Time |
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rubenwardy |
2015-12-02 19:49:08: ACTION[Server]: Player yasminmaria8729 tried to access [node under=-60,-9,87 above=-60,-8,87] from too far: d=1852.4, max_d=140. ignoring. |
01:24 |
rubenwardy |
./runserver.sh: line 21: 4844 Segmentation fault (core dumped) ../minetest/bin/minetestserver --gameid capturetheflag --port 30000 --logfile logs/debug_$DATE.txt |
01:24 |
rubenwardy |
:'() |
01:32 |
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01:38 |
rubenwardy |
It's funny to watch banned people changing their names to try and get in |
01:38 |
afflatus |
Hilarious |
01:47 |
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01:48 |
* afflatus |
has to accept that he just can't be arsed to code the next feature |
02:36 |
rubenwardy |
more stats! |
02:38 |
rubenwardy |
http://minetest.rubenwardy.com/stats/ |
02:45 |
LazyJ |
Only slightly more Linux users than Windows users. That is actually a bit surprising. |
02:45 |
LazyJ |
Android use being off the charts... Ugh... |
02:46 |
LazyJ |
I wonder if the large amount of Android users contributes to MT 0.4.11's higher use? |
02:48 |
LazyJ |
Oh. Joys. I just compiled the latest MT from GitHub and I'm logging in to the servers I frequent. So far, every server I've visited, I've spawned several hundred to server thousand meters below the surface. :/ |
02:48 |
rubenwardy |
It's possible that my statistics are wrong |
02:48 |
LazyJ |
"Lies, damned lies, and statistics." :0) |
02:50 |
rubenwardy |
https://gist.github.com/rubenwardy/496c9236e459d8b180f4 |
02:50 |
rubenwardy |
other is almost entirely "MultiCraft 1.0.0" |
02:51 |
rubenwardy |
Infinitely simpler than rrdtool, VanessaE ^ |
02:51 |
rubenwardy |
although I'll have problems when I get a lot of data |
02:53 |
rubenwardy |
LazyJ, Android almost certainly contributes to 0.4.11's over use |
02:55 |
LazyJ |
Android is not the source of my tired patience, its most, not all but most, of the kids that try to use the MT apps on servers that are not tuned for small devices. |
02:56 |
thePalindrome |
That sounds highly problematic |
02:57 |
rubenwardy |
is not the source? |
02:58 |
rubenwardy |
my results would probably be different to yours as mine is a PvP server |
03:04 |
rubenwardy |
added all the files needed: https://gist.github.com/rubenwardy/496c9236e459d8b180f4 |
03:06 |
rubenwardy |
added lua script and readme |
03:14 |
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03:48 |
arsdragonfly |
!server arsdragonfly |
03:48 |
MinetestBot |
arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 274ms |
04:04 |
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10:06 |
amadin |
Hi, does enybody know mod to show world map except Mapit, i saw mod which show world map it internet web browser, but i can't find it |
10:42 |
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10:51 |
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10:52 |
amadin_ |
Does anybody know mods which can show map of world? |
10:58 |
kahrl_ |
amadin_: "show world map it internet web browser" <-- MTSatellite? |
10:58 |
kahrl_ |
example: http://maps.mt.sha-bang.de/ |
10:59 |
amadin_ |
yeah |
10:59 |
amadin_ |
thanks |
10:59 |
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13:04 |
sfan5 |
ayy |
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13:36 |
Fixer |
what? |
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14:22 |
Jordach |
sfan5, lmao |
14:27 |
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14:31 |
Fixer |
VanessaE, https://github.com/minetest/minetest/issues/3421 |
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17:01 |
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17:17 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?p=200639#p200639 |
17:17 |
rubenwardy |
Wed Aug 29, 2012 4:54 pm |
17:17 |
rubenwardy |
Thu Dec 03, 2015 5:39 pm |
17:17 |
rubenwardy |
I still think we should have a delete and warn policy on bumps like these |
17:27 |
Krock2 |
Kickban |
17:27 |
Fixer |
what is problem with necroposting? never understood it, is it hard on server/software or smth? |
17:29 |
Ingar |
delete bump |
17:30 |
Ingar |
you lazy moderators |
17:30 |
Fixer |
