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05:44 |
DI3HARD139 |
How can I change the sky to a panoramic image? |
05:48 |
Emperor_Genshin |
hmm panoramic, AFAIk the only way that you can set custom skyboxes is through player:set_sky({}, "skybox", <Example: +y.png,-y.png,+z.png,-z.png,-x.png,+x.png>) |
05:49 |
Emperor_Genshin |
I bet there may be more options regarding to that, which is why I won't say anything else. |
05:50 |
Emperor_Genshin |
error: forgot adding double-quotes on PNGs ("") |
05:51 |
DI3HARD139 |
ok. Ill have a look. Thought about taking a skybox mod and just changing the textures. though Not sure how Im gonna chop em up yet.. |
06:19 |
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06:19 |
lemon |
day |
06:20 |
DI3HARD139 |
hi |
06:41 |
DI3HARD139 |
Whats the max output possible from a light source? |
06:43 |
sofar |
15 |
06:43 |
DI3HARD139 |
ok |
06:44 |
DI3HARD139 |
I wonder why the HV solar arrays still dont do anything. Even after tweaking the conf files |
06:45 |
sofar |
are you connecting them with the right cables? |
06:45 |
lemon |
did you try generating current by other means? |
06:46 |
DI3HARD139 |
Im using the projection_light mod ontop of the arrays. Its light output is 14 |
06:46 |
DI3HARD139 |
all HV everything |
06:46 |
DI3HARD139 |
I set it to require light of 8 and to work about -30000 |
06:48 |
DI3HARD139 |
its also set to work between times on 0 to 1 |
06:57 |
sofar |
https://github.com/minetest-technic/technic/blob/master/technic/machines/register/solar_array.lua#L27 |
06:58 |
DI3HARD139 |
thats what I've been adjusting. It turns on but keeps outputing 0EU |
06:58 |
DI3HARD139 |
I just adjusted charge_to_give = math.max(charge_to_give, 0) to charge_to_give = math.max(charge_to_give, 25000) |
06:58 |
DI3HARD139 |
2500* |
07:00 |
DI3HARD139 |
Ok so thats what needed to be adjusted. ty for the help |
07:01 |
DI3HARD139 |
Imma set them to run at max all the time |
07:07 |
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07:40 |
lemon |
https://en.wikipedia.org/wiki/Diffusion-limited_aggregation can trees be generated this way? |
07:41 |
VanessaE |
trees are generated either manually via set_node(), or via a schematic, or via spawn_tree() (l-systems) |
07:47 |
VanessaE |
(or via voxel manip, but the theory would be the same as with set_node()) |
07:53 |
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07:57 |
Thomas-S |
hi |
07:58 |
VanessaE |
hi. |
08:04 |
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09:03 |
hmmmm |
brownian trees are pretty dumb for minetest. they take too much computing power for something marginally more interesting than lsystem with randomness added |
09:05 |
hmmmm |
for those of you who are not aware: diffusion-limited aggregation is the process by which brownian trees are created; browninan trees are made up of particles that move in a random brownian motion until they collide with a seed position and so on and so forth until the tree gets sufficiently full; i.e. billions if not trillions of iterations for a single tree |
09:37 |
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10:07 |
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10:07 |
sapier |
[MODPACK] animals_modpack 2.5.0 https://forum.minetest.net/viewtopic.php?f=11&t=629 ... finaly here ;-) |
10:08 |
everamzah |
congrats! |
10:09 |
sapier |
thanks |
10:10 |
everamzah |
prolly the first mod i tried, will have to check this out now :) |
10:14 |
sapier |
glad to hear, if you find bugs please tell me too :-) |
10:16 |
everamzah |
will do! love how it populates the world with so much different life |
10:17 |
sapier |
You'll be glad to hear I'm writing a mobs_redo and nssm compat layer atm so you can just copy those mobs and use them without any compatibility issues |
10:17 |
VanessaE |
will that compat layer work for other mobs mods, like simple_mobs ? |
10:17 |
VanessaE |
(i.e. the one in carbone) |
10:18 |
VanessaE |
s/in/from/ |
10:18 |
sapier |
not sure never had a look at simple_mobs definitions |
10:18 |
VanessaE |
ok. it might, mobs_redo is a fork of simple_mobs I think. |
