Time |
Nick |
Message |
00:24 |
JohnnyComeL8ly |
https://github.com/minetest/minetest/issues/2717 |
00:24 |
JohnnyComeL8ly |
I have a similar warning that shows up.... |
00:24 |
JohnnyComeL8ly |
http://pastie.org/10553212 |
00:24 |
JohnnyComeL8ly |
I understand that it isn't an "error", but I still think that it could use fixing. (I would propose a fix for it, but I don't know enough to fix it.) |
00:24 |
|
JohnnyComeL8ly was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com. |
00:25 |
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00:35 |
rubenwardy |
Is this reinterpret_cast safe: https://gist.github.com/rubenwardy/52b872987fb857e23e09 |
00:35 |
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00:36 |
JohnnyComeL8ly |
I suppose I need to be a little more careful what I put here... (I had it all in Mousepad, so that I could edit out the extra stuff from the server.) |
00:37 |
JohnnyComeL8ly |
rubenwardy: So, is that a patch? (loosely speaking...) |
00:37 |
rubenwardy |
It's offtopic |
00:37 |
rubenwardy |
sorry, should have said |
00:38 |
JohnnyComeL8ly |
Oh, pardon. :-] |
00:38 |
rubenwardy |
It's for this: https://twitter.com/rubenwardy/status/656257060540166144 |
00:46 |
est31 |
is it more ... generic? |
00:47 |
est31 |
or is it more with a fixed game play in mind? |
00:47 |
rubenwardy |
There's a fixed gameplay in mind |
00:47 |
est31 |
okay |
00:47 |
rubenwardy |
But I'd like to keep that a secret ;) |
00:48 |
rubenwardy |
I'm trying to write it so that I'd be able to take the code and use it in other games I might want to make that have that sort of topdown game play |
00:53 |
rubenwardy |
Already written 3,000 lines for it |
00:53 |
rubenwardy |
NBE is 6,000 |
00:53 |
rubenwardy |
MT is 122,000 |
00:53 |
rubenwardy |
According to find src/ -name '*.*pp' -exec cat {} \; | wc -l |
00:55 |
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00:56 |
rubenwardy |
I hate writing auto tests |
00:57 |
rubenwardy |
probably not a good thing to come up when you search my nick ^ |
00:57 |
rubenwardy |
oh well |
00:59 |
rubenwardy |
I've tried to write the code so that it's easy as possible to auto test |
01:18 |
est31 |
where |
01:18 |
est31 |
can you give me a link to the logs |
01:18 |
JohnnyComeL8ly |
http://irc.minetest.ru/minetest/2015-11-13 |
01:18 |
JohnnyComeL8ly |
It is at the top. |
01:19 |
est31 |
JohnnyComeL8ly, well yeah, as you can see, its there |
01:19 |
est31 |
rubenwardy, idk about all this casting bs of c++ |
01:20 |
est31 |
but one thing, if you cast from float to u32, then it either might convert your value into an integer |
01:20 |
JohnnyComeL8ly |
est31: I wasn't upset about that it was there, I just didn't want to have to paste it again. |
01:20 |
est31 |
or it might take the raw memory |
01:20 |
rubenwardy |
that happens when you do (u32)float |
01:20 |
rubenwardy |
I want it to take the raw bits |
01:20 |
rubenwardy |
and it does |
01:21 |
rubenwardy |
readF32(writeF32(-10.222)) == -10.222 |
01:21 |
est31 |
ah yeah thats because you cast pointers |
01:22 |
rubenwardy |
I think a bigger problem may be caused if I accidentally miscount the size of a packet, and go over |
01:22 |
rubenwardy |
ie: with pascal strings |
01:22 |
est31 |
JohnnyComeL8ly, that warning is nice and so on, but in this case, I cant really do anything |
01:22 |
est31 |
I mean I can fake check the return value |
01:23 |
est31 |
but what does it use |
01:23 |
est31 |
also, if you can open /dev/urandom, you should be abled to read it |
01:23 |
est31 |
if you can then its a problem usually |
01:26 |
JohnnyComeL8ly |
Oh, ok... is this an "issue" for c55 to deal with? |
01:26 |
est31 |
you can bring it up, sure |
01:26 |
JohnnyComeL8ly |
Is there a link about that urandom stuff you're talking about? |
01:27 |
est31 |
its just some over-protective stdlib |
01:27 |
est31 |
they think they are smarter than us |
