Time |
Nick |
Message |
00:02 |
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00:17 |
Tiktailk |
bluhhhh |
00:17 |
Tiktailk |
i was making a minetest mod |
00:17 |
Tiktailk |
but i sorta forgot :( |
00:19 |
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03:10 |
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03:11 |
Da_Red_Hood |
How do I fix this error? |
03:11 |
Da_Red_Hood |
https://ghostbin.com/paste/c8wkb |
03:12 |
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03:13 |
Da_Red_Hood |
Hey VanessaE got any idea how to fix this? |
03:13 |
Da_Red_Hood |
https://ghostbin.com/paste/c8wkb |
03:13 |
VanessaE |
sfan5 told you already |
03:13 |
Da_Red_Hood |
I don't see that? |
03:13 |
VanessaE |
[11-24 17:01] <sfan5> Da_Red_Hood: open env_args.txt and add a "EnvArgsEnd" line at the end |
03:15 |
Da_Red_Hood |
Did that |
03:15 |
Da_Red_Hood |
still not works |
03:15 |
Da_Red_Hood |
*still not working |
03:15 |
VanessaE |
not sure then |
03:15 |
Da_Red_Hood |
Here's my config files |
03:15 |
Da_Red_Hood |
also I already fixed that issue hours ago |
03:16 |
Da_Red_Hood |
this time I downloaded more mods and this happened |
03:16 |
Da_Red_Hood |
also this is my config |
03:16 |
Da_Red_Hood |
https://ghostbin.com/paste/ed4db |
03:17 |
VanessaE |
I got nothing man :) |
03:17 |
Da_Red_Hood |
Well 3 people are yelling at me to get the server back up so... |
03:17 |
Da_Red_Hood |
yeah |
03:18 |
VanessaE |
brb |
03:27 |
Da_Red_Hood |
I removed everything but CME and this happened VanessaE https://ghostbin.com/paste/2sum3 |
03:38 |
Da_Red_Hood |
Hey codehero got any idea how to fix this https://ghostbin.com/paste/2sum3 |
03:39 |
codehero |
i'm not a minetest dev. but you should try run it with gdb to get useful information |
03:39 |
Da_Red_Hood |
It's vanilla minetest except with the creautres mod |
03:39 |
Da_Red_Hood |
what's gdb? |
03:40 |
ungali |
GNU debugger |
03:45 |
codehero |
^ |
03:45 |
codehero |
but now i guess you're not running linux |
03:45 |
codehero |
so |
03:45 |
codehero |
hm |
03:45 |
Da_Red_Hood |
I am. |
03:45 |
codehero |
oh |
03:45 |
codehero |
nice |
03:46 |
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03:46 |
Da_Red_Hood |
I got ddb |
03:46 |
codehero |
yeah. then run with gdb |
03:46 |
codehero |
or ddb perhaps |
03:47 |
codehero |
if that's a thing |
03:47 |
codehero |
ah. freebsd debugger. interesting |
03:47 |
codehero |
well. i have to go |
03:49 |
Da_Red_Hood |
I fixed it |
03:49 |
Jookia |
With serverside mods, does Minetest download the entire mod (including readmes, etc?) |
03:49 |
zat |
clang FTW! |
03:49 |
Da_Red_Hood |
I was trying to start it as root and that's what messed it up |
04:02 |
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10:04 |
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10:05 |
Milan |
is there anything broken in the minetestforum? |
10:05 |
Milan |
the latest posts in general > servers are from jun ~< 14? |
10:06 |
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10:07 |
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10:14 |
Milan |
all the threads i guess... |
10:35 |
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10:38 |
JamesTait |
Good morning all; happy Wednesday, and happy Shopping Reminder Day! 😃 |
10:40 |
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10:41 |
est31 |
I think I really have to go shopping now |
10:42 |
JamesTait |
Mission accomplished? |
10:44 |
Ingar |
no shopping |
10:44 |
Ingar |
brussels is closed :D |
10:52 |
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11:04 |
Jookia |
No OpenJDK on ARM |
11:07 |
Jookia |
Wrong channel! Sorry |
11:12 |
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11:19 |
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11:26 |
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11:38 |
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12:05 |
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12:22 |
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12:29 |
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12:35 |
Milan |
