Time |
Nick |
Message |
00:00 |
Evidlo |
I've never cloned from a clone before |
00:00 |
Inocudom |
https://forum.minetest.net/viewtopic.php?f=9&t=13749 This guy's mod looks like it deserves some appreciation as well. |
00:03 |
Inocudom |
As for OldCoder wanting to setup a Freeminer server, well, I just can't see proller ever being ready to help him with that. All the testing and bug-fixing and stuff like that. |
00:05 |
Inocudom |
That would require some of you guys going to Freeminer's forums or irc channel (#freeminer) and assisting with testing, coding, and bugfixes. |
00:06 |
Inocudom |
As for me, I am playing around with GZDoom for the time being when I am not busy stacking wood. |
00:31 |
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00:33 |
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00:38 |
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00:50 |
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01:03 |
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01:14 |
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01:14 |
Fixer |
guh, win7 was deleting that telemetry update like for 40 min |
01:21 |
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01:37 |
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01:47 |
Sokomine |
Fixer: yes, i'm now here. but...what was the point? |
01:52 |
FreeFull |
Is there a double free bug in minetset? |
01:52 |
FreeFull |
minetest* |
01:52 |
FreeFull |
I'm not sure if it might be my system |
01:53 |
est31 |
FreeFull, you can reproduce the double free? |
01:54 |
FreeFull |
est31: It happens any time I try to open my Fracture-home world |
01:54 |
est31 |
O_O |
01:54 |
est31 |
mhh, well then thats a bug |
01:55 |
est31 |
can you run it with valgrind? |
01:55 |
FreeFull |
I'm compiling a new version of minetest to see if that'll help, first |
01:55 |
est31 |
whats the current one? |
01:55 |
FreeFull |
I was using one from 4 days ago |
01:55 |
est31 |
okay |
01:56 |
est31 |
I doubt something changed in that regard in the last 4 days |
01:56 |
est31 |
mostly android changes |
01:56 |
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01:57 |
FreeFull |
est31: Oh, now I'm getting a lua runtime error |
01:57 |
FreeFull |
From the 'default' mod out of all things |
01:58 |
FreeFull |
attempt to index a nil value |
01:58 |
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01:58 |
est31 |
still would be good to have a backtrace or valgrind report of the double free |
01:59 |
FreeFull |
Yeah |
02:00 |
FreeFull |
est31: I get the same lua error with a fresh world too |
02:01 |
FreeFull |
It happens right after the textures are loaded and the first view of the world appears |
02:31 |
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02:31 |
est31 |
FreeFull, the error is because of the last commit |
02:31 |
est31 |
its bogus |
02:31 |
est31 |
try using the commit before this commit |
02:33 |
est31 |
sapier forgot to do a pop |
02:33 |
FreeFull |
How didn't he catch this in testing his commit? |
02:33 |
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02:34 |
est31 |
dunno |
02:34 |
est31 |
most probable explanation: he didnt test :) |
02:34 |
est31 |
devs sometimes do this :) |
02:34 |
* est31 |
not innocent either |
02:36 |
FreeFull |
Lemme figure out how to build a specific commit with makepkg |
02:40 |
est31 |
https://github.com/est31/minetest/commit/f192a5bc43951f7ea120877335e97efe755ac29c |
02:40 |
est31 |
pushing ^ in 10 minutes |
02:41 |
est31 |
this is a "trivial fix" as of the "easy push" rule. |
02:41 |
est31 |
ah wrong chan |
02:44 |
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02:45 |
FreeFull |
est31: With the commit right before Sapier's broken commit, everything works |
02:45 |
est31 |
no double free? |
02:46 |
FreeFull |
No double free |
02:57 |
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03:06 |
MinetestBot |
[git] est31 -> minetest/minetest: Fix missing pop f192a5b http://git.io/vEfhD (2015-12-20T03:36:47+01:00) |
03:19 |
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03:42 |
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03:43 |
Dennis_Kelley |
anyone around that can answer a question? |
03:46 |
VanessaE |
no :) |
03:46 |
VanessaE |
(which by definition means there is :D ) |
03:47 |
VanessaE |
what's your question? |
03:50 |
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03:54 |
Dennis_Kelley |
I am looking for Frame Motors and frames! I am confused on how to get them? I have the Technic mod |
03:55 |
Dennis_Kelley |
is there a tutorial somewhere that I can follow? |
