Time |
Nick |
Message |
00:01 |
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00:03 |
JohnnyComeL8ly |
Megaf: LazyJ is on LinuxGaming.us |
00:03 |
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00:03 |
Megaf |
yep, he is the owner |
00:03 |
Megaf |
but he plays on my server sometimes |
00:03 |
basil60 |
Hi What dirs on the minetest folder need to be backed up? In other "games", like MOO, I only backed up the database! |
00:03 |
JohnnyComeL8ly |
Idk if he's anywhere else as well though.... |
00:03 |
VanessaE |
basil60: just <minetest>/worlds/<your world> if that's all you care about. |
00:04 |
VanessaE |
e.g. ~/.minetest/worlds/ on a linux box |
00:04 |
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00:04 |
nm0i |
Backup logs, too. |
00:04 |
VanessaE |
you may as well just back up the whole thing though |
00:04 |
basil60 |
<VanessaE>Linux indeed - is that where the sql3 database is? |
00:04 |
VanessaE |
it's not like it takes that much storage for the rest |
00:04 |
VanessaE |
basil60: yes |
00:04 |
basil60 |
Ok...thanks for your help..and easy one |
00:07 |
JohnnyComeL8ly |
Megaf: I suppose I should look before I leap.... |
00:11 |
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00:11 |
Fixer |
waressearcher2: i have older one, it is minetest-0.2.20110602_0-win32.zip |
00:11 |
Fixer |
:) |
00:11 |
Megaf |
JohnnyComeL8ly: :) |
00:11 |
Fixer |
actually played on it |
00:11 |
Fixer |
at that time (4 years ago) |
00:13 |
Fixer |
Copyright (c) 2010-2011 Perttu Ahola |
00:14 |
Fixer |
gn |
00:16 |
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00:21 |
waressearcher2 |
I want to find source code, that is "playable" but that doesn't have too much code, something that just generage landscape where you can just walk, without any other features |
00:27 |
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00:40 |
comradmax |
any mapper devs around? im trying to figure out why my map is half white |
00:41 |
comradmax |
the new c++ mapper |
00:55 |
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00:57 |
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00:58 |
wilkgr |
I just learned to check online before doing everything yourself. |
00:58 |
wilkgr |
The hard way. |
00:58 |
wilkgr |
I *just* found out about Minitest, and was creating my own MC replica.... |
01:01 |
waressearcher2 |
wilkgr: you were making your own minecraft clone ? |
01:01 |
waressearcher2 |
without knowing about minetest ? |
01:01 |
wilkgr |
What? I know about minetest... |
01:01 |
wilkgr |
I mean subgame. |
01:06 |
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01:46 |
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01:59 |
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02:06 |
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02:08 |
paramat |
comradmax open a new issue at https://github.com/minetest/minetestmapper/issues |
02:12 |
waressearcher2 |
comradmax: issues with textures ? |
02:13 |
paramat |
well it might possibly be issue 11 or 16 |
02:15 |
paramat |
i've had problems too with half a map appearing white |
02:17 |
VanessaE |
are you running it on a "live" world, or on a backup (taken while the server is down)? |
02:18 |
paramat |
in my case a singleplayer world, running it on a world folder when MT is not in use |
02:18 |
VanessaE |
I run it as part of my backup procedure -- servers are shut down every morning at 6am EDT, backups taken, then they're restarted. Once a week, the script runs ^^^ that mapper, using that morning's backup as the data source. |
02:22 |
paramat |
the white ghost terrain at the top is weird http://www.pasteall.org/pic/93666 |
02:24 |
VanessaE |
what bugs me is that I had this happen a long time ago. sfan5 fixed it then, or maybe showed me a way to avoid it? and it hasn't happened since. |
02:26 |
paramat |
i'll try limitiing the scan using the geometry option |
02:28 |
VanessaE |
the way my script runs it is, cd <mapper path>; ./minetestmapper --drawscale --drawalpha --geometry -5000:-7500+12000+15000 -i $worldpath"/"$worldname"/" -o $imagepath"/"$worldname".png" #>/dev/null 2>&1 |
02:29 |
VanessaE |
so nothing particularly fancy |
02:30 |
paramat |
should there be a colon in geometry fields? thought that was a typo |
02:30 |
VanessaE |
nope, that's not a typo |
02:32 |
paramat |
ugh it's so ugly, and why after the first number, it's confusing |
02:32 |
paramat |
it's in the readme but i assumed a typo |
02:36 |
paramat |
oh i see '--geometry x:y+w+h' |
02:37 |
VanessaE |
yeah. Guess it's supposed to be similar to how X terminals expect it |
02:37 |
paramat |
readme is unclear, i thought it was minp maxp |
02:39 |
VanessaE |
I believe they specify where in the map the center pixel of the image comes from |
02:39 |
kahrl |
Xlib geometry option would WxH+X+Y |
02:39 |
kahrl |
would be* |
02:40 |
VanessaE |
oh wow, totally different from X |
02:40 |
paramat |
x:y is the centre not minp? |
02:40 |
VanessaE |
I'm not 100% sure |
02:41 |
paramat |
i'll open an issue about unclear docs >=( |
02:41 |
VanessaE |
*I think* and I am probably wrong, that it's the center and that the final image is centered over it. |
02:42 |
waressearcher2 |
isn't center supposed to be 0,0 ? |
02:43 |
paramat |
ah '--geometry -800:-800+1600+1600' implies minp+w+h |
02:43 |
VanessaE |
absolute center is, yeah |
02:43 |
VanessaE |
paramat: ah good. now we know :) |
02:43 |
waressearcher2 |
so if you want image to be 50x50 you go -50:-50+100+100 |
02:43 |
VanessaE |
actually by paramat's cfinding, it would ne -25:-25+50+50 |
02:44 |
VanessaE |
-c |
02:44 |
VanessaE |
s/ne/be/ |
02:44 |
waressearcher2 |
no |
02:44 |
VanessaE |
"+100+100" would make a 100x100 image. |
02:44 |
waressearcher2 |
100 is from -50 to +50 |
02:44 |
waressearcher2 |
wait |
02:45 |
VanessaE |
I'm pretty sure 50x50 != 100x100 :) |
02:45 |
waressearcher2 |
for 100x100 you go -50:-50+100+100 |
02:45 |
VanessaE |
yes |
02:57 |
paramat |
here are the new nodes for colors.txt https://github.com/minetest/minetestmapper/issues/15#issuecomment-144898212 |
02:57 |
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02:58 |