10:19 |
sapier |
I don't think so VanessaE as of philosophy mobs_redo was almost 90% identical to mobf (of course all parameter names have been changed) |
10:19 |
VanessaE |
oh ok |
10:19 |
VanessaE |
I guess I mixed it up with something else then. |
10:19 |
sapier |
compat layer is about 1k lines atm supporting most features |
10:20 |
sapier |
coloring sheeps for example doesn't work |
10:20 |
VanessaE |
1k is better than "1000k" you wrote earlier ;) |
10:20 |
sapier |
yeah it's been late ;-) |
10:20 |
VanessaE |
(I thought to myself, "1000k? that's gotta be a typo, that's bigger than the whole MT codebase :P") |
10:21 |
sapier |
atm I'm trying if the compat layer works for nssm mobs too ... for those I tried it does |
10:21 |
VanessaE |
cool |
10:21 |
* everamzah |
wonders why no air bubbles are appearing under water |
10:21 |
sapier |
but I assume for more customized ones it may fail |
10:23 |
everamzah |
love the fish |
10:24 |
sapier |
the interesting thing on writing a port layer like that one is you find bugs you never expected to happen :-) |
10:24 |
everamzah |
ok i just tried it on another computer, and i have enable damage on. but for some reason i'm not drowing or getting air bubbles. i'll try it without animals_modpack and make sure |
10:24 |
everamzah |
geez just as i say that nevermind :O |
10:24 |
sapier |
and of course some things done in mobs_redo are quite good to I guess I'm gonna use a couple of their ideas too :-) |
10:24 |
everamzah |
i DO have air bubbles :| |
10:25 |
everamzah |
good |
10:25 |
everamzah |
there's so much life with this one mod, loves it |
10:25 |
everamzah |
modpack* |
10:25 |
sapier |
what about performance/lag do you have any issues? |
10:26 |
everamzah |
none whatsoever |
10:26 |
everamzah |
i do get some feedback in chat stream about some things taking too long, or some things not found |
10:26 |
everamzah |
but the taking too long (vombie spawner?) happened as i was loading chrome in the background, so.. |
10:27 |
everamzah |
and the other one, static object removing but not found in block? or something, i took a picture but i think it's normal, or part of the engine? |
10:27 |
everamzah |
the speed during play is good |
10:27 |
sapier |
That's a bug being there for quite long, animals_modpack is somehow causing it |
10:29 |
sapier |
if you see those too long messages more frequent tell me it shouldn't happen at all but splitting all the long tun actions to short pieces is quite a big deal. I fix more and more with each release but there's always "one last thing" left |
10:30 |
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10:32 |
everamzah |
okie dokie. i don't see it during normal play, but only that one time while i was loading chrome (for the first time). |
10:40 |
everamzah |
i posted a screenshot on the screenshots thread. it shows the minetest version where bubbles weren't showing up. i since pulled and re-compiled, and now the bubbles are there like they should be |
10:40 |
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10:54 |
sapier |
https://github.com/sapier/mobs_compat for the brave ones of you ;-) DON'T use it in production worlds! It doesn't contain the mobs_redo or nssm files you'll have to copy them yourself |
10:55 |
everamzah |
:O |
10:55 |
* everamzah |
clones |
10:57 |
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12:13 |
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12:43 |
everamzah |
mob_miner/init.lua:123: bad argument #1 to 'get_player_by_name' (string expect |
12:43 |
everamzah |
crashed when placing miner, wouldn't let me reload the world to delete him lol |
12:44 |
sapier |
give me a second |
12:45 |
everamzah |
take ur time, i just moved map.sqlite to map.sqlite.broken and started anew. |
12:45 |
sapier |
are you sure you've got the latest version? |
12:47 |
sapier |
because in my version get_player_by_name is called at line 127 and parameter is checked for nil before |
12:47 |
everamzah |
yes, but let me double check anyway. running with homedecor_modpack and unified_inventory. |
12:47 |
sapier |
