Time |
Nick |
Message |
00:00 |
Fixer |
good luck VanessaE |
00:02 |
VanessaE |
go ahead :) |
00:02 |
VanessaE |
I'm not gonna touch it, idk what I'm doing :) |
00:04 |
VanessaE |
seems to me if you do clamp((scene_color * fog * depth) + local_light) it would produce the desired effect. |
00:06 |
VanessaE |
(taking pilzadam's comment into consideration)( |
00:07 |
VanessaE |
as for unloaded areas, how hard would it be -- honestly, because I don't know -- to compute the edges of the distant region and fill them with polys of some average color? |
00:08 |
VanessaE |
(if and only if the average light along those edges is zero or something) |
00:08 |
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00:08 |
Fixer |
i've noticed not loaded blocks only once as tiny patch in a corner, it should not be a big problem |
00:08 |
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Taoki joined #minetest |
00:09 |
VanessaE |
it's a problem with large caves for sure, think "caverealms" mod. |
00:09 |
VanessaE |
wb, Taoki |
00:09 |
Taoki |
Thanks |
00:09 |
VanessaE |
Taoki: opinions? [10-29 20:04] <VanessaE> seems to me if you do clamp((scene_color * fog * depth) + local_light) it would produce the desired effect. |
00:10 |
Taoki |
What is the desired effect? |
00:10 |
Fixer |
ah |
00:10 |
Fixer |
if you have fog, you will not see not loaded blocks iirc |
00:10 |
VanessaE |
Taoki: black fog in the dark, light-colored if the area in question has enough ambient light, even if the object itself is already black (like obsidian) |
00:10 |
VanessaE |
black fog in a dark cave that is |
00:10 |
Taoki |
Ah. Don't think I've seen this before. Can you post a screenshot please? |
00:11 |
VanessaE |
Taoki: no screenshot - just a theory. |
00:11 |
VanessaE |
but the idea is to fix this: https://forum.minetest.net/viewtopic.php?f=6&t=13511 |
00:11 |
Fixer |
oh, i'm wrong, there are visible even with fog |
00:11 |
Fixer |
not loaded blocks* |
00:11 |
Taoki |
Aha, I see now |
00:11 |
VanessaE |
Fixer: yeah, the not-yet-loaded region has a bad tendency to end up closer to you than the fog/view range limit |
00:12 |
Taoki |
Well I can only think of one way: Make fog black when the sky doesn't itself render. Minetest automatically disables the sky if you're inside a cave... or at least it should. |
00:12 |
VanessaE |
this *also* needs fixed. |
00:12 |
VanessaE |
Taoki: it doesn't. it just tries to based on your view pitch. |
00:12 |
Fixer |
lol |
00:12 |
Taoki |
Try looking into a cave entrance then quickly back out; You'll see the sky fading in, as it's smoothly enabled / disabled. |
00:12 |
Fixer |
i confirm |
00:12 |
Taoki |
Ok. That's what needs to be fixed then, in my opinion |
00:12 |
Fixer |
make a biiiiiiiiiiiiiiig cave and you will see a sky with the sun |
00:12 |
Fixer |
on a horizon |
00:13 |
Fixer |
seen it |
00:13 |
Fixer |
and I think it was like that forever |
00:14 |
VanessaE |
yeah, it's been this way forever.. and it's a thorn in the side of anyone who thinks good view rendering is important :) |
00:14 |
Fixer |
flying deep at -1000 and this blue background is annoying |
00:14 |
Fixer |
at nonloaded blocks |
00:15 |
Fixer |
ah, MESE block has nice glow |
00:15 |
Fixer |
btw, it is only me... or v7 mapgen caves are fissure like? it is very repeatable |
00:15 |
VanessaE |
that's since been reverted. |
00:16 |
VanessaE |
(the mese block glow) |
00:16 |
VanessaE |
or has it? hm |
00:16 |
Fixer |
it was on a mese diamond |
00:16 |
Fixer |
mese block has nice glow |
00:29 |
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00:41 |
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00:43 |
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01:00 |
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01:00 |
testacct |
hey, what version of minetest was most recent in march 23 2013? |
01:00 |
testacct |
using celeron55's dungeon subgame, and the current version of minetest is painfully slow on my pc |
01:00 |
testacct |