VanessaE |
damn it paramat, stop doing that :P |
02:58 |
* VanessaE |
adds the aforementioned colors to her file |
03:03 |
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03:10 |
wilkgr |
gtg - battery nearly empty :-/ |
03:10 |
wilkgr |
Bye |
03:11 |
waressearcher2 |
so that minetestmapper it doesn't uses textures right ? so its not the same as flying very hight and take a screen shoot its uses different approach ? |
03:12 |
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03:18 |
VanessaE |
correct |
03:18 |
VanessaE |
it uses color entries for every note you want it to recognize |
03:18 |
VanessaE |
usually those colors come from having averaged the textures' colors previously |
03:18 |
VanessaE |
whatever isn't listed in the file is simply not rendered. |
03:27 |
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03:29 |
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03:36 |
wilkgr |
I wish I could download Ikjoel's nether mod. GH says "Page not found" |
03:42 |
wilkgr |
As it is, I'll have to make do with PilzAdam's nether. |
03:54 |
waressearcher2 |
VanessaE: "having averaged the textures colors" it can just get 0,0 pixel or 8,8 in the center |
03:55 |
waressearcher2 |
averaging can get it weird colors, like dirt is half grassy, so green+brown would be weird |
03:55 |
VanessaE |
well, you'd only pick the "top" texture for a given node. in any case, averaging the whole texture to one color works out well in practice |
04:33 |
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04:55 |
comradmax |
speaking of avg colors, i have a whole list of ethereal node averages i got with my one line bash script. should i share that here? |
04:56 |
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04:57 |
VanessaE |
pastebin it. I'll add it to my file. |
04:57 |
VanessaE |
(somehow I ended up as the one who maintains a sort of "master" list of colors :P ) |
04:58 |
comradmax |
http://www.pasteall.org/61434/text, http://www.pasteall.org/61433/bash |
04:58 |
VanessaE |
*looks at script* |
04:58 |
VanessaE |
imagemagick? that's cheating. |
04:58 |
comradmax |
everyone with gimp has it |
04:59 |
comradmax |
and one line |
04:59 |
comradmax |
:) |
04:59 |
VanessaE |
added |
05:00 |
comradmax |
just run it from any texture dir, get_avgs.sh <modname>, and it prints a list that is cut and paste, or >> into colors.txt |
05:01 |
comradmax |
picking most representative color of a node by eye is better, but takes too long. i have to just add that |
05:01 |
comradmax |
mushrooms are one example |
05:02 |
comradmax |
avg is ligther than my preference, i'd pick a darker red, and "ignore" the white dots more or less |
05:04 |
comradmax |
and this is my map with these imagiemagic colors http://www.pasteall.org/pic/93703 |
05:05 |
comradmax |
one day when the white issue is figured out, it will look even cooler |
05:07 |
MinetestBot |
[git] paramat -> minetest/minetest: Mapnode: Replace rotateAlongYAxis with improved version 8aaae7d http://git.io/vczFp (2015-10-02T06:03:36+01:00) |
05:07 |
VanessaE |
ok I'm gonna head off for the night |
05:07 |
VanessaE |
thanks for the contribution :) |
05:08 |
comradmax |
yw, and ditto |
05:12 |
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05:13 |
arsdragonfly |
!server arsdragonfly |
05:13 |
MinetestBot |
arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 352ms |
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06:00 |
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06:03 |
kaeza |
Greetings |
06:11 |
TheWild |
Greetings kaeza |
06:14 |
swift110-phone |
Greetings |
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08:37 |
JamesTait |
Good morning all; happy Friday, and happy International Day of Non-Violence! 😃 |
08:41 |
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09:28 |
Megaf |
Hi all |
09:28 |
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09:28 |
bleak_fire_ |
hi |
09:28 |
Megaf |
so, Calculate Linux (Based on Gentoo) is much slower than Debian http://openbenchmarking.org/result/1509309-HA-1509308HA86 |
09:29 |
Megaf |
JamesTait: Let's kill them all! |
09:29 |
Megaf |
Oop, I mean, hug them all |
09:29 |
JamesTait |
Cliff? |
09:29 |
bleak_fire_ |
i was thinking of maybe trying this game again, i had a server running for about a week when i ran into a bunch of problems |
09:29 |
bleak_fire_ |
people on the forum gave me suggestions but i was just too pissed off |
09:29 |
bleak_fire_ |
i have a question though |
09:30 |
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09:30 |
bleak_fire_ |
is there an easy way to prevent username creation, without having to create accounts? |
09:30 |
bleak_fire_ |
like preventing stuff like "admin" "administrator" etc |
09:31 |
bleak_fire_ |
that would confuse users |
09:31 |
bleak_fire_ |
is there an easy way to do that other than creating accounts? |
09:31 |
Megaf |
Hi bleak_fire_ |
09:31 |
bleak_fire_ |
hi |
09:31 |
bleak_fire_ |
redblade7 on the forum btw |
09:32 |
Megaf |
bleak_fire_: there is a mod that checks the username and will not allow guests, admins and stuff to login |
09:32 |
Megaf |
bleak_fire_: but I don't bother about that |
09:32 |
bleak_fire_ |
so my ebst bet is to just create the accounts then? |
09:33 |
Megaf |
bleak_fire_: what you can do, is to obligate users to use a password, there is an option about allowing empty passwords on the conf |
09:33 |
Megaf |
bleak_fire_: and just let people use whatever nick they want, |
09:34 |
Megaf |
when some admin join, you cna politely ask to change the name |
09:34 |
bleak_fire_ |
i never allowed empty passwords |
09:37 |
Amaz |
bleak_fire_, this is the no guests mod: https://forum.minetest.net/viewtopic.php?id=8004 |
09:37 |
Amaz |
It also disallows names like admin ect. |
09:43 |
bleak_fire_ |
ok well i gotta get back into the game it's been several months |
09:43 |
bleak_fire_ |
but thank you |
09:51 |
Megaf |
2015-10-02 10:49:58: ACTION[Server]: Megaf clears all objects. |
09:51 |
Megaf |
Segmentation fault |
09:51 |
Megaf |
And the award for the most reliable software goes to... |
09:51 |
Megaf |
