Time Nick Message 00:40 bobomb is it possible to force load all portions of the world which have been generated? 00:58 rubenwardy use case would be helpful 00:58 rubenwardy but for someone else, 00:58 rubenwardy I gtg 00:58 rubenwardy night o/ 01:08 bleak_fire_ hi 01:09 bleak_fire_ i was looking at the server list 01:09 bleak_fire_ and i saw my new server did not have the "rollback" flag, even though the setting is enabled and i have used it with griefers 01:10 bleak_fire_ also, what is "dedicated"? i think it added the setting when i started the server for the first time, so i kept it. i have a static ip, should i make it true? 01:13 bleak_fire_ actually i apparently removed the enable_dedicated or whatever it is, i guess it's defaulting to false? 01:13 bleak_fire_ it's on a vps with a static ip and other games on the server 01:17 bobomb as mods are added and removed, cid's can change, is that right? 01:18 est31 content ids? 01:18 est31 yes they do change 01:18 bobomb yeah, like even default nodes 01:18 est31 thats why every block has its own nameidmapping 01:19 est31 mapblock* 01:19 bobomb oh? every block? idk that 01:22 bobomb i'm wondering if it is possible to force load all generated blocks when a player re-enters a game? 01:22 est31 why would you want that 01:23 bobomb i fly all over the map so that much of the landscape is in view, which I like for screenshots and stuff, then I leave the game and then when I re-enter I have to fly all over again 01:23 est31 hrmmm 01:23 bobomb actually I have other reasons but let's just say that's it for now, is it possible? 01:23 est31 no 01:23 bobomb i mean, i set my render distance incredibly high but that doesn't seem to help 01:23 est31 it is possible to load an area server side 01:24 est31 but it wont be transmitted to the client 01:24 est31 even if its there 01:24 bobomb load an area or generate an area? 01:24 bobomb i see 01:24 est31 /emergeblocks 01:27 est31 but I think I do remember that there is some opportunism there, e.g. when the server has loaded an area, it will be sent to the client, even if its farther away than the "generation threshold" 01:28 bobomb generation threshold... that is what I am looking for. is there a setting to adjust that? 01:30 bobomb what would be nice is that the generation threshold be extremely far for blocks that contain the "surface" 02:08 bleak_fire_ also, i just checked, there's a flag for people being able to see faraway names. they can with my server, but like the rollback, there is no flag? 06:29 JBB hi 06:39 JBB Hi 09:00 JamesTait Good morning all; happy Monday, and happy Clean Your Virtual Desktop Day! 😃 09:02 Ingar Avast complains about mientest.net 09:03 Ingar "harmful webpage amun.inchra.net/piwik.js 09:54 TheWild Ingar, the same happens in my home computer. 09:54 TheWild https://forum.minetest.net/viewtopic.php?f=6&t=13153 09:56 Ingar doesnt seem to be solved then :) 09:56 Ingar was snooping in the lua code 09:57 Ingar 'seems multiple footstep sounds is handle automaticly 10:15 MinetestBot 02[git] 04zhangjunsin -> 03minetest/minetest: init_log_streams: check if log_filename is empty. 13df80b1a http://git.io/vCh2y (152015-10-19T12:14:05+02:00) 11:43 WSDguy2014 Hello guys, in latest dev version contains new settings menu on minetest forum, at news. how i do download latest dev version on Windows, to see new settings menu? 11:44 VanessaE it isn't done yet. 11:48 PilzAdam WSDguy2014, look at the unofficial dev builds at https://forum.minetest.net/viewforum.php?f=42 11:48 PilzAdam but as VanessaE said, it's still being worked on 11:56 WSDguy2014 i can't see where download latest dev verison? 12:14 CWz Holy sh*t balls https://play.google.com/store/apps/details?id=com.touchapp.freddycraft 12:14 CWz just no. 12:17 CWz [off] anotehr one that doesn't provide source code https://play.google.com/store/apps/details?id=com.oapp.lwh.mine.freecraft 12:19 CWz [off] not going to post anymore toomany 14:45 crazyR_ Does anyone know if a mesh door has been made yet? 15:26 swift110-phone Hey guys 15:42 arsdragonfly !server arsdragonfly 15:42 MinetestBot arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 337ms 16:16 Ingar Question: does the git minetest game work with the last released engine, or is it best to get both from git ? 16:18 PilzAdam better get the latest engine too 16:32 Ingar clone clone clone 16:42 Ingar cmake says SpatialIndex not found! is that bad? 16:59 bobomb is there a lua call that can kick the user to the menu? like exit world? 17:01 Amaz bobomb, only via a "you've been kicked" dialog thing. 17:01 Amaz (afaik) 17:02 Krock bobomb, minetest.kick_player(name, reason) 17:10 bobomb great thanks 17:10 bobomb with mod security, what is a good example of a mod that uses minetest.request_insecure_environment() ? 