Time |
Nick |
Message |
00:30 |
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00:40 |
bobomb |
is it possible to force load all portions of the world which have been generated? |
00:58 |
rubenwardy |
use case would be helpful |
00:58 |
rubenwardy |
but for someone else, |
00:58 |
rubenwardy |
I gtg |
00:58 |
rubenwardy |
night o/ |
00:58 |
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01:08 |
bleak_fire_ |
hi |
01:09 |
bleak_fire_ |
i was looking at the server list |
01:09 |
bleak_fire_ |
and i saw my new server did not have the "rollback" flag, even though the setting is enabled and i have used it with griefers |
01:10 |
bleak_fire_ |
also, what is "dedicated"? i think it added the setting when i started the server for the first time, so i kept it. i have a static ip, should i make it true? |
01:11 |
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01:13 |
bleak_fire_ |
actually i apparently removed the enable_dedicated or whatever it is, i guess it's defaulting to false? |
01:13 |
bleak_fire_ |
it's on a vps with a static ip and other games on the server |
01:17 |
bobomb |
as mods are added and removed, cid's can change, is that right? |
01:18 |
est31 |
content ids? |
01:18 |
est31 |
yes they do change |
01:18 |
bobomb |
yeah, like even default nodes |
01:18 |
est31 |
thats why every block has its own nameidmapping |
01:19 |
est31 |
mapblock* |
01:19 |
bobomb |
oh? every block? idk that |
01:22 |
bobomb |
i'm wondering if it is possible to force load all generated blocks when a player re-enters a game? |
01:22 |
est31 |
why would you want that |
01:23 |
bobomb |
i fly all over the map so that much of the landscape is in view, which I like for screenshots and stuff, then I leave the game and then when I re-enter I have to fly all over again |
01:23 |
est31 |
hrmmm |
01:23 |
bobomb |
actually I have other reasons but let's just say that's it for now, is it possible? |
01:23 |
est31 |
no |
01:23 |
bobomb |
i mean, i set my render distance incredibly high but that doesn't seem to help |
01:23 |
est31 |
it is possible to load an area server side |
01:24 |
est31 |
but it wont be transmitted to the client |
01:24 |
est31 |
even if its there |
01:24 |
bobomb |
load an area or generate an area? |
01:24 |
bobomb |
i see |
01:24 |
est31 |
/emergeblocks |
01:25 |
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01:27 |
est31 |
but I think I do remember that there is some opportunism there, e.g. when the server has loaded an area, it will be sent to the client, even if its farther away than the "generation threshold" |
01:27 |
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01:28 |
bobomb |
generation threshold... that is what I am looking for. is there a setting to adjust that? |
01:30 |
bobomb |
what would be nice is that the generation threshold be extremely far for blocks that contain the "surface" |
01:34 |
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02:08 |
bleak_fire_ |
also, i just checked, there's a flag for people being able to see faraway names. they can with my server, but like the rollback, there is no flag? |
03:18 |
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06:29 |
JBB |
hi |
06:33 |
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06:39 |
JBB |
Hi |
06:40 |
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09:00 |
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09:00 |
JamesTait |
Good morning all; happy Monday, and happy Clean Your Virtual Desktop Day! 😃 |
09:02 |
Ingar |
Avast complains about mientest.net |
09:03 |
Ingar |
"harmful webpage amun.inchra.net/piwik.js |
09:10 |
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09:12 |
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09:54 |
TheWild |
Ingar, the same happens in my home computer. |
09:54 |
TheWild |
https://forum.minetest.net/viewtopic.php?f=6&t=13153 |
09:56 |
Ingar |
doesnt seem to be solved then :) |
09:56 |
Ingar |
was snooping in the lua code |
09:57 |
Ingar |
'seems multiple footstep sounds is handle automaticly |
10:15 |
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10:15 |
MinetestBot |
[git] zhangjunsin -> minetest/minetest: init_log_streams: check if log_filename is empty. df80b1a http://git.io/vCh2y (2015-10-19T12:14:05+02:00) |
10:27 |
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11:43 |
WSDguy2014 |
