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IRC log for #minetest, 2015-10-29

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All times shown according to UTC.

Time Nick Message
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00:23 bleak_fire_ hey what food do you give a cat to tame it
00:25 rubenwardy which mod?
00:25 bleak_fire_ mobs
00:27 swift110-phone Gooby
00:31 Inocudom bye.
00:32 bleak_fire_ bye
00:37 zat http://pastebin.com/PHAWxTN7 lol
00:40 rubenwardy bleak_fire_, simple mobs? Or a fork?
00:50 bleak_fire_ i think it's the normal one
00:50 bleak_fire_ let me see
00:50 bleak_fire_ -= MOBS-MOD for MINETEST =-
00:51 bleak_fire_ 52] <bleak_fire_> -= MOBS-MOD for MINETEST =-
00:51 bleak_fire_ by PilzAdam, KrupnovPavel, Zeg9 and TenPlus1
00:51 bleak_fire_ https://forum.minetest.net/viewtopic.php?f=9&amp;t=9917
00:51 bleak_fire_ v1.17
00:51 bleak_fire_ "Mobs Redo" i guess then
00:59 rubenwardy a rat
00:59 rubenwardy https://github.com/tenplus1/mobs/blob/master/kitten.lua#L39
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01:06 bleak_fire_ ok
01:08 bleak_fire_ ok i see the code, the bunnies will with the carrot
01:13 rubenwardy why do kittens drop string
01:13 rubenwardy O_o
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01:20 bleak_fire_ yeah and with one left click :(
01:21 rubenwardy kittens are delicate
01:30 rubenwardy Minetest just segfaulted, but wasn't running in gdb :'(
01:41 rubenwardy !title https://youtu.be/-zCvhgXe95w
01:41 MinetestBot rubenwardy: Minetest - Red Tint on Dawn and Dusk - YouTube
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04:14 blaise hey, is anyone on?
04:18 blaise hrmm
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04:40 blaise wow, I can't belive such little progress has been made with carts
04:40 blaise hicarts is nice but there is no github
04:41 blaise :((((
04:52 blaise I can't believe no one is on
04:52 blaise seriously?
04:52 * blaise jumps up and down in a panic
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05:01 blaise I'm losing my mind over here
05:02 blaise I really want locomotive carts and hoppers and stuff
05:02 blaise or atleast hoppers
05:02 blaise yamein?
05:20 blaise I'm so upset
05:20 blaise I think I'm going to die
05:28 blaise alright
05:28 blaise so.. there is a hopper mod
05:28 blaise and then monorail by sapier has cargo carts
05:28 blaise so I think I'm not going to die anymore but lets see
05:28 blaise :D
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05:50 blaise alright
05:50 blaise so I have the hopper mod
05:51 blaise and I snagged sapier's monorail mod since it has the cargo carts
05:51 blaise it would seem that I cannot get the hopper to load the cargo cart as it passes under it
05:52 blaise nore can I get the hopper to pull from a chest
05:52 blaise so, that kinda blows big ole chunks of whale poopie
05:52 blaise XD
05:52 blaise maybe I can modify the lua to make it work
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05:55 blaise ah, crap
05:56 blaise the first section in the hopper init.lua is how it's able to pull from a chest
05:56 blaise so if that doesn't work, it's just plain b0rked
05:56 blaise :(
05:56 blaise maybe it's the type of chest I'm using?
05:56 blaise I'll try a default chest instead of a gold one
06:00 blaise k, so it works for default:chest
06:00 blaise I just need to add technic:gold_chest
06:00 blaise lmao
06:03 blaise mmm, so it's not the hopper code that I need to change to make a cargo cart pull from a hopper apparently?
06:03 blaise maybe the cargo cart can already pull from a chest?
06:03 blaise without the hopper?
06:03 blaise that would be weird but okay
06:08 blaise wow, monorail is very stale
06:08 blaise I can't believe there was never any transport carts for the carts variants
06:08 blaise :\
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06:27 swift110-phone Hey guys
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10:00 JamesTait Good morning all; happy Thursday, and happy Internet Day! 😃
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12:51 init anyone has spotify?
12:51 Calinou no thanks. https://libre.fm :)
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12:54 init I can my phone line and spotify together
12:55 Calinou there's LibreDroid for listening to Libre.fm on your phone
12:55 Calinou it sucks, but it works
12:55 Calinou you can also sync your music using ownCloud or such
12:58 init pay*
12:58 Calinou all music on libre.fm is gratis and libre, how is it paid? :)
12:58 init I have no problem paying for a quality service
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13:02 Calinou but Spotify distributes DRM'd proprietary software...