Not to minetest, absolutely not |
09:52 |
Megaf |
This was on a newly created server, on a very small map, less than 100 MB running the minimal game |
09:52 |
Megaf |
using Redis |
09:52 |
Megaf |
[14356.792908] Server[14181]: segfault at 0 ip 00007efbf630fc8a sp 00007efbf20bf3f8 error 4 in libc-2.19.so[7efbf628e000+19f000] |
09:55 |
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09:56 |
nrzkt |
Megaf, i have the same problem |
09:56 |
nrzkt |
it's due to redis connector |
09:57 |
nrzkt |
redis answer an error but there is no pointer to error |
10:01 |
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10:02 |
Megaf |
nrzkt: oh dear, minetest is close to pointless then |
10:02 |
Megaf |
I have to run clearobjects to work around other bugs and when I do that I enounter more bug |
10:03 |
Megaf |
!tell JohnnyComeL8ly reseting the SETUP settings as you suggested actually did the trick, CPU back to performance level, go figure... |
10:03 |
MinetestBot |
Megaf: I'll pass that on when JohnnyComeL8ly is around |
10:03 |
Megaf |
Thanks MinetestBot |
10:04 |
Megaf |
nrzkt: I'm just a little frustrated, when I finally found a good thing to make things better, the use of redis, I find yet another issue |
10:08 |
bleak_fire_ |
hey i dont know if anyone caught me asking in #etc by accident |
10:08 |
bleak_fire_ |
06:05] <+bleak_fire_> i've been wondering since it's been a few months since i've played, what happened to "free pizza server"? |
10:08 |
Megaf |
bleak_fire_: it is still there |
10:08 |
Megaf |
I saw it yesterday on the list I think |
10:09 |
bleak_fire_ |
ok |
10:09 |
bleak_fire_ |
i dont see it now |
10:25 |
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10:30 |
* gorilla |
waves to bleak_fire_ |
10:30 |
bleak_fire_ |
hi |
10:35 |
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11:08 |
Calinou |
https://www.reddit.com/r/linuxmasterrace/comments/3mwzjg/open_source_game_servers/ |
11:12 |
* Megaf |
clicks |
11:13 |
Calinou |
I was mentioned, so that's why I read it. |
11:26 |
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11:26 |
gorilla |
Calinou: Nice plug. |
11:31 |
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11:35 |
Megaf |
hm, I wonder if it is possible to encrypt the whole / |
11:35 |
Megaf |
and if that would have any impact on performance |
11:36 |
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11:36 |
Calinou |
Megaf, full disk encryption does exist |
11:37 |
Calinou |
but you don't encrypt /boot |
11:37 |
Calinou |
(except on a Libreboot system, where it is possible) |
11:37 |
Calinou |
the performance loss is ~5% with proper acceleration |
11:37 |
Calinou |
it's noticeable on a HDD, not on a SSD |
11:37 |
Megaf |
here is EFI, I have the /boot/EFI on a different partition |
11:38 |
Megaf |
and I believe this CPU can do encrytion on hardware |
11:38 |
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11:39 |
jin_xi |
any forum mods around? i deactivated my account a while ago and would like it to be active again if thats possible |
11:40 |
Calinou |
jin_xi, PM me your e-mail address |
11:40 |
Megaf |
flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm constant_tsc rep_good nopl nonstop_tsc extd_apicid aperfmperf eagerfpu pni pclmulqdq monitor ssse3 cx16 sse4_1 sse4_2 movbe popcnt aes xsave avx f16c rdrand lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs skinit wdt topoext perfctr_nb bpext perfctr_l2 arat |
11:40 |
Megaf |
hw_pstate npt lbrv svm_lock nrip_save tsc_scale flushbyasid decodeassists pausefilter pfthreshold vmmcall bmi1 xsaveopt |
11:41 |
Megaf |
-> aes flag, the CPU can do AES cryto stuff by hardware |
11:42 |
Megaf |
https://en.wikipedia.org/wiki/AES_instruction_set#Performance |
11:42 |
Calinou |
jin_xi, done, you can now log in |
11:42 |
jin_xi |
nice, thank you Calinou |
11:42 |
Calinou |
Megaf, one thing to keep in mind is that hardware AES encryption is proprietary :P |
11:42 |
Megaf |
is it? Oo |
11:42 |
Calinou |
yes |
11:42 |
Calinou |
both Intel and AMD |
11:42 |
Megaf |
but, it is supported by this https://en.wikipedia.org/wiki/Crypto%2B%2B |
11:43 |
Calinou |
I mean, the algorithm implementing AES |
11:43 |
Calinou |
which is on the CPU itself, in very low-level |
11:44 |
Megaf |
I wonder the performance gain that applications could have if they used all SSE things on AMD CPUs |
11:44 |
Megaf |
and the 3DNow too |
11:44 |
Calinou |
a lot, but those are not trivial to use, and you would lose backwards compatibility |
11:44 |
Calinou |
I think 3DNow! is for software rendering? |
11:44 |
Calinou |
DarkPlaces makes heavy usage of SSE/SSE2 for its software renderer |
11:44 |
Megaf |
they are all for doing lots of stuff at the same time |
11:45 |
Megaf |
AMD CPUs can work as several CPUs actually doing lots of pipelines at the same time, as far as I know |
11:45 |
Megaf |
but there is almost no software that makes good use of AMD registers |
11:45 |
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11:46 |
Megaf |
I wonder how to tell GCC to optimize and use all things my CPU can provide |
11:46 |
Calinou |
https://lut.im/o2GvuqaxFp/2pEEnnYb.jpg |
11:46 |
Calinou |
DarkPlaces in software mode :) |
11:46 |
Calinou |
~1 FPS |
11:46 |
Calinou |
when reflective water is in view |
11:48 |
Calinou |
https://lut.im/bAz6iiyKql/q2hpTPf6.jpg |
11:48 |
Calinou |
and Xonotic |
11:48 |
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11:48 |
Calinou |
(note the lack of anti-aliasing) |
11:48 |
Calinou |
transparency doesn't work well either |
11:56 |
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11:56 |
Sebek__ |
Hello |
12:06 |
Krock |
hi |
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12:30 |
Megaf |
My fstab and source.list, me gusta :) http://i.imgur.com/DDY1ANf.png |
12:31 |
Megaf |
Calinou: ^ |
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14:14 |
comradmax |
do i need to build from source to use redis? |
14:15 |
Calinou |
comradmax, what operating system? |
14:15 |
Calinou |
on Windows, very likely |
14:15 |
Calinou |
on GNU/Linux, quite likely too... |
14:15 |
Calinou |
