1000k?  that's gotta be a typo, that's bigger than the whole MT codebase :P")
10:21 sapier atm I'm trying if the compat layer works for nssm mobs too ... for those I tried it does
10:21 VanessaE cool
10:21 * everamzah wonders why no air bubbles are appearing under water
10:21 sapier but I assume for more customized ones it may fail
10:23 everamzah love the fish
10:24 sapier the interesting thing on writing a port layer like that one is you find bugs you never expected to happen :-)
10:24 everamzah ok i just tried it on another computer, and i have enable damage on.  but for some reason i'm not drowing or getting air bubbles.  i'll try it without animals_modpack and make sure
10:24 everamzah geez just as i say that nevermind :O
10:24 sapier and of course some things done in mobs_redo are quite good to I guess I'm gonna use a couple of their ideas too :-)
10:24 everamzah i DO have air bubbles :|
10:25 everamzah good
10:25 everamzah there's so much life with this one mod, loves it
10:25 everamzah modpack*
10:25 sapier what about performance/lag do you have any issues?
10:26 everamzah none whatsoever
10:26 everamzah i do get some feedback in chat stream about some things taking too long, or some things not found
10:26 everamzah but the taking too long (vombie spawner?) happened as i was loading chrome in the background, so..
10:27 everamzah and the other one, static object removing but not found in block? or something, i took a picture but i think it's normal, or part of the engine?
10:27 everamzah the speed during play is good
10:27 sapier That's a bug being there for quite long, animals_modpack is somehow causing it
10:29 sapier if you see those too long messages more frequent tell me it shouldn't happen at all but splitting all the long tun actions to short pieces is quite a big deal. I fix more and more with each release but there's always "one last thing" left
10:30 Amaz joined #minetest
10:32 everamzah okie dokie.  i don't see it during normal play, but only that one time while i was loading chrome (for the first time).
10:40 everamzah i posted a screenshot on the screenshots thread.  it shows the minetest version where bubbles weren't showing up.  i since pulled and re-compiled, and now the bubbles are there like they should be
10:40 CraigyDavi joined #minetest
10:42 Calinou joined #minetest
10:54 sapier https://github.com/sapier/mobs_compat for the brave ones of you ;-) DON'T use it in production worlds! It doesn't contain the mobs_redo or nssm files you'll have to copy them yourself
10:55 everamzah :O
10:55 * everamzah clones
10:57 Darcidride joined #minetest
11:07 YstDawson joined #minetest
11:16 SylvieLorxu joined #minetest
11:39 Telesight joined #minetest
11:44 jemadux joined #minetest
11:55 CraigyDavi joined #minetest
12:13 zupoman joined #minetest
12:38 DFeniks joined #minetest
12:43 everamzah mob_miner/init.lua:123: bad argument #1 to 'get_player_by_name' (string expect
12:43 everamzah crashed when placing miner, wouldn't let me reload the world to delete him lol
12:44 sapier give me a second
12:45 everamzah take ur time, i just moved map.sqlite to map.sqlite.broken and started anew.
12:45 sapier are you sure you've got the latest version?
12:47 sapier because in my version get_player_by_name is called at line 127 and parameter is checked for nil before
12:47 everamzah yes, but let me double check anyway.  running with homedecor_modpack and unified_inventory.
12:47 sapier you did download from github?
12:47 everamzah oh gosh
12:48 everamzah i thinki clicked the wrong mediafire link
12:48 everamzah cuz the directory clearly states "2.4.94" haha
12:48 sapier oops I'll check if the link is correct
12:48 everamzah ye i coulda swore i clicked the 2.5 link
12:49 sapier strange there ain't a 2.4.94 link any more
12:50 everamzah file says 2.5, is saving with a (1) so i know i did grab this
12:50 sapier maybe for some reason you've been delivered an outdated version of the forum page
12:50 everamzah well i'm sure i done goofed
12:50 everamzah apologies for the confusion :O
12:51 sapier no problem I managed to upload wrong version before ;-) so it could#ve been me too
12:53 everamzah my miner friend has arrived without issue.  thanks for help!
