Time Nick Message 00:17 Tiktailk bluhhhh 00:17 Tiktailk i was making a minetest mod 00:17 Tiktailk but i sorta forgot :( 03:11 Da_Red_Hood How do I fix this error? 03:11 Da_Red_Hood https://ghostbin.com/paste/c8wkb 03:13 Da_Red_Hood Hey VanessaE got any idea how to fix this? 03:13 Da_Red_Hood https://ghostbin.com/paste/c8wkb 03:13 VanessaE sfan5 told you already 03:13 Da_Red_Hood I don't see that? 03:13 VanessaE [11-24 17:01] Da_Red_Hood: open env_args.txt and add a "EnvArgsEnd" line at the end 03:15 Da_Red_Hood Did that 03:15 Da_Red_Hood still not works 03:15 Da_Red_Hood *still not working 03:15 VanessaE not sure then 03:15 Da_Red_Hood Here's my config files 03:15 Da_Red_Hood also I already fixed that issue hours ago 03:16 Da_Red_Hood this time I downloaded more mods and this happened 03:16 Da_Red_Hood also this is my config 03:16 Da_Red_Hood https://ghostbin.com/paste/ed4db 03:17 VanessaE I got nothing man :) 03:17 Da_Red_Hood Well 3 people are yelling at me to get the server back up so... 03:17 Da_Red_Hood yeah 03:18 VanessaE brb 03:27 Da_Red_Hood I removed everything but CME and this happened VanessaE https://ghostbin.com/paste/2sum3 03:38 Da_Red_Hood Hey codehero got any idea how to fix this https://ghostbin.com/paste/2sum3 03:39 codehero i'm not a minetest dev. but you should try run it with gdb to get useful information 03:39 Da_Red_Hood It's vanilla minetest except with the creautres mod 03:39 Da_Red_Hood what's gdb? 03:40 ungali GNU debugger 03:45 codehero ^ 03:45 codehero but now i guess you're not running linux 03:45 codehero so 03:45 codehero hm 03:45 Da_Red_Hood I am. 03:45 codehero oh 03:45 codehero nice 03:46 Da_Red_Hood I got ddb 03:46 codehero yeah. then run with gdb 03:46 codehero or ddb perhaps 03:47 codehero if that's a thing 03:47 codehero ah. freebsd debugger. interesting 03:47 codehero well. i have to go 03:49 Da_Red_Hood I fixed it 03:49 Jookia With serverside mods, does Minetest download the entire mod (including readmes, etc?) 03:49 zat clang FTW! 03:49 Da_Red_Hood I was trying to start it as root and that's what messed it up 10:05 Milan is there anything broken in the minetestforum? 10:05 Milan the latest posts in general > servers are from jun ~< 14? 10:14 Milan all the threads i guess... 10:38 JamesTait Good morning all; happy Wednesday, and happy Shopping Reminder Day! 😃 10:41 est31 I think I really have to go shopping now 10:42 JamesTait Mission accomplished? 10:44 Ingar no shopping 10:44 Ingar brussels is closed :D 11:04 Jookia No OpenJDK on ARM 11:07 Jookia Wrong channel! Sorry 12:35 Milan now it isnt possible to let trees grow under the earth? 12:35 Milan https://github.com/minetest/minetest_game/commit/321bd6672113232817774670c9be89d22aecd956 12:40 Milan no - this commit i guess: https://github.com/minetest/minetest_game/commit/ef8b7e230d17b424749e0ce428720afa7ac4fe6d 12:41 Milan hmm thats only moved - so why did the saplings didnt grow o.O 12:52 Milan ah, in the past it was lightlevel 11, now its 13 isnt it? 13:06 Guest75821 Hi! Is there any way to smooth moving blocks from mod? 13:07 Guest75821 smooth move* 13:40 Obani Guest75821, what do you mean ? 13:54 Calinou you can use entities to "smoothly" move stuff that looks like nodes 13:54 Calinou but nodes are limited to a grid 13:56 Guest75821 so I need convert nodes to entity and move it? 14:15 TheWild Guest75821: for example a block being moved by piston. Block in its initial position is not moving, it is a node. When it is about to move, the node is removed and entity is created that imitates a block where the node was. Entity is given the proper velocity, so it looks like it is moving. After a calculated time, that is when entity should land, it is removed and the proper node is placed back in new position. 