thought an old version would be good |
01:04 |
Fixer |
hmm |
01:04 |
testacct |
0.4.5ish nvm |
01:04 |
Fixer |
new version is slower for you? |
01:04 |
testacct |
yes |
01:04 |
testacct |
veryyy |
01:05 |
Fixer |
you are not alone |
01:05 |
testacct |
i remember the old days when it was fast af |
01:05 |
Fixer |
i found between 0.4.4 and 0.4.13 there is 15% fps drop |
01:05 |
Fixer |
yes |
01:05 |
Fixer |
it was faster, it seems, played it since 2011 |
01:06 |
testacct |
me too actually |
01:06 |
testacct |
same year |
01:06 |
Fixer |
on celeron's server |
01:06 |
testacct |
even 0.4.5 is slow wtf |
01:06 |
Fixer |
lower your graphic settings |
01:06 |
testacct |
that does not make sense now, because this ran really nicely on my old shit hardware |
01:06 |
testacct |
i did |
01:06 |
Fixer |
what calculator are you using? |
01:06 |
testacct |
calculator? |
01:06 |
Fixer |
i mean PC |
01:06 |
Fixer |
*cough* |
01:06 |
testacct |
optiplex 360, with 4gb of ram |
01:07 |
Fixer |
looks pretty modern for me, what videocard? |
01:07 |
testacct |
Pentium (R) Dual Core CPU 2.70GHz. 4.00 GB RAM. 64-bit OS. Onboard graphics. |
01:07 |
Fixer |
ah |
01:08 |
Fixer |
onboard ---p |
01:08 |
testacct |
Yeah |
01:08 |
Fixer |
onboard could be a problem |
01:08 |
testacct |
I have a card but it does not fit in jt |
01:08 |
testacct |
it* |
01:08 |
Fixer |
must be AGP card |
01:08 |
testacct |
I mean, there is so much stuff inside that I can't literally fit it into it |
01:08 |
Fixer |
ah |
01:08 |
testacct |
It's PCIE. |
01:08 |
testacct |
It would work if it had room |
01:09 |
testacct |
Maybe VRAM and overclocking will do the trick? |
01:09 |
Fixer |
don't think so |
01:09 |
testacct |
why not? |
01:09 |
testacct |
works in mc :) |
01:09 |
Fixer |
onboard is crap |
01:09 |
testacct |
yeah |
01:10 |
testacct |
my old pc ran it fine but that is broken now |
01:10 |
Fixer |
CPU is good enough for MT |
01:10 |
testacct |
yeah, same with ram |
01:10 |
Fixer |
i was playing nicely on P4 2.8GHz on 0.4.4 iirc |
01:10 |
Fixer |
with ATI Radeon 9600xt |
01:10 |
testacct |
Let me try to fit it in again |
01:11 |
Fixer |
now it is Core i3 + ATI Radeon HD6870, and it runs better, but not without problems like stutters and such |
01:11 |
Fixer |
anyway i go sleep, have fun |
01:39 |
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01:40 |
swift110-phone |
Hey |
01:41 |
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02:01 |
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02:05 |
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05:29 |
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05:29 |
RichardTheTurd |
Where can I get instant saplings from? |
05:30 |
greeter |
well, you get saplings themselves from trees. they can be planted and eventually grow into trees (usually fairly quickly in my experience) |
05:30 |
greeter |
i find the best way to get saplings is to just cut down the tree in question, a few usually drop off |
05:32 |
RichardTheTurd |
I know. Im just having issues with them not growing |
05:33 |
RichardTheTurd |
from the moretrees mod that is |
05:34 |
greeter |
ah, i can't help you there. i haven't experimented with any mods yet |
05:56 |
swift110-phone |
Hey |
05:56 |
greeter |
greetings swift110-phone |
05:57 |
swift110-phone |
How r u greeter |
05:58 |
greeter |
i'm hanging in there. you? |
05:59 |
swift110-phone |
Im great |
05:59 |
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05:59 |
greeter |
that's good to hear :-) |
06:02 |
swift110-phone |
Wyd |
06:03 |
greeter |
i'm upgrading my operating system, deathly boring thing right now lol, and yet still oddly frustrating. you? |
06:05 |
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06:13 |
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06:14 |
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06:16 |
swift110-phone |
Which os? |
06:16 |
swift110-phone |
Relaxing |
06:16 |
|
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06:17 |