Hello guys, in latest dev version contains new settings menu on minetest forum, at news. how i do download latest dev version on Windows, to see new settings menu? |
11:44 |
VanessaE |
it isn't done yet. |
11:48 |
PilzAdam |
WSDguy2014, look at the unofficial dev builds at https://forum.minetest.net/viewforum.php?f=42 |
11:48 |
PilzAdam |
but as VanessaE said, it's still being worked on |
11:53 |
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11:56 |
WSDguy2014 |
i can't see where download latest dev verison? |
12:14 |
CWz |
Holy sh*t balls https://play.google.com/store/apps/details?id=com.touchapp.freddycraft |
12:14 |
CWz |
just no. |
12:21 |
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13:02 |
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14:40 |
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14:45 |
crazyR_ |
Does anyone know if a mesh door has been made yet? |
15:00 |
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15:26 |
swift110-phone |
Hey guys |
15:27 |
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15:37 |
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15:42 |
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15:42 |
arsdragonfly |
!server arsdragonfly |
15:42 |
MinetestBot |
arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 337ms |
15:43 |
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16:07 |
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16:15 |
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16:16 |
Ingar |
Question: does the git minetest game work with the last released engine, or is it best to get both from git ? |
16:18 |
PilzAdam |
better get the latest engine too |
16:25 |
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16:32 |
Ingar |
clone clone clone |
16:33 |
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16:42 |
Ingar |
cmake says SpatialIndex not found! is that bad? |
16:45 |
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16:58 |
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16:59 |
bobomb |
is there a lua call that can kick the user to the menu? like exit world? |
17:00 |
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17:01 |
Amaz |
bobomb, only via a "you've been kicked" dialog thing. |
17:01 |
Amaz |
(afaik) |
17:02 |
Krock |
bobomb, minetest.kick_player(name, reason) |
17:10 |
bobomb |
great thanks |
17:10 |
bobomb |
with mod security, what is a good example of a mod that uses minetest.request_insecure_environment() ? |
17:11 |
Calinou |
>implying anyone uses mod security |
17:12 |
exio4 |
minetest should be sandboxed by default |
17:13 |
Calinou |
make it so |
17:15 |
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17:16 |
exio4 |
it's a bit harder if you dont want to break every mod :D |
17:16 |
PilzAdam |
Ingar, no, it's not |
17:16 |
PilzAdam |
it's optional |
17:17 |
PilzAdam |
bobomb, the IRC mod? |
17:18 |
Ingar |
PilzAdam: it's running, built with RUN_IN_PLACE, branched the _game code to mess with |
17:18 |
Ingar |
the README was quite helpful |
17:18 |
swift110-phone |
Hey guys |
17:21 |
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17:53 |
CWz |
sofar, got a crash with sedimentology |
18:18 |
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18:21 |
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18:21 |
swift110 |
hey all |
18:28 |
Krock |
hey |
18:29 |
swift110 |
how are you krock |
18:30 |
Krock |
I'm fine, thanks. How about you? |
18:30 |
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18:44 |
swift110 |
im great krock |
18:48 |
rubenwardy |
may a moderator close this: https://forum.minetest.net/viewtopic.php?f=17&t=13444&p=195457#p195457 |
18:49 |
rubenwardy |
and unpin this https://forum.minetest.net/viewtopic.php?f=47&t=7854 |
18:52 |
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18:59 |
Krock |
( ͡° ͜ʖ ͡°) |
19:05 |
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19:38 |
bobomb |
so i can't use os.popen? |
19:39 |
bobomb |
i mean wait |
19:48 |
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20:15 |
swift110 |
lol |
20:15 |
JohnnyComeL8ly |
What's so funny? |
20:24 |
Ingar |
try making footstep sounds :p |
20:24 |
JohnnyComeL8ly |
I MT? |
20:24 |
JohnnyComeL8ly |
*in MT? |
20:24 |
Obani |
Ingar, so hard :/ |
20:25 |
Obani |
(to do that) |
20:25 |
Ingar |
I'm trying |
20:25 |
Ingar |
it is funny |