14:17 TheWild however, you have to ensure in some way that when block is moving, no player can place a node in cell the block is going to occupy. It can be done for example by registering special air-like node and use it as a reservation. 14:18 Guest75821 I see. Thanks 14:20 TheWild no problem 14:41 Milan is the dungeon_loot mod ready for production server? 14:49 MinetestBot 02[git] 04kilbith -> 03BlockMen/minetest_next: Fix grass _5 inventory images and drop the ones from grass _1-4 139e9e9fc http://git.io/vBlon (152015-11-24T19:30:04+01:00) 15:40 MinetestBot 02[git] 04LNJplus -> 03BlockMen/minetest_next: Drop items of digged chests 13fdd34cb http://git.io/vBlhq (152015-11-25T16:35:15+01:00) 15:54 nrzkt https://pixelastic.github.io/pokemonorbigdata/ 16:38 FreeFull nrzkt: 83% 17:00 nrzkt gg FreeFull 17:08 Krock meow 17:15 who_wants_some fubar 17:21 who_wants_some jeez, ati radeon windows driver is 300mb, under what kind of weed they are coding? 17:22 who_wants_some driver from 2009 without control panel was 16 mb 17:24 who_wants_some 10x faster start up times!111 because .NET -> QT 17:24 who_wants_some and yet driver comes with dotnet 4.5 once againb 17:31 DI3HARD139 Anyone heard of a segmentation fault 17:31 DI3HARD139 ? 17:32 Ingar isn't that the CPU exception where some pointer contains an invalid virtual memory address? 17:34 Krock who_wants_some, stripped my ati driver down to a minimum of ~2 MiB 17:37 DI3HARD139 Not sure tbh. It just showed up a few mins after installing a mod that worked fine b4 18:04 Obani rubenwardy, I'll need your help later to map with capture the flag 18:04 Obani for now afk 18:04 rubenwardy ok 18:04 rubenwardy I'm going out in 2 hours 18:06 rubenwardy active block modifiers took 362ms (longer than 200ms) 18:07 rubenwardy is there a way of telling which ones? 18:08 Calinou https://github.com/Veraball/veraball/releases/tag/v2015.11.25 18:08 Calinou first release of my game :) 18:31 Obani rubenwardy, I want to put flags and bases to a specific position, is it possible ? 18:31 rubenwardy yes 18:31 rubenwardy 1 sec 18:31 rubenwardy https://github.com/rubenwardy/capturetheflag/blob/master/minetest.conf#L27 18:31 rubenwardy it's a list of teams separated by ; 18:31 rubenwardy name,color,x,y,z 18:32 rubenwardy I'm currently making it so players can't place within 3 blocks of a flag 18:32 Obani Ok thanks 18:38 rubenwardy !title https://github.com/rubenwardy/ctf_pvp_engine/commit/0a4f30df25a96f250d4a994a7e101a9e3225c063 18:38 MinetestBot rubenwardy: Flag no build area · rubenwardy/ctf_pvp_engine@0a4f30d · GitHub 18:40 Jordach everamzah, nice terminals bruh 18:40 Obani rubenwardy, can you try a local map ? 18:40 Obani with this ctf.match.teams = red, red, -41, 29, 56; blue, blue, -2, 4, -51 18:40 rubenwardy what do you mean? 18:41 Obani seed = capturetheflag 18:41 rubenwardy v6? 18:41 Obani and mgv7 parameter 18:41 Obani wait 18:42 Obani no in fact I didn't insert any 0.o 18:42 Obani so mgv7 and seed capturetheflag 18:45 Obani rubenwardy ? 18:47 sfan5 Jordach: meow 18:47 Jordach sfan5, meow 18:49 sfan5 Jordach: http://i.imgur.com/6IICvvs.png 18:50 Jordach do you wanna build a SKYBLOCK 18:50 sfan5 idk 18:51 Jordach i should probably end this blender burst 19:10 bark Good afternoon! I forgot my password to the forums, and pw reset doesn't work :( Can anyone help me out? 19:11 Krock Check out the spam folder 19:14 bark It's nothing there either. I have tried numerous times over the past few weeks 19:26 sfan5 bark: which account? 