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swift110-phone |
Hey |
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CWz |
finally |
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CWz |
was able to connect |
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fling |
Is it possible to separate chat from console? |
09:46 |
fling |
Or atleast to use /chat command for chatting? |
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JamesTait |
Good morning all; happy Monday, and happy Computer Security Day! 😃 |
10:27 |
est31 |
O.o feeling insecure already. |
10:27 |
* Ingar |
unplugs network |
10:27 |
Ingar |
so secure, so quiet |
10:27 |
est31 |
Ingar, didn't work |
10:27 |
est31 |
xD |
10:30 |
Ingar |
damn wifi |
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|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
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Krock |
Hello :) |
17:29 |
Ingar |
'evening Krock |
17:29 |
Ingar |
it's darn stormy outside |
17:29 |
Ingar |
fortunatly, I had the wind in the back |
17:29 |
Krock |
The storm is coming from here, we had it this morning |
17:29 |
Krock |
Grr. I had it in the front |
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17:47 |
jomat |
Hi :-) |
17:47 |
jomat |
Just rediscovered minetest, thought it'd be a good idea to join here :-) |
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17:56 |
jomat |
Oh… btw, i have a lot of trouble registering in the forum… the sendig mailservers ip doesn't resolve to an hostname and then SFP is also wrong |
17:56 |
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18:00 |
jomat |
The SPF record says forum.minetest.net only sends via minetest.ru which resolves to 176.9.122.10, but I receive the mail from 89.188.9.43 |
18:06 |
Calinou |
jomat, what's your forum username? |
18:06 |
Calinou |
oh I see it |
18:06 |
Calinou |
(it's the latest registered user) |
18:06 |
jomat |
Calinou: I just disabled those checks in my mailserver so i could receive the mail |
18:06 |
Calinou |
your account seems to be activated now |
18:06 |
Calinou |
(I could do it by hand) |
18:07 |
jomat |
but i guess a lot of people don't have this possibility |
18:07 |
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18:13 |
jomat |
btw: is there a shortcut to move stuff from a chest to the first free slot in the inventory quickly? Like Shift clicking or so? |
18:15 |
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18:19 |
jomat |
I'm currently playing the tutorial and wonder if it's normal, that the item i just dropped to my inventory reappears in the chest for a second or so |
18:20 |
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18:23 |
Krock |
Most serious content ever in a forum post: https://forum.minetest.net/viewtopic.php?p=200259#p200259 |
18:25 |
VanessaE |
if it'll load... |
18:26 |
VanessaE |
freenode is being DDoS'ed. guess it's affecting the forums too |
18:27 |
Krock |
There was a huge netsplit some days ago |
18:28 |
Krock |
MTB is missing since then |
18:28 |
sofar |
ah, so that's what caused that |
18:28 |
VanessaE |
jomat: in latest dev of minetest, actually yes there is shift-click. |
18:28 |
VanessaE |
(well not quite latest, but post-0.4.13 I'm pretty sure) |
18:28 |
VanessaE |
MTB was here this morning. |
18:28 |
VanessaE |
ping'd out |
18:28 |
Krock |
:< |
18:29 |
VanessaE |
ShadowBot! |
18:29 |
VanessaE |
well at least that one is here. |
18:29 |
jomat |
Ah ok. Well, I'm on 0.4.13 stable :-) |
18:29 |
jomat |
Good to know |
18:29 |
VanessaE |
jomat: check the forums (if you can connect) and look for a more recent build |
18:29 |
VanessaE |
such as by krock ;) |
18:30 |
Krock |
Mine's the most recent but also the most annoying for people wo want to start playing right after downloading |
18:30 |
Krock |
*who |
18:30 |
VanessaE |
heh |
18:34 |
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18:37 |
sfan5 |
please stop using [off] for literally no reason |
18:37 |
sfan5 |
also yes the freenode being ddosed is not exactly new |
18:38 |
sfan5 |
it happend a year ago already |
18:38 |
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sofar |
it's happened since they started years back, and it happens almost on a daily basis |
