Time |
Nick |
Message |
00:02 |
JohnnyComeL8ly |
rubenwardy, I'm kinda surprised that that "little" kid is using that language.... :-P |
00:03 |
rubenwardy |
yeah |
00:03 |
rubenwardy |
I was like, wat |
00:03 |
Obani |
What language ? |
00:03 |
JohnnyComeL8ly |
Watch the video. |
00:03 |
Obani |
I watched enough of it |
00:04 |
JohnnyComeL8ly |
Ok, than how can you miss what we were talking about? |
00:04 |
JohnnyComeL8ly |
He used a ~common adult expletive.... |
00:05 |
Obani |
I watched enough of it = 30 seconds |
00:05 |
Fixer |
that is not surprising at all |
00:05 |
Fixer |
kids swear a lot |
00:05 |
Fixer |
suddenly! |
00:05 |
JohnnyComeL8ly |
Not so much... it is just while your back is turned. |
00:06 |
Obani |
pineapples ! |
00:06 |
JohnnyComeL8ly |
And, then, being mentally exercised in that fashion, it slips. |
00:06 |
Fixer |
not always |
00:06 |
Fixer |
sometimes they swear in presence of parents... because parents swear too :p |
00:07 |
JohnnyComeL8ly |
Yeah, you're right. |
00:07 |
Fixer |
or heared from children in kindergarten |
00:07 |
JohnnyComeL8ly |
Getting it from paternals is even worse, imo. |
00:08 |
JohnnyComeL8ly |
"If it is bad, then why do it, Dad? |
00:08 |
JohnnyComeL8ly |
" |
00:09 |
hoodedice |
VanessaE, Fixer, nvidia |
00:09 |
hoodedice |
shit |
00:09 |
hoodedice |
fucking enter key |
00:09 |
Fixer |
nvidia? |
00:09 |
JohnnyComeL8ly |
Was where it was was supposed to be. |
00:09 |
hoodedice |
nVidia's shadow play records stuff with drops of at most 2-4 fps |
00:09 |
Fixer |
nice |
00:09 |
hoodedice |
intel has something similar called Quick Sync |
00:09 |
Fixer |
interesting if ATI has something similar |
00:10 |
hoodedice |
what is ati? |
00:11 |
hoodedice |
"ATI Technologies Inc. (commonly called ATI) *was* a semiconductor technology corporation based in Markham, Ontario, Canada" *emphasis mine* |
00:11 |
Fixer |
sigh |
00:11 |
Fixer |
it is AMD Radeon |
00:12 |
Fixer |
it is now AMD |
00:12 |
Fixer |
people still call it ATI |
00:12 |
JohnnyComeL8ly |
Yeah... he likes to point that out, but he messes up on the keyboard and hits the ___ enter key.... |
00:13 |
hoodedice |
' is a bitch to type |
00:13 |
JohnnyComeL8ly |
Au contrair! |
00:13 |
Fixer |
3DFX, ATI, nVidia |
00:13 |
hoodedice |
also, amd has an equivalent thing, but it is not as well known |
00:13 |
JohnnyComeL8ly |
Typing is period. |
00:14 |
Fixer |
that's the pioneers |
00:14 |
Fixer |
are* |
00:14 |
hoodedice |
uh, "that are"? "those are" would be better |
00:14 |
JohnnyComeL8ly |
You have to ignore him.... |
00:14 |
hoodedice |
gosh, you're bringing the grammar nazi hoodedice back |
00:14 |
Fixer |
3DFX died, ATI was 199X-2010 or so, brought by AMD, nVidia is still there |
00:15 |
hoodedice |
quick! post a line from eminem lyrics |
00:15 |
hoodedice |
which has the most grammatical errors you can find |
00:16 |
Fixer |
i've used GeForce 2MX400, ATI Radeon 9600XT and now AMD/ATI Radeon HD6870 (somewhat old but fast) |
00:16 |
JohnnyComeL8ly |
Grammar nazi-ism is fine in some contexts, imo: I actually have to fight that in this setting. |
00:16 |
hoodedice |
I have used intel igps all my life |
00:16 |
JohnnyComeL8ly |
Fixer, how are the Mesa drivers for that? |
00:16 |
JohnnyComeL8ly |
hoodedice, I feel sorry for you. |
00:16 |
Fixer |
must be good |
00:16 |
hoodedice |
hopefully my uncle gets rid of his old gtx 660 and I get to build a desktop off of it |
00:17 |
JohnnyComeL8ly |
Build a desktop off the GPU... lol |
00:17 |
hoodedice |
why not |
00:17 |
hoodedice |
lol |
00:17 |
hoodedice |
I say that because ideally I would be building an itx |
00:17 |
hoodedice |
but if the gpu is too big I'll have to go atx |
00:18 |
JohnnyComeL8ly |
Dude, mini-itx isn't worth it.... |
00:18 |
hoodedice |
I move between houses a lot |
00:18 |
Fixer |
build ATX full tower |
00:18 |
JohnnyComeL8ly |
Unless you are watercooling, and you have an external radiator with good quick disconnects. |
00:19 |
hoodedice |
I am not, and I'll leave the radiator at where most of my clothes are |
00:19 |
hoodedice |
which is how I identify my "main base"/permanent address |
