Time |
Nick |
Message |
00:00 |
JohnnyComeL8ly |
Is it a game-changer? |
00:08 |
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00:09 |
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00:10 |
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00:25 |
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00:28 |
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00:28 |
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00:30 |
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00:30 |
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00:43 |
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00:46 |
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00:48 |
ShadowNinja |
I just made a mgv5 world -- there are about 20 dungeons within 120 nodes of the origin, and that's just the ones visible from the surface. |
00:48 |
JohnnyComeL8ly |
That's a problem isn't it? |
00:50 |
ShadowNinja |
Yeah. |
00:50 |
ShadowNinja |
Huh -- seems cavegen runs in oceans too. |
00:50 |
JohnnyComeL8ly |
ShadowNinja: I'm thinking that it shouldn't be an issue since there are two other compiled mapgens.... |
00:51 |
ShadowNinja |
Yeah, trying them now. |
00:51 |
JohnnyComeL8ly |
mgv[6,7] |
00:52 |
ShadowNinja |
v6 is good, but a bit boring and v7's given me a waterworld. |
00:54 |
JohnnyComeL8ly |
I know some mods do like a certain version of map gen... so maybe, do you have a mod that is grieving you? |
00:54 |
JohnnyComeL8ly |
I can't recall the name of it for sure, but I'm thinking it is.... |
00:55 |
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00:55 |
JohnnyComeL8ly |
!mod ethreal |
00:55 |
MinetestBot |
JohnnyComeL8ly: Could not find anything. |
00:55 |
ShadowNinja |
Nah, just reset to a new seed and it looks great now. |
00:55 |
JohnnyComeL8ly |
Ok, good. Version 7? |
00:55 |
JohnnyComeL8ly |
!mod Ethreal |
00:55 |
MinetestBot |
JohnnyComeL8ly: Could not find anything. |
00:56 |
JohnnyComeL8ly |
!mod Ethereal |
00:56 |
MinetestBot |
JohnnyComeL8ly: Ethereal [ethereal] by Chinchow - https://forum.minetest.net/viewtopic.php?t=7656 |
00:56 |
JohnnyComeL8ly |
There, I think that's it. |
00:57 |
JohnnyComeL8ly |
It only works on mgv7. |
00:57 |
ShadowNinja |
JohnnyComeL8ly: Yep. |
00:58 |
ShadowNinja |
I'm planning on releasing a new public server soon BTW. :-) |
00:58 |
ShadowNinja |
A little defferent than what you're used to... |
00:58 |
JohnnyComeL8ly |
How do you know what I'm used to? ;-) |
00:59 |
JohnnyComeL8ly |
I could be back from the future, having played on your server already! |
01:01 |
JohnnyComeL8ly |
Btw, that sounds like it could be fun... depending on if it requires low-latency. |
01:01 |
JohnnyComeL8ly |
A connection of that type, I should say. |
01:03 |
ShadowNinja |
Nah, it's more or less normal minetest, it's just got a twist that I haven't seen anywhere else yet. |
01:06 |
JohnnyComeL8ly |
Oh. |
01:21 |
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01:22 |
VanessaE |
ShadowNinja: did you mean to announce it on the public list? I don't see anything that stands out. |
01:22 |
JohnnyComeL8ly |
He said soon. |
01:22 |
JohnnyComeL8ly |
It isn't yet there, or ready. |
01:22 |
ShadowNinja |
^ |
01:23 |
VanessaE |
also will someone PLEASE trim h2o.minetest.in's version/subgame/mapgen field? |
01:23 |
VanessaE |
(or trim it in general) |
01:25 |
JohnnyComeL8ly |
What are you talking about? |
01:32 |
VanessaE |
JohnnyComeL8ly: h2o.minetest.in1/15 0/20.4.13, ../../../../../../../../../../../../../../../../../../../../var/games/minetest/H2O/version9, singlenode |
01:33 |
VanessaE |
(just trim it to the last delimited element or say 25 chars, whichever applies to a given entry, imho) |
01:36 |
JohnnyComeL8ly |
I still don't know where you are getting that from... :-S |
01:36 |
VanessaE |
JohnnyComeL8ly: the public server list at servers.minetest.net |
01:37 |
JohnnyComeL8ly |
Oh, I was not finding anything like that in MT (game) infos... so you why I'm confused. |
01:37 |
VanessaE |
mmhmm. |
01:37 |
VanessaE |
bbl |
01:40 |
JohnnyComeL8ly |
Thanks for the guidance though. |
01:42 |
JohnnyComeL8ly |
Btw, that escaped(?) uri doesn't make any sense.... |
01:47 |
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01:57 |
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01:59 |
waressearcher2 |
JohnnyComeL8ly: its not escaped, escape is "\" |
02:04 |
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02:05 |
JohnnyComeL8ly |
Yes, ok (I did put a question mark ;-) |
02:05 |
JohnnyComeL8ly |
waressearcher2: What is the proper term? |
02:06 |
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02:12 |
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02:13 |
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02:41 |
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02:43 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Refactor thread utility interface 6be74d1 http://git.io/vC5lg (2015-10-16T22:20:24-04:00) |
02:59 |
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02:59 |
Tiktalik_ |
guys, um |
02:59 |
Tiktalik_ |
is minetest any good |
03:00 |
VanessaE |
of course. |
03:00 |
Tiktalik_ |
how are the mods? |
03:01 |
VanessaE |
depends what you mean |
03:01 |
VanessaE |
modding is a standard part of minetest |
03:01 |
VanessaE |
lots of people made lots of good mods |
03:01 |
Tiktalik_ |
does it have any comparable mod stuff to mc, as far as complexity and oddity goes |
03:01 |
VanessaE |
I wouldn't know. never played MC. |
03:02 |
est31 |
oddity lol |
03:02 |
Tiktalik_ |
okay. how's the crafting and mining? |
03:02 |
est31 |
in minetest you can encounter real nyan cats underground |
03:02 |
VanessaE |
about as you'd expect I guess? |
03:03 |
VanessaE |
you mine, you craft, you build, ? |
03:03 |
est31 |
and you can far below -128 and far higher than + 128 |
03:03 |
est31 |
or 256 or whatever |
03:03 |
VanessaE |
that too. |
03:03 |
VanessaE |
I think it's -64 to +192 |
03:03 |
VanessaE |
or vice versa. |
03:03 |
Tiktalik_ |
do there be jetpacks? a decent combat system? |
03:03 |
VanessaE |
why would you need a jetpack? fly priv. |
03:04 |
VanessaE |
decent combat system? couldn't tell you, I don't do pvp. (but it exists) |
03:04 |
Tiktalik_ |
...I like jetpacks |
03:04 |
Tiktalik_ |
I meant for pve, actually |
03:04 |
VanessaE |
pve? |
03:04 |
est31 |
player versus everybody |
03:04 |
Tiktalik_ |
yeah, y'know, fighting off terrifying monsters |
03:04 |
est31 |
ermm environment lol jk |
03:05 |
VanessaE |
oh. |
03:05 |
VanessaE |
there are MOB mods that include hostile, fighting creatures. |
03:05 |
Tiktalik_ |
ah, okay. |
03:05 |
est31 |
you will be disappointed by minetest's mobs |
03:05 |
VanessaE |
yeah |
03:05 |
est31 |
this isn't one of the parts it shines at |
03:05 |
est31 |
not right now |
03:05 |
VanessaE |
minetest isn't as fancy as MC from what I'm led to understand, but it's good enough for me anyway |
03:06 |
Tiktalik_ |
est31: is that a lack of engine support thing or a lack of good mods thing |
03:06 |
est31 |
partly both |
03:06 |
Tiktalik_ |
VanessaE: I quit minecraft because at this point it's just got ridiculous |
03:06 |
est31 |
you can do fairly decent mob mods |
03:06 |
VanessaE |
ridiculous? |
03:06 |
VanessaE |
I'm curious. how so? |
03:06 |
Tiktalik_ |
yeah |
03:07 |
Tiktalik_ |
I'll pm you |
03:07 |
Tiktalik_ |
if you don't mind |
03:07 |
VanessaE |
just write it here |
03:07 |
Tiktalik_ |
kk |
03:07 |
VanessaE |
it might serve as inspiration for others here |
03:07 |
VanessaE |
i.e. what NOT to do |
03:07 |
Tiktalik_ |
alright, so |
03:07 |
Tiktalik_ |
minecraft was not designed with the intent of becoming big or complex |
03:08 |
Tiktalik_ |
the crafting grid was a good system for dealing with the 30 or so unique recipes |
03:08 |
LazyJ |
VanessaE, whose version of the Minetest IRC mod do you use on your servers? |
03:08 |
Tiktalik_ |
the inventory made sense |
03:09 |
Tiktalik_ |
armor was pretty well balanced, each mob had a unique niche |
03:09 |
Tiktalik_ |
the art was crap, but it was crap that went together |
03:09 |
* LazyJ |
wonders if he used the correct form of "who" and cringes from school day memories. |
03:09 |
VanessaE |
LazyJ: the regular upstream one by kaeza |
03:09 |
Tiktalik_ |
then cool features just kept being tossed on |
03:09 |
VanessaE |
heh |
03:09 |
LazyJ |
Ah. |
03:09 |
VanessaE |
"the art was crap, but it was crap that went together" |
03:10 |
Tiktalik_ |
combat was revamped, like with swords you have to jump like an idiot to do more damage |
03:10 |
VanessaE |
I have to remember that. :D |
03:10 |
LazyJ |
Miner and I are trying to get that setup but are having no luck getting it to pipe back and forth between MT and the IRC servers. |
03:10 |
Tiktalik_ |
bows stopped being machine guns, to everyone's delight |
03:10 |
LazyJ |
*server |
03:10 |
