Time |
Nick |
Message |
00:00 |
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00:00 |
comradmax |
before: http://www.pasteall.org/pic/93667. after: http://www.pasteall.org/pic/93666. |
00:00 |
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00:02 |
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00:10 |
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00:11 |
Guest85535 |
anyone here run a server????? |
00:14 |
cg_stopforgettin |
server ownerrs????????????/ |
00:15 |
waressearcher2 |
!server bdsm |
00:15 |
MinetestBot |
waressearcher2: No results |
00:15 |
cg_stopforgettin |
nvmlol |
00:16 |
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00:27 |
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00:32 |
swift110-phone |
I wish i could run a server |
00:32 |
waressearcher2 |
swift110-phone: get vps install a server |
00:33 |
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00:33 |
swift110-phone |
No internet at home |
00:33 |
waressearcher2 |
is it possible to run a server from android smartphone ? |
00:33 |
swift110-phone |
Doubt it |
00:33 |
waressearcher2 |
that android minetest version can it do server ? |
00:33 |
waressearcher2 |
anyone ? |
00:34 |
swift110-phone |
Even if possible thats not feasible for me |
00:35 |
waressearcher2 |
swift110-phone: are you in america ? |
00:35 |
swift110-phone |
Yes |
00:35 |
waressearcher2 |
there have to be internet in america |
00:35 |
waressearcher2 |
swift110-phone: free hotspots at wallmart ? |
00:36 |
swift110-phone |
Very funny |
00:36 |
waressearcher2 |
waht |
00:36 |
waressearcher2 |
I heard they want make free wifi all over chicago |
00:36 |
swift110-phone |
That doesn't help me |
00:37 |
waressearcher2 |
why do you want your own server ? |
01:18 |
swift110-phone |
Later but not now |
01:43 |
DI3HARD139 |
what I miss? |
02:00 |
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02:11 |
swift110-phone |
Lol |
02:24 |
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03:39 |
waressearcher2 |
13:37 |
03:41 |
comradmax |
what could make the mapper only draw white? im standing at (1000,2700), on clay, lots of stuff and colors around me... http://www.pasteall.org/pic/93670 |
03:41 |
VanessaE |
that's an old bug, I thought it had already been fixed :-/ |
03:42 |
VanessaE |
I don't remember the cause |
03:42 |
comradmax |
hmm |
03:44 |
comradmax |
im trying with minetest-mapper that came with the distro |
03:44 |
VanessaE |
oh don't use that old thing |
03:44 |
VanessaE |
use the C++ one |
03:44 |
comradmax |
the new c++ one is the white bug tho |
03:44 |
comradmax |
english good |
03:45 |
VanessaE |
https://github.com/minetest/minetestmapperog |
03:45 |
VanessaE |
ooops |
03:45 |
VanessaE |
https://github.com/minetest/minetestmapper is the correct URL :P |
03:45 |
comradmax |
that's the one i used |
03:45 |
VanessaE |
strange. |
03:51 |
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03:57 |
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04:04 |
comradmax |
this is from 15m in the old one: http://www.pasteall.org/pic/93671. the missing part here is the white part in the new mapper i suppose |
04:20 |
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05:54 |
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06:04 |
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06:05 |
TheWild |
I was just thinking... when the ABM cycle begins, each registered ABM for this interval will be called and when it modifies a node: |
06:05 |
TheWild |
1. the node is modified immediately and each next ABM will be operating on world modified by previous ABMs, |
06:05 |
TheWild |
or 2. set_node/remove_node/etc. will be added to a queue. By that, each ABM will operate on the same state of the map and when ABM cycle ends, all operations from queue will be executed. |
06:14 |
hmmmm |
it works with #1 |
06:14 |
hmmmm |
this is the behavior that sadly people expect |
06:15 |
hmmmm |
this means we need to do an engine -> lua transition for each and every abm, and that abms can't be computed in bulk |
06:16 |
hmmmm |
many gameplay problems in minetest are due to ABMs simply not scaling well. i'm thinking of making a new ABM type that eschews convenience in favor of performance so ABMs can operate in bulk and generally faster, meaning it can work on longer ranges |
06:17 |
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06:51 |
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06:52 |
TheWild |
hmmmm, I was rather thinking about ABM's in given cycle being executed "at the same time" (e.g. Conway's Game of Life), so later ABM's in cycle should not rely on changes made by previous ABM's - each one see the same world. |
06:53 |
TheWild |
no big deal - I can put register_abm to trash and create my own system utilizing... (forgot the command for server cycle) |
06:54 |
hmmmm |
step()? |
06:54 |
TheWild |
yeah, register_globalstep |
06:55 |
hmmmm |
result: 4 new systems for doing the same thing |
06:55 |
hmmmm |
woohoo... 4 different biome systems, 4 different do-thing-on-node-after-period-of-time systems |
06:56 |
TheWild |
this happens when the builtin system does not suit my needs or isn't flexible enough. Wait, what? 4 different systems? |
06:56 |
Megaf |
Hi all, What's your favorite scaling governor? |
06:57 |
TheWild |
Hi Megaf |
06:57 |
Megaf |
!server Apocalypse |
06:57 |
MinetestBot |
Megaf: Megaf Server Apocalypse | 139.162.150.137:30003 | Clients: 0/11, 0/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
06:58 |
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06:59 |
wilkgr |
gtg |
06:59 |
wilkgr |
Hang on - hello MegaF |
07:00 |
Megaf |
heh, Hi, cya wilkgr |
07:01 |
TheWild |
hmmm, "builtin system does not suit my needs" - like the sluggish crap that was used to search the output of given recipe that existed even in 0.4.12. I want 99 pieces of some specific block (I know the middle button) and it takes a nice couple of seconds to craft them. |
07:02 |
TheWild |
what that implemented as a list instead of hash? Nevermind, thanks to est31 who fixed it. |
07:02 |
TheWild |
s/what/was |
07:04 |
Megaf |
So, a random person opens a PVT here on IRC and says |
07:04 |
Megaf |
[13:01:47] <Liuke455> hi |
07:04 |
Megaf |
[13:01:50] <Liuke455> i'm valerio |
07:04 |
Megaf |
[13:01:52] <Liuke455> from italy |
07:05 |
Megaf |
What am I supposed to say then? "Hi, I'm Megaf, From the Internet" ? |
07:06 |
Megaf |
Morning LazyJ |
07:07 |
LazyJ |
Howdy, Megaf ;) |
07:08 |
LazyJ |
What to say to random PM's? (shrugs). |
07:09 |
LazyJ |
If they are just looking for someone to chat with (practice their English) it might be worthwhile. |
07:13 |
Megaf |
perhaps, but he left way before i had the chance to see his messages |
07:17 |
Megaf |
!server Apocalypse |
07:17 |
MinetestBot |
Megaf: Megaf Server Apocalypse | 139.162.150.137:30003 | Clients: 0/11, 0/3 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
07:17 |
Megaf |
interesting, I have just removed that VPN and still running |
07:17 |
Megaf |
maybe the bot didn't update itself yet |
07:18 |
Megaf |
not VPN, VPS |
07:34 |
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07:38 |
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07:44 |
Megaf |
!server Apocalypse |
07:44 |
MinetestBot |
Megaf: No results |
07:44 |
Megaf |
cool |
07:50 |
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07:54 |
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07:56 |
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07:56 |
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08:00 |
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08:17 |
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08:18 |
Megaf |
is the mesecons owner around? |
08:18 |
Megaf |
creator |
08:18 |
VanessaE |
Jeija doesn't hang out here but you can reach him through his github |
