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Danek_ |
hey soeone here i can talk too? |
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Danek_ |
no one who can help?D: |
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wilkgr |
You´re all back! |
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wilkgr |
Good! |
00:18 |
wilkgr |
At one point even ChanServ quit! |
00:18 |
Danek_ |
D: |
00:18 |
Danek_ |
i need someone for answering a question DDD: |
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wilkgr |
Yeah |
00:23 |
wilkgr |
Me. |
00:23 |
wilkgr |
And plenty others... |
00:23 |
wilkgr |
96 users atm |
00:23 |
wilkgr |
minus you and me, makes 94 users. |
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00:25 |
wilkgr |
I was kicked for ¨message flood¨ |
00:28 |
wilkgr |
Question: how can I make something appear to be really, really big in hand? |
00:29 |
jin_xi_ |
wield scale in item definition maybe? sorry i do not know the answer, just a guess |
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wilkgr |
Thanks jin_xi_ |
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03:08 |
luizrpgluiz |
hi all :) |
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03:23 |
bobomb |
how can I increase not the render distance but the map block generation distance? |
03:24 |
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03:51 |
waressearcher2 |
bobomb: you don't want to see those chunks popping around you ? |
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04:18 |
bobomb |
pooping? I want to see the map generated further into the distance, even with max render distance set high there is nothing generated until I visit distant areas, then they are rendered |
04:18 |
bobomb |
pooping, oops |
04:19 |
bobomb |
where is the setting that determines the distance from the player to which mapgen is called? |
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04:21 |
bobomb |
is there a way to force-generate the map at a given location? |
04:25 |
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04:57 |
bobomb |
do i have to teleport all over the map to force generating or is there some other way, hack or no |
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06:23 |
guest42 |
I'm trying to get minetest server to work, but I don't know how to make it work on the network. I am using noip and trying to port forward to 30000, but it says I can't bind to socket, and I believe it is having issues with how I attempted to give it the url. |
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08:10 |
Jordach |
>the final rendering will now be rendered |
08:10 |
Jordach |
>turns around |
08:10 |
Jordach |
goddamn builders, ruining my blender :P |
08:11 |
arsdragonfly |
!server arsdragonfly |
08:11 |
MinetestBot |
arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/1 | Version: 0.4.13-dev / minetest | Ping: 309ms |
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08:57 |
nm0i |
Huhu. |
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09:00 |
JamesTait |
Good morning all; happy Friday, and happy World Food Day! 😃 |
09:07 |
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09:09 |
nm0i |
Eating only on fridays sucks :( |
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09:32 |
TheWild |
I don't think that it is very hard to create voxel engine like Minetest. If I could try to create one, what problems I could deal with? (both sides: the renderer and the game logic) |
09:32 |
TheWild |
maybe I overlooked something |
09:36 |
dv- |
have you ever made a game engine before |
09:41 |
TheWild |
nope |
09:44 |
Megaf |
Hi all, I was wondering if a low latency kernel would lead to a more responsive minetestserver |
09:44 |
Megaf |
or maybe even a real time one |
09:44 |
Megaf |
lead to a server with more imediate actions and lower latency/ping |
09:57 |
TheWild |
my experience in OpenGL is drawing few triangles with coloured vertices (yay, my first GPU-rendered triangles!). I know this is only tiny fraction of what OpenGL can do, but finally I have gates to programming 3D graphics open. |