13:03 Calinou it also discourages sharing
13:03 init it is shit, yes
13:03 init but it is decent
13:03 init I also hate DRM but there aren
13:03 init 't that many ways to listen to the music I like
13:04 Calinou you should listen to libre.fm music for a bit, you may end up liking it.
13:04 Calinou I used to think it was all shit, but really there are gems
13:05 init I do listen to free music
13:06 init whie driving, some jamendo users are amazing
13:07 init they make music perfect for that nice background
13:08 init anyway, I am already using Android, Gmail, google calendar, google keep
13:08 init google maps too
13:10 Calinou use http://openmailbox.org/ or https://tutanota.com/ for email
13:11 Obani openstreetmap
13:12 init Calinou: nit gonna change my email, have had it for 6/7+ years
13:12 Obani cyanogen is a good fork of android
13:13 init I am using cyanogen with gapps :)
13:14 init spotify seems to have high priority on my phone line
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13:25 Out`Of`Control init:  did you try fdroid?
13:25 init I am using it
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13:43 twoelk Libre.fm looks quite interesting - I wonder wether such a service could be streamed within Minetest
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13:44 twoelk Imagine defining Libre.fm as vandom background  music provider for the main menu (or any other service as such)
13:45 twoelk or having a jukebox ---------
13:46 Calinou requires Internet access :(
13:46 Calinou not good for metered connections and such
13:47 * twoelk imgines wandering in some minetest world and coming to a disco that plays some free station to a limited distance
13:47 twoelk ok - if-not-internet-than-fall-back-to
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13:52 twoelk ok, so streaming some conent may not work on Taoki's current mobile connection ;-D
13:52 Ingar as long as you can turn it off
13:52 twoelk *content
13:52 Ingar I dislike "random soundtrack"
13:53 Ingar and, oth, I could make my own ;)
13:53 twoelk as in -you never know what you might hear- I guess
13:54 Ingar yeah, that's what I mean
13:55 twoelk Minetest could make use of a set of own jingles for certain things
13:55 Ingar I do miss a decent soundtrack though :)
13:58 twoelk I du use main_menu.ogg but it gets boring when looped
13:59 twoelk I had stuff such as varios tracks from the old settler game, eric Satie or currently from the Sintel film, oh and Conan
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14:00 twoelk It would be nice to be able to define a folder though from wich a random tune is played
14:04 twoelk actually "the Ziggurat" or "Expedition" from Sintel work quite well
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14:07 twoelk https://durian.blender.org/news/complete-score-available-for-download/
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14:48 swift110-phone Good morning
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17:25 Ingar went shopping, bought stuff that can hopefuly help me create a grass sound :)
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17:49 Krock meow
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18:04 Jordach hai der Krock
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18:10 Krock2 rubenwardy, your build is done.
18:10 rubenwardy thank you
18:10 Krock2 Works nice :)
18:10 rubenwardy does help -> forum etc work?
18:11 Krock It executes dome cmd window but nothing happened
18:11 Krock *some
18:13 rubenwardy hmmmm
18:13 rubenwardy oops
18:13 rubenwardy sorry
18:13 Krock sohuld be start IIRC
18:13 Krock the command "open" does not exist
18:14 rubenwardy start "" http://www.stackoverflow.com
18:14 rubenwardy awesome
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18:15 rubenwardy may you try now?
18:15 rubenwardy * please
18:15 Krock code is compiling!
18:16 Krock *fights with swords*
18:16 Calinou https://imgs.xkcd.com/comics/compiling.png
18:16 Calinou yeah
18:16 Calinou you ninja'd me
18:16 Krock :P
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18:16 Krock hmm did something wrong
18:18 Krock *tries with %comspec% /k start "" URL*
18:19 Krock aagh why ain't it working?
18:20 rubenwardy I'll research ShellExecute
18:22 rubenwardy try #include <windows.h>  \n   ShellExecute(0, 0, narrow_to_wide(std::string(url)).c_str(), 0, 0 , SW_SHOW );
18:22 rubenwardy so
18:22 rubenwardy try #include <windows.h>  \n   #define OPEN_URL(url) ShellExecute(0, 0, narrow_to_wide(std::string(url)).c_str(), 0, 0 , SW_SHOW );
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18:28 rubenwardy I also have a cool new NBE icon
18:28 rubenwardy http://rubenwardy.com/static/portfollio/nodeboxeditor-logo.png
18:29 Krock troutslap 4 me please
18:29 Calinou does it scale down well to 24×24, rubenwardy?
18:29 Calinou is it available in SVG form?
