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JohnnyComeL8ly |
who_wants_some: *Houston - that's how you spell it. |
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01:10 |
kaeza |
o/ |
01:18 |
kaeza |
the new mtg header is horrible :I |
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est31 |
google knows that they aren't my startpage |
02:16 |
est31 |
how do they know?! |
02:16 |
est31 |
evil google |
02:16 |
est31 |
you dont do the right thing |
02:19 |
Emperor_Genshin |
<est31> how do they know?! <--- Main reason why I've stopped using google lol |
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02:27 |
TacticalAcorn |
Hello |
02:29 |
Emperor_Genshin |
Hi |
02:30 |
kaeza |
o/ |
02:36 |
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02:37 |
TacticalAcorn |
Hello |
02:37 |
est31 |
hello again! |
02:37 |
TacticalAcorn |
Sorry just switched to a client instead of we chat |
02:37 |
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02:38 |
TacticalAcorn |
*Webchat |
02:38 |
TacticalAcorn |
Do you guys know of any good Community servers? |
02:40 |
TacticalAcorn |
Because most of them are griefed |
02:44 |
Wayward_One |
I personally enjoy VE's servers, MTZ-Basic, and the BlueLobster trio, among others |
02:44 |
est31 |
TacticalAcorn, you can protect your builds |
02:45 |
est31 |
then they cant get griefed if your password is secure enough to not get guessed |
02:45 |
Emperor_Genshin |
there are also Areas mods |
02:45 |
TacticalAcorn |
What about just test? |
02:45 |
LazyJ |
+1 for Areas mod. |
02:47 |
est31 |
just test is very anarchy like server |
02:47 |
Emperor_Genshin |
hmm, speaking of servers I need to test out my WIP server at the moment, brb X3 |
02:47 |
est31 |
protecting there is hard |
02:47 |
LazyJ |
Read Just Test's forum thread, take a tour of the server and then either keep it in your favorites list or not (I write down the connection info elsewhere because some servers take more time to get to know).\ |
02:47 |
est31 |
you need to be in range of two kinds of blocks |
02:48 |
LazyJ |
Keep notes on the MT servers you tour that interest you. |
02:48 |
Emperor_Genshin |
^this |
02:48 |
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02:48 |
LazyJ |
Some days you may be in the mood for battle, so log in to your favorite PvP server. |
02:49 |
LazyJ |
Other days you might want to tinker with contraptions, Technic and Mesecon servers would fit the bill. |
02:49 |
est31 |
and protection blocks are expensive |
02:49 |
est31 |
need mese block |
02:49 |
TacticalAcorn |
Hmm good point and I love mesecons |
02:49 |
LazyJ |
You are not stuck to one specific server. |
02:49 |
LazyJ |
There are a lot but only a few will suit your personal tastes. |
02:50 |
est31 |
well thats what taste is about isnt it |
02:50 |
LazyJ |
Sort of like restaurants. There are a lot of them, but only a few really appeal to you and those are the ones you return to when you are hungry for that particular type of menu. |
02:51 |
TacticalAcorn |
Olive Garden |
02:52 |
LazyJ |
I'd start with Minetest.net's Server forums. |
02:52 |
TacticalAcorn |
I've been on there all the time |
02:52 |
LazyJ |
Look for the ones that have been around a while and read through their threads to get an initial impression. |
02:52 |
LazyJ |
Then make a list and tour them. |
02:53 |
LazyJ |
There are many servers that don't have a thread. Look through the web version of the main server list. |
02:53 |
LazyJ |
It has a bit more info when you mouse over some of the specs and if a server in the same country as you will have a better connection. |
02:54 |
LazyJ |
But in the end, touring is the best way to try the various servers. |
02:54 |
LazyJ |
|
02:55 |
TacticalAcorn |
I just saw the Portabella village picture in the Linuxgaming thread nice build |
02:56 |
LazyJ |
Thanks. ;) |
02:56 |
LazyJ |
But that is in a secret area for now. |
02:56 |
LazyJ |
A long term project with much more work to be done. |
02:57 |
TacticalAcorn |
It looks like a great server |
02:57 |
LazyJ |
But some day it will be open to the public. |
02:57 |
LazyJ |
Expect lots of lag though. |
02:57 |
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02:57 |
LazyJ |
We recently moved to another VPS and upgraded to MT 0.4.13-dev. |
02:57 |
LazyJ |
Something spiked the lag. |
02:58 |
LazyJ |
But if you have a stout enough PC and are patient, it can be a nice place to tour through. |
02:58 |
LazyJ |
VanessaE's servers offer a lot too. |
02:59 |
LazyJ |
The Creative and Survival servers are loaded with Dreambuilder. |
02:59 |
LazyJ |
You'll get the most mods that way. |
02:59 |
TacticalAcorn |
DreamBuilder? |
02:59 |
LazyJ |
Dreambuilder is VanessaE's sub-game. Basically everything including the kitchen-sink. |
03:00 |
TacticalAcorn |
Cool |
03:00 |
LazyJ |
She keeps the mods in Dreambuilder fairly up-to-date. |
03:01 |
LazyJ |
Technic, Mesecons, Pipeworks, HomeDecor, MoreTrees, PlantLife... the standards plus a lot of smaller, lesser known mods. |
03:02 |
LazyJ |
I don't recall if she includes mobs in Dreambuilder or not. |
03:02 |
LazyJ |
deezl and CWz's BlueLobster servers are well maintained too. |
03:02 |
LazyJ |
They don't have as many mods installed but still a good selection. |
03:03 |
LazyJ |
TT-Creative is creative-mode. |
03:04 |
LazyJ |