VanessaE |
(that could just as easily describe minetest, from what I've heard others say) |
03:10 |
Tiktalik_ |
that was a good thing |
03:10 |
est31 |
some people dont like the retro graphics |
03:10 |
VanessaE |
jumping to do more damage? that's stupid |
03:10 |
Tiktalik_ |
um, stuff got added in like more trees, lots more blocks |
03:11 |
Tiktalik_ |
potions |
03:11 |
VanessaE |
bows (which exist in MT also, after a fashion) aren't rapid fire here, because each tool has a recoil/swing time |
03:11 |
Tiktalik_ |
enchanting (really badly designed feature) |
03:11 |
Hirato |
what I don't like is the strange blend of realism in the gameplay :P |
03:11 |
Tiktalik_ |
then you pile on mods |
03:11 |
Hirato |
let me jump higher and run faster! |
03:11 |
Tiktalik_ |
more stuff to craft |
03:12 |
Hirato |
without dying from bumping into blocks! |
03:12 |
Tiktalik_ |
more resources to mine |
03:12 |
Tiktalik_ |
better tools, faster furnaces |
03:12 |
VanessaE |
Tiktalik_: sounds like you'd really hate my Dreambuilder sub-game then :) |
03:12 |
Tiktalik_ |
it just kept going up in power, more or less |
03:12 |
Tiktalik_ |
except none of the systems were made to handle it |
03:12 |
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03:13 |
est31 |
minetest _is_ made to handle heavily modded servers/singleplayer |
03:13 |
Tiktalik_ |
there had to be an in game recipe guide mod just so you could keep up |
03:13 |
Tiktalik_ |
with the stupid recipes people had to use to avoid crafting conflicts |
03:13 |
VanessaE |
we have that too, for the same reason :) |
03:14 |
VanessaE |
however recipes tend not to be stupid |
03:14 |
est31 |
you can have tens of thousands of recipes, and run them on a server without any problem. |
03:14 |
Tiktalik_ |
because the crafting grid is NOT a good system for a lot of craftables |
03:14 |
est31 |
same for blocks |
03:14 |
VanessaE |
as we have things like technic CNC machine, moreblocks table saw, and so on |
03:14 |
Hirato |
helps that we have up to 5x5 crafting benches |
03:14 |
Tiktalik_ |
and of course |
03:14 |
Tiktalik_ |
the extra ores, trees, seeds, foods, tools |
03:14 |
Tiktalik_ |
those all pile up |
03:15 |
Tiktalik_ |
to the point where you can't even go mining well at all, because your inventory is made to handle a lot of a few things, and a few of a lot of things clogs it up something fierce |
03:16 |
VanessaE |
we have bags for that, and default stack max of 99 |
03:16 |
Hirato |
this is why the inventory in terraria keeps getting bigger without getting any more useful :P |
03:16 |
VanessaE |
(it can go up to 65535 if you want) |
03:16 |
Tiktalik_ |
bags exist in minecraft |
03:16 |
Tiktalik_ |
modded, anyway |
03:16 |
est31 |
and there are auto sorting chests |
03:16 |
est31 |
and shift-click for fast item movement |
03:16 |
VanessaE |
Unified Inventory puts a lot of the most needed sorts of stuff togehter |
03:17 |
Tiktalik_ |
est31: minecraft had an auto sorting computerized storage system |
03:17 |
Tiktalik_ |
as a mod |
03:17 |
VanessaE |
(crafting guide, bags, various control buttons, waypoints, ...) |
03:17 |
Tiktalik_ |
and there are shift clicks and such |
03:18 |
Tiktalik_ |
the problem is, with so many mods everyone has to fight for the same crafting grid |
03:18 |
Tiktalik_ |
microcrafting is a big problem |
03:18 |
Hirato |
and minetest doesn't doesn't seem to have any interest in merging some of the best mods in as official bits and pieces |
03:19 |
VanessaE |
I'd like to think minetest modders generally work together to avoid crafting conflicts |
03:19 |
est31 |
well thats mtgame discussion, but i think paramat wants to keep mtgame simple |
03:19 |
Hirato |
seems silly to me that you have to assemble your own game from all these different mods if you want something that's not super basic |
03:19 |
Tiktalik_ |
do you guys have a friendly modding community |
03:19 |
VanessaE |
I think so :) |
03:19 |
* VanessaE |
<--- one of those modders |
03:19 |
hmmmm |
nope |
03:19 |
hmmmm |
we're totally rotten SOBs |
03:20 |
Tiktalik_ |
then that's better than minecraft |
03:20 |
VanessaE |
hmmmm: he said modding community, not core dev community ;) |
03:20 |
hmmmm |
oh sorry, carry on |
03:20 |
Tiktalik_ |
minecraft has always been elitist pricks |
03:20 |
Tiktalik_ |
always, I mean |
03:20 |
VanessaE |
Tiktalik_: also, nearly ALL minetest mods are free, open source |
03:20 |
Tiktalik_ |
we were helpful enough if you weren't stupid |
03:20 |
hmmmm |
probably due to the closed nature of minecraft and minecraft mods |
03:20 |
Tiktalik_ |
and honestly I have to say |
03:20 |
hmmmm |
minecraft modders hoard their knowledge |
03:21 |
Tiktalik_ |
nah, not so much any more |
03:21 |
VanessaE |
our modding language is Lua, which is easy to learn |
03:21 |
Tiktalik_ |
there are lots of open mods |
03:21 |
VanessaE |
whereas minecraft, as I'm sure you know, is java |
03:21 |
est31 |
and minetest has acutally a real modding API |
03:21 |
Hirato |
how mcuh dedodated wam is needed to server |
03:21 |
Tiktalik_ |
I'll be back on my pc |
03:24 |
Tiktalik |
okay, I'm back :) |
03:24 |
Tiktalik |
alright, so |
03:24 |
Tiktalik |
i'm gonna do something terrible |
03:24 |
Tiktalik |
i'm gonna boot up minecraft and show you what I mean |
03:24 |
Tiktalik |
with the magic of screenshots |
03:24 |
Tiktalik |
oh! |
03:24 |
Tiktalik |
incidentally, most people don't bother putting together their own mods anymore |
03:24 |
Tiktalik |
modpacks kinda won out |
03:25 |
VanessaE |
modpacks are common in minetest as well |
03:25 |
VanessaE |
but there are plenty of singular mods |
03:25 |
Tiktalik |
you would not believe how much the old modders kicked and screamed in regards to modpacks |
03:25 |
Tiktalik |
well, you would |
03:25 |
VanessaE |
(for minetest, modpacks are more of a convenience and theming issue, not a necessity per se) |
03:25 |
Tiktalik |
an ungodly amount |
03:26 |
Tiktalik |
ok so I'm loading up FTB Horizons: Daybreaker |
03:26 |
Tiktalik |
pretty standard kitchen sink pack with some unconventional stuff in there |
03:26 |
VanessaE |
two things MC has over minetest are better MOBs and much better lighting (from what I've seen in videos anyway) |
03:27 |
VanessaE |
kitchen sink pack? homedecor ;) |
03:27 |
Tiktalik |
the mobs kind of suck now :P |
03:27 |
Tiktalik |
there are baby zombies that took spiders' niche after sprinting became a thing |
03:28 |
VanessaE |
oh brother |
03:28 |
Tiktalik |
spiders were almost as fast as the player |
03:28 |
Tiktalik |
but avoidable if you were really good at jumping |
03:28 |
Tiktalik |
baby zombies must be heavily caffienated |
03:29 |
VanessaE |
the main problem with MOBs on minetest is that they can be laggy |
03:29 |
Tiktalik |
okay, to start with |
03:29 |
Tiktalik |
I have 356 pages of items here |
03:29 |
VanessaE |
as the code that runs them runs only in the server process |
03:29 |
VanessaE |
356 pages?! how many items per? |
03:29 |
Tiktalik |
each page is 8x14 |
03:30 |
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03:30 |
Tiktalik |
(this is counting every item and block) |
03:30 |
* VanessaE |
checks dreambuilder... |
03:30 |
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03:30 |
Tiktalik |
including minor things like color variants |
03:30 |
Tiktalik |
oh, this has chisel in it |
03:30 |
VanessaE |
20 pages, 80 items per. backstage, there are about 16'500 items. |
03:31 |
Tiktalik |
okay, so this isn't unique items |
03:31 |
VanessaE |
nor is the 16'500 :) |
03:31 |
Tiktalik |
it counts things like microblocks |
03:31 |
VanessaE |
the 20 * 80 is, however. |
03:31 |
Tiktalik |
and chisel variants |
03:31 |
Tiktalik |
with chisel disabled, that brings down the pages to 153 |
03:32 |
Tiktalik |
now, the inventory is 4x8, including hotbar |
03:32 |
VanessaE |
however, there's stuff like the table saw, which provides 45 different shapes for the item you put in it |
03:32 |
Tiktalik |
oh yeah? what kinda shapes, like, half blocks, steps, etc? |
03:33 |
VanessaE |
stairshttp://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot_2015-10-16_23-33-12.png |
03:33 |
Tiktalik |
cool |
03:33 |
Tiktalik |
over in minecraft, we have forge microblocks |
03:33 |
VanessaE |
(what's not totally obvious among those wedge shapes is how the top is cut. some are corner-to-corner, some are pyramids) |
03:34 |
Tiktalik |
you can, in the standard crafting grid |
03:34 |
Tiktalik |
take |
03:34 |
Tiktalik |
a block and a saw, and it works for pretty much everything that isn't a tile entity (interactable) |
03:34 |
Tiktalik |
cut the block in half, make pillars, whatnot, with a system of absurdly overcomplicated recipes |
03:34 |
Tiktalik |
and put multiple different ones in a single place |
03:34 |
VanessaE |
heh |
03:34 |
Tiktalik |
there's also carpenter's blocks |
03:34 |
Tiktalik |