08:31 |
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08:53 |
TheWild |
btw, mesecons has one lever and button related annoying flaw, not sure whether it was finally fixed. Minecraft has it too, but Mojang fixed it few years ago. Have you guessed what I'm taking about? |
08:54 |
Krock |
huh |
08:55 |
TheWild |
I mean: how do you break the lever without switching it? |
08:56 |
Krock |
stry shift + dig |
08:57 |
TheWild |
has right-click any effect on lever? |
08:58 |
Megaf |
TheWild: I find that annoying to, but I learned to break the wire before removing the thing |
08:58 |
Krock |
There's no formspec, so nope |
09:00 |
TheWild |
that's sad |
09:04 |
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09:05 |
Megaf |
!up mt.megaf.info 30003 |
09:05 |
MinetestBot |
mt.megaf.info:30003 is up (13ms) |
09:06 |
Megaf |
!up mt.megaf.info 30003 |
09:06 |
MinetestBot |
mt.megaf.info:30003 is up (7ms) |
09:06 |
Megaf |
hm |
09:07 |
Megaf |
Opps, I did this "/clearobjects" instead of this "//clearobjects" |
09:07 |
Megaf |
2015-10-01 05:05:21: ACTION[Server]: Megaf clears all objects. |
09:07 |
Megaf |
This will take a long long time |
09:15 |
Krock |
!c str((13 * 60 + 38) * 8) + ' GFLOPS are required to compile Minetest' |
09:15 |
MinetestBot |
'6544 GFLOPS are required to compile Minetest' |
09:17 |
Krock |
<3 MinetestBot |
09:17 |
MinetestBot |
<3 Krock |
09:18 |
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09:18 |
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09:21 |
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09:46 |
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09:47 |
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10:00 |
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10:00 |
wilkgr |
Hi MegaF - sorry about before, my laptop battery died. |
10:01 |
swift110-phone |
I hate when that happens |
10:01 |
wilkgr |
Yeah - is that why you're on your phone? :D |
10:01 |
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10:03 |
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10:04 |
wilkgr |
I just get time out when I try to connect to MegaF 's server. |
10:05 |
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10:05 |
wilkgr |
Hullo Krock. |
10:05 |
Krock |
Hullo wilkgr. |
10:05 |
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10:06 |
wilkgr |
Guten Tag, hello, konichwa, bonjour |
10:06 |
wilkgr |
konichiwa * |
10:06 |
Krock |
International Translation day was yesterday |
10:06 |
wilkgr |
Bah |
10:06 |
wilkgr |
Time zones! |
10:06 |
wilkgr |
I'm in UTC+10 |
10:07 |
wilkgr |
Yeah, it's 8:07 on the 30th September here |
10:07 |
* wilkgr |
nods |
10:07 |
wilkgr |
8:07 *evenings* |
10:07 |
Krock |
UTC+2 ftw |
10:08 |
wilkgr |
No, UTC+2 ftl |
10:08 |
Krock |
topic switch. |
10:08 |
wilkgr |
Nah |
10:08 |
wilkgr |
Actually, yes |
10:08 |
wilkgr |
I can't log onto MegaF's server |
10:08 |
wilkgr |
"Connection timed out" |
10:09 |
wilkgr |
Other servers work |
10:09 |
wilkgr |
not firewall |
10:09 |
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10:09 |
* wilkgr |
wonders why I seem to have infinite number of errors |
10:10 |
Krock |
wilkgr, I got the Minetest version of the 1st October; youmust wait some hours until you can get it :P |
10:11 |
Krock |
Megaf already noticed that his serve doesn't work |
10:11 |
wilkgr |
BTW, MegaF, could I have interact, once it works? |
10:11 |
wilkgr |
Please? |
10:12 |
wilkgr |
Krock, it'll just say it's from the 30th September, and that the certificate from Dropbox is invalid. |
10:15 |
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10:17 |
wilkgr |
Just wondering, why did you want |
10:17 |
wilkgr |
a topic switch, Krock? |
10:17 |
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10:20 |
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10:21 |
JamesTait |
Good morning all; happy Thursday, and happy International Coffee Day! 😃 🵠|
10:21 |
wilkgr |
G'morning! |
10:48 |
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10:58 |
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11:04 |
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11:12 |
Telesight |
Hello all, in minetest.conf; is "enable_rollback_recording = true" meant to restart the server with a timeframe just before the serverfault/crash happened? |
11:20 |
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11:34 |
TheWild |
enable_rollback_recording - "If true, actions are recorded for rollback." What actions? |
11:35 |
nm0i |
Player actions. |
11:35 |
nm0i |
You can undo griefing by doing /rollback playername 600 |
11:35 |
TheWild |
I assume it is node place and dig. Are there more actions recorded? |
11:36 |
nm0i |
Actor actions are recorded too |
11:36 |
nm0i |
You should wait for someone competent or RTFM if you want to know more |
11:36 |
TheWild |
ok, thanks anyway |
11:37 |
Megaf |
!up 92.251.255.11 |
11:37 |
MinetestBot |
92.251.255.11:30000 seems to be down |
11:37 |
Megaf |
!up 92.251.255.11 30003 |
11:37 |
MinetestBot |
92.251.255.11:30003 seems to be down |
11:37 |
TheWild |
minetest.conf.example explains a bit, but I was uncertain |
11:38 |
Megaf |
!up 92.251.255.11 |
11:38 |
MinetestBot |
92.251.255.11:30000 seems to be down |
11:39 |
Megaf |
TheWild: rollback if enabled will allow the server admin to revert players actions. For example, griefing, placing nodes, removing nodes, droping water and lava |
11:40 |
Megaf |
it works this way, /rollback PlayerName amount of time to be reverted, in seconds |
11:40 |
Megaf |
TheWild: so for example |
11:40 |
Megaf |
TheWild: /rollback nm0i 60 |
11:41 |
Megaf |
that will revert and remove everything that nm0i had built in the last 60 seconds |
11:41 |
nm0i |
Thanks for highlight, Megaf |
11:42 |
TheWild |
good, thank you |
11:42 |
Megaf |
you're welcome xP |
11:43 |
Telesight |
Ok thanks ;-) So it is for player actions and not for creating a situation before a server crash ... |
11:45 |
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12:03 |
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12:12 |
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12:13 |
Krock |
http://imgur.com/JmKL1Jv orange: missing. green: mounted again (don't ask me why it didn't adhere) |
12:13 |
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13:00 |
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13:21 |
TheWild |
one time I was grumbling about WorldEdit having some functions missing (like I can't move selection only without its content). Well, I thought "stop pushing devs; it's open source and you can implement them on your own, it will then be merged... max after few weeks." |
13:21 |
TheWild |
but then I found that someone already did this: https://github.com/Uberi/Minetest-WorldEdit/pull/70 |
13:24 |
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13:24 |
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13:42 |
DI3HARD139 |
lmao |
13:43 |
TheWild |
that pull request it's getting dust for months |
13:43 |
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13:43 |
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13:45 |
Megaf |
Krock: what aareyou doing? |
13:46 |
Megaf |
And how the heck is that missing? |
13:46 |
Krock |
Megaf, huh? |
13:46 |
DI3HARD139 |
Megaf: Do you mean TheWild? |
13:46 |
Megaf |
[13:13:18] <Krock> http://imgur.com/JmKL1Jv orange: missing. green: mounted again (don't ask me why it didn't adhere) |
13:46 |
DI3HARD139 |
oh |
13:47 |
Krock |
Megaf, that chip overheated and I build a cooler on top of it last year. Today I renewed the cooling paste and then I noticed there was a component gliding around |
13:48 |
Krock |
Luckily I found that other one and to took me aobut 15 minutes to get it right |
13:48 |
Krock |
s/to/it/ |
13:49 |
Megaf |
meh |
13:49 |
Megaf |
