Time Nick Message 00:24 JohnnyComeL8ly https://github.com/minetest/minetest/issues/2717 00:24 JohnnyComeL8ly I have a similar warning that shows up.... 00:24 JohnnyComeL8ly http://pastie.org/10553212 00:24 JohnnyComeL8ly I understand that it isn't an "error", but I still think that it could use fixing. (I would propose a fix for it, but I don't know enough to fix it.) 00:35 rubenwardy Is this reinterpret_cast safe: https://gist.github.com/rubenwardy/52b872987fb857e23e09 00:36 JohnnyComeL8ly I suppose I need to be a little more careful what I put here... (I had it all in Mousepad, so that I could edit out the extra stuff from the server.) 00:37 JohnnyComeL8ly rubenwardy: So, is that a patch? (loosely speaking...) 00:37 rubenwardy It's offtopic 00:37 rubenwardy sorry, should have said 00:38 JohnnyComeL8ly Oh, pardon. :-] 00:38 rubenwardy It's for this: https://twitter.com/rubenwardy/status/656257060540166144 00:41 JohnnyComeL8ly [off] Oh, this is one of your games that you are dev'ing? 00:45 rubenwardy [off] Yeah. Well, I trying to make a multilayered top down sandbox thingy 00:46 est31 is it more ... generic? 00:47 est31 or is it more with a fixed game play in mind? 00:47 rubenwardy There's a fixed gameplay in mind 00:47 est31 okay 00:47 rubenwardy But I'd like to keep that a secret ;) 00:48 rubenwardy I'm trying to write it so that I'd be able to take the code and use it in other games I might want to make that have that sort of topdown game play 00:53 rubenwardy Already written 3,000 lines for it 00:53 rubenwardy NBE is 6,000 00:53 rubenwardy MT is 122,000 00:53 rubenwardy According to find src/ -name '*.*pp' -exec cat {} \; | wc -l 00:56 rubenwardy I hate writing auto tests 00:57 rubenwardy probably not a good thing to come up when you search my nick ^ 00:57 rubenwardy oh well 00:59 rubenwardy I've tried to write the code so that it's easy as possible to auto test 01:17 JohnnyComeL8ly [off] est31: please, would you look at the logs for a github issue link and a pastie.org link, and tell me what you are thinking about them? 01:18 est31 where 01:18 est31 can you give me a link to the logs 01:18 JohnnyComeL8ly http://irc.minetest.ru/minetest/2015-11-13 01:18 JohnnyComeL8ly It is at the top. 01:19 est31 JohnnyComeL8ly, well yeah, as you can see, its there 01:19 est31 rubenwardy, idk about all this casting bs of c++ 01:20 est31 but one thing, if you cast from float to u32, then it either might convert your value into an integer 01:20 JohnnyComeL8ly est31: I wasn't upset about that it was there, I just didn't want to have to paste it again. 01:20 est31 or it might take the raw memory 01:20 rubenwardy that happens when you do (u32)float 01:20 rubenwardy I want it to take the raw bits 01:20 rubenwardy and it does 01:21 rubenwardy readF32(writeF32(-10.222)) == -10.222 01:21 est31 ah yeah thats because you cast pointers 01:22 rubenwardy I think a bigger problem may be caused if I accidentally miscount the size of a packet, and go over 01:22 JohnnyComeL8ly [off] est31: I was wondering if you had considered fixing whatever GCC is complaining about, that's all. 01:22 rubenwardy ie: with pascal strings 01:22 est31 JohnnyComeL8ly, that warning is nice and so on, but in this case, I cant really do anything 01:22 est31 I mean I can fake check the return value 01:23 est31 but what does it use 01:23 est31 also, if you can open /dev/urandom, you should be abled to read it 01:23 est31 if you can then its a problem usually 01:26 JohnnyComeL8ly Oh, ok... is this an "issue" for c55 to deal with? 01:26 est31 you can bring it up, sure 01:26 JohnnyComeL8ly Is there a link about that urandom stuff you're talking about? 