OdinAllfather |
Anybody? |
06:17 |
greeter |
ubuntu 15.04 |
06:17 |
OdinAllfather |
Umm ok |
06:17 |
greeter |
greetings OdinAllfather |
06:17 |
OdinAllfather |
Hello chatbot |
06:18 |
greeter |
what's new? |
06:18 |
OdinAllfather |
Just trying to figure where V and OneZ and all of my old MT buddies went |
06:19 |
greeter |
ah, i don't know unfortunately, i'm rather new here myself |
06:20 |
OdinAllfather |
Hmm there used to be a specific server they used but I can't recall it |
06:21 |
greeter |
well, it's a pretty friendly channel. if they're irc users, feel free to hang out here to see if any of them drop by |
06:23 |
swift110-phone |
Im relatively new as well |
06:24 |
greeter |
i think i'll put on some coffee, brb |
06:25 |
OdinAllfather |
Hmmm I guess |
06:26 |
greeter |
it's going to be a long night lol |
06:28 |
swift110-phone |
Ok |
06:40 |
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06:41 |
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06:41 |
AndroUser |
Im back |
06:42 |
OdinAllfather |
Ok better |
07:06 |
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07:14 |
Puka |
join #freenode |
07:21 |
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07:25 |
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08:09 |
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08:59 |
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09:00 |
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09:00 |
TheWild |
hello |
09:23 |
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09:24 |
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09:36 |
TheWild |
I was thinking about kicking off the current crafting system. |
09:36 |
TheWild |
at least from the core |
09:37 |
TheWild |
I told once that it is too-specific and should rather go to Lua script. |
09:37 |
TheWild |
Well, it is here right from beginnings of Minetest, definitely ripped from MC. |
09:37 |
TheWild |
Why the hell you are ripping game-specific features but do not want to get engine-specific ones? |
09:37 |
TheWild |
nevermind, that's not the problem I wanted to tell about. The problem is: |
09:37 |
TheWild |
more mods introducing more blocks, then more crafting recipes (avoid conflicts!) |
09:37 |
TheWild |
and we're ending up with a crafting hell: We want to craft a device and it requires |
09:37 |
TheWild |
a speaker in first row, which requires a steel wire which requires... I don't remember - let's go to crafting guide. |
09:37 |
TheWild |
Okay, iron ore here, plastic sheet here... To craft plastic sheet I have to... |
09:37 |
TheWild |
Stack overflow! |
09:38 |
TheWild |
Sometimes it have to write down on sheet of paper what I have to craft. |
09:38 |
TheWild |
Is this really that bad or it is just me? |
09:39 |
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09:45 |
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09:50 |
TheWild |
is this fixed? https://github.com/minetest/minetest/issues/1091, https://github.com/minetest/minetest/issues/1654 |
09:58 |
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10:00 |
TheWild |
!ping |
10:00 |
VanessaE |
ping timeout |
10:00 |
VanessaE |
:) |
10:00 |
TheWild |
even ShadowBot ignores me |
10:00 |
TheWild |
hello VanessaE |
10:01 |
VanessaE |
it's 6am, no one's hardly even here to begin with :P |
10:01 |
VanessaE |
as for your crafting rant, it's not really that bad. it's just you. :) |
10:01 |
TheWild |
11:00 here |
10:02 |
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10:03 |
TheWild |
the two issues I wrote here seems to be fixed |
10:04 |
TheWild |
2 days ago I got "Connection timeout" or something like. (wow, it is finally implemented) |
10:04 |
VanessaE |
better mention that in -dev then |
10:11 |
CWz |
hello VanessaE |
10:11 |
VanessaE |
hi hi |
10:13 |
CWz |
Rip VE-MG |
10:13 |
VanessaE |
yep. |
10:27 |
nrzkt |
CWz, what is that ? |
10:27 |
VanessaE |
an old server I used to run |
10:27 |
nrzkt |
ok |
10:27 |
VanessaE |