03:56 |
VanessaE |
I think you have to enable them in your config |
03:56 |
VanessaE |
don't remember how to do that though |
03:57 |
Dennis_Kelley |
i did read that there needs to be a technic.conf file in the world i am trying to use. but that does not seem to work |
03:58 |
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04:01 |
electrodude512 |
VanessaE: I'd like to add a Digiline Filter-Injector to Pipeworks |
04:01 |
electrodude512 |
https://github.com/VanessaE/pipeworks/pull/128 |
04:01 |
VanessaE |
I'll let nore deal with that |
04:01 |
VanessaE |
I'm not really working on pipeworks anymore |
04:02 |
electrodude512 |
ok |
04:03 |
electrodude512 |
he's not online right now, is he usually on irc at any specific time? |
04:04 |
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04:07 |
VanessaE |
he doesn't get on IRC much; he'll see your PR though. |
04:08 |
electrodude512 |
ok, thanks |
04:10 |
electrodude512 |
I'll make a comment on my PR about the stuff I wanted to discuss, then |
04:14 |
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04:16 |
Soni |
does minetest support animated textures? |
04:16 |
Soni |
and if so, APNG or custom format? |
04:19 |
jomat |
Soni: i. e. water is animated and looks like that: https://github.com/mehrbauen/dreambuilder_game/blob/master/mods/default/textures/default_river_water_flowing_animated.png |
04:19 |
Soni |
bleh |
04:19 |
jomat |
s/i. e./e. g./ |
04:20 |
Soni |
can we get APNG? |
04:21 |
jomat |
dunno, i don't have anything to do with mt development, I'm just a user, too |
04:21 |
Hirato |
afaik, only thing that even supports apng is firefox |
04:21 |
Soni |
jomat, how do you specify frame count and frame/canvas size? |
04:21 |
jomat |
No idea. |
04:22 |
Hirato |
at the moment I presume it defined in the block definition |
04:22 |
Hirato |
either explicitly or heuristically |
04:22 |
Soni |
Hirato, which makes it ok for a game because if you just use APNG 1. it's not hardcoded 2. you're not reinventing the wheel 3. it's no worse than making your own format |
04:23 |
jomat |
Soni: perhaps https://github.com/mehrbauen/dreambuilder_game/blob/master/mods/default/nodes.lua#L1001 |
04:23 |
Soni |
also you won't have to write tools for it because they already exist |
04:23 |
Hirato |
except apng is a reinvention of the wheel that went absolutely nowhere :P |
04:24 |
Soni |
Hirato, no, APNG is GIF with truecolor and alpha |
04:24 |
jomat |
isn't gif proprietary? |
04:24 |
Hirato |
sure, but mng was invented for that purpose, it also went nowhere |
04:24 |
Soni |
Hirato, because MNG is insanely complex! |
04:24 |
Hirato |
but that actually has some support in libraries |
04:25 |
Soni |
it's like they grabbed a video format and put PNG on top |
04:25 |
Soni |
(actually that's probably what they did) |
04:26 |
Soni |
for MNG you have to use a special library, for APNG you also have to use a special library |
04:26 |
Soni |
the APNG lib is smaller than the MNG lib |
04:26 |
Soni |
which one is better? |
04:26 |
Hirato |
it works better for games to have a atlas to do lookups from anyway |
04:26 |
Hirato |
I'm going to say mng simply because it's actually distributed |
04:27 |
Soni |
I still think MPNGPNG is better but I'm biased and it's not ready yet so meh https://gist.github.com/SoniEx2/c679e771d506210378a5 |
04:27 |
Hirato |
last I checked, apng was just rotting in a mozilla fork |
04:28 |
Soni |
MPNGPNG puts whole PNGs inside a PNG, literally |
04:28 |
Hirato |
reminds me of MP3HD |
04:28 |
Soni |
makes it more powerful than APNG |
04:28 |
Soni |
while still maintaining about the same complexity |
04:28 |
Hirato |
just store the lossless copy as metadata ;) |
04:30 |
Soni |
(well more like insanely more powerful and idk why you'd need so much power - it's useful if you're making a huge animated spritesheet tho because you don't have to fill in missing frames and take the LCM or w/e which can be a pain especially if the time between each frame is variable) |
04:31 |
Soni |
(then again I made it so I'm very biased) |
04:31 |
Hirato |
k |
04:32 |
Hirato |
mng and apng pretty much went nowhere anyway, I doubt any games apart from webby stuff will ever use it |
04:32 |
Hirato |
which does make it somewhat surprising that webp gained enough traction to be adopted as a default image codec in sdl_image |
04:32 |
Hirato |
but then, I suppose google has a lot of weight |
04:32 |
Soni |
fucking ppl always thinking APNG can only be used on the internet because that's what it was intended for... |
04:33 |