thats what you get for using nvidia xP |
13:49 |
Krock |
Heh, this was a 0$ mainboard.. didn't want to know what happens witha more damaged chip |
13:51 |
Megaf |
I see |
13:51 |
Krock |
Megaf, just for scale, it was about 0.5mm x 1.5mm big |
13:51 |
Megaf |
I had some free mainboards too, PCChips main boards, for AMD K6-2 CPUs |
13:51 |
Megaf |
they were quite good actually |
13:52 |
Megaf |
Krock: I know how smal they are :) |
13:52 |
Krock |
You're lost when it falls off on a dark ground |
13:53 |
Krock |
And yes, I can verify that |
13:55 |
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13:56 |
Megaf |
Krock: http://tpucdn.com/articles/120/images/nf4.jpg |
13:57 |
Megaf |
the orange one is just a switch to enable and disable sata II |
13:57 |
Megaf |
so you can pay a lot more for a mainboard with that switched enabled or just enable it yourself |
13:57 |
Krock |
ah good. I only use IDE here :) |
13:58 |
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13:58 |
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13:58 |
VanessaE |
oops. um, hi. :) |
13:58 |
Megaf |
Hi there |
13:58 |
Megaf |
got to go, cya all |
13:58 |
Krock |
ya |
14:01 |
Krock |
hehe. Enable SLI and insert a 2 MiB PCI video card from 90' |
14:02 |
Krock |
ah too bad.. it's limited to PCI-E and integrated graphics |
14:03 |
DI3HARD139 |
what does "minetest-imageloader" do? |
14:04 |
Krock |
loads BMPs and draws them to the map |
14:04 |
Krock |
!mod imageloader |
14:04 |
MinetestBot |
Krock: Image Loader [imageloader] by kaeza - https://forum.minetest.net/viewtopic.php?t=6751 |
14:04 |
DI3HARD139 |
Ok thats aweome |
14:04 |
DI3HARD139 |
awesome* |
14:04 |
* DI3HARD139 |
adds that now |
14:05 |
DI3HARD139 |
110 mods and counting..... |
14:06 |
Krock |
DI3HARD139, there are 1401 correct titled mods on the forum |
14:06 |
Krock |
good luck |
14:07 |
DI3HARD139 |
When i am able to get a dedicated xeon server Ill attempt to add all of them excluding duplicates |
14:08 |
DI3HARD139 |
!mod 8px |
14:08 |
MinetestBot |
DI3HARD139: Could not find anything. |
14:08 |
DI3HARD139 |
hmm |
14:14 |
Calinou |
Krock, get DarkPlaces, vid_soft 1; vid_restart |
14:14 |
Calinou |
3 FPS guaranteed |
14:14 |
Calinou |
but it renders reflective water! |
14:15 |
Krock |
Calinou, sorry, I can't follow you.. what do you mean? |
14:17 |
DI3HARD139 |
Calinou: Are those mods and where can I get them. |
14:17 |
DI3HARD139 |
?* |
14:18 |
Calinou |
http://icculus.org/twilight/darkplaces/ |
14:18 |
Calinou |
this supports OpenGL, Direct3D 9, and software rendering |
14:18 |
Calinou |
the software rendering is very advanced, is multi-threaded |
14:18 |
Calinou |
but is still miles ahead from OpenGL rendering |
14:19 |
DI3HARD139 |
I see..... looks like a great benchmark |
14:19 |
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14:21 |
Calinou |
my first Lua script: "if not ok then return end" |
14:21 |
Calinou |
...yeah, it's a Minecraft splash |
14:24 |
Hijiri |
haskell as minetest extension language when |
14:29 |
|
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14:29 |
rubenwardy |
no haskell embedded in Lua exists :( |
14:29 |
arsdragonfly |
!server arsdragonfly |
14:29 |
MinetestBot |
arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 313ms |
14:30 |
arsdragonfly |
weird, i cant log into my own server |
14:33 |
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14:38 |
JohnnyComeL8ly |
Hello, all. |
14:41 |
DI3HARD139 |
hi |
14:42 |
JohnnyComeL8ly |
I'm wondering if the craft grid supports stacked objects; to the end, that, if you had two sticks stacked as part of a more grand recipe that they would be utilized and not left in the craft grid. |
14:42 |
VanessaE |
it does not. |
14:43 |
JohnnyComeL8ly |
Well, then is there an interest? |
14:43 |
VanessaE |
I could see some uses for it, sure |
14:44 |
JohnnyComeL8ly |
But, most ppl would just make another node in place of the stacked sticks, am I right? |
14:45 |
rubenwardy |
that is a common approach |
14:45 |
JohnnyComeL8ly |
Like "bundle of sticks" which takes four sticks to make. |
14:45 |
rubenwardy |
requiring to craft a middle man |
14:45 |
rubenwardy |
yeah ^^ |
14:45 |
rubenwardy |
I'd like to see a terraria like system |
14:45 |
rubenwardy |
where it lists the options |
14:46 |
JohnnyComeL8ly |
But, if you wanted a "two stick" bundle you're out of luck. |
14:46 |
JohnnyComeL8ly |
I'm not very familiar with terraria.... :-/ |
14:47 |
JohnnyComeL8ly |
How much does the creation of extra nodes slow the game down? |
14:48 |
JohnnyComeL8ly |
Is it exponential? or a "measurable" amount per additional node? |
14:49 |
rubenwardy |
Multiple factors |
14:50 |
rubenwardy |
1. generating item renders for the inventory |
14:50 |
rubenwardy |
2. sending media to clients |
14:50 |
rubenwardy |
3. there's no texture atlas, so more switching of textures [citation needed] on GPU |
14:50 |
rubenwardy |
but generally it's unnoticable |
14:52 |
nm0i |
Megaf: what's your server hardware? |
14:52 |
VanessaE |
some little arduino board ;) |
14:52 |
JohnnyComeL8ly |
Really? |
14:53 |
VanessaE |
no :P that's a joke from when he was messing around with running a server on one of those little single-board computers e.g. Rasp Pi or similar. |
14:53 |
JohnnyComeL8ly |
I would use a Wandboard, but Idk if that's a bad idea. |
14:53 |
VanessaE |
Odroid I think it was./ |
14:54 |
JohnnyComeL8ly |
Oh, it'd be nice to know which one doesn't work... :-) |
14:54 |
nm0i |
I got weird regression week or so ago. Map loading lag become = const * exp (node blocks defined) |
14:54 |
proller |
no problems with 20+ players on odroid ;_ |
14:56 |
swift110-phone |
Hmm |
14:56 |
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15:44 |
JohnnyComeL8ly |
So, what ARM board would y'all recommend for a server? |
15:45 |
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15:45 |
Calinou |
none |
15:45 |
Calinou |
x86 master race |
15:54 |
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16:07 |
DI3HARD139 |
x64 master race |
16:08 |
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16:08 |
swift110-phone |
Ni |
16:08 |
DI3HARD139 |
JohnnyComeL8ly: If you need a low power/noise server then i'd suggest using an Asrock J1900 motherboard. Cheap and can get the job done well |
16:09 |
bark |
Hello. I seem to have a problem with signing up the forums and the wiki. I have waited for the confirmation email for over a week, and have ordered a new confirmation mail 4 times. Can anyone help me with this? |
16:10 |
DI3HARD139 |
Whos your email provider? |
16:10 |
Krock |
bark, mistyped? |
16:10 |
bark |
im renting my own |
16:11 |
DI3HARD139 |
whos the host? gmail, ymail, comcast etc |
16:11 |
bark |
ititch. havent had any problems with this earlier. and i receive e-mails from others. |
16:11 |
Krock |
@nsa.com, I'd guess |
16:11 |
JohnnyComeL8ly |
DI3HARD139, thanks, I guess that a PIV 2.8GHz works? |
16:12 |
DI3HARD139 |
It might but barely. Only if its a vanilla server |
16:12 |
JohnnyComeL8ly |
(Optiplex GX270 |
16:12 |
JohnnyComeL8ly |
) |
16:12 |
JohnnyComeL8ly |
I see. |
16:12 |
JohnnyComeL8ly |
But definitely not a "VanessaE" server.... |
16:12 |
DI3HARD139 |
I tried it on a P4 3.0E w/ HT enabled and it struggled badly with mods installed |
16:13 |
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16:13 |
JohnnyComeL8ly |
Uh-oh. |
16:13 |
DI3HARD139 |
Will it be running on its own or is that also your main desktop? |
16:13 |
JohnnyComeL8ly |
I guess the small devices are good for *web* servers. |
16:14 |
JohnnyComeL8ly |
No, that is an additional PC that doesn't have working iGPU drivers ATM. |
16:14 |
JohnnyComeL8ly |
Somewhere down the line the devs made some mistakes... Idk when or where. |
16:15 |
DI3HARD139 |
I would suggest trying it using FreeBSD as it will leave the most available resources |
