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MinetestBot |
[git] kwolekr -> minetest/minetest: Add DISABLE_CLASS_COPY macro (and use it) c56d7fe http://git.io/vW9EY (2015-10-27T22:05:08-04:00) |
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MinetestBot |
[git] kwolekr -> minetest/minetest: Add STATIC_ASSERT() macro and use it 688556a http://git.io/vW92Q (2015-10-27T22:27:32-04:00) |
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MinetestBot |
[git] paramat -> minetest/minetest_game: Fire: Add 'permanent flame' node 6f6d46d http://git.io/vW9K2 (2015-10-28T03:08:09Z) |
03:09 |
MinetestBot |
[git] CraigyDavi -> minetest/minetest_game: Remove unused TNT & torch textures 7c0abe9 http://git.io/vW9KV (2015-10-28T03:07:56Z) |
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swift110-phone |
Hey |
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09:40 |
Telesight |
Hello all, I want spawning during the whole daycycle, what must be max_light and min_light ? |
09:41 |
est31 |
spawning? |
09:41 |
Telesight |
Spawn of mobs ... |
09:41 |
Calinou |
which mobs mod? |
09:41 |
Calinou |
I think night light level is 4, and day is 15 |
09:44 |
Telesight |
I can better ask; what is the max value and the min value of light (Then I have my answer too;-) |
09:47 |
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09:48 |
est31 |
0 and 15 |
09:48 |
est31 |
15 is max |
09:49 |
Calinou |
moon light isn't 0, est31 |
09:49 |
Calinou |
it is not fully dark |
09:49 |
Calinou |
but yes, absolute minimum light level is 0 |
09:50 |
Calinou |
and absolute max is 15, reserved for sunlight |
09:50 |
Telesight |
Ok thank you both ... |
09:57 |
PilzAdam |
Calinou, maybe sticky https://forum.minetest.net/viewtopic.php?f=3&t=13485 ? |
09:57 |
PilzAdam |
(for a month or so) |
09:57 |
Calinou |
done |
09:57 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=3&t=11499 |
09:58 |
Calinou |
this can be unstickied perhaps? |
09:58 |
PilzAdam |
<3 |
09:58 |
Calinou |
no reply for 2 months |
09:58 |
est31 |
yea |
09:58 |
PilzAdam |
I guess it's not really relevant |
09:58 |
PilzAdam |
+anymore |
10:01 |
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10:04 |
JamesTait |
Good morning all; happy Wednesday, and happy International Animation Day! 😃 |
10:11 |
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10:44 |
technics |
hi, after updating the minetestserver to the latest commit it spams the log with "active block modifiers took 202ms (longer than 200ms)" ... does anyone know how to solve it? |
10:45 |
technics |
oh, und i got WARNING[Server]: collisionMoveSimple: maximum step interval exceeded, lost movement details! |
10:49 |
Calinou |
est31, ^ |
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swift110-phone |
Hey |
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13:15 |
crazyR |
hey... erm is there anyway to restrict digiline channels on a per user basis in a similar way that pipworks does it? |
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15:58 |
Samson1 |
What folder could I find minetest.conf under? Would it be in .home/samson/.minetest? Or would it bo under /home/samson/minetest_0.4.12+repack.orig/ ? |
15:59 |
Samson1 |
The only thing I have found is minetest.conf.example # |
15:59 |
Samson1 |
example* |
16:02 |
Samson1 |
Could some one help me? |
16:03 |
nrzkt |
Samson1, it's there in the client yes |
16:03 |
nrzkt |
else /etc/minetest/minetest.com |
16:03 |
nrzkt |
conf* |
16:04 |
Samson1 |
Okay:) |
16:04 |
Samson1 |
What is it for ubuntu? |
16:04 |
Samson1 |
It says server not foundxD |
16:06 |
Samson1 |
Should it be in the same folder as minetest.conf.example? |
16:06 |
luizrpgluiz |
nrzkt: you accept the ncurses in minetest? |
16:09 |
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16:09 |
nrzkt |
luizrpgluiz, i'm not fan of a so huge dependancy to do a console in MT |
16:10 |
nrzkt |
but if community want why not. |
16:10 |
nrzkt |
on my minetest branch/fork i have added a little console without dependancy, just prompting user, it's sufficient :) |