01:27 |
est31 |
just i really dont know, if that can't be read, you have lost already |
01:27 |
est31 |
and its for random generation |
01:27 |
JohnnyComeL8ly |
It is a bunch of really strange characters. |
01:28 |
JohnnyComeL8ly |
Yeah, I've gathered that much from what I've read. |
01:28 |
est31 |
so if read fails, you end up with reading uninitialized memory |
01:28 |
est31 |
there can be better stuff for random generation |
01:28 |
est31 |
but generally that isnt bad |
01:28 |
est31 |
I mean its better than the not being able to log in |
01:28 |
est31 |
the player* |
01:34 |
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01:37 |
MinetestBot |
[git] est31 -> minetest/minetest: Only allow players with shout to chat 657a16d http://git.io/v4e1i (2015-11-13T02:35:02+01:00) |
01:39 |
est31 |
JohnnyComeL8ly, yes I have seen the pastie |
01:39 |
Hirato |
JohnnyComeL8ly: do you PM everyone a welcome? |
01:39 |
est31 |
as you can see, it is a known bug |
01:39 |
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01:40 |
est31 |
its not just similar to https://github.com/minetest/minetest/issues/2717 its the same bug |
01:42 |
JohnnyComeL8ly |
Hirato: no, I just didn't know you and so I didn't want to be "weird" and say hello, like I knew you, "in front of everyone...." (Ended up the same, I guess.) |
01:43 |
JohnnyComeL8ly |
est31: Thanks. |
01:43 |
Hirato |
:P |
01:43 |
Hirato |
it's just a weird thing to do on IRC :P |
01:44 |
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01:45 |
JohnnyComeL8ly |
I suppose.... (sorry) (I was trying not to be awkward.) |
02:03 |
Hirato |
JohnnyComeL8ly: so what's up |
02:05 |
Hirato |
JohnnyComeL8ly: also, do you like the Waterboys? |
02:08 |
JohnnyComeL8ly |
Hirato: I'm just looking at "random stuff" right now. like http://t.co/X5GjOehrMC from sfan5's twitter wall(?) |
02:10 |
Hirato |
haha, alright |
02:11 |
JohnnyComeL8ly |
Hirato: I figured out why you asked me about the Waterboys.... |
02:12 |
Hirato |
haha, I just remember 'Johhny come lately from one of their songs |
02:15 |
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02:23 |
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02:24 |
Hirato |
https://www.youtube.com/watch?v=Aupn-91BNwU they got some really nice tunes |
02:24 |
Hirato |
haha, you're welcome I guess |
02:25 |
Hirato |
and you don't need to prefix you messages with [off] |
02:28 |
JohnnyComeL8ly |
Hirato: I'm just not sure which ones are not wanted in the logs.... |
02:28 |
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02:29 |
Hirato |
as far as I know, everything goes in there |
02:35 |
JohnnyComeL8ly |
Using off in square brackets makes it not appear in the logs. [off] http://irc.minetest.ru/minetest/2015-11-13 Watch, go to this link... you won't see the part of the message past the off in square brackets. |
02:36 |
Hirato |
lol, that's different |
02:37 |
Hirato |
IRC is almost never on topic anyway, unless it's a really large channel like #ubuntu or #debian |
02:39 |
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02:49 |
JohnnyComeL8ly |
Hirato: I guess [off] only works if placed at the beginning.... *facepalm* |
02:59 |
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03:00 |
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03:01 |
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03:02 |
JohnnyComeL8ly |
Hya, fling. ;-) |
03:03 |
JohnnyComeL8ly |
And, GunshipPenguin.... |
03:17 |
swift110-phone |
Hey guys |
03:33 |
fling |
JohnnyComeL8ly: Hello! |
03:33 |
fling |
JohnnyComeL8ly: you are verb! |
03:34 |
fling |
swift110-phone: how are you? |
03:35 |
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04:03 |
JohnnyComeL8ly |
fling: You are too funny. ;-) |
04:06 |
JohnnyComeL8ly |
Oh, hello, swift110-phone. |