01:27 est31 its just some over-protective stdlib 01:27 est31 they think they are smarter than us 01:27 JohnnyComeL8ly [off] I'm just wanting to learn. ;-) 01:27 est31 just i really dont know, if that can't be read, you have lost already 01:27 est31 and its for random generation 01:27 JohnnyComeL8ly It is a bunch of really strange characters. 01:28 JohnnyComeL8ly Yeah, I've gathered that much from what I've read. 01:28 est31 so if read fails, you end up with reading uninitialized memory 01:28 est31 there can be better stuff for random generation 01:28 est31 but generally that isnt bad 01:28 est31 I mean its better than the not being able to log in 01:28 est31 the player* 01:32 JohnnyComeL8ly [off] sfan5: I liked your retweet which had this link. (I've found your twitter activity to be rather interesting: I found you by going to rubenwardy's which he had linked to for a screenshot of his dev work) :-P http://t.co/X5GjOehrMC 01:37 MinetestBot 02[git] 04est31 -> 03minetest/minetest: Only allow players with shout to chat 13657a16d http://git.io/v4e1i (152015-11-13T02:35:02+01:00) 01:38 JohnnyComeL8ly [off] est31: were/are you able to access that pastie? http://pastie.org/10553212 01:39 est31 JohnnyComeL8ly, yes I have seen the pastie 01:39 Hirato JohnnyComeL8ly: do you PM everyone a welcome? 01:39 est31 as you can see, it is a known bug 01:40 est31 its not just similar to https://github.com/minetest/minetest/issues/2717 its the same bug 01:42 JohnnyComeL8ly Hirato: no, I just didn't know you and so I didn't want to be "weird" and say hello, like I knew you, "in front of everyone...." (Ended up the same, I guess.) 01:43 JohnnyComeL8ly est31: Thanks. 01:43 Hirato :P 01:43 Hirato it's just a weird thing to do on IRC :P 01:45 JohnnyComeL8ly I suppose.... (sorry) (I was trying not to be awkward.) 01:45 JohnnyComeL8ly [off] Kinda new at this. 02:03 Hirato JohnnyComeL8ly: so what's up 02:05 Hirato JohnnyComeL8ly: also, do you like the Waterboys? 02:08 JohnnyComeL8ly Hirato: I'm just looking at "random stuff" right now. like http://t.co/X5GjOehrMC from sfan5's twitter wall(?) 02:10 Hirato haha, alright 02:11 JohnnyComeL8ly Hirato: I figured out why you asked me about the Waterboys.... 02:12 Hirato haha, I just remember 'Johhny come lately from one of their songs 02:22 JohnnyComeL8ly [off] I never knew where that phrase came from... my dad called me that, but I didn't know where it came from. I used it because it wanted a name that was like Fatal1ty's.... (I was trying to see if there was a term for names that have Arabic numerals in them to sub out Latin characters.) 02:23 JohnnyComeL8ly [off] You helped me to finally find out about that phrase... I had meant to look it up, when I found that it was from a song, but I kept forgetting. 02:24 Hirato https://www.youtube.com/watch?v=Aupn-91BNwU they got some really nice tunes 02:24 Hirato haha, you're welcome I guess 02:25 Hirato and you don't need to prefix you messages with [off] 02:28 JohnnyComeL8ly Hirato: I'm just not sure which ones are not wanted in the logs.... 02:29 Hirato as far as I know, everything goes in there 02:35 JohnnyComeL8ly Using off in square brackets makes it not appear in the logs. [off] http://irc.minetest.ru/minetest/2015-11-13 Watch, go to this link... you won't see the part of the message past the off in square brackets. 02:35 JohnnyComeL8ly [off] Hirato: ^^^ 02:36 Hirato lol, that's different 02:37 Hirato IRC is almost never on topic anyway, unless it's a really large channel like #ubuntu or #debian 02:49 JohnnyComeL8ly Hirato: I guess [off] only works if placed at the beginning.... *facepalm* 03:02 JohnnyComeL8ly Hya, fling. ;-) 03:03 JohnnyComeL8ly And, GunshipPenguin.... 03:17 swift110-phone Hey guys 03:33 fling JohnnyComeL8ly: Hello! 03:33 fling JohnnyComeL8ly: you are verb! 03:34 fling swift110-phone: how are you? 04:03 JohnnyComeL8ly fling: You are too funny. ;-) 04:06 JohnnyComeL8ly Oh, hello, swift110-phone. 