00:20 |
hoodedice |
TBH, I would rather get a laptop |
00:20 |
hoodedice |
but (laptop performance : desktop performance)/price is like 1:10 |
00:21 |
JohnnyComeL8ly |
You are an odd bird... (somewhat of an easily applicable statement to most here). |
00:21 |
hoodedice |
what do you mean >_> |
00:21 |
hoodedice |
it is true, laptop perf on a $1000 laptop gets me something close to a $600 build |
00:21 |
JohnnyComeL8ly |
I mean, you are weird in your owns sweet way. ;-) |
00:22 |
hoodedice |
...so I did exaggerate. |
00:22 |
JohnnyComeL8ly |
*own |
00:22 |
hoodedice |
http://www.newegg.com/Product/Product.aspx?Item=N82E16834233113&cm_re=gigabyte_laptop-_-34-233-113-_-Product |
00:22 |
JohnnyComeL8ly |
I was typing that out before you said that desktop : laptop thing. |
00:23 |
JohnnyComeL8ly |
I fully agree with you on the feasibility of a laptop. |
00:25 |
Fixer |
laptops are crap |
00:25 |
Fixer |
crappy crap |
00:25 |
Fixer |
with shitty screens |
00:25 |
Fixer |
slow everything |
00:25 |
Fixer |
just use glorious desktop PC |
00:25 |
hoodedice |
I wish. |
00:26 |
Fixer |
for the same money it will beat notebook to death |
00:26 |
hoodedice |
gib $600 |
00:26 |
Fixer |
and no need to look at that [SHIT]1366*768[/SHIT] screen |
00:26 |
hoodedice |
y'know 1080p in laptops is a thing |
00:27 |
Fixer |
i've seen laptops >1000 usd with 1366*768, wtf? |
00:27 |
JohnnyComeL8ly |
Yeah, but 1440p in desktops is even better. |
00:27 |
JohnnyComeL8ly |
Or those 21:9 screens. |
00:27 |
JohnnyComeL8ly |
Cool stuff. |
00:27 |
Fixer |
I prefer 1600*1200 |
00:28 |
JohnnyComeL8ly |
I'm floating a 1280*1024 |
00:28 |
Fixer |
me too right now, but I want 1600*1200 |
00:29 |
Fixer |
5:4 is somewhat squary, 4:3 with 1600:1200 is perfect |
00:30 |
Fixer |
and no, I don't want 1920*1080 shit, only 1920 i will buy it is 1920*1200 |
00:31 |
Fixer |
too wide for me, and height is very low |
00:31 |
Fixer |
too much scrolling and text is super wide |
00:32 |
Fixer |
web looks like crap in 1080p |
00:32 |
Fixer |
but fit in nicely in 1280*1024 screen |
00:32 |
Fixer |
1920*1080 is 50% empty space -> useless |
00:33 |
Fixer |
black bars on the sides or worse (ads for sadists without adblock) |
00:33 |
hoodedice |
I have a 1920x1200 at wok |
00:33 |
hoodedice |
*work |
00:33 |
hoodedice |
is okay |
00:34 |
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00:41 |
JohnnyComeL8ly |
I have fried rice at wok. |
00:41 |
JohnnyComeL8ly |
:-P |
00:47 |
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00:49 |
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stevr59 joined #minetest |
00:50 |
stevr59 |
hi |
00:55 |
JohnnyComeL8ly |
Hello. |
00:56 |
Fixer |
i'm looking forward for realterrain on minetest |
00:57 |
JohnnyComeL8ly |
That involves a bunch of slopes and stuff like that, right? |
00:57 |
Fixer |
it means importing real terrain data from GEOTIFF or similar into minetest |
00:58 |
Fixer |
so you can reconstruct real Earth terrain |
00:58 |
Fixer |
i did that for OpenTTD, made map of Ukraine |
00:58 |
Fixer |
There are high quality terrain maps on the internet |
00:58 |
Fixer |
from NASA and so |
00:59 |
Fixer |
they did a mission with a radar in 200X iirc |
00:59 |
Fixer |
https://en.wikipedia.org/wiki/Digital_elevation_model |
01:00 |
Fixer |
what i've seen is in greyscale... probably 255 levels |
01:06 |
JohnnyComeL8ly |
Fixer, sounds like something for specialized worlds... maybe you should make your own "mapgen" |
01:06 |
Fixer |
it is already in making by some guy |
01:07 |
Fixer |
that is cool |
01:07 |
JohnnyComeL8ly |
One that takes input from a formated text file and then makes the world with that, but doesn't go further. |
01:10 |
DFeniks |
whats the resolution , thought? i can see someone building kilometers big according to scale :) |
01:10 |
Fixer |
resolution is few meters per pixel |
01:10 |
DFeniks |
ah, |
01:11 |
Fixer |
or worse |
01:12 |
DFeniks |
i wonder if entire world map could be downscaled |
01:12 |
DFeniks |
might be interesting map |
01:13 |
DFeniks |
maybe with heights exaggerated |
01:15 |
Fixer |