16:11 |
nrzkt |
if est31 has added the attributes strenght i requested |
16:14 |
Samson1 |
nrzkt, The link to it does not seem to work, I think I am doing something wrong, I was starting to think that I did not have a .conf file:D |
16:14 |
Out`Of`Control |
Samson1: are you running client or server? |
16:14 |
Samson1 |
I don't understand? |
16:15 |
Out`Of`Control |
for clients its in /home/user/.minetest/minetest.conf |
16:15 |
Samson1 |
Client, I am running it in my computer |
16:16 |
Out`Of`Control |
.minetest is hidden folder |
16:16 |
Samson1 |
I have found it |
16:16 |
Out`Of`Control |
you can create it by yourself |
16:17 |
Samson1 |
bit it only has 76 lines |
16:17 |
Samson1 |
:) |
16:17 |
Out`Of`Control |
you can add more lines |
16:17 |
Samson1 |
Okay:) |
16:17 |
Samson1 |
Er |
16:17 |
Out`Of`Control |
as many as you want :D look example |
16:17 |
Samson1 |
Mm |
16:17 |
Samson1 |
:D |
16:18 |
Out`Of`Control |
Samson1: do you start it from terminal? |
16:18 |
Samson1 |
So all I have to do is add a line and copy and past the static_spawnpoint from another thing? |
16:18 |
Samson1 |
No |
16:18 |
Samson1 |
I can do though:D |
16:19 |
Samson1 |
So should I copy the spawnpoint line from here? https://github.com/minetest/minetest/blob/master/minetest.conf.example |
16:19 |
Samson1 |
Line 830 |
16:20 |
Out`Of`Control |
Samson1: try |
16:20 |
Samson1 |
Okay:) |
16:20 |
Out`Of`Control |
you need to add address and remove # |
16:20 |
Out`Of`Control |
coordinates |
16:21 |
Out`Of`Control |
i guess |
16:22 |
Samson1 |
out'of'control, ?? |
16:23 |
Out`Of`Control |
? |
16:26 |
Samson1 |
It WORKED |
16:26 |
Samson1 |
You don't know how ling I have been trying to get this to work for!! |
16:29 |
Samson1 |
0ut'0f'Control, Er, if you have not had to much of me do you think you could help me with adding interact? As in making it so that when some one joins the server they don't have interact? |
16:29 |
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16:35 |
Samson1 |
Thank you for your help! |
16:36 |
swift110-phone |
Hey |
16:39 |
fireglow |
Hi guys |
16:42 |
Out`Of`Control |
Samson1: so you are running server? |
16:42 |
Out`Of`Control |
Samson1: add to your server config default_privs = interact, shout |
16:43 |
Samson1 |
I will be, I was but the other players wrecked it, so I am starting a new word and making shore that it is set up correctly;D I hope it will be up in time for Christmas:) |
16:43 |
Out`Of`Control |
or change it |
16:45 |
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16:45 |
Samson1 |
0ut'0f'Control, done, what does it do? |
16:46 |
Out`Of`Control |
Samson1: default privs players get on connect |
16:46 |
Samson1 |
Okay:) |
16:47 |
Out`Of`Control |
if you don't want interact just remove it, you can add fly or any other privs you want them to have |
16:47 |
Samson1 |
Well |
16:47 |
Samson1 |
I would like then not to have any when they first start, apart from being about to open doors:) |
16:47 |
Samson1 |
able* |
16:48 |
Out`Of`Control |
there is no such thing as open doors, you can grant interact or not |
16:48 |
Samson1 |
I only want then to be able to open doors and use the chat, I don't want them to be able to place blocks or any of that kind of stuff:) |
16:48 |
Samson1 |
mmm |
16:48 |
Samson1 |
Okay |
16:49 |
Out`Of`Control |
leave shout |
16:49 |
Samson1 |
Okay:) |
16:49 |
Samson1 |
Is there a way they can move do things |
16:49 |
Samson1 |
but |
16:50 |
Out`Of`Control |
thats called interact do things :D |
16:50 |
Samson1 |
They don't have any interact on owned areas or un owned areas? |
16:52 |
Samson1 |
only interact on there own? I mean, you can still grant them interact for your area, it's just that it gets very annoying when players brake there way though walls:D |
16:52 |
Samson1 |
Okay:D |
16:52 |
Samson1 |
Where can I find that? |
16:53 |
Samson1 |
that with the areas mod the player can still brake things but it just puts the block back, I don't want them to be able to brake it in the first place XD |
16:53 |
