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IRC log for #minetest, 2015-10-19

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All times shown according to UTC.

Time Nick Message
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00:40 bobomb is it possible to force load all portions of the world which have been generated?
00:58 rubenwardy use case would be helpful
00:58 rubenwardy but for someone else,
00:58 rubenwardy I gtg
00:58 rubenwardy night o/
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01:08 bleak_fire_ hi
01:09 bleak_fire_ i was looking at the server list
01:09 bleak_fire_ and i saw my new server did not have the "rollback" flag, even though the setting is enabled and i have used it with griefers
01:10 bleak_fire_ also, what is "dedicated"? i think it added the setting when i started the server for the first time, so i kept it. i have a static ip, should i make it true?
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01:13 bleak_fire_ actually i apparently removed the enable_dedicated or whatever it is, i guess it's defaulting to false?
01:13 bleak_fire_ it's on a vps with a static ip and other games on the server
01:17 bobomb as mods are added and removed, cid's can change, is that right?
01:18 est31 content ids?
01:18 est31 yes they do change
01:18 bobomb yeah, like even default nodes
01:18 est31 thats why every block has its own nameidmapping
01:19 est31 mapblock*
01:19 bobomb oh? every block? idk that
01:22 bobomb i'm wondering if it is possible to force load all generated blocks when a player re-enters a game?
01:22 est31 why would you want that
01:23 bobomb i fly all over the map so that much of the landscape is in view, which I like for screenshots and stuff, then I leave the game and then when I re-enter I have to fly all over again
01:23 est31 hrmmm
01:23 bobomb actually I have other reasons but let's just say that's it for now, is it possible?
01:23 est31 no
01:23 bobomb i mean, i set my render distance incredibly high but that doesn't seem to help
01:23 est31 it is possible to load an area server side
01:24 est31 but it wont be transmitted to the client
01:24 est31 even if its there
01:24 bobomb load an area or generate an area?
01:24 bobomb i see
01:24 est31 /emergeblocks
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01:27 est31 but I think I do remember that there is some opportunism there, e.g. when the server has loaded an area, it will be sent to the client, even if its farther away than the "generation threshold"
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01:28 bobomb generation threshold... that is what I am looking for. is there a setting to adjust that?
01:30 bobomb what would be nice is that the generation threshold be extremely far for blocks that contain the "surface"
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02:08 bleak_fire_ also, i just checked, there's a flag for people being able to see faraway names. they can with my server, but like the rollback, there is no flag?
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06:29 JBB hi
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06:39 JBB Hi
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09:00 JamesTait Good morning all; happy Monday, and happy Clean Your Virtual Desktop Day! 😃
09:02 Ingar Avast complains about mientest.net
09:03 Ingar "harmful webpage amun.inchra.net/piwik.js
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09:54 TheWild Ingar, the same happens in my home computer.
09:54 TheWild https://forum.minetest.net/viewtopic.php?f=6&t=13153
09:56 Ingar doesnt seem to be solved then :)
09:56 Ingar was snooping in the lua code
09:57 Ingar 'seems multiple footstep sounds is handle automaticly
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10:15 MinetestBot [git] zhangjunsin -> minetest/minetest: init_log_streams: check if log_filename is empty. df80b1a http://git.io/vCh2y (2015-10-19T12:14:05+02:00)
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11:43 WSDguy2014 Hello guys, in latest dev version contains new settings menu on minetest forum, at news. how i do download latest dev version on Windows, to see new settings menu?
11:44 VanessaE it isn't done yet.
11:48 PilzAdam WSDguy2014, look at the unofficial dev builds at https://forum.minetest.net/viewforum.php?f=42
11:48 PilzAdam but as VanessaE said, it's still being worked on
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11:56 WSDguy2014 i can't see where download latest dev verison?
12:14 CWz Holy sh*t balls  https://play.google.com/store/apps/details?id=com.touchapp.freddycraft
12:14 CWz just no.
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14:45 crazyR_ Does anyone know if a mesh door  has been made yet?
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15:26 swift110-phone Hey guys
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15:42 arsdragonfly !server arsdragonfly
15:42 MinetestBot arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 337ms
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16:16 Ingar Question: does the git minetest game work with the last released engine, or is it best to get both from git ?
16:18 PilzAdam better get the latest engine too
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16:32 Ingar clone clone clone
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16:42 Ingar cmake says SpatialIndex not found! is that bad?
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16:59 bobomb is there a lua call that can kick the user to the menu? like exit world?
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17:01 Amaz bobomb, only via a "you've been kicked" dialog thing.
17:01 Amaz (afaik)
17:02 Krock bobomb, minetest.kick_player(name, reason)