17:11 Calinou >implying anyone uses mod security 17:12 exio4 minetest should be sandboxed by default 17:13 Calinou make it so 17:16 exio4 it's a bit harder if you dont want to break every mod :D 17:16 PilzAdam Ingar, no, it's not 17:16 PilzAdam it's optional 17:17 PilzAdam bobomb, the IRC mod? 17:18 Ingar PilzAdam: it's running, built with RUN_IN_PLACE, branched the _game code to mess with 17:18 Ingar the README was quite helpful 17:18 swift110-phone Hey guys 17:53 CWz sofar, got a crash with sedimentology 18:21 swift110 hey all 18:28 Krock hey 18:29 swift110 how are you krock 18:30 Krock I'm fine, thanks. How about you? 18:44 swift110 im great krock 18:48 rubenwardy may a moderator close this: https://forum.minetest.net/viewtopic.php?f=17&t=13444&p=195457#p195457 18:49 rubenwardy and unpin this https://forum.minetest.net/viewtopic.php?f=47&t=7854 18:59 Krock ( ͡° ͜ʖ ͡°) 19:38 bobomb so i can't use os.popen? 19:39 bobomb i mean wait 20:15 swift110 lol 20:15 JohnnyComeL8ly What's so funny? 20:24 Ingar try making footstep sounds :p 20:24 JohnnyComeL8ly I MT? 20:24 JohnnyComeL8ly *in MT? 20:24 Obani Ingar, so hard :/ 20:25 Obani (to do that) 20:25 Ingar I'm trying 20:25 Ingar it is funny 20:25 Obani What program do you use ? 20:25 Ingar audacity 20:25 Obani ARGHFGQDSFQKSJFHLQNFSLKFQ 20:25 Ingar and a tascam audio recorder 20:26 Obani I hate Audacity 20:26 JohnnyComeL8ly What's to hate? 20:26 Obani But anyway 20:26 Ingar it does the job 20:26 Ingar I don't need many filters anyway 20:26 Obani Do you use effects with it Ingar ? 20:26 Ingar just normalize, fades and copy paste 20:27 Ingar most of MT sounds are "natural" 20:27 JohnnyComeL8ly Obani, is there another FOSS audio app that you recommend? 20:27 JohnnyComeL8ly As opposed to computer generated? 20:28 Obani Ardour is very good for music 20:29 Obani Audacity is good for... play 20:29 Obani afk 20:29 JohnnyComeL8ly Ok. 20:29 Ingar Audacity is good for editing sound files 20:29 Ingar not to make music 20:30 JohnnyComeL8ly I see the difference. 20:31 Ingar there are a number of programgs, but the-right-tool-for-the-right-job 20:32 JohnnyComeL8ly I download from internet radio and I like to cut the "welcome to our radio station" + commercials out of the MP3s. 20:33 JohnnyComeL8ly I'm sad that I didn't get my music from a source that streams OGG.... 20:33 JohnnyComeL8ly I got it in MP3 because I wanted to put it on the iThing that I got for free.... 20:34 Ingar it might be possible to find a program that cuts it without recompressing 20:35 JohnnyComeL8ly I have this Idea... one shouldn't get a closed-up device that only supports closed formats. 20:36 Obani Ingar, Audacity is not so good to modify a sound... 20:36 JohnnyComeL8ly Does it corrupt it? 20:36 Obani It's only "plus" is that it directly modifies the sound 20:36 JohnnyComeL8ly Meaning? 20:36 Obani Which doesn't create lags because of too much effects 20:37 JohnnyComeL8ly Hmm...? 20:48 Ingar mmmm 20:49 Ingar I think I need new recordings 20:49 Ingar wearing different shoes 20:56 rubenwardy Some more progress on my server/client 2d game thing: https://cdn.pbrd.co/images/1v6eZOaJ.png 20:57 bobomb ruben, i am trying to use a library installed with luarocks on my ubuntu system, can you help me get the require to work in my mod? 20:58 rubenwardy Is security disabled? 20:58 rubenwardy https://github.com/rubenwardy/minetest_web_panel/blob/master/mods/mwcp/http.lua#L22-L30 20:58 bobomb yes, i get the error in the terminal about no finding the path 20:59 rubenwardy a pastebin of the error would be helpful 20:59 bobomb onesec 21:02 bobomb https://gist.github.com/bobombolo/5bac78d384f285ca7d27 21:03 bobomb i don't see any luarocks paths 21:04 bobomb do i need to do: ie.require "luarocks.loader" ? 21:05 rubenwardy what was the output from installation? 21:06 rubenwardy if you're installing with --local, you need to include this: https://github.com/rubenwardy/mtpm/blob/master/core.lua#L83-L85 21:07 bobomb i think i got it working. sorry i'm trying luarocks and external libs in minetest for the first time 21:08 rubenwardy np 22:45 wilkgr I was having the "ERROR[Main]: Some exception: "bad allocation"" error. Krock said before that there's not enough RAM. But me, being the idiot I was, was using the 32-bit version when I could use the 64-bit version, which would allow the remaining 4 gigs to be used too. *facedesk* 22:49 wilkgr Hello GunshipPenguin 23:28 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Boats: Check inventory in boat.on_punch 13f3dc782 http://git.io/vWJC9 (152015-10-20T00:26:30+01:00) 23:28 MinetestBot 02[git] 04beyondlimits -> 03minetest/minetest_game: Use PI variable rather than unclear constant 13b292975 http://git.io/vWJCH (152015-10-20T00:26:19+01:00) 23:39 Hisforever Where do I find the zip file for the self building houses? 23:42 wilkgr Is that Dan Ducombe's mod?