Soni |
Hirato, did you know PNG was intended for use on the internet? |
04:33 |
Hirato |
I was specifically talking about html5 based games |
04:34 |
Soni |
Hirato, I'm talking about minecraft, minetest, etc, fuck html5 based games |
04:34 |
Soni |
APNG was designed with the internet in mind, yes, but it's a general purpose format |
04:34 |
Hirato |
afaik, none of them even support "gif" for textures |
04:34 |
Soni |
you know what that means? that means you should abuse it for unintended stuff |
04:34 |
Soni |
Hirato, well gif is crap tho |
04:35 |
Soni |
you see, minetest and minecraft both have a custom png-based animation format |
04:35 |
Soni |
and they aren't compatible |
04:36 |
Soni |
but if they both used APNG instead of writing their own, they'd be compatible |
04:36 |
Soni |
and it'd still be a custom png-based animation format |
04:36 |
Soni |
the difference? essentially none |
04:36 |
Soni |
except you wouldn't have to reinvent the wheel or write your own tools |
04:37 |
Soni |
and that means less work to do which means faster development which means you can work on other stuff instead |
04:38 |
Hirato |
but it's just a texture atlas, to support any formats like gif or apng, or god forbid, mng, the engine will need a lot of work to support animated textures without any texture coordinate trickery |
04:38 |
Soni |
not really |
04:38 |
Hirato |
depends on the approach |
04:38 |
Soni |
just compile the giant spritesheet |
04:38 |
Soni |
then grab the place where you put the APNG |
04:39 |
JohnnyComeL8ly |
I'm in favor of compiling... :-) |
04:39 |
Soni |
then do all the APNG processing (blending etc) in that place |
04:39 |
Soni |
it's much faster than redrawing with new UVs and stuff every animation frame (not to be confused with display frame) |
04:40 |
Hirato |
again, depends on the approach |
04:41 |
Soni |
minecraft changes the compiled spritesheet on the fly instead of redrawing everything or using shaders because it's simpler and faster |
04:45 |
Soni |
and if you are using shaders uhh... |
04:46 |
Soni |
well things get a bit hard when you're using shaders to do that |
04:46 |
Soni |
so idk how you'd do it, idk how you'd animate textures with shaders at all |
04:47 |
Soni |
hmm actually I kinda know how you could do it, but it's /painful/ |
04:47 |
Hirato |
plenty of ways |
04:47 |
JohnnyComeL8ly |
"depends on the approach." |
04:47 |
JohnnyComeL8ly |
:-P |
04:47 |
Hirato |
at the very least you'd give it 2 parameters, elapsed time and the time required to transition to the next one, and it just picks the offset that way |
04:48 |
Soni |
Hirato, yeah and that's pretty painful |
04:48 |
Hirato |
other shaders can generate the texture on the fly, if you're into fractals and stuff |
04:48 |
Soni |
Hirato, as I said pretty painful |
04:48 |
Hirato |
you could always just decode it as many images and swap their gltexture ids on the fly, which is rather hacky |
04:48 |
Hirato |
and very inefficient with memory |
04:49 |
Hirato |
especially for large animations |
04:49 |
Soni |
Hirato, s/stuff/masochism/ |
04:49 |
Hirato |
the first approach is very memory inefficient too |
04:49 |
Soni |
>swap their gltexture ids on the fly |
04:49 |
Soni |
bleh |
04:50 |
Soni |
well it's past my bed time so good night o/ but you should really look into using unusual file formats if you're considering rolling your own format anyway |
04:57 |
JohnnyComeL8ly |
It seems to make more sense to use somebody else's tech, when possible, so that there is more chance for it to catch flame and get going. |
04:58 |
JohnnyComeL8ly |
Btw, Soni: goodnight. |
04:58 |
Hirato |
at the moment it's just a big image, and a property to say "handle it like this" |
04:59 |
Hirato |
I suppose Soni's intention is to make that property setup automated by using apng |
05:29 |
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10:49 |
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11:12 |
Calinou |
93 stars: https://github.com/Calinou/awesome-gamedev |
11:12 |
Calinou |
will I reach 100? :) |
11:15 |
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11:31 |
Krock |
Calinou, it will stop at 99 and slowly decrease again because they want to prank you |
11:43 |
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12:01 |
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12:33 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Android: Fix extra files being copied to the APK b4eb614 http://git.io/vEUEu (2015-12-20T12:48:55+01:00) |
12:54 |
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13:22 |