04:31 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv6: Move global mapgen flag 'flat' into mgv6 spflags 4434498 http://git.io/v4vBQ (2015-11-13T04:25:08Z) |
05:25 |
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05:32 |
JohnnyComeL8ly |
Ok, question... How many ppl look to see what somebody's status is? (And how many pay attention to what their "Away" msg is?) |
05:32 |
JohnnyComeL8ly |
Just a show of hands is all that I'm going for. |
05:35 |
* Hirato |
certainly doesn't check |
05:37 |
JohnnyComeL8ly |
Ok, well, the score is 0 so far... (if I'm allowed to include myself ;-P ). |
05:40 |
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06:30 |
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06:31 |
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06:32 |
MyTeke_ChrisWMas |
Hey there are problems for "hosting a server.." |
06:33 |
MyTeke_ChrisWMas |
2015-11-13 01:29:21: ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Failed binding local connection end) (response code 0) |
06:38 |
sfan5 |
ffff |
06:38 |
sfan5 |
why is it broken again |
06:39 |
sfan5 |
MyTeke_ChrisWMas: paste your config please |
06:52 |
swift110-phone |
Hey |
07:13 |
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08:57 |
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09:00 |
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09:07 |
rubenwardy |
I love the rain so much |
09:17 |
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09:21 |
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09:48 |
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10:01 |
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10:01 |
JamesTait |
Good morning all; happy Friday, and happy Kindness Day! 😃 |
10:08 |
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10:12 |
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13:10 |
Telesight |
Hello all: what does this setting actually do? dedicated_server_step = 0.1 |
13:13 |
Calinou |
Telesight, server frame-rate |
13:13 |
Calinou |
(how often eg. player movement will be sent to clients) |
13:13 |
Calinou |
by default, 0.1, so it is 10 times a second |
13:13 |
Calinou |
if you have a powerful server, decrease this value to 0.05 for smoother player movement (when looking at other players) |
13:14 |
Telesight |
Calinou, thanks that was my next question;-) |
13:19 |
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14:57 |
Leoneof` |
hi |
14:57 |
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14:57 |
Leoneof` |
why i am here? |
15:07 |
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15:15 |
Ingar |
Leoneof`: you're a blockhead? |
15:16 |
est31 |
minecrafters are blockheads |
15:16 |
est31 |
minetesters are nodeheads :) |
15:19 |
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15:19 |
Leoneof |
wot |
15:21 |
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15:27 |
Ingar |
I'm a blockhead gone nodehead |
15:27 |
who_wants_some |
you are all blockheads in a slowland |
15:27 |
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15:27 |
who_wants_some |
with bugaxes |
15:28 |
est31 |
lol bugax. Really fun wearing them out, so that they become less! |
15:28 |
Ingar |
but at least we have the freedom to debug it |
15:28 |
Ingar |
"!" |
15:30 |
Leoneof |
why i am here? O_o |
15:36 |
Leoneof |
what's new in minetest nowadays? |
15:37 |
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15:41 |
Calinou |
Leoneof, minimap? |
15:42 |
Leoneof |
Calinou: and? :| |
15:46 |
Leoneof |
nothing new, see? because devs were playing and wasting time :} |
15:49 |
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15:55 |
BlockMen |
Leoneof: use Minetest NeXt, there is some new content :P |
15:59 |
Leoneof |
BlockMen: ok :] |
16:00 |
JohnnyComeL8ly |
What is the context for this new content? |
16:01 |
JohnnyComeL8ly |
Usability? Or, bling? |
16:06 |
Leoneof |
play minetest or convert to blocks |
16:10 |