it costs nothing to build from source :) |
14:17 |
comradmax |
it costs time, but im willing to do it. just wanted to make sure. i tried to migrate default sqlite3 to redis, but got this: Database backend redis not supported |
14:17 |
Krock |
better suicide before trying to compile Minetest with redis |
14:18 |
Krock |
or ask for a cross-platform build |
14:18 |
comradmax |
linux, ubuntu 15 |
14:18 |
comradmax |
i'll try to build it |
14:20 |
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15:27 |
jin_xi |
hey miners and testers, whats up? |
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15:35 |
jin_xi |
... |
15:35 |
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15:37 |
exio4 |
jin_xi: hi |
15:38 |
Krock |
jin_xi, testing mines in Minetest |
15:41 |
jin_xi |
cool, do they work? |
15:42 |
jin_xi |
its a cool evil mod idea actually |
15:42 |
jin_xi |
minefields |
15:43 |
Krock |
Mathematical problem of the temperature calculation within your sentence. |
15:43 |
jin_xi |
if there was some more variation of weather possible in mt it would open some nice possibilities for dystopian worlds/games. as it stands its always sunny in mt world |
15:43 |
Krock |
evil guys are in hell, which can't be cold ^^ |
15:43 |
jin_xi |
krock, its all just warm air... |
15:44 |
* Krock |
touches his head.. oh how right you are.. |
15:44 |
jin_xi |
actually dantes inferno describes hell as frozen |
15:44 |
jin_xi |
its cold because of the wind made by lucifer flapping his wings |
15:45 |
jin_xi |
and he is encased in ice, upside down... |
15:50 |
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16:07 |
TheWild |
VanessaE, was the problem with 3-node-long sofa fixed? |
16:13 |
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16:18 |
comradmax |
what is the protocol in "Disco Inferno", do they follow Dante's spec? |
16:25 |
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16:40 |
comradmax |
ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp) |
16:40 |
comradmax |
what is that? |
16:40 |
comradmax |
GMP? |
16:41 |
Calinou |
comradmax, https://gmplib.org/ |
16:41 |
Calinou |
The GNU Multiple Precision Arithmetic Library |
16:44 |
comradmax |
to use that compile flag, would i compile/install gmplib on my system first, and then the MT cmake will use it instead of something called mini-gmp? |
16:45 |
comradmax |
cuz i'll do that if it gives me perf |
16:46 |
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16:50 |
comradmax |
all these cmake options are ON by default, so i dont think i need to worry about them. redis is on by default too |
16:54 |
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17:01 |
* CWz |
Wonders VanessaE is hiding somewhere nearby |
17:03 |
comradmax |
after compiling from source, still get an error that there is no redis support: A fatal error occurred: Database backend redis not supported |
17:03 |
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17:04 |
comradmax |
./bin/minetest --server --migrate redis --world /home/max/.minetest/worlds/UF/ |
17:06 |
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17:07 |
kaeza |
greetings |
17:07 |
comradmax |
perhaps i need to give it redis include dir... |
17:08 |
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17:11 |
arsdragonfly |
!server arsdragonfly |
17:11 |
MinetestBot |
arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 383ms |
17:11 |
Glorfindel |
heh cool |
17:12 |
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17:18 |
Glorfindel |
!server arsdragonfly |
17:18 |
MinetestBot |
Glorfindel: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 1/15, 0/1 | Version: 0.4.13-dev / minetest | Ping: 498ms |
17:18 |
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17:21 |
Glorfindel |
MinetestBot, |
17:23 |
Krock |
<3 MinetestBot |
17:23 |
MinetestBot |
<3 Krock |
17:24 |
gorilla |
who's Krock? :-D |
17:24 |
Krock |
A gorilla under thousands of years of evolution process |
17:25 |
gorilla |
Must be my bedtime:... 3:35AM is late enough. |
17:26 |
basxto |
:35 o.O |
17:26 |
Krock |
7:27 PM, greetings from 2 minutes in the future! |
17:26 |
Krock |
wait not.. |
17:27 |
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17:27 |
gorilla |
basxto: :25 It was a typo. |
17:28 |
Krock |
arsdragonfly, I expected rules on the signs at spawn but no... |
17:29 |
arsdragonfly |
the landrush mod protects your properties properly so far |
17:29 |
Krock |
also the damage setting should be changed to false |
17:30 |
arsdragonfly |
oh, yeah that's a problem |
17:30 |
Krock |
kinda painful when it's laggy and you're mining with a mese pickaxe |
17:30 |
* Krock |
wonders why no-one uses his great area protection mod |
17:30 |
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17:32 |
arsdragonfly |
landrush! is easy and powerful |
17:32 |
Krock |
yes, a powerful thing to punish |
17:32 |
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17:33 |
comradmax |
REDIS! |
17:33 |
* comradmax |
is migrating db to redis :-D |
17:33 |
arsdragonfly |
16*16 grids are easy to manage, and you always know where the borders are |
17:33 |
* Krock |
can't understand that redis motivation |
17:34 |
comradmax |
ppl said it runs faster than sqlite3 |
17:34 |
arsdragonfly |
maybe he's got some extra memory |
17:34 |
comradmax |
me? |
17:35 |
arsdragonfly |
yeah |
17:35 |
Krock |
!mod simple_protection |
17:35 |
comradmax |
tons, need to use up all 16gb, so far seen only 20% used |
17:35 |
MinetestBot |
Krock: Simple protection [simple_protection] by Krock - https://forum.minetest.net/viewtopic.php?t=9035 |
17:35 |
arsdragonfly |
redis makes heavy use of the memory |
17:35 |
Krock |
definable area sizes ^ |
17:38 |
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17:50 |
comradmax |
hmm, need newer cmake to compile SpacialIndex... |
17:52 |
Krock |
You can ignore that library :P |
17:52 |
comradmax |
but it says it'll be faster |
17:53 |
Krock |
What will be faster? |
17:53 |
jin_xi |
less slow... |
17:53 |
comradmax |
ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores |
17:53 |
comradmax |
whatever that is.. |
17:55 |
comradmax |