12:53 sapier good :-) I'd be glad to get feedback about the miner especially if there are usecases I didn't consider by now
12:55 everamzah does he work the same in creative mode (which I'm in) as he does in survival? i've got him following me, but he's just watching me dig hehe
12:56 sapier I didn't do any special for creative mode
12:56 sapier he's got issues with slabs and my stop following you till you get him of ... just tell him stay here and follow me again
12:56 sapier usually that helps
12:56 everamzah okie
12:57 sapier or punch him with some stone ... he's like all workers sometimes needs some gentle touch ;-)
12:57 everamzah ahhaha
12:58 everamzah he seems quite dormant and doesn't mind being hit at all heh.  is he supposed to look for ores and dig them? because he walked right over some coal.  he follows me great, tho
13:03 everamzah sometimes he says "move ahead", other times he says "give orders".  i tried to give orders, but didn't notice an effect.
13:04 sapier no he's just following your orders
13:04 sapier if you tell him dig a tunnle 2x2 he's digging that tunnel
13:04 sapier well as long as he's got tools to dig
13:05 sapier move ahead means that within his orders there's nothing to dig in front of him
13:05 sapier if you punch him by hand he rotates 45 degrees (as all mobs)
13:05 sapier yet he does only move NSEW
13:06 sapier if you give orders the menu should show up
13:06 sapier http://imgur.com/a/Q4ppo 9th image from top
13:14 Darcidride_ joined #minetest
13:14 sapier did you get the menu?
13:15 everamzah no i don't get that menu
13:15 sapier strange
13:16 sapier you did press the "give_orders" button?
13:16 everamzah yes
13:16 sapier local or server use of mobf?
13:17 everamzah both remote and local.  just turned creative_mode to false, and now i see this menu.
13:18 sapier hmm
13:18 sapier I remember some broken mod in simple game intercepting and consuming formspec events
13:19 everamzah hm i dunno.  i can try it again without homedecor_modpack and unified_inventory
13:19 sapier maybe that one is now enabled in creative mode to, can you provide a log of war is shown on console if you press the "give orders" button?
13:20 sapier in the situation i remember the mod did print to console about the formspec event (not meant for it) and did consume it anyway
13:20 everamzah i just have: everamzah right-clicks object 75: LuaEntitySAO repeatedly
13:21 everamzah and when i would press the give orders button in creative mode, the menu would just exit without bringing up the orders menu
13:21 sapier sounds extremely like someone consuming on_player_receive fields events not meant for him
13:22 sapier I'll try to find and fix the broken mod .. don't think I can do much about this in animals_modpack
13:22 everamzah i will try creative_mode again, without homedecor_modpack or unified_inventory.
13:22 sapier thanks
13:25 everamzah "move ahead" and "follow me" and "stay here" all work fine, but now I am not seeing "give orders" button at all
13:25 everamzah before, i would have to click "follow me" and then right click entity again to see "give orders"
13:25 sapier you'll only see it if your miner stands next to a wall
13:25 everamzah the menu is indeed different with and without those other mods present
13:25 everamzah oh ok
13:26 Tux[Qyou] joined #minetest
13:26 everamzah AH! there it is
13:26 sapier guess I need to improve docs :-)
13:27 everamzah what a fine little digger he is
13:27 everamzah i'll try again the way it was before, with unified_inventory present and see if i can do it
13:27 sapier does the crack simulation work?
13:28 Kawaii joined #minetest
13:28 everamzah i saw it in terminal, it was dark and i didn't see... however now:
13:28 everamzah i tried with unified inventory present, and on first "give orders" click the menu closed and nothing happened as before
13:28 everamzah then i tried it for a second time, and the orders menu DID show up
13:29 everamzah then i gave him a pick, told him to dig as before but now he just crashed
13:29 sapier hmm I've seen this happen myself, not sure why minetest sometimes looses clicks
13:29 everamzah ye me2 tbh
13:29 sapier crashed?
13:29 sapier what output?
13:31 everamzah http://pastebin.com/fqhNGX1Z
13:33 sapier hmm what tool did you give him?