BlueLobster Pro is survival-mode and mostly tuned for building. The spawn signs even warn that the server is for people who already know how to play Minetest - for seasoned Minetest players. |
03:04 |
TacticalAcorn |
I like a good building server and a good survival server so these suggestions are great |
03:04 |
LazyJ |
BL-Free4All... I don't know much about that one. |
03:05 |
LazyJ |
MTZ-Basic used to be operated by Zeno` but has since been transferred to deezl. |
03:05 |
LazyJ |
MTZ-Basic is tuned for smartphones and tablets, iirc. |
03:06 |
LazyJ |
Not sure though; deezl may have changed things. |
03:06 |
TacticalAcorn |
Cool I have it on my tablet |
03:06 |
LazyJ |
King Arthur's Land is one of the legacy servers in the MT community. |
03:06 |
LazyJ |
You have to register on KAL's own forum to be granted interact but the automated system hasn't always worked in the past. |
03:07 |
LazyJ |
KAL has Technic installed but, as it's name would suggest, is very medieval themed. |
03:08 |
LazyJ |
H2O Watershed is relatively new and uses paramat's Watershed mapgen. |
03:08 |
TacticalAcorn |
I'm going to check out Kal |
03:09 |
LazyJ |
There is some modification to the default game but other than that, MoreBlocks is the only other "building" mod installed. The rest are more utility/server maintenance-like. |
03:09 |
Wayward_One |
BL-Free4All runs an older, modified version of carbone, and is more of a "hard core" server, with pvp and raids allowed, but still great for building |
03:09 |
LazyJ |
Wayward_One is one of BlueLobster's staff. |
03:10 |
TacticalAcorn |
Cool Hello |
03:10 |
Wayward_One |
Hi :) |
03:10 |
LazyJ |
Ok, now that I've talked-up other people's servers... |
03:10 |
TacticalAcorn |
Do you have one of your own? |
03:10 |
LazyJ |
LinuxGaming is a couple years old, doesn't have contraption mods, and the admin is a cranky old fart. :D |
03:11 |
TacticalAcorn |
I would love to have one of my own but I don't want to use all of my internet data |
03:11 |
Wayward_One |
But it's another of my favorites |
03:11 |
LazyJ |
Aye. A VPS isn't cheap. |
03:11 |
Wayward_One |
Also great for building |
03:12 |
TacticalAcorn |
I've been looking for a free vps for ages never found a legit one |
03:12 |
LazyJ |
Right now I'd like to grab the hosting service by the ears to get their attention. |
03:12 |
LazyJ |
I had to cough up $460 for a one year subscription. |
03:12 |
LazyJ |
Not much when you break it down monthly but I had to pay in one lump sum. |
03:13 |
TacticalAcorn |
Wow |
03:13 |
LazyJ |
Money is very tight in real life. Paying $460 for a "free" game is insane (but I've always been a little "off" anyway). |
03:14 |
LazyJ |
Well, there is a lot more to it than that. |
03:15 |
TacticalAcorn |
It's too bad there are no free hosting services out there |
03:15 |
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03:15 |
LazyJ |
Everything costs. One way or another, everything costs. |
03:15 |
TacticalAcorn |
Yep |
03:16 |
LazyJ |
Even if you had your own hardware sitting in your room, you would still have to pay for the electricity and bandwidth. The bandwidth is where they getcha. |
03:16 |
TacticalAcorn |
That's why I don't host my own server |
03:16 |
sofar |
got a weird one. I'm playing with the mgv6_* spread values and after I increase X+Z values in the same way, my landscape is becoming heavily stretched in the Z axis |
03:17 |
LazyJ |
paramat and hmmmm are the mapgen gurus. |
03:17 |
JohnnyComeL8ly |
TacticalAcorn, you should try Linuxgaming... That's what I play on. ;-) |
03:18 |
LazyJ |
VE-Survival may be a good one. It is survival-mode with Dreambuilder. |
03:18 |
sofar |
oh, I had Z higher for the _cave spread, weird that that affects the entire landscape |
03:19 |
LazyJ |
BL-Free4All is a good one if you want more survival challenge. |
03:20 |
LazyJ |
H20 Watershed, is all together a different challenge because of the mapgen. |
03:20 |
LazyJ |
With that thought in mind, Xanadu is another server I've heard good things about (but have yet to tour). |
03:21 |
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03:22 |
LazyJ |
LinuxGaming, King Arthur's Land, and H2O Watershed don't get a lot of player traffic. They are more reserved servers by their nature. |
03:22 |
LazyJ |
So app-kids quickly get bored on them. |
03:22 |
LazyJ |
Which is the way the grown-ups like it. >:D |
03:23 |
TacticalAcorn |
Definetly |
03:23 |
TacticalAcorn |
And watershed looks really nice I'm touring right now |
03:23 |
LazyJ |
Add BlueLobster-Pro to that list. |
03:23 |
LazyJ |
H2O Watershed is hosted in France, iirc. |
03:23 |
LazyJ |
The admin speaks fluent English. |
03:24 |
LazyJ |
But he has restrictions. |
03:24 |
LazyJ |
His server, his rules. |
03:24 |
LazyJ |
I'm looking for the link of the restricted build area map... |
03:26 |
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03:26 |
LazyJ |
Here it is. In the upper left corner is a listing of the general rules. He prefers medieval or steam-punk builds. |
03:26 |
LazyJ |
http://h2o.minetest.in/protected_zones.png |
03:26 |
LazyJ |
|
03:26 |
TacticalAcorn |
I like steampunk |
03:27 |
LazyJ |
The area outside of the "protected" zone is subject to wipes. |
03:27 |
LazyJ |
I gather the server-op edits the world database to save only the 2000x2000 square, central area and everything else outside of that gets reset from time to time. |