now it isnt possible to let trees grow under the earth? |
12:35 |
Milan |
https://github.com/minetest/minetest_game/commit/321bd6672113232817774670c9be89d22aecd956 |
12:40 |
Milan |
no - this commit i guess: https://github.com/minetest/minetest_game/commit/ef8b7e230d17b424749e0ce428720afa7ac4fe6d |
12:41 |
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12:41 |
Milan |
hmm thats only moved - so why did the saplings didnt grow o.O |
12:52 |
Milan |
ah, in the past it was lightlevel 11, now its 13 isnt it? |
13:06 |
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13:06 |
Guest75821 |
Hi! Is there any way to smooth moving blocks from mod? |
13:07 |
Guest75821 |
smooth move* |
13:20 |
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13:24 |
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13:29 |
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13:40 |
Obani |
Guest75821, what do you mean ? |
13:54 |
Calinou |
you can use entities to "smoothly" move stuff that looks like nodes |
13:54 |
Calinou |
but nodes are limited to a grid |
13:56 |
Guest75821 |
so I need convert nodes to entity and move it? |
13:57 |
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14:02 |
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14:05 |
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14:15 |
TheWild |
Guest75821: for example a block being moved by piston. Block in its initial position is not moving, it is a node. When it is about to move, the node is removed and entity is created that imitates a block where the node was. Entity is given the proper velocity, so it looks like it is moving. After a calculated time, that is when entity should land, it is removed and the proper node is placed back in new position. |
14:17 |
TheWild |
however, you have to ensure in some way that when block is moving, no player can place a node in cell the block is going to occupy. It can be done for example by registering special air-like node and use it as a reservation. |
14:17 |
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14:18 |
Guest75821 |
I see. Thanks |
14:20 |
TheWild |
no problem |
14:31 |
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14:41 |
Milan |
is the dungeon_loot mod ready for production server? |
14:46 |
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14:49 |
MinetestBot |
[git] kilbith -> BlockMen/minetest_next: Fix grass _5 inventory images and drop the ones from grass _1-4 9e9e9fc http://git.io/vBlon (2015-11-24T19:30:04+01:00) |
15:02 |
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15:08 |
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15:22 |
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15:34 |
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15:40 |
MinetestBot |
[git] LNJplus -> BlockMen/minetest_next: Drop items of digged chests fdd34cb http://git.io/vBlhq (2015-11-25T16:35:15+01:00) |
15:43 |
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15:51 |
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15:54 |
nrzkt |
https://pixelastic.github.io/pokemonorbigdata/ |
16:01 |
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16:02 |
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16:07 |
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16:38 |
FreeFull |
nrzkt: 83% |
16:40 |
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17:00 |
nrzkt |
gg FreeFull |
17:03 |
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17:04 |
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17:08 |
Krock |
meow |
17:13 |
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17:15 |
who_wants_some |
fubar |
17:21 |
who_wants_some |
jeez, ati radeon windows driver is 300mb, under what kind of weed they are coding? |
17:22 |
who_wants_some |
driver from 2009 without control panel was 16 mb |
17:24 |
who_wants_some |
10x faster start up times!111 because .NET -> QT |
17:24 |
who_wants_some |
and yet driver comes with dotnet 4.5 once againb |
17:31 |
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17:31 |
DI3HARD139 |
Anyone heard of a segmentation fault |
17:31 |
DI3HARD139 |
? |
17:32 |
Ingar |