18:30 Krock rubenwardy, system((std::string("start \"\" ") + std::string(url)).c_str())  works fine - always forget to copy the compiled exe to my testing directory <.<
18:30 Krock you may also remove the #include <string> line from the same file
18:30 rubenwardy awesome
18:31 rubenwardy oh
18:31 rubenwardy util/string
18:31 Krock uploading new build
18:32 Krock Heh. Amazing tutorial site you got there. Nice!
18:33 rubenwardy Calinou, the old one was a PNG as well, it took about 20 secs to do it
18:33 rubenwardy who? Me?
18:33 Krock No, you, rubenwardy.
18:33 rubenwardy Krock, don't worry about including the new commit, it's file based - I can do it when releasing
18:33 rubenwardy thanks
18:33 Krock np
18:34 Calinou rubenwardy, it should be available in SVG... :/
18:34 rubenwardy ideally, but inkscape makes me scream
18:35 rubenwardy I've become immune to GIMP's scream inducing effect, but not so yet for IS
18:35 rubenwardy *InkScape
18:35 Krock Islamists..
18:35 Calinou fun fact: there used to be a fork of Inkscape called Ponyscape
18:36 proller joined #minetest
18:36 rubenwardy only gradients allowed, no solid colors?
18:37 Calinou where?
18:37 rubenwardy in Ponyscape
18:37 Calinou heh
18:37 Calinou nah, it had additional features
18:37 Calinou even if you weren't drawing ponies it had an use, but don't remember what it did more exactly
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18:40 rubenwardy Krock, did you upload the build to the same dropbox?
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18:40 Krock rubenwardy, yes. Dropbox seems to give the same download hash again when a file is called the same way
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18:53 rubenwardy NBE 0.9.0 released! https://forum.minetest.net/viewtopic.php?p=196692#p196692
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19:02 Krock Where are the party hats?
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19:24 Leoneof uh, what sentence i have to say here everytime
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19:29 Krock Leoneof, how about a "hello"?
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19:33 Leoneof no, when i come here, i say this:
19:33 Leoneof why i'm here? :)
19:33 Calinou HELO
19:35 CraigyDavi Any tools out there to debug sudden high minetest server CPU usage?
19:35 CraigyDavi Suddenly went from 20% to 99.7%
19:35 Krock log level = 4
19:36 CraigyDavi Good idea, I'll try that
19:36 Krock will _slightly_ increase the HDD usage
19:37 Krock force loaded blocks or a high node changing activity could be a reason too
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20:08 MinetestBot [git] paramat -> minetest/minetest: findSpawnPos: Add setting for max height above water level c0a7c67 http://git.io/vWjmA (2015-10-29T20:03:15Z)
20:08 MinetestBot [git] paramat -> minetest/minetest: Mgfractal: Add filler depth noise 182b3fd http://git.io/vWjmx (2015-10-29T20:02:57Z)
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20:33 Ingar lol I found the source of the weird sound in the stone footstep
20:33 Ingar there's a hole in the bottom of my shoe and a small pebble was rattling inside
20:50 MinetestBot [git] duane-r -> minetest/minetest: WoW-style Autorun b6dfae0 http://git.io/vWjrT (2015-10-29T21:48:57+01:00)
21:03 twoelk keep that as signiture sound :-P
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21:11 Out`Of`Control Ingar: haha
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21:29 swift110 hey all
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21:39 anholt anyone that works on the rendering support around to talk about performance issues?  (I'm working on the Raspberry Pi graphics driver, and minetest does some things that suck for us)
21:43 PilzAdam is there a way to tell minetestmapper to scan from -50 downward?
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21:48 twoelk PilzAdam: use the Mintestmapper GUI :-P
21:50 PilzAdam "fatal error: QtWidgets: No such file or directory"
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21:53 twoelk --max-y <y> : Specify the maximum height of nodes to be included in Rogier-5 version
21:53 twoelk https://github.com/Rogier-5/minetest-mapper-cpp/blob/master/doc/manual.rst
21:53 PilzAdam --max-y 0 works, but --max-y -1 doesn't
21:59 PilzAdam sfan5, https://github.com/minetest/minetestmapper/issues/23
21:59 PilzAdam now --max-y uses node positions consistently
22:04 twoelk using the GUI it seems to work for me
22:06 CraigyDavi Are these errors normal? VERBOSE[ConnectionReceive]: con(5/1)WARNING: ACKed packet not in outgoing queue and VERBOSE[ConnectionSend]: con(5/1)RE-SENDING timed-out RELIABLE to 31.54.237.218(t/o=0.1): from_peer_id=1, channel=0, seqnum=231
22:06 CraigyDavi *warnings
22:07 CraigyDavi These are the two messages spamming the logs when I'm trying to sort out the high CPU/lag issue
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22:15 MinetestBot [git] sfan5 -> minetest/minetestmapper: Fix --{min,max}-y, thanks to @PilzAdam ce759d7 http://git.io/vleTx (2015-10-29T23:13:41+01:00)
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22:39 PilzAdam CraigyDavi, is this on a server or singleplayer?