03:28 |
LazyJ |
I just toured it recently. |
03:28 |
LazyJ |
Not much development, build-wise, but then the server has only been public for a few months. |
03:29 |
LazyJ |
BlueLobster-Pro has been around for awhile and has some decent builds on it. |
03:29 |
TacticalAcorn |
Well bye and thanks for all the support |
03:29 |
LazyJ |
VE-Survival has gone through a few iterations, iirc but the spawn area is well developed. |
03:29 |
LazyJ |
yw ;) |
03:33 |
JohnnyComeL8ly |
est31: Use DuckDuckGo - my fav. |
03:36 |
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03:38 |
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03:41 |
diemartin |
o/ |
03:42 |
LazyJ |
\o kaeza |
03:42 |
diemartin |
what's up¿ |
03:42 |
diemartin |
*? |
03:43 |
LazyJ |
I'm sort of catching up on this channel, myself. |
03:46 |
JohnnyComeL8ly |
Same here! |
04:00 |
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05:49 |
JohnnyComeL8ly |
Goodnight, fellow miners! |
05:51 |
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07:24 |
MinetestBot |
[git] est31 -> minetest/minetest: sound_openal.cpp: remove unused header bdfb761 http://git.io/v4OXr (2015-11-15T08:17:32+01:00) |
07:33 |
sofar |
does anyone know what the node name is for a birch tree slab? |
07:34 |
sofar |
I can create it, but unified_inventory can't find it in the item list, and I don't see it registered directly :/ |
07:39 |
sofar |
moretrees:slab_birch_planks |
07:39 |
sofar |
moretrees:slab_oak_planks same same |
07:41 |
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08:16 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgfractal: Revert unnecessary duplication of parameters cb7da90 http://git.io/v4O94 (2015-11-15T08:13:36Z) |
08:31 |
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08:53 |
jin_xi |
wow mt feels really fast recently, terrain is emerging very smoothly and high fps with long view range |
08:54 |
jin_xi |
and i see lots of ABM took xxxms (longer thant 200ms) output |
08:56 |
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09:00 |
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09:00 |
hmmmm |
that's the second time somebody's commented on minetest being faster |
09:00 |
hmmmm |
we haven't done anything as of recent to cause this |
09:01 |
est31 |
jin_xi, if you want you can bisect |
09:01 |
est31 |
jin_xi, can you paste output of "git reflog"? |
09:01 |
est31 |
and what git commit are you on right now |
09:02 |
est31 |
but hmmmm is right, it wasn't intended to make minetest actually faster :) |
09:02 |
hmmmm |
i bet something is subtly broken |
09:03 |
jin_xi |
well, maybe its just subjective |
09:03 |
jin_xi |
would be nice to have some way of better testing |
09:05 |
jin_xi |
est im on your 'remove unused header' commit |
09:07 |
est31 |
what has been the commit of the last build? |
09:08 |
est31 |
you can see commit history with git reflog |
09:12 |
jin_xi |
bdfb761 i think |
09:13 |
est31 |
no |
09:13 |
est31 |
thats your current commit |
09:13 |
est31 |
thats the header one |
09:13 |
jin_xi |
ops |
09:14 |
jin_xi |
0bf1984 |
09:15 |
est31 |
okay, thats a bit old |
09:15 |
est31 |
seems we did something that improved subjective performance, interesting |
09:21 |
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09:21 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/mapgen: Use sidelen 16 for low density decorations 0d49978 http://git.io/v4ONy (2015-11-15T09:20:21Z) |
09:23 |
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10:42 |
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10:45 |
Krock |
What does a nerd consume? |
10:45 |
Krock |
Hash. |
10:49 |
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10:51 |
technics |
hi - its not possible to enable v7's snow biomes in v6, isnt it? are there only mods i had read they working bad? |
10:51 |
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10:52 |
technics |
the wiki says, snow biones are available in v6 / v5 also, but i doesnt found any setting for that...http://wiki.minetest.net/Biomes |
11:01 |
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11:10 |
Krock |
technics, add "snowbiomes" to the "mgv6_spflags" variable |
11:10 |
Krock |
it's found in the map_data.txt |
11:11 |
Krock |
s/data/meta/ |
11:14 |
technics |
thanks Krock - i wondering if this file contain examples or direct settings? |
11:14 |
technics |
or are this generated settings from minetest.conf |
11:14 |
technics |
? |
11:14 |
Krock |
those are the by-world settings |
11:15 |
Krock |
copied from your minetest.conf settings |
11:15 |
technics |
will this gerated |
11:15 |
Krock |
minetset.conf.example -> minetest.conf -> map_meta.txt, so chaning the last one will not change the minetest.conf file |
11:16 |
technics |
oops - will this generated after new settings or have i do an echo > ? |
11:16 |
* Krock |
insterts a break here.. away |
11:16 |
Krock |
-t |
11:21 |
technics |
got it, thanks Krock, have a nice break^^ |
11:24 |
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11:29 |
technics |
omg, that makes cliphes like switching to a hole new mapgen :( |
11:31 |
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11:44 |
* Krock |
return; |
11:44 |
Krock |
!next |
11:44 |
MinetestBot |
Another satisfied customer. Next! |
11:46 |