16:15 |
JohnnyComeL8ly |
Lubuntu doesn't? |
16:15 |
DI3HARD139 |
Not familiar with that one. |
16:16 |
DI3HARD139 |
Looking up system requirements |
16:16 |
DI3HARD139 |
Yeah that should work |
16:17 |
Calinou |
bark, I can activate your account |
16:17 |
Calinou |
what's your forum username |
16:17 |
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16:17 |
bark |
oh great! It's bark. |
16:18 |
Calinou |
done |
16:18 |
bark |
thanks a lot! :) |
16:19 |
JohnnyComeL8ly |
DI3HARD139, just for clarity, you said Lubuntu is a light enough system? |
16:19 |
DI3HARD139 |
Yeah it should be. I used vanilla ubuntu when I tested it originally. |
16:20 |
JohnnyComeL8ly |
Ok. That is sooo slow. |
16:20 |
JohnnyComeL8ly |
I don't use it for my main OS because I can't stand the things it does. |
16:21 |
DI3HARD139 |
Agreed. I'm a pure windows user -Win10 and use linux for my servers |
16:21 |
DI3HARD139 |
or BSD |
16:22 |
JohnnyComeL8ly |
I have a Dell Precision 470 with a Geforce 210... and I still use Lubuntu on that. Less hassle all around, as it is a very solid distro. |
16:22 |
Calinou |
Lose10 |
16:23 |
Calinou |
if you are on Windows, you want to use this: https://github.com/10se1ucgo/DisableWinTracking |
16:23 |
DI3HARD139 |
I run Windows 7. Will likely be the last Windows OS that ill use. Will move to 8.1 when needed tho |
16:23 |
JohnnyComeL8ly |
Oh, yeah, I don't like anyone to datamine me. |
16:24 |
JohnnyComeL8ly |
Debian 8.1? |
16:24 |
DI3HARD139 |
Windows 8.1 |
16:25 |
JohnnyComeL8ly |
I was teasing. ;-) |
16:25 |
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16:25 |
DI3HARD139 |
had a feeling |
16:25 |
JohnnyComeL8ly |
Just go for the Linux! |
16:25 |
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16:26 |
JohnnyComeL8ly |
I honestly don't regret having done so... but then, I don't play proprietary games. |
16:26 |
JohnnyComeL8ly |
I have in the past, but there came a time where I was only playing the FOSS games anyway. |
16:27 |
JohnnyComeL8ly |
The non-FOSS games were BuzzLightyear CivIII and Crusader (the first one). |
16:28 |
DI3HARD139 |
I have to stick with windows as all the games I play arent ported to linux and cannot run via emulators |
16:28 |
DI3HARD139 |
GTAV for example |
16:29 |
JohnnyComeL8ly |
I like CivIII but I just hate putting only a wee bit of time into it... I only like playing that game when I am able to consistently play it. |
16:29 |
Krock |
I repeat myself over and over again.. why can't the developement for ReactOS go faster? :( |
16:29 |
JohnnyComeL8ly |
I'm searching that one. |
16:29 |
JohnnyComeL8ly |
Yeah! |
16:29 |
DI3HARD139 |
not sure what that is |
16:29 |
JohnnyComeL8ly |
Well, I'd rather it be solid.... |
16:29 |
DI3HARD139 |
Oh I remember that |
16:30 |
DI3HARD139 |
ccccccccmon!!!!!! we need this!!!! |
16:30 |
JohnnyComeL8ly |
They support Crusader now.... |
16:30 |
JohnnyComeL8ly |
I just need to set aside the time to do it. |
16:30 |
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16:30 |
* DI3HARD139 |
downloads and attempts to run in ESXI |
16:32 |
JohnnyComeL8ly |
Wait, won't leave Windoz for Grand Theft Auto 5? |
16:33 |
DI3HARD139 |
and the COD series and the Crysis series |
16:34 |
JohnnyComeL8ly |
I suppose since I've never played them I can't judge you too harshly. |
16:38 |
Calinou |
I play only libre games |
16:38 |
JohnnyComeL8ly |
Hey, there bro, good for you! |
16:40 |
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16:43 |
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16:43 |
JohnnyComeL8ly |
I'm not entirely sure that libre and open source are the same, but that is the determining factor as to whether or not I play them... if they don't fit that category, I don't play it. One must put their "money" where their mouth is. |
16:43 |
JohnnyComeL8ly |
D'ya know what FLARE is? |
16:44 |
JohnnyComeL8ly |
I like the ideas they have there... and the game they provide is good too. |
16:44 |
Krock |
"Family Literacy Achieves Reading Excellence" - http://acronyms.thefreedictionary.com/FLARE |
16:44 |
Calinou |
JohnnyComeL8ly, they are mostly the same thing really |
16:44 |
Calinou |
but not entirely |
16:45 |
Calinou |
libre software = free software |
16:45 |
Calinou |
free software ≠open source software |
16:45 |
JohnnyComeL8ly |
That's a bunch of krock! ;-P |
16:45 |
Krock |
JohnnyComeL8ly, but you wanted to know what FLARE is :P |
16:46 |
JohnnyComeL8ly |
No, I was asking Calinou if he knew what it was.... |
16:46 |
JohnnyComeL8ly |
:-D |
16:46 |
Calinou |
I do |
16:47 |
JohnnyComeL8ly |
Calinou, Libre = adj. With very few limitations on distribution or improvement; including source code. |
16:47 |
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16:47 |
JohnnyComeL8ly |
libre software ≠free software |
16:51 |
JohnnyComeL8ly |
https://en.wikipedia.org/wiki/Free_software |
16:51 |
Calinou |
why not? |
16:51 |
JohnnyComeL8ly |
Just posting it 'cause it is relevant... and I'm reading it. |
16:51 |
Calinou |
libre is pretty much a synonym for "free as in freedom" |
16:51 |
Calinou |
it's French/Spanish |
16:52 |
JohnnyComeL8ly |
Yes, but something can be free of charge and not be libre. |
16:53 |
JohnnyComeL8ly |
I'm not just argueing just for the sake of it... I try hard not to do that. :-) |
16:53 |
JohnnyComeL8ly |
*arguing |
16:55 |
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17:04 |
JohnnyComeL8ly |
My sibs just pulled this up... if you know about ThePianoGuys, you'll like it. https://www.youtube.com/watch?v=FUuMhg9NtxY |
17:06 |
sfan5 |
!title |
17:06 |
MinetestBot |
sfan5: The Piano Guys Behind ThePianoGuys - YouTube |
17:07 |
JohnnyComeL8ly |
Sorry... :-\ |
17:09 |
DI3HARD139 |
Yea. Gotta do that !title command after sharing a vid |
17:15 |
comradmax |
is there a setting to keep the chat messages on screen longer? maybe even go down lower than 5 lines total? |
17:16 |
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17:19 |
TheWild |
"Use right mouse button instead of left to press button and change state of switch and lever." |
17:19 |
TheWild |
Do I have to explain it to Jeija? |
17:20 |
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17:31 |
JohnnyComeL8ly |
What did y'all think of the vid? |
17:37 |
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17:46 |
JohnnyComeL8ly |
DI3HARD139, did you watch it? |
17:50 |
TheWild |
editing http://dev.minetest.net/HUD, and then "please select just the cat photos in the box below"; Excuse me, there are no cats! |
17:51 |
TheWild |
ranging in value from 0 to 1. 9 means left/top, 1 means right/bottom |
17:51 |
TheWild |
^ that's the fragment I can't fix |
17:52 |
Megaf |
JohnnyComeL8ly: Calinou: ODroids are pretty powerful |
17:53 |
Megaf |
I'm getting my new ODroid octacore with heterogeneous processing as soon as I get a job =/ |
17:53 |
JohnnyComeL8ly |
Ok, see, I thought so! |
17:54 |
JohnnyComeL8ly |
I thought they'd have enough CPU power. |
17:54 |
Megaf |
http://www.hardkernel.com/main/products/prdt_info.php?g_code=G143452239825 |
17:54 |
JohnnyComeL8ly |
Is there a benchmark? |
17:54 |
Megaf |
this one is cool |
17:55 |
JohnnyComeL8ly |
And I'd kinda like to get a board that has open drivers, but I haven't found one. |
17:55 |
Megaf |
that doesnt exist yet |
17:55 |
JohnnyComeL8ly |
Actually, not kinda... *rather* |
17:55 |
Megaf |
everything is closed source |
17:56 |
JohnnyComeL8ly |
Will you be getting the eMMC module? |
17:56 |
JohnnyComeL8ly |
(I would....) |
17:56 |
Megaf |
JohnnyComeL8ly: you can download a distro called gNewSense and see if it works in your computer. |
17:56 |
Megaf |
JohnnyComeL8ly: sure |
17:57 |
JohnnyComeL8ly |
Lemme duck it. |
17:57 |
Megaf |
JohnnyComeL8ly: gNewSense is 100% free and opensource |
17:57 |
Megaf |
there is nothing closed there at all |