could be |
01:16 |
Fixer |
with 1km per block scale |
01:16 |
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01:16 |
Fixer |
no |
01:16 |
Fixer |
wait |
01:16 |
Fixer |
it is 65k from side to side |
01:17 |
Fixer |
and earth is 40k at the equator |
01:17 |
Fixer |
0.61km per block |
01:17 |
Fixer |
or 1.6 blocks per km |
01:18 |
Fixer |
it is doable |
01:18 |
Fixer |
some pervert can make it for sure |
01:18 |
Fixer |
gn |
01:20 |
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01:36 |
behalebabo |
what does RTT mean in the status bar at the top of the MT window? |
01:45 |
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02:01 |
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02:08 |
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02:20 |
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02:36 |
Teckla |
behalebabo: Most likely, "round trip time" |
03:21 |
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03:39 |
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03:39 |
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03:45 |
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03:45 |
segfault22 |
hey yall |
03:47 |
segfault22 |
I'm working on a mod which makes it easier to add stuff to the game; it automatically calculates properties for nodes and tools based on the properties of the material it is made of |
03:48 |
segfault22 |
It's almost finished, and all that's left to do is figure out how to automatically assign dig groups to nodes based on the material it is made of, and assign groups and dig times to tools based on the material they are made of |
03:49 |
segfault22 |
Instead of having to make a whole block of parameters in a minetest.register function call for every item node and tool, this reduces it to a single line for each object with just a few parameters |
03:50 |
segfault22 |
So the mod files take up a lot less space, and it's easier to change which objects are added to the game |
03:52 |
segfault22 |
I'm having problems with determining the dig times for a variable number of dig group levels for each dig group assigned to a tool |
03:53 |
segfault22 |
It has to only assign a dig time for a dig group level to the tool, if the material it is made of is strong enough to dig that level |
03:55 |
segfault22 |
We can't have empty dig group levels because that will cause problems,... maybe I can do some hackery with the "for _, row in ipairs()" trick, to iterate through the list of dig group levels and decide whether it can dig at that level based on the strength parameter of the tool |
03:56 |
segfault22 |
For example, cracky level 3 is first, and any material with a strength greater than 0 can mine it (and if the strength is low like 1, it takes a long time) |
03:56 |
segfault22 |
It goes level 3, level 2, level 1, level 4, level 5, etc. because the dig group levels were numbered backwards |
03:57 |
segfault22 |
You can't do level 0, level -1, level -2 etc. because it will cause problems with how tool damage per use is calculated based on the dig group level number |
03:58 |
segfault22 |
Also tools which mine level 4 nodes or above, will be damaged a lot less per use on those nodes, because it's backwards |
03:58 |
segfault22 |
Maybe I should list off every name for people online, so someone can come give me tips or suggestions,... it feels so lonely here... |
04:04 |
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04:17 |
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04:23 |
segfault22 |
why is there almost nobody on the chat |
04:24 |
segfault22 |
Surely someone is seeing all of my chat-messages and thinking about them, even if just an AI bot somewhere thats trying to learn how the stuff works before it decides to start taking over the world |
04:33 |
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04:40 |
JohnnyComeL8ly |
segfault22, this is interesting, and I'm all for simplifying things, but I can't give an authoritative opinion. |
04:41 |
segfault22 |
It's alright, I think I may have a way to make it work; the mechanism of it won't be simple at all, but it will make everything a breeze |
