Time Nick Message 00:17 swift110 I would like to install the tutorial mod how do I do so in Linux? 00:20 swift110 I am looking at the instructions but don't understand how to access the folder it is in 00:23 wilkgr Ok, switf110 00:23 wilkgr Do you know where your home folder is? 00:25 swift110 places---> home folder 00:25 wilkgr Yes. 00:25 wilkgr What file browser are you using? Nemo? 00:25 swift110 im on linux mint so i believe caja 00:26 swift110 yes the file manager is caja 00:26 wilkgr Hang on, I use lm too. :D 00:26 swift110 ok 00:26 swift110 i use mate btw2 00:26 wilkgr Oh, ok. 00:27 wilkgr I use cinnamond..anyways 00:27 wilkgr once you're in the home folder, go the ".minetest" folder 00:27 wilkgr It is hidden by default, as it begins with a full stop. 00:27 swift110 oh no wonder 00:28 swift110 so how do i unhide it 00:28 wilkgr What folders do you see now? 00:29 swift110 desktop documents downloads etc 00:29 wilkgr Ok. 00:30 wilkgr Right-click menu, uncheck "hide folders" or something similar... 00:30 wilkgr Or select the "view" menu at the top. 00:31 wilkgr Alternatively, go into the terminal, run "cd .minetest" and then run "caja" to open it in that folder 00:31 swift110 ok i got it thanks 00:31 wilkgr There should be a "games" folder. 00:32 wilkgr as well as a "worlds" folder 00:32 wilkgr Paste the tutorial map into the worlds folder and the tutorial subgame into the games folder. 00:32 swift110 i have cache clients and worlds 00:33 wilkgr Then to select the subgame (in Minetest) look below the "play" button. 00:33 wilkgr Make the games folder then... 00:34 swift110 ok 00:37 swift110 ok i got it thanks 00:37 wilkgr No worries :) 00:40 swift110 how long have you been playing minetest? 00:40 wilkgr A long time......I just haven't been on IRC, forums, servers for long 00:44 swift110 oh ok 00:45 swift110 I came across it because some friends were playing minecraft so i looked for it in linux and came across minetest 00:46 wilkgr Really? I was showing my friends that it's possible to have great games which aren't overpriced or made by gigantic companies. 00:49 swift110 That's awesome 00:50 swift110 I will be playing the game tonight once I get home. 00:50 wilkgr Then proceeded to show off supertuxkart... 00:50 swift110 I have spent some time on it and chopped down trees and got wood and stuff and explored a bit but I have to learn how to build things 00:50 swift110 Stk I talk to the developers a lot 00:51 wilkgr I usually use creative, rarely use survival. 00:51 swift110 me too 00:52 wilkgr Just wondering, any idea how to use wield_scale? 00:52 swift110 nope 00:52 swift110 I just started playing recently 00:53 wilkgr Oh, ok. 01:41 wilkgr Geez..."2015-10-20 11:40:32: ERROR[main]: ServerError: Lua: OOM error from mod 'mg' in callback ScriptApiEnv::environment_OnGenerated(): not enough memory" 01:41 wilkgr 8 gigs of ram isn't enough? 01:41 wilkgr 2015-10-20 11:40:32: ERROR[main]: Current Lua memory usage: 108 MB 02:30 swift110-phone Back 02:31 wilkgr Good. 02:31 swift110-phone Thanks 03:08 swift110-phone What ya up too 03:25 wilkgr swift110-phone I made a mesecons contraption that can push you an unlimited number of blocks almost instaneiously, but only diagonally 03:25 wilkgr With no extra mods apart from mesecons 03:25 wilkgr and worldedit 03:29 swift110-phone Ik 03:30 swift110-phone Ok 03:30 swift110-phone Interesting 03:36 wilkgr This works in one world but not the other... 03:38 wilkgr Any ideas anyone? 03:40 wilkgr I see why....it relies on lag to work... 03:41 wilkgr There's not much of *that* in a singlenode mapgen world... 03:44 swift110-phone Hmm 03:44 wilkgr Off to the VanessaE creative server! Plenty of lag there! (no offence intended, Vanessa, it's just that it's on the other side of the globe) 04:04 swift110-phone Lol 04:10 wilkgr Back....what's so funny? 04:10 wilkgr Hello GunshipPenguin 04:25 wilkgr swift110-phone I can show you on VannesaE's creative server! 04:29 wilkgr Hi Miner_48er 04:29 Miner_48er hi 04:31 wilkgr If there was mesecons on linuxgaming2.com, I could implement my pusher (which can push entities, such as players, long distances almost instantaneiously.) there. 