sapier |
modders please check this out and comment https://github.com/minetest/minetest/pull/3470 |
13:24 |
Krock |
I don't like the fact that you added ingot-only code: (item.getDefinition(idef).meshname == "ingot") |
13:25 |
Krock |
looks like others are ingored |
13:25 |
sapier |
well just ignore the ingot only code, I'm aready thinking about removing it only having the mesh code in it |
13:25 |
Krock |
But as I said recently: Having item-meshes is a great thing |
13:27 |
sapier |
updated the comment about the ingot special code beeing optional |
13:28 |
sapier |
As I wont do the game adjustments myself It's quite irrelevant if there has to be another quite small file to be added for ingot or not |
13:32 |
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15:08 |
Fixer |
i'm looking through some X site, and wonder... why the game installs now in 50Gb range, wth are they doing with them (include free Debian)? last time i considered 1DVD pretty big already |
15:10 |
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15:11 |
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15:11 |
Megaf |
Hello |
15:11 |
Megaf |
Polari is one of the worst IRC clients I have ever used |
15:11 |
Megaf |
Do not use it |
15:12 |
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15:12 |
Megaf |
Unless you like very dumb software, like Microsoft and OS X stuff |
15:12 |
Megaf |
!server Megaf |
15:12 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/2 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 9ms |
15:12 |
Fixer |
Megaf, dumb is cool! be cool! be dumb! |
15:13 |
Fixer |
hexchat is crashing for me when internet goes down |
15:14 |
Megaf |
I don't like hexchat |
15:14 |
Megaf |
For me, in my humble opinion, it looks like a mess |
15:14 |
Megaf |
it can't be compared to XChat, even tho it comes from the same sourcecode |
15:14 |
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15:14 |
Megaf |
XChat was stable, reliable and polished |
15:15 |
Megaf |
used very low resources and never crashed |
15:15 |
* AndDT |
doesn't remember last time when he used graphical irc client |
15:15 |
Megaf |
for me the best graphical IRC client is Quassel, folowed by XCHat and then KVIrc |
15:16 |
Megaf |
and the best console IRC client is Weechat, followed by IRSSI |
15:16 |
AndDT |
yes, weechat |
15:18 |
Megaf |
minetestmt:~$ free -m |
15:18 |
Megaf |
total used free shared buffers cached |
15:18 |
Megaf |
Mem: 1024 29 994 0 0 21 |
15:18 |
Megaf |
-/+ buffers/cache: 8 1015 |
15:18 |
everamzah |
yes but the reason for hexchat is very interesting |
15:19 |
Fixer |
man, stutters are so much less when shaders are disabled, at least in multiplayer |
15:19 |
everamzah |
another software using a similar model is gcompris. on windows you get only a limited set of activities, but on linux they are all there |
15:19 |
everamzah |
stutters? |
15:20 |
Fixer |
yes, that means much slower rendered frames |
15:20 |
everamzah |
reduced frame rate, but even that can be constant and not stuttering. i thought u meant going to fast and having constant "player moved too fast, resetting position" |
15:21 |
Megaf |
bye everyone, see you later |
15:21 |
everamzah |
bye |
15:24 |
Fixer |
everamzah, stutter appears when duration of rendered frame is much higher than average |
15:24 |
Fixer |
everamzah, 16ms - 16ms - 40ms - 16ms - 16ms, that is stutter |
15:25 |
everamzah |
oh |
15:25 |
everamzah |
well just max_fps your peak ;))) |
15:27 |
Fixer |
lolol |
15:27 |
Fixer |
troll |
15:27 |
Fixer |
it can go as high as 120ms |
15:27 |
MinetestBot |
[git] HybridDog -> minetest/minetest: Fix missing localization for obj 5755c9a http://git.io/vETTs (2015-12-20T16:25:33+01:00) |
15:30 |
everamzah |
well i'm not disagreeing with you. i would love a constant 120fps or so. or hell, any constant fps for that matter |
15:30 |
Krock |
I would love constant 500 fps and 0.1% CPU usage |
15:31 |
Krock |
(may content some sarcasm) |
15:31 |
Fixer |
60fps is enough |
15:31 |
Fixer |
it is smoothness that matter |
15:32 |
everamzah |
unless u have a 120hz lcd, then maybe 60 isn't enough trololol |
15:32 |
Fixer |
run singleplayer and you will have 240 nodes with 40-60fps, but smoothness is lacking a lot |
15:32 |
Fixer |
mine is 75 |
15:32 |
everamzah |
i have 100hz crt :P but 75 otherwise yes |
15:33 |
everamzah |
would love a 120hz... quake live has com_maxfps 250 !! imagine.. |
15:33 |
AndDT |
I have i915 and ~20 fps :/ |
15:33 |
Fixer |
oh gwad, "Prison Architect is the world's latest Prison Management Sim.", what's next ***** industry simulator? |