technics |
^^ ... i dind expect that... https://files.tchncs.de/Images/Random/Screenshots/screenshot_20151115_124002.png |
11:48 |
Krock |
err. I told you to change that single param, not the whole file |
11:49 |
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11:56 |
technics |
oh, than its good that i maked a backup of it...sorry, the mainproblem is my english^^ |
12:00 |
technics |
yea, looks better now, thanks! :D |
12:00 |
technics |
!next |
12:00 |
MinetestBot |
Another satisfied customer. Next! |
12:00 |
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12:06 |
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12:07 |
Krock |
!cat |
12:07 |
MinetestBot |
http://i.imgur.com/A6Pw3Cf.jpg |
12:08 |
Krock |
meow, iz me, trapd |
12:08 |
Krock |
!cat |
12:08 |
MinetestBot |
http://i.imgur.com/3012uP2.jpg |
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12:42 |
MinetestBot |
[git] LelixSuper -> minetest/minetest: Translated using Weblate (Italian) c19b43d http://git.io/v43aa (2015-11-15T13:40:14+01:00) |
12:42 |
MinetestBot |
[git] joancipriagmail.com -> minetest/minetest: Translated using Weblate (Spanish) fd1b837 http://git.io/v43aV (2015-11-15T13:40:14+01:00) |
12:42 |
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12:44 |
MinetestBot |
[git] Amaz1 -> minetest/minetest: Add a status text for autorun e664abe http://git.io/v43Vs (2015-11-15T13:42:31+01:00) |
12:44 |
MinetestBot |
[git] TeTpaAka -> minetest/minetest: Allow craft replacements to use groups 3f8eb5e http://git.io/v43VG (2015-11-15T13:41:38+01:00) |
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13:56 |
Sokomine |
hi :-) i could use some feedback. mg_villages is mostly ready to be released. the documentation can be found under https://github.com/Sokomine/mg_villages/wiki feedback regarding the docu is welcome |
13:57 |
who_wants_some |
nice to see it released |
13:57 |
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14:01 |
who_wants_some |
will be cool to have a subgame with it and traders and mobs... |
14:05 |
Sokomine |
not quite released :-) but soon. i hope someone takes a look at the documentation and checks if it's halfway comprehensible and doesn't hurt a native speaker's eyes too much |
14:06 |
Sokomine |
i also intend to offer a modpack that contains all the mods mg_villages works well together with |
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14:42 |
who_wants_some |
including mobs and traders? :} |
14:47 |
who_wants_some |
Sokomine, in some places you need carriage return |
14:48 |
who_wants_some |
Sokomine, beginning of the page has "A medievel village This mod adds...", where is . ? |
14:48 |
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14:50 |
who_wants_some |
Sokomine, why do you need "farm_tiny_3" description for Plot N? |
14:50 |
who_wants_some |
it feels hacky |
14:51 |
who_wants_some |
Sokomine, add carriage returns after some pictures... |
14:58 |
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15:16 |
who_wants_some |
Krock, is that only me or your last build has changed v_range calculation? i have it at 240 most of the time, including near forests (fps goes down to 30) |
15:17 |
Krock |
who_wants_some, there could be a new commit that had changes in the calculation |
15:17 |
who_wants_some |
don't see it on github... |
15:18 |
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15:22 |
who_wants_some |
fps does look better |
15:23 |
who_wants_some |
still stuttering when generating meshes if I understand it correctly |
15:23 |
Krock |
hmm... acn't find any commit |
15:23 |
who_wants_some |
me too |
15:23 |
who_wants_some |
maybe some obscure change |
15:24 |
who_wants_some |
hmm |
15:25 |
who_wants_some |
i have strange brigthness pulsation when on snow... is this my monitor or shader problem? |
15:26 |
who_wants_some |
main_loop sleep is higher |
15:28 |
who_wants_some |
mesh load/gen causes stutter, hmm |
15:29 |
who_wants_some |
or whatever |
15:29 |
who_wants_some |
Krock, maybe it is ABM catch up thing, that was changed recently |
15:33 |
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15:34 |
Krock |
Maybe. I don't know. |
15:35 |
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15:39 |
who_wants_some |
just found 190 nodes high sand mountain ._. |
15:43 |
Krock |
climb it and dig until you find a water source |
15:44 |
who_wants_some |
why? |
15:44 |
who_wants_some |
it has rock basement, it will not fall down |
15:45 |
who_wants_some |
cute little floating islands with trees on top |
15:45 |
who_wants_some |
not bad |
15:46 |
who_wants_some |
love that seed |
15:49 |
who_wants_some |
here you go https://i.imgur.com/NdhRXa6.png |
15:50 |
Krock |
needs more JPEG |
15:50 |
Krock |
and UFOs |
15:51 |
who_wants_some |
it is png |
15:51 |
who_wants_some |
and no ufo |
15:51 |
Krock |
that's why it needs jpeg .P |
15:51 |
who_wants_some |
it is ifo |
15:51 |
who_wants_some |
identified flying object |
15:51 |
who_wants_some |
looks cool |
15:51 |
Krock |
identified... so you know why it's floating on there? |
15:52 |
Krock |
there's alse some anti-gravity sand |
15:53 |
who_wants_some |
that one is bad ass too https://i.imgur.com/ut47E8m.jpg |
15:54 |
who_wants_some |
and in jpeg |
15:55 |
Krock |
pls. http://needsmorejpeg.com/i/dfcq |
15:55 |
Krock |
png is just too good |