delete if only there are no similar never threads |
17:31 |
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17:31 |
Ingar |
there are exceptions, but in my book a necro like this gets instadeleted |
17:31 |
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17:32 |
Ingar |
ofc, the forum rules said not to raise the ead |
17:32 |
Ingar |
dead |
17:32 |
sofar |
is there a way to auto-close dead bodies? |
17:33 |
Ingar |
our forum gave the potential poster an actual warning |
17:33 |
Calinou |
sofar, some forum software does this but I'm not fond of it |
17:33 |
Fixer |
potential? o.O |
17:33 |
Calinou |
sometimes, necroposting can be useful |
17:33 |
Fixer |
libastral.so? |
17:34 |
Ingar |
phpBB sucks |
17:34 |
Fixer |
everything sucks |
17:34 |
Ingar |
SMF sucked slightly less |
17:34 |
sofar |
forums suck |
17:34 |
Ingar |
yes, that's why we're on IRC |
17:35 |
sofar |
lol |
17:35 |
Calinou |
Discourse/Flarum/NodeBB, the golden trio :) |
17:35 |
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17:35 |
Calinou |
everything else is stuck in 2002 |
17:35 |
Calinou |
(at best) |
17:35 |
Calinou |
like this: http://kristopolous.github.io/BOOTSTRA.386/ |
17:36 |
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17:46 |
Krock |
Omg that page has a fail. Buttons wouldn't get highlighted by moving the mouse over it |
17:50 |
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17:50 |
Calinou |
they do |
17:51 |
Calinou |
do you use IE 8? :p |
17:51 |
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17:53 |
Fixer |
"The announcement of OpenIndiana was met with a mainly positive response; over 350 people[10] viewed the online announcement, the ISO image was downloaded over 2000 times,[10] the Twitter account obtained over 500 followers,[11] and numerous notable IT press websites wrote about the release.[9][12][13][14][15][16] The broadcast bandwidth of the announcement was substantial, noted to top 350Mbit/second." |
17:53 |
Fixer |
not sure if troll |
17:54 |
|
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18:01 |
Calinou |
heh |
18:06 |
Krock |
Calinou, hell no, they do highlight, but not in a real M$-D0S application |
18:08 |
Fixer |
they do |
18:08 |
Fixer |
fonts are somewhat blurry |
18:10 |
Krock |
agree(); |
18:10 |
Fixer |
biggest question... is whyyyy? Isn't you can that feel by just using elinks or links or whtvr |
18:18 |
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19:02 |
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19:03 |
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19:14 |
behalebabo |
is on_construct or on_place called first? |
19:15 |
Krock |
it's placed first, then initialited/constructed |
19:15 |
Krock |
you mya also want to debug it using print() or minetest.log() |
19:16 |
Krock |
*may |
19:16 |
Calinou |
Fixer, satire :P |
19:18 |
Calinou |
https://github.com/apple/swift/pull/17 |
19:18 |
Calinou |
lol |
19:19 |
Calinou |
just posted :suspect: on it |
19:22 |
Calinou |
that too: https://github.com/github/gemoji/blob/master/images/emoji/fu.png |
19:23 |
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19:24 |
est31 |
lool |
19:35 |
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19:38 |
Fixer |
Calinou, lol, i've just read about that link on another place |
19:39 |
* Fixer |
>_> RealBadAngel |
19:42 |
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20:05 |
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20:25 |
behalebabo |
what mistake am I making with this line? the only field I see is the label field: meta:set_string("formspec", "field[label;Label;${label}];field[channel;Channel;${channel}]") |
20:27 |
rubenwardy |
I don't think that ${label} |
20:27 |
rubenwardy |
is valid |
20:27 |
rubenwardy |
!g lua ${} |
20:27 |
MinetestBot |
rubenwardy: http://www.lua.org/ |
20:27 |
rubenwardy |
thanks |
20:27 |
behalebabo |
label is a special name? |
20:27 |
rubenwardy |
does lua allow that? |
20:27 |
behalebabo |
this is a formspec |
20:27 |
rubenwardy |
yes |
20:27 |
est31 |
!g lua dereference variable inside string |
20:27 |
MinetestBot |
est31: http://lua-users.org/wiki/StringInterpolation |
20:28 |
rubenwardy |
ok |
20:28 |
est31 |
so doesnt work |
20:28 |
behalebabo |