BlockMen |
JohnnyComeL8ly, survival based game |
16:10 |
BlockMen |
*themed |
16:10 |
BlockMen |
not being a blank sandbox, but it an ongoing thing, nothing complete yet |
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17:32 |
Krock |
hi |
17:38 |
JohnnyComeL8ly |
Hello, Krockalicious. |
17:46 |
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17:48 |
thePalindrome_ |
Is the minetest_modding_book the goto place for minetest modding info? |
17:50 |
Gael-de-Sailly |
see the developer wiki, and the lua_api.txt |
17:51 |
Gael-de-Sailly |
http://dev.minetest.net/Main_Page |
17:51 |
thePalindrome_ |
Ah, thanks |
17:51 |
Gael-de-Sailly |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
17:51 |
Gael-de-Sailly |
(difficult to read, but always up-to-date) |
17:52 |
thePalindrome_ |
Ah, I have a non API related question |
17:53 |
thePalindrome_ |
I've checked the forum and wiki, but I can't seem to figure out if I can have folders in my textures/ folder |
17:53 |
Gael-de-Sailly |
put the texture pachs folders inside |
17:53 |
Gael-de-Sailly |
*packs |
17:54 |
thePalindrome_ |
er...? |
17:55 |
Gael-de-Sailly |
in my textures folder, I have one folder per texture pack |
17:55 |
Gael-de-Sailly |
for example textures/Lush8 |
17:56 |
Gael-de-Sailly |
Oh I've just rediscovred the Minetest modding book |
17:56 |
Gael-de-Sailly |
I thought it was a dropped project |
17:56 |
thePalindrome_ |
This is for a mod, if it changes anything |
17:57 |
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17:58 |
Gael-de-Sailly |
wow ! this book seems very interesting for modding ! |
17:59 |
Gael-de-Sailly |
A year ago I've tried to make another page for this book, but I've never finished it… |
17:59 |
thePalindrome_ |
D: |
18:00 |
Gael-de-Sailly |
That was about mapgen, there is still nothing related in the book |
18:00 |
Gael-de-Sailly |
so… if I have the time |
18:01 |
thePalindrome_ |
Ah, I see |
18:01 |
thePalindrome_ |
So... folders inside textures/ or sounds/ or whatever still get pulled in? |
18:02 |
Gael-de-Sailly |
oh sorry, mistake : |
18:02 |
Gael-de-Sailly |
I was talking about the folder in the main folder of the game :/ |
18:02 |
thePalindrome_ |
Ah |
18:03 |
Gael-de-Sailly |
for the textures in a mod, I don't know |
18:04 |
Gael-de-Sailly |
I'm trying |
18:06 |
thePalindrome_ |
It seems like it doesn't work as if they are all in the same folder, let's try something else |
18:09 |
Gael-de-Sailly |
that doesn't work |
18:09 |
Gael-de-Sailly |
they must to be directely in /textures |
18:09 |
thePalindrome_ |
bother |
18:10 |
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18:15 |
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18:18 |
Krock |
So, this happens when the HDD fails to wake up after power down |
18:19 |
JohnnyComeL8ly |
Krock: You mean, Hibernate? |
18:20 |
Krock |
JohnnyComeL8ly, no, regular power down after 10 minutes without hibernate |
18:21 |
Krock |
it tried to start multiple times but it shut down again after some seconds |
18:28 |
TheWild |
can I receive help with minetest.register_entity today? |
18:28 |
JohnnyComeL8ly |
That is TheWildest question I've heard today.... |
18:31 |
TheWild |
syntax: minetest.register_entity(name, definition) - lua_api.txt says something about that, but about entity definition it is just a set of properties with example values and few notes; nearby all properties have no good explanation. Let's start then |
18:33 |
TheWild |
hp_max - sounds like "It's maximum value of hp for an entity". However I did few experiments yesterday, and it seems like author meant "initial value" rather than "limit". Am I right? |
18:35 |
rubenwardy |
thePalindrome_, Minetest Modding Book is still active, I just haven't done much for a while as I'm busy with other things |
18:36 |
rubenwardy |
!tell Gael-de-Sailly http://irc.minetest.ru/minetest/2015-11-13#i_4449420 |