04:43 LazyJ wilkgr, Mesecons won't be installed in LinuxGaming2 because the mod can be used to create lag machines that will bring the server to a stand-still. 04:44 wilkgr Oh, ok... 04:44 wilkgr I'm actually kinda glad, I have seen on another server that it can be used to steal blocks. (I won't mention moontest by name...whoops) 05:36 swift110-phone Hmm 05:40 wilkgr What are you thinking? 05:59 FourFire Greetings all 05:59 wilkgr Hi. 05:59 FourFire Does the game have a soundtrack these days? 05:59 wilkgr Soundtrack? It's got sounds if you mean that... 05:59 wilkgr Like walking on grass, digging, etc. 05:59 wilkgr If you mean background sounds, then grab the Ambience mod. 06:01 FourFire Ok, I meant like an OST 06:01 FourFire is that in a mod? 06:02 wilkgr I'm not quite sure I understand what you mean... 06:02 FourFire I mean a community made (of course) set of music, for the game 06:02 wilkgr Oh! 06:02 wilkgr Not that I'm aware... 06:03 FourFire Last time I played the game, I noted there was a certain amount of discussion about how though the game was functionally similar to MC, that the feel wasn't the same, that somethng was missing, I was convinced at the time, that this was caused by the lack of OST 06:04 wilkgr Try the ambiance mod though, it adds a lot to the game. 06:04 FourFire > This mod adds ambient sounds that you would naturally hear in the setting you are in. (Bats in caves, crickets at night, etc.) It also adds some amazing music. The motivation is to immerse you in Minetest so that it feels more like reality and less like a game. 06:04 FourFire yeah I'l try it 06:05 phantombeta Hmmm... 06:06 phantombeta How much RAM and CPU speed do I need to run minetest well? 06:06 phantombeta Because last time I tried to play it ran super slow on this computer... 06:06 phantombeta Well, some parts... 06:07 FourFire phantombeta, I ran it fine on my nexus 4 last time 06:07 FourFire (so, quad core, 1.2Ghz, ARM processor 06:07 FourFire ) 06:07 phantombeta Blocks would take some time to appear and disappear when I did stuff 06:07 FourFire say, a 2Ghz processor from after 2010? 06:08 phantombeta FourFire: Celeron G530, 2.40 GHz 06:08 FourFire and something better than intel igpu from 2010? 06:08 phantombeta Around 2011, I think... 06:08 FourFire how much RAM? 06:08 wilkgr Not much 06:08 wilkgr Hang on a sec... 06:09 phantombeta http://pastebin.com/iEW9YEPJ These are my PC specs 06:09 FourFire need at least 2gb to run an os these days, some linuxes can run on less 06:09 phantombeta FourFire: I don't think the GPU really matters because the framerate itself was fine 06:09 wilkgr 200-300 MiB of ram at least...for 30 FPS 06:10 phantombeta The problem was that it seemed to be taking a long time to process actions related to the world 06:10 wilkgr gtg 06:10 phantombeta As if the world were ticking too slowly or something... 06:10 wilkgr Bye! 06:10 FourFire why dont you just test it? 08:06 QuadIngi Hello, are there extreme map generators for the game? 08:06 QuadIngi (such as a map generator which produces, say, 1000 block high mountains) 08:12 nrzkt QuadIngi, tune the value of current mapgens 08:13 QuadIngi ok, where are these located in the filetree (windows) ? 08:14 QuadIngi ok think I found it 08:14 QuadIngi thanks! 08:41 paramat QuadIngi add this line to minetest.conf.example and start a new world using mapgen v7 ... mgv7_np_mountain = -6, 10, (250, 350, 250), 5333, 5, 0.63, 2.0 08:44 QuadIngi Thanks 09:03 JamesTait Good morning all; happy Tuesday, and happy Brandied Fruit Day! 😃 🍒 09:06 CWz [off] this is lolest thing i saw today: https://forum.minetest.net/viewtopic.php?t=13448&p=195529#p195529 09:24 wilkgr Hi MegaF 10:04 swift110-phone Good morning 13:09 eye_mine I need help:I'm have a trouble for develop mod:I write a airship mod,but player will fall from airship when rejoin game.I try helicopter and UFO mod,have same bug.then i try to add callback minetest.register_on_leaveplayer,but it's don't effect . 