which, I think is more elegant than the tablesaw |
03:35 |
Tiktalik |
you get plain blocks, fences, buttons, a safe, daylight sensor, slopes, corners, etc |
03:35 |
Tiktalik |
and you can just right click them with most any block to skin them as it |
03:35 |
VanessaE |
well that ^^^ mod I showed has some recipes, some of which are a little nonsensical maybe; you can however place micro blocks (7th item, top row) back into the craft grid to form some of the other shapes (like the "L" on the 4th row, or the "inside corner" 2nd from the end, 2nd row) |
03:36 |
Tiktalik |
pretty much the same, then :P |
03:36 |
VanessaE |
(er that was an "outside" corner) |
03:37 |
VanessaE |
meshes aren't a particularly new thing in minetest (got them last year), but these particular shapes in the saw are just starting to gain traction |
03:37 |
VanessaE |
(that mod, btw, is "More Blocks" by Calinou) |
03:37 |
Tiktalik |
um, let's see |
03:37 |
Tiktalik |
in this pack, I have about... |
03:38 |
Tiktalik |
I'd like to say 30 unique ores? |
03:38 |
Tiktalik |
when your inventory is 32 slots big, that's a problem |
03:39 |
VanessaE |
heh |
03:39 |
VanessaE |
Dreambuilder has about as many :P |
03:39 |
VanessaE |
base Minetest game has like 8 maybe |
03:39 |
Tiktalik |
how big's the dreambuilder inventory? |
03:39 |
VanessaE |
8x4 |
03:39 |
VanessaE |
that screenshot was from DB |
03:40 |
Tiktalik |
aw jeez |
03:40 |
Tiktalik |
of course, there are also things to consider like monster drops |
03:40 |
Tiktalik |
the five or so stone variants you can come across undergroudn |
03:41 |
Tiktalik |
underground* |
03:41 |
Tiktalik |
the fact that you may want something like ten tools with you at any given time |
03:41 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot_2015-10-16_23-41-40.png |
03:42 |
VanessaE |
there's Unified Inventory, showing some of what's available. |
03:42 |
Tiktalik |
oh hey, it looks like NEI but uglier :P |
03:42 |
VanessaE |
(hm, I need to change the "full" formspec a bit. lots of wasted vertical space) |
03:42 |
VanessaE |
heh |
03:43 |
VanessaE |
I bet with a little fiddling, I could get 8x12 pages on the right. :) |
03:44 |
VanessaE |
maybe even 9x12 :) |
03:44 |
Tiktalik |
the secret is to make it not all a single panel |
03:44 |
Tiktalik |
how much can you change that GUI there? |
03:44 |
VanessaE |
pretty much any way I want to |
03:45 |
VanessaE |
there's some limits |
03:45 |
VanessaE |
but it's pretty free-form if you also have the graphics skills to make buttons and other imagery |
03:46 |
Tiktalik |
in a minute I'll have some minecraft screenshots for you |
03:46 |
Tiktalik |
i lowered the gui scale to small for some even :P |
03:46 |
VanessaE |
heh |
03:46 |
VanessaE |
well while GUI scale is adjustable, formspecs in minetest are relatively-sized |
03:47 |
VanessaE |
usually measured in fractions of an inventory slot |
03:47 |
VanessaE |
and auto-scaling is enabled by default |
03:47 |
Tiktalik |
I could design you some prettier buttons for stuff sometime, maybe, if you wanna hit me up |
03:47 |
VanessaE |
aw, I like those buttons :( |
03:48 |
Tiktalik |
the resolution doesn't match D: |
03:48 |
Tiktalik |
uneven resolution and gradients make me cry |
03:48 |
VanessaE |
wait, you mean the buttons on the right? |
03:48 |
Tiktalik |
yeah |
03:48 |
VanessaE |
those are the actual items. |
03:48 |
Tiktalik |
no, I mean |
03:48 |
Tiktalik |
the ones below that |
03:49 |
VanessaE |
the page buttons? |
03:49 |
Tiktalik |
yeah |
03:49 |
VanessaE |
well they used to be better-looking, but during the image revamp, I couldn't find better ones |
03:49 |
Tiktalik |
I can totally match minetest art :p |
03:50 |
Tiktalik |
https://dl.dropboxusercontent.com/u/17744669/progscreenshots/ftb%20problems/2015-10-16_21.43.42.png ah, here we go. finally. |
03:50 |
Tiktalik |
so this is just an inventory screenshot |
03:50 |
VanessaE |
ew. |
03:50 |
Tiktalik |
ew? |
03:50 |
VanessaE |
ew. |
03:50 |
Tiktalik |
what are you ewing about |
03:50 |
VanessaE |
it's ugly. :) |
03:50 |
Tiktalik |
the vanilla inventory is pretty gross, I know |
03:50 |
Tiktalik |
but so is yours |
03:50 |
VanessaE |
heh yeah |
03:51 |
Hirato |
this doesn't answer the most important question, is minecraft fun yet? is it even a game yet, or still just a sandbox? :P |
03:51 |
Tiktalik |
I think it's more a matter of the ugly inventory you're used to |
03:51 |
Tiktalik |
Hirato: minecraft should have never tried being a game |
03:51 |
Tiktalik |
it went awfully :P |
03:51 |
Hirato |
hahahaha |
03:51 |
VanessaE |
mind, I didn't write all of Unified Inventory, RealBadAngel started it. |
03:51 |
Tiktalik |
um, anyway |
03:51 |
Tiktalik |
having all the items like that on a transparent background? |
03:51 |
VanessaE |
that's what makes it ugly |
03:51 |
Tiktalik |
why's it ugly |
03:51 |
VanessaE |
because they are just sorta "floating" |
03:52 |
Tiktalik |
i think it actually works out well because then you have them there without obscuring your view too much |
03:52 |
Tiktalik |
so you can see if a green bastard is creeping up on you to blow up everything you love |
03:52 |
VanessaE |
there are no delimiters between items or between the list and the inventory in the middle |
03:52 |
VanessaE |
I think minetest can do transparent buttons, and I know it can do transparent formspecs |
03:52 |
VanessaE |
so it could match this I guess |
03:52 |
Tiktalik |
and heeeere's the inventory set to small GUI scale |
03:52 |
Tiktalik |
https://dl.dropboxusercontent.com/u/17744669/progscreenshots/ftb%20problems/2015-10-16_21.44.05.png |
03:52 |
VanessaE |
omg |
03:53 |
Hirato |
o_O |
03:53 |
Tiktalik |
nobody ever uses small |
03:53 |
Tiktalik |
even in vanilla |
03:53 |
Tiktalik |
https://dl.dropboxusercontent.com/u/17744669/progscreenshots/ftb%20problems/2015-10-16_21.44.08.png here's another page |
03:53 |
VanessaE |
that's something minetest can't do |
03:53 |
Hirato |
on the flip size, at least the text looks nice at that size :M |
03:53 |
Tiktalik |
Hirato: hey, at least our font looks nice at some size! |
03:53 |
VanessaE |
or not "properly", anyway. the gui formspec scaling is client-side, but the content is server-side. |
03:53 |
Hirato |
we just use freetype |
03:53 |
Hirato |
lolololo |
03:54 |
Tiktalik |
i kid, i kid |
03:54 |
Tiktalik |
no i don't your font looks awful |
03:54 |
VanessaE |
Minetest uses standard open source fonts. DejaVu Sans I think. |
03:54 |
Tiktalik |
yeah it's a really inconsistent theme |
03:54 |
Tiktalik |
https://dl.dropboxusercontent.com/u/17744669/progscreenshots/ftb%20problems/2015-10-16_21.44.12.png more inventory |
03:54 |
VanessaE |
any TTF font can be used though |
03:54 |
Hirato |
does minetest even bundle fonts? |
03:54 |
VanessaE |
Hirato: yes |
03:55 |
Hirato |
that's new |
03:55 |
VanessaE |
nope. |
03:55 |
VanessaE |
it's not new |
03:55 |
Hirato |
and it looks like it's using liberationmono.ttf on my end |
03:55 |
VanessaE |
ah, right |
03:55 |
VanessaE |
forgot, I changed it on my client :) |
03:56 |
Hirato |
hahaha |
03:56 |
VanessaE |
minetest has bundled some font files though, and some bitmap fonts also, that no one uses anymore :P |
03:56 |
Hirato |
haha |
03:57 |
VanessaE |
Tiktalik: in any case, like they say there's no accounting for taste :) |
03:57 |
VanessaE |
minetesters are used to one thing, minecrafters another :) |
03:57 |
Tiktalik |
true |
03:57 |
Tiktalik |
it's both terrible, which I will freely admit |
03:57 |
VanessaE |
now mind you, |
03:57 |
VanessaE |
the GUI is themeable to a degree |
03:58 |
Tiktalik |
I come up with nice gui themes sometimes. https://dl.dropboxusercontent.com/u/17744669/ProgScreenshots/BPlus.png |
03:58 |
Tiktalik |
the colors are all mine :P |
03:59 |
Hirato |
nice tracker you got there https://www.youtube.com/watch?v=LCl9xYSOVtM |
03:59 |
Tiktalik |
sorry for the dumb question, but will dreambuilder work with minetest 0.4.13? |
03:59 |
Tiktalik |
Hirato: it's renoise, renoise is so so worth the $75 |
03:59 |
Tiktalik |
vst plugin support, envelope automation, a REALLY nice instrument system |
03:59 |
Tiktalik |
i love it so much |
03:59 |
VanessaE |
this, for example, is in the BFD sub-game: https://imgrush.com/8_mpIRQmBfui.png |
03:59 |
Tiktalik |
but I've never composed anything good. |
04:00 |
Tiktalik |
oh, ow |
04:00 |
VanessaE |
and yes, DB works with 0.4.13. |
04:01 |
Tiktalik |
Hirato: want to hear the song in that picture? |
04:01 |
Hirato |
sure |
04:01 |
VanessaE |
here's another, in the multicraft android port: https://static-s.aa-cdn.net/img/gp/20600004054025/b0CMGSEd2SuIUSBKZAfBCr8KukJKJylE5ESJ459K5RLQnc7vQ14eLGPjmkn9_mLAmQ=h900 |
04:01 |
Tiktalik |
https://dl.dropboxusercontent.com/u/17744669/My%20Music/Auditory%20Landfill.mp3 |
04:01 |
Tiktalik |
descriptive title |
04:01 |
Hirato |
lol |