18:36 |
MinetestBot |
rubenwardy: I'll pass that on when Gael-de-Sailly is around |
18:36 |
thePalindrome_ |
I was just wondering about something not in the book |
18:37 |
Glorfindel |
rubenwardy: you got my message right? |
18:37 |
rubenwardy |
No, you can't thePalindrome_. All the textures in a mod have to be in mod/textures not a subfolder |
18:38 |
rubenwardy |
unfortunately |
18:38 |
rubenwardy |
I don't think so, Glorfindel |
18:38 |
rubenwardy |
MinetestBot is buggy |
18:38 |
rubenwardy |
Well, a mod can also get textures from other mods and from texture packas |
18:39 |
rubenwardy |
so you can use say default_stone.png in your mod without having to include it in textures/ |
18:39 |
rubenwardy |
it's definitely a wanted feature to be able to have subfolders |
18:39 |
Glorfindel |
rubenwardy: ok, I said I got your program working :) |
18:39 |
rubenwardy |
although you could argue that if you have enough items to need subfolders, then you should split the mod up into a mod pack |
18:39 |
rubenwardy |
that's good, Glorfindel |
18:41 |
thePalindrome_ |
Ah, I'm from the other voxel game, so I'm just trying to get started on the right foot ;) |
18:46 |
rubenwardy |
Minetest isn't ideal |
18:46 |
rubenwardy |
But we're improving |
18:47 |
thePalindrome_ |
Yeah, I know :P |
18:48 |
thePalindrome_ |
Just looking to put together a subgame that I couldn't ever finish |
18:48 |
thePalindrome_ |
Is there any organization or behavior differences between a mod and a subgame (apart from terminology) |
18:49 |
rubenwardy |
A subgame is a collection of mods, so is installed into games/ |
18:49 |
rubenwardy |
a subgame provides the base |
18:49 |
rubenwardy |
a mod can either be in games/subgamename/mods or in mods/ |
18:49 |
rubenwardy |
a mod usually adds new things or extends things |
18:50 |
rubenwardy |
Not much difference really, except you can run a mod ontop of a subgame |
18:50 |
rubenwardy |
where-as it doesn't make sense to run a subgame on top of another subgame or ontop of a mod. |
18:51 |
rubenwardy |
well, you can't run it ontop of a mod, the mod would need to be a subgame |
18:51 |
rubenwardy |
I'm practically ranting now |
18:52 |
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18:52 |
thePalindrome_ |
Ah, so I should split my subgame into mods? |
18:52 |
thePalindrome_ |
er, a modpack...? |
18:52 |
* thePalindrome_ |
is confuzzled |
18:53 |
thePalindrome_ |
:brb: |
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18:56 |
rubenwardy |
your subgame should be a subgame |
19:01 |
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19:07 |
thePalindrome_ |
Ah, I think I see |
19:08 |
thePalindrome_ |
I'd seperate my mod into a modpack, then I can write a subgame around it? |
19:08 |
rubenwardy |
A good mod should have one purpose |
19:09 |
rubenwardy |
default is a terrible mod |
19:10 |
rubenwardy |
as in, "storage" (chests, locked chests), "crafting" (crafting, furnaces), "carpets", "wool", "farming" |
19:10 |
rubenwardy |
A subgame is a collection of mods where all the content comes from mods. So you'd have to define dirt, grass, stone etc yourself |
19:11 |
thePalindrome_ |
So a subgame doesn't have default? |
19:11 |
rubenwardy |
Just my opinion ofc |
19:11 |
rubenwardy |
You'd have to include default with your mods |
19:11 |
rubenwardy |
default is a mod in a subgame |
19:11 |
rubenwardy |
this is the subgame that comes with minetest: https://github.com/minetest/minetest_game/ |
19:12 |
rubenwardy |
this is the "default" mod: https://github.com/minetest/minetest_game/tree/master/mods/default |
19:12 |
rubenwardy |
you could potentially take "default" out and put it in mods/ |
19:14 |
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19:16 |
thePalindrome_ |
So... I break my mod into submods, then tie them with a modpack? |
19:20 |
rubenwardy |