19:31 bark account name is bark 19:51 Obani rubenwardy, are you there ? 19:53 rubenwardy here now 19:54 rubenwardy 1 sec 19:55 zat my nephew puts hundreds of carts in rails and the screen goes black, wtf. 19:57 rubenwardy Obani, I don't like how it's not immediately obvious which way to go 19:58 rubenwardy I can deploy it, and see if players like it or now, though 19:58 Obani rubenwardy, yes, so it would need some mapping, like buildings some ways, or something like this 19:58 Obani But here is the base seed I got and I really liked it 19:58 Obani As it also has natural limitations :D 19:58 Obani trees can be added manualy 19:59 rubenwardy Although it solves prematch time by making it so hard to go from one to the other 19:59 rubenwardy as in, you'd have to make a path 19:59 Obani lol 19:59 Obani rubenwardy, I thoght to some thing 20:00 Obani Someone talked about many chests at the beginning 20:00 rubenwardy as in, there should be chests near the flag? 20:00 Obani I thought that it would be good to add a little hunt that would be the "chest room" of the team 20:00 Obani (unbreakable, obviously) 20:02 rubenwardy the red flag is probably more protected than the blue 20:02 rubenwardy as in, blue is in the open next to water whereas red is in a cave 20:03 Obani rubenwardy, yes, but blue is lower than red 20:03 Obani with some map improvements to signal there is the red base there, it would be fair enough IMO 20:04 Obani rubenwardy, also, as players team is randomized, I don't think it would really make disadvantages 20:04 rubenwardy How intensive would you make the map changes? Remember that this needs to be done by a mod at mapgen time 20:04 Obani Also, someone knowing better a team location would be advantaged 20:05 Obani rubenwardy, I would add little roads, trees as you said, and 3 or 4 little buildings (hunts/towers) 20:05 Obani And maybe lights in base caves 20:07 Obani rubenwardy, do all chests put refill items ? 20:07 rubenwardy huh? 20:08 Obani If you put some chest on the map, will it refill items ? 20:08 rubenwardy The chests are spawned randomly on new match, and contain items randomly depending on probability 20:08 Obani Or does it only affect some "recorded" chests ? 20:08 rubenwardy no 20:08 Obani ok 20:08 rubenwardy when a new match starts, it deletes the map then mapgens 20:08 Obani Well I thought to something 20:08 rubenwardy so any changes you make won't persist - you have to add them to mapgen 20:08 Obani chests could be in bases 20:09 Obani And randomly generated chests could be lucky blocks 20:11 Obani nop ? 20:12 Obani rubenwardy, is the map reloaded after each game ? 20:12 rubenwardy yes 20:12 rubenwardy all the map is deleted 20:13 rubenwardy and then the map is regenerated from scratch 20:13 Obani Ok nice 20:13 Obani rubenwardy, is the glass barrier square ? 20:14 Obani cubic* 20:14 rubenwardy cube with no top or bottom 20:14 rubenwardy radius here: https://github.com/rubenwardy/capturetheflag/blob/master/minetest.conf#L6 20:17 rubenwardy terminate called after throwing an instance of 'InvalidPositionException' 20:17 rubenwardy what(): createSector(): pos. over limit 20:18 Obani rubenwardy, that's what I meant by cube 20:19 Obani Could add the bedrock mod ? 20:19 Obani And base on this mod to add a glass floor ? 