04:01 |
VanessaE |
(both of those are doable with a mod against plain minetest, also) |
04:02 |
Tiktalik |
jeez, now that's just ripping off minecraft >:( |
04:02 |
VanessaE |
heh |
04:02 |
VanessaE |
well it DOES look about the same, to be sure |
04:02 |
VanessaE |
but for it to be a rip-off, it would need to be using minecraft imagery :) |
04:02 |
Hirato |
that really is a very descriptive title |
04:02 |
Tiktalik |
clone, then |
04:02 |
* Hirato |
listens to some more purple motion |
04:03 |
VanessaE |
so really, it's just a matter of taste what the UI looks like |
04:05 |
Tiktalik |
Hirato: auditory landfill won 18th out of 19th in a metal competition, I'll have you know |
04:05 |
Hirato |
lol |
04:06 |
Tiktalik |
Hirato: this is the one below me. http://battleofthebits.org/arena/Entry/solving+it+on+different+levels/19325/ |
04:06 |
VanessaE |
damn it, I can't find it now but there's an inventory theme mod that gives it a "leather wallet" look.. |
04:07 |
Hirato |
is there meant to be a player on the site? |
04:07 |
Tiktalik |
yeah, it's flash though |
04:07 |
Tiktalik |
anyway |
04:07 |
Tiktalik |
that wasn't even metal in the slightest |
04:07 |
Tiktalik |
just... casio jazz |
04:07 |
Hirato |
I don't have flash installed :P |
04:07 |
Tiktalik |
that's for the best, really |
04:07 |
Hirato |
piece of crap freezes firefox hard |
04:08 |
Hirato |
and firefox is slow enough as is without any plugins |
04:08 |
Tiktalik |
VanessaE: how install DB |
04:08 |
Hirato |
extract into the 'game' folder |
04:08 |
VanessaE |
Tiktalik: download, unzip, rename the folder to "dreambuilder_game" if necessary, put it in minetest's games folder. |
04:08 |
VanessaE |
( ~/.minetest/games on linux.) |
04:09 |
VanessaE |
then launch minetest, click the "house" icon, and create a new world. |
04:09 |
Tiktalik |
that /is/ an eerie amount more friendly than minecraft community people. |
04:09 |
VanessaE |
and you don't need to install mods in minetest to play on a server that uses mods. |
04:09 |
VanessaE |
(or if it runs a custom game) |
04:09 |
Tiktalik |
neat |
04:09 |
VanessaE |
the server will send the necessary assets to you on connect. |
04:09 |
Tiktalik |
anyway, I'm installing it now |
04:10 |
Hirato |
I set up a pkgbuild to build minetest and a bunch of mods, minetest really seems to have it that the mods are installed in /usr/share/minetest/mods/ or whatever it ended up |
04:10 |
Hirato |
**hate |
04:10 |
Hirato |
at least the UI does, it doesn't list them, but the game detects and uses them just fine |
04:10 |
VanessaE |
Hirato: you should never install stuff to a root-writable dir. always use your homedir. ~/.minetest/mods, ~/.minetest/games, etc. |
04:10 |
Hirato |
why not? I build it as a bunch of little packages? |
04:11 |
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04:11 |
Tiktalik |
hmm |
04:11 |
Tiktalik |
what's the best mapgen to use |
04:11 |
VanessaE |
use mapgen v6 |
04:11 |
VanessaE |
mgv7 works but has a couple of bugs that DB's "moretrees" mod exposes. |
04:11 |
Hirato |
oh, so v7 isn't just a pure stone world anymore? yay |
04:11 |
Tiktalik |
loading... slowly. |
04:12 |
VanessaE |
Hirato: nope. |
04:12 |
VanessaE |
Tiktalik: it takes a long time to load for me also. about 30 seconds or so. |
04:12 |
VanessaE |
after the first load, it'll be faster in the future |
04:12 |
Hirato |
Tiktalik: there's some stuff you can turn off in minetest.conf to speed it up |
04:12 |
Tiktalik |
much faster than minecraft |
04:12 |
VanessaE |
(all the media will be cached then) |
04:13 |
Tiktalik |
okay VanessaE, so I'm gonna tell you about this minecraft thing that may blow your mind |
04:13 |
Hirato |
preload_item_visuals = false <-- make sure that's false, that'll speed it up a lot |
04:13 |
VanessaE |
er, ok? :) |
04:13 |
Tiktalik |
it's this mod called Waila |
04:13 |
Tiktalik |
short for What Am I Looking At |
04:13 |
VanessaE |
Hirato: that defaults to false in current minetest |
04:13 |
Tiktalik |
hirato it takes like three minutes to load minecraft |
04:13 |
Tiktalik |
this is blazing fast |
04:13 |
Hirato |
VanessaE: I haven't played since 2013 :M |
04:14 |
VanessaE |
Tiktalik: "what am I looking at" ? |
04:14 |
VanessaE |
oh |
04:14 |
VanessaE |
press F5. :) |
04:14 |
Tiktalik |
https://dl.dropboxusercontent.com/u/164771/MC Modding/Waila/Screens/2013-06-12_23.44.15.png WAILA does it with some elegance, though |
04:14 |
VanessaE |
point at a node and it tells you what it is and the texture you're pointing at, also |
04:14 |
Tiktalik |
it'll even show you things like how full a tank is |
04:15 |
VanessaE |
the F5 display isn't quite as informative as that, though |
04:15 |
Hirato |
do you even %20 bro |
04:15 |
Tiktalik |
hey, I want to lodge a complaint! |
04:15 |
Tiktalik |
i spawned in the middle of a... round thing |
04:16 |
VanessaE |
haha |
04:16 |
Hirato |
break the round thing! |
04:16 |
VanessaE |
blame the engine :D |
04:16 |
VanessaE |
dreambuilder doesn't make any attempt to find a good spawn pos, it relies on the engine :) |
04:17 |
Tiktalik |
hah, that's not actually a really sincere complaint |
04:17 |
Tiktalik |
i miss weird worldgen from minecraft |
04:17 |
VanessaE |
mapgen v7 would be "weird" perhaps :) |
04:17 |
VanessaE |
try it sometime, just be sure to delete or disable the "moretrees" mod |
04:17 |
VanessaE |
(it exposed a lighting bug) |
04:17 |
Hirato |
oh, is that the thing that makes most of the world this weird black? |
04:17 |
VanessaE |
(it produces some really epic terrain) |
04:18 |
VanessaE |
Hirato: well it DOES cause big, black shadows in mgv7, yeah |
04:18 |
VanessaE |
hmmmm: ^^^ |
04:18 |
hmmmm |
:/ |
04:19 |
Hirato |
https://dl.dropboxusercontent.com/u/23891252/screenshot_802418484.jpg <-- like these |
04:19 |
Tiktalik |
is there some reason axes and rubber trees don't get along |
04:19 |
Hirato |
? |
04:19 |
VanessaE |
Hirato: that's similar, yes. but not the same bug I don't think. |
04:19 |
Hirato |
heh |
04:20 |
Hirato |
huh... |
04:20 |
Tiktalik |
oh, nvm |
04:20 |
Tiktalik |
axes just aren't a very big speed boost |
04:20 |
VanessaE |
try a different material |
04:20 |
VanessaE |
like a mese axe |
04:20 |
Hirato |
I just downloaded the dreambuilder_game master and it's only a few megabytes, that's a LOT smaller than I remember |
04:20 |
VanessaE |
Hirato: you can't use the github download link. |
04:20 |
Hirato |
:o |
04:20 |
VanessaE |
you have to either clone it --recursive, or use my .zip link. |
04:20 |
Hirato |
oh... sub modules? |
04:20 |
VanessaE |
yep. |
04:20 |
VanessaE |
stupid github |
04:20 |
Hirato |
kjgfnjkdfgnkjhbl dsgs d |
04:21 |
Hirato |
so... howcome the mod's name isn't a really bad pun like "Minessa"? :P |
04:21 |
VanessaE |
because...I wanted something meaningful? :P |
04:21 |
Hirato |
hahaha |
04:21 |
Tiktalik |
what's kalite |
04:22 |
Hirato |
suppose I'll just clone it Directly in ~/.minetest/games |
04:22 |
VanessaE |
an imaginary ore NekoGloop came up with |
04:22 |
|
shadowzone joined #minetest |
04:22 |
VanessaE |
Hirato: that should work |
04:22 |
VanessaE |
I don't remember what kalite does though |
04:22 |
VanessaE |
I think it's edible |
04:22 |
Hirato |
it's diet potassium |
04:23 |
Hirato |
maybe |
04:24 |
Tiktalik |
um, it's night |
04:24 |
Tiktalik |
am I going to die horribly now |
04:24 |
Hirato |
only if there are monster mods |
04:24 |
Hirato |
I kind of miss the old 3.x monsters |
04:24 |
Tiktalik |
ow |
04:25 |
Tiktalik |
i'm going to do my best apparently |
04:25 |
Tiktalik |
because i just walked off a cliff |
04:25 |
|
TheBonsai joined #minetest |
04:25 |
Hirato |
I like tweaking the physics so I can jump about 2 blocks high and run slightly faster than defaults |
04:25 |
Hirato |
problem is, you can't tweak the constants for fall damage the same way |
04:26 |
Tiktalik |
complaint: |
04:26 |
Tiktalik |
night is too dark |
04:26 |
Hirato |
it's not that dark provided you're above ground |
04:27 |
Hirato |
RealBadAngel: have you done much more with the shaders since adding normal/parallax maps? |
04:28 |
VanessaE |
Tiktalik: build some lighting then :D |
04:30 |
* Tiktalik |
chops a tree in the dark |
04:30 |
Tiktalik |
acacia! my nemesis from minecraft >:C |
04:30 |
Tiktalik |
minetest acacia looks way better, actually |
04:31 |
VanessaE |
heh |
04:32 |
VanessaE |
why's it your nemesis? :) |
04:32 |
Tiktalik |
i'll be blunt |
04:32 |
Tiktalik |
it looks like complete shit |
04:32 |
VanessaE |
heh |
04:32 |
Hirato |
real acacia is pretty poisonous iirc |
04:32 |
VanessaE |
well at least it looks better in minetest :) |
04:33 |
Tiktalik |
http://i.ytimg.com/vi/WD7KUwo7m98/maxresdefault.jpg |
04:33 |
Tiktalik |
from left to right: |
04:33 |
Tiktalik |
the classic oak, then spruce (added in beta 1.2?), birch (same), then jungle (I forget), then acacia and dark oak (1.8?) |