04:31 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv6: Move global mapgen flag 'flat' into mgv6 spflags 134434498 http://git.io/v4vBQ (152015-11-13T04:25:08Z) 05:32 JohnnyComeL8ly Ok, question... How many ppl look to see what somebody's status is? (And how many pay attention to what their "Away" msg is?) 05:32 JohnnyComeL8ly Just a show of hands is all that I'm going for. 05:35 * Hirato certainly doesn't check 05:37 JohnnyComeL8ly Ok, well, the score is 0 so far... (if I'm allowed to include myself ;-P ). 06:32 MyTeke_ChrisWMas Hey there are problems for "hosting a server.." 06:33 MyTeke_ChrisWMas 2015-11-13 01:29:21: ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Failed binding local connection end) (response code 0) 06:38 sfan5 ffff 06:38 sfan5 why is it broken again 06:39 sfan5 MyTeke_ChrisWMas: paste your config please 06:52 swift110-phone Hey 09:07 rubenwardy I love the rain so much 10:01 JamesTait Good morning all; happy Friday, and happy Kindness Day! 😃 13:10 Telesight Hello all: what does this setting actually do? dedicated_server_step = 0.1 13:13 Calinou Telesight, server frame-rate 13:13 Calinou (how often eg. player movement will be sent to clients) 13:13 Calinou by default, 0.1, so it is 10 times a second 13:13 Calinou if you have a powerful server, decrease this value to 0.05 for smoother player movement (when looking at other players) 13:14 Telesight Calinou, thanks that was my next question;-) 14:57 Leoneof` hi 14:57 Leoneof` why i am here? 15:15 Ingar Leoneof`: you're a blockhead? 15:16 est31 minecrafters are blockheads 15:16 est31 minetesters are nodeheads :) 15:19 Leoneof wot 15:27 Ingar I'm a blockhead gone nodehead 15:27 who_wants_some you are all blockheads in a slowland 15:27 who_wants_some with bugaxes 15:28 est31 lol bugax. Really fun wearing them out, so that they become less! 15:28 Ingar but at least we have the freedom to debug it 15:28 Ingar "!" 15:30 Leoneof why i am here? O_o 15:36 Leoneof what's new in minetest nowadays? 15:41 Calinou Leoneof, minimap? 15:42 Leoneof Calinou: and? :| 15:46 Leoneof nothing new, see? because devs were playing and wasting time :} 15:55 BlockMen Leoneof: use Minetest NeXt, there is some new content :P 15:59 Leoneof BlockMen: ok :] 16:00 JohnnyComeL8ly What is the context for this new content? 16:01 JohnnyComeL8ly Usability? Or, bling? 16:06 Leoneof play minetest or convert to blocks 16:10 BlockMen JohnnyComeL8ly, survival based game 16:10 BlockMen *themed 16:10 BlockMen not being a blank sandbox, but it an ongoing thing, nothing complete yet 17:32 Krock hi 17:38 JohnnyComeL8ly Hello, Krockalicious. 17:48 thePalindrome_ Is the minetest_modding_book the goto place for minetest modding info? 17:50 Gael-de-Sailly see the developer wiki, and the lua_api.txt 17:51 Gael-de-Sailly http://dev.minetest.net/Main_Page 17:51 thePalindrome_ Ah, thanks 17:51 Gael-de-Sailly https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 17:51 Gael-de-Sailly (difficult to read, but always up-to-date) 17:52 thePalindrome_ Ah, I have a non API related question 17:53 thePalindrome_ I've checked the forum and wiki, but I can't seem to figure out if I can have folders in my textures/ folder 17:53 Gael-de-Sailly put the texture pachs folders inside 17:53 Gael-de-Sailly *packs 17:54 thePalindrome_ er...? 17:55 Gael-de-Sailly in my textures folder, I have one folder per texture pack 17:55 Gael-de-Sailly for example textures/Lush8 17:56 Gael-de-Sailly Oh I've just rediscovred the Minetest modding book 17:56 Gael-de-Sailly I thought it was a dropped project 17:56 thePalindrome_ This is for a mod, if it changes anything 17:58 Gael-de-Sailly wow ! this book seems very interesting for modding ! 