10:02 |
TheWild |
this is how I see it right now: http://pastebin.com/92M89xXg |
10:07 |
jin_xi |
its a long way to the top if you wanna rock'n'roll |
10:09 |
TheWild |
there is a lot of other stuff like skybox, ambient occlussion, keep your animals alive... I would like to know what technical barriers I can meet. |
10:15 |
TheWild |
e.g. I have no experience of detecting collissions of objects having irregular shapes. Okay, I can take each triangle from first object and compare each triangle with second object, but I just see this method being sluggish. Faster approaches have something to do with chopping objects into smaller pieces (octrees?). |
10:15 |
TheWild |
But Minetest uses only AABBs, so not a problem. |
10:18 |
nrzkt |
Megaf, no interest to have a low latency kernel because MT doesn't interact with kernel except for opening files... |
10:23 |
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10:45 |
Qwertie |
Is there any way to disable tnt? |
10:47 |
Amaz |
enable_tnt = false |
10:47 |
Amaz |
It's automatically disabled by default on multiplayer. |
10:52 |
TheWild |
I got an idea. I'm sure that many of you playing MC over multiplayer and seeing moving entities (constant velocity e.g. wagon) realized that entities tend to teleport few steps forward and back quite frequently, especially wagon. |
10:53 |
TheWild |
AFAIK Minetest server sends to client not only actual position, but also velocity. |
10:54 |
TheWild |
we could go bit beyond MC and timestamp (millisecond precision, not necessarily UNIX timestamp) packets related to moving entities |
10:55 |
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10:56 |
TheWild |
example: client and server gets synced, and when client receives packet of entity with pos=12, vel=2 with t=10, but client timestamp is t=11, it can correct the position by assuming pos=14 |
10:56 |
Qwertie |
Amaz, Do i put that in world.mt? |
10:56 |
Amaz |
minetest.conf, sorry for not saying |
11:13 |
Qwertie |
I installed mesecons but im getting this error http://pastebin.com/kyVrH2s7 |
11:24 |
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11:25 |
Qwertie |
Just disabled a few things and its running |
11:26 |
VanessaE |
Qwertie: update your minetest game and engine. |
11:26 |
Qwertie |
It probably is old. Got it from the debian repo |
11:27 |
VanessaE |
ew. |
11:27 |
VanessaE |
it's probably like, 0.4.9 or so, then :) |
11:27 |
Qwertie |
0.4.11 |
11:27 |
Qwertie |
:P |
11:27 |
VanessaE |
close enough :P |
11:27 |
Qwertie |
How long ago was that released? |
11:28 |
VanessaE |
I don't remember |
11:28 |
VanessaE |
0.4.13 was a bit over a month ago. |
11:32 |
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11:33 |
Amaz |
0.4.11 was released on 26 December 2014, according to github. |
11:36 |
Calinou |
https://packages.debian.org/search?keywords=minetest |
11:36 |
Calinou |
use backports, or upgrade to testing |
11:37 |
Calinou |
also, lol, they still host 2 years old mods in their repos |
11:39 |
Megaf |
I think is non sense put minetest mods on a distro repo |
11:39 |
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11:40 |
H-H-H |
random question guys but is there any reason i couldnt use lua to talk to an external webserver via php in a mod |
11:40 |
Megaf |
and almost non sense to put minetest too |
11:42 |
crazyR_ |
H-H-H look into lua-sockets |
11:43 |
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11:44 |
H-H-H |
just reading up on them ty crazyR_ |
11:44 |
crazyR_ |
:) your welcome |
11:45 |
crazyR_ |
H-H-H also luacurl might be ussefull to you too http://luacurl.luaforge.net/ |
11:47 |
Calinou |
Megaf, being in distribution repositories is good to get more popular. |
11:47 |
Calinou |
mods too. |
11:47 |
Calinou |
the problem is, they don't get updated |
11:47 |
Calinou |
those are made by randomers |
11:49 |
crazyR_ |
maybe someone from the dev team could keep a distribution repository active.. the person responsable for compiling the official windows exe maybe? |