04:41 |
segfault22 |
thank you for the insight |
04:42 |
segfault22 |
and thank you for being here on the chat, it's usually very desolate here |
04:49 |
JohnnyComeL8ly |
Just a bunch o' bones in a valley... Can these bones live? |
04:54 |
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05:09 |
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06:04 |
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07:10 |
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07:11 |
DI3HARD139 |
Where can I download libopenal at? |
07:25 |
segfault22 |
sudo apt-get install |
07:27 |
segfault22 |
thats only if youre using linux though; if windows, there is no reliable way except for downloading it manually, unpacking it manually, verifying the MD5sum manually and installing it manually and rebooting manually |
07:29 |
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07:30 |
DI3HARD139 |
I already had it but didnt realize it as I have use a Creative SB sound card. |
07:30 |
DI3HARD139 |
Now where can I get the Leveldb_library, Redis_library and ogg_library? |
07:31 |
DI3HARD139 |
and the vorbis files?? |
07:47 |
RealBadAngel |
sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev |
07:48 |
RealBadAngel |
that will install for you all whats needed |
08:01 |
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08:05 |
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08:07 |
* segfault22 |
leaves |
08:10 |
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08:45 |
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08:46 |
Krock |
That situation when you decide it's better to record audio with a Linux Live CD instead of raging about the installed Windows.. |
08:56 |
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09:03 |
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11:02 |
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11:24 |
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11:29 |
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11:34 |
rubenwardy |
people seem to join my server for the sole purpose of trying to get people to play hunger games |
11:37 |
Obani |
lol |
11:38 |
Obani |
CTF is better than HG |
11:46 |
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11:55 |
CWz |
i hate when player come to advertise their servers |
11:55 |
rubenwardy |
There's nothing you can really do without being an ass |
11:56 |
rubenwardy |
Do you host a server, CWz? |
11:58 |
CWz |
I am an admin on VanessaE's server as well as deezl's. i used to host a server which is now hosted by deezl. at this point and time however i only host a private minetest server |
11:59 |
rubenwardy |
I remembered a server with CWz in the name, but I couldn't find it |
12:00 |
CWz |
it been about a year since i had a server with my name in it |
12:01 |
rubenwardy |
The reason for this lies not only in the fact that the 2n-dimensional Hilbert space is the n-fold tensor product of 2-dimensional spaces as it is given by spin-l/2-particles, like photons, representing a quantum bit. |
12:01 |
rubenwardy |
:( |
12:01 |
rubenwardy |
There should be quote marks around that ^^ |
12:02 |
rubenwardy |
Yeah, I have a long memory for random things I guess |
12:02 |
rubenwardy |
In chat, a lot of players claim that others are hackers |
12:03 |
rubenwardy |
How am I even supposed to verify this :'( |
12:03 |
rubenwardy |
I just assume that it's due to lag |
12:04 |
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12:04 |
kahrl_ |
isn't the n-fold tensor product of 2-dimensional spaces a 2^n-dimensional space? |
12:04 |
kahrl_ |
not 2n? |
12:04 |
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12:04 |
kahrl_ |
since dim(V tensor W) = dim(V) dim(W) |
12:06 |
rubenwardy |
no idea |
12:06 |
rubenwardy |
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=857200 |
12:06 |
rubenwardy |
I'm a first year |
12:06 |
kahrl_ |
ah it's indeed 2^n |
12:09 |
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12:15 |
rubenwardy |
copy+paste error, obviously |
12:15 |
rubenwardy |
Not that I would have noticed |