20:19 Obani something like bedrock at -20 20:19 rubenwardy People won't dig that far in the time they have 20:19 rubenwardy oh 20:19 Obani rubenwardy, usebuggers like to see the limit of a game ;) 20:20 rubenwardy the map ends at -100 on the y axis, so they could 20:20 Obani THe main work of a debugger is to imagin what a user would want to do to troll the program 20:20 Obani And the glass floor, maybe +100 ? I'm refering to the map I showed you 20:21 Obani rubenwardy, afk 21:10 * who_wants_some .oO(o_O) 21:13 E4xoi boost::variant! 21:13 E4xoi std::thread! 21:13 E4xoi RAII! std::unique_ptr! :D 21:17 who_wants_some slowdown:everything 21:18 who_wants_some lag:stutter 21:18 E4xoi sup who_wants_some 21:18 who_wants_some laggy 21:38 TheWild I got ERROR[Main]: Irrlicht: Switch to fullscreen: The graphics mode is not supported. 21:38 TheWild ^ while playing on fullscreen 22:11 TheWild if we wanna grief we want to do it right 22:12 TheWild ^ there is yet one more: stealing torches from public mines 22:25 thefamilygrog66 howdy folks 22:27 Da_Red_Hood How do I update minetest on LMDE 2? 22:27 Da_Red_Hood I currently have 0.4.10 22:29 thefamilygrog66 Da_Red_Hood, I use ubuntu and just compile a new one each time 22:29 Da_Red_Hood How do I compile it? 22:30 Da_Red_Hood I have the source code but make isn't working 22:30 thefamilygrog66 I've been successful running the commands listed here: http://dev.minetest.net/Compiling_Minetest 22:34 Da_Red_Hood CMake Error: The source directory "/home/user/games" does not appear to contain CMakeLists.txt. 22:34 Da_Red_Hood Specify --help for usage, or press the help button on the CMake GUI. 22:35 Da_Red_Hood Got any ideas how to fix that thefamilygrog66? 22:35 thefamilygrog66 Did you cd games/ 22:35 Da_Red_Hood Yes 22:36 thefamilygrog66 and clone the git for minetest._game.git? 22:36 Da_Red_Hood Yes 22:36 Da_Red_Hood Here are the files in games done from ls 22:36 Da_Red_Hood minetest minetest_game 22:37 thefamilygrog66 Yeah, that's normal 22:37 Da_Red_Hood I am running cmake in games/ 22:37 thefamilygrog66 don't 22:37 Da_Red_Hood is that the right location? 22:37 thefamilygrog66 you need to cd ../ 22:37 Da_Red_Hood oh okay 22:37 thefamilygrog66 cmake from the main directory 22:38 Da_Red_Hood cmake . -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1 22:38 Da_Red_Hood CMake Error: The source directory "/home/user" does not appear to contain CMakeLists.txt. 22:38 Da_Red_Hood Specify --help for usage, or press the help button on the CMake GUI. 22:39 thefamilygrog66 you should be running cmake from /home/user/minetest 22:39 Da_Red_Hood ohhh 22:39 thefamilygrog66 and the games folder should also be within the minetest folder 22:39 Da_Red_Hood ohhh 22:39 Da_Red_Hood I fucked up then 22:40 thefamilygrog66 haha, it happens 22:46 TheWild Minetest is really acting weird in performance. on singleplayer minetest_game it is somewhere between 35-50 FPS, Dreambuilder varies, 40-50 on ocean, 20-30 in forest (okay I know, leaves), sometimes random drop to 10 FPS. Dummy game with few only blocks registered gets 60 FPS with random drops to 45 FPS. 22:46 TheWild Now online, on one server I liked to play on it goes 20-40 FPS but has annoying random temporary drops to 5-10 FPS. 22:46 TheWild I've been playing on few other servers, and on two of them I got smooth 50-60 FPS. 22:46 TheWild What's more, on full viewing range it is about 30-60 FPS, still pretty playable. 22:46 RealBadAngel fps depends highly on the content