18:46 |
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18:57 |
VanessaE |
sfan5: be that as it may, this latest spate of DDoS attacks seems worse than usual |
18:57 |
sfan5 |
indeed |
18:57 |
sofar |
I've not seen splits like yesterdays... in a very long while |
19:00 |
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19:01 |
sfan5 |
stop using [off] |
19:02 |
sfan5 |
fuck you |
19:02 |
sfan5 |
exio4: argentina is black |
19:02 |
sfan5 |
yes u |
19:04 |
VanessaE |
CWz: because they can. |
19:05 |
sfan5 |
dank memes |
19:10 |
sofar |
piss [off] ? |
19:13 |
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19:14 |
jomat |
Does [off] mean offending topics? So why don't you use ooc (out of context) instead? ;-) |
19:14 |
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19:15 |
CWz |
this DDos is probably due to a gang war |
19:15 |
sofar |
#upstart vs #systemd? |
19:16 |
CWz |
hmm now that i think of it almost every war is a gang war |
19:18 |
Krock |
jomat, hides message from loggingbot_ |
19:19 |
jomat |
Ah! |
19:19 |
CWz |
that means if anyone write something embarrassing that shame will stick with them forever |
19:19 |
Fixer |
yay, new build \o/ |
19:19 |
Fixer |
oh it is not /o\ |
19:20 |
est31 |
yeah CWz what a "gang war" is depends on what you define as "gang" |
19:21 |
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19:28 |
est31 |
https://twitter.com/dailydavedavids/status/670754116583444481 |
19:28 |
est31 |
so basically freenode wants to kline zee and now zee mounts ddos attack as revenge? |
19:29 |
est31 |
or gline or whatever |
19:29 |
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19:31 |
CWz |
who is zee? |
19:31 |
Krock |
^ |
19:31 |
est31 |
idk? |
19:32 |
VanessaE |
probably the same asshole who attacked my, DI3HARD's, MTFF, and others' servers |
19:32 |
VanessaE |
(considering the total bandwidth involved) |
19:32 |
Krock |
Computer "experts" who have nothing better to do than grabbing IPs and bombing it with useless packets |
19:33 |
Krock |
just.. finally get your daily coffee and continue your work <.< |
19:33 |
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19:39 |
Wuzzy |
Does Minetest actually support mod.conf? If yes, how does it work? |
19:39 |
Wuzzy |
The changelog says: “Add mod.conf file support - allows mods to specify a mod name for now (kaeza)†|
19:39 |
Wuzzy |
but nothing in lua_api.txt |
19:39 |
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19:40 |
Wuzzy |
I tried adding "name = Blabla" into a mod.conf file in a mod but nothing seems to change. I am confused. |
19:49 |
jomat |
Is this the latest version of dreambuilder: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Dreambuilder_Game.tar.bz2 ? |
19:49 |
VanessaE |
yes |
19:50 |
jomat |
And if I start in singleplayer, can the map be moved to a server if a friend wants to join in? |
19:50 |
jomat |
thx VanessaE |
19:50 |
VanessaE |
(I should tweak my build script to add the datestamp to the filename, at some point) |
19:50 |
VanessaE |
you can move the map as needed, sure |
19:50 |
VanessaE |
it works like any other subgame |
19:51 |
jomat |
So, that means yes? I assume singleplayer is also just a server spawned on localhost? |
19:51 |
jomat |
And should I use mapgen v6 or v7? |
19:51 |
VanessaE |
use mgv6 |
19:52 |
exio4 |
sofar: lol |
19:52 |
VanessaE |
v7 works too but has shadow bugs with the moretrees mod |
19:52 |
VanessaE |
and no, singleplayer isn't. it's a single-process combo of server and client. |
19:52 |
VanessaE |
but that doesn't matter, the world is the same. just `rm worlds/yourworld/players/singleplayer` when you move it to a server. |
19:53 |
jomat |
Yeah |
19:53 |
jomat |
Cool |
19:53 |
VanessaE |
I would recommend you remove the technic, mesecons, and pipeworks mod before you do. |
19:53 |
VanessaE |
they do not behave well on servers. |
19:54 |
jomat |
Ohno… :-( |
19:54 |
VanessaE |
(they create a lot of ongoing lag when they're used a lot) |
19:54 |
jomat |
Aah well, I'm not planning a public server, just for a few friends |
19:55 |
VanessaE |
oh, that should be fine then |
19:55 |
VanessaE |
the game should work as-is in that case |
19:55 |
exio4 |
hi hi, too |
19:56 |
jomat |