12:18 |
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13:04 |
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13:05 |
rubenwardy |
Does anyone know of a good way to accept donations/tips/buy-me-a-cuppa? |
13:25 |
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13:32 |
Calinou |
rubenwardy, Patreon? |
13:32 |
Calinou |
(that's for recurring donations) |
13:32 |
Calinou |
also, there's Gratipay |
13:32 |
Calinou |
and of course you can set up a Bitcoin address |
13:32 |
Calinou |
though you're going to have an hard time converting them to a "real" currency, and putting it on your bank account |
13:44 |
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13:46 |
amadin |
Hi all, does anybody know mod which can teleport to bed if player enter some command in chat? |
13:46 |
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13:47 |
amadin |
I have beds with spawn after death, but i need spawn to bed if i type in chat /spawn 9for example) |
13:53 |
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14:20 |
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14:28 |
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14:30 |
amadin |
does anybody know mod which can teleport to bed by command in chat? |
14:31 |
everamzah |
don't think it exists yet, amadin |
14:32 |
amadin |
so nobody don't try use /home or /spawn with beds before? |
14:35 |
ElectronLibre |
/spawn doesn't exist in Minetest Game as far as I know, and /home is independant from the bed system. |
14:36 |
ElectronLibre |
But a command could be implemented in bed to teleport to your bed, that would be easy to do. |
14:59 |
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15:21 |
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15:31 |
Fixer |
you can make a mod or modify bed mod ._. |
15:36 |
ElectronLibre |
Modifying the mod would be more logical, but submitting such a change request would probably take months to be reviewed and maybe merged. |
15:41 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=3&t=13658&p=200133#p200133 |
15:41 |
Calinou |
hahahaha |
15:46 |
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15:52 |
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15:53 |
Fixer |
Calinou, yes, it sucks to install jre with adware included, and after that disable wide-door-open-for-hackers browser plugin, also, there is stigma that it uses lots of RAM |
15:56 |
Fixer |
Calinou, also, back in 2004 or so ATI introduced a new driver control panel in .NET... and it consumed 180mb of ram, insane, people were outraged by that |
15:57 |
Fixer |
so instead they strip away the crap and made lightweight driver package + and you can install Ati Tray Tools or similar that consumes like ~10 mb of ram |
15:57 |
Fixer |
back then 512mb of ram was a lot |
15:59 |
Fixer |
java programs look like crap on desktop iirc |
16:00 |
Fixer |
and qt ones have problems too |
16:00 |
Fixer |
and gtk |
16:00 |
Fixer |
guh |
16:00 |
est31 |
you mean on windows desktop? |
16:00 |
Fixer |
at least on windows |
16:00 |
Fixer |
linux desktop is a mess |
16:00 |
est31 |
well yeah, on windows they look bad |
16:01 |
Fixer |
qt3/4/5/gtk2/3/whatevercrap |
16:01 |
est31 |
and on linux set up for qt, gtk looks bad too. |
16:01 |
Fixer |
and gtk2 on windows... gwad.. that looks like shit |
16:01 |
Fixer |
i mean how on earth made menu items with black text and blue background when you hover mouse over it? |
16:02 |
Fixer |
and that bug is not fixed for years |
16:02 |
Fixer |
or decades |
16:03 |
Fixer |
and menu items... wth with them their vertical spacing is different |
16:03 |
Fixer |
wtf? |
16:03 |
Fixer |
i think gtk3 looks better on windows with adwaita.. but i have not seen any programs with it |
16:03 |
Fixer |
yet |
16:04 |
Fixer |
or no systray support in gtk3, are they for real? |
16:05 |
Fixer |
i'm googling now and it feels like gtk3+windows is rare |
16:08 |
Fixer |
at least when using windows classic theme |
16:08 |
Fixer |
not sure for that fancy theme in win7 |
16:09 |
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16:10 |
Calinou |