17:10 bobomb great thanks
17:10 bobomb with mod security, what is a good example of a mod that uses minetest.request_insecure_environment() ?
17:11 Calinou >implying anyone uses mod security
17:12 exio4 minetest should be sandboxed by default
17:13 Calinou make it so
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17:16 exio4 it's a bit harder if you dont want to break every mod :D
17:16 PilzAdam Ingar, no, it's not
17:16 PilzAdam it's optional
17:17 PilzAdam bobomb, the IRC mod?
17:18 Ingar PilzAdam: it's running, built with RUN_IN_PLACE, branched the _game code to mess with
17:18 Ingar the README was quite helpful
17:18 swift110-phone Hey guys
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17:53 CWz sofar, got a crash with sedimentology
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18:21 swift110 hey all
18:28 Krock hey
18:29 swift110 how are you krock
18:30 Krock I'm fine, thanks. How about you?
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18:44 swift110 im great krock
18:48 rubenwardy may a moderator close this: https://forum.minetest.net/viewtopic.php?f=17&t=13444&p=195457#p195457
18:49 rubenwardy and unpin this https://forum.minetest.net/viewtopic.php?f=47&t=7854
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18:59 Krock ( ͡° ͜ʖ ͡°)
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19:38 bobomb so i can't use os.popen?
19:39 bobomb i mean wait
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20:15 swift110 lol
20:15 JohnnyComeL8ly What's so funny?
20:24 Ingar try making footstep sounds :p
20:24 JohnnyComeL8ly I MT?
20:24 JohnnyComeL8ly *in MT?
20:24 Obani Ingar, so hard :/
20:25 Obani (to do that)
20:25 Ingar I'm trying
20:25 Ingar it is funny
20:25 Obani What program do you use ?
20:25 Ingar audacity
20:25 Obani ARGHFGQDSFQKSJFHLQNFSLKFQ
20:25 Ingar and a tascam audio recorder
20:26 Obani I hate Audacity
20:26 JohnnyComeL8ly What's to hate?
20:26 Obani But anyway
20:26 Ingar it does the job
20:26 Ingar I don't need many filters anyway
20:26 Obani Do you use effects with it Ingar  ?
20:26 Ingar just normalize, fades and copy paste
20:27 Ingar most of MT sounds are "natural"
20:27 JohnnyComeL8ly Obani, is there another FOSS audio app that you recommend?
20:27 JohnnyComeL8ly As opposed to computer generated?
20:28 Obani Ardour is very good for music
20:29 Obani Audacity is good for... play
20:29 Obani afk
20:29 JohnnyComeL8ly Ok.
20:29 Ingar Audacity is good for editing sound files
20:29 Ingar not to make music
20:30 JohnnyComeL8ly I see the difference.
20:31 Ingar there are a number of programgs, but the-right-tool-for-the-right-job
20:32 JohnnyComeL8ly I download from internet radio and I like to cut the "welcome to our radio station" + commercials out of the MP3s.
20:33 JohnnyComeL8ly I'm sad that I didn't get my music from a source that streams OGG....
20:33 JohnnyComeL8ly I got it in MP3 because I wanted to put it on the iThing that I got for free....
20:34 Ingar it might be possible to find a program that cuts it without recompressing
20:35 JohnnyComeL8ly I have this Idea... one shouldn't get a closed-up device that only supports closed formats.
20:36 Obani Ingar, Audacity is not so good to modify a sound...
20:36 JohnnyComeL8ly Does it corrupt it?
20:36 Obani It's only "plus" is that it directly modifies the sound
20:36 JohnnyComeL8ly Meaning?
20:36 Obani Which doesn't create lags because of too much effects
20:37 JohnnyComeL8ly Hmm...?
20:48 Ingar mmmm
20:49 Ingar I think I need new recordings
20:49 Ingar wearing different shoes
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20:56 rubenwardy Some more progress on my server/client 2d game thing: https://cdn.pbrd.co/images/1v6eZOaJ.png
20:57 bobomb ruben, i am trying to use a library installed with luarocks on my ubuntu system, can you help me get the require to work in my mod?
20:58 rubenwardy Is security disabled?
20:58 rubenwardy https://github.com/rubenwardy/minetest_web_panel/blob/master/mods/mwcp/http.lua#L22-L30
20:58 bobomb yes, i get the error in the terminal about no finding the path
20:59 rubenwardy a pastebin of the error would be helpful
20:59 bobomb onesec
21:02 bobomb https://gist.github.com/bobombolo/5bac78d384f285ca7d27
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21:03 bobomb i don't see any luarocks paths
21:04 bobomb do i need to do: ie.require "luarocks.loader" ?
21:05 rubenwardy what was the output from installation?
21:06 rubenwardy if you're installing with --local, you need to include this: https://github.com/rubenwardy/mtpm/blob/master/core.lua#L83-L85
21:07 bobomb i think i got it working. sorry i'm trying luarocks and external libs in minetest for the first time
21:08 rubenwardy np
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22:45 wilkgr I was having the "ERROR[Main]: Some exception: "bad allocation"" error. Krock said before that there's not enough RAM. But me, being the idiot I was, was using the 32-bit version when I could use the 64-bit version, which would allow the remaining 4 gigs to be used too. *facedesk*
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22:49 wilkgr Hello GunshipPenguin
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23:28 MinetestBot [git] paramat -> minetest/minetest_game: Boats: Check inventory in boat.on_punch f3dc782 http://git.io/vWJC9 (2015-10-20T00:26:30+01:00)
23:28 MinetestBot [git] beyondlimits -> minetest/minetest_game: Use PI variable rather than unclear constant b292975 http://git.io/vWJCH (2015-10-20T00:26:19+01:00)
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23:39 Hisforever Where do I find the zip file for the self building houses?
23:42 wilkgr Is that Dan Ducombe's mod?

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