15:55 |
Krock |
but heh - that's a great view |
15:55 |
who_wants_some |
lol |
15:56 |
who_wants_some |
imgur converted it to jpg automatically |
15:56 |
Krock |
only if it's bigger than one or two megabytes |
15:56 |
who_wants_some |
Krock, 29kb! *unpacks his modem* |
15:56 |
who_wants_some |
this seed has 2 very big forests near each other on a big hill |
15:57 |
phantombeta |
[01:53.34 PM] <who_wants_some> that one is bad ass too https://i.imgur.com/ut47E8m.jpg // ow, I can feel the jpeg-ness |
15:57 |
Krock |
\o/ 56kbit modem |
15:57 |
phantombeta |
[01:55.08 PM] <Krock> pls. http://needsmorejpeg.com/i/dfcq // plsno |
15:57 |
Krock |
pls yet |
15:57 |
Krock |
*yes |
15:57 |
phantombeta |
this site is evil |
15:57 |
phantombeta |
pure evil |
15:57 |
Krock |
phantombeta, no, it saves a lot disk space! |
15:58 |
who_wants_some |
can you jpeg into jpeg again? |
15:59 |
Krock |
I doupt its possible to make it smaller again |
15:59 |
phantombeta |
Krock: I prefer not having disk space than not having eyes because I ripped them out. |
15:59 |
phantombeta |
Because that's what jpegs make me wanna do |
16:01 |
* who_wants_some |
wonders if pcg_random has some effect on tree randomness and stuff |
16:01 |
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16:03 |
Krock |
phantombeta, good to hear. Uploading all my screenshots there now :P |
16:05 |
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16:09 |
Calinou |
JPEG RULEZ |
16:10 |
Krock |
^ |
16:11 |
swift110-phone |
Hey guys |
16:11 |
Krock |
Hi swifted phone |
16:11 |
Calinou |
hi hipster programming language |
16:11 |
swift110-phone |
Lol |
16:12 |
swift110-phone |
You guys are welcome to my channel #forthenerds |
16:12 |
Krock |
You're not in there |
16:13 |
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16:13 |
Calinou |
Twilight Sparkle reacts to swift110-phone's channel: http://i.imgur.com/Gox7ToQ.png |
16:18 |
swift110-phone |
Lol |
16:18 |
swift110-phone |
I am in there |
16:18 |
Krock |
+1 Calinou |
16:19 |
Krock |
swift110-phone, bottom right, yes we know. |
16:20 |
swift110-phone |
Yep |
16:20 |
Calinou |
http://www.commitstrip.com/wp-content/uploads/2015/11/Strip-Le-type-de-Stackoverflow-650-finalenglish.jpg |
16:24 |
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16:25 |
who_wants_some |
amazing |
16:26 |
who_wants_some |
jungle, pine forest and apple forest near each other |
16:29 |
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16:32 |
who_wants_some |
A fatal error occured: bad allocation |
16:32 |
who_wants_some |
32 bit problems |
16:34 |
swift110-phone |
Wow |
16:52 |
who_wants_some |
interesting |
16:53 |
who_wants_some |
mountain top with rock on one side and sandstone on another |
17:04 |
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17:05 |
pium |
Hi |
17:07 |
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17:48 |
who_wants_some |
hi |
18:03 |
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19:17 |
fireglow |
Is there a working nether mod? I've tried https://github.com/HybridDog/minetest-nether but the portals don't work, and the mapgen is somewhat broken. |
19:17 |
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19:38 |
Samson1 |
What is the command to teleport players using the command block in mesecones? |
19:39 |
ElectronLibre |
"teleport <player> <position|other player>" |
19:39 |
Samson1 |
vOkay:) |
19:39 |
Samson1 |
Okay* |
19:39 |
Samson1 |
Say |
19:39 |
Samson1 |
If you had a leaver |
19:39 |
Samson1 |
What would the command be to teleport the player who activated the command block? |
19:40 |
ElectronLibre |
A wall lever? "teleport @nearest <position|player>" |
19:40 |
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19:40 |
Samson1 |
Oh |
19:40 |
Samson1 |
Okay:) |
19:40 |
ElectronLibre |
In command blocks player names can be replaced by references like @nearest, @farthest, and @random. |
19:40 |
Krock |
Harry potter quote |
19:41 |
Samson1 |
If there were to players next to it would it teleport both of them? |
19:41 |
Krock |
alket, Norbert is cute |
19:41 |
ElectronLibre |
Only the closest one. |
19:41 |
Samson1 |
Okay:) |
19:42 |
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19:42 |
Samson1 |
I was just wondering because I have made a spawn in the sky for my server and I have made two command block say "welcome to Samson's world!" And I put nearest and it covers the hole spawn:\ |
19:42 |
alket |
Kray: XD |
19:43 |
alket |
Krock: xD |
19:43 |
Samson1 |
XD |
19:43 |
Samson1 |
I don't know why but |
19:43 |
Samson1 |
XD |
19:43 |
Samson1 |
:D |
19:46 |
Samson1 |
It's not working:\ |
19:46 |
Samson1 |
:/ |
19:46 |
Samson1 |
|D |
19:46 |
ElectronLibre |
People aren't teleported? |
19:47 |
Samson1 |
Well |
19:47 |
Samson1 |
There is only be to teleportXD |
19:47 |
Samson1 |
No:) |
19:47 |
ElectronLibre |
"teleport" can only move one single player at a time. |
19:47 |
Samson1 |
I am not being teleported |
19:47 |
ElectronLibre |
Are you the closest player to the block? |
19:48 |
Samson1 |
Yes |
19:48 |
Samson1 |
3 or 4 blocks away |
19:48 |
ElectronLibre |
Are you sure the lever switched the block on? |
19:49 |
Samson1 |
I can try with a redstone torch:) |
19:49 |
ElectronLibre |
Mesecons, not redstone. |
19:49 |
Samson1 |
XD |
19:49 |
Samson1 |
I have changed the texture:D |