but that thig will have increased speed, even if i dont know what it is |
17:56 |
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18:00 |
Krock |
arsdragonfly, dungeon at -15m |
18:03 |
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18:51 |
comradmax |
redis fixed the issue with mapper drawing only white |
18:55 |
comradmax |
http://www.pasteall.org/pic/93716 |
18:55 |
comradmax |
5mb, set your modems to receive |
18:58 |
comradmax |
im the Banana King from beyond the wall |
19:07 |
Krock |
Is there any mod for a leveling system in swords and armor yet? |
19:10 |
freeemint_ |
Krock, nope, do not thing so. |
19:12 |
freeemint_ |
Found nothing on Forum, too. |
19:13 |
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19:13 |
Krock |
freeemint_, that's sad but thanks for the help :) |
19:14 |
freeemint_ |
Krock, are you interested in moding this? |
19:14 |
freeemint_ |
Its on my TODO as well |
19:15 |
Krock |
freeemint_, I had the idea of using the mana mod to "insert power" |
19:15 |
Krock |
and increase the strength with it |
19:15 |
Krock |
but then.. mana is infinite, so using ores might be a better idea |
19:15 |
freeemint_ |
mhee, i thought of rpg based aproach |
19:16 |
freeemint_ |
with potions/[mana?] to give a temporal boost |
19:20 |
freeemint_ |
how long would your mana boost last? |
19:21 |
Krock |
no idea, haven't planned that far |
19:21 |
freeemint_ |
Can you boost mana regeneration by mana? |
19:21 |
freeemint_ |
Sounds questionable. |
19:21 |
Krock |
exponential mana growth \o/ |
19:22 |
freeemint_ |
*mana regeneration speed growth |
19:22 |
freeemint_ |
yep game get brocken quickly. |
19:23 |
freeemint_ |
In particular if one uses bots ... |
19:24 |
freeemint_ |
When you got an prototype going, would you mind send wintermute a PM on the forum. |
19:26 |
freeemint_ |
Krock? |
19:26 |
Krock |
Eh yes. |
19:26 |
Krock |
No idea when I will start coding it |
19:26 |
Krock |
perhaps I'll just do it with ores |
19:27 |
Krock |
(as "power source") |
19:28 |
Krock |
freeemint_, I guess there's no way to manipulate the hit-speed of a tool while playing yet :( |
19:29 |
freeemint_ |
but you can emulate it damage wise, but its not the same... |
19:31 |
freeemint_ |
well, its possible if you reroute all clicks with weapons through your own service and set player damage there. |
19:31 |
freeemint_ |
just the animation is async. |
19:32 |
freeemint_ |
[Works by my understanding.] |
19:33 |
freeemint_ |
Krock, what do you plan doing with ores? didnt get it |
19:33 |
Krock |
freeemint_, just new crafted swords :) |
19:34 |
freeemint_ |
There are many mods like that... |
19:34 |
freeemint_ |
What do you plan adding? |
19:35 |
Krock |
My target is to add upgrades for all sword types |
19:41 |
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20:02 |
freeemint_ |
Krock: Do you plan to make an mod-API so you can handle sword-generation for every mod? |
20:03 |
Krock |
No, that not |
20:27 |
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20:53 |
MinetestBot |
[git] duane-r -> minetest/minetest: Add get_biome_id(biome_name) callback a5bdfb6 http://git.io/vcwlV (2015-10-02T22:49:31+02:00) |
20:53 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Add environment variable MINETEST_WORLD_PATH 21944a0 http://git.io/vcwlr (2015-10-02T22:47:13+02:00) |
20:58 |
zat |
What we need are the humidity and heat values back. |
21:01 |
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21:14 |
* STHGOM |
is away: ) |
21:24 |
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21:36 |
xfceKris |
What's the largest value a form can be given in size = [W,H]? |
21:37 |
xfceKris |
going afk, ping me if you have an answer. |
21:37 |
comradmax |
can i somehow load a mod into a multipleyer game, that is not supplied by the server? i would like to have the music mod while playing online, but it's at the least 10mb media download, so not smart for servrs i guess |
21:42 |
Glorfindel |
I don't think so |
21:42 |
Glorfindel |
that is a feature that I would like added to minetest |
21:42 |
Glorfindel |
client-side mods |
21:43 |
Glorfindel |
ones that don't affect gameplay, but would add better sounds or whatever |
21:43 |
est31 |
well, that's a tough thing |
21:43 |
est31 |
either you supply a stupidly locked down API for such mods |
21:43 |
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21:44 |
comradmax |
sound tho, and textures, could be ok to have thos as individual cases |
21:44 |
est31 |
or you have to check such mods for their gameplay effects |
21:44 |
est31 |
mod by mod |
21:44 |
est31 |
well, textures already work |
21:44 |
comradmax |
server can send those, but everyone konws sounds and images are what most of the size is. that's why xbox games are on dvds |
21:45 |
comradmax |
textures do that now? |
21:45 |
est31 |
yea there are texture packs |
21:45 |
Glorfindel |
well, add soundpacks then ;) |
21:45 |
comradmax |
for an easy win, someone might be able to make this work for audio |
21:46 |
* comradmax |
drooled |
21:47 |
est31 |
comradmax, what about downloading the pieces and opening them on VLC? |
21:47 |
comradmax |
that's even easier, i guess i can do dat |
21:48 |
waressearcher2 |
comradmax: "that's why xbox games are on dvds", in compare to PS3 blueray ? |
21:48 |
comradmax |
audio api should support some kinda events tho, so real in game music that changes would be nice |
21:48 |
comradmax |
waressearcher2: my point was that it is big |
21:49 |
comradmax |
waressearcher2: compared to 1.44" floppy and dos :) |
21:49 |
comradmax |
lol, mb, not " |
21:50 |
Glorfindel |
lol |
21:50 |
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21:54 |
waressearcher2 |
comradmax: lot of gamers are on 100Mbit/s internet, its not a problem to wait 10-20 minutes to download 10GB of data instead of going to store and buy DVD |
21:55 |
comradmax |
does the client download server mods each time it connects? |
21:56 |
est31 |
no |
21:56 |
est31 |
server mods are entirely kept on server |
21:56 |
est31 |
in the future there will be a download yes, but not right now |
21:56 |
est31 |