04:33 |
VanessaE |
huh |
04:33 |
Tiktalik |
they kind of forgot about contrast and color at that point |
04:34 |
VanessaE |
well Dreambuilder has about 15 kinds of trees; the default game has 4 |
04:34 |
Hirato |
when did the default game get trees 3 and 4? |
04:34 |
Hirato |
I remember regular trees and the jungle trees |
04:34 |
VanessaE |
some time in the past few months. |
04:34 |
Hirato |
hah |
04:34 |
Tiktalik |
VanessaE: http://minecraft.gamepedia.com/Granite new vanilla stone variants |
04:34 |
Hirato |
so they actually do care about adding some content occasionally :D |
04:35 |
Tiktalik |
http://minecraft.gamepedia.com/Diorite |
04:35 |
Tiktalik |
http://minecraft.gamepedia.com/Andesite |
04:35 |
Tiktalik |
they're very ugly |
04:35 |
Tiktalik |
as is most everything added post-release |
04:35 |
VanessaE |
it has regular trees (some sort of apple/walnut hybrid? :P ), "jungle" trees (something like a strangler fig wrapped around a darker center), pine, and acacia. |
04:35 |
Hirato |
Dio-rite? is there a Jojo-rite to fight it? |
04:35 |
Hirato |
oh right, forgot about the apple trees |
04:35 |
Tiktalik |
now that'd be a quality mod |
04:35 |
Tiktalik |
a mod that lets you craft jojorite that removes all the diorite from the world |
04:36 |
Hirato |
you craft the jojorite with hamonite |
04:37 |
* Hirato |
ponders starting over with a clean minetest.conf |
04:38 |
VanessaE |
Tiktalik: also, don't forget to check out HDX (texture pack). you might like it. |
04:39 |
Tiktalik |
does minetest have any multiblock structures |
04:39 |
VanessaE |
multi-block? |
04:39 |
VanessaE |
you mean like items that span more than one node/ |
04:39 |
Tiktalik |
like, machines and things you build that take multiple nodes, yeah |
04:39 |
VanessaE |
oh sure |
04:39 |
Tiktalik |
like... make a big ol' smeltery out of multiple nodes |
04:40 |
VanessaE |
Technic mod (similar to redpower2 I'm told), mesecons (like redstone), pipeworks |
04:40 |
Tiktalik |
also the inventory should really be more clientsided lol |
04:40 |
Tiktalik |
visually anyway |
04:41 |
VanessaE |
https://www.youtube.com/watch?v=ioG8OysZyvk |
04:41 |
VanessaE |
here's an example |
04:41 |
Tiktalik |
oh, it's buildcraft! |
04:41 |
Tiktalik |
but not. |
04:41 |
VanessaE |
I guess so |
04:41 |
Tiktalik |
but no that's not really what I mean |
04:42 |
VanessaE |
never having played MC (let alone any mods thereon), I don't know what's the best comparison :) |
04:42 |
Tiktalik |
http://vignette1.wikia.nocookie.net/tinkers-construct/images/7/7f/Smeltery_complete.png/revision/latest?cb=20130730020423 this is the smeltery from tinkers' construct |
04:42 |
Tiktalik |
it's a single discrete device |
04:42 |
Tiktalik |
with a number of arbitrary arrangements |
04:42 |
VanessaE |
such things are possible in minetest, but I don't know if anyone's made such a thing. |
04:43 |
Tiktalik |
it requires 1 smeltery controller, 1 lava tank, 1 drain, 1 faucet, and some seared bricks |
04:43 |
Tiktalik |
it can be made at any height you want, with an internal diameter anywhere from 1 block to 12 blocks wide |
04:44 |
VanessaE |
there are lots of mods where an item takes more than one node but is treated as one |
04:44 |
Tiktalik |
the internal capacity affects how many ores you can put in it at a time (1 ore per empty block) |
04:44 |
VanessaE |
doors are the most obvious |
04:44 |
VanessaE |
beds |
04:44 |
Tiktalik |
yeah, but these are all placed separately and work together |
04:44 |
VanessaE |
some homedecor stuff |
04:44 |
Tiktalik |
anyway, it melts the ore into liquid metal |
04:45 |
VanessaE |
technic/pipeworks/mesecons nodes are designed to work together also |
04:45 |
Tiktalik |
1 ore = 2 ingots of metal |
04:45 |
Tiktalik |
the liquid is castable as ingots or tool parts, for the mod's tool system |
04:45 |
Tiktalik |
or you can put it in whatever kind of liquid storage tank you w ant |
04:45 |
Tiktalik |
want* |
04:45 |
Tiktalik |
since thankfully, there IS at least a common fluid API |
04:46 |
VanessaE |
pipeworks' handling of liquids kinda sucks |
04:47 |
VanessaE |
(the tubes therein, what you saw in the video, work with anything, but the metal pipes only work with watee) |
04:47 |
VanessaE |
(water*) |
04:48 |
Tiktalik |
AAAH |
04:48 |
Tiktalik |
this |
04:48 |
VanessaE |
Z? |
04:48 |
VanessaE |
? |
04:48 |
Tiktalik |
this evil tree thing |
04:48 |
Tiktalik |
attacked me underground |
04:48 |
VanessaE |
HAH! |
04:48 |
VanessaE |
yep, that's a tree monster :D |
04:48 |
VanessaE |
did I forget to mention Dreambuilder has the carbone_mobs mod? :D |
04:49 |
* Tiktalik |
is giggling now |
04:49 |
Tiktalik |
holy shit, that's literally the first time a blocky game has scared me in ages |
04:49 |
VanessaE |
sounds like I did something right :"D |
04:49 |
VanessaE |
what do you think of all the foliage? |
04:49 |
Tiktalik |
i was out all night pretty much unmolested, so I didn't expect any hostile mobs |
04:50 |
VanessaE |
yeah, for reasons I am not clear on, Calinou set them to only spawn underground. |
04:50 |
VanessaE |
the peaceful ones spawn above-ground though (just sheep and rats at present) |
04:51 |
Tiktalik |
minetest could really use a minimap, lol |
04:51 |
VanessaE |
F9 |
04:51 |
Tiktalik |
oh |
04:51 |
Tiktalik |
well |
04:51 |
Tiktalik |
does it record where you've been? |
04:51 |
VanessaE |
nope |
04:51 |
VanessaE |
not precisely |
04:51 |
VanessaE |
it just displays the map data that's loaded |
04:51 |
VanessaE |
interesting feature idea though. |
04:52 |
VanessaE |
propose it on the minetest github pagee |
04:52 |
VanessaE |
https://github.com/minetest/minetest/issues/new |
04:52 |
Tiktalik |
yeah, minecraft has this map mod that maps everywhere you've been on the surface |
04:53 |
VanessaE |
also, shift-F9 switches map styles (the other style being square, with a rotating arrow) |
04:54 |
VanessaE |
and multiple presses of F9 (without shift) change the minimap scale and switch between surface mode and radar mode |
04:54 |
Tiktalik |
waypoints? |
05:01 |
Tiktalik |
hmm |
05:01 |
Tiktalik |
VanessaE, are there any magic mods for Minetest? |
05:01 |
VanessaE |
magic? |
05:01 |
Tiktalik |
shit, I guess not |
05:02 |
VanessaE |
not really sure, "magic" covers a lot of ground |
05:02 |
Tiktalik |
eh, y'know |
05:02 |
VanessaE |
waypoints, btw, are like markers of map locations |
05:02 |
Tiktalik |
crafting magic stuff, wands and things |
05:02 |
Hirato |
probably means stuff like CASTING MAGIC MISSILE AT THE DARKNESS! |
05:02 |
VanessaE |
you walk somewhere, set a waypoint, then later on you can see what direction it's in and how far |
05:02 |
Tiktalik |
other nonscientific nonsense |
05:02 |
VanessaE |
oh I'm sure there are mods like that |
05:02 |
VanessaE |
I'm not sure though |
05:03 |
Hirato |
or liek starbound's MAGICAL SPACE STAFF OF SCIENCE MAGIC |
05:03 |
Tiktalik |
nop |
05:03 |
Tiktalik |
starbound does have a good inventory system though |
05:03 |
Tiktalik |
everyone should rip it off |
05:03 |
Hirato |
please no |
05:03 |
Tiktalik |
what, tabs for resources, tools/usable items, and furniture isn't awesome? |
05:04 |
Tiktalik |
VanessaE: anyway, thaumcraft is a pretty neat minecraft mod, you actually have to research stuff before you can craft it |
05:04 |
Hirato |
that came much later |
05:04 |
Hirato |
it's more than there are millions of different block types that vary only slightly in colour |
05:04 |
Hirato |
and putting these in containers or otherwise sorting them is incredibly cumbersome |
05:04 |
Tiktalik |
hey I said inventory system |
05:04 |
Tiktalik |
not amount of block types |
05:05 |
Hirato |
you can't discuss the inventory system without inventory management, and Starbound's is very cumbersome :p |
05:06 |
Tiktalik |
do my eyes decieve me, or does minetest use 18x18 textures |
05:07 |
Hirato |
I'd have expected 16x16 |
05:07 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Refactor Thread class to improve readability and portability 765a834 http://git.io/vC5o8 (2015-10-16T23:43:29-04:00) |
05:07 |
VanessaE |
Tiktalik: 16x16 |
05:07 |
VanessaE |
but HDX goes up to 512px if you have the hardware fortitude for it |
05:07 |
Tiktalik |
my eyes decieve me >:( |
05:07 |
Hirato |
I'd trying for 512px.. still cloning :D |
05:07 |
Hirato |
probably should've done a --depth 1 too |
05:08 |
Tiktalik |
... |
05:08 |
Tiktalik |
wow |
05:08 |
Tiktalik |
this chest background is funky |
05:08 |
VanessaE |
heh |
05:08 |
Tiktalik |
hey Hirato, suggestion |
05:08 |
Tiktalik |
hold shift while crafting to craft as much as you can |
05:09 |
Tiktalik |
unless there's some function to do that I missed, it'd be a whole lot nicer than having to click a bunch to get lotsa wood |
05:09 |
Hirato |
? |
05:09 |
Hirato |
right click, just like mc |
05:09 |
Hirato |
or am i thinking of terraria... |