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16:54 |
Out`Of`Control |
Samson1: i use landrush mod on my server to protect area |
16:54 |
Samson1 |
Okay, I use areas mod on mind:D |
16:54 |
Out`Of`Control |
but there are many other mods to do that |
16:55 |
Samson1 |
Mine* |
16:55 |
Samson1 |
What is the Landrush mod like? |
16:55 |
Samson1 |
I have only used it once, I can not remember really |
16:58 |
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16:58 |
Krock |
Oh my god. (One thousand) and 666 Stars |
16:59 |
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17:00 |
Out`Of`Control |
Krock: hi |
17:00 |
Krock |
hi |
17:02 |
Samson1 |
Hello Krock:) |
17:04 |
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17:04 |
Thomas-S |
hi |
17:05 |
Krock |
hi!! |
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17:26 |
Ingar |
imho, if you need area protection mods, you need to kickban faster ;) |
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18:18 |
PilzAdam |
I made a thing https://github.com/PilzAdam/score |
18:19 |
PilzAdam |
this is somewhat different from all the other games for Minetest |
18:20 |
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18:22 |
Ingar |
PilzAdam: it says (C) 2013 in your README |
18:22 |
PilzAdam |
oh |
18:22 |
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18:22 |
PilzAdam |
fixed |
18:22 |
Ingar |
open source, it works |
18:23 |
PilzAdam |
it's like magic |
18:25 |
Krock |
magic is the glue between ideas and fun |
18:28 |
Krock |
local image = 2 - (level % 2) |
18:28 |
Krock |
^ PilzAdam |
18:29 |
PilzAdam |
open source: where people read code instead of just trying it out |
18:29 |
luizrpgluiz |
ncurses will greatly assist the staff that manages servers without entering the game, I hope the est31 can fix the bugs before releasing a new update of minetest |
18:30 |
Krock |
xD |
18:30 |
PilzAdam |
is there currently any game for Minetest that is not a clone of minetest_game? |
18:32 |
luizrpgluiz |
I do not think a bad idea to put the ncurses in minetest, but I hope that does not affect game performance |
18:40 |
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18:41 |
Calinou |
http://imgur.com/gallery/iWpPk |
18:41 |
Calinou |
"What resource pack are you using?" |
18:41 |
Calinou |
I think KaptenKamrat was in the wrong place... |
18:42 |
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18:53 |
Krock |
PilzAdam, minimal? |
19:04 |
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19:25 |
rubenwardy |
PilzAdam, BfD isn't really a clone |
19:25 |
rubenwardy |
it has similar blocks though |
19:25 |
rubenwardy |
textures may have been copied |
19:26 |
rubenwardy |
but I think the code is different |
19:26 |
rubenwardy |
[citation needed] |
19:28 |
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19:36 |
rubenwardy |
PilzAdam, I'm getting a low packet count in score |
19:36 |
rubenwardy |
in SP |
19:36 |
rubenwardy |
as if the server is freezing |
19:36 |
PilzAdam |
maybe slow Lua mapgen |
19:39 |
rubenwardy |
that's what I guessed |
19:39 |
rubenwardy |
I thought the blocks weren't loading or that I was underground, but it turns out that the world is just really really dark |
19:41 |
rubenwardy |
It's also not obvious what the light block is |
19:42 |
PilzAdam |
there are like 2 things in your inventory |
19:42 |
PilzAdam |
I guess it doesn't take long to figure this out |
19:44 |
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19:46 |
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20:02 |
Samson1 |
Do any of you know how to get Coloured names in the chat2 mod? I mean like I am the server owner and my name should be in red, that sort of thing:) |
20:03 |
est31 |
well, I guess change the source |
20:06 |
PilzAdam |
rubenwardy, do you or have you actually played it for a bit? |
20:06 |
Samson1 |
es31, I did think about that but looking at the code it looks like it's a bit of a jobxD |
20:14 |
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20:21 |