died when the 'mg' mod stopped working |
10:28 |
CWz |
btw autorun doesn't animate the player |
10:28 |
VanessaE |
long obsoleted anyway |
10:28 |
CWz |
does VanessaE still need suggestion |
10:28 |
VanessaE |
no, not gonna launch anything new right now |
10:33 |
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11:47 |
swift110-phone |
Good morning |
11:48 |
Obani |
oy |
12:18 |
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14:01 |
JohnnyComeL8ly |
Hello, y'all. |
14:13 |
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14:40 |
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14:40 |
WILLIAM1 |
Hi All. |
14:41 |
WILLIAM1 |
Gabo |
14:41 |
Telesight |
Hello all, Is it preferable to compile Minetest with LuaJit on Ubuntu server? |
14:42 |
zat |
Telesight: preferable to what, LuaJIT is supposed to always increase performance. |
14:42 |
Telesight |
To the normal LUa ... |
14:45 |
VanessaE |
definitely preferable. |
14:46 |
WILLIAM1 |
Help me |
14:46 |
VanessaE |
help you what? |
14:46 |
WILLIAM1 |
Gabo server |
14:46 |
WILLIAM1 |
i no join |
14:47 |
thePalindrome_ |
try deleting system32, that may help :p |
14:47 |
VanessaE |
Telesight: LuaJIT is a just-in-time compiler for Lua, minetest passes mods through it for great performance increases |
14:47 |
thePalindrome_ |
what is Gabo? |
14:47 |
Telesight |
Ok; something like this I assume; -DLUAJIT=1 |
14:48 |
VanessaE |
it's auto-detected. |
14:48 |
VanessaE |
just install the appropriate dev package and compile minetest and it'll just find it |
14:48 |
Calinou |
http://packages.ubuntu.com/search?keywords=libluajit |
14:48 |
Calinou |
install libluajit-5.1-dev |
14:48 |
Calinou |
available on Ubuntu 12.04 and highe |
14:48 |
Calinou |
+r |
14:49 |
VanessaE |
that's the one :) |
14:49 |
Calinou |
heh, the codename of Ubuntu 16.04 is Xenial |
14:49 |
Calinou |
reminds me of final boss in Quake 3, Xaero |
14:49 |
VanessaE |
meh, xaero wasn't that hard to beat :P |
14:50 |
Calinou |
the game gets too hard for me after tier 2 in Hurt Me Plenty |
14:50 |
Calinou |
have to finish it in Bring It On |
14:50 |
VanessaE |
well I never did say what level I played on :P |
14:50 |
Calinou |
I Can Win :D |
14:50 |
Calinou |
I played that on OpenArena when I was younger, scoring "Perfect" every so often |
14:50 |
VanessaE |
heh no, the next one above that I think |
14:50 |
Calinou |
then it's Bring It On |
14:51 |
VanessaE |
been years |
14:51 |
VanessaE |
these days I rather suck at OA :P |
14:51 |
Calinou |
I never tried Hardcore/Nightmare but it looks very hard |
14:51 |
Calinou |
bots have no handicap in that skill |
14:51 |
Calinou |
(in skill 1, they have handicap 50, in skill 2, handicap 70, in skill 3, handicap 90) |
14:51 |
Calinou |
which means their stable health is 50/70/90, and they deal only 50/70/90% damage |
14:52 |
Calinou |
I challenge someone to play the last level in Nightmare, with handicap 1 |
14:55 |
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14:59 |
JohnnyComeL8ly |
Guys, the other day, I was in #irrlicht, and one of the guys there said that Wayland support isn't a priority and that if I submitted a patch for that, then that would be good. |
14:59 |
JohnnyComeL8ly |
The problem is that I don't know how to.... |
15:01 |
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15:04 |
thePalindrome_ |
I'm afraid I don't know Wayland either |
15:05 |
JohnnyComeL8ly |
Ooh, strike one.... |
15:06 |
JohnnyComeL8ly |
Thanks for piping up, in any case. |
15:06 |
thePalindrome_ |
I could find out more about it, if I had the time |
15:07 |
thePalindrome_ |
how hard could it be? ;p |
15:22 |
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15:27 |
JohnnyComeL8ly |
thePalindrome_: Yeah, I know, right. |
15:27 |
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16:25 |
Calinou |
we can use XWayland for the foreseeable future |
16:25 |
Calinou |
but it would be good to have native support |
16:35 |
Calinou |