13:14 eye_mine My mod have greate bug only this. 13:54 CWz hey Zeno` 14:06 Zeno` hi! 14:37 CWz zeni sure left in a hurry 15:52 Krock [off] Exchanged my >= 5 years in-use keyboard with another.. keys here aren't stucking that much as with the previous one 15:52 Krock [off] oh wonder, writing feeels such different 16:32 Ingar mmm 16:32 Ingar I might need someone with a large shoe size 16:34 Ingar wearing the heaviest shoes I have and the steps still sound relatively 'light' 16:34 Krock Jump, jump, jump! 16:35 Krock Or visit McDonalds everyday 16:35 Ingar if I dod that, I lose weight 16:35 Ingar *if I do that 16:35 Krock Lol. 16:35 Ingar my body doesnt hold fat 16:36 Ingar hence junkfood makes me lose weight 16:36 Ingar kebab is ok though 16:36 Krock Welcome to the no-fat club :P 16:37 FourFire Ingar, recording wooden step sounds? 16:39 Ingar FourFire: dirt, stone, wood, grass, glass 16:39 FourFire cool 16:40 Ingar maybe the others as well 16:40 FourFire can't you just... stomp? 16:40 Ingar FourFire: I recorded some this weekend 16:40 Ingar but I think I have to boost the gain settings on my recorder 16:40 Ingar I'll probably keep the gravel though, it sounded quite good 17:35 * Ingar was dancing slowmotion in a pile of mud 17:35 Ingar while wearing a headlight 17:39 Ingar it might have been in vain 17:55 Ingar how can I prevent my dirt from becoming grass? 17:55 Calinou Ingar, keep it in the dark 18:00 Ingar Calinou: thanks, seems to work 21:29 bobomb when you use minetest.get_content_id in the main portion of a mod (not in a function) the results are different than if they are read inside a function. is there a callback that can be used to get content ids once all mods are done loading? 21:40 PilzAdam bobomb, minetest.after(0, ...) is probably what you want 21:41 PilzAdam it is executed directly after the env is completely set up, so all nodes are registered 21:54 Xeprione hello 21:55 Xeprione VanessaE: do you C++? 21:58 bobomb why am i getting fire cids for all the wool:colors 21:58 Xeprione probably a bug 21:58 Xeprione :P 21:58 bobomb have they been renamed? 21:59 Xeprione don't know, i've been out of this community for a few years :D 21:59 Xeprione so i'm not really up to date with the updates and all :D 22:00 bobomb is there a command to identify the itemstring for what you are holding? 22:00 Xeprione but do you c++? 22:00 bobomb no this is a lua mapgen mod 22:00 Xeprione don't remember, let me google... 22:00 bobomb i can tinker in c++ 22:00 bobomb i am getting the correct cids for default items, but wool is all fire 22:01 Xeprione are textures ok? 22:03 bobomb ya 22:03 bobomb and i have another mod that uses wool and it is fine 22:03 bobomb now the wool in the mod in question is some other wrong block 22:04 bobomb maybe the mapgen can only use default nodes 22:04 Xeprione maybe 22:04 bobomb ugh 22:05 bobomb how utterly annoying 22:06 Xeprione i know... 22:06 Xeprione you know what's even more annoying? 22:06 bobomb whining? 22:06 Xeprione being asked for help more than the teacher :D 22:07 bobomb come now, that is why you do this! you love it! 22:08 Xeprione i do love it :D 22:08 Xeprione it's just that it takes time for me to get my ass up, walk to the table and then walk back and sit back 22:08 Xeprione it feels good, but it gets annoying :D 22:10 Xeprione but how much c++ do you do? 22:10 Xeprione and also, do you know why c++ is called what it is? 22:17 bobomb no, i thought it came from fortran and then c 22:17 Xeprione no 22:17 bobomb i solved it, some weird issue with lua and table fields 22:18 Xeprione i saw a pic on 9gag... 22:18 Xeprione think of it like this: 22:18 Xeprione int c 22:18 Xeprione c++ 22:18 Xeprione get it? 22:18 Xeprione c++ == c + 1 22:19 Xeprione anyway, i'm learning c++ by remaking a game i originally made in java 22:20 Xeprione i started by using glfw a week ago, but scratched that and restarted it with sdl2... 22:20 Xeprione so far so good :D 22:20 Xeprione wanna see my code? 22:22 Xeprione anyway, imma go to sleep... g'night 22:54 bobomb how do trees work haha 22:57 rom1504 trees don't work, they grow 23:01 bobomb when using a mapgen mod, how do you place a tree? is it just an mts import? 23:01 bobomb also how do you get a list of all players 23:05 bobomb ruben! how do you get a list of all players in a world? 23:11 bobomb never mind i got it minetest.get_connected_players()