Is it possible to change the mapgen lateron? In Minecraft this was possible - though with a rough cut between the old and new world |
19:57 |
VanessaE |
you can change it sure |
19:57 |
VanessaE |
but expect the same sort of rough cuts |
19:57 |
jomat |
yeah, thats ok |
19:58 |
VanessaE |
you just need to edit your world's map_meta.txt |
19:58 |
VanessaE |
look for "mg_name =" and change it as needed |
19:58 |
jomat |
Ah, easy |
19:58 |
jomat |
Thanks for your advise :-) |
19:59 |
VanessaE |
someone needs to write a mod that can look for and fix those rough cuts |
19:59 |
VanessaE |
(for the sake of old maps that were affected by changes in mapgen params or engine interpretation threof) |
19:59 |
VanessaE |
brb |
20:00 |
jomat |
Well… we've seen them as an in game challenge |
20:02 |
Calinou |
jomat, if you have spare CPU you can use dedicated_server_step = 0.05 |
20:02 |
Calinou |
(this makes player/mob movement appear smoother, when observing other players) |
20:02 |
Calinou |
it may also reduce perceived lag |
20:03 |
Calinou |
at the cost of more CPU and bandwidth usage |
20:15 |
Wuzzy |
Someone mentioned me in GitHub about my HUD bars mod. But I can't find it anymore. :-/ |
20:21 |
Wuzzy |
#minetestforfun-hg |
20:23 |
jomat |
Calinou: Thx, noted it. |
20:32 |
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20:32 |
jomat |
VanessaE: Is this issue with moretrees & mgv7 documented somewhere? Can't find anything about it right now |
20:33 |
jomat |
Or in other words: What would the effects be I'll experience? |
20:34 |
VanessaE |
yes, sorta |
20:34 |
VanessaE |
ask paramat in #minetest-dev |
20:34 |
jomat |
I'll do :-) |
20:39 |
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20:53 |
rubenwardy |
10% of my clients are using illegal iOS apps :'( |
20:56 |
Yst |
It is so sad that legal iOS applications are not possible, yet people still use iOS. |
20:56 |
Yst |
Legal free iOS applications, I mean. |
20:56 |
exio4 |
why not? |
20:58 |
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20:58 |
|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
20:58 |
Calinou |
Minetest could be run without changing its license on jailbroken iDevices |
20:59 |
rubenwardy |
version stats: http://pasteboard.co/2wZv0tnQ.png |
21:00 |
rubenwardy |
"Other" is due to weird version string |
21:00 |
rubenwardy |
like "MultiCraft2/1.0.1 " |
21:00 |
Calinou |
this is why we should bump protocol at every release |
21:00 |
Calinou |
like… every other game does |
21:01 |
rubenwardy |
67% of my players use old or invalid versions :( |
21:02 |
exio4 |
that site has an invalid cert for me |
21:02 |
exio4 |
the server where the raw picture is, that's it |
21:03 |
rubenwardy |
access using http://, then |
21:03 |
rubenwardy |
or wait and I can reupload it |
21:04 |
exio4 |
no |
21:04 |
exio4 |
I disabled ssl checks |
21:15 |
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21:18 |
Fixer |
maan, people still run 0.4.10? that's bad |
21:18 |
Fixer |
rubenwardy, we need new version check in minetest :} |
21:18 |
Fixer |
0.4.13 is like 30% o.O |
21:19 |
exio4 |
isnt 0.4.10 like more than a 1yo |
21:22 |
rubenwardy |
I'm going to start sending messages to old clients telling them to update |
21:22 |
rubenwardy |
it's possible in C++, iirc |
21:22 |
Fixer |
rubenwardy, how big this sample? |
21:22 |
rubenwardy |
122, over one day |
21:22 |
Fixer |
hmm |
21:23 |
Fixer |
that's good |
21:23 |
rubenwardy |
there may be duplicate connections |
21:23 |
Fixer |
ah |
21:23 |
rubenwardy |
after a few days, I'll sample agin |
21:23 |
Fixer |
well, try over one week |
21:23 |
Fixer |
week long |
21:23 |
rubenwardy |
I used remote_media_url to get those infos |
21:24 |
Fixer |
maybe we need a mod that check client version and sends to old clients a simple message like "you are using outdated minetest, please update" |
21:24 |
rubenwardy |
Lua mods don't have access to that |
21:24 |
rubenwardy |
but I think C++ does |
21:32 |
Yst |
Of course people are still using version 0.4.10. Some people find Minetest through their system repositories, and Debian's Minetest version is 0.4.10. Most systems based on Debian will probably share that Minetest version, busting the percentage even higher. |
21:33 |