17:58 |
Megaf |
so in your computer only a couple of firmware that are built in the hardware will be closed, for instance, the firmware inside your harddrives and graphic cards |
17:58 |
Megaf |
and the firmware/bios of your motherboard |
17:58 |
Megaf |
at least you can install an open firmware in some motherbards |
17:59 |
Megaf |
Anyone here would like to buy MegafServer? I'm thinking in shut it down |
17:59 |
Megaf |
shutting it down |
18:00 |
Megaf |
old enough already, about 5 years I think |
18:04 |
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18:06 |
bark |
Is it possible to feed the output of a commandblock command to a luacontroller and compare the result with a number? example: the result of /money <player>: [Balance: 23500 credits] | In luacontroller: if account >= 50000, then x, else z |
18:13 |
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18:14 |
Calinou |
TheWild, PM me your e-mail address, I'll make you a wiki account |
18:14 |
Calinou |
the signup system is broken :( |
18:23 |
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18:34 |
JohnnyComeL8ly |
Megaf: Thanks for your advice... I'll have to look into it. |
18:36 |
JohnnyComeL8ly |
I see now that I should go all the way. |
18:38 |
rubenwardy |
comradmax, I can't see one |
18:39 |
Megaf |
/worlds/world/map.sqlite |
18:39 |
Megaf |
681,694,295 18% 633.99kB/s 1:18:34 |
18:39 |
Megaf |
This will take a long while |
18:39 |
Megaf |
3.5G ../worlds/world/map.sqlite |
18:40 |
Megaf |
Calinou: any way of reducing the size sigfically? |
18:40 |
Calinou |
.xz |
18:40 |
Calinou |
compress your backups :) |
18:40 |
waressearcher2 |
Megaf: is that map from your server or single player map ? |
18:40 |
rubenwardy |
compressing Xd |
18:40 |
waressearcher2 |
I mean 3.5G how long one have to walk in one direction ? |
18:41 |
TheWild |
not sure, as the mapblocks are already zlib-compressed to some point |
18:42 |
Megaf |
waressearcher2: my servers |
18:43 |
est31 |
Megaf, compressing again is helpful |
18:43 |
Megaf |
Calinou: I don't have space left on the server itself to compress my map, I can't even vacumm it and already had to disable rollback, because since it was migrated to sqlite it takes at least 3 times more size than before |
18:43 |
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18:43 |
Megaf |
est31: ^ |
18:43 |
est31 |
they are zlib compressed, TheWild is right, but there are lots of similarities between mapblocks |
18:43 |
Megaf |
$ du -hs mods/ |
18:43 |
Megaf |
150M mods |
18:50 |
* Krock |
tried to imagine a map.sqlite size that doesn't have its mapblock data zipped |
18:51 |
JohnnyComeL8ly |
Did Krock's brain blow its boiler? |
18:52 |
Krock |
JohnnyComeL8ly, luckily it didn't. Underclocked my brain and used that time to abrupt the imagination |
18:52 |
JohnnyComeL8ly |
LOL |
18:52 |
TheWild |
is this necessary to store generated mapblocks that has not been touched? |
18:53 |
Krock |
TheWild, nope and Freeminer already tried to do something into that direction |
18:53 |
JohnnyComeL8ly |
Aside from that, I've another thought... why didn't the devs just build full IRC capabilities into MT? |
18:53 |
waressearcher2 |
why store blocks that weren't changed ? say if you just walk in one direction there is entire area generated left and right of you and when you go further away leaving the area it just dumps to the database ? nothing was changed why not to have it generate again if you return here ? it should generate everything the same every time anyway |
18:53 |
proller |
yes,. in freeminer: save_generated_block=0 |
18:53 |
Krock |
JohnnyComeL8ly, authentification code would be required |
18:54 |
Krock |
proller, still getting a ´PING´ when Freeminer is said by someone? :P |
18:54 |
JohnnyComeL8ly |
Is that a problem, or just more work? |
18:54 |
Krock |
JohnnyComeL8ly, it's definitely more work.. would you use an external library to add this into Minetest? and how would it be used ingame? |
18:55 |
waressearcher2 |
so why it wasn't that way from the very begining ? I think in "No Man's Sky" they have to use that approach otherwise it would be Exabytes of memory per planet |
18:56 |
proller |
Krock, electric shock from chair trigger |
18:56 |
Krock |
JohnnyComeL8ly, I think I must improve my nonsense-talking-skills ^^ |
18:56 |
Krock |
Freeminer Freeminer Freeminer |
18:56 |
proller |
AAAAA |
18:56 |
JohnnyComeL8ly |
I'm sorry if that's what I'm invoking. :-\ |
18:56 |
Krock |
xD |
18:57 |
proller |
you want kill me ? |
18:57 |
Krock |
proller, sure, why not? |
18:57 |
JohnnyComeL8ly |
lol |
18:57 |
proller |
on some systes generating world much slower than loading |
18:57 |
proller |
like shitberry pi 1 |
18:58 |
JohnnyComeL8ly |
"Thou shalt not kill" It doesn't say what you're not supposed to kill, but I'll apply it to the spirit of joking. |
18:58 |
waressearcher2 |
proller: why are you so ? |
18:58 |
waressearcher2 |
about Freeminer I mean |
18:58 |
proller |
what? |
18:59 |
waressearcher2 |
proller: why you react when someone says "Freeminer" |
18:59 |
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18:59 |
proller |
waressearcher2, because i have trigger connected to chair |
18:59 |
Krock |
True, the generating time is also horrible with a Lua mapgen, so it's better to load them from the disk instead of wasting CPU time |
19:00 |
Krock |
waressearcher2, understanding the context is important! |
19:00 |
JohnnyComeL8ly |
Why isn't the mapgen done with C/C++ ? |
19:00 |
est31 |
it is |
19:00 |
est31 |
you can do it with lua as well though |
19:01 |
Krock |
JohnnyComeL8ly, all mapgen you can select in the creation menu are done in C++ |
19:01 |
est31 |
if you wan |
19:01 |
est31 |
t |
19:01 |
waressearcher2 |
who much suze mapworld would be if all 63000x63000x63000 was generated ? are we talking Petabytes ? Exabytes ? |
19:01 |
JohnnyComeL8ly |
Oh, ok. |
19:01 |
waressearcher2 |
is there a way to calculate ? |
19:01 |
Krock |
using the on_generated function, you can use Lua to generate your own terrain in a singlenode world |
19:01 |
est31 |
waressearcher2, yes, there is. |
19:01 |
Krock |
waressearcher2, depends on the varity of blocks |
19:01 |
Krock |
also metadata size |
19:01 |
waressearcher2 |
Krock: average |
19:01 |
est31 |
waressearcher2, mapblocks totally filled with air take 72 bytes |
19:02 |
est31 |
mapblocks with more content take more |
19:02 |
Krock |
very average ^^ |
19:02 |
JohnnyComeL8ly |
You would have to do a lot of adding to get that average. |
19:02 |
est31 |
well very simple |
19:02 |
est31 |
1. join a world |
19:02 |
waressearcher2 |
Krock: so its like you discover say 1000x1000x1000 blocks look at world file size and then multiply it to 63*63*63 ? |
19:02 |
est31 |
(new one, in singleplayrt) |
19:02 |
Krock |
fetsch the generated mapblocks with a sqlite explorer |
19:02 |
waressearcher2 |
as a rough estimate ? |
19:03 |
Krock |
*fetch |
19:03 |
est31 |
then 2. /emergeblocks -2048,-2048,2048 2048,2048,2048 |
19:03 |
est31 |
then find out the size of the map |
19:03 |
est31 |
then calculate |
19:03 |
est31 |
done |
19:03 |
Krock |
est31, you want to kill processors, I knew it! |
19:03 |
est31 |
especially yours Krock |
19:03 |
rubenwardy |
megaf: the more data there is to compress, the more it can be compressed |
19:03 |
est31 |
^ |
19:04 |
Krock |
est31, yeah. why not enabling moretrees and plantlife first? |
19:04 |
est31 |
and vines |
19:04 |
JohnnyComeL8ly |
and Biomelib |
19:04 |
Krock |
I doupt vines has many different nodes |
19:04 |
rubenwardy |
!math calc 72*63000*63000*63000 |
19:05 |
rubenwardy |
best case |
19:05 |
rubenwardy |
~math calc 72*63000*63000*63000 |
19:05 |
ShadowBot |
rubenwardy: 18003384000000000 |
19:05 |
Krock |
!c str(72*63*63*63) + ' GiB' |
19:05 |
MinetestBot |
'18003384 GiB' |
19:05 |