http://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/832080-intel-broadwell-skylake-graphics-performance-for-steam-linux-gaming?p=832086#post832086 |
16:35 |
Calinou |
post of the year |
16:36 |
zat |
lmao |
16:38 |
JohnnyComeL8ly |
I'll take a look at it. |
16:41 |
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16:49 |
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16:49 |
Ingar |
I'll run some benchies of my skylake vs my gtx 970 |
16:57 |
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17:16 |
CWz |
who own the Sea is my life server |
17:24 |
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17:36 |
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17:36 |
ElectronLibre |
CWz: I don't know, but you gave me an idea. Is there already somewhere a mod which registers a chatcommand so that players can see the "name" parameter and know who is the admin? Could that be worth being coded? |
17:37 |
CWz |
that pretty simple to implement |
17:37 |
Calinou |
we could have server_owner parameter |
17:37 |
ElectronLibre |
Yes, that's why I wanted to know. |
17:37 |
ElectronLibre |
Calinou: It's like "name" in minetest.conf. It's the admin's name. |
17:38 |
Calinou |
see what I said in #minetest-dev |
17:38 |
Calinou |
I think this is a pretty good idea |
17:38 |
Calinou |
QuakeWorld has this too |
17:38 |
Calinou |
so you can contact admins with issues, if they specified their e-mail |
17:39 |
ElectronLibre |
If those fields are added it will be easy to create a chatcommand that sends the basic informations to players who need them. |
17:39 |
CWz |
not sure how many admins are willing to do this |
17:40 |
ElectronLibre |
If they use a dedicated email account they would. (IRC servers have that in their configuration files also, on all of the IRCds I've used so far) |
17:45 |
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17:56 |
rubenwardy |
minetest.register_chatcommand("whois_admin", {func=function(name) minetest.chat_send_player(name, minetest.setting_get("name")) end }) |
17:57 |
rubenwardy |
simples |
17:57 |
rubenwardy |
if it works |
17:57 |
rubenwardy |
ElectronLibre |
17:57 |
ElectronLibre |
I'm gonna test that but I think it lacks a proper sentence. |
17:58 |
ElectronLibre |
However that's more or less what I had already thought about in my mind. |
17:59 |
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18:05 |
ElectronLibre |
rubenwardy, it works : https://lut.im/KLACsnEWBK/1kinnHXpd6gnlQ9x.png https://gist.github.com/LeMagnesium/5e40bb8c34876e522ea2 |
18:06 |
Krock |
nerd_level++; |
18:24 |
zat |
guys, check out: https://www.youtube.com/watch?v=bUX0yMg4csY |
18:24 |
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18:25 |
zat |
around 5:10 |
18:26 |
Inocudom |
OldCoder: Could you change my player skin on your servers to the one linked to here? https://forum.minetest.net/download/file.php?id=4020 |
18:27 |
zat |
and: 9:00 |
18:29 |
Krock |
guys, check out: https://www.youtube.com/watch?v=T0M9VK6x850 |
18:30 |
Krock |
zat, amazing graphics :) |
18:30 |
zat |
not only the graphics |
18:30 |
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18:31 |
Inocudom |
Bye. |
18:31 |
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18:32 |
Krock |
That moment when you drink a beer, fall off your chair into a puddle of soda and accidently order a pizza. |
18:34 |
Krock |
zat, that looks great! Changeable landscape and this without seeing any voxels |
18:34 |
zat |
what you do is boxy though |
18:39 |
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18:43 |
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18:45 |
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18:47 |
Ingar |
is there a flat worldgen? |
18:47 |
Krock |
!mod flat |
18:47 |
MinetestBot |
Krock: flatgen by Krock - https://forum.minetest.net/viewtopic.php?t=8952 |
18:47 |
Ingar |
win |
18:48 |
Krock |
!next |
18:48 |
MinetestBot |
Another satisfied customer. Next! |
18:49 |
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18:53 |