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21:34 |
Calinou |
nobody should use games packaged in distributions, until they fix that system up :P |
21:39 |
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21:39 |
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21:42 |
Luizrpgluiz |
hi :) |
21:50 |
sofar |
archlinux does a decent job of keeping minetest current :^) |
21:50 |
Calinou |
I wish distributions put game packages in rolling release, even in their stable distros… |
21:51 |
Calinou |
only distributions that keep other packages up-to-date (like Fedora, Debian testing, Ubuntu non-LTS) are good in that matter |
21:51 |
sofar |
right, stable base, rolling release for actual useful stuff |
21:51 |
Calinou |
Debian stable, Ubuntu LTS, RHEL are all so outdated that they're sometimes unusable for me |
21:51 |
rubenwardy |
Fixer, Calinou: https://gist.github.com/rubenwardy/9859d09c2ff1748e64e5 |
21:51 |
rubenwardy |
doesn't work so well with forks, but meh |
21:52 |
Calinou |
rubenwardy, "Upgrade to 0.4.13 and be proud and successful, or press Alt+F4 and be a loser!" |
21:53 |
sofar |
rubenwardy: isn't that easier to handle in a mod? then at least you can send a formspec to the client |
21:54 |
rubenwardy |
Mods don't know about client versions atm, and I cba to add a callback for it |
22:08 |
sofar |
right, but it avoids the need to hardcode version numbers in C++ |
22:08 |
sofar |
and allows server ops to enable warnings when they need them |
22:08 |
rubenwardy |
So? |
22:08 |
rubenwardy |
It's for my own personal use |
22:09 |
sofar |
of course |
22:10 |
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22:38 |
rubenwardy |
note to self: add noise when flags are taken for all players to here |
22:46 |
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22:51 |
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22:52 |
rubenwardy |
oh |
22:52 |
rubenwardy |
red's area is significantly smaller, so less chests |
22:52 |
rubenwardy |
I'm playing on my server discretely as "MrBen" |
22:53 |
rubenwardy |
quit now, going to work on a better map |
22:54 |
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23:00 |
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23:02 |
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23:04 |
rubenwardy |
I wish there was a quick way of previewing seeds :( |
23:14 |
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23:19 |
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23:26 |
sofar |
rubenwardy: if there was a way to discard map data from mods, that would be possible |
23:26 |
sofar |
have a mod wipe and re-seed is possible, I think? |
23:26 |
rubenwardy |
too slow - I don't want to do a complete map gen, just see the heights |
23:29 |
twoelk |
didn't Krock work on such a previewer as stand alone app? |
23:29 |
sofar |
it should be possible to write up some cpp that links against mg_v6.cpp |
23:30 |
sofar |
and just calls it's methods |
23:30 |
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23:30 |
sofar |
visualizing it may just be awkward - write out svg format? |
23:30 |
twoelk |
maybe hijack the output of minimap? |
23:32 |
rubenwardy |
I though Krock did something like that |
23:32 |
rubenwardy |
minimap still requires chunks to be genned |
23:32 |
sofar |
yup |
23:33 |
sofar |
https://forum.minetest.net/viewtopic.php?f=5&t=10178 |
23:33 |
sofar |
https://forum.minetest.net/viewtopic.php?p=152067#p152067 even |
23:34 |
rubenwardy |
looks like .net |
23:35 |
twoelk |
Krocks tool calculated from the seed regardless of generated map - interpretation wasn't completetly correct though |
23:39 |
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23:39 |
paramat |
how about dividing all noise spreads by 10? |
23:41 |
paramat |
my rivergen branch has a single parameter controlling vertical scale, so i divide that by 10 also, instant 1/10th scale miniworld |
23:45 |
twoelk |
maybe http://seancode.com/minutor/ could be adjusted to read minetest maps - or the forked version with 3d export www.realtimerendering.com/erich/minecraft/public/mineways/mineways.html |
23:46 |
sofar |
minutor is nice |
23:47 |
twoelk |
I used it a lot with my old mc maps - before I switched to mt |