19:49 |
Samson1 |
It looks like redstone:) |
19:50 |
ElectronLibre |
It's not, it's meant to be a restone-like mod for minetest, called mesecons. |
19:50 |
Samson1 |
I have been thinking of changing the name for my server as wellXD |
19:51 |
Samson1 |
I won't though |
19:51 |
Samson1 |
I did not make the mod. |
19:51 |
Samson1 |
Would you like me to tell you what I put in the command block? |
19:51 |
ElectronLibre |
You can't change mods' names that easily. |
19:52 |
Samson1 |
I knowXD |
19:52 |
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19:52 |
Samson1 |
That's why I want to try and change it:D! |
19:52 |
ElectronLibre |
I only need to know if, adding a, let's say, "say <message>", in the block, do you see the <message>? |
19:52 |
Samson1 |
Yes:) |
19:52 |
Samson1 |
The command that I put in is this |
19:53 |
ElectronLibre |
If you're going to paste multiple lines use a paste service. |
19:53 |
who_wants_some |
hmm |
19:53 |
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19:53 |
who_wants_some |
i see flame on my torch from lava.. but it is not destroying it |
19:53 |
Samson1 |
"teleport @nearest (co words) |
19:54 |
ElectronLibre |
What are the coordinates? |
19:54 |
Samson1 |
"teleport @nearest (coordinates) |player |
19:54 |
Samson1 |
" |
19:54 |
Samson1 |
They are |
19:54 |
ElectronLibre |
Okay, my bad. |
19:55 |
Samson1 |
what? |
19:55 |
ElectronLibre |
the <1|2> means that you need to put either a 1-like parameter or a 2-like parameter, not both with a pipe character inbetween. |
19:55 |
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19:56 |
Samson1 |
3 353 - 153.0, 387 .4, 694.6 |
19:56 |
Samson1 |
I managed! |
19:56 |
Samson1 |
:D |
19:59 |
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20:05 |
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20:07 |
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20:12 |
Samson1 |
ElectronLibre, I have got it working! Thank you:) |
20:13 |
ElectronLibre |
You're welcome. |
20:13 |
Samson1 |
ElectronLibre, I had messed up the coordinates XD |
20:13 |
Samson1 |
:) |
20:13 |
ElectronLibre |
Oh. |
20:13 |
Samson1 |
Happy building:) |
20:13 |
Samson1 |
:D |
20:15 |
Samson1 |
ElectronLibre, Er, just one more thing, I can you get a command block to say in chat "(player) teleported to (??)" |
20:15 |
Samson1 |
How can you get a* |
20:15 |
ElectronLibre |
You can. I think that's the "say" command. |
20:16 |
Samson1 |
Oh |
20:16 |
Samson1 |
Silly me |
20:16 |
Samson1 |
I did not think of that:P |
20:17 |
Samson1 |
ElectronLibre, how can I get it to say the players name that was teleported? |
20:18 |
ElectronLibre |
Err. |
20:18 |
ElectronLibre |
Use @nearest. |
20:18 |
hoodedice |
guys, help |
20:18 |
Samson1 |
Okay |
20:18 |
hoodedice |
I think I'm becoming a microsoft shill |
20:18 |
Samson1 |
don't worry |
20:18 |
Samson1 |
:) |
20:18 |
hoodedice |
it started with me buying a Windows phone... then I activated Cortana and Location on both my laptop and phone |
20:19 |
hoodedice |
she's reminding me to wash the clothes, help meeeeeeeee |
20:19 |
ElectronLibre |
hoodedice: Now big brother knows what you dream about. |
20:19 |
Samson1 |
hoodedice, My favourite operating system was Windows 98:D |
20:19 |
hoodedice |
also, I'm hyped for this for some reason https://www.youtube.com/watch?v=GfWBSRibuVY =( |
20:19 |
Samson1 |
:D!! |
20:19 |
hoodedice |
!title |
20:19 |
MinetestBot |
hoodedice: The New Microsoft Band - YouTube |
20:20 |
Samson1 |
ElectronLibre, So |
20:20 |
Samson1 |
ElectronLibre, What would/how would you do that? |
20:21 |
Samson1 |
Would I just tell it to say "Player was teleported to spawn? |
20:21 |
Samson1 |
I would prefer it if it said that players name |
20:21 |
ElectronLibre |
"say @nearest was teleported to the spawn" ; as far as I know about how those blocks replace the @something, it should work. |
20:26 |
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20:27 |
Samson1 |
Erm |
20:27 |
Samson1 |
ElectronLibre, I am having big problem with textures, like the moon and sun |
20:28 |
ElectronLibre |
What kind of problems? |
20:28 |
Samson1 |
When I try and large them up in GIMP it does not work |
20:28 |
hoodedice |
large them? |
20:29 |
hoodedice |
as in, zoom in, or resize canvas? |
20:29 |
Samson1 |
ElectronLibre, The sun is 2018 PIX in diameter and it still stays the same |
20:29 |
Samson1 |
resize |
20:29 |
ElectronLibre |
I think that's normal. |
20:29 |
Samson1 |
Oh |
20:29 |
Samson1 |
But |
20:29 |
Samson1 |
Mm |
20:30 |
ElectronLibre |
You only change the resolution by rezising the picture ; the engine uses a hardcoded size. |
20:30 |
Samson1 |
They are the size of the cursor |
20:30 |
Samson1 |
Okay |
20:30 |
Samson1 |
:) |
20:30 |
ElectronLibre |
The size of the cursor? |
20:30 |
Samson1 |
Yes |
20:30 |
Samson1 |
Tiny |
20:31 |
ElectronLibre |
Can you send a screenshot? |
20:31 |
Samson1 |
I supose I have changed the cursor is well:D |
20:31 |
Samson1 |
I can do:) |
20:31 |
Samson1 |
I just don't know how toXD |
20:31 |
Samson1 |
I can take it |
20:31 |
Samson1 |
I would need to know how to sent it on XChat |
20:32 |
hoodedice |
upload to imgcrush or imgur |
20:32 |
hoodedice |
copy + paste URL |
20:32 |
ElectronLibre |
Use an image upload site like https://lut.im/ . |
20:32 |
Samson1 |
Okay:) |
20:32 |
Samson1 |