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18:53 |
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18:57 |
zat |
now we need a round planet |
18:57 |
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18:57 |
zat |
how to make a round world in a voxel game? |
18:58 |
Ingar |
modulo |
18:58 |
zat |
I am sure I saw one that do just that somewhere around in Steam, I can't find it now. |
18:58 |
zat |
module? |
18:58 |
Ingar |
it's a math thing |
19:00 |
zat |
so can round worlds be made with that? :S |
19:00 |
rubenwardy |
remainder, basically. a module b = the remainder after a / b |
19:00 |
rubenwardy |
so 5 mod 2 is 1 |
19:00 |
rubenwardy |
5/2 = 2 |
19:00 |
rubenwardy |
r 1 |
19:00 |
Ingar |
zat: basicly, you have the world 'warp' at the ssides |
19:00 |
rubenwardy |
not round, but looping |
19:01 |
zat |
that would be noticeable though |
19:01 |
rubenwardy |
say x mod 5. 1 + 1 = 2, 2 + 1 = 3, 3 + 1 = 4, 4 + 1 = 0, 0 + 1 = 1 |
19:01 |
Ingar |
making it actually round takes some more doing |
19:01 |
rubenwardy |
it would be seamless |
19:01 |
zat |
I see only numbers LOL |
19:01 |
rubenwardy |
you'd walk from -31,000 to 30,000 |
19:02 |
rubenwardy |
each time I'm adding 1 to the previous answer, zat |
19:02 |
zat |
what happens around the center? |
19:02 |
rubenwardy |
nothing |
19:02 |
rubenwardy |
if you do it right |
19:02 |
zat |
or if I fly super far |
19:02 |
zat |
would I see the world round? |
19:03 |
Glorfindel |
hey rubenwardy |
19:03 |
Glorfindel |
thanks for trying to help me get your program working |
19:03 |
zat |
no, that would require some... something |
19:04 |
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19:07 |
rubenwardy |
you're welcome |
19:07 |
rubenwardy |
Don? |
19:07 |
rubenwardy |
O_o |
19:07 |
alket |
what are recommended spec for a vps to host a DreamBuilder server ? |
19:08 |
est31 |
VanessaE, ^ |
19:08 |
rubenwardy |
Glorfindel, does it actually say Irrlicht 1.8.something in the console when running it? |
19:08 |
rubenwardy |
eg: Irrlicht Engine version 1.8.1 |
19:10 |
Glorfindel |
I'll check |
19:10 |
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19:10 |
alket |
The inventory used by Carbon-NG and DreamBuilder give unlimited items in non creative mode, how to remove that ? |
19:10 |
rubenwardy |
also, don't run install_irrlicht.sh again |
19:11 |
alket |
but while keeping the cool inventory |
19:12 |
rubenwardy |
There're two things that make me thing that it's my fault |
19:12 |
Glorfindel |
oh I need irrlicht installed? |
19:12 |
Glorfindel |
I don't know if I have that or not |
19:12 |
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19:12 |
rubenwardy |
install_irrlicht.sh installs the dev version, don't run it again |
19:12 |
rubenwardy |
just run sudo apt-get install libirrlicht-dev |
19:13 |
rubenwardy |
There're two things that make me thing that it's my fault |
19:13 |
rubenwardy |
1. it works with 0.8.1 |
19:13 |
rubenwardy |
2. It happens when resizing, not when the mesh is generated the first time. |
19:13 |
Glorfindel |
bleh, I can't install anything right now, ubuntu is upgrading :\ |
19:15 |
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19:15 |
zat |
oh I want this one so bad http://store.steampowered.com/app/369580/ |
19:15 |
Glorfindel |
ok, so right now it says Exec format error |
19:15 |
sfan5 |
!title |
19:15 |
MinetestBot |
sfan5: NotGTAV on Steam |
19:16 |
Glorfindel |
and then with sudo there is a syntax error |
19:16 |
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19:17 |
rubenwardy |
continue here? https://github.com/rubenwardy/NodeBoxEditor/issues/79 |
19:19 |
Glorfindel |
that is not the issue I'm having |
19:19 |
rubenwardy |
oh, lol |
19:21 |
Glorfindel |
it doesn't launch ;) |
19:22 |
Glorfindel |
like, I click on the .desktop file, and nothing happens, the ./bin/nodeboxeditor executable leaves the errors when I run it from a terminal |
19:22 |
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19:23 |