13:33 everamzah mese pick
13:33 everamzah :D
13:34 sapier ok let's have a look why mesepick doesn't seem to have a maxlevel :-)
13:34 sapier actually it's supposed to have
13:35 everamzah yes i see it too
13:35 everamzah they all do i guess. just wish i knew what it was hehe
13:36 sapier change utils.lua line 48 to  "if parameters.times[rating] ~= nil and parameters.maxlevel ~= nil then" ... should fix the crash but as of definition of mesepick it shouldn't crash at all
13:36 everamzah k
13:36 sapier creative mode or normal?
13:37 everamzah creative
13:37 everamzah normal mode appeared to work without issue (also mese pick)
13:38 sapier hmm maybe creative mode sets maxlevel to nil
13:38 everamzah wow i have to click "give orders" a dozen times to get it to appear
13:39 sapier very strange, I could only see that effect right after starting mt
13:39 everamzah well he's digging in creative mode with unified_inventory and mese pick and no crash
13:39 sapier give it some time to show up in sever usage ;-)
13:39 everamzah after changing utils.lua
13:39 everamzah tah
13:39 everamzah haha the T
13:40 everamzah that was local to the machine, however.
13:40 everamzah client/server running same computer.  two different processes tho, minetestserver and minetest
13:41 sapier hmm I'll see what I can do but I'm bound to formspec limitations
13:41 everamzah no doubt!!
13:42 CraigyDavi joined #minetest
13:42 everamzah ah i missed that old "beep. beep." waiting for the boom
13:48 unclemarc joined #minetest
14:02 Darcidride__ joined #minetest
14:04 Tg1_ joined #minetest
14:08 everamzah sapier: i'm standing still for some time (since last message actually) and all i see on my terminal is "loading mesh: animal_vombie_vombie.b3d" during night-time. problem is it's flooding the terminal.  i'm not moving, and i don't see a vombie in my sight, so my question is why does it need to load it so much so often?
14:08 sapier it's an irrlicht/minetest bug
14:08 sapier this message shows up everytime an entity using a mesh is activated
14:09 sapier vombies show up quite often at night
14:09 everamzah oh it is in my sight, behind a tree
14:09 everamzah i'm recording a video to share
14:09 everamzah interesting
14:09 everamzah it's only when esc_pause menu is open
14:12 everamzah so is using the irrlicht with debian 8 (1.8.1) not a good idea?  i never thought to upgrade this lib.
14:13 sapier yes but there's no differcence if you're using other versions
14:13 everamzah https://www.youtube.com/watch?v=eecv0qQKnhg
14:13 everamzah 720 isn't processed yet i think. in a second
14:15 sapier quite strange
14:16 sapier Interesting, I don't see it in singleplayer ;-) I try to reproduce
14:16 everamzah heh i always use pause menu because it saved energy
14:16 everamzah saves*
14:17 sapier that's obviously not what I was talking before as vombie isn't unloaded and loaded .. at least it shouldn't
14:18 everamzah i just happened to notice the terminal flooding but didn't see any vombie on my screen, so it was odd
14:18 everamzah didn't notice it only happening on pause menu until i started recording the video
14:33 jan6 joined #minetest
14:34 rubenwardy joined #minetest
14:38 rubenwardy I have 95 items in my server's inbox...
14:38 rubenwardy Can't they let me have a holiday in peace?
14:39 everamzah You've got mail.
14:45 RealBadAngel small glitch with scale... http://i.imgur.com/BisPdmD.png lol
14:47 jan6 are these flowers? at least it looks fun
14:48 hmmmm joined #minetest
14:50 Krock RealBadAngel, no, they're fine like that :D
14:50 Krock gives some more color to the boring green worlds
14:51 RealBadAngel yeah, those are flowers, 3d_plantlike drawtype
14:51 RealBadAngel im testing now the PR
14:52 jan6 PR stands for what?