11:49 |
Calinou |
developers don't also want to be distribution packages, which is an horrible job |
11:49 |
Calinou |
why would a Windows developer also have to care for Debian, Fedora, ...? |
11:51 |
crazyR_ |
just an idea. but it needs someone who is reliable... |
11:52 |
Calinou |
we can't pay them to be |
11:52 |
Calinou |
it's just that Debian is overly bureaucratic, so people don't want to participate |
11:54 |
crazyR_ |
gorgive me if im wrong here. but if minetest and all its dependanices were all compiled from source... wouldnt it then work on all/most unix/linux/ distrobutions?? |
11:55 |
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11:56 |
Calinou |
distributions always build from source, replacing in-tree dependencies with system dependencies when possible |
11:56 |
Calinou |
(eg. bundled Lua replaced with liblua) |
11:56 |
Calinou |
they often add patches for random reasons (disabling update checking and such) |
11:57 |
crazyR_ |
is there no way to for a custom minetest repo to be made, with mt- prefixed before the package names? ive seen that done on various other softwares |
11:57 |
crazyR_ |
mt-lua etc |
11:59 |
Calinou |
we can have a PPA or a Copr |
11:59 |
Calinou |
we have one for daily builds and stable releases |
12:00 |
Calinou |
but 1. distro packagers don't accept bug reports for those, 2. users have to add it manually |
12:01 |
H-H-H |
hmmm might help if i had lua socket installed lol |
12:02 |
crazyR_ |
lol |
12:02 |
waressearcher2 |
http://i.imgur.com/QAJYrDr.png |
12:02 |
waressearcher2 |
wrong channel |
12:08 |
Jordach |
9gag simpleton |
12:12 |
Calinou |
waressearcher2, http://i.imgur.com/qOzSqL5.png |
12:12 |
Calinou |
same thing, ponified |
12:26 |
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12:47 |
H-H-H |
oh looks like the socket lib for lua 5.2.8 has a bug but downgrading to lua 5.1.5 and the apropriate socket lib seems to ork |
12:49 |
crazyR_ |
what bug is that H-H-H |
12:50 |
H-H-H |
a load of undefined refewrencies i didnt copy them anywhere as i just downgraded to 5.1.5 and its working fine now |
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13:49 |
luizrpgluiz |
hi all :) |
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14:14 |
CWz |
does v7 mapgen have float lands? |
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15:30 |
bobomb |
is max_block_generate_distance still valid in minetest.conf? |
15:33 |
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15:35 |
Calinou |
bobomb, yes? |
15:35 |
bobomb |
max_block_send_distance is actually the setting i needed. |
15:37 |
bobomb |
can a mod override .conf settings? |
15:37 |
Calinou |
it can define its own |
15:41 |
bobomb |
what is the method for that? |
15:41 |
bobomb |
you mean a whole file or individual settings? |
15:43 |
Calinou |
you can either store mod settings in their own file |
15:43 |
Calinou |
or in minetest.conf |
15:43 |
Calinou |
the latter seems to be preferred these days |
15:55 |
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15:56 |
FreeFull |
Why did I find a bunch of ice underground? |
15:56 |
rom1504 |
because you were on mars |
15:57 |
FreeFull |
Ok, it seems it's just ice that extends deep |
15:57 |
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15:57 |
FreeFull |
So the v7 map generator now generates biomes |
16:00 |
FreeFull |
For some reason there are only pine trees, no apple trees |
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17:11 |
bobomb |
Calinou i mean can a setting be changed once it is read in? can you change render distance for example with a lua api method? |
17:11 |
Calinou |
no, you can't |
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18:04 |
JohnnyComeL8ly |
Well, I meant to say so earlier, but I forgot/got busy... I'm not sure if Irrlicht is Wayland compatible, but I'm also not sure that it isn't by very nature of the idea that it is very simple and just a lib, afaIk.... (Plz correct me when I'm wrong ;-) |
18:08 |
JohnnyComeL8ly |