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19:23 |
rubenwardy |
coincidence that you were IRC'd me just as I was having a conversation with Don |
19:23 |
Glorfindel |
oh lol |
19:23 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?p=196770#p196770 |
19:24 |
alket |
so is there a way to disable "Give Me" in Unified Inventory |
19:25 |
rubenwardy |
I have no idea how to do builds. What OS do you use, exactly? |
19:25 |
Glorfindel |
ubuntu server 15.04 with lubuntu-desktop for gui |
19:25 |
Glorfindel |
32 bit |
19:26 |
est31 |
alket, I think thats the creative priv |
19:26 |
alket |
est31: I have it disabled |
19:26 |
Glorfindel |
alket: but do you have the creative priv in the world? |
19:27 |
alket |
Glorfindel: Im in singleplayer |
19:27 |
est31 |
ah |
19:27 |
alket |
just created a new world and hit start |
19:27 |
est31 |
there is a check box when you start minetest |
19:27 |
alket |
est31: yes, thats disabled |
19:27 |
Glorfindel |
alket: type /privs |
19:29 |
Glorfindel |
what privs do you have? |
19:30 |
alket |
Glorfindel: basic ones |
19:31 |
alket |
Glorfindel: i.imgur.com/D5BfWyS.png |
19:32 |
Glorfindel |
you probably need to revoke some I guess |
19:32 |
Glorfindel |
not sure which ones |
19:35 |
alket |
why doesn't minetest provide linux binaries ? |
19:36 |
PilzAdam |
alket, distros should do it themselves |
19:36 |
PilzAdam |
though, we provide a PPA for ubuntu like systems |
19:37 |
alket |
PilzAdam: yes I know, but its a game, many won't be available to get the latest version, also PPA for Ubuntu is unstable |
19:37 |
alket |
+ Microsoft doesn't provide the builds for windows :p |
19:37 |
PilzAdam |
there is a stable and an unstable PPA |
19:39 |
alket |
well anyway it could be very useful to provide binaries |
19:40 |
PilzAdam |
do you understand what distros are for? |
19:41 |
Krock |
alket, that's why the builds forum exists |
19:42 |
alket |
PilzAdam: yes, but the world isn't perfect |
19:42 |
PilzAdam |
arch is |
19:44 |
Krock |
rofl |
19:48 |
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19:49 |
Calinou |
we could have generic GNU/Linux binaries like most games do, with libraries bundled |
19:49 |
Calinou |
it'd actually be useful |
19:50 |
Calinou |
Blender does it very well, their binaries work literally everywhere |
19:50 |
PilzAdam |
I doubt that it's worth the effort |
19:53 |
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20:03 |
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20:16 |
kahrl |
AFAIK Blender is actually quite painful for distributors for this exact reason |
20:16 |
kahrl |
the sheer amount of bundled libraries |
20:16 |
kahrl |
https://blog.flameeyes.eu/2013/02/the-status-of-blender |
20:23 |
Ingar |
pacman -S blender |
20:23 |
Calinou |
Ingar, say that in #blender |
20:23 |
Calinou |
get instant reprimand from Olson and JA12 :) |
20:24 |
Ingar |
what did I do? I installed blender! |
20:24 |
Calinou |
but it can often be out of date... but maybe Arch is so ahead of other distributions |
20:25 |
Calinou |
Fedora 22 still has 2.75 |
20:25 |
Calinou |
while 2.76 is out |
20:25 |
Calinou |
and Fedora is hardly the most out-of-date distribution |
20:25 |
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20:25 |
Ingar |
2.76 here |
20:25 |
Calinou |
in a week we might get Fedora 23 |
20:26 |
Ingar |
it's one of the reasons for running arch, up-to-date packages |
20:26 |
Ingar |
there's ofc plenty of reasons not to run arch :) |
20:26 |
Ingar |
the arch minetest package runs fine :) |
20:27 |
kahrl |
well, I'll be attempting an arch install in a few hours |
20:27 |
Calinou |
https://apps.fedoraproject.org/packages/blender |
20:28 |
Ingar |
kahrl: mke sure you ahve a second computer at hand with the arch wiki open |
20:28 |
sfan5 |
but does it blend |
20:28 |
Ingar |
(not kidding) |
20:28 |
kahrl |
Ingar: it's in a virtual machine |
20:28 |
kahrl |
and I have other people to help me |
20:28 |
Ingar |
kahrl: instant win |