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20:22 |
Inocudom |
OldCoder: We need to recruit experienced server moderators to host a new server for Freeminer. |
20:22 |
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20:22 |
Inocudom |
But first, we need a Freeminer server. |
20:24 |
Inocudom |
I recommend one that tests mapgenv5 in it and one that tests lua voxel manip in it. Sometimes, chunks don't get generated with those, but maybe you will be able to figure out what the problem is? |
20:42 |
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20:43 |
rubenwardy |
I played it fro about five minutes, Pilz |
20:43 |
rubenwardy |
I played it fro about five minutes, PilzAdam |
20:43 |
rubenwardy |
tab complete failed |
20:43 |
rubenwardy |
because I didn't actually press |
20:43 |
rubenwardy |
tab |
20:44 |
PilzAdam |
how many score did you get? |
20:44 |
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20:44 |
rubenwardy |
~5 |
20:44 |
PilzAdam |
I would recommend to set yourself a goal, like level 3 pick and 30 score |
20:45 |
PilzAdam |
(this would take about 40 minutes, and you get the idea of the game) |
20:46 |
PilzAdam |
it's quite boring, though, so listen to good music or an audio book |
20:50 |
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20:52 |
BBmine |
My private server changes players' permissions sometimes. |
20:52 |
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21:34 |
Inocudom |
OldCoder: We need to recruit experienced server moderators to host a new server for Freeminer. |
21:34 |
OldCoder |
hi |
21:35 |
Inocudom |
Hello. |
21:35 |
OldCoder |
See my post over there |
21:35 |
* OldCoder |
believes he has made this point himself :-) |
21:35 |
OldCoder |
Actually, I didn't limit it to experienced moderators |
21:35 |
OldCoder |
Trustworthy will do |
21:38 |
Inocudom |
Your best bet is to start a server for Freeminer that uses mapgenv5 and has a good number of mods. Don't know about using the default game that comes with it, however. |
21:39 |
Inocudom |
You see, in Freeminer's default subgame, dirt, sand, desert sand, and gravel flow. I asked proller to add I way to disable that, but I don't think he ever did. |
21:46 |
fireglow |
yeah there is |
21:46 |
fireglow |
uhm sec |
21:47 |
fireglow |
flowing_sand_disable=1 and 2. Don't know about the levels, try it |
21:50 |
H-H-H |
hey guys im having a brain freeze lol can someone explain how to add a drop to dirt, i realize i have t overide the default:dirt node but unsure of how to add a drop |
21:52 |
swift110 |
hey all |
21:54 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3228 |
21:55 |
rubenwardy |
and minetest.override_item |
21:56 |
H-H-H |
ty now to figure out how to do it if a random number is less than a specific number |
21:56 |
Inocudom |
Thank you, fireglow. |
21:57 |
H-H-H |
i see it ty rubenwardy |
21:58 |
fireglow |
Inocudom np :)) |
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22:23 |
H-H-H |
cool now i got my worms appearing when they should lol |
22:27 |
rubenwardy |
NodeBoxEditor 0.9.0-RC, would like testers: https://github.com/rubenwardy/NodeBoxEditor/pull/76 |
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22:55 |
swift110-phone |
Which minetest for android is official? |
23:02 |
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23:31 |
swift110-phone |
Ok i got it |
23:31 |
swift110-phone |
How do i pick stuff up |
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23:37 |
rubenwardy |
the nrz one, swift110-phone, not the freeminer one |
23:38 |
swift110-phone |
Aw man |
23:38 |
rubenwardy |
the freeminer "Minetest" is actually freeminer |
23:38 |
swift110-phone |
So it wont hurt then |
23:39 |
rubenwardy |
it'll be freeminer, though |
23:39 |
rubenwardy |
not Minetest |
23:39 |
swift110-phone |
Ok I'll get both |
23:39 |
rubenwardy |
so we're not responsible for any issues |
23:39 |
swift110-phone |
Its cool |
23:39 |
swift110-phone |
Getting it now |
23:40 |
swift110-phone |
Thanks |
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