you did download from github? |
12:47 |
everamzah |
oh gosh |
12:48 |
everamzah |
i thinki clicked the wrong mediafire link |
12:48 |
everamzah |
cuz the directory clearly states "2.4.94" haha |
12:48 |
sapier |
oops I'll check if the link is correct |
12:48 |
everamzah |
ye i coulda swore i clicked the 2.5 link |
12:49 |
sapier |
strange there ain't a 2.4.94 link any more |
12:50 |
everamzah |
file says 2.5, is saving with a (1) so i know i did grab this |
12:50 |
sapier |
maybe for some reason you've been delivered an outdated version of the forum page |
12:50 |
everamzah |
well i'm sure i done goofed |
12:50 |
everamzah |
apologies for the confusion :O |
12:51 |
sapier |
no problem I managed to upload wrong version before ;-) so it could#ve been me too |
12:53 |
everamzah |
my miner friend has arrived without issue. thanks for help! |
12:53 |
sapier |
good :-) I'd be glad to get feedback about the miner especially if there are usecases I didn't consider by now |
12:55 |
everamzah |
does he work the same in creative mode (which I'm in) as he does in survival? i've got him following me, but he's just watching me dig hehe |
12:56 |
sapier |
I didn't do any special for creative mode |
12:56 |
sapier |
he's got issues with slabs and my stop following you till you get him of ... just tell him stay here and follow me again |
12:56 |
sapier |
usually that helps |
12:56 |
everamzah |
okie |
12:57 |
sapier |
or punch him with some stone ... he's like all workers sometimes needs some gentle touch ;-) |
12:57 |
everamzah |
ahhaha |
12:58 |
everamzah |
he seems quite dormant and doesn't mind being hit at all heh. is he supposed to look for ores and dig them? because he walked right over some coal. he follows me great, tho |
13:03 |
everamzah |
sometimes he says "move ahead", other times he says "give orders". i tried to give orders, but didn't notice an effect. |
13:04 |
sapier |
no he's just following your orders |
13:04 |
sapier |
if you tell him dig a tunnle 2x2 he's digging that tunnel |
13:04 |
sapier |
well as long as he's got tools to dig |
13:05 |
sapier |
move ahead means that within his orders there's nothing to dig in front of him |
13:05 |
sapier |
if you punch him by hand he rotates 45 degrees (as all mobs) |
13:05 |
sapier |
yet he does only move NSEW |
13:06 |
sapier |
if you give orders the menu should show up |
13:06 |
sapier |
http://imgur.com/a/Q4ppo 9th image from top |
13:14 |
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13:14 |
sapier |
did you get the menu? |
13:15 |
everamzah |
no i don't get that menu |
13:15 |
sapier |
strange |
13:16 |
sapier |
you did press the "give_orders" button? |
13:16 |
everamzah |
yes |
13:16 |
sapier |
local or server use of mobf? |
13:17 |
everamzah |
both remote and local. just turned creative_mode to false, and now i see this menu. |
13:18 |
sapier |
hmm |
13:18 |
sapier |
I remember some broken mod in simple game intercepting and consuming formspec events |
13:19 |
everamzah |
hm i dunno. i can try it again without homedecor_modpack and unified_inventory |
13:19 |
sapier |
maybe that one is now enabled in creative mode to, can you provide a log of war is shown on console if you press the "give orders" button? |
13:20 |
sapier |
in the situation i remember the mod did print to console about the formspec event (not meant for it) and did consume it anyway |
13:20 |
everamzah |
i just have: everamzah right-clicks object 75: LuaEntitySAO repeatedly |
13:21 |
everamzah |
and when i would press the give orders button in creative mode, the menu would just exit without bringing up the orders menu |
13:21 |
sapier |
sounds extremely like someone consuming on_player_receive fields events not meant for him |
13:22 |
sapier |
I'll try to find and fix the broken mod .. don't think I can do much about this in animals_modpack |
13:22 |
everamzah |
i will try creative_mode again, without homedecor_modpack or unified_inventory. |
13:22 |
sapier |
thanks |
13:25 |
everamzah |
"move ahead" and "follow me" and "stay here" all work fine, but now I am not seeing "give orders" button at all |
