Time Nick Message 00:03 JohnnyComeL8ly Megaf: LazyJ is on LinuxGaming.us 00:03 Megaf yep, he is the owner 00:03 Megaf but he plays on my server sometimes 00:03 basil60 Hi What dirs on the minetest folder need to be backed up? In other "games", like MOO, I only backed up the database! 00:03 JohnnyComeL8ly Idk if he's anywhere else as well though.... 00:03 VanessaE basil60: just /worlds/ if that's all you care about. 00:04 VanessaE e.g. ~/.minetest/worlds/ on a linux box 00:04 nm0i Backup logs, too. 00:04 VanessaE you may as well just back up the whole thing though 00:04 basil60 Linux indeed - is that where the sql3 database is? 00:04 VanessaE it's not like it takes that much storage for the rest 00:04 VanessaE basil60: yes 00:04 basil60 Ok...thanks for your help..and easy one 00:07 JohnnyComeL8ly Megaf: I suppose I should look before I leap.... 00:11 Fixer waressearcher2: i have older one, it is minetest-0.2.20110602_0-win32.zip 00:11 Fixer :) 00:11 Megaf JohnnyComeL8ly: :) 00:11 Fixer actually played on it 00:11 Fixer at that time (4 years ago) 00:13 Fixer Copyright (c) 2010-2011 Perttu Ahola 00:14 Fixer gn 00:21 waressearcher2 I want to find source code, that is "playable" but that doesn't have too much code, something that just generage landscape where you can just walk, without any other features 00:40 comradmax any mapper devs around? im trying to figure out why my map is half white 00:41 comradmax the new c++ mapper 00:58 wilkgr I just learned to check online before doing everything yourself. 00:58 wilkgr The hard way. 00:58 wilkgr I *just* found out about Minitest, and was creating my own MC replica.... 01:01 waressearcher2 wilkgr: you were making your own minecraft clone ? 01:01 waressearcher2 without knowing about minetest ? 01:01 wilkgr What? I know about minetest... 01:01 wilkgr I mean subgame. 02:08 paramat comradmax open a new issue at https://github.com/minetest/minetestmapper/issues 02:12 waressearcher2 comradmax: issues with textures ? 02:13 paramat well it might possibly be issue 11 or 16 02:15 paramat i've had problems too with half a map appearing white 02:17 VanessaE are you running it on a "live" world, or on a backup (taken while the server is down)? 02:18 paramat in my case a singleplayer world, running it on a world folder when MT is not in use 02:18 VanessaE I run it as part of my backup procedure -- servers are shut down every morning at 6am EDT, backups taken, then they're restarted. Once a week, the script runs ^^^ that mapper, using that morning's backup as the