17:59 Gael-de-Sailly A year ago I've tried to make another page for this book, but I've never finished it… 17:59 thePalindrome_ D: 18:00 Gael-de-Sailly That was about mapgen, there is still nothing related in the book 18:00 Gael-de-Sailly so… if I have the time 18:01 thePalindrome_ Ah, I see 18:01 thePalindrome_ So... folders inside textures/ or sounds/ or whatever still get pulled in? 18:02 Gael-de-Sailly oh sorry, mistake : 18:02 Gael-de-Sailly I was talking about the folder in the main folder of the game :/ 18:02 thePalindrome_ Ah 18:03 Gael-de-Sailly for the textures in a mod, I don't know 18:04 Gael-de-Sailly I'm trying 18:06 thePalindrome_ It seems like it doesn't work as if they are all in the same folder, let's try something else 18:09 Gael-de-Sailly that doesn't work 18:09 Gael-de-Sailly they must to be directely in /textures 18:09 thePalindrome_ bother 18:18 Krock So, this happens when the HDD fails to wake up after power down 18:19 JohnnyComeL8ly Krock: You mean, Hibernate? 18:20 Krock JohnnyComeL8ly, no, regular power down after 10 minutes without hibernate 18:21 Krock it tried to start multiple times but it shut down again after some seconds 18:28 TheWild can I receive help with minetest.register_entity today? 18:28 JohnnyComeL8ly That is TheWildest question I've heard today.... 18:31 TheWild syntax: minetest.register_entity(name, definition) - lua_api.txt says something about that, but about entity definition it is just a set of properties with example values and few notes; nearby all properties have no good explanation. Let's start then 18:33 TheWild hp_max - sounds like "It's maximum value of hp for an entity". However I did few experiments yesterday, and it seems like author meant "initial value" rather than "limit". Am I right? 18:35 rubenwardy thePalindrome_, Minetest Modding Book is still active, I just haven't done much for a while as I'm busy with other things 18:36 rubenwardy !tell Gael-de-Sailly http://irc.minetest.ru/minetest/2015-11-13#i_4449420 18:36 MinetestBot rubenwardy: I'll pass that on when Gael-de-Sailly is around 18:36 thePalindrome_ I was just wondering about something not in the book 18:37 Glorfindel rubenwardy: you got my message right? 18:37 rubenwardy No, you can't thePalindrome_. All the textures in a mod have to be in mod/textures not a subfolder 18:38 rubenwardy unfortunately 18:38 rubenwardy I don't think so, Glorfindel 18:38 rubenwardy MinetestBot is buggy 18:38 rubenwardy Well, a mod can also get textures from other mods and from texture packas 18:39 rubenwardy so you can use say default_stone.png in your mod without having to include it in textures/ 18:39 rubenwardy it's definitely a wanted feature to be able to have subfolders 18:39 Glorfindel rubenwardy: ok, I said I got your program working :) 18:39 rubenwardy although you could argue that if you have enough items to need subfolders, then you should split the mod up into a mod pack 18:39 rubenwardy that's good, Glorfindel 18:41 thePalindrome_ Ah, I'm from the other voxel game, so I'm just trying to get started on the right foot ;) 18:46 rubenwardy Minetest isn't ideal 18:46 rubenwardy But we're improving 18:47 thePalindrome_ Yeah, I know :P 18:48 thePalindrome_ Just looking to put together a subgame that I couldn't ever finish 18:48 thePalindrome_ Is there any organization or behavior differences between a mod and a subgame (apart from terminology) 18:49 rubenwardy A subgame is a collection of mods, so is installed into games/ 18:49 rubenwardy a subgame provides the base 18:49 rubenwardy a mod can either be in games/subgamename/mods or in mods/ 18:49 rubenwardy a mod usually adds new things or extends things 18:50 rubenwardy Not much difference really, except you can run a mod ontop of a subgame 18:50 rubenwardy where-as it doesn't make sense to run a subgame on top of another subgame or ontop of a mod. 18:51 rubenwardy well, you can't run it ontop of a mod, the mod would need to be a subgame 18:51 rubenwardy I'm practically ranting now 18:52 thePalindrome_ Ah, so I should split my subgame into mods? 18:52 thePalindrome_ er, a modpack...? 