Krock |
s/GiB/GB/ |
19:06 |
rubenwardy |
18 PB |
19:06 |
Krock |
18 Plumbum? |
19:06 |
est31 |
best case |
19:06 |
rubenwardy |
best case |
19:06 |
est31 |
best case |
19:06 |
Krock |
best case |
19:06 |
rubenwardy |
there's also metadata and stuff that isn't compressed so well |
19:06 |
proller |
wat |
19:06 |
proller |
4*63000*63000*63000 |
19:07 |
est31 |
metadata is compressed |
19:07 |
proller |
+metashit |
19:07 |
Krock |
> isn't compressed _so well_ |
19:08 |
est31 |
thats why I think we should use param1 and 2 more often for more things |
19:08 |
Krock |
I really wonder why there are stil players who want a bigger map |
19:08 |
est31 |
not just rotation |
19:08 |
Krock |
they should invent a huge hard drive first |
19:08 |
est31 |
and give one to the devs |
19:08 |
est31 |
and a fast processor to fill it lol |
19:08 |
Krock |
xd |
19:09 |
Krock |
alright, calculated how many GFLOP/s Minetest requires to compile |
19:10 |
est31 |
? |
19:10 |
est31 |
its like saying: in order to drive to moscow, you need at least 30 km/h |
19:10 |
JohnnyComeL8ly |
lol, good one. |
19:14 |
Megaf |
folks, other thing, would it be possible for us to make a distribute remote_media server? |
19:14 |
Megaf |
we could use lots of different protocols, DHT, Kad, Torrent |
19:14 |
Megaf |
all Open Source and with libs readly available |
19:17 |
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19:17 |
JohnnyComeL8ly |
You mean built into MT? |
19:18 |
JohnnyComeL8ly |
Megaf: |
19:18 |
est31 |
it would need a client change |
19:18 |
Krock |
Megaf, that server would get DDoS'ed |
19:19 |
Krock |
hundreds of different files per second... |
19:20 |
TheWild |
about floating point unit: Is addition faster than multiplication? That is for given (u-v)/w - v and w are constant, u is variable (increasing integer), should I calculate u/w and v/w first and then use addition in a loop? |
19:20 |
* Krock |
imagines a floating point |
19:21 |
est31 |
TheWild, it depends on the number |
19:21 |
est31 |
there are tons of optimisations |
19:22 |
est31 |
but addition is faster than multiplication, at least for integers |
19:23 |
Megaf |
I said, distributed, no need to have a central server, every server could have a copy of the files |
19:23 |
Megaf |
and it could be shared using the Kad protocol |
19:29 |
JohnnyComeL8ly |
So you want to make a PtP server? |
19:31 |
JohnnyComeL8ly |
Bye, y'all. |
19:31 |
Krock |
And if, where could I insert my money? I removed my floppy device months ago |
19:31 |
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19:38 |
Teckla |
What's the largest map Minetest can handle? |
19:39 |
Krock |
Maximal dimensions or file size? |
19:39 |
Teckla |
Dimensions |
19:39 |
Teckla |
Although max file size would be interesting to know too! |
19:40 |
Krock |
When float is used to define a player's position then it becomes inaccurate over a higher distance |
19:40 |
Krock |
Irrlicht also could have its problems with far objects |
19:42 |
Krock |
Minetest doesn't care about the database management. Sqlite says it can handle very big databases (> 2 GiB) without problems |
19:42 |
Krock |
you could test it anytime |
19:45 |
Teckla |
According to the FAQ, the max world size is 61,840^3. 236,487,637,504,000 nodes! Wow! |
19:46 |
* Krock |
doesn't like commas as 10^3 seperators |
19:46 |
Teckla |
Krock: How come? |
19:47 |
Krock |
Teckla, here it's normal to use the comma as decimal point, so it's kinda confusing |
19:47 |
Teckla |
Krock: Ah. |
19:47 |
Teckla |
I don't really care either way since it's generally obvious in context |
19:47 |
Teckla |
. or , -- I'm flexible :) |
19:47 |
Teckla |
So given that massive maximum size, that must mean Minetest doesn't bother to generate parts of the world that people haven't visited yet. |
19:48 |
Krock |
It generates many blocks around the players by default... |
19:48 |
Teckla |
Yep, makes sense |
19:49 |
Krock |
but also kinda painful in the underground where you can find all 500m a different mine and around generated, unused ground |
19:50 |
Krock |
so much MESE in there and none can dig all generated ores, that's sad. |
19:52 |
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Amaz joined #minetest |
19:53 |
Krock |
!c 'I have ' + str(3026/(180265/8349)) + ' times more posts than the average forum user.' |
19:53 |
MinetestBot |
'I have 140.14963525920174 times more posts than the average forum user.' |
19:53 |
Krock |
Impressive o.o |
20:05 |
nrzkt |
!c "Show me " + str(int(str(int(str("1")+2)*3)*6)*10 |
20:05 |
MinetestBot |
SyntaxError: unexpected EOF while parsing (<string>, line 1) |
20:05 |
nrzkt |
!c "Show me " + str(int(str(int(str("1")+2)*3)*6)*10) |
20:05 |
MinetestBot |
TypeError: Can't convert 'int' object to str implicitly |
20:05 |
nrzkt |
roh |
20:06 |
|
Guest52907 joined #minetest |
20:07 |
Krock |
nrzkt, you're converting a string ("1") to a string.. lol`? |
20:08 |
sfan5 |
lol |
20:08 |
sfan5 |
this is not PHP |
20:08 |
sfan5 |
MinetestBot won't cast your string to an int |
20:08 |
rubenwardy |
!c "Show me " + str(int(str(int(int("1")+2)*3)*6)*10) |
20:08 |
MinetestBot |
'Show me 9999990' |
20:11 |
rubenwardy |
sfan5, have you fixed 2**100000000000 yes? |
20:11 |
rubenwardy |
;) |
20:11 |
sfan5 |
fixed? |
20:12 |
Krock |
!c 9**9**9**9 |
20:12 |
MinetestBot |
Krock: Kindly go fuck yourself! |
20:12 |
sfan5 |
¯\_(ツ)_/¯ |
20:12 |
Krock |
MinetestBot, how would I do that alone? |
20:12 |
Calinou |
does that count as loving yourself? |
20:19 |
Megaf |
Interesting, my CPU is stuck in powersave, I can't rise it's frequency |
20:20 |
Megaf |
This isnt working anymore echo performance > /sys/devices/system/cpu/cpu0/cpufreq/scaling_governor |
20:24 |
sfan5 |
install gentoo |
20:24 |
sfan5 |
that will fix it |
20:24 |
sfan5 |
surely |
20:26 |
Krock |
install windows and you have enough other problems that are much more important |
20:26 |
Megaf |
Krock: lmao |
20:26 |
Krock |
^^ |
20:26 |
Megaf |
sfan5: why? I can rebuilt the whole system here if I wanted to, with apt-build |
20:26 |
Megaf |
apt-build world, it rebuilds every single package, and I can adjust the level of optimization |
20:27 |
nrzkt |
Megaf: Install Archlinux :) |
20:28 |
nrzkt |
Packages are up-to-date and no compilation if not needed. Else use abs :p |
20:28 |
Megaf |
nrzkt: I'm one of the oldest Arch users |
20:28 |
Megaf |
nrzkt: I used Arch from 2005 to 2008 |
20:28 |
Megaf |
it was version 0.7 when I started ;) |
20:28 |
nrzkt |
oh :) |
20:28 |
Megaf |
it used to be good, really good, but they changed a lot of stuff and now is close to rubbish |
20:29 |
Megaf |
there is not longer any performance gain in using Arch Linux |
20:29 |
Megaf |
and the level of control it gives, you can achive in other distros |
20:29 |
Calinou |
distributions all have the same performance these days, more or less |
20:29 |
Calinou |
≠1% |
20:29 |
Calinou |
±1% |
20:29 |
Megaf |
Arch still a good option for early adopters tho |
20:29 |
Megaf |
and so is Debian Experimental (Experimental is almost suicide) |
20:30 |
Calinou |
how 'bout Fedora |
20:30 |
Megaf |
Fedora is a preview of what's coming on Red Hat basically, it does have new software packed on it, but they are well tested |
20:31 |
Calinou |
it's an actual desktop/server distribution |
20:31 |
Calinou |
I don't like the term "preview" |
20:31 |
Megaf |
but the lack of closed source things on it might make life a little difficult, unitll Fedora 6 you couldnt even play a mp3 out of the box |
20:31 |
Calinou |
you still can't, Megaf |
20:31 |
Calinou |
you still need RPMFusion |
20:31 |
Megaf |
oh dear |
20:31 |
Calinou |
and I think they did the right thing not to package proprietary software |
20:31 |
Calinou |
it's not their job, and shouldn't be |
20:31 |
Calinou |
third party can "go suck it", in my own words :) |