Okay:) |
20:32 |
hoodedice |
Okay:) |
20:32 |
ElectronLibre |
I must be sick, I saw three time the same message. |
20:32 |
ElectronLibre |
s/time/times. |
20:33 |
hoodedice |
*I saw the same message three times |
20:34 |
ElectronLibre |
Thanks for the grammar correction. |
20:37 |
hoodedice |
At this point, I wonder if English has it wrong with the word placement |
20:37 |
hoodedice |
Arabic and French, it works like this: "The tree tall" |
20:37 |
hoodedice |
That reminds me, Calinou, how are you doing? |
20:38 |
ElectronLibre |
I used a french-like form to build that sentence, that's why it was incorrect. |
20:39 |
hoodedice |
incorrect it may be in English, but stop you no one can from Yoda =D |
20:40 |
Samson1 |
ElectronLibre, Here is a link to the sun |
20:40 |
Samson1 |
ElectronLibre, https://lut.im/wqImIbTeWO/9gNudeoZeznvXByK.png |
20:40 |
hoodedice |
that looks about alright to me, Sam |
20:40 |
ElectronLibre |
It's normal size. |
20:40 |
Calinou |
hi hoodedice, I'm fine |
20:40 |
Samson1 |
ElectronLibre, Here is a link to the moon and cursor: https://lut.im/g4LZqd3opD/DIArZDIMuGnZTvZ0.png |
20:41 |
hoodedice |
Good to hear that |
20:41 |
Samson1 |
It's very small to what it's men't to be |
20:41 |
Calinou |
hoodedice, https://github.com/Calinou/veraball |
20:41 |
Calinou |
it's a game I made in 2 days |
20:41 |
Calinou |
(3D, uses Godot) |
20:42 |
ElectronLibre |
Samson1: No problems about those. |
20:42 |
hoodedice |
(I asked in context of the recent attacks) |
20:42 |
Samson1 |
If you look at the sun in JohnSmith texturepack, (on Minecraft) its 1/2 times bigger |
20:42 |
hoodedice |
also, still shilling for roboto, eh? |
20:42 |
hoodedice |
Noto is much better |
20:43 |
Samson1 |
ElectronLibre, Okay, should I just ignore it then? |
20:43 |
ElectronLibre |
You should. |
20:43 |
ElectronLibre |
You can't do anything as far as I know. |
20:43 |
Calinou |
hoodedice, the game uses PT Sans :P |
20:44 |
Calinou |
oh nevermind |
20:44 |
Calinou |
it actually uses Roboto |
20:44 |
hoodedice |
I'm looking at the basic logic, and the code actually looks good to read |
20:44 |
Calinou |
yeah I'm mixing stuff up |
20:44 |
Calinou |
I tried making better logic in my code, but it is still far from perfect. |
20:44 |
hoodedice |
too bad I'm too involved with C at this point to learn newer things |
20:44 |
Calinou |
I should apply object-oriented principles, since Godot is best used with those |
20:44 |
Calinou |
I try to use AnimationPlayer for animations as often as possible |
20:45 |
Calinou |
this reduces the amount of code required |
20:45 |
Calinou |
the whole game is ~150 lines of code |
20:45 |
hoodedice |
TBH, OOP goes well on godot from my understanding |
20:45 |
hoodedice |
given that you can have a whole scene for each object |
20:46 |
Calinou |
every script is pretty much its own object |
20:46 |
hoodedice |
it just screams OBJECT |
20:46 |
Calinou |
hoodedice, the plan is to have a modern-looking Neverball-style game, with easy level creation |
20:46 |
Calinou |
and possibly networked multiplayer |
20:46 |
hoodedice |
hf with that |
20:47 |
Calinou |
Neverball is great but it has dated graphics, no multiplayer… |
20:47 |
Calinou |
and it isn't easy to make levels for |
20:47 |
hoodedice |
If I get free time after this semester, I might actually work to get actual C skills |
20:47 |
hoodedice |
not the ones from 1989 |
20:47 |
hoodedice |
then I want to write up that modding GUI thing I talked about a few years ago =P |
20:47 |
Calinou |
in 2 days I have 2 oral presentations to give (as a student) |
20:47 |
Calinou |
one on Google, one on The Social Network (the 2010 movie) |
20:48 |
hoodedice |
ewww |
20:48 |
hoodedice |
hf |
20:48 |
hoodedice |
talk about how material design sucks |
20:48 |
hoodedice |
and how big of a cunt zukerberg was |
20:48 |
hoodedice |
=P |
20:48 |
hoodedice |
also, http://jordach.net/m88 |
20:48 |
hoodedice |
school's been keeping me from updating it |
20:48 |
Calinou |
I actually talk a bit about their open source projects |
20:49 |
Calinou |
including Material Design Lite, their CSS framework |
20:49 |
hoodedice |
google's hit that point where I can compare their software to ubuntu |
20:50 |
hoodedice |
it is more free, and easier to mess around with, but it is as usable as a daily driver as a conventional laptop with ubuntu |
20:50 |
rubenwardy |
hoodedice, why do you have a dir on jordach's website? |
20:50 |
hoodedice |
where your wifi bugs out every 30 minutes |
20:50 |
hoodedice |
BECAUSE I CAN |
20:50 |
rubenwardy |
My website has undergone mega changes recently: http://rubenwardy.com/ |
20:50 |
hoodedice |
(I paid for half of it to use it as a build machine, but never got the time to configure things -- a celeron can do only so many big builds a day) |
20:51 |
* hoodedice |
high fives rubenwardy for using the white on black approach |
20:51 |
Calinou |
rubenwardy, simple and clean |
20:51 |
Calinou |
loads quite quickly |
20:52 |
rubenwardy |
I like minimalism |
20:53 |
rubenwardy |
I'm not quite happy with it, it looks colorless |
20:53 |
hoodedice |
I am going to make my website animations out of wow.js only |
20:53 |
hoodedice |
that is all I need |
20:53 |
hoodedice |
this reminds me -- I am also going to write up a C program that runs server side every weekend and updates the site |