18:52 * thePalindrome_ is confuzzled 18:53 thePalindrome_ :brb: 18:56 rubenwardy your subgame should be a subgame 19:07 thePalindrome_ Ah, I think I see 19:08 thePalindrome_ I'd seperate my mod into a modpack, then I can write a subgame around it? 19:08 rubenwardy A good mod should have one purpose 19:09 rubenwardy default is a terrible mod 19:10 rubenwardy as in, "storage" (chests, locked chests), "crafting" (crafting, furnaces), "carpets", "wool", "farming" 19:10 rubenwardy A subgame is a collection of mods where all the content comes from mods. So you'd have to define dirt, grass, stone etc yourself 19:11 thePalindrome_ So a subgame doesn't have default? 19:11 rubenwardy Just my opinion ofc 19:11 rubenwardy You'd have to include default with your mods 19:11 rubenwardy default is a mod in a subgame 19:11 rubenwardy this is the subgame that comes with minetest: https://github.com/minetest/minetest_game/ 19:12 rubenwardy this is the "default" mod: https://github.com/minetest/minetest_game/tree/master/mods/default 19:12 rubenwardy you could potentially take "default" out and put it in mods/ 19:16 thePalindrome_ So... I break my mod into submods, then tie them with a modpack? 19:20 rubenwardy You don't need to make a modpack if you're making a subgame. Only if you want to install them to mods/ 19:21 thePalindrome_ I'm not sure what I'm trying to do here anymore 19:22 Obani Well Minetest is the engine 19:22 Obani With that engine you make games that you put in your games folder 19:22 Obani Your games are separated in mods 19:22 Obani That's all 19:23 thePalindrome_ That... doesn't help 19:23 thePalindrome_ Am I trying to make a subgame, or a mod, or a modpack? 19:23 Obani Well it depend on what you want to do p 19:23 Obani You can add mods to your games 19:23 Obani You can't add games to your mods :p 19:25 Obani Your games are made of mods 19:25 Obani But you can just make a mod to add things 19:25 Obani A game adds all the things to play 19:26 Obani thePalindrome_, If you want to make your own game universe, so make a game 19:28 LazyJ Tossing in my two cents,... I think of a sub-game as anything other than or more than just minetest_game by itself. If you add a mod in your .../minetest/mods folder or in the .../minetest/worlds/worldmods folder, you've only added a mod to minetest_game. If you add the mod *into* minetest_game's mods folder, then you've created a sub-game. 19:28 Obani If you just want to add a new mapgeneration, or just pancakes, make a mod 19:29 LazyJ I think of a sub-game as a self-contained set of mods. 19:30 LazyJ *self-contained set of mods with a mapgen. 19:30 LazyJ VanessaE 19:30 Obani But you can also use mapgens brought by engine :) 19:31 LazyJ VanessaE's "Dreambuilder" is a sub-game but her "HomeDecor" mod is a mod-pack. 19:31 LazyJ Yup. 19:32 Obani thePalindrome_ ?¿ 19:34 LazyJ Some links to check-out and compare for study. "Dreambuilder": https://github.com/VanessaE/dreambuilder_game "HomeDecor": https://github.com/VanessaE/homedecor_modpack 19:35 Obani thePalindrome_, did you check the forum ? 19:39 thePalindrome_ I'll go check the forum, I'm just being stupid :P 19:40 kaeza o/ 19:42 LazyJ \o kaeza 19:44 thePalindrome_ I... think I'll make this a mod (?) 19:44 Obani Well what is your project thePalindrome_ ? 19:45 thePalindrome_ It's an idea I tried to do several times since 2011, it's a necromancy mod 19:45 thePalindrome_ From rituals to zealots, I had a lot planned 19:45 Obani Well yeah you should make that a mod 19:45 Obani But that shall be very hard to do ^^ 19:46 thePalindrome_ Aye, hence why I kept failing since 2011 :P 19:47 thePalindrome_ So it's a mod, but would I want to split it into several mods bound into a "necrotest" modpack? 