22:39 CraigyDavi server
22:40 CraigyDavi Here's the log: https://gist.githubusercontent.com/CraigyDavi/795be5d035676f9f8752/raw/e3e0a909bcc647bde871d61be3013c046bb7e71a/gistfile1.txt
22:41 PilzAdam it may as well be a client or connection problem
22:41 PilzAdam it basically means that the client is not answering the server's packets
22:41 VanessaE that looks like the sort of errors OldCoder has been reportingh
22:42 PilzAdam CraigyDavi, do you know which client is behind that IP?
22:42 PilzAdam maybe you can contact him and ask how is network setup is
22:42 CraigyDavi Sorry, I didn't mention - during the time shown in the logs server was unresponsive to chat messages - they showed up 1 minute later
22:43 CraigyDavi If it was a client / connection issue it wouldn't lockup the server
22:44 PilzAdam nrzkt, any ideas?
22:45 nrzkt PilzAdam, sorry didn't see that on my running servers, i didn't run my server in verbse thread, but i also noticed MT generate some lag when someone is in a timeout
22:45 VanessaE minetest lags on timeouts, and it also lags when someone is receiving media as well
22:45 PilzAdam it seems that the server re-send quite a lot of packets
22:45 VanessaE (even if that media is going over cURL)
22:45 Fixer hi
22:46 Fixer anyone noticed that trees got root in sand? in git version o_0
22:46 PilzAdam maybe the re-sending of packets blocks up the whole usable bandwidth
22:47 Fixer wood block in dirt
22:48 CraigyDavi and also massively increases CPU usage? It shot up from 5% to 99.7%
22:48 Fixer I also seen lots of those errors on Minetest Extreme Survival
22:49 PilzAdam CraigyDavi, can you create an issue on github?
22:50 CraigyDavi Sure, I'll include a reference to OldCoder's problem too as that issue hasn't been documented
22:53 CraigyDavi PilzAdam, seems it is happening on clients too. Someone created this issue a few months ago https://github.com/minetest/minetest/issues/2477
22:54 PilzAdam client and server have the same network code
22:54 CraigyDavi ok
22:57 Fixer hmm, looks like fog in caves is bad thing, it lights them up far on a horizon
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23:08 MinetestBot [git] mrrst0914@gmail.com -> minetest/minetest_game: Boats: Check player attached object a88576a http://git.io/vlecF (2015-10-29T23:06:01Z)
23:11 Fixer thumbs up if you support this -> https://forum.minetest.net/viewtopic.php?f=6&amp;t=13511
23:14 Obani Fixer, +1
23:14 Obani But don't you need to set fog to 0 0 0 depending on the zone light ?
23:15 VanessaE it happens in above-ground deep caves as well
23:15 VanessaE turning off fog is wrong
23:15 Obani 0 0 0 = color
23:15 VanessaE rather, its brightness should reflect whatever's behind it
23:16 VanessaE something like Obani's idea.
23:16 VanessaE I guess fog is additive - perhaps it should multiply instead
23:16 Obani But I think it would be very buggy/contraignant/hard to do :)
23:17 Fixer so if it is dark -> make dark fog %)
23:17 VanessaE it wouldn't be hard
23:17 Obani yes, something like that
23:18 Fixer can you post a reply so developers can see your idea?
23:18 Obani 15 different lights
23:18 Fixer on my thread
23:18 Obani 6,66 % per light stage
23:18 VanessaE devs can see it here, too
23:20 Fixer or not
23:20 VanessaE Taoki: *poke*
23:20 Taoki hi
23:20 VanessaE ^^^^ fog expert
23:20 VanessaE :)
23:21 Taoki Not quite. I helped with support for tonemaps however, initially added by RBA
23:21 VanessaE well the closest thing we have to one :)
23:22 PilzAdam fog already turns dark when you pitch the camera down
23:22 VanessaE PilzAdam: which is noted as being a poor solution
23:22 PilzAdam VanessaE, what if nothing is "behind it"?
23:23 VanessaE as in sky?