Also, how do you "update" your git downloads without deleting the whole "root" git folder (thingy)... Idk what the proper terms are. |
18:09 |
Calinou |
JohnnyComeL8ly, "git pull" in the directory |
18:09 |
JohnnyComeL8ly |
Oh, thanks! I'll have to try that next time. |
18:10 |
JohnnyComeL8ly |
I did see that cmd listed in the man page, but the wording didn't lend to this understanding. |
18:13 |
JohnnyComeL8ly |
"Fetch from and integrate with another repository or a local branch." |
18:15 |
Krock |
While experimenting with a PNP and NPN transistor to amplify my aidio signal I suddenly received AM radio 0.0 |
18:15 |
Krock |
*audio |
18:17 |
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18:17 |
bobomb |
is there a way to list all generated map chunks? i want to create a command that does deleteblock on all blocks |
18:20 |
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18:21 |
VanessaE |
bobomb: just delete the map file. |
18:22 |
VanessaE |
(and no, there's no way to do what you want from within minetest) |
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18:42 |
JohnnyComeL8ly |
VanessaE: lol I was thinking the same thing when I read it. |
18:43 |
JohnnyComeL8ly |
it = bobomb's question. |
18:43 |
bobomb |
can the map file be deleted while the game is running? |
18:44 |
VanessaE |
no |
18:44 |
VanessaE |
well it probably can but idk what will happen then :P |
18:45 |
VanessaE |
just shut the game down, delete the map file, and restart |
18:45 |
bobomb |
no i need a way to "refresh" the map in game. i know it sounds crazy but it's an idea... |
18:46 |
JohnnyComeL8ly |
Krock: I guess that is cool. :-| Idk what exactly that entails though. |
18:46 |
JohnnyComeL8ly |
bobomb: What is the *need* coming from? |
18:47 |
bobomb |
it is for my realterrain mod, i want to be able to tweak settings from a formspec, like scale, water level, etc, and have blocks refresh. i guess i can deleteblock for what's around me |
18:48 |
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18:49 |
GreenDimond |
holy... |
18:49 |
GreenDimond |
that's a ton of users... |
18:49 |
VanessaE |
that's because you're on the main minetest discussion channel. |
18:50 |
JohnnyComeL8ly |
I suppose you could make your own modifications to MT for viewing/testing your mod so that you have a refresh cmd, but then use "Real" MT for final debugging. |
18:50 |
nanepiwo |
still 145 is lots... |
18:50 |
GreenDimond |
ive been on here before yesterday and there were only like 20... |
18:50 |
JohnnyComeL8ly |
Aren't a few of those bots? |
18:50 |
GreenDimond |
can i have the ve-servers link plz? |
18:51 |
GreenDimond |
wait.. |
18:51 |
GreenDimond |
its just #ve-servers yet i have to click on the link in irc to get there :P idk y |
18:51 |
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18:51 |
GreenDimond |
hia jordach! |
18:52 |
Jordach |
uwotm8 |
18:52 |
GreenDimond |
hm...the #ve-servers thing didnt work... |
18:52 |
bobomb |
i'll try van's idea of deleting the worldfile and see what happens haha |
18:52 |
nanepiwo |
greendimond, its #minetest on inchra |
18:52 |
VanessaE |
GreenDimond: you're on the wrong network. |
18:52 |
GreenDimond |
i get that. |
18:52 |
VanessaE |
webchat.inchra.net |
18:53 |
VanessaE |
channel #ve-servers |
18:53 |
nanepiwo |
oh did it change? |
18:53 |
GreenDimond |
yeah..did it? |
18:53 |
VanessaE |
change how? |
18:53 |
GreenDimond |
i could get on with this one just yesterday :/ |
18:54 |
VanessaE |
that's what it's always been except for a while where the webchat was on my domain (after inchra expired) |
18:54 |
nanepiwo |
no weren't your servers on #minetest ? |
18:54 |
GreenDimond |
dafaq... |
18:54 |
GreenDimond |
im allready on the channel???? |
18:55 |
GreenDimond |
wtf... |
18:55 |
VanessaE |
GreenDimond: wrong network I said. |
18:55 |
GreenDimond |
>:O WTF!!! |
18:55 |
VanessaE |
nanepiwo: oh, yeah they used to be. moved them to a different channel because of too much drama |
18:56 |
nanepiwo |
ah |
18:57 |
GreenDimond |
hm...i got on which is good...but yesterday i got on thru normal kiwi irc.... |
18:58 |