however, I see the value of the label metadata value in the field |
20:28 |
rubenwardy |
field doesn't have a pos and size - wouldn't you need them for more than one |
20:28 |
rubenwardy |
also, don't you mean label[] or staticlabel (I forget) |
20:29 |
behalebabo |
no, this is a field to set a label on the node |
20:29 |
rubenwardy |
ah |
20:29 |
rubenwardy |
but still |
20:29 |
rubenwardy |
you need pos and size |
20:29 |
rubenwardy |
otherwise they're probably both be in the same spot |
20:29 |
rubenwardy |
field[x,y;w,h;... |
20:30 |
rubenwardy |
http://rubenwardy.com/minetest_modding_book/lua_api.html#fieldxywhnamelabeldefault |
20:30 |
rubenwardy |
you're using http://rubenwardy.com/minetest_modding_book/lua_api.html#fieldnamelabeldefault |
20:30 |
behalebabo |
apparently seperating the fields with a ' ' instead of ';' works |
20:30 |
rubenwardy |
which doesn't support positions |
20:31 |
rubenwardy |
; is the right one |
20:31 |
rubenwardy |
100% certain |
20:31 |
behalebabo |
this works exactly how I intend: field[label;Label;${label}] field[channel;Channel;${channel}] |
20:32 |
rubenwardy |
oh |
20:32 |
rubenwardy |
that's what you meant |
20:32 |
thePalindrome |
What did you guys do when you put together a testing group? |
20:32 |
rubenwardy |
you don't even need a space there |
20:34 |
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20:53 |
thePalindrome |
Or do y'all bother with beta groups? |
20:54 |
est31 |
thePalindrome, currently there is no real "beta group" for minetest |
20:55 |
est31 |
people just report regressions they have |
20:55 |
est31 |
so the format is open |
20:55 |
|
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20:56 |
thePalindrome |
Not for engine development, mod development |
21:01 |
rubenwardy |
servers are the best place to test mods |
21:01 |
rubenwardy |
imo |
21:01 |
rubenwardy |
ctf never crashes now |
21:07 |
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21:09 |
thePalindrome |
Wait, so if I ran a server with mods, the clients would download them from me? |
21:11 |
rubenwardy |
kind of |
21:11 |
rubenwardy |
mods are server side |
21:11 |
rubenwardy |
you don't send scripts to clients |
21:11 |
rubenwardy |
you only send textures |
21:11 |
rubenwardy |
and the parts of node defs and item defs that the client needs |
21:12 |
rubenwardy |
(like description, drawtype, groups, etc, no callbacks) |
21:14 |
|
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21:15 |
thePalindrome |
Huh, I"ll have to figure it out later. See y'all in an hour |
21:19 |
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21:19 |
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21:21 |
Fixer |
damned |
21:21 |
Fixer |
cough'ed on my monitor, now it looks even worse |
21:32 |
|
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21:33 |
est31 |
rubenwardy, why are nametag colors disabled? |
21:33 |
rubenwardy |
because it's too easy to see if the enemy is sneaking up |
21:34 |
rubenwardy |
what I'd like is a way to control what nametags a player can see |
21:34 |
est31 |
and why no furnace |
21:34 |
rubenwardy |
there's no use for it |
21:34 |
est31 |
I'm stuck now, underground |
21:34 |
est31 |
have mined, wanted to make new pick |
21:34 |
est31 |
wanted to get back to my base via mining |
21:35 |
est31 |
meh, no sticks |
21:35 |
rubenwardy |
... what nametags a player can seeso that a player can only see their team mates, and enemy |
21:35 |
rubenwardy |
voltus? |
21:36 |
est31 |
no |
21:36 |
rubenwardy |
a /killme command would be good |
21:36 |
est31 |
not existent |
21:36 |
rubenwardy |
the aim of this game isn't to craft things |
21:36 |
rubenwardy |
it's to find them in chests |
21:37 |
Fixer |
rubenwardy, suggestions: 1) disable nametags totally 2) give each team its unique skin |
21:37 |
est31 |
skin is unique |
21:37 |
rubenwardy |
2) each team does have it's own unique skin |
21:37 |
rubenwardy |
*its |
21:37 |
Fixer |
rubenwardy, 3) write a mod suggesting to players to update old clients :p |
21:37 |
rubenwardy |
3. done |
21:37 |
est31 |
3) isnt possible |
21:37 |
est31 |
sapier blocks against it |
21:37 |
rubenwardy |
in C++ it is: https://gist.github.com/rubenwardy/9859d09c2ff1748e64e5 |