14:52 Krock Pull Request
14:52 Krock It's a GitHub term
14:52 jan6 ok
14:55 RealBadAngel its gonna look like that: http://i.imgur.com/TLJGJGq.png
14:56 Krock amazing
14:57 SylvieLorxu joined #minetest
14:58 sapier hmm PR stands for problem report too ;)
15:00 RealBadAngel lol
15:01 jomat ´/win 21
15:02 Calinou /windows 10
15:02 Calinou sorry, Microsoft did not release Windows 21 yet
15:02 Calinou ;)
15:03 Calinou I guess it'd feature a freemium model
15:03 Calinou ("Hello, to minimize your window, you need to buy Window Minimization add-on for $2.99"
15:06 SylvieLorxu joined #minetest
15:08 RealBadAngel Calinou, propably not "buy" but "subscribe" ;)
15:13 rubenwardy The problem with having a /report chat command is that everyone then reports for the smallest things, such as saying "ass"
15:18 hoodedice joined #minetest
15:20 Calinou a duck!!
15:21 zat joined #minetest
15:47 rubenwardy Someone reported someone else for laughing at them when they dropped the flag
15:54 zat joined #minetest
16:00 rubenwardy_ joined #minetest
16:02 Gael-de-Sailly joined #minetest
16:02 Gael-de-Sailly_ joined #minetest
16:07 hoodedice rubenwardy, modern snowflake culture lol
16:07 rubenwardy hmmm
16:10 rubenwardy I'm running a Minetest client in a VM (VirtualBox), but it just spins endlessly?
16:10 rubenwardy xubuntu 15.04 iirc
16:10 rubenwardy I have all of the virtualbox guest additions installe
16:11 rubenwardy The mouse doesn't seem to be grabbed, if I move the cursor enough it goes out of the window and becomes visible.
16:13 rubenwardy I'm using a trackpad, and the spinning stops when I lift my finger off
16:14 kaadmy yep, that happens with me
16:14 kaadmy move the mouse way left
16:15 kaadmy fixes it for me
16:16 rubenwardy If I move my cursor outside of the window, I can see it. When I stop moving it, the cursor goes invisible and the window stops spinning. When I move it again, it reappears in the same place and moves. Repeat
16:17 rubenwardy I tried moving it loads to the left, but same problem
16:20 rubenwardy Disabling mouse integration fixed it
16:24 tpe joined #minetest
16:35 asl97 joined #minetest
16:41 Fixer joined #minetest
16:51 cmdskp joined #minetest
16:55 Tux[Qyou] joined #minetest
16:59 zupoman joined #minetest
17:23 Robert_Zenz joined #minetest
17:44 alket joined #minetest
17:46 Tg1 joined #minetest
17:54 general3214 joined #minetest
17:55 general3214 Is anyone else having trouble uploading images to the wiki?
17:55 Calinou general3214, what happens when you try to upload one?
17:56 general3214 Let me find it
17:56 general3214 I get some sort of error
17:57 general3214 Could not create directory "mwstore://local-backend/local-public/9/9f".
18:08 general3214 Do you know why it's not working, Calinou?
18:10 Calinou nope
18:10 enesbil joined #minetest
18:14 STHGOM joined #minetest
18:34 cmdskp joined #minetest
19:16 nanovad joined #minetest
19:20 Drangue joined #minetest
19:24 Amaz joined #minetest
19:27 turtleman_ joined #minetest
19:27 Y joined #minetest
19:32 Hirato joined #minetest
19:51 SylvieLorxu joined #minetest
19:55 cmdskp joined #minetest
20:09 SylvieLorxu joined #minetest
20:12 SylvieLorxu joined #minetest
20:28 Darcidride joined #minetest
20:32 SylvieLorxu joined #minetest
20:33 Freejack joined #minetest
20:56 farfadet46 joined #minetest
20:57 farfadet46 hi
21:04 stormchaser3000 VanessaE: are you there?
21:25 ThEDisasteR joined #minetest
21:27 rubenwardy joined #minetest
21:35 Calinou rubenwardy, edited my comment, I explained a bit why
21:35 Calinou Debian wants you to use its package manager for everything
21:35 rubenwardy stupid
21:35 Calinou try FileZilla in Debian/Ubuntu, you'll see it has no update check
21:35 Calinou the patches that remove it are even public
21:35 rubenwardy stupid when it's years out of date
21:36 rubenwardy So an update notification wouldn't help
21:36 Calinou yeah, only for PPA/source users
21:36 Calinou I still support the idea of update check, most other FLOSS games do it
21:37 Fritigern getdeb.net is fairly up-to-date. At least they have 4.13.