You don't need to make a modpack if you're making a subgame. Only if you want to install them to mods/ |
19:20 |
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19:21 |
thePalindrome_ |
I'm not sure what I'm trying to do here anymore |
19:22 |
Obani |
Well Minetest is the engine |
19:22 |
Obani |
With that engine you make games that you put in your games folder |
19:22 |
Obani |
Your games are separated in mods |
19:22 |
Obani |
That's all |
19:23 |
thePalindrome_ |
That... doesn't help |
19:23 |
thePalindrome_ |
Am I trying to make a subgame, or a mod, or a modpack? |
19:23 |
Obani |
Well it depend on what you want to do p |
19:23 |
Obani |
You can add mods to your games |
19:23 |
Obani |
You can't add games to your mods :p |
19:25 |
Obani |
Your games are made of mods |
19:25 |
Obani |
But you can just make a mod to add things |
19:25 |
Obani |
A game adds all the things to play |
19:26 |
Obani |
thePalindrome_, If you want to make your own game universe, so make a game |
19:28 |
LazyJ |
Tossing in my two cents,... I think of a sub-game as anything other than or more than just minetest_game by itself. If you add a mod in your .../minetest/mods folder or in the .../minetest/worlds/worldmods folder, you've only added a mod to minetest_game. If you add the mod *into* minetest_game's mods folder, then you've created a sub-game. |
19:28 |
Obani |
If you just want to add a new mapgeneration, or just pancakes, make a mod |
19:29 |
LazyJ |
I think of a sub-game as a self-contained set of mods. |
19:30 |
LazyJ |
*self-contained set of mods with a mapgen. |
19:30 |
LazyJ |
VanessaE |
19:30 |
Obani |
But you can also use mapgens brought by engine :) |
19:31 |
LazyJ |
VanessaE's "Dreambuilder" is a sub-game but her "HomeDecor" mod is a mod-pack. |
19:31 |
LazyJ |
Yup. |
19:32 |
Obani |
thePalindrome_ ?¿ |
19:32 |
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19:34 |
LazyJ |
Some links to check-out and compare for study. "Dreambuilder": https://github.com/VanessaE/dreambuilder_game "HomeDecor": https://github.com/VanessaE/homedecor_modpack |
19:35 |
Obani |
thePalindrome_, did you check the forum ? |
19:39 |
thePalindrome_ |
I'll go check the forum, I'm just being stupid :P |
19:40 |
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19:40 |
kaeza |
o/ |
19:41 |
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19:42 |
LazyJ |
\o kaeza |
19:44 |
thePalindrome_ |
I... think I'll make this a mod (?) |
19:44 |
Obani |
Well what is your project thePalindrome_ ? |
19:45 |
thePalindrome_ |
It's an idea I tried to do several times since 2011, it's a necromancy mod |
19:45 |
thePalindrome_ |
From rituals to zealots, I had a lot planned |
19:45 |
Obani |
Well yeah you should make that a mod |
19:45 |
Obani |
But that shall be very hard to do ^^ |
19:46 |
thePalindrome_ |
Aye, hence why I kept failing since 2011 :P |
19:47 |
thePalindrome_ |
So it's a mod, but would I want to split it into several mods bound into a "necrotest" modpack? |
19:48 |
Obani |
Well yes it would be a good idea to split it into a modpack |
19:48 |
Obani |
As it would be a bit hige I think ^^ |
19:48 |
thePalindrome_ |
Aye, that's what I've noticed, even just from the images I'm importing :P |
20:01 |
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20:23 |
thePalindrome_ |
What's the callback on a rightclick for a tool? |
20:24 |
thePalindrome_ |
on_place only works if I'm pointing at a block, and on_use is for left click |
20:25 |
TheWild |
on_rightclick? |
20:25 |
thePalindrome_ |
on_rightclick is for entities and nodes, but not items |
20:28 |
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20:30 |
kaeza |
thePalindrome_, on_use ? |
20:30 |
kaeza |
err, on_place rather |
20:30 |
thePalindrome_ |
on_place only works if I'm pointing at a node |
20:31 |
kaeza |
I had to hack around that in firearms mod too |
20:32 |
kaeza |