JohnnyComeL8ly |
Guys methinks she's talking about you.... |
18:58 |
JohnnyComeL8ly |
Or one of you. |
18:58 |
JohnnyComeL8ly |
;-) |
18:58 |
GreenDimond |
and wtf....theses players have stuff like <yamilet> and <longerstaff13> and <nyanpuppy> ....wtf?! |
18:59 |
JohnnyComeL8ly |
Drama^^^^^ |
18:59 |
VanessaE |
someone's browser doesn't know how to read HTML :P |
18:59 |
GreenDimond |
check your definition of "Drama" Mr Jonny-boy |
18:59 |
VanessaE |
bbl |
18:59 |
GreenDimond |
so firefox doesnt support html but palemoon does??? |
19:00 |
bobomb |
van it crashes. of course. but i think if you replaced the file with a blank one immediately it might work haha |
19:00 |
nanepiwo |
I've seen that gltch too with the webchat on chrome |
19:00 |
nanepiwo |
but with normal kiwi its fine |
19:00 |
GreenDimond |
(im on firefox now) |
19:01 |
JohnnyComeL8ly |
Drama = an episode that is turbulent or highly emotional |
19:01 |
nanepiwo |
try kiwiirc.com/client/irc.inchra.net |
19:01 |
JohnnyComeL8ly |
bbl |
19:01 |
GreenDimond |
well ima go now. i has werk to du. so c yas. ill b back laterz. |
19:02 |
GreenDimond |
goo-bi |
19:17 |
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20:01 |
crazyR_ |
the outgame intervention [outgame_intervention] mod found here: https://forum.minetest.net/viewtopic.php?f=11&t=10809 am i right in thinking that it would cause a considerable diffrence to server performance? due to it reading a file so often? |
20:09 |
est31 |
it seems to check the file every 4 seconds |
20:09 |
est31 |
so not that much additional load |
20:09 |
est31 |
but better not install stuff from hybriddog |
20:09 |
est31 |
is a person you cant always trust |
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20:20 |
crazyR_ |
lol why do you say that, Whats he done? (or not done?). not that im bothered il be using it for inspiration for a slightly diffrent idea i have in mind. |
20:26 |
est31 |
dunno VE knows the stories |
20:26 |
est31 |
btw, what is your use case, what do you want to do |
20:27 |
est31 |
and yes, you are correct, it does cause load to check a file repeatedly |
20:27 |
est31 |
but doing it all 4 secs is negligible |
20:31 |
crazyR_ |
i plan on using that idea behind a bash script so to create a cli to ingame or atleast thats just whats in my head right now, no doubt the idea will change |
20:31 |
Krock |
There's a cookie monster trolling in firefox :< |
20:32 |
Calinou |
"Firefox, you're supposed to be in my pocket, not the other way around" |
20:33 |
* Krock |
tries to put the PC in his pocket |
20:34 |
* Krock |
runs away until he notices it was actully his own computer |
20:34 |
crazyR_ |
lol |
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20:56 |
JohnnyComeL8ly |
/back |
20:58 |
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21:00 |
Krock |
\forward |
21:02 |
JohnnyComeL8ly |
Haha... you among many are open source joke machines. |
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21:55 |
* sfan5 |
gives https://i.imgur.com/sqZlnFh.jpg to Krock |
21:56 |
Krock |
MEOW |
21:56 |
Krock |
!cat |
21:56 |
MinetestBot |
http://i.imgur.com/BIPTRoc.jpg |
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22:34 |
kaeza |
greetings |
22:34 |
crazyR_ |
hey kaeza |
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23:13 |
JohnnyComeL8ly |
Hello to all the "newcomers". |
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23:37 |
JohnnyComeL8ly |
(On ppl leaving...) <song style="mood:mournful;">Nobody likes me everybody hates me, guess I'll debug code...</song> |
23:39 |
AndDT |
2:38am +0300. We are leaving because we have to sleep |
23:41 |
MinetestBot |
[git] est31 -> minetest/minetest: Fix crash regression when invsize formspec gets used 836486a http://git.io/vC7jA (2015-10-17T01:29:05+02:00) |
23:48 |
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23:50 |
JohnnyComeL8ly |
Is this something that I should update my MT for? |
23:52 |
JohnnyComeL8ly |
The MinetestBot message about "fixing(~) crash regression when invsize formspec gets used," I mean. |