05:09 |
VanessaE |
middle-click crafts 10, btw. |
05:10 |
VanessaE |
Tiktalik: file that shift-click idea on the issue report page I linked to. that would also be useful. |
05:10 |
VanessaE |
we have list-rings already |
05:11 |
Hirato |
oh right, right click halves stack size... |
05:11 |
VanessaE |
(shift-click item in inventory --> whole stack goes to the chest) |
05:11 |
Tiktalik |
is alatro good |
05:11 |
VanessaE |
list-rings work for some things; just depends on mod support |
05:11 |
VanessaE |
I don't remember the qualities of those weird ores ;) |
05:12 |
Tiktalik |
WOW, YOUR MOBS ARE REALLY BAD |
05:12 |
Tiktalik |
capslock |
05:12 |
VanessaE |
bad as in evil? |
05:12 |
VanessaE |
or as in they suck? :) |
05:12 |
Tiktalik |
both |
05:12 |
Hirato |
huehuehue |
05:12 |
VanessaE |
heh |
05:13 |
VanessaE |
well much of that is minetest's bad handling of MOBs in general (they're entirely server-side, so they can be laggy) |
05:13 |
VanessaE |
the rest is a matter of writing good code in the mod that supplies them |
05:13 |
Tiktalik |
they should be knocked back by attacks and unable to attack through blocks :P |
05:13 |
Tiktalik |
also |
05:13 |
Tiktalik |
http://ftbwiki.org/images/3/37/T4-thaumonomicon.png |
05:13 |
Tiktalik |
screenshot of the thauminomicon |
05:13 |
Tiktalik |
thaumcraft's in-game reference guide |
05:14 |
VanessaE |
MT doesn't have a knock-back feature for MOBs as far as I am aware. |
05:14 |
Tiktalik |
sheesh, yeah it probably should |
05:14 |
Tiktalik |
getting cornered is ridiculously painful |
05:14 |
Tiktalik |
i must bed,though |
05:15 |
VanessaE |
heh |
05:15 |
VanessaE |
ok |
05:15 |
VanessaE |
yell at Calinou also |
05:15 |
VanessaE |
he coded the MOBs mod I'm using |
05:16 |
Tiktalik_ |
why do you capitalize mob? |
05:16 |
VanessaE |
because that's actually the proper case. |
05:16 |
Tiktalik_ |
oh. |
05:16 |
VanessaE |
Movable Object Block |
05:16 |
VanessaE |
coined some time in the late 70's or early 80's. |
05:17 |
VanessaE |
back in ancient times, when we only had sprites. https://en.wikipedia.org/wiki/Sprite_(computer_graphics) |
05:17 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Fix missing include on AIX 6ba9d65 http://git.io/vC5Kv (2015-10-17T01:16:17-04:00) |
05:17 |
Qwertie |
How do I get minetestserver to run in the background? |
05:17 |
VanessaE |
Qwertie: nohup minetestserver --other --options --here & |
05:18 |
Tiktalik_ |
I thought it was Mobile OBject, though |
05:18 |
Qwertie |
Thanks VanessaE |
05:18 |
Tiktalik_ |
of course, not like minetest can't use its own term |
05:18 |
VanessaE |
that's not minetest's term I'm using. rather, Commodore's. |
05:19 |
Tiktalik_ |
anyway I probably have a billion little quality of life improvements to suggest |
05:19 |
VanessaE |
please do suggest them |
05:19 |
VanessaE |
either against the engine or against the various mods that supply related features |
05:20 |
Tiktalik_ |
I may also make my own magic mod, because it's a shame if you can't cast magic missile to attack the darkness |
05:20 |
VanessaE |
heh |
05:20 |
VanessaE |
the effect of a successful attack? /time 8000 :D |
05:20 |
Tiktalik_ |
incidentally, thaumcraft is probably the minecraft mod with the highest production values |
05:21 |
Tiktalik_ |
the sprites are amazing |
05:21 |
Tiktalik_ |
and it's been completely rewritten four times |
05:23 |
Qwertie |
VanessaE, Should I be getting "nohup: ignoring input and appending output to ‘nohup.out’"? |
05:23 |
VanessaE |
yes |
05:23 |
Tiktalik_ |
it's good because it's ancient and the author wasn't afraid to mix it up |
05:23 |
VanessaE |
now you can close the terminal (with ctrl-D) |
05:23 |
Tiktalik_ |
hmm |
05:23 |
VanessaE |
Qwertie: bear in mind that minetest does not auto-restart if it crashes/exits |
05:24 |
Tiktalik_ |
vanessaE, can items have more properties than damage? |
05:24 |
VanessaE |
you need to run it inside a keepalive script like this one: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/start-minetestserver.sh |
05:24 |
Tiktalik_ |
like |
05:24 |
Tiktalik_ |
could I make a, um |
05:24 |
Tiktalik_ |
single item that can be made multiple ways |
05:24 |
VanessaE |
Tiktalik_: er... |
05:24 |
Tiktalik_ |
and have different effects depending on what was used to make it |
05:25 |
VanessaE |
well you can fake it |
05:25 |
Tiktalik_ |
like, with statistics dependant on parts |
05:25 |
Tiktalik_ |
or would I need a separate item for each combination |
05:26 |
VanessaE |
you could define several versions of a node (a block/plant/etc) or entity (MOB/dropped item/etc) where each has some quality changed I guess |
05:26 |
VanessaE |
but some things can be changed on demand |
05:26 |
Tiktalik_ |
okay, hmm |
05:26 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
05:27 |
Tiktalik_ |
let me explain better |
05:28 |
VanessaE |
damage is described here, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1249 |
05:28 |
VanessaE |
other object properties here; https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2473 |
05:28 |
Tiktalik_ |
okay, so let's say I have a multitool item |
05:28 |
Tiktalik_ |
is there a way I could, say... hmm |
05:29 |
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05:29 |
Tiktalik_ |
ok. let's say it does a certain thing, like |
05:29 |
Tiktalik_ |
you click with it and it outputs a beam |
05:30 |
Tiktalik_ |
could you make it do different things if it had like, certain items in an internal inventory or something |
05:32 |
Tiktalik_ |
and could the texture be altered too? |
05:33 |
Tiktalik_ |
vanessaE: is that possible, or is the api not flexible enough |
05:33 |
VanessaE |
the texture can be altered on demand, yes |
05:33 |
VanessaE |
and mobs can have an "internal" inventory too I think |
05:33 |
Tiktalik_ |
I mean the first thing, though |
05:34 |
Tiktalik_ |
I don't mean a mob |
05:34 |
Tiktalik_ |
I mean an item |
05:34 |
VanessaE |
outputs a beam? |
05:34 |
VanessaE |
items too |
05:34 |
Tiktalik_ |
second, sorry |
05:34 |
VanessaE |
items == MOBs as far as minetest is concerned. |
05:34 |
Tiktalik_ |
does something based on what's inside of it |
05:34 |
VanessaE |
I think that's possible, yes |
05:34 |
Tiktalik_ |
what kind of stuff can you store in the player |
05:34 |
VanessaE |
I don't remember :) |
05:35 |
VanessaE |
it's not a feature I've worked with |
05:35 |
Tiktalik_ |
can you add variables to their save? |
05:35 |
Tiktalik_ |
oh, ok |
05:35 |
VanessaE |
metadata maybe? |
05:35 |
VanessaE |
(not sure if that works for entities or not) |
05:35 |
VanessaE |
(nodes do, though) |
05:35 |
Tiktalik_ |
hmm, ok |
05:37 |
Tiktalik_ |
well, as long as I can give an item more properties than damage I'm probably good |
05:38 |
Tiktalik_ |
I'll try it later sometime |
05:38 |
Tiktalik_ |
and if I find the API lacking I'll whine |
05:39 |
VanessaE |
well they can have an inventory anyway |
05:39 |
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05:40 |
Tiktalik_ |
worst case I come up with some different design ideas |
05:42 |
Tiktalik_ |
see, I was thinking there's this mc mod called ars magica where you can put together spells with differing effects by putting together various parts, kind of like a simple form of in-game scripting |
05:43 |
Tiktalik_ |
and my wondering was if something slightly similar bit on a much lesser level was possible |
05:43 |
Tiktalik_ |
but* |
05:44 |
paramat |
VanessaE 'spawn l tree' includes 'updateLighting' so was not meant to be used rapidly multiple times during mapgen, obviously there only needs to be a single lighting update after a chunk's worth of l-trees have generated. the unnecessary multiple lighting updates cause shadows and makes moretrees slow |
05:45 |
paramat |
'default grow tree' has the same problem |
05:45 |
Tiktalik_ |
paramat, would you happen to know if something like I described is theoretically possible? |
05:46 |
paramat |
it's not really a bug more a risky mod behaviour, however new code is needed yes |
05:46 |
Hirato |
the sooner we can realtime lighting, the better |
05:46 |
VanessaE |
paramat: actually it WAS meant to be used rapidly at mapgen time |
05:47 |
paramat |
i'm no good with item stuff, i'm a mapgen guy |
05:47 |
Tiktalik_ |
kk |
05:47 |
Tiktalik_ |
actually, better question to start with |
05:47 |
paramat |
VanessaE okay well it is coded wrong then |
05:47 |
VanessaE |
paramat: yep, seems so |
05:47 |
Tiktalik_ |
can you make a pickaxe that mines say, 3x3? |
05:48 |
VanessaE |
Tiktalik_: yes. |
05:48 |
VanessaE |
technic mining laser mk3 does that |
05:48 |
Tiktalik_ |
okay, then that's enough for a reasonable start |
05:49 |
paramat |
a version of 'spawn l tree' without a lighting update is needed, that then perhaps inserts the tree into the LVM |
05:49 |
Tiktalik_ |