20:25 |
Obani |
What program do you use ? |
20:25 |
Ingar |
audacity |
20:25 |
Obani |
ARGHFGQDSFQKSJFHLQNFSLKFQ |
20:25 |
Ingar |
and a tascam audio recorder |
20:26 |
Obani |
I hate Audacity |
20:26 |
JohnnyComeL8ly |
What's to hate? |
20:26 |
Obani |
But anyway |
20:26 |
Ingar |
it does the job |
20:26 |
Ingar |
I don't need many filters anyway |
20:26 |
Obani |
Do you use effects with it Ingar ? |
20:26 |
Ingar |
just normalize, fades and copy paste |
20:27 |
Ingar |
most of MT sounds are "natural" |
20:27 |
JohnnyComeL8ly |
Obani, is there another FOSS audio app that you recommend? |
20:27 |
JohnnyComeL8ly |
As opposed to computer generated? |
20:28 |
Obani |
Ardour is very good for music |
20:29 |
Obani |
Audacity is good for... play |
20:29 |
Obani |
afk |
20:29 |
JohnnyComeL8ly |
Ok. |
20:29 |
Ingar |
Audacity is good for editing sound files |
20:29 |
Ingar |
not to make music |
20:30 |
JohnnyComeL8ly |
I see the difference. |
20:31 |
Ingar |
there are a number of programgs, but the-right-tool-for-the-right-job |
20:32 |
JohnnyComeL8ly |
I download from internet radio and I like to cut the "welcome to our radio station" + commercials out of the MP3s. |
20:33 |
JohnnyComeL8ly |
I'm sad that I didn't get my music from a source that streams OGG.... |
20:33 |
JohnnyComeL8ly |
I got it in MP3 because I wanted to put it on the iThing that I got for free.... |
20:34 |
Ingar |
it might be possible to find a program that cuts it without recompressing |
20:35 |
JohnnyComeL8ly |
I have this Idea... one shouldn't get a closed-up device that only supports closed formats. |
20:36 |
Obani |
Ingar, Audacity is not so good to modify a sound... |
20:36 |
JohnnyComeL8ly |
Does it corrupt it? |
20:36 |
Obani |
It's only "plus" is that it directly modifies the sound |
20:36 |
JohnnyComeL8ly |
Meaning? |
20:36 |
Obani |
Which doesn't create lags because of too much effects |
20:37 |
JohnnyComeL8ly |
Hmm...? |
20:48 |
Ingar |
mmmm |
20:49 |
Ingar |
I think I need new recordings |
20:49 |
Ingar |
wearing different shoes |
20:52 |
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20:56 |
rubenwardy |
Some more progress on my server/client 2d game thing: https://cdn.pbrd.co/images/1v6eZOaJ.png |
20:57 |
bobomb |
ruben, i am trying to use a library installed with luarocks on my ubuntu system, can you help me get the require to work in my mod? |
20:58 |
rubenwardy |
Is security disabled? |
20:58 |
rubenwardy |
https://github.com/rubenwardy/minetest_web_panel/blob/master/mods/mwcp/http.lua#L22-L30 |
20:58 |
bobomb |
yes, i get the error in the terminal about no finding the path |
20:59 |
rubenwardy |
a pastebin of the error would be helpful |
20:59 |
bobomb |
onesec |
21:02 |
bobomb |
https://gist.github.com/bobombolo/5bac78d384f285ca7d27 |
21:02 |
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21:03 |
bobomb |
i don't see any luarocks paths |
21:04 |
bobomb |
do i need to do: ie.require "luarocks.loader" ? |
21:05 |
rubenwardy |
what was the output from installation? |
21:06 |
rubenwardy |
if you're installing with --local, you need to include this: https://github.com/rubenwardy/mtpm/blob/master/core.lua#L83-L85 |
21:07 |
bobomb |
i think i got it working. sorry i'm trying luarocks and external libs in minetest for the first time |
21:08 |
rubenwardy |
np |
21:12 |
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22:45 |
wilkgr |
I was having the "ERROR[Main]: Some exception: "bad allocation"" error. Krock said before that there's not enough RAM. But me, being the idiot I was, was using the 32-bit version when I could use the 64-bit version, which would allow the remaining 4 gigs to be used too. *facedesk* |
22:45 |
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22:49 |
wilkgr |
Hello GunshipPenguin |
22:51 |
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23:28 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Boats: Check inventory in boat.on_punch f3dc782 http://git.io/vWJC9 (2015-10-20T00:26:30+01:00) |
23:28 |
MinetestBot |
[git] beyondlimits -> minetest/minetest_game: Use PI variable rather than unclear constant b292975 http://git.io/vWJCH (2015-10-20T00:26:19+01:00) |
23:37 |
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23:39 |
Hisforever |
Where do I find the zip file for the self building houses? |
23:42 |
wilkgr |
Is that Dan Ducombe's mod? |