now we only download things like nodedefs |
21:57 |
comradmax |
how are the image and audio files handled in this process? |
21:57 |
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21:58 |
est31 |
they are downloaded yes |
21:58 |
comradmax |
i assumed that's what the 'media' is when it says downloadinf media |
21:58 |
est31 |
but only if they dont exist yet |
21:58 |
Fixer |
OldCoder, are you here? |
21:58 |
OldCoder |
Yes |
21:58 |
comradmax |
client-server 1st compares media checksums? |
21:58 |
OldCoder |
I am emailing you now |
21:58 |
OldCoder |
Or was |
21:58 |
Fixer |
oh |
21:58 |
OldCoder |
Hold on a moment |
21:58 |
OldCoder |
Moment |
21:59 |
Fixer |
replied to you |
21:59 |
OldCoder |
Fixer, point #1: You have all privs again now |
21:59 |
OldCoder |
Fixer, point #2: A lot of work has gone into getting the world to exactly where it is now. |
22:00 |
OldCoder |
Coffeecrafter, stormchaser, and I have started to make other repairs, and it's going well. I think we'll proceed using the current map as a base, but reset regions as necessary. |
22:00 |
OldCoder |
Done |
22:00 |
est31 |
comradmax, client compares them yes |
22:00 |
OldCoder |
Email me coords as discussed in the forum thread and I'll reset individual regions |
22:00 |
OldCoder |
The regions can be as small or large as you wish |
22:00 |
Fixer |
OldCoder, so no reset, than I will fix small slab problems and email you large ones |
22:00 |
OldCoder |
But will include whole mapblocks so be careful |
22:00 |
OldCoder |
Right |
22:01 |
OldCoder |
Slabs don't work, though, right? New ones, I mean |
22:01 |
OldCoder |
For manual repairs, need to wait until I fix that? |
22:01 |
OldCoder |
Or can you use |
22:01 |
Fixer |
don't understand you |
22:01 |
OldCoder |
wrench to rotate? |
22:01 |
OldCoder |
Hm |
22:01 |
Fixer |
i can use wrench |
22:01 |
OldCoder |
Fine |
22:01 |
OldCoder |
Email me coords of boxes to reset |
22:01 |
OldCoder |
And I will do so |
22:01 |
OldCoder |
No problem |
22:01 |
Fixer |
yeah, ok, let me fly a lot |
22:01 |
OldCoder |
Is this acceptable? |
22:02 |
OldCoder |
I wrote a fast 'C' program last night |
22:02 |
Fixer |
yeah, ther e will be a lot of places |
22:02 |
OldCoder |
It can do a reset of buildings or entire cities |
22:02 |
OldCoder |
If you wish to reset a 500x500x100 region |
22:02 |
OldCoder |
I can do that; will that help? |
22:02 |
OldCoder |
But not near spawn, we worked hard on that |
22:03 |
OldCoder |
In short, we can reset entire continents |
22:03 |
OldCoder |
No WorldEdit is needed. I can use CoderEdit :P |
22:03 |
est31 |
WorldEdit is real slow agreed |
22:03 |
OldCoder |
I wrote it in 'C' finally |
22:03 |
est31 |
manually writing it is much more easier and faster |
22:03 |
OldCoder |
I had been using a Perl script for 2 years |
22:04 |
est31 |
nice |
22:04 |
OldCoder |
Last night I reset CoffeeTopia |
22:04 |
OldCoder |
An entire continent |
22:04 |
OldCoder |
Everything North of 14,000 in Redcrab |
22:04 |
Glorfindel |
wow |
22:04 |
OldCoder |
I did it in Perl and in 'C' then byte-compared the results |
22:04 |
OldCoder |
Matched perfectly so I am confident |
22:04 |
est31 |
how can you byte compare it? |
22:05 |
est31 |
you delete the mapblocks right? |
22:05 |
OldCoder |
They are just disk files |
22:05 |
OldCoder |
I did the following |
22:05 |
OldCoder |
This will be very useful to world admins in the future |
22:05 |
OldCoder |
I started with my virgin Redcrab map and a map we had worked on |
22:06 |
OldCoder |
I told the program to take everything North of 14,000 from Old Redcrab and everything South from New Redcrab |
22:06 |
OldCoder |
I did this using both Perl and 'C'. Then I byte-compared the two resulting maps. |
22:06 |
OldCoder |
They matched. So I can now do this: |
22:06 |
Fixer |
will need a lot of screwdrivers :p |
22:06 |
OldCoder |
Take a dozen Minetest worlds |
22:06 |
OldCoder |
Select cities from all of them up to 5000x5000 in size |
22:06 |
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22:06 |
OldCoder |
Merge the cities into a new world |
22:07 |
OldCoder |
Positioned as I please. Useful, no? |
22:07 |
est31 |
nice |
22:07 |
est31 |
yea |
22:07 |
OldCoder |
Fixer, again; if you would like to reset ALL of Fixylvania (5000x5000) just send me the coords |
22:07 |
OldCoder |
We can reset 25,000,000 square miles at once |
22:07 |
OldCoder |
No screwdrivers needed |
22:07 |
comradmax |
OldCoder: does it copy the block names, so cities with mods will require these mods in the new one? |
22:07 |
OldCoder |
But not the regions we worked on this week near spawn |
22:07 |
OldCoder |
Yes |
22:07 |
OldCoder |
Even chests |
22:07 |
Fixer |
oh, ok |
22:07 |
OldCoder |
and chest ownership |
22:08 |
OldCoder |
The ONLY thing that is lost |
22:08 |
OldCoder |
Is areas protection |
22:08 |
OldCoder |
I may be able to do that |
22:08 |
OldCoder |
If I have the original areas.dat file |
22:08 |
comradmax |
why is rotation lost? |
22:08 |
OldCoder |
It is no longer lost |
22:08 |
Fixer |
i'm fixing near spawn right now, later i will collect data on towns |
22:08 |
comradmax |
oh |
22:08 |
OldCoder |
In the case of Redcrab, MoreBlocks is MoreBad |
22:08 |
OldCoder |
MoreBlocks is Bad |
22:08 |
OldCoder |
MoreBlocks is Sad |
22:08 |
OldCoder |
MoreBlocks makes one Mad |
22:09 |
OldCoder |
No relief is to be Had |
22:09 |
OldCoder |
From MoreBlocks :P |
22:09 |
OldCoder |
There is a bug |
22:09 |
OldCoder |
in MoreBlocks |
22:09 |
OldCoder |
If you take an old world |
22:09 |
OldCoder |
and try to move it |
22:09 |
OldCoder |
MoreBlocks says |
22:09 |
OldCoder |
<moreblocks> I hate backwards compatibility |
22:09 |
OldCoder |
and this happens: |
22:09 |
Fixer |
spawn has lots of rotated blocks on pathways so i'm fixing them now |
22:10 |
OldCoder |
http://minetest.org/images/151001_fix1b.jpg |
22:10 |
Fixer |
but those blocks do look good, just buggy ;) |
22:10 |
OldCoder |
Pretty as a porcupine ^ |
22:10 |
OldCoder |
http://minetest.org/images/151001_fix1b.jpg |
22:10 |
OldCoder |
I patched this |
22:10 |
Fixer |
seen it |
22:10 |
OldCoder |
It will no longer happen with MoreBlocks Coder Edition |