13:25 |
everamzah |
before, i would have to click "follow me" and then right click entity again to see "give orders" |
13:25 |
sapier |
you'll only see it if your miner stands next to a wall |
13:25 |
everamzah |
the menu is indeed different with and without those other mods present |
13:25 |
everamzah |
oh ok |
13:26 |
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13:26 |
everamzah |
AH! there it is |
13:26 |
sapier |
guess I need to improve docs :-) |
13:27 |
everamzah |
what a fine little digger he is |
13:27 |
everamzah |
i'll try again the way it was before, with unified_inventory present and see if i can do it |
13:27 |
sapier |
does the crack simulation work? |
13:28 |
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13:28 |
everamzah |
i saw it in terminal, it was dark and i didn't see... however now: |
13:28 |
everamzah |
i tried with unified inventory present, and on first "give orders" click the menu closed and nothing happened as before |
13:28 |
everamzah |
then i tried it for a second time, and the orders menu DID show up |
13:29 |
everamzah |
then i gave him a pick, told him to dig as before but now he just crashed |
13:29 |
sapier |
hmm I've seen this happen myself, not sure why minetest sometimes looses clicks |
13:29 |
everamzah |
ye me2 tbh |
13:29 |
sapier |
crashed? |
13:29 |
sapier |
what output? |
13:31 |
everamzah |
http://pastebin.com/fqhNGX1Z |
13:33 |
sapier |
hmm what tool did you give him? |
13:33 |
everamzah |
mese pick |
13:33 |
everamzah |
:D |
13:34 |
sapier |
ok let's have a look why mesepick doesn't seem to have a maxlevel :-) |
13:34 |
sapier |
actually it's supposed to have |
13:35 |
everamzah |
yes i see it too |
13:35 |
everamzah |
they all do i guess. just wish i knew what it was hehe |
13:36 |
sapier |
change utils.lua line 48 to "if parameters.times[rating] ~= nil and parameters.maxlevel ~= nil then" ... should fix the crash but as of definition of mesepick it shouldn't crash at all |
13:36 |
everamzah |
k |
13:36 |
sapier |
creative mode or normal? |
13:37 |
everamzah |
creative |
13:37 |
everamzah |
normal mode appeared to work without issue (also mese pick) |
13:38 |
sapier |
hmm maybe creative mode sets maxlevel to nil |
13:38 |
everamzah |
wow i have to click "give orders" a dozen times to get it to appear |
13:39 |
sapier |
very strange, I could only see that effect right after starting mt |
13:39 |
everamzah |
well he's digging in creative mode with unified_inventory and mese pick and no crash |
13:39 |
sapier |
give it some time to show up in sever usage ;-) |
13:39 |
everamzah |
after changing utils.lua |
13:39 |
everamzah |
tah |
13:39 |
everamzah |
haha the T |
13:40 |
everamzah |
that was local to the machine, however. |
13:40 |
everamzah |
client/server running same computer. two different processes tho, minetestserver and minetest |
13:41 |
sapier |
hmm I'll see what I can do but I'm bound to formspec limitations |
13:41 |
everamzah |
no doubt!! |
13:42 |
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13:42 |
everamzah |
ah i missed that old "beep. beep." waiting for the boom |
13:48 |
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14:02 |
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14:08 |
everamzah |
sapier: i'm standing still for some time (since last message actually) and all i see on my terminal is "loading mesh: animal_vombie_vombie.b3d" during night-time. problem is it's flooding the terminal. i'm not moving, and i don't see a vombie in my sight, so my question is why does it need to load it so much so often? |
14:08 |
sapier |
it's an irrlicht/minetest bug |
14:08 |
sapier |
this message shows up everytime an entity using a mesh is activated |
14:09 |
sapier |
vombies show up quite often at night |
14:09 |
everamzah |
oh it is in my sight, behind a tree |
14:09 |
everamzah |
i'm recording a video to share |
14:09 |
everamzah |
interesting |
14:09 |
everamzah |
it's only when esc_pause menu is open |
14:12 |
everamzah |
so is using the irrlicht with debian 8 (1.8.1) not a good idea? i never thought to upgrade this lib. |