what I did was simply register a globalstep timer and check for player:get_player_control().RMB |
20:32 |
kaeza |
very hacky :P |
20:32 |
thePalindrome_ |
Aye, sounds intensive as well |
20:34 |
thePalindrome_ |
I guess maybe I'll go with on_use and just check if you aren't pointing at an entity? |
20:34 |
kaeza |
I guess there's no other way if you want to do that stuff, short of actually patching the engine to support it |
20:35 |
kaeza |
depends on what you actually want to do; you could also use on_use + check for `sneak` key pressed |
20:35 |
thePalindrome_ |
I've heard that the engine occasionally lacks helpful api functions, but :shrug: |
20:37 |
thePalindrome_ |
Tis a sacrificial dagger, that can be used as a weapon against certain enemies |
20:37 |
kaeza |
I think there's also lack of different gameplay mechanics; most mods are derivatives of "here, have more blocks!" |
20:38 |
thePalindrome_ |
Ah |
20:39 |
Glorfindel |
haha |
20:39 |
kaeza |
there are not many games, if any at all, which deviate from the "just build stuff" theme |
20:40 |
kaeza |
probably CTF is one exception |
20:40 |
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20:41 |
kaeza |
that kinda translates into the engine not having many tools for out of the box gameplay |
20:41 |
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20:41 |
thePalindrome_ |
Huh, alright |
20:41 |
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20:41 |
thePalindrome_ |
Welp, I'll see what I can make then |
20:41 |
kaeza |
just some random rant :P |
20:43 |
Glorfindel |
fwiw your guns are awesome :P |
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20:46 |
kaeza |
glad you like 'em |
20:52 |
thePalindrome_ |
When you attack an entity, is that also called "punch?" |
20:52 |
thePalindrome_ |
I'm trying to intercept the death of an entity |
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20:56 |
thePalindrome_ |
I can get when a player is punched, but... blech |
20:58 |
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21:04 |
who_wants_some |
guh |
21:05 |
thePalindrome_ |
? |
21:07 |
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21:10 |
kaeza |
git pull, 1 file changed, recompile entire application |
21:10 |
swift110 |
hey all |
21:10 |
kaeza |
WTH |
21:10 |
kaeza |
hey |
21:11 |
Ronsor |
ikr |
21:11 |
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21:11 |
Ronsor |
not gonna update until 0.4.14 |
21:15 |
thePalindrome_ |
Welp, talk to y'all later |
21:16 |
who_wants_some |
liquid bugs are annoying |
21:29 |
rubenwardy |
kaeza, do you know anything about this? https://forum.minetest.net/viewtopic.php?p=184417#p184417 |
21:29 |
rubenwardy |
damn |
21:40 |
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22:07 |
Jeija |
Experimental new website for mesecons: http://centralbank.eu/mesecons/ |
22:07 |
Jeija |
What do you think? |
22:09 |
who_wants_some |
Minetest Extreme Survival got this right now -> https://imgur.com/a/F7SuR |
22:11 |
* rubenwardy |
just realised that `head` exists as a counterpart to `tail` |
22:14 |
Krock |
Jeija, I wouldn't take "Redstone" in in the mainpage - looks way too much as a MC ripoff |
22:15 |
Jeija |
hm, okay, but it was there before |
22:15 |
Krock |
Oh well then |
22:15 |
Jeija |
on the current mesecons.net |
22:16 |
Jeija |
because many people look for "redstone for minetest" and not for "digital technology mod for minetest" |
22:17 |
rubenwardy |
I'd put it on a longer description, rather than in the straplin |
22:17 |
Jeija |
hm maybe |
22:22 |
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22:23 |
who_wants_some |
any news on "Stop liquids from flowing over ignore" #2977 ? |
22:28 |
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23:18 |
who_wants_some |
hmm, new terrorist attack in Paris |
23:20 |
rubenwardy |
yeah |
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