15:34 |
Fixer |
everamzah, when CRTs where available fps was rarely above 60 |
15:34 |
Fixer |
videocards were slow |
15:34 |
Fixer |
maybe quake 3 at 100, yes |
15:34 |
Krock |
good old CRT :) |
15:34 |
Fixer |
i was not using AA or AF up to 2011 iirc |
15:35 |
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15:35 |
Calinou |
Rendition Vérité!!! |
15:35 |
Fixer |
or maybe if you had Radeon 9700 or smth like that |
15:35 |
Fixer |
glorious one |
15:36 |
Fixer |
unlockable to 9800 iirc, with big performance boost |
15:37 |
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15:44 |
everamzah |
fps is rarely above 60 now, fixer |
15:44 |
everamzah |
at any rate, heh heh, 100 is still greather than 60... and provides a noticeable difference |
15:44 |
* everamzah |
braces himself |
15:49 |
Calinou |
https://www.reddit.com/r/webdev/comments/3xjuoi/question_on_programming_and_porn/ |
15:50 |
Calinou |
reminds me of some xkcd |
15:50 |
Calinou |
(the link is safe for work) |
15:52 |
Fixer |
confirmed! |
15:53 |
STHGOM |
would setting the player tag to be invisible every globalstep lag stuff? |
15:53 |
STHGOM |
it seems to become visible when you put armor on or the wield view changes |
16:04 |
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STHGOM |
also when skin changes. basically whenever the player model gets updated |
16:13 |
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17:38 |
segfault22 |
still at v0.4.13 |
17:39 |
segfault22 |
I wonder what 0.5+ will look like,... |
17:45 |
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17:59 |
Fixer |
like Minetest |
18:02 |
Krock |
are you sure? hmm? |
18:03 |
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18:08 |
realbadangel__ |
some things can look like this: http://i.imgur.com/HePeu7h.png |
18:18 |
Fixer |
lol |
18:19 |
Fixer |
everything is a nanocube |
18:19 |
Fixer |
RealBadAngel, i don't even know what to say abou that %) |
18:19 |
RealBadAngel |
not really, its bumpmapping and relief mapping with single normal common for all of them |
18:20 |
RealBadAngel |
but since its single texture i could afford it to be 1024px |
18:20 |
Fixer |
i know, but looks interesting |
18:21 |
Fixer |
i disable shaders anyway, stutters are less in multiplayer when shaders are disabled, (needs more proofing though) |
18:22 |
RealBadAngel |
i could make shaders doing things same time always |
18:23 |
RealBadAngel |
but im using "break" sometimes, or area disable effects |
18:23 |
RealBadAngel |
that for sure will cause spikes |
18:23 |
RealBadAngel |
in certain cases shaders will be just faster |
18:24 |
RealBadAngel |
so framerate highly depends on what you are lookin at |
18:24 |
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18:25 |
Fixer_ |
itty internet |
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19:20 |
amadin |
Hi all |
19:21 |
amadin |
How to add different textures to cart: out-side and inside-side. I can't talk in minetest-dev channel i don't know why |
19:24 |
Calinou |
I believe you need to be registered, amadin |
19:27 |
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19:27 |
amadin_ |
i don't know how to register |
19:28 |
Calinou |
https://freenode.net/using_the_network.shtml |
19:28 |
Calinou |
see Nick registration |
19:31 |
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19:45 |
Fixer |
Calinou, do you have some GTK-c--p? I've heared they have a new open-save file dialog, is that true? |
19:45 |
RealBadAngel |
amadin, use an irc client not the web one |
19:45 |
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19:45 |
amadin |
-NickServ- You are now identified for amadin. |
19:45 |
RealBadAngel |
amadin, use an irc client not the web one (repeant) |
19:46 |
amadin |
But i can't speak |
19:46 |
amadin |
why? |
19:46 |
RealBadAngel |
because web ones are just muted |
19:46 |
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19:47 |
* Fixer |
reads qt vs gtk threads |
19:49 |
Calinou |
Fixer, yes, I use Xfce on Fedora 23 |
19:49 |
Fixer |
Calinou, new file open-save dialog? it can rename directories, and even delete/create them? |
19:50 |
Calinou |
no idea |
19:54 |
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20:00 |
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20:00 |
Megaf |
Hi all |
20:00 |
AndDT |
Hi |
20:00 |
Megaf |
XChat now :) |
20:00 |
Megaf |
that's a true IRC client |
20:02 |
AndDT |
telnet sendak.freenode.net 6667 |
20:02 |
AndDT |
that's a true IRC client |
20:02 |
AndDT |
:) |
20:03 |
Calinou |