20:54 |
rubenwardy |
My website works without JS almost unnoticably |
20:54 |
hoodedice |
converts txt files in markdown I drop into the site's owncloud into html and css |
20:54 |
rubenwardy |
The only thing JS adds is a smooth scroll |
20:54 |
rubenwardy |
A 4.3KB file is used for that |
20:54 |
Calinou |
your smooth scroll is extremely fast |
20:54 |
Calinou |
too fast even, I'd say |
20:54 |
rubenwardy |
I also use jQuery because I'm lazy |
20:54 |
rubenwardy |
I want it to be subtile |
20:54 |
hoodedice |
is mine heavy? |
20:54 |
Calinou |
jQuery :( |
20:55 |
Calinou |
try Zepto |
20:55 |
Calinou |
maybe it'll work |
20:55 |
Calinou |
http://zeptojs.com/ |
20:55 |
Calinou |
less than 10 KB when gzipped and minified |
20:55 |
rubenwardy |
I only use jQuery to change the opacity of an element depending on how far the page is scrolled down |
20:56 |
rubenwardy |
All my js is FOSS |
20:56 |
rubenwardy |
as expected |
20:56 |
rubenwardy |
and LibreJS compatible |
20:57 |
Calinou |
do you really need IE 8 support? |
20:57 |
Calinou |
you added a conditional comment for Respond.js and html5shiv |
20:58 |
rubenwardy |
no, but I'll add it anyway |
20:58 |
Calinou |
also, if you're using jQuery, at least use 2.0 |
20:58 |
Calinou |
it's a tad lighter :) |
20:59 |
rubenwardy |
ok |
21:00 |
rubenwardy |
I aim to convert it to raw JS maybe |
21:00 |
rubenwardy |
I don't use much |
21:01 |
Out`Of`Control |
Hi, running recent hud_hunger mod keep getting this "ERROR[Server]: Better HUD[error]: Not enough parameters given to change HUD item" |
21:01 |
rubenwardy |
I'm remaking Atari's Pong for the extension of my uni computing coursework |
21:01 |
rubenwardy |
It's set weekly |
21:01 |
rubenwardy |
more like graded homework than coursework |
21:03 |
Calinou |
too bad you can't use Godot :3 |
21:03 |
rubenwardy |
meh |
21:03 |
rubenwardy |
too much overhead and learning |
21:03 |
rubenwardy |
I have to use SDL, anyway |
21:04 |
rubenwardy |
and C. |
21:04 |
rubenwardy |
I don't like SDL |
21:04 |
rubenwardy |
SFML > SFL |
21:04 |
rubenwardy |
* SDL |
21:05 |
Calinou |
overhead? Godot seems to use little CPU on my system |
21:05 |
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21:05 |
Calinou |
even my laptop |
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21:06 |
Calinou |
and it's quite intuitive, I didn't read any AnimationPlayer tutorials yet I can use it :P |
21:08 |
hoodedice |
!g sfml |
21:08 |
MinetestBot |
hoodedice: http://www.sfml-dev.org/ |
21:09 |
Calinou |
http://www.sfml-dev.org/download/bindings.php |
21:09 |
Calinou |
hmm, nice |
21:09 |
Calinou |
but the Python one isn't up-to-date :( |
21:09 |
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21:09 |
Calinou |
I ordered Python / JavaScript / Node.js stickers from here BTW: https://notifuse.com/stickers |
21:10 |
Calinou |
before they went overbooked with the requests |
21:12 |
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21:50 |
who_wants_some |
what can i do with diamond shard? |
21:51 |
hoodedice |
is it from a mod? |
21:58 |
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21:58 |
who_wants_some |
nope |
21:59 |
who_wants_some |
sorry, i mean "Mese Crystal Fragment" |
21:59 |
hoodedice |
some mods have support for it |
21:59 |
who_wants_some |
nevermind, found info already |
22:01 |
rubenwardy |
Calinou, you can get $50 of Digital Ocean credit if you add your uni email to github (it can be private) and go to some web form |
22:01 |
rubenwardy |
https://education.github.com/pack |
22:02 |
hoodedice |
thanks ruben! |
22:03 |
Calinou |
rubenwardy, I already have an host but thanks |
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22:52 |
rubenwardy |
yay!# |
22:52 |
rubenwardy |
Coursework is done! |
22:55 |
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22:56 |
rubenwardy |
Pong screenshot: https://twitter.com/rubenwardy/status/666026862146113536 |
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23:14 |
luizrpgluiz |
Hello, does anyone know how to generate a construction like in mod of ruins in the wasteland? |
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23:25 |
luizrpgluiz |
hi |
23:33 |
hoodedice |
hey, I'm here, but I cannot help you with that issue unfortunately =( |
23:33 |
hoodedice |
hang around a bit, someone might pop up |
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23:41 |
luizrpgluiz |
hoodedice:you talked to me? |
23:41 |
hoodedice |
yeah |
23:42 |
luizrpgluiz |
hoodedice: you do mods for minetest? |
23:42 |
hoodedice |
I do not, unfortunately |
23:42 |
hoodedice |
I used to play this and also manage the twitter, but I no longer find time to do so |
23:43 |
hoodedice |
if you are asking about generating buildings like in wasteland or villages, then I suggest you look at the source code for those mods |
23:46 |
luizrpgluiz |
hoodedice: you can generate a treedef or L-system tree in map generator ? |
23:47 |
hoodedice |
I think I heard certain mod-devs talking about that |
23:47 |
hoodedice |
let me dig up the lua_api.txt |
23:47 |
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23:50 |
who_wants_some |
question, how can i craft everything at once? |
23:50 |
who_wants_some |
middle button can craft 10 items |
23:50 |
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