Fixer, there are unofficial builds of OpenJDK for Windows |
16:10 |
Calinou |
also, if you install the JDK, there is no adware proposed |
16:10 |
Calinou |
and browser plug-in is easily disabled |
16:11 |
Fixer |
also, side note: flash must die |
16:11 |
Fixer |
oh GTK+ breaks themes again |
16:11 |
Fixer |
lol |
16:11 |
Calinou |
the GTK+ 3 Windows port took years |
16:11 |
Calinou |
it was only first available in 2013, IIRC |
16:12 |
Fixer |
poor theme developers for GTK3... it is like to be a *ing monkey rewriting every release |
16:12 |
Fixer |
when will things stabilise? |
16:12 |
Fixer |
every time it is massive new crap down the users throat, and that never stops |
16:13 |
Fixer |
XFree was never polished... * that, fork, whatever, it is crap anyway, lets make new shiny Wayland/whatever @ 10 years passes @ still making @ everything bricks |
16:13 |
Fixer |
breaks* |
16:14 |
Fixer |
KDE3, good enough, nuh way too stable, lets make new shiny KDE4, break everything, * the user, and "polish the turd" for years |
16:15 |
Fixer |
plasma is not crashing in 2015, i hope |
16:15 |
est31 |
haha |
16:15 |
est31 |
had multiple crashes of plasma, just this week |
16:16 |
Fixer |
first release was in 2007 or so, so it is 8 years now... and *ing plasma still crashes |
16:17 |
Fixer |
that is stable as Syria |
16:18 |
Fixer |
on the other side Gnomers went nuts and go into MacOS X department and * * everything and doing "think different" with crazy things like removing systray support because of ... "the new way" |
16:19 |
Fixer |
or removing minimize/maximize button |
16:19 |
Fixer |
and you need tweaker to fix |
16:19 |
Fixer |
also Win10 |
16:20 |
Fixer |
Win7 was last mostly *ex-free OS, new releases need tweakers yet again to do damage that developers inflict on users |
16:21 |
Fixer |
to undo damage* |
16:22 |
Fixer |
i've used to rdp into win8 server on my previous work... that hotcorner thing was super annoying |
16:23 |
Fixer |
So tweakers and **x are back! |
16:24 |
Fixer |
want non-crippled Start menu? install whatever.exe, what to disable spying/telemetry - install whatever2.exe, windows is removing some of your programs for strange reasons? no problem just have more **x by installing that program again |
16:25 |
Fixer |
windows ecosystem is piece of crap :( |
16:26 |
Fixer |
everything comes with bundles(usually malware), users are -ed usually |
16:27 |
Fixer |
everyone wants to rip off you |
16:28 |
Fixer |
and even linux ecosystem has problem |
16:28 |
Fixer |
like corporations that can have good and negative effects |
16:28 |
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16:29 |
Fixer |
you can have enhanced drivers and systemd/gnome/whateverRH is forcing down your throats |
16:29 |
Fixer |
want no systemd? prepare for lots of **x |
16:29 |
Fixer |
btw, i'm not against systemd, but lots of people are scared of Lennart |
16:30 |
Fixer |
everything he wrotes becames famous or unfamous for some reasons |
16:30 |
Fixer |
like PulseAudio |
16:30 |
Fixer |
it must be stable enough right bow |
16:30 |
Fixer |
now* |
16:30 |
Sokomine |
is there an issue for overlarge nodeboxes/meshes yet where right-clicking ignores the mesh and aims at the node behind? it's not only a problem with my travelnet. doors are also affected |
16:31 |
est31 |
yeah Sokomine one would have to searth further |
16:31 |
Fixer |
Sokomine, yes, sometimes i've got that too |
16:31 |
est31 |
same goes for collision boxes |
16:31 |
est31 |
tradeoff between meshnode size and search radius |
16:32 |
est31 |
the only good way I see to solve this would be to register dummy nodes at the places where the node occupies "foreign space" |
16:32 |
est31 |
those dummy nodes would then have a relative number in param1 or param2, pointing to the "origin" location |
16:33 |
est31 |
otherwise one would have to scan too much |
16:33 |
Sokomine |
the dummy node solution isn't very good, and not very clean either. those dummies might remain...and it does need extra code |
16:33 |
est31 |
well the other way would be to increase search radius, but that goes to cost of performance |