20:31 |
Megaf |
Calinou: but they are still packing plenty of closed source software |
20:32 |
Calinou |
binary firmware only |
20:32 |
Calinou |
and branded Mozilla software |
20:32 |
Calinou |
that's the only exceptions they made |
20:32 |
Megaf |
the Linux Kernel itself is bloated with propriatery stuff, that's where Linux Libre comes in |
20:32 |
Calinou |
if you want libre distro, go for Trisquel or Parabola |
20:32 |
Megaf |
on Debian, they rebranded Firefox and Thunderbird for example |
20:32 |
Calinou |
but both are quite inactive |
20:32 |
Calinou |
the former has only 2 developers... |
20:32 |
Megaf |
Calinou: I rather have gNewSense |
20:32 |
Megaf |
sponsored by the FSF |
20:33 |
Megaf |
still quite dead too |
20:33 |
Megaf |
we don't have good hardware to run open source fotware, unfortunetally |
20:33 |
Calinou |
lol gNewSense is even more dead |
20:33 |
Calinou |
seriously, the FSF should trim most distros away on their free distros list |
20:34 |
Calinou |
only Trisquel and Parabola are really worth a look |
20:34 |
sfan5 |
<Megaf> there is not longer any performance gain in using Arch Linux |
20:34 |
Calinou |
the others are dead, become undead when the FSF bugs them for 2 days, then become dead again |
20:34 |
sfan5 |
I don't think thats why people use arch |
20:39 |
Megaf |
sfan5: back in my day I could have IceWM or FluxBox + XChat and a terminal open using only 14 Mb of Ram with Arch Linux |
20:39 |
Megaf |
now days a Linux distro will use close to 200 MB to have only a TTY with no X |
20:39 |
Megaf |
again, Arch used to be fantastic and fast, worth the effort, no longer the case |
20:40 |
sfan5 |
not worth the effort? |
20:40 |
sfan5 |
i have to disagree |
20:40 |
Megaf |
now a days I'm using Debian Jessie with GNOME 3 on this very slow laptop and it runs adequally |
20:40 |
Megaf |
(and XFCE too) |
20:41 |
Megaf |
and by the way, the most responsive distro I have ever tested is Red Hat Enterprise Linux, no distro ever ran so fast and responsively on my Athlon XP 2800+ with 512 MB ram DDR2 |
20:41 |
Megaf |
DDR 1 actually |
20:52 |
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20:53 |
comradmax |
Stallman hates ubuntu |
20:53 |
Megaf |
!g userspace scaling governor |
20:53 |
MinetestBot |
Megaf: https://www.kernel.org/doc/Documentation/cpu-freq/governors.txt |
20:53 |
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20:53 |
Megaf |
comradmax: I hate Ubuntu |
20:53 |
Megaf |
the worse thing that have ever happened to Linux |
20:54 |
Megaf |
it basically destroyed several great desktop distros |
20:54 |
Megaf |
like Mandriva |
20:54 |
Megaf |
and it's closed, it spies on you and it sold it's soul, ifi t ever had one |
20:55 |
comradmax |
i have been thinking about starting to use arch. many people are, it seems |
20:56 |
Megaf |
it is not stable |
20:56 |
Megaf |
Arch is based on Debian Testing |
20:56 |
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20:57 |
waressearcher2 |
gentoo ? |
20:57 |
comradmax |
arch has a rolling release model |
20:57 |
waressearcher2 |
why no one ever complained about gentoo |
20:57 |
sfan5 |
<Megaf> Arch is based on Debian Testing |
20:57 |
sfan5 |
based? |
20:57 |
sfan5 |
uhhh |
20:57 |
Megaf |
oops |
20:57 |
Megaf |
s/Arch/Ubuntu |
20:58 |
head8debian |
lol. :) |
20:58 |
Megaf |
typo |
20:58 |
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20:58 |
Megaf |
I'm hungry |
20:58 |
Megaf |
I think I will make some popcorn and watch something on netflix |
20:58 |
comradmax |
acknowledged |
20:59 |
Krock |
acknowledged |
20:59 |
waressearcher2 |
popcorntime |
21:01 |
sfan5 |
Megaf: what about this memory usage: http://i.imgur.com/X6iCR3I.jpg |
21:02 |
comradmax |
you have linux on your alarm clock? |
21:02 |
|
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21:02 |
sfan5 |
no |
21:02 |
sfan5 |
alarm = arch linux arm |
21:02 |
comradmax |
ah |
21:02 |
Krock |
LOL |
21:02 |
|
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21:02 |
comradmax |
acknowledged |
21:03 |
Krock |
acknowledged. |
21:03 |
* Megaf |
ditches popcorn idea and switches to a pint of homemade fermented milk |
21:04 |
* Megaf |
ditches netflix idea and switces back to IRC |
21:04 |
* comradmax |
ditches the ditch in favor of the mansion |
21:05 |
Megaf |
sfan5: it is not too bad for a modern system, but still, on Arch I had WM + XChat + X in 14 MB, and on Windows XP after disabling themes and some services I had a system up with 98 MB of RAM being used |
21:05 |
comradmax |
ok, serious question, is there a setting to increase ram usage by MT? |
21:05 |
sfan5 |
wat |
21:06 |
sfan5 |
Megaf: it's probably just that linux distros do not try to create a 100% minimal linux install |
21:06 |
Krock |
comradmax, minetest.conf setting "texture_path" |
21:07 |
* comradmax |
is looking into that |
21:07 |
Krock |
comradmax, download a high-resolution texture pack and use that. Sadly, it also increases drawtime -> less FPS |
21:08 |
comradmax |
ah, gotcha. i should have thought of my question better, i am suspecting that keeping map file on disk is slowing down generation |
21:09 |
comradmax |
so i wanted to see if i can force more ram usage, so this 200mb map file is all in ram |
21:09 |
sfan5 |
use redis |
21:09 |
TheWild |
even by setting player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0}), his eyes don't "lay on the ground". There is some constant in the middle I don't know about. |
21:09 |
sfan5 |
or increase the time the map is kept in ram |
21:10 |
sfan5 |
there are settings for that |
21:10 |
comradmax |
client_delete_unused_sectors_timeout = 5000 |
21:10 |
comradmax |
? |
21:11 |
comradmax |
sfan5: with redis, is there going to be another process running, that will handle the DB? |
21:11 |
Krock |
* client_unload_unused_data_timeout |
21:11 |
sfan5 |
yes |
21:12 |
Krock |
set also: client_mapblock_limit = -1 |
21:14 |
* comradmax |
trying that, then gonna look at redis |
21:16 |
Krock |
Oh. Seems as I misunderstood your target of filling the RAM :3 |
21:18 |
Megaf |
sfan5: when using redis, keeping the whole map in RAM, what happens whe the server crashes? |
21:19 |
comradmax |
Krock: i notice that i run into invisible walls, waiting for generation to happen. i am thinking this has to do with some kinda flush to disk op... |
21:19 |
comradmax |
and then it's super fast for a while, then i hit a wall again, repeat |
21:20 |
sfan5 |
Megaf: when redis crashes, minetest exists because it can't use redis |
21:21 |
Krock |
comradmax, maybe is the block generation radius too low? |
21:22 |
comradmax |
map_generation_limit ? |
21:22 |
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21:22 |
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21:23 |
Megaf |
sfan5: sorry, I mean, when minetestserver crashes |
21:24 |
sfan5 |
nothing |
21:24 |
Krock |
comradmax, max_block_generate_distance |
21:24 |
Megaf |
comradmax: see the cpuinfo, with top -H |
21:27 |
comradmax |
who does the actual map generation, server or clients? |
21:29 |
Krock |
who does the actual map saving? |
21:30 |
comradmax |
server, i guess. but clients can generate world, then send it to the server |
21:30 |
Krock |
comradmax, the clients get all data from the server to generate the terrain, then they send it back to the server and it saves the stuff. |
21:30 |
Krock |
That's exactly what doesn't happen |
21:31 |
comradmax |
so the server generates the map, i see |
21:32 |
comradmax |
let's say i ran to the edge of the world, now my client is waiting for generation to happen on the server, get the data and render? |
21:33 |
comradmax |
so this looks like im just stuck at an invisible wall |
21:34 |
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21:46 |
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22:00 |