isn't that the CPU exception where some pointer contains an invalid virtual memory address? |
17:34 |
Krock |
who_wants_some, stripped my ati driver down to a minimum of ~2 MiB |
17:37 |
DI3HARD139 |
Not sure tbh. It just showed up a few mins after installing a mod that worked fine b4 |
17:38 |
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17:49 |
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17:53 |
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18:02 |
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18:04 |
Obani |
rubenwardy, I'll need your help later to map with capture the flag |
18:04 |
Obani |
for now afk |
18:04 |
rubenwardy |
ok |
18:04 |
rubenwardy |
I'm going out in 2 hours |
18:06 |
rubenwardy |
active block modifiers took 362ms (longer than 200ms) |
18:07 |
rubenwardy |
is there a way of telling which ones? |
18:08 |
Calinou |
https://github.com/Veraball/veraball/releases/tag/v2015.11.25 |
18:08 |
Calinou |
first release of my game :) |
18:14 |
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18:29 |
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18:29 |
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18:31 |
Obani |
rubenwardy, I want to put flags and bases to a specific position, is it possible ? |
18:31 |
rubenwardy |
yes |
18:31 |
rubenwardy |
1 sec |
18:31 |
rubenwardy |
https://github.com/rubenwardy/capturetheflag/blob/master/minetest.conf#L27 |
18:31 |
rubenwardy |
it's a list of teams separated by ; |
18:31 |
rubenwardy |
name,color,x,y,z |
18:32 |
rubenwardy |
I'm currently making it so players can't place within 3 blocks of a flag |
18:32 |
Obani |
Ok thanks |
18:33 |
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18:38 |
rubenwardy |
!title https://github.com/rubenwardy/ctf_pvp_engine/commit/0a4f30df25a96f250d4a994a7e101a9e3225c063 |
18:38 |
MinetestBot |
rubenwardy: Flag no build area · rubenwardy/ctf_pvp_engine0a4f30d · GitHub |
18:38 |
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18:39 |
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18:40 |
Jordach |
everamzah, nice terminals bruh |
18:40 |
Obani |
rubenwardy, can you try a local map ? |
18:40 |
Obani |
with this ctf.match.teams = red, red, -41, 29, 56; blue, blue, -2, 4, -51 |
18:40 |
rubenwardy |
what do you mean? |
18:41 |
Obani |
seed = capturetheflag |
18:41 |
rubenwardy |
v6? |
18:41 |
Obani |
and mgv7 parameter |
18:41 |
Obani |
wait |
18:42 |
Obani |
no in fact I didn't insert any 0.o |
18:42 |
Obani |
so mgv7 and seed capturetheflag |
18:43 |
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18:45 |
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18:45 |
Obani |
rubenwardy ? |
18:47 |
sfan5 |
Jordach: meow |
18:47 |
Jordach |
sfan5, meow |
18:49 |
sfan5 |
Jordach: http://i.imgur.com/6IICvvs.png |
18:50 |
Jordach |
do you wanna build a SKYBLOCK |
18:50 |
sfan5 |
idk |
18:51 |
Jordach |
i should probably end this blender burst |
18:55 |
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19:01 |
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19:09 |
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bark joined #minetest |
19:10 |
bark |
Good afternoon! I forgot my password to the forums, and pw reset doesn't work :( Can anyone help me out? |
19:11 |
Krock |
Check out the spam folder |
19:13 |
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19:14 |
bark |
It's nothing there either. I have tried numerous times over the past few weeks |
19:18 |
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19:19 |
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19:23 |
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19:26 |
sfan5 |
bark: which account? |
19:28 |
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19:31 |
bark |
account name is bark |
19:51 |
Obani |
rubenwardy, are you there ? |
19:53 |
rubenwardy |
here now |
19:54 |
rubenwardy |
1 sec |
19:55 |
zat |
my nephew puts hundreds of carts in rails and the screen goes black, wtf. |
19:57 |
rubenwardy |
Obani, I don't like how it's not immediately obvious which way to go |
19:58 |
rubenwardy |