XChat likely has security issues |
20:03 |
Calinou |
nobody should use it anymore |
20:04 |
Megaf |
Calinou, what kind of security issues? people will see what I'm writing? |
20:04 |
Calinou |
DDoS, client crashes due to server, and such |
20:04 |
Megaf |
Calinou, or will it grant remote access to my computer to an unautorized person? |
20:05 |
Megaf |
I think is most unlikely that I will ever have any security issue with XChat, and I'm using a version from Debian |
20:05 |
Megaf |
's stable repo |
20:23 |
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21:42 |
Calinou |
https://freedoom.github.io/ |
21:42 |
Calinou |
new version!! |
21:42 |
Fixer |
RealBadAngel, joined Just-Test, 120 nodes with shaders - 25FPS, without shaders - 53FPS %) |
21:42 |
Calinou |
the new status bar is even less Doom-like though |
21:45 |
Calinou |
however the font for numbers finally does not suck |
21:49 |
Fixer |
RealBadAngel, or worse: looking at spawn: with shaders - 16fps, without - 36fps, that is >2x difference |
21:49 |
Fixer |
._________. |
21:56 |
Fixer |
MT git with no shader has +5-10fps boost |
21:57 |
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22:21 |
Megaf |
Fixer, he will probably blame your GPU or driver or both |
22:22 |
Fixer |
if it is known problem, shaders should be off by default, it is very big trade FPS difference |
22:23 |
Megaf |
yep, it is |
22:23 |
Megaf |
it gives almost nothing in visual and destroys gameplay |
22:23 |
Megaf |
the default used to be disabled |
22:25 |
Fixer |
i will raise that topic on forum, need more feedback, will do some tests |
22:25 |
Fixer |
difference is huge |
22:26 |
Fixer |
and without shader v_range 240 is viable with reasonable fps |
22:26 |
Megaf |
I think shaders shoulds speed up things a lot, since it would be, in theory, removing work from the CPU and giving to the GPU |
22:26 |
Megaf |
problem is, the CPU still doing all the stuff under the hood, so work is duplicated |
22:27 |
Megaf |
but I may be completely wrong about that :) |
22:27 |
Fixer |
shaders slow down a LOT for me |
22:27 |
Fixer |
to the point of bad playability |
22:27 |
Megaf |
Fixer, yeah, usually 50% slower or worse |
22:27 |
Fixer |
on Radeon HD6870, it is not integrated shit, it is relatively good card |
22:28 |
Megaf |
I'm with you on this |
22:28 |
Fixer |
funny, testing new mt-game, spawned in a big hole in a mountains with no chance to escape, that is so cool, or maybe i have a chance, walls are 50+ |
22:29 |
Fixer |
ok, found the way, by collecting soil block, will show a screenshot of a nice spawn point |
22:30 |
sapier |
does anyone know how to get digging time for a specific node using some tool in lua? |
22:31 |
Fixer |
https://i.imgur.com/jQD4H9e.jpg |
22:33 |
sapier |
strange in minetest a bronze pick is more durable then a steel pick? |
22:34 |
Megaf |
it should be, since is more expensive |
22:34 |
Megaf |
copper is rarer than iron |
22:34 |
sapier |
it's a little bit unintuitive ;) |
22:35 |
sapier |
crap I don't wanna calc all the digging times in lua but I guess I have to |
22:35 |
Megaf |
perhaps, maybe it should be removed and replaced by something like carbon steel pick |
22:35 |
Fixer |
stutters are crazy in SP, 100fps average, goes down to 40 at gen time |
22:35 |
Megaf |
when you mix steel ingot and coal |
22:36 |
sapier |
hmm we need some sort of glue to mix to coal ;-) |
22:36 |
Megaf |
we could make carbon from coal on the crafting table |
22:36 |
Megaf |
like, 4 coal lump gives 2 carbon pallets |
22:37 |
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22:37 |
sapier |
firt of all I need some tool function like calc_diggtime(tool, node) ;) |
22:37 |
Megaf |
three steel ingot and one carbon pallet gives three carbon steel ingots |
22:37 |
sapier |
carbon steel sounds odd |
22:37 |
Megaf |
I don't know how it's called in English |
22:38 |
Megaf |
it's a steel that is made mixing steel with carbon |
22:38 |
everamzah |
Fixer: same difference when running a server process and connecting to it with a separate client on the same machine? |
22:38 |
Fixer |
ok, i not feel right with stuttering, want to throw for real, stopped :{ |
22:38 |
Fixer |
throw up |
22:39 |
everamzah |
when i'm at a friend's, i put minetestserver on his pc, b/c my lappy is junk. i feel your pain. |
22:39 |
Megaf |
!server Megaf |
22:39 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/1 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 6ms |
22:39 |
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22:39 |
everamzah |
