Time |
Nick |
Message |
00:06 |
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00:17 |
swift110 |
I would like to install the tutorial mod how do I do so in Linux? |
00:20 |
swift110 |
I am looking at the instructions but don't understand how to access the folder it is in |
00:23 |
wilkgr |
Ok, switf110 |
00:23 |
wilkgr |
Do you know where your home folder is? |
00:25 |
swift110 |
places---> home folder |
00:25 |
wilkgr |
Yes. |
00:25 |
wilkgr |
What file browser are you using? Nemo? |
00:25 |
swift110 |
im on linux mint so i believe caja |
00:26 |
swift110 |
yes the file manager is caja |
00:26 |
wilkgr |
Hang on, I use lm too. :D |
00:26 |
swift110 |
ok |
00:26 |
swift110 |
i use mate btw2 |
00:26 |
wilkgr |
Oh, ok. |
00:27 |
wilkgr |
I use cinnamond..anyways |
00:27 |
wilkgr |
once you're in the home folder, go the ".minetest" folder |
00:27 |
wilkgr |
It is hidden by default, as it begins with a full stop. |
00:27 |
swift110 |
oh no wonder |
00:28 |
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00:28 |
swift110 |
so how do i unhide it |
00:28 |
wilkgr |
What folders do you see now? |
00:29 |
swift110 |
desktop documents downloads etc |
00:29 |
wilkgr |
Ok. |
00:30 |
wilkgr |
Right-click menu, uncheck "hide folders" or something similar... |
00:30 |
wilkgr |
Or select the "view" menu at the top. |
00:31 |
wilkgr |
Alternatively, go into the terminal, run "cd .minetest" and then run "caja" to open it in that folder |
00:31 |
swift110 |
ok i got it thanks |
00:31 |
wilkgr |
There should be a "games" folder. |
00:32 |
wilkgr |
as well as a "worlds" folder |
00:32 |
wilkgr |
Paste the tutorial map into the worlds folder and the tutorial subgame into the games folder. |
00:32 |
swift110 |
i have cache clients and worlds |
00:33 |
wilkgr |
Then to select the subgame (in Minetest) look below the "play" button. |
00:33 |
wilkgr |
Make the games folder then... |
00:34 |
swift110 |
ok |
00:37 |
swift110 |
ok i got it thanks |
00:37 |
wilkgr |
No worries :) |
00:40 |
swift110 |
how long have you been playing minetest? |
00:40 |
wilkgr |
A long time......I just haven't been on IRC, forums, servers for long |
00:41 |
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00:44 |
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00:44 |
swift110 |
oh ok |
00:45 |
swift110 |
I came across it because some friends were playing minecraft so i looked for it in linux and came across minetest |
00:46 |
wilkgr |
Really? I was showing my friends that it's possible to have great games which aren't overpriced or made by gigantic companies. |
00:49 |
swift110 |
That's awesome |
00:50 |
swift110 |
I will be playing the game tonight once I get home. |
00:50 |
wilkgr |
Then proceeded to show off supertuxkart... |
00:50 |
swift110 |
I have spent some time on it and chopped down trees and got wood and stuff and explored a bit but I have to learn how to build things |
00:50 |
swift110 |
Stk I talk to the developers a lot |
00:51 |
wilkgr |
I usually use creative, rarely use survival. |
00:51 |
swift110 |
me too |
00:52 |
wilkgr |
Just wondering, any idea how to use wield_scale? |
00:52 |
swift110 |
nope |
00:52 |
swift110 |
I just started playing recently |
00:53 |
wilkgr |
Oh, ok. |
01:12 |
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01:39 |
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01:41 |
wilkgr |
Geez..."2015-10-20 11:40:32: ERROR[main]: ServerError: Lua: OOM error from mod 'mg' in callback ScriptApiEnv::environment_OnGenerated(): not enough memory" |
01:41 |
wilkgr |
8 gigs of ram isn't enough? |
01:41 |
wilkgr |
2015-10-20 11:40:32: ERROR[main]: Current Lua memory usage: 108 MB |
01:47 |
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02:00 |
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02:01 |
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02:29 |
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02:30 |
swift110-phone |
Back |
02:31 |
wilkgr |
Good. |
02:31 |
swift110-phone |
Thanks |
02:33 |
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02:34 |
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03:06 |
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03:08 |
swift110-phone |
What ya up too |
03:08 |
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03:25 |
wilkgr |