16:33 |
CWz |
anyone seen mr zeno? |
16:33 |
est31 |
zeno is retired :( |
16:34 |
Sokomine |
est31: oh. that's a pity (both issues) |
16:34 |
Sokomine |
at least zenos server seems to live on? |
16:35 |
est31 |
idk |
16:35 |
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16:35 |
sfan5 |
MinetestBot: <3 |
16:35 |
est31 |
yeey |
16:35 |
sfan5 |
MinetestBot! |
16:35 |
MinetestBot |
sfan5! |
16:35 |
Sokomine |
est31: hmm. most of these nodes cover two nodes - usually above each other. it used to be no problem. searching with a range of 2 instead of 1 in case of right-click ought to be not such a big problem |
16:36 |
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16:36 |
Sokomine |
est31: the collision box doesn't have to matter for mobs. we need it when right-clicking |
16:37 |
Sokomine |
hm, on_punch also...but almost always only when the player clicks. if the search done in that case is slightly more expensive - who will care? it will be still extremly fast and below the time a human may notice |
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16:38 |
est31 |
well, for a scanning range of 2, you would have to search a cube of 3x3x3 nodes |
16:39 |
est31 |
for a range of 3, it would be 4x4x4 |
16:39 |
est31 |
and I guess right click wouldn't be the problem, because thats only happening very rarely |
16:39 |
est31 |
the larger problem is the collision stuff |
16:40 |
Sokomine |
est31: yes. bad for things that happen frequently - like mobs or other moving objects searching for collision boxes - but just not relevant for such expensive actions as clicking a block. the click will cause terribly expensive actions anyway (at least relative to the search :-)). and worst - it will cause network traffic and require the server to act |
16:41 |
est31 |
and one more argument for dummy nodes: without them, you'd need to scan not just for collision checks, but also every time a node gets placed |
16:41 |
est31 |
right now those checks are not done, and its a big mess. |
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16:42 |
Sokomine |
est31: right. for normal collusion actions, we can ignore it. a mob will see the bottom node of the door or the travelnet - and usually there'll be a node above, not leaving enough space for the mob to pass through. sheep and fences don't go together either - simple mob sheeps stack on each other's back and will jump any fence in time (unless it's closed at the top as well) |
16:43 |
est31 |
Sokomine, see this bug https://github.com/minetest/minetest/issues/2612 |
16:43 |
Sokomine |
ah, thanks *reading it* |
16:46 |
Sokomine |
hm, yes, that's related but not the same in pracitce. the collision box problem - in particular along a horizontal axis - occoured before. it's not nice, but it's something you can live with. the problem we got recently is diffrent |
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16:48 |
Sokomine |
doors and other nodes which have a *height* of 2 nodes now don't work properly. they used to in the past. and for that to work, the selection box is the more relevant. aiming at a door and getting the content of the chest behind just isn't the expected behaviour |
16:49 |
Sokomine |
collision checks are expensive and may happen frequently. clicks are diffrent. a bit more checks there would be very helpful |
16:53 |
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16:54 |
Sokomine |
the current behaviour of the engine is not satisfactory in that regard. the selection box does need a larger search range. collision detection is something diffrent |
16:55 |
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16:56 |
Sokomine |
est31: is there an issue for the *selection* box check? |
16:56 |
est31 |
not that I recall |
16:56 |
Sokomine |
or are collision and selection box handled the same way since recently? |
16:57 |
est31 |
idk |
17:03 |
Sokomine |
i wonder which commit did introduce this undesired change |
17:05 |
rubenwardy |
https://i.imgur.com/sJBnNLU.jpg |
17:08 |
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17:09 |
rubenwardy |