22:10 |
OldCoder |
This is for comradmax |
22:10 |
Fixer |
i seen a lot of buildings with such tree-like things |
22:10 |
OldCoder |
The result is this: |
22:10 |
OldCoder |
http://minetest.org/images/151001_fix1a.jpg |
22:11 |
OldCoder |
So, all I need to do is reset the parts of New Redcrab that were converted |
22:11 |
comradmax |
that looks better than 1st |
22:11 |
OldCoder |
by MoreBad |
22:11 |
OldCoder |
Yes |
22:11 |
OldCoder |
Also: |
22:11 |
OldCoder |
|
22:11 |
OldCoder |
http://minetest.org/images/151001_fix2b.jpg |
22:11 |
OldCoder |
http://minetest.org/images/151001_fix2a.jpg |
22:11 |
OldCoder |
|
22:11 |
Fixer |
fix the walking speed! |
22:11 |
OldCoder |
Which one would YOU invite to dinner? :P |
22:11 |
OldCoder |
Fixer, to what number? |
22:12 |
Fixer |
redcrab 0.4.4 one? |
22:12 |
OldCoder |
Which is? :-) |
22:12 |
Fixer |
it feels fast |
22:12 |
OldCoder |
Well, choose a number |
22:12 |
* OldCoder |
will comply |
22:12 |
comradmax |
7 |
22:12 |
Fixer |
default in 0.4.13 and be done with it, it is running now |
22:12 |
comradmax |
chose 7 |
22:12 |
OldCoder |
comradmax, t y; which setting is this? |
22:12 |
comradmax |
idk, i just had to choose a number |
22:13 |
OldCoder |
Ah |
22:13 |
OldCoder |
It is 6 presently |
22:13 |
OldCoder |
Should slower be 5? Or 7? |
22:13 |
OldCoder |
Trying 5 |
22:13 |
OldCoder |
Fixer, restarting for Slow Walk Mode |
22:15 |
OldCoder |
Fixer, do not spend hours on a building |
22:15 |
OldCoder |
You *can* email me coords |
22:15 |
Fixer |
i was fixing grief |
22:15 |
OldCoder |
Ah |
22:15 |
OldCoder |
I mean the porcupine buildings |
22:16 |
Fixer |
i know |
22:16 |
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phantombeta joined #minetest |
22:16 |
OldCoder |
Anyway Fixer I must focus elsewhere. I have worked pretty hard on this. |
22:16 |
Fixer |
let me look spawn and later i will start with this slab ---p |
22:16 |
Fixer |
good work already |
22:16 |
OldCoder |
We have the conversion, know how to fix slabs, have moved over Coffeecrafter's stuff |
22:16 |
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Xenoth joined #minetest |
22:16 |
OldCoder |
Also Fort Noogah StormChaser stuff |
22:17 |
OldCoder |
I have fixed some of the travelnet problems |
22:17 |
OldCoder |
And imported ownership |
22:17 |
Fixer |
oh wait |
22:17 |
OldCoder |
We have some of the buildings that are missing from Old Redcrab |
22:17 |
OldCoder |
Yes? |
22:17 |
Fixer |
default door opens with left click, homedecor with right iirc |
22:17 |
OldCoder |
Is there a change needed? |
22:18 |
Fixer |
all doors must be opened with right click |
22:18 |
Fixer |
like in 0.4.13 |
22:18 |
OldCoder |
So you wish a patch? |
22:18 |
OldCoder |
Stop talking about 0.4.13. This is based on 0.4.Redcrab :P |
22:18 |
OldCoder |
If you knew |
22:18 |
Fixer |
i know, does it needs lots of patching? |
22:18 |
OldCoder |
What was required |
22:18 |
OldCoder |
Heh |
22:18 |
OldCoder |
I am rewriting the _game |
22:18 |
OldCoder |
Just to make the world work |
22:19 |
OldCoder |
Not lots |
22:19 |
OldCoder |
But deep little changes |
22:19 |
OldCoder |
So, regarding door |
22:19 |
OldCoder |
What are you requesting? |
22:19 |
Fixer |
default 0.4.4 redcrab minetest doors should be opened with right click (will be inline with homedecor and 0.4.13) |
22:20 |
Fixer |
just a suggestion |
22:20 |
OldCoder |
Is this somewhere in default? |
22:20 |
Fixer |
yes i guess |
22:20 |
OldCoder |
No |
22:20 |
OldCoder |
R |
22:20 |
OldCoder |
Is this regarding doors mod? |
22:20 |
Fixer |
because now default 0.4.4 doors is by left click, and homedecor is by right %) i'm not sure what the mod it is, i can name node id |
22:21 |
OldCoder |
Is this regarding doors mod? |
22:21 |
OldCoder |
Ah |
22:21 |
Fixer |
doors |
22:21 |
Fixer |
doors: mod |
22:21 |
OldCoder |
Fixer, I will need more information |
22:21 |
OldCoder |
In doors mod |
22:21 |
OldCoder |
It is by punch |
22:21 |
OldCoder |
Punch is left-click, correct? |
22:21 |
Fixer |
punch by left mouse click |
22:21 |
Fixer |
hmm |
22:21 |
OldCoder |
This is what the mod is |
22:21 |
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Taurith joined #minetest |
22:21 |
OldCoder |
It is punch |
22:21 |
Fixer |
yes |
22:21 |
OldCoder |
Are you requesting a new doors mod? |
22:22 |
OldCoder |
How does latest doors mod behave? |
22:22 |
OldCoder |
And how did this work in Old Redcrab? |
22:22 |
Fixer |
i know only default one in mt |
22:22 |
OldCoder |
How did this work in Old Redcrab? |
22:22 |
Fixer |
by left click |
22:22 |
OldCoder |
So we should keep that, correct? |
22:23 |
Fixer |
depends on your liking, it is funny to open different doors with different mouse button, it is not a problem for me |
22:23 |
OldCoder |
I can ask VanessaE how to make HomeDecor doors the other way |
22:23 |
Fixer |
just describe it on forum |
22:23 |
OldCoder |
You can do so; I am exhausted :-) |
22:23 |
OldCoder |
I can ask VanessaE how to make HomeDecor doors the other way |
22:23 |
Fixer |
ok |
22:23 |
OldCoder |
Then it will be consistent |
22:23 |
Fixer |
no |
22:23 |
OldCoder |
Just ping VanessaE |
22:23 |
OldCoder |
No? |
22:23 |
Fixer |
Vanessas doors are right way |
22:23 |
OldCoder |
But we wish to match |
22:23 |
Fixer |
they open like default doors in 0.4.13 |
22:23 |
OldCoder |
Old Redcrab |
22:23 |
OldCoder |
Correct? |
22:24 |
OldCoder |
I just found the change |
22:24 |
OldCoder |
One-line patch |
22:24 |
OldCoder |
And her doors will open with left-click |
22:24 |
OldCoder |
Making the change now |
22:24 |
Fixer |
you mean to ask Vanessa to patch old version of homedecor just for Red Crab so all doors will open with punch? |
22:24 |
OldCoder |
I found it myself |
22:24 |
OldCoder |
One final question |
22:24 |
Fixer |
oh |
22:25 |
OldCoder |
Does new doors mod open left or right? |
22:25 |
OldCoder |
Latest? |
22:25 |
Fixer |
is this built in MT or separate mod? |
22:25 |
OldCoder |
Both. Let me clone MT_game now |
22:25 |
OldCoder |
brb |
22:25 |
Fixer |
default doors in Minetest Game open with right mouse click |