swift110-phone I made a mesecons contraption that can push you an unlimited number of blocks almost instaneiously, but only diagonally |
03:25 |
wilkgr |
With no extra mods apart from mesecons |
03:25 |
wilkgr |
and worldedit |
03:29 |
swift110-phone |
Ik |
03:30 |
swift110-phone |
Ok |
03:30 |
swift110-phone |
Interesting |
03:35 |
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03:36 |
wilkgr |
This works in one world but not the other... |
03:38 |
wilkgr |
Any ideas anyone? |
03:38 |
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03:40 |
wilkgr |
I see why....it relies on lag to work... |
03:41 |
wilkgr |
There's not much of *that* in a singlenode mapgen world... |
03:44 |
swift110-phone |
Hmm |
03:44 |
wilkgr |
Off to the VanessaE creative server! Plenty of lag there! (no offence intended, Vanessa, it's just that it's on the other side of the globe) |
03:47 |
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03:48 |
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04:04 |
swift110-phone |
Lol |
04:05 |
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04:08 |
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04:10 |
wilkgr |
Back....what's so funny? |
04:10 |
wilkgr |
Hello GunshipPenguin |
04:25 |
wilkgr |
swift110-phone I can show you on VannesaE's creative server! |
04:26 |
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04:29 |
wilkgr |
Hi Miner_48er |
04:29 |
Miner_48er |
hi |
04:31 |
wilkgr |
If there was mesecons on linuxgaming2.com, I could implement my pusher (which can push entities, such as players, long distances almost instantaneiously.) there. |
04:43 |
LazyJ |
wilkgr, Mesecons won't be installed in LinuxGaming2 because the mod can be used to create lag machines that will bring the server to a stand-still. |
04:44 |
wilkgr |
Oh, ok... |
04:44 |
wilkgr |
I'm actually kinda glad, I have seen on another server that it can be used to steal blocks. (I won't mention moontest by name...whoops) |
04:47 |
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04:55 |
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05:00 |
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05:10 |
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05:13 |
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05:36 |
swift110-phone |
Hmm |
05:40 |
wilkgr |
What are you thinking? |
05:50 |
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05:58 |
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05:59 |
FourFire |
Greetings all |
05:59 |
wilkgr |
Hi. |
05:59 |
FourFire |
Does the game have a soundtrack these days? |
05:59 |
wilkgr |
Soundtrack? It's got sounds if you mean that... |
05:59 |
wilkgr |
Like walking on grass, digging, etc. |
05:59 |
wilkgr |
If you mean background sounds, then grab the Ambience mod. |
06:01 |
FourFire |
Ok, I meant like an OST |
06:01 |
FourFire |
is that in a mod? |
06:02 |
wilkgr |
I'm not quite sure I understand what you mean... |
06:02 |
FourFire |
I mean a community made (of course) set of music, for the game |
06:02 |
wilkgr |
Oh! |
06:02 |
wilkgr |
Not that I'm aware... |
06:03 |
FourFire |
Last time I played the game, I noted there was a certain amount of discussion about how though the game was functionally similar to MC, that the feel wasn't the same, that somethng was missing, I was convinced at the time, that this was caused by the lack of OST |
06:04 |
wilkgr |
Try the ambiance mod though, it adds a lot to the game. |
06:04 |
FourFire |
> This mod adds ambient sounds that you would naturally hear in the setting you are in. (Bats in caves, crickets at night, etc.) It also adds some amazing music. The motivation is to immerse you in Minetest so that it feels more like reality and less like a game. |
06:04 |
FourFire |
yeah I'l try it |
06:05 |
phantombeta |
Hmmm... |
06:06 |
phantombeta |
How much RAM and CPU speed do I need to run minetest well? |
06:06 |
phantombeta |
Because last time I tried to play it ran super slow on this computer... |
06:06 |
phantombeta |
Well, some parts... |
06:07 |
FourFire |
phantombeta, I ran it fine on my nexus 4 last time |
06:07 |
FourFire |
(so, quad core, 1.2Ghz, ARM processor |
06:07 |
FourFire |
) |
06:07 |
phantombeta |
Blocks would take some time to appear and disappear when I did stuff |
06:07 |
FourFire |
say, a 2Ghz processor from after 2010? |
06:08 |
phantombeta |