14:13 |
sapier |
yes but there's no differcence if you're using other versions |
14:13 |
everamzah |
https://www.youtube.com/watch?v=eecv0qQKnhg |
14:13 |
everamzah |
720 isn't processed yet i think. in a second |
14:15 |
sapier |
quite strange |
14:16 |
sapier |
Interesting, I don't see it in singleplayer ;-) I try to reproduce |
14:16 |
everamzah |
heh i always use pause menu because it saved energy |
14:16 |
everamzah |
saves* |
14:17 |
sapier |
that's obviously not what I was talking before as vombie isn't unloaded and loaded .. at least it shouldn't |
14:18 |
everamzah |
i just happened to notice the terminal flooding but didn't see any vombie on my screen, so it was odd |
14:18 |
everamzah |
didn't notice it only happening on pause menu until i started recording the video |
14:33 |
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14:34 |
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14:38 |
rubenwardy |
I have 95 items in my server's inbox... |
14:38 |
rubenwardy |
Can't they let me have a holiday in peace? |
14:39 |
everamzah |
You've got mail. |
14:45 |
RealBadAngel |
small glitch with scale... http://i.imgur.com/BisPdmD.png lol |
14:47 |
jan6 |
are these flowers? at least it looks fun |
14:48 |
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14:50 |
Krock |
RealBadAngel, no, they're fine like that :D |
14:50 |
Krock |
gives some more color to the boring green worlds |
14:51 |
RealBadAngel |
yeah, those are flowers, 3d_plantlike drawtype |
14:51 |
RealBadAngel |
im testing now the PR |
14:52 |
jan6 |
PR stands for what? |
14:52 |
Krock |
Pull Request |
14:52 |
Krock |
It's a GitHub term |
14:52 |
jan6 |
ok |
14:55 |
RealBadAngel |
its gonna look like that: http://i.imgur.com/TLJGJGq.png |
14:56 |
Krock |
amazing |
14:57 |
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14:58 |
sapier |
hmm PR stands for problem report too ;) |
15:00 |
RealBadAngel |
lol |
15:01 |
jomat |
´/win 21 |
15:02 |
Calinou |
/windows 10 |
15:02 |
Calinou |
sorry, Microsoft did not release Windows 21 yet |
15:02 |
Calinou |
;) |
15:03 |
Calinou |
I guess it'd feature a freemium model |
15:03 |
Calinou |
("Hello, to minimize your window, you need to buy Window Minimization add-on for $2.99" |
15:06 |
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15:08 |
RealBadAngel |
Calinou, propably not "buy" but "subscribe" ;) |
15:13 |
rubenwardy |
The problem with having a /report chat command is that everyone then reports for the smallest things, such as saying "ass" |
15:18 |
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15:20 |
Calinou |
a duck!! |
15:21 |
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15:47 |
rubenwardy |
Someone reported someone else for laughing at them when they dropped the flag |
15:54 |
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16:07 |
hoodedice |
rubenwardy, modern snowflake culture lol |
16:07 |
rubenwardy |
hmmm |
16:10 |
rubenwardy |
I'm running a Minetest client in a VM (VirtualBox), but it just spins endlessly? |
16:10 |
rubenwardy |
xubuntu 15.04 iirc |
16:10 |
rubenwardy |
I have all of the virtualbox guest additions installe |
16:11 |
rubenwardy |
The mouse doesn't seem to be grabbed, if I move the cursor enough it goes out of the window and becomes visible. |
16:13 |
rubenwardy |
I'm using a trackpad, and the spinning stops when I lift my finger off |
16:14 |
kaadmy |
yep, that happens with me |
16:14 |
kaadmy |
move the mouse way left |
16:15 |
kaadmy |
fixes it for me |
16:16 |
rubenwardy |
If I move my cursor outside of the window, I can see it. When I stop moving it, the cursor goes invisible and the window stops spinning. When I move it again, it reappears in the same place and moves. Repeat |
16:17 |
rubenwardy |
I tried moving it loads to the left, but same problem |
16:20 |
rubenwardy |
Disabling mouse integration fixed it |
16:24 |
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17:55 |
general3214 |
Is anyone else having trouble uploading images to the wiki? |
17:55 |
Calinou |
general3214, what happens when you try to upload one? |
17:56 |