I can deploy it, and see if players like it or now, though |
19:58 |
Obani |
rubenwardy, yes, so it would need some mapping, like buildings some ways, or something like this |
19:58 |
Obani |
But here is the base seed I got and I really liked it |
19:58 |
Obani |
As it also has natural limitations :D |
19:58 |
Obani |
trees can be added manualy |
19:59 |
rubenwardy |
Although it solves prematch time by making it so hard to go from one to the other |
19:59 |
rubenwardy |
as in, you'd have to make a path |
19:59 |
Obani |
lol |
19:59 |
Obani |
rubenwardy, I thoght to some thing |
20:00 |
Obani |
Someone talked about many chests at the beginning |
20:00 |
rubenwardy |
as in, there should be chests near the flag? |
20:00 |
Obani |
I thought that it would be good to add a little hunt that would be the "chest room" of the team |
20:00 |
Obani |
(unbreakable, obviously) |
20:02 |
rubenwardy |
the red flag is probably more protected than the blue |
20:02 |
rubenwardy |
as in, blue is in the open next to water whereas red is in a cave |
20:03 |
Obani |
rubenwardy, yes, but blue is lower than red |
20:03 |
Obani |
with some map improvements to signal there is the red base there, it would be fair enough IMO |
20:04 |
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20:04 |
Obani |
rubenwardy, also, as players team is randomized, I don't think it would really make disadvantages |
20:04 |
rubenwardy |
How intensive would you make the map changes? Remember that this needs to be done by a mod at mapgen time |
20:04 |
Obani |
Also, someone knowing better a team location would be advantaged |
20:05 |
Obani |
rubenwardy, I would add little roads, trees as you said, and 3 or 4 little buildings (hunts/towers) |
20:05 |
Obani |
And maybe lights in base caves |
20:07 |
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20:07 |
Obani |
rubenwardy, do all chests put refill items ? |
20:07 |
rubenwardy |
huh? |
20:08 |
Obani |
If you put some chest on the map, will it refill items ? |
20:08 |
rubenwardy |
The chests are spawned randomly on new match, and contain items randomly depending on probability |
20:08 |
Obani |
Or does it only affect some "recorded" chests ? |
20:08 |
rubenwardy |
no |
20:08 |
Obani |
ok |
20:08 |
rubenwardy |
when a new match starts, it deletes the map then mapgens |
20:08 |
Obani |
Well I thought to something |
20:08 |
rubenwardy |
so any changes you make won't persist - you have to add them to mapgen |
20:08 |
Obani |
chests could be in bases |
20:09 |
Obani |
And randomly generated chests could be lucky blocks |
20:11 |
Obani |
nop ? |
20:12 |
Obani |
rubenwardy, is the map reloaded after each game ? |
20:12 |
rubenwardy |
yes |
20:12 |
rubenwardy |
all the map is deleted |
20:13 |
rubenwardy |
and then the map is regenerated from scratch |
20:13 |
Obani |
Ok nice |
20:13 |
Obani |
rubenwardy, is the glass barrier square ? |
20:14 |
Obani |
cubic* |
20:14 |
rubenwardy |
cube with no top or bottom |
20:14 |
rubenwardy |
radius here: https://github.com/rubenwardy/capturetheflag/blob/master/minetest.conf#L6 |
20:17 |
rubenwardy |
terminate called after throwing an instance of 'InvalidPositionException' |
20:17 |
rubenwardy |
what(): createSector(): pos. over limit |
20:18 |
Obani |
rubenwardy, that's what I meant by cube |
20:19 |
Obani |
Could add the bedrock mod ? |
20:19 |
Obani |
And base on this mod to add a glass floor ? |
20:19 |
Obani |
something like bedrock at -20 |
20:19 |
rubenwardy |
People won't dig that far in the time they have |
20:19 |
rubenwardy |
oh |
20:19 |
Obani |
rubenwardy, usebuggers like to see the limit of a game ;) |
20:20 |
rubenwardy |
the map ends at -100 on the y axis, so they could |
20:20 |
Obani |
THe main work of a debugger is to imagin what a user would want to do to troll the program |
20:20 |
Obani |
And the glass floor, maybe +100 ? I'm refering to the map I showed you |
20:21 |
Obani |
rubenwardy, afk |
20:38 |
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21:03 |
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21:10 |
* who_wants_some |
.oO(o_O) |
21:13 |
E4xoi |
boost::variant! |