but ya, one machine for world generation/server stuff and client gets taxed super quick |
22:39 |
Megaf |
sapier, it's called carbon steel alloy, https://en.wikipedia.org/wiki/Carbon_steel |
22:40 |
Megaf |
anyone willing to make this tool? |
22:42 |
sapier |
oh well to me this is what I call steel ... when reading carbon i usually think of carbon fiber ... that's why I mentioned glue |
22:42 |
everamzah |
there are digging times in wasteland, which gets it from minitest. i dunno if that's related |
22:42 |
sapier |
as steel is basically iron with some special amount of carbon in it |
22:42 |
sapier |
nowadays of course there are some other metals in it too |
22:43 |
everamzah |
https://github.com/BlockMen/Wasteland/blob/master/mods/default/tools.lua |
22:43 |
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22:45 |
Megaf |
so maybe we shouldn't get steel ingots from melted iron |
22:45 |
Megaf |
we should get iron lump |
22:45 |
sapier |
everamzah: thanks but I think this is exactly opposit part of what I need |
22:45 |
Megaf |
and combining iron lump with coal we should get steel |
22:46 |
Megaf |
with carbon, I mean |
22:46 |
sapier |
and we should get iron ore instead of iron lump |
22:46 |
Megaf |
so we would have, wood tools, iron tools, steel tools and diamond tools |
22:46 |
Megaf |
and maybe copper tools, that would be wicker than iron tools |
22:47 |
sapier |
reason for my question is because i'm implementing a miner for mobf |
22:47 |
Megaf |
I will work on that tomorrow sapier, I will fork MT and propose the changes |
22:47 |
sapier |
and believe it or not the miner will be as any hireling, it's gonna only work while boss is close to it and have a break once boss is away ;-) |
22:48 |
Megaf |
a miner will be like, a mod? |
22:48 |
Megaf |
I mean, mob |
22:48 |
sapier |
yes like the guard or archer mob |
22:49 |
Megaf |
will it survice a /clearobjects? |
22:49 |
Taoki |
Hi. Does object:get_properties().collisionbox no longer work in latest GIT? Apparently this is seen as null... |
22:49 |
sapier |
guard and archer do protect your home ... do any enitities survive clearobjects? |
22:49 |
everamzah |
the hoverbot mines for you, but doesn't take into account dig times afaik. github.com/pilcrow182/hoverbot |
22:49 |
Megaf |
survive* |
22:50 |
Megaf |
if I do a /clearobjects, all mobs from mobf will be removed, sheeps for example |
22:50 |
sapier |
exactly ;-) |
22:50 |
Megaf |
all UFOs and boats will also disapear |
22:50 |
sapier |
for what I remember I did add a feature to resurrect the spawneggs |
22:50 |
sapier |
so at least there will be some mobs there later |
22:51 |
sapier |
but it's gonna take some time |
22:51 |
Megaf |
the design of Minetest should be changed, so we can have true entities that dont lag the server |
22:52 |
sapier |
megaf not even wow did manage this |
22:52 |
est31 |
<Megaf> the design of Minetest should be changed, so we can have true entities that dont lag the server |
22:52 |
* est31 |
tries to remember that xkcd |
22:53 |
est31 |
ah this one http://xkcd.com/1425/ |
22:53 |
sapier |
and even if I'm repeating mobf doesn't lag server as it's accounting the amount of cpu usage consumed by itself and not doing any additional work if it's max per step cpu time expired ;-) ... last time I tried it's been a lot of other mods causing way more lag then mobf |
22:53 |
Megaf |
animals on Minecraft give a very low impact on server use of resources |
22:53 |
sapier |
the only problem is if those other mods cause lag you'll see it on mobs |
22:53 |
Megaf |
I remember playing it with my girlfriend with hunderds of chickens and pings and cows in our farms |
22:54 |
Megaf |
and not problems at all |
22:54 |
Megaf |
maybe the mods we have are just badly writen |
22:55 |
sapier |
well not sure how agressive minecraft handles unloading of mobs ;-) |
22:55 |
Megaf |
est31, Google is doing that, it knows when its a bird, a dog or whatever |
22:56 |
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23:01 |
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23:02 |
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23:04 |
Megaf |
My system :) http://paste.debian.net/plain/352560 |
23:05 |
Megaf |
monospace font here http://paste.debian.net/352560/ |
23:06 |
Megaf |
ultra high performance :) |
23:07 |
Fixer |
EeePC |
23:07 |
Fixer |
no way |
23:08 |
Megaf |
yep :) |
23:08 |
Megaf |
from 2008 :) |
23:08 |
Megaf |
I do like this system |
23:08 |
Megaf |
battery still holds up to two hours of charge |
23:09 |
Fixer |