general3214 |
Let me find it |
17:56 |
general3214 |
I get some sort of error |
17:57 |
general3214 |
Could not create directory "mwstore://local-backend/local-public/9/9f". |
18:08 |
general3214 |
Do you know why it's not working, Calinou? |
18:10 |
Calinou |
nope |
18:10 |
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20:57 |
farfadet46 |
hi |
21:04 |
stormchaser3000 |
VanessaE: are you there? |
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21:35 |
Calinou |
rubenwardy, edited my comment, I explained a bit why |
21:35 |
Calinou |
Debian wants you to use its package manager for everything |
21:35 |
rubenwardy |
stupid |
21:35 |
Calinou |
try FileZilla in Debian/Ubuntu, you'll see it has no update check |
21:35 |
Calinou |
the patches that remove it are even public |
21:35 |
rubenwardy |
stupid when it's years out of date |
21:36 |
rubenwardy |
So an update notification wouldn't help |
21:36 |
Calinou |
yeah, only for PPA/source users |
21:36 |
Calinou |
I still support the idea of update check, most other FLOSS games do it |
21:37 |
Fritigern |
getdeb.net is fairly up-to-date. At least they have 4.13. |
21:41 |
Fritigern |
But yeah, a message in the UI saying "An update is available" with a link would be a very good idea |
21:43 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: New appletree schematics with more variation 11115c7 http://git.io/vESZe (2015-12-28T21:41:23Z) |
21:43 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Fix door volume level. 481d175 http://git.io/vESZv (2015-12-28T21:41:15Z) |
21:45 |
Calinou |
Fritigern, "Update now, or dimensional shamblers will wait you at the DOS prompt!" |
21:45 |
Calinou |
the id Software way ^ |
21:46 |
* Fritigern |
is happy he does not have a DOS prompt anywhere :-) |
21:47 |
Fritigern |
Now, had it been bash, I would have been more scared :-) |
21:47 |
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21:53 |
Thomas-S |
bye |
21:57 |
Fritigern |
Oh wowsers! Last time I tried the v7 mapgen it would only create stone and water. It looks so good right now! |
21:57 |
rubenwardy |
It only created stone and water because no biomes were definited |
21:57 |
rubenwardy |
* defined |
21:57 |
rubenwardy |
now there are biomes defined in minetest_game |
21:58 |
Fritigern |
And the fractal mapgen made me chuckle, but i could definitely use it |
22:08 |
Calinou |
rubenwardy, https://github.com/rubenwardy/capturetheflag/issues/35 |
22:08 |
Calinou |
added a few suggestions about traps |
22:08 |
Calinou |
I like the fake cobble one :p |
22:09 |
Calinou |
sounds reasonably easy to implement |
22:17 |
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22:30 |
red-001 |
this https://www.youtube.com/watch?v=jo_GT6a4M90 |
22:31 |
red-001 |
and this https://www.youtube.com/watch?v=aUvuZpp4vX8 |
22:34 |
Calinou |
https://github.com/showcases/hacking-minecraft |
22:34 |
Calinou |
there's Terasology in here… |
22:34 |
Calinou |
as well as TrueCraft |
22:37 |
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23:23 |
Samson1 |
Erm, I need a mod that adds a command to teleport back to the set spawn point |
23:23 |
Samson1 |
Could some one help? |
23:26 |
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23:28 |
red-001 |
yeah |
23:28 |
LazyJ |
Samson1, check Calinou's sub-game "Carbone". It has a spawn command "/spawn" that will return the player back to the static spawn point. |
23:28 |
Samson1 |
LazyJ, Thank you:) |
23:28 |
LazyJ |
yw ;) |
23:28 |
RealBadAngel |
Samson1, or use UnifiedInventory, it has that in GUI |
23:28 |
Samson1 |
:) |
23:29 |
Samson1 |
RealBadAngel, Thanks:) |
23:29 |
Samson1 |
So many different mods to do with spawn:D |
23:29 |
LazyJ |
Has Unified Inventory been updated recently? |
23:30 |
red-001 |
use this code http://pastebin.com/qpNfDTSK |
23:30 |
LazyJ |
I thought UI only had a home/go home set of teleports. |
23:30 |
red-001 |
and set the spawn in minetest config |
23:30 |
LazyJ |
A spawn button would be a nice addition thought. |
23:30 |
LazyJ |
*though. |
23:30 |
RealBadAngel |
LazyJ, yeah, but you can set it whenever you want, not just spawn |