I think I'll dig further into what kind of stuff minetest has for mods before I really start |
05:49 |
Tiktalik_ |
making my own |
05:53 |
VanessaE |
paramat: ehm.. |
05:54 |
VanessaE |
paramat: insert the tree into a LVM? how does that help mods that don't use LVMs? :) |
05:54 |
Tiktalik_ |
maybe I'll make a mod that adds guns |
05:54 |
Tiktalik_ |
everyone needs a tasteful flintlock pistol |
05:54 |
paramat |
sure, well you could use the LVM as the way to add the trees. however it could be done another way |
05:55 |
VanessaE |
paramat: more to the point though, if it works for mgv6, shouldn't the same method of loading the extra mapblocks work for mgv7? |
05:55 |
paramat |
exactly it's mysterious |
05:55 |
paramat |
can't see how mgv7 would cause more shadows |
05:55 |
VanessaE |
I mean, cache all the blocks that should be loaded, and all the lighting updates, then sort+uniq and execute them after say 1 second or something |
05:56 |
VanessaE |
s/them/the lighting updates/ |
05:56 |
paramat |
yeah |
05:56 |
VanessaE |
thing is:" |
05:56 |
VanessaE |
moretrees goes through biome_lib, |
05:56 |
VanessaE |
which means that by default, it doesn't generate trees at mapgen time, strictly speaking. |
05:56 |
VanessaE |
it adds them a few seconds after the mapblock has been generated. |
05:57 |
VanessaE |
("deferred generation"; same is true for all other items that get added to the map via that mod, regardless of mapgen type) |
05:58 |
paramat |
the very tall trees won't fit in the LVM, perhaps an api to update lighting over a chosen large volume a few seconds after mapgen |
05:58 |
VanessaE |
that is to say, they're added during an on_globalstep(), not during register_on_generated() |
05:59 |
paramat |
yeah |
05:59 |
VanessaE |
so what MIGHT be happening is when a tree is added, the mapgen just doesn't bother to pre-generate the space above it |
05:59 |
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06:00 |
VanessaE |
it only seems to happen to trees that are far enough away that those upper blocks haven't had time to generate yet; seems like if it pops up close enough to the player and there's no shadow |
06:00 |
VanessaE |
-and |
06:03 |
paramat |
that should only affect trees that pass y = 47 though, odd |
06:03 |
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06:04 |
VanessaE |
yeah |
06:05 |
VanessaE |
I'm pretty sure a palm tree on the beach doesn't go that high :) |
06:05 |
VanessaE |
(more like 15m or something) |
06:07 |
swift110-phone |
Hey guys |
06:07 |
paramat |
so, moretrees is complex and has a risky, slow method, luckily it's not too bad in mgv6, mgv7 is somehow more sensitive and is complaining |
06:08 |
VanessaE |
well |
06:08 |
VanessaE |
to be fair |
06:08 |
VanessaE |
it's not any more risky than set_node() |
06:09 |
VanessaE |
it's just calling spawn_tree() a bunch of times, picking from a set of about 15 different tree models/defs |
06:09 |
VanessaE |
but once it makes that call, it does nothing else about the tree; biome_lib moves on to the next populating step |
06:10 |
maximinus |
Can anyone help with a (simple?) problem. I'm trying to learn how to write mods, and yet the simplest possible mod in the tutorial is not working. The mod appears in the list of mods when I run the game, yet it seems that init.lua is not being run. There are no error messages in the log. |
06:12 |
VanessaE |
did you configure your world and enable it? |
06:15 |
maximinus |
was that to me? |
06:18 |
maximinus |
VanessaE: No I hadn't... thanks. It seems that simple step is not in the tutorial! |
06:19 |
VanessaE |
!next |
06:19 |
MinetestBot |
Another satisfied customer. Next! |
06:27 |
swift110-phone |
Hmm |
06:27 |
swift110-phone |
Do trees regrow |
06:28 |
VanessaE |
no |
06:28 |
VanessaE |
saplings do, though |
06:29 |
swift110-phone |
So if i cut down a tree saplings will sprout in its place? |
06:29 |
swift110-phone |
Or do u have to find saplings |
06:32 |
VanessaE |
cut leaves to get saplings. |
06:39 |
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06:43 |
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06:49 |
swift110-phone |
Hmm |
06:51 |
Qwertie |
How do you fly in minetest? I have the perms |
06:53 |
nrzkt |
f |
06:54 |
Qwertie |
And to disable it? |
06:54 |
nrzkt |
f |
06:54 |
Qwertie |
Its stuck on for me |
06:55 |
Qwertie |
Ah got it. The key was k |
06:55 |
nrzkt |
oh sorry :) |
08:00 |
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08:47 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/trees: Add requirement of light level 13 for sapling growth ef8b7e2 http://git.io/vC5NT (2015-10-17T09:41:17+01:00) |
08:58 |
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09:05 |
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09:05 |
Xeprione |
hello |
09:07 |
VanessaE |
hi. |
09:08 |
Xeprione |
oh hey VanessaE. wanna hear a joke? |
09:09 |
Xeprione |
Two hackers are talking on the phone. One of them sais to the other: "Hey, look at your bank account.", so the other looks at it and sais "So, what about it?". "Now look again" |
09:21 |
crazyR_ |
**puzzled** |
09:30 |
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09:35 |
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09:44 |
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09:53 |
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WSDguy2014 joined #minetest |
09:54 |
WSDguy2014 |
Hello Guys, i have bad news |
09:55 |
WSDguy2014 |
previously, im playing minetest on VoidPixel server, i got banned from my IP, forever :( |
09:55 |
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09:55 |
WSDguy2014 |
Hello Darcidride, you from VoidPixel Server? |
09:55 |
VanessaE |
why'd you get banned? |
09:56 |
WSDguy2014 |
in VoidPixel server, because i got banned from my IP, forever. Player "Clouds" is Owner of VoidPixel server |
09:57 |
Darcidride |
Hi, no Darcidride=MinetestForFun |
09:58 |
Xack |
WSDguy2014: there's nothing we ca do here |
09:58 |
Xack |
*can |
09:58 |
Darcidride |
A player still my name ? |
09:58 |
Darcidride |
A player stole my name ?* |
09:58 |
WSDguy2014 |
join VoidPixel server (required passowrd), if player Cloud is online, say "Why you banned player "WSDguy2014"? Please, unban player "WSDguy2014"". i love this Voidpixel server |
09:59 |
Xack |
uh |
09:59 |
Xack |
ask them on the forums |
09:59 |
Xack |
or wherever you found the server |
09:59 |
WSDguy2014 |
at public server |
09:59 |
Xack |
really, depending on the nature of "cloud" it might just get more people banned |
09:59 |
Xack |
WSDguy2014: google the name, find forum post |
10:00 |
Calinou |
use site:forum.minetest.net |
10:00 |
WSDguy2014 |
find server "VoidPixel" |
10:00 |
Xack |
yes, thanks Calinou :) |
10:00 |
Xack |
and hi |
10:00 |
Calinou |
else you may be more likely to find where Rainbow Dash lives rather than the server admin |
10:00 |
Calinou |
hi |
10:00 |
Xack |
heh |
10:00 |
WSDguy2014 |
i cannot register in minetest forum |
10:00 |
Xack |
WSDguy2014: why not? |
10:00 |
Xack |
also just google it |
10:00 |
Xack |
"voidpixel" site:forum.minetest.net, as calinou suggested |
10:01 |
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10:04 |
Calinou |
DuckDuckGo it ;) |
10:05 |
WSDguy2014 |
Calinou, are you joined server "VoidPixel"? |
10:06 |
Qwertie |
Is there any way to get --logfile on minetestserver to start at the end of the existing logfile? |
10:07 |
WSDguy2014 |
Qwertie, to unban my player "WSDguy2014"? |
10:07 |
Qwertie |
What? |
10:09 |
WSDguy2014 |
Idk, its unbaning my player nickname "WSDguy2014" on IP? |
10:12 |
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10:20 |
WSDguy2014 |
ok, bye guys, it won't unbanning me on voidpixel server :''( |
10:20 |
Calinou |
no, I haven't |
10:21 |
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12:01 |
Ingar |
mmmm mining sounds like knocking on a door |
12:05 |
Krock |
AoE II has good sounds.. sadly proprietary. |
12:06 |
Ingar |
I could try to make a footsteps sound set |
12:08 |
Ingar |
I didn't toy around with minetets before though :) |
12:08 |
Krock |
neightbours might wonder why someone is pounding on the floor |
12:12 |
Ingar |
I'd have to wait till tonight anyway |
12:13 |
Ingar |
too much background noise |
12:13 |
Krock |
Trolling at night is evil |
12:16 |
Ingar |
audio recording implies a bit of trolling and a bunch of weird shit |
12:18 |
Ingar |
I have a bunch of sounds here http://ingar.satgnu.net/files/gtkradiant/ but nothing rly suitable ;) |
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12:56 |
Ingar |
how do I activate mods ? |
12:57 |
Puka_ |
configure at main screen, then enable |
12:57 |
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12:58 |
Ingar |
oh the defaults are already loaded? |
12:58 |
Puka_ |
yes |
12:58 |
Ingar |
<_< |
13:15 |
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13:17 |