23:23 PilzAdam as in content_ignore
23:23 VanessaE ergo, sky
23:23 VanessaE color it accordingly.
23:23 VanessaE that sky-switches-colors-on-camera-pitch is stupid, honestly.
23:23 VanessaE it's clearly a hack
23:23 Fixer and I've seen it above ground too!
23:24 VanessaE as have I
23:24 Fixer which is strange
23:24 PilzAdam VanessaE, also what if stuff with different light levels is "behind" the fog?
23:24 PilzAdam what color should it get?
23:24 Fixer rude "solution" that adds new bugs
23:25 VanessaE it should get whatever the color is of the stuff "behind" the fog then.  like I said, multiply it (according to depth and the color/lighting of the background)
23:25 VanessaE PilzAdam: the point is that fog alone is lighting up the distant-most parts of otherwise pitch-black caves
23:25 PilzAdam multiply the color of stuff with fog color?
23:26 PilzAdam I am aware of the problem
23:26 PilzAdam my point is that there is no easy solution to this
23:26 VanessaE basically yeah.  I have not looked at the code, but whatever it's doing now behaves as if it's additive.
23:26 VanessaE that would easily explain how you can get light blue "fog light" in a pitch black cave anyway
23:26 Obani I agree that there are many points more important than it
23:27 PilzAdam it's a transition
23:27 PilzAdam actual_color * factor_based_on_distance + fog_color * (1- factor_based_on_distance)
23:27 VanessaE and that + is the failure point
23:28 VanessaE change it to a multiplier (with a suitable scale adjustment to keep the general appearance the same), and clamp the colors.
23:29 PilzAdam don't you get a scalar if you multiply vectors?
23:29 VanessaE scale as in an extra figure multiplied in.  not the C++ definition of the wor
23:29 VanessaE d
23:30 PilzAdam that doesn't work the way you think it does
23:31 PilzAdam what you could try is multiply fog_color by the brightness before doing that calculation
23:31 VanessaE why not?
23:31 PilzAdam the purpose of this is to get a linear transition from one color to another
23:32 VanessaE light doesn't behave in a linear fashion, last time I checked. :)
23:32 PilzAdam the brightness is defined by the two colors, not by the way you combine them
23:32 PilzAdam this is before gamma adjustment, so light is linear
23:32 Obani bb people
23:33 * VanessaE shrugs
23:33 VanessaE however you want to argue it, adding the colors is the wrong way to do it.
23:34 PilzAdam you don't just add the color
23:34 PilzAdam thats what factor_based_on_distance is for
23:34 VanessaE ok I'll rephrase
23:34 PilzAdam you make a transition to it
23:34 VanessaE however you want to argue it, adding ANYTHING is the wrong way to do it.
23:34 PilzAdam if the two colors have the same brightness, then the brightness stays the same
23:35 PilzAdam what you want is to modify the target color
23:35 VanessaE doesn't matter what you multiply the fog color with, it matters how you combine that result with the scene colors
23:35 PilzAdam (i.e. fog_color here)
23:35 PilzAdam but you need to do that before that line
23:42 Jordach_ joined #minetest
23:43 Fixer VanessaE: I was on your survival and creative servers, they are nice but fps is super low :) wonder when RBA comes back
23:43 VanessaE it's a known issue
23:43 VanessaE I don't know when or if it'll be fixed.
23:44 PilzAdam VanessaE, just tested a bit, and what you doesn't really work
23:44 VanessaE what goes wrong?
23:45 PilzAdam it causes e.g. obsidian to not be affected by fog, since it's black
23:45 PilzAdam also you still get blue holes in your caves, since unloaded areas just get sky color
23:45 VanessaE mmh
23:45 PilzAdam and it looks really weird that each pixel gets a different amount of fog based on it's brightness
23:46 PilzAdam also it's 1 am
23:46 PilzAdam good night
23:46 VanessaE I'm sure it can be corrected, notwithstanding unloaded areas
23:46 Fixer haha
23:46 Fixer :}
23:47 Fixer looks like i need to become a developer to fix it myself in this century
23:48 Fixer not loaded blocks could be rarely seen
23:48 VanessaE seems to be handled in this section: https://github.com/minetest/minetest/blob/ffe291cb78fc7135034fe6456b2d7dfc3761dc52/src/sky.cpp#L186
23:48 Fixer oh well, at least I have my clay and gravel back and I'm finally happy
23:50 Fixer any news on threading? git version in singleplayer has stutters for me
23:50 VanessaE nothing much yet
23:51 Fixer depressing
23:52 VanessaE I'd play a bit with it and try to find a better way but frankly, I don't understand the code well enough

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