21:13 |
E4xoi |
std::thread! |
21:13 |
E4xoi |
RAII! std::unique_ptr! :D |
21:13 |
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21:17 |
who_wants_some |
slowdown:everything |
21:18 |
who_wants_some |
lag:stutter |
21:18 |
E4xoi |
sup who_wants_some |
21:18 |
who_wants_some |
laggy |
21:20 |
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21:21 |
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21:26 |
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21:37 |
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21:38 |
TheWild |
I got ERROR[Main]: Irrlicht: Switch to fullscreen: The graphics mode is not supported. |
21:38 |
TheWild |
^ while playing on fullscreen |
21:50 |
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21:53 |
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21:56 |
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22:11 |
TheWild |
<who_wants_some> if we wanna grief we want to do it right |
22:12 |
TheWild |
^ there is yet one more: stealing torches from public mines |
22:16 |
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22:22 |
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22:25 |
thefamilygrog66 |
howdy folks |
22:26 |
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22:27 |
Da_Red_Hood |
How do I update minetest on LMDE 2? |
22:27 |
Da_Red_Hood |
I currently have 0.4.10 |
22:29 |
thefamilygrog66 |
Da_Red_Hood, I use ubuntu and just compile a new one each time |
22:29 |
Da_Red_Hood |
How do I compile it? |
22:30 |
Da_Red_Hood |
I have the source code but make isn't working |
22:30 |
thefamilygrog66 |
I've been successful running the commands listed here: http://dev.minetest.net/Compiling_Minetest |
22:31 |
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22:34 |
Da_Red_Hood |
CMake Error: The source directory "/home/user/games" does not appear to contain CMakeLists.txt. |
22:34 |
Da_Red_Hood |
Specify --help for usage, or press the help button on the CMake GUI. |
22:35 |
Da_Red_Hood |
Got any ideas how to fix that thefamilygrog66? |
22:35 |
thefamilygrog66 |
Did you cd games/ |
22:35 |
Da_Red_Hood |
Yes |
22:36 |
thefamilygrog66 |
and clone the git for minetest._game.git? |
22:36 |
Da_Red_Hood |
Yes |
22:36 |
Da_Red_Hood |
Here are the files in games done from ls |
22:36 |
Da_Red_Hood |
minetest minetest_game |
22:37 |
thefamilygrog66 |
Yeah, that's normal |
22:37 |
Da_Red_Hood |
I am running cmake in games/ |
22:37 |
thefamilygrog66 |
don't |
22:37 |
Da_Red_Hood |
is that the right location? |
22:37 |
thefamilygrog66 |
you need to cd ../ |
22:37 |
Da_Red_Hood |
oh okay |
22:37 |
thefamilygrog66 |
cmake from the main directory |
22:38 |
Da_Red_Hood |
cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1 |
22:38 |
Da_Red_Hood |
CMake Error: The source directory "/home/user" does not appear to contain CMakeLists.txt. |
22:38 |
Da_Red_Hood |
Specify --help for usage, or press the help button on the CMake GUI. |
22:39 |
thefamilygrog66 |
you should be running cmake from /home/user/minetest |
22:39 |
Da_Red_Hood |
ohhh |
22:39 |
thefamilygrog66 |
and the games folder should also be within the minetest folder |
22:39 |
Da_Red_Hood |
ohhh |
22:39 |
Da_Red_Hood |
I fucked up then |
22:40 |
thefamilygrog66 |
haha, it happens |
22:44 |
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22:46 |
TheWild |
Minetest is really acting weird in performance. on singleplayer minetest_game it is somewhere between 35-50 FPS, Dreambuilder varies, 40-50 on ocean, 20-30 in forest (okay I know, leaves), sometimes random drop to 10 FPS. Dummy game with few only blocks registered gets 60 FPS with random drops to 45 FPS. |
22:46 |
TheWild |
Now online, on one server I liked to play on it goes 20-40 FPS but has annoying random temporary drops to 5-10 FPS. |
22:46 |
TheWild |
I've been playing on few other servers, and on two of them I got smooth 50-60 FPS. |
22:46 |
TheWild |
What's more, on full viewing range it is about 30-60 FPS, still pretty playable. |
22:46 |
RealBadAngel |
fps depends highly on the content |
22:55 |
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