21:37 |
est31 |
at least if you have no debug build |
21:37 |
Fixer |
wat? |
21:37 |
Fixer |
ah |
21:38 |
Fixer |
"Thats kinda odd. I run over 104 mods and I see about 100-200MB per player on Ubuntu 14.04.2 Desktop x64. I've never ran into swap unless I was doing some excessive use of WorldEdit." |
21:38 |
Fixer |
LOL |
21:38 |
Fixer |
just 100mb per player |
21:39 |
Calinou |
that's what Minecraft uses, Fixer |
21:39 |
Calinou |
on server |
21:39 |
est31 |
LOL just 100 mods |
21:39 |
Fixer |
yes |
21:39 |
Fixer |
that's MT for you |
21:39 |
rubenwardy |
can I limit the nametag distance without making the players disappear? |
21:40 |
Calinou |
not that I know of |
21:40 |
Calinou |
such a thing would be easy to "revert" client-side anyway, to reuse jeb_'s language :) |
21:40 |
Fixer |
Calinou, but but that was crappy Java |
21:40 |
est31 |
rubenwardy, it works, but requires c++ code |
21:40 |
rubenwardy |
yeah |
21:40 |
est31 |
just change the nametag color alpha to zero |
21:40 |
est31 |
for those you want to make disappear |
21:40 |
rubenwardy |
but that's for everyone |
21:41 |
rubenwardy |
not distance related |
21:41 |
rubenwardy |
also, isn't there the problem with text shadows? |
21:41 |
est31 |
it got resolved |
21:41 |
rubenwardy |
awesome |
21:41 |
est31 |
but not in stable release yet |
21:41 |
rubenwardy |
old clients though? |
21:41 |
est31 |
well there it is not possible |
21:42 |
rubenwardy |
almost 50% of clients are older than 0.4.13 stable: http://minetest.rubenwardy.com/stats/ |
21:43 |
Fixer |
rubenwardy, graphs look like crap |
21:43 |
Fixer |
btw |
21:44 |
rubenwardy |
gnuplot |
21:44 |
rubenwardy |
quick and simple |
21:44 |
rubenwardy |
mostly |
21:44 |
Fixer |
rubenwardy, please add at axis info on #2 and #3 |
21:44 |
Fixer |
"add axis" |
21:44 |
Fixer |
whatever |
21:45 |
rubenwardy |
At that time I thought that I shouldn't share the exact numbers, but meh |
21:46 |
est31 |
make it like the US gvt |
21:46 |
est31 |
there they have to censor every letter after a noun |
21:46 |
est31 |
bc there could be a plural s :) |
21:47 |
rubenwardy |
done |
21:48 |
rubenwardy |
Fixer's proposal, that is |
21:51 |
Fixer |
rubenwardy, thanks! |
22:01 |
rubenwardy |
Fixer, added antialiasing to the graphs |
22:01 |
Fixer |
nice |
22:02 |
Fixer |
rubenwardy, about #2 and #3, maybe SHARE, % is better than count of players? |
22:02 |
Calinou |
anti-aliasing is love, anti-aliasing is life |
22:02 |
rubenwardy |
not sure how to do that, will find out |
22:05 |
rubenwardy |
source code: https://gist.github.com/rubenwardy/496c9236e459d8b180f4 |
22:06 |
MinetestBot |
[git] susnux -> minetest/minetest: Fix build if BUILD_SHARED_LIBS defaults to "ON" d8975ea http://git.io/vRnCu (2015-12-03T21:35:22+01:00) |
22:07 |
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22:07 |
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22:16 |
Calinou |
>4,859 stars today |
22:16 |
Calinou |
on apple/swift GitHub |
22:17 |
rubenwardy |
the world has a lot of apple fan boys |
22:27 |
rubenwardy |
so, what is your opinion on https://github.com/rubenwardy/capturetheflag/issues/14 |
22:27 |
rubenwardy |
!itle |
22:28 |
rubenwardy |
!title |
22:28 |
MinetestBot |
rubenwardy: About Crafting · Issue #14 · rubenwardy/capturetheflag · GitHub |
22:28 |
rubenwardy |
Should CTF be a crafting game? |
22:29 |
rubenwardy |
The content in CTF will probably be different to main Minetest. I'd like more of a multichoice thing, where you select what you want to craft from a grid and the things you can't craft are greyed out |
22:29 |
rubenwardy |
also, I just readded furnaces |
22:29 |
rubenwardy |
until I fix the crafting issues |
23:18 |
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23:46 |
luizrpgluiz |
hi :) |
23:47 |
LazyJ |
Any CC Non-Commercial experts care to add their input to this post?: https://forum.minetest.net/viewtopic.php?f=3&t=13684 |
23:50 |
JohnnyComeL8ly |
Hello, luizrpgluiz. |
23:50 |
JohnnyComeL8ly |
:-P |
23:51 |
luizrpgluiz |
JohnnyComeL8ly: hi :) |
23:53 |
JohnnyComeL8ly |
LazyJ, I'm no "expert" but I find that permissible. Since it is, in a sense, a service that he is providing. |
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