20:29 |
Ingar |
might suck for blender though (OpenGL) |
20:29 |
kahrl |
I'm not sure we'll get to that :P |
20:29 |
kahrl |
https://www.twitchinstalls.com/ |
20:30 |
sfan5 |
I'd rather see twitch installs debian |
20:30 |
Calinou |
I don't think Blender runs in VirtualBox at all |
20:30 |
Calinou |
same for Godot |
20:30 |
kahrl |
or LFS |
20:31 |
Ingar |
LFS is awesome |
20:31 |
Ingar |
but labour intensive to maintain |
20:32 |
Ingar |
it's the way to go to become guru though |
20:38 |
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20:46 |
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20:47 |
Inocudom |
OldCoder: May I have the following skin as my player skin in your servers? https://forum.minetest.net/download/file.php?id=4022 |
20:48 |
Glorfindel |
!tell rubenwardy I nbe working |
20:48 |
MinetestBot |
Glorfindel: I'll pass that on when rubenwardy is around |
20:48 |
Glorfindel |
er, got |
20:48 |
OldCoder |
Inocudom, you do not read email, I take it |
20:48 |
Glorfindel |
darn |
20:48 |
OldCoder |
You should have received a notification that I had responded |
20:48 |
OldCoder |
I responded to the in-game message BTW which my bouncer had recorded |
20:49 |
OldCoder |
Please tell people NOT to do what you did and post in the forums |
20:49 |
OldCoder |
If people I don't know do that I will respond negatively |
20:49 |
* OldCoder |
really does not like that |
20:49 |
CWz |
what? |
20:49 |
OldCoder |
CWz, Hi |
20:50 |
* OldCoder |
does not like to deal with skin requests, interact requests, "give me fly priv" requests, etc., in the forums |
20:50 |
* OldCoder |
does not really do forums at all but has started to do MT forums to help out the community |
20:51 |
* OldCoder |
does not like dealing with individual requests there. They take more time that way and clutter up the threads. |
20:51 |
OldCoder |
|
20:52 |
OldCoder |
Inocudom, this said, your skin should be operational in all of my worlds that share common skins |
20:52 |
OldCoder |
If there are further changes, please email or use IRC |
20:52 |
OldCoder |
|
20:52 |
Inocudom |
OldCoder: Thank you. |
20:52 |
OldCoder |
o/ |
20:53 |
OldCoder |
Inocudom, hm; I see two different skin links in your messages... |
20:54 |
OldCoder |
If they are not the same image, I'm probably not going to make two changes in the same day |
20:54 |
Inocudom |
They are the same skin. |
20:54 |
Glorfindel |
!tell rubenwardy I *got* nbe to work I mean ;) |
20:54 |
MinetestBot |
Glorfindel: I'll pass that on when rubenwardy is around |
20:54 |
Inocudom |
OldCoder: They are the exact same skin. |
20:54 |
OldCoder |
OK then |
21:00 |
OldCoder |
Inocudom, I'm committed to IRL tasks for a few days, but will be pleased to work with proller and you to set up a Freeminer world |
21:01 |
OldCoder |
Inocudom, note, too, that channels #freeminer and #freeminer-dev now exist at Codernet (irc.oldcoder.org) |
21:01 |
OldCoder |
|
21:02 |
Inocudom |
OldCoder: That is good news. I hope that proller will this opportunity seriously and realize that it could bring real life to Freeminer. |
21:02 |
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21:02 |
OldCoder |
He has a real life too of his own as we all do |
21:02 |
OldCoder |
So things need to be a step at a time |
21:02 |
Inocudom |
OldCoder: I went and looked at those channels, but you were not there. |
21:02 |
OldCoder |
The key is to build supportive communities |
21:03 |
OldCoder |
Hm? I am there now; try again |
21:03 |
OldCoder |
Did not have them in the bouncer yet |
21:03 |
Inocudom |
I am hoping that your server can be the start of a supportive community. |
21:04 |
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21:17 |
TheWild |
does the server process anything when nobody is logged in? |
21:22 |
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22:22 |
Calinou |
http://cloudkickermusic.com/ |
22:22 |
Calinou |
new Cloudkicker album |
22:57 |
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