https://github.com/NARKOZ/hacker-scripts/blob/master/fucking_coffee.rb |
17:09 |
Sokomine |
CWz: guess that depends on how you define bigshot. there are some people who create nice videos about minetest. they're less often viewed, but that doesn't say anything about quality |
17:10 |
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17:13 |
CWz |
someone mad a video on your serve rubenwardy |
17:15 |
rubenwardy |
yeah, I've been reading the logs |
17:15 |
rubenwardy |
is there a new one up now? |
17:16 |
rubenwardy |
I can only see this persons ones from yesterday: https://www.youtube.com/watch?v=no_MJKxRCdE |
17:16 |
rubenwardy |
yeah, seen it |
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17:35 |
VanessaE |
Calinou: [11-29 08:32] <Calinou> though you're going to have an hard time converting them to a "real" currency, and putting it on your bank account <--- coinbase. |
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18:24 |
Matsetes |
Hi! Is there something new about spread of flowers? |
18:25 |
Obani |
spread of flowers ? |
18:25 |
Obani |
What is this ? |
18:25 |
Matsetes |
I left them in a free space of dirt with grass and they do not spread.. |
18:25 |
Matsetes |
Flowers multiplying themselves |
18:25 |
Obani |
Matsetes, is there enough light ? |
18:25 |
Matsetes |
If sun is enouth yes |
18:26 |
Obani |
well sun is max light so it shall be good ^^ |
18:26 |
Obani |
Matsetes, how long did you wait ? |
18:26 |
Matsetes |
Grass spread too much and flowers not at all |
18:26 |
Matsetes |
3 real life hours |
18:26 |
Matsetes |
With game not in pause |
18:27 |
Obani |
Matsetes, flowers will grow next to flowers, not next to grasses |
18:27 |
Obani |
Put flowers all around and wait :) |
18:29 |
Matsetes |
I retry now leaving a lot of space between them |
18:29 |
Matsetes |
There is no grass in that area, I spent half an hour digging that stupid grass =S |
18:29 |
Matsetes |
I'll see |
18:31 |
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18:36 |
* Fixer_ |
.oO(haaaaaaaaaardcooore vibes!) |
18:40 |
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18:40 |
DI3HARD139 |
Where can I get Leveldb_library, Ogg_library and the redis files from?? |
18:41 |
Calinou |
DI3HARD139, from your distribution's repositories if on GNU/Linux, from their respective official sites if on Windows. |
18:42 |
DI3HARD139 |
Tried that. Not sure if I need to compile them first as their missing files |
18:45 |
Calinou |
you want to make a Windows build? |
18:45 |
DI3HARD139 |
Yeah. I want to attempt tweaking it some |
18:50 |
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18:56 |
DI3HARD139 |
Yeah it will be on windows |
18:59 |
DI3HARD139 |
Will continue later. bbl |
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19:22 |
Sokomine |
ah. seems the current behaviour regarding doors is even more complicated. aiming at the upper part of a (homedecor) door or travelnet selects the node behind. aiming at the slim sides of the door selects the door... |
19:23 |
Sokomine |
unless you're far enough away. then the door is correctly selected |
19:23 |
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19:24 |
Sokomine |
very strange |
19:32 |
Fixer_ |
this is minetest! |
19:35 |
Obani |
WTF ? |
19:35 |
Obani |
Why is there a Bing and a Google Bot on the forum as registered users ????? |
19:42 |
alket |
they are not, usually Search Engines have their default group |
19:44 |
Sokomine |
as long as the bots don't write anything.... |
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Fixer_ |
test |
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JohnnyComeL8ly |
Minetest |
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21:59 |
MinetestBot |
[git] paramat -> minetest/minetest: Lua_api.txt: Add documentation for biome definition 5292ba7 http://git.io/vBypG (2015-11-29T21:55:58Z) |
21:59 |
MinetestBot |
[git] paramat -> minetest/minetest: Dungeongen: Also preserve river water nodes 452c883 http://git.io/vBypZ (2015-11-29T21:55:43Z) |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
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