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22:01 |
waressearcher2 |
there have to be something interesting at the edge, after all its the end of the world |
22:01 |
waressearcher2 |
restaurant ? |
22:02 |
waressearcher2 |
or a sea of lava |
22:02 |
waressearcher2 |
ocean |
22:02 |
basil60 |
Hi I've used this command - ./minetestserver --gameid minetest --worldname world to start my server. I just upload carbone-ng, into the game directory (Ubuntu); so how do I start the minetest now, to use carbone? |
22:02 |
waressearcher2 |
so there is no way you go farther, instead of just invisible wall |
22:04 |
Megaf |
basil60: you want to start a server or a just regular minetest? |
22:04 |
basil60 |
<megaf> restart my server with carbone as the game |
22:05 |
Megaf |
basil60: You can't just change the game of a map that is already created |
22:05 |
TheWild |
does minetest.line_of_sight take care about nodeboxes and objects? |
22:06 |
basil60 |
<Megaf>It's all pretty much sandbox - no players. Just all testing. |
22:06 |
Megaf |
basil60: ok, well, inside your world folder, you will fine this file -> world.mt |
22:06 |
Megaf |
there is a line there, gameid = |
22:07 |
Megaf |
basically, you replace minetest with carbone |
22:07 |
Megaf |
you can change on the line you just wrote here too |
22:07 |
basil60 |
<Megaf>carbone or carbone-ng? |
22:07 |
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22:08 |
Megaf |
you should now that... In the games foldeer, you will fine a game.conf or something like that, the name will be there, but is most likely to be the same name as the games folders name |
22:09 |
Megaf |
!seen maxela |
22:09 |
MinetestBot |
Megaf: maxela was last seen at 2015-09-29 19:35:56 UTC on #minetest |
22:09 |
basil60 |
<Megaf>The game folder is carbone-ng; it's just that my other "game" is minetest_game, yet my gameid is minetest |
22:10 |
Megaf |
so change from minetest to carbone-ng |
22:10 |
Megaf |
./minetestserver --gameid carbone-ng --worldname world |
22:10 |
Megaf |
basil60: ^ |
22:10 |
basil60 |
<Megaf>thanks for your help |
22:10 |
Megaf |
no problem |
22:12 |
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22:13 |
Megaf |
hm, I have no idea how to increase my CPU clock again |
22:13 |
Megaf |
I think I messed things up when I change the CPU settings on the BIOS |
22:14 |
Megaf |
I did set to powersave, that's why the frequency was stuck in powersave, but now i changed it back to dynamic and still stuck |
22:14 |
Megaf |
weird |
22:15 |
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22:16 |
JohnnyComeL8ly |
Well, did you try the "defaults" option? |
22:16 |
JohnnyComeL8ly |
'Cause that sometimes is the best way to go. |
22:19 |
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22:22 |
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22:28 |
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22:29 |
JohnnyComeL8ly |
Megaf: Or did you try that already? |
22:33 |
Megaf |
JohnnyComeL8ly: well, there are two options for CPU scalling, powersave and dynamic |
22:33 |
Megaf |
I put back to dynamic |
22:34 |
Megaf |
I'm not sure if there is any need to reset to default settings |
22:37 |
JohnnyComeL8ly |
If you haven't overclocked your RAM by hand or anything like that, you should be fine with that. |
22:38 |
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22:43 |
JohnnyComeL8ly |
Megaf: What is your HW setup? |
22:49 |
comradmax |
waressearcher2: i am trying to get to a point where i do not notice world generation hapening |
22:56 |
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22:57 |
Megaf |
JohnnyComeL8ly: is a laptop with UEFI, the only setting available is that one |
22:57 |
Megaf |
and theres other for the SATA ports |
22:58 |
Megaf |
comradmax: increase max thread in minetest.conf and set generate distance to 1 |
22:58 |
Megaf |
also, reduce active objects settigns to 1 |
22:59 |
JohnnyComeL8ly |
Megaf: Then, I think I can safely recommend a reset of the BIOS settings. |
23:00 |
comradmax |
Megaf: trying |
23:00 |
comradmax |
num_emerge_threads? |
23:02 |
comradmax |
and do you mean set max_block_generate_distance = -1 ? |
23:05 |
comradmax |
this is what i haev in my conf: http://www.pasteall.org/61429 |
23:14 |
JohnnyComeL8ly |
pasteall... lol |
23:14 |
Megaf |
comradmax: num_emerge_threads yes |
23:14 |
Megaf |
set it to your number of logical cpus |
23:15 |
Megaf |
and the block generate to 1 |
23:16 |
comradmax |
trying |
23:18 |
Teckla |
Megaf: Just curious, how often does your Minetest server process crash? If you don't mind saying |
23:19 |
Megaf |
Teckla: Now a days, never |
23:19 |
Megaf |
didnt have a single crash in several months |
23:21 |
Teckla |
Megaf: Oh wow, nice, that's great |
23:21 |
Megaf |
It is |
23:21 |
Megaf |
my server is great, and yet nobody plays there, world in unfair |
23:21 |
Teckla |
For some reason, Craig's server crashes like half a dozen or a doen times per day |
23:22 |
Teckla |
Megaf: Chicken/egg problem :( |
23:22 |
Teckla |
s/doen/dozen/ |
23:23 |
Megaf |
nah, my problem is ther we are very agressive toweards stupid people |
23:23 |
Megaf |
most of my players are 35+ years old |
23:23 |
Teckla |
Sounds like my kind of server :) |
23:23 |
Megaf |
I am 28 |
23:24 |
Megaf |
there are electronic engineers, aircraft mechacinal engineers, programeers there |
23:24 |
Megaf |
great people |
23:24 |
Ardonel |
You actively abuse stupid people... my kind of fun... |
23:24 |
Teckla |
Wow, that's cool. B |
23:24 |
Megaf |
and I might migrate my server to redis |
23:25 |
Megaf |
but first I have to find a way to reduce the amount of stuff players have to download to join the server |
23:25 |
Megaf |
it takes ages to connect |
23:25 |
Megaf |
!server Megaf |
23:25 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
23:25 |
comradmax |
engineers, ew |
23:25 |
Megaf |
comradmax: there are angels there too, people who look after other people |
23:25 |
comradmax |
cool :) |
23:25 |
Megaf |
even LazyJ is ther, or used to |
23:26 |
Megaf |
trust me, my server is great, you should play there |
23:26 |
Megaf |
and there are parents and children there |
23:26 |
Megaf |
!server Megaf |
23:26 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
23:26 |
Megaf |
!server Diaspora |
23:26 |
MinetestBot |
Megaf: No results |
23:26 |
Megaf |
!server Argentina |
23:26 |
MinetestBot |
Megaf: No results |
23:27 |
Megaf |
and we are buildin an underground city |
23:27 |
Teckla |
Perhaps my biggest "beef" is that "established" servers with a decent user base tend to have taken all the good land, so you end up having to go into the middle of nowhere to build, and it makes it kind of lonely |
23:27 |
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23:27 |
Megaf |
doesnt happen on my server |
23:28 |
Megaf |
area arround spawn is protected and terrains available on request |
23:28 |
Megaf |
if something is left abanoned, it gets removed |
23:28 |
Megaf |
so land is recycled |
23:28 |
Teckla |
How can you tell if it's been abandoned? |
23:28 |
Megaf |
the spawn it self is always changing |
23:28 |
Megaf |
Teckla: I remember the players name |
23:29 |
Teckla |
I'd almost like a mod where areas where the owner hasn't been around in a while start to deteriorate and become unowned. |
23:29 |
Megaf |
if I dont see the player in a time that I judge long for that specific player, I remove the land |
23:29 |
Megaf |
but my last technic is placing a sign with a warning message |
23:29 |
Megaf |
if I dont get any reply in one month or so, I remove the land |
23:45 |
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23:45 |
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23:47 |
waressearcher2 |
what is "JThread" for ? is it java related ? |
23:58 |
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