FourFire: Celeron G530, 2.40 GHz |
06:08 |
FourFire |
and something better than intel igpu from 2010? |
06:08 |
phantombeta |
Around 2011, I think... |
06:08 |
FourFire |
how much RAM? |
06:08 |
wilkgr |
Not much |
06:08 |
wilkgr |
Hang on a sec... |
06:09 |
phantombeta |
http://pastebin.com/iEW9YEPJ These are my PC specs |
06:09 |
FourFire |
need at least 2gb to run an os these days, some linuxes can run on less |
06:09 |
phantombeta |
FourFire: I don't think the GPU really matters because the framerate itself was fine |
06:09 |
wilkgr |
200-300 MiB of ram at least...for 30 FPS |
06:10 |
phantombeta |
The problem was that it seemed to be taking a long time to process actions related to the world |
06:10 |
wilkgr |
gtg |
06:10 |
phantombeta |
As if the world were ticking too slowly or something... |
06:10 |
wilkgr |
Bye! |
06:10 |
FourFire |
why dont you just test it? |
06:11 |
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08:02 |
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08:05 |
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08:06 |
QuadIngi |
Hello, are there extreme map generators for the game? |
08:06 |
QuadIngi |
(such as a map generator which produces, say, 1000 block high mountains) |
08:09 |
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08:11 |
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08:12 |
nrzkt |
QuadIngi, tune the value of current mapgens |
08:13 |
QuadIngi |
ok, where are these located in the filetree (windows) ? |
08:14 |
QuadIngi |
ok think I found it |
08:14 |
QuadIngi |
thanks! |
08:36 |
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08:39 |
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08:41 |
paramat |
QuadIngi add this line to minetest.conf.example and start a new world using mapgen v7 ... mgv7_np_mountain = -6, 10, (250, 350, 250), 5333, 5, 0.63, 2.0 |
08:42 |
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08:44 |
QuadIngi |
Thanks |
08:58 |
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09:02 |
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09:03 |
JamesTait |
Good morning all; happy Tuesday, and happy Brandied Fruit Day! 😃 💠|
09:17 |
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09:18 |
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09:24 |
wilkgr |
Hi MegaF |
09:25 |
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10:04 |
swift110-phone |
Good morning |
10:09 |
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13:03 |
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13:09 |
eye_mine |
I need help:I'm have a trouble for develop mod:I write a airship mod,but player will fall from airship when rejoin game.I try helicopter and UFO mod,have same bug.then i try to add callback minetest.register_on_leaveplayer,but it's don't effect . |
13:14 |
eye_mine |
My mod have greate bug only this. |
13:24 |
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13:54 |
CWz |
hey Zeno` |
14:06 |
Zeno` |
hi! |
14:19 |
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14:37 |
CWz |
zeni sure left in a hurry |
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16:32 |
Ingar |
mmm |
16:32 |
Ingar |
I might need someone with a large shoe size |
16:34 |
Ingar |
wearing the heaviest shoes I have and the steps still sound relatively 'light' |
16:34 |
Krock |
Jump, jump, jump! |
16:35 |
Krock |
Or visit McDonalds everyday |
16:35 |
Ingar |
if I dod that, I lose weight |
16:35 |
Ingar |
*if I do that |
16:35 |
Krock |
Lol. |
16:35 |
Ingar |
my body doesnt hold fat |
16:36 |
Ingar |
hence junkfood makes me lose weight |
16:36 |
Ingar |
kebab is ok though |
16:36 |
Krock |
Welcome to the no-fat club :P |
16:37 |
FourFire |
Ingar, recording wooden step sounds? |
16:39 |
Ingar |
FourFire: dirt, stone, wood, grass, glass |
16:39 |
FourFire |
cool |
16:40 |
Ingar |
maybe the others as well |
16:40 |
FourFire |
can't you just... stomp? |
16:40 |
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16:40 |
Ingar |
FourFire: I recorded some this weekend |
16:40 |
Ingar |
but I think I have to boost the gain settings on my recorder |
16:40 |
Ingar |
I'll probably keep the gravel though, it sounded quite good |
16:41 |
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17:35 |
* Ingar |
was dancing slowmotion in a pile of mud |
17:35 |
Ingar |
while wearing a headlight |
17:39 |
Ingar |