19:48 Obani Well yes it would be a good idea to split it into a modpack 19:48 Obani As it would be a bit hige I think ^^ 19:48 thePalindrome_ Aye, that's what I've noticed, even just from the images I'm importing :P 20:23 thePalindrome_ What's the callback on a rightclick for a tool? 20:24 thePalindrome_ on_place only works if I'm pointing at a block, and on_use is for left click 20:25 TheWild on_rightclick? 20:25 thePalindrome_ on_rightclick is for entities and nodes, but not items 20:30 kaeza thePalindrome_, on_use ? 20:30 kaeza err, on_place rather 20:30 thePalindrome_ on_place only works if I'm pointing at a node 20:31 kaeza I had to hack around that in firearms mod too 20:32 kaeza what I did was simply register a globalstep timer and check for player:get_player_control().RMB 20:32 kaeza very hacky :P 20:32 thePalindrome_ Aye, sounds intensive as well 20:34 thePalindrome_ I guess maybe I'll go with on_use and just check if you aren't pointing at an entity? 20:34 kaeza I guess there's no other way if you want to do that stuff, short of actually patching the engine to support it 20:35 kaeza depends on what you actually want to do; you could also use on_use + check for `sneak` key pressed 20:35 thePalindrome_ I've heard that the engine occasionally lacks helpful api functions, but :shrug: 20:37 thePalindrome_ Tis a sacrificial dagger, that can be used as a weapon against certain enemies 20:37 kaeza I think there's also lack of different gameplay mechanics; most mods are derivatives of "here, have more blocks!" 20:38 thePalindrome_ Ah 20:39 Glorfindel haha 20:39 kaeza there are not many games, if any at all, which deviate from the "just build stuff" theme 20:40 kaeza probably CTF is one exception 20:41 kaeza that kinda translates into the engine not having many tools for out of the box gameplay 20:41 thePalindrome_ Huh, alright 20:41 thePalindrome_ Welp, I'll see what I can make then 20:41 kaeza just some random rant :P 20:43 Glorfindel fwiw your guns are awesome :P 20:46 kaeza glad you like 'em 20:52 thePalindrome_ When you attack an entity, is that also called "punch?" 20:52 thePalindrome_ I'm trying to intercept the death of an entity 20:56 thePalindrome_ I can get when a player is punched, but... blech 21:04 who_wants_some guh 21:05 thePalindrome_ ? 21:10 kaeza git pull, 1 file changed, recompile entire application 21:10 swift110 hey all 21:10 kaeza WTH 21:10 kaeza hey 21:11 Ronsor ikr 21:11 Ronsor not gonna update until 0.4.14 21:15 thePalindrome_ Welp, talk to y'all later 21:16 who_wants_some liquid bugs are annoying 21:29 rubenwardy kaeza, do you know anything about this? https://forum.minetest.net/viewtopic.php?p=184417#p184417 21:29 rubenwardy damn 22:07 Jeija Experimental new website for mesecons: http://centralbank.eu/mesecons/ 22:07 Jeija What do you think? 22:09 who_wants_some Minetest Extreme Survival got this right now -> https://imgur.com/a/F7SuR 22:11 * rubenwardy just realised that `head` exists as a counterpart to `tail` 22:14 Krock Jeija, I wouldn't take "Redstone" in in the mainpage - looks way too much as a MC ripoff 22:15 Jeija hm, okay, but it was there before 22:15 Krock Oh well then 22:15 Jeija on the current mesecons.net 22:16 Jeija because many people look for "redstone for minetest" and not for "digital technology mod for minetest" 22:17 rubenwardy I'd put it on a longer description, rather than in the straplin 22:17 Jeija hm maybe 22:23 who_wants_some any news on "Stop liquids from flowing over ignore" #2977 ? 22:41 Krock [off] Never again bug reports about wrong directory naming \o/ https://github.com/SmallJoker/boost_cart/commit/6e01 23:18 who_wants_some hmm, new terrorist attack in Paris 23:20 rubenwardy yeah