23:30 |
red-001 |
the codes from craigs game |
23:30 |
cmdskp |
And there's also the commands /sethome /home(in Calinou's two Carbone games) for a secondary home, separate from the Unified_Inventory home spot. |
23:31 |
Samson1 |
LazyJ, Where can I find the spawn file? |
23:31 |
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23:31 |
red-001 |
http://pastebin.com/ |
23:32 |
LazyJ |
Checking... |
23:32 |
red-001 |
nvm |
23:32 |
red-001 |
http://pastebin.com/qpNfDTSK |
23:32 |
LazyJ |
It's in Carbone's "sethome" mod (or at least in the old version I have). |
23:32 |
red-001 |
code form craigs game for settting spawn point |
23:33 |
cmdskp |
I believe the Beds mod also allows you to modify your spawn point to the last bed you sleep in - yet to try that, myself :) |
23:33 |
Samson1 |
LazyJ, I will have a look;) |
23:34 |
Samson1 |
red-001, So do I put the code in the minetest.conf file? |
23:34 |
red-001 |
no |
23:34 |
red-001 |
go to mintest folder/mods |
23:34 |
red-001 |
create a new folder |
23:34 |
Samson1 |
okay |
23:34 |
Samson1 |
I am there |
23:35 |
red-001 |
call it gotospawn or something |
23:35 |
Samson1 |
Done |
23:35 |
LazyJ |
Samson1, skip Carbone's sethome mod. I just checked and the spawn command has been removed. |
23:35 |
red-001 |
create a file called init.lua in the folder |
23:36 |
red-001 |
and paste the code in there |
23:36 |
Samson1 |
LazyJ, The spawn teleport thing is still in my version:D |
23:37 |
Samson1 |
red-001, what sort of a file? |
23:37 |
red-001 |
a text file |
23:37 |
Samson1 |
red-001, Like a text file? |
23:37 |
Samson1 |
Okay |
23:37 |
red-001 |
make sure it doesn't end in .txt |
23:38 |
red-001 |
but .lua |
23:38 |
Samson1 |
red-001, This is so embarrassing |
23:38 |
Samson1 |
How? |
23:38 |
Samson1 |
how do you make a text file? |
23:39 |
red-001 |
.... |
23:39 |
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23:40 |
LazyJ |
Linux or Windows? |
23:40 |
red-001 |
let me make it into a mod and upload it |
23:40 |
Samson1 |
red-001, I think I have done it! |
23:41 |
red-001 |
well done you just "made" a mod |
23:41 |
Samson1 |
red-001, I have done it:) |
23:41 |
Samson1 |
:D |
23:41 |
Samson1 |
Thanks:) |
23:41 |
red-001 |
now |
23:41 |
Samson1 |
Now I get the code and put it in the .lua file? |
23:41 |
red-001 |
wait what? |
23:41 |
red-001 |
yes |
23:42 |
Samson1 |
This is the first ever mod I have ever made! |
23:42 |
Samson1 |
Thank you so much for your help! |
23:42 |
Samson1 |
Good night and sweet dreams:) |
23:42 |
red-001 |
ok set static_spawnpoint |
23:42 |
red-001 |
in your config |
23:42 |
Samson1 |
I have already;) |
23:42 |
MinetestBot |
[git] est31 -> minetest/minetest: shutdown when requested from lua in singleplayer too e2d54c9 http://git.io/vES9g (2015-12-29T00:40:22+01:00) |
23:42 |
MinetestBot |
[git] est31 -> minetest/minetest: Database backends: fix bug, and small speedup 8a46c5d http://git.io/vES92 (2015-12-29T00:39:42+01:00) |
23:42 |
red-001 |
and enable the mod |
23:42 |
Samson1 |
:) |
23:42 |
Samson1 |
I will tell you when it's up and going:) |
23:43 |
Samson1 |
Just give me a sec |
23:45 |
Samson1 |
red-001, It works a treat! |
23:46 |
kaadmy |
hi Samson1 ;) |
23:46 |
Samson1 |
OH |
23:46 |
Samson1 |
Hello IsTank |
23:46 |
Samson1 |
Kaadmy sorry |
23:46 |
Samson1 |
;D |
23:46 |
kaadmy |
np |
23:46 |
Samson1 |
I was not expecting this |
23:46 |
Samson1 |
How are you getting on? |
23:47 |
kaadmy |
'nice :) |
23:47 |
Samson1 |
:) |
23:47 |
Samson1 |
What did you think of the video I put up of Minetest on my channel? |
23:48 |
Samson1 |
kaadmy, Well, it's very late were I am, I better be getting to bed |
23:49 |
kaadmy |
ok |
23:49 |
Samson1 |
kaadmy, good night, see you;) |
23:49 |
kaadmy |
about 3:40 for me |
23:49 |
Samson1 |
:D |
23:50 |
Samson1 |
It's 13:50 were I am |
23:50 |
Samson1 |
Sorry |
23:50 |
Samson1 |
It's 23:50 |
23:51 |
Samson1 |
kaadmy, Good night |
23:51 |
kaadmy |
bye |
23:51 |
Samson1 |
:) |
23:51 |
Samson1 |
See you around on BZflag some day:) |
23:57 |
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