it might have been in vain |
17:55 |
Ingar |
how can I prevent my dirt from becoming grass? |
17:55 |
Calinou |
Ingar, keep it in the dark |
17:57 |
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18:00 |
Ingar |
Calinou: thanks, seems to work |
18:03 |
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21:29 |
bobomb |
when you use minetest.get_content_id in the main portion of a mod (not in a function) the results are different than if they are read inside a function. is there a callback that can be used to get content ids once all mods are done loading? |
21:39 |
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21:40 |
PilzAdam |
bobomb, minetest.after(0, ...) is probably what you want |
21:41 |
PilzAdam |
it is executed directly after the env is completely set up, so all nodes are registered |
21:42 |
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21:54 |
Xeprione |
hello |
21:55 |
Xeprione |
VanessaE: do you C++? |
21:58 |
bobomb |
why am i getting fire cids for all the wool:colors |
21:58 |
Xeprione |
probably a bug |
21:58 |
Xeprione |
:P |
21:58 |
bobomb |
have they been renamed? |
21:59 |
Xeprione |
don't know, i've been out of this community for a few years :D |
21:59 |
Xeprione |
so i'm not really up to date with the updates and all :D |
22:00 |
bobomb |
is there a command to identify the itemstring for what you are holding? |
22:00 |
Xeprione |
but do you c++? |
22:00 |
bobomb |
no this is a lua mapgen mod |
22:00 |
Xeprione |
don't remember, let me google... |
22:00 |
bobomb |
i can tinker in c++ |
22:00 |
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22:00 |
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22:00 |
bobomb |
i am getting the correct cids for default items, but wool is all fire |
22:01 |
Xeprione |
are textures ok? |
22:03 |
bobomb |
ya |
22:03 |
bobomb |
and i have another mod that uses wool and it is fine |
22:03 |
bobomb |
now the wool in the mod in question is some other wrong block |
22:04 |
bobomb |
maybe the mapgen can only use default nodes |
22:04 |
Xeprione |
maybe |
22:04 |
bobomb |
ugh |
22:05 |
bobomb |
how utterly annoying |
22:06 |
Xeprione |
i know... |
22:06 |
Xeprione |
you know what's even more annoying? |
22:06 |
bobomb |
whining? |
22:06 |
Xeprione |
being asked for help more than the teacher :D |
22:07 |
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22:07 |
bobomb |
come now, that is why you do this! you love it! |
22:08 |
Xeprione |
i do love it :D |
22:08 |
Xeprione |
it's just that it takes time for me to get my ass up, walk to the table and then walk back and sit back |
22:08 |
Xeprione |
it feels good, but it gets annoying :D |
22:10 |
Xeprione |
but how much c++ do you do? |
22:10 |
Xeprione |
and also, do you know why c++ is called what it is? |
22:17 |
bobomb |
no, i thought it came from fortran and then c |
22:17 |
Xeprione |
no |
22:17 |
bobomb |
i solved it, some weird issue with lua and table fields |
22:18 |
Xeprione |
i saw a pic on 9gag... |
22:18 |
Xeprione |
think of it like this: |
22:18 |
Xeprione |
int c |
22:18 |
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c++ |
22:18 |
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get it? |
22:18 |
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c++ == c + 1 |
22:19 |
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anyway, i'm learning c++ by remaking a game i originally made in java |
22:20 |
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i started by using glfw a week ago, but scratched that and restarted it with sdl2... |
22:20 |
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so far so good :D |
22:20 |
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wanna see my code? |
22:22 |
Xeprione |
anyway, imma go to sleep... g'night |
22:54 |
bobomb |
how do trees work haha |
22:57 |
rom1504 |
trees don't work, they grow |
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23:01 |
bobomb |
when using a mapgen mod, how do you place a tree? is it just an mts import? |
23:01 |
bobomb |
also how do you get a list of all players |
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23:05 |
bobomb |
ruben! how do you get a list of all players in a world? |
23:11 |
bobomb |
never mind i got it minetest.get_connected_players() |
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