i want to test performance on multiplayer, what server is closest to default? |
23:09 |
Megaf |
Fixer, I'm making a game, based on Minetest and compatible with Minetest that will run on computer like the EeePC 701 |
23:09 |
Megaf |
hm |
23:09 |
Fixer |
just test is most basic imo |
23:10 |
Megaf |
my server perhaps, it has homedecor, pipework and mesecons tho |
23:11 |
Fixer |
without homedecor |
23:11 |
Fixer |
i will stick to just-test |
23:12 |
Fixer |
maybe dan's carbone |
23:13 |
Fixer |
or maybe f*** e*ing and load Vanessas basic plus, it is pretty heavy :{ |
23:13 |
Megaf |
Fixer, hold on |
23:13 |
Fixer |
mmm, dan's carbone runs smoothly |
23:15 |
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23:15 |
Fixer |
160 fps |
23:15 |
Fixer |
nah, too simple |
23:20 |
Megaf |
Fixer, try mt.megaf.info 30004 in a couple of minutes |
23:20 |
Megaf |
it will be vanilla Minetest |
23:20 |
Fixer |
Megaf, with buildings? |
23:21 |
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23:21 |
Fixer |
Megaf, vanilla with LOTS of buildings |
23:22 |
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23:22 |
LinuxGuy2020 |
If I run a home server with minetest and have a power outage, will the world most likely get corrupted? |
23:22 |
Megaf |
Fixer, ah, then, forget about it |
23:22 |
Fixer |
:} |
23:23 |
Megaf |
LinuxGuy2020, it depends on lots of things |
23:23 |
Fixer |
i think probably not, some progress will be lost, like last 10 minutes |
23:23 |
LinuxGuy2020 |
Fixer: Oh ok thats fine then |
23:23 |
MinetestBot |
[git] sapier AT gmx dot net -> minetest/minetest: Fix lua object:get_properties() beeing broken a2aeb12 http://git.io/vEImu (2015-12-21T00:24:37+01:00) |
23:23 |
Megaf |
LinuxGuy2020, if you use sqlite and set it to write to the disk often without using memory it will be fine |
23:25 |
MinetestBot |
[git] sapier AT gmx dot net -> minetest/minetest: Fix lua object:get_properties() being broken 5de8e02 http://git.io/vEImH (2015-12-21T00:27:13+01:00) |
23:26 |
LinuxGuy2020 |
Whats the easiest way to get a flat map? |
23:26 |
est31 |
there are custom mods |
23:27 |
est31 |
and I think we just got a c++ flat mapgen as well |
23:27 |
LinuxGuy2020 |
ok |
23:27 |
est31 |
LinuxGuy2020, do you have the dev version of minetest, or a release? |
23:27 |
LinuxGuy2020 |
dev yeah |
23:28 |
est31 |
fine then you just have to select the flat mapgen |
23:28 |
LinuxGuy2020 |
is it built in or do i need a mod? |
23:28 |
est31 |
it isn't shown in the list in the gui, but can be selected either way |
23:28 |
est31 |
no mod needed |
23:29 |
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23:29 |
Fixer |
linuxgaming way to heavy for performance testing |
23:29 |
LinuxGuy2020 |
est31: Ok so how dfo I get the flatmap then? |
23:30 |
est31 |
LinuxGuy2020, no real idea, I'm no mapgen guy |
23:30 |
est31 |
best you ask in forums, and wait for paramat to read it |
23:31 |
LinuxGuy2020 |
est31: You just said its built in and no mod needed. Do you know or not? |
23:31 |
est31 |
yes I do know that it is built in |
23:31 |
est31 |
I think the intended way to enable flat mapgen is to add it in mg_flags |
23:32 |
est31 |
so open the world dir |
23:32 |
est31 |
e.g. ~/.minetest/worlds/worldname/map_meta.txt |
23:32 |
est31 |
that fiile |
23:32 |
est31 |
then edit the mg_flags line |
23:32 |
est31 |
and add "flat" |
23:32 |
LinuxGuy2020 |
ok |
23:33 |
est31 |
and if there is a noflat flag remove it |
23:33 |
* est31 |
hopes his guesswork works |
23:34 |
LinuxGuy2020 |
I changed the noflat flag to flat and saved it. It worked except for the holes in the ground |
23:35 |
LinuxGuy2020 |
I got it. I changed every other mod with no in front and it works. Thank you |
23:35 |
LinuxGuy2020 |
flag I mean |
23:37 |
LinuxGuy2020 |
no doesnt work completely. You walk out far enough and trees and hills. |
23:37 |
LinuxGuy2020 |
Ill find a mod |
23:37 |
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23:38 |
est31 |
dude |
23:38 |
est31 |
you have to delete the map |
23:38 |
est31 |
no mod needed |
23:41 |
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23:41 |
mttz_ |
hi there :3 |
23:42 |
est31 |
hello mttz_ |
23:42 |
mttz_ |
how hard would it be to create Stonehearth-like gameplay with Minetest? |
23:43 |
mttz_ |
would it be possible with a mod to create a 3rd person camera and user interaction? |
23:43 |
est31 |
no I think no |
23:44 |
est31 |
minetest has very strong limitations in this regard |
23:44 |
est31 |
camera is controlled by the client |
23:44 |
est31 |
and the client isnt scriptable |
23:45 |
mttz_ |
ok, I see |