22:25 |
Fixer |
0.4.13 |
22:25 |
OldCoder |
wait |
22:26 |
OldCoder |
stop talking 0.4.13 this is 0.4-Redcrab |
22:26 |
OldCoder |
wait |
22:26 |
Fixer |
ok |
22:26 |
Fixer |
we can make RedCrab way |
22:26 |
Fixer |
then make Vanessas doors open with punch |
22:26 |
OldCoder |
Which will people prefer? |
22:26 |
Fixer |
dunno, we can make a poll |
22:27 |
OldCoder |
I will make it Redcrab way for now |
22:27 |
OldCoder |
Can change later |
22:27 |
OldCoder |
Hang on |
22:28 |
OldCoder |
Restarting to make doors consistent |
22:30 |
OldCoder |
Fixer, indicate if it worked |
22:30 |
Fixer |
nope |
22:30 |
Fixer |
wait |
22:30 |
* OldCoder |
made the change |
22:30 |
Fixer |
same as before |
22:30 |
OldCoder |
Hm... |
22:30 |
OldCoder |
Wait |
22:31 |
OldCoder |
Oh lovely |
22:31 |
OldCoder |
Fixer, this is done at place time |
22:31 |
Fixer |
lol |
22:31 |
OldCoder |
We'd need to reset all doors |
22:31 |
OldCoder |
:D |
22:31 |
Fixer |
:S |
22:31 |
Fixer |
no way |
22:31 |
OldCoder |
Let me look at the other direction |
22:32 |
OldCoder |
Restarting to try new doors |
22:32 |
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22:33 |
OldCoder |
Fixer, try both types of doors now using right-click |
22:34 |
OldCoder |
I think this is on-place too |
22:34 |
OldCoder |
This issue cannot be fixed if so |
22:34 |
Fixer |
it is consistent now |
22:34 |
Fixer |
all doors with right click now |
22:35 |
OldCoder |
Happy? |
22:35 |
OldCoder |
It is a change from Old Redcrab. Hopefully people will not be annoyed. |
22:35 |
Fixer |
yes, thank you! have you reverted Vanessa part to right click back? |
22:35 |
OldCoder |
Yes |
22:35 |
OldCoder |
Test it |
22:36 |
Fixer |
ok |
22:36 |
Fixer |
yes, doors are ok now, big thanks! |
22:37 |
Fixer |
i will resume with spawn slab fixes |
22:39 |
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cimbakahn joined #minetest |
22:40 |
OldCoder |
|
22:42 |
cimbakahn |
Does anyone know how to get the lv music player to play music? And does anyone know how to make the cnc fully functional? |
22:44 |
cimbakahn |
I tryed them on server and single player both, and they are both a NO GO. |
22:45 |
cimbakahn |
If you have to add music for the lv music player, where do you put the music, and what format must it be in. |
22:46 |
RealBadAngel |
format is ogg |
22:46 |
RealBadAngel |
need to check for name format and the folder, hold on |
22:47 |
cimbakahn |
Both machines when attached to power read they are idle, so i am sure they work. It's just that something is missing. |
22:48 |
cimbakahn |
It's just that they are both missing something. |
22:48 |
RealBadAngel |
'folder is ./sounds in technic mod |
22:48 |
cimbakahn |
ok |
22:48 |
RealBadAngel |
name is technic_trackX.ogg |
22:48 |
RealBadAngel |
x = 1 - 9 |
22:49 |
RealBadAngel |
https://github.com/minetest-technic/technic_game/tree/master/mods/ambience/sounds |
22:49 |
RealBadAngel |
you can grab tracks from here |
22:50 |
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phantombeta joined #minetest |
22:52 |
OldCoder |
Fixer, I need to rest and work IRL. Please feel free to email me coords for areas to be reset. You don't need to repair slabs manually except in areas that we have already done work in. |
22:52 |
cimbakahn |
Is this the path you are talking about ----> /home/cimbakahn/.minetest/mods/technic/technic/sounds |
22:52 |
Fixer |
np, i just found a new pain in *** place near spawn |
22:52 |
OldCoder |
|
22:52 |
Fixer |
with lots of stairs :S |
22:53 |
OldCoder |
! |
22:53 |
OldCoder |
Wait |
22:53 |
Fixer |
that red and glass thing %) |
22:53 |
OldCoder |
We *can* reset that! Just beware: Reset affects the entire 16x16x16 map blocks |
22:53 |
OldCoder |
Is this building near sensitive areas? |
22:53 |
Fixer |
yeah |
22:54 |
Fixer |
nevermind i will do it manually |
22:54 |
OldCoder |
Use your own judgment. I don't object to resetting near spawn. It depends on what work we have done there. |
22:54 |
OldCoder |
OK |
22:54 |
OldCoder |
As you see fit |
22:54 |
Fixer |
pain in the ass, but i can do it in a hour or so and dozens of screwdrivers %) |
22:54 |
OldCoder |
I'll be here this evening, which I assume will be the morning your time |
22:54 |
OldCoder |
The building is much smaller than 16x16x16 ? |
22:55 |
Fixer |
it has 4 support structures and they all made of stairs :S |
22:55 |
OldCoder |
The building is much smaller than 16x16x16 ? |
22:55 |
Fixer |
bigger |
22:55 |
OldCoder |
Then |
22:55 |
OldCoder |
why don't we reset its interior parts? |
22:55 |
OldCoder |
Do this |
22:55 |
OldCoder |
Divide xyz by 16 |
22:55 |
OldCoder |
Truncate decimal parts |
22:55 |
|
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22:55 |
OldCoder |
Then you can see exactly what mapblocks are affected |
22:55 |
OldCoder |
Do you follow? |
22:56 |
Fixer |
it is painful, let me do it manually |
22:56 |
OldCoder |
I will rest now |
22:56 |
OldCoder |
|
22:56 |
Fixer |
even sadism could be good sometimes |
22:56 |
OldCoder |
This is masochism actually |
22:56 |
Fixer |
lol |
22:56 |
OldCoder |
Hm before I go I will come look |
22:57 |
OldCoder |
remember that you have settime |
22:57 |
OldCoder |
We could easily reset this |
22:58 |
OldCoder |
OK |
22:58 |
OldCoder |
ttyl |
22:58 |
|
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22:58 |
Fixer |
i think i can fix it easily with screws |
22:58 |
Fixer |
needs only one rotation |
22:59 |
Fixer |
practically all slabs are fixed by left mouse click with screwdriver |
22:59 |
Fixer |
don't bother i will fix it |
23:03 |
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23:07 |
|
Icedream joined #minetest |
23:13 |
Fixer |
fixed it |
23:17 |
* STHGOM |
is back (gone 02:03:50) |
23:20 |
sfan5 |
STHGOM: away scripts are not useful, please disable yours |
23:25 |
STHGOM |
k |
23:31 |
Out`Of`Control |
sfan5: hi can i pm you? |
23:32 |
nm0i |
STHGOM: http://bisqwit.iki.fi/jutut/away.html |
23:42 |
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23:46 |
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23:49 |
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