Calinou |
Krock, take sounds from 0 A.D.? |
13:17 |
Calinou |
also, hi Ingar |
13:17 |
exio4 |
Calinou: ping! do you know other sites like OGA? |
13:17 |
Ingar |
hello Calinou :) |
13:17 |
Ingar |
Calinou: I have a tascam sound recorder |
13:17 |
Krock |
Calinou, I haven't played it yet but it also seems to contain sounds we could use :) |
13:17 |
Calinou |
exio4, no, not really |
13:18 |
Calinou |
it's pretty much the only site with ehm... open game art |
13:18 |
Calinou |
there's BlendSwap too but less targeted at games |
13:18 |
Calinou |
http://blendswap.com/ |
13:18 |
Calinou |
mostly 3D models/textures |
13:18 |
Calinou |
also for textures: Nobiax, Yves Allaire, PhilipK make libre textures |
13:18 |
exio4 |
.. and my little game happens to be 2D :P |
13:18 |
Calinou |
(PhilipK worked on Natural Selection 2 btw) |
13:18 |
Calinou |
his texture sets can be found in that game |
13:19 |
Calinou |
sadly, Rygel's textures don't appear to have a proper license attached :( |
13:19 |
Calinou |
(the world textures you can find in Quake Epsilon; very good quality) |
13:22 |
Calinou |
exio4, http://www.blendswap.com/blends/view/62439 best model ever |
13:22 |
exio4 |
btw, what I needed was a german swearing, I want to make it obvious that you are a nazi soldier without saying it directly in the game |
13:25 |
Calinou |
exio4, http://users.kymp.net/feuer/etcomic/045.jpg |
13:25 |
exio4 |
it's a top-down shooter, any gameplay tips? |
13:25 |
Calinou |
make him say that: "Hello, Axis helpdesk employee here." |
13:26 |
exio4 |
10 minutes remaining for that comic |
13:26 |
exio4 |
using 2g rn |
13:33 |
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13:50 |
FreeFull |
Is there a jungle biome if I generate a world with v7? |
13:50 |
FreeFull |
I can only find icy and grassy biomes |
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14:27 |
paramat |
FreeFull there is rainforest in mgv7 (assuming 0.4.13) you may have to search for a few 1000 nodes |
14:27 |
paramat |
in 0.4.13 stable biomes are big, i recently made them a little smaller |
14:30 |
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14:30 |
paramat |
there are 10 biomes https://forum.minetest.net/viewtopic.php?p=188275#p188275 |
14:32 |
Ingar |
is biome terrain generation linked to the climate ? |
14:33 |
paramat |
yeah determined by heat and humidity noises |
14:34 |
Ingar |
I kinda miss how the old mc generator could do stuff like sand mountains and all that |
14:38 |
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14:40 |
paramat |
old as in MT v0.3? |
14:40 |
Ingar |
donno, I didn't play old MT only old MC |
14:41 |
Ingar |
mm I did test one of the early mt releases |
14:41 |
Ingar |
but only briefly |
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14:42 |
FreeFull |
paramat: Thanks |
14:43 |
luizrpgluiz |
It would be great if the modders community joins minetest developer community and reviewing the development in the main language of the game |
14:44 |
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14:45 |
paramat |
mgv5 is (roughly) the old mapgen used in MTv0.3 |
14:45 |
Ingar |
I need to finish digging my hole on my current map first :p |
14:51 |
FreeFull |
I need a jungle because that's the only legit way to get cotton |
14:52 |
FreeFull |
Although I'm not really doing things legit since I'm flying around right now |
14:53 |
FreeFull |
Huh, this biome is new |
14:56 |
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14:56 |
FreeFull |
Ok, it's just a little arid island with a lot of papyrus |
15:06 |
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15:10 |
FreeFull |
Come ooon, I just need one bit of jungle grass |
15:15 |
FreeFull |
paramat: It'd be neat if dungeons spawned chests with goodies |
15:16 |
paramat |
that might happen |
15:17 |
paramat |
rainforest is in hot areas, next to savanna which is next to desert |
15:18 |
paramat |
but it's also down to luck |
15:19 |
FreeFull |
paramat: I'm skirting the edge of a desert right now |
15:19 |
FreeFull |
Been looking around savannas but no luck there |
15:23 |
FreeFull |
Another savanna with no jungle next to it |
15:25 |
FreeFull |
FINALLY |
15:25 |
* paramat |
is relieved |
15:26 |
paramat |
mgv7 is more challenging, sometimes you need to explore a lot to get certain resources |
15:27 |
nm0i |
Just cheat! |
15:27 |
paramat |
0.4.13 stable? |
15:28 |
paramat |
biomes are 2/3 the size now |
15:35 |
FreeFull |
I'm using the latest git |
15:36 |
paramat |
ah good |
15:37 |
FreeFull |
The jungle is about 5000 blocks away |
15:37 |
FreeFull |
Had to fly for a while to find it |
15:37 |
FreeFull |
Oh, 4143.9m apparently |
15:38 |
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15:39 |
Tiktalik |
... |
15:39 |
Tiktalik |
freefull. |
15:39 |
Tiktalik |
hi. |
15:39 |
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15:42 |
paramat |
hm 5kn is a lot, but this can't be avoided, biomes would become too small |
15:42 |
FreeFull |
Hi Tiktalik |
15:43 |
FreeFull |
paramat: Could make things less random, but that'd be more boring too |
15:44 |
paramat |
well noise is always random, i could though adjust the humidity point of rainforest to make it more common |
15:45 |
paramat |
.. make it and desert slightly larger, and savanna slightly smaller |
15:46 |
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15:48 |
paramat |
but then, perhaps the randomness was just against you with this seed |
15:50 |
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16:00 |
Tiktalik |
hmm |
16:00 |
Tiktalik |
what should i do now |
16:00 |
Tiktalik |
FreeFull: I remember your name |
16:05 |
FreeFull |
Tiktalik: I remember yours too |
16:05 |
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16:19 |
Tiktalik |
FreeFull: what kind of fun and interesting stuff should i do in minetest |
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16:24 |
MinetestBot |
[git] Rui914 -> minetest/minetest: Fix == to = 06e5d0f http://git.io/vCFCd (2015-10-17T17:20:58+01:00) |
16:26 |
FreeFull |
Tiktalik: Waterfall castle |
16:41 |
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17:00 |
Tiktalik |
naaaah |
17:00 |
Tiktalik |
i'm gonna mod this sucker |
17:04 |
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17:11 |
Ingar |
awesome caves |
17:13 |
Tiktalik |
hey VanessaE, you here? |
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17:16 |
Krock |
Tiktalik, stone mountains using water + lava bucket |
17:16 |
Tiktalik |
Krock: it's too late, the moddening has started |
17:17 |
Krock |
moddening? |
17:17 |
Tiktalik |
yes |
17:17 |
Tiktalik |
the moddening |
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17:48 |
Tiktalik |
um |
17:49 |
Tiktalik |
Krock: have you ever made a mod |
17:49 |
Krock |
http://nimg.pf-control.de/MTstuff/modSearch.php?st=1&at=0&q=Krock |
17:49 |
Krock |
Decide self if that's a yes or not |
17:50 |
Tiktalik |
do you have any clue why my textures are showing up as having a white background despite being transparent |
17:50 |
Tiktalik |
wait, nevermind |
17:50 |
Tiktalik |
saved with wrong bit depth |
17:51 |
Krock |
use_texture_alpha = true |
17:51 |
Krock |
in your node definition |
17:55 |
Tiktalik |
thanks Krock, though I figured out my problem :P |
17:55 |
Krock |
good to hear |
17:55 |
Krock |
!next |
17:55 |
MinetestBot |
Another satisfied customer. Next! |
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20:07 |
MinetestBot |
[git] PilzAdam -> minetest/minetest: New settings tab contain all possible settings 006ef5b http://git.io/vCbLd (2015-10-17T22:06:29+02:00) |
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20:12 |
Krock |
\o/ a better setting tab |
20:13 |
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20:13 |
Krock |
Good job, PilzAdam! |
20:13 |
Viper |
Hi, what is difference between minetest_next and minetest_game? |
20:14 |
Krock |
Viper, MTG is newer and contains all _next features |
20:14 |
Viper |
Krock: so i can replace minetest_game with minetest_next? |
20:15 |
Krock |
Viper, the other way would be better IMO |
20:15 |
Viper |
Krock: i use minetest_game already, thinking to switch to next |
20:16 |
Krock |
Ah I see the _next got some updates.. just use both |
20:16 |
* Krock |
is confused to have the setting change formspec buttons in the order of [Cancel][Save] - normally it would be the other way |
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MinetestBot |
[git] est31 -> minetest/minetest: Re-add "file" type for --add-location for xgettext call 6b40824 http://git.io/vCbYG (2015-10-17T22:20:47+02:00) |
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MinetestBot |
[git] kahrl -> minetest/minetest: Fix GUITable selection issues with trees c4d1862 http://git.io/vCbur (2015-10-17T23:57:28+02:00) |
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