21:41 Fritigern But yeah, a message in the UI saying "An update is available" with a link would be a very good idea
21:43 MinetestBot [git] paramat -> minetest/minetest_game: Default: New appletree schematics with more variation 11115c7 http://git.io/vESZe (2015-12-28T21:41:23Z)
21:43 MinetestBot [git] sofar -> minetest/minetest_game: Fix door volume level. 481d175 http://git.io/vESZv (2015-12-28T21:41:15Z)
21:45 Calinou Fritigern, "Update now, or dimensional shamblers will wait you at the DOS prompt!"
21:45 Calinou the id Software way ^
21:46 * Fritigern is happy he does not have a DOS prompt anywhere :-)
21:47 Fritigern Now, had it been bash, I would have been more scared :-)
21:47 rubenwardy_ joined #minetest
21:53 Thomas-S bye
21:57 Fritigern Oh wowsers! Last time I tried the v7 mapgen it would only create stone and water. It looks so good right now!
21:57 rubenwardy It only created stone and water because no biomes were definited
21:57 rubenwardy * defined
21:57 rubenwardy now there are biomes defined in minetest_game
21:58 Fritigern And the fractal mapgen made me chuckle, but i could definitely use it
22:08 Calinou rubenwardy, https://github.com/rubenwardy/capturetheflag/issues/35
22:08 Calinou added a few suggestions about traps
22:08 Calinou I like the fake cobble one :p
22:09 Calinou sounds reasonably easy to implement
22:17 Player2 joined #minetest
22:29 red-001 joined #minetest
22:30 red-001 this https://www.youtube.com/watch?v=jo_GT6a4M90
22:31 red-001 and this https://www.youtube.com/watch?v=aUvuZpp4vX8
22:34 Calinou https://github.com/showcases/hacking-minecraft
22:34 Calinou there's Terasology in here…
22:34 Calinou as well as TrueCraft
22:37 hoodedice joined #minetest
22:38 whodeadeyes joined #minetest
23:01 nanovad joined #minetest
23:13 Hirat0r joined #minetest
23:14 LazyJ joined #minetest
23:15 red-001 joined #minetest
23:16 DMackey joined #minetest
23:18 swift110 joined #minetest
23:18 GunshipPenguin joined #minetest
23:19 swift110 joined #minetest
23:20 SylvieLorxu joined #minetest
23:22 Samson1 joined #minetest
23:23 Samson1 Erm, I need a mod that adds a command to teleport back to the set spawn point
23:23 Samson1 Could some one help?
23:26 cmdskp joined #minetest
23:28 red-001 yeah
23:28 LazyJ Samson1, check Calinou's sub-game "Carbone". It has a spawn command "/spawn" that will return the player back to the static spawn point.
23:28 Samson1 LazyJ, Thank you:)
23:28 LazyJ yw ;)
23:28 RealBadAngel Samson1, or use UnifiedInventory, it has that in GUI
23:28 Samson1 :)
23:29 Samson1 RealBadAngel,  Thanks:)
23:29 Samson1 So many different mods to do with spawn:D
23:29 LazyJ Has Unified Inventory been updated recently?
23:30 red-001 use this code http://pastebin.com/qpNfDTSK
23:30 LazyJ I thought UI only had a home/go home set of teleports.
23:30 red-001 and set the spawn in minetest config
23:30 LazyJ A spawn button would be a nice addition thought.
23:30 LazyJ *though.
23:30 RealBadAngel LazyJ, yeah, but you can set it whenever you want, not just spawn
23:30 red-001 the codes from craigs game
23:30 cmdskp And there's also the commands /sethome /home(in Calinou's two Carbone games) for a secondary home, separate from the Unified_Inventory home spot.
23:31 Samson1 LazyJ, Where can I find the spawn file?
23:31 Tg1 joined #minetest
23:31 red-001 http://pastebin.com/
23:32 LazyJ Checking...
23:32 red-001 nvm
23:32 red-001 http://pastebin.com/qpNfDTSK
23:32 LazyJ It's in Carbone's "sethome" mod (or at least in the old version I have).
23:32 red-001 code form craigs game for settting spawn point
23:33 cmdskp I believe the Beds mod also allows you to modify your spawn point to the last bed you sleep in - yet to try that, myself :)
23:33 Samson1 LazyJ, I will have a look;)
23:34 Samson1 red-001,  So do I put the code in the minetest.conf file?
23:34 red-001 no
23:34 red-001 go to mintest folder/mods
23:34 red-001 create a new folder
23:34 Samson1 okay
23:34 Samson1 I am there
23:35 red-001 call it gotospawn or something
23:35 Samson1 Done
23:35 LazyJ Samson1, skip Carbone's sethome mod. I just checked and the spawn command has been removed.
23:35 red-001 create a file called init.lua in the folder
23:36 red-001 and paste the code in there
23:36 Samson1 LazyJ,  The spawn teleport thing is still in my version:D
23:37 Samson1 red-001,  what sort of a file?
23:37 red-001 a text file
23:37 Samson1 red-001,  Like a text file?
23:37 Samson1 Okay
23:37 red-001 make sure it doesn't end in .txt
23:38 red-001 but .lua
23:38 Samson1 red-001,  This is so embarrassing
23:38 Samson1 How?
23:38 Samson1 how do you make a text file?
23:39 red-001 ....
23:39 nolsen joined #minetest
23:40 LazyJ Linux or Windows?
23:40 red-001 let me make it into a mod and upload it
23:40 Samson1 red-001,  I think I have done it!
23:41 red-001 well done you just "made" a mod
23:41 Samson1 red-001,  I have done it:)
23:41 Samson1 :D
23:41 Samson1 Thanks:)
23:41 red-001 now
23:41 Samson1 Now I get the code and put it in the .lua file?
23:41 red-001 wait what?
23:41 red-001 yes
23:42 Samson1 This is the first ever mod I have ever made!
23:42 Samson1 Thank you so much for your help!
23:42 Samson1 Good night and sweet dreams:)
23:42 red-001 ok set static_spawnpoint
23:42 red-001 in your config
23:42 Samson1 I have already;)
23:42 MinetestBot [git] est31 -> minetest/minetest: shutdown when requested from lua in singleplayer too e2d54c9 http://git.io/vES9g (2015-12-29T00:40:22+01:00)
23:42 MinetestBot [git] est31 -> minetest/minetest: Database backends: fix bug, and small speedup 8a46c5d http://git.io/vES92 (2015-12-29T00:39:42+01:00)
23:42 red-001 and enable the mod
23:42 Samson1 :)
23:42 Samson1 I will tell you when it's up and going:)
23:43 Samson1 Just give me a sec
23:45 Samson1 red-001,  It works a treat!
23:46 kaadmy hi Samson1 ;)
23:46 Samson1 OH
23:46 Samson1 Hello IsTank
23:46 Samson1 Kaadmy sorry
23:46 Samson1 ;D
23:46 kaadmy np
23:46 Samson1 I was not expecting this
23:46 Samson1 How are you getting on?
23:47 kaadmy 'nice :)
23:47 Samson1 :)
23:47 Samson1 What did you think of the video I put up of Minetest on my channel?
23:48 Samson1 kaadmy, Well, it's very late were I am, I better be getting to bed
23:49 kaadmy ok
23:49 Samson1 kaadmy, good night, see you;)
23:49 kaadmy about 3:40 for me
23:49 Samson1 :D
23:50 Samson1 It's 13:50 were I am
23:50 Samson1 Sorry
23:50 Samson1 It's 23:50
23:51 Samson1 kaadmy, Good night
23:51 kaadmy bye
23:51 Samson1 :)
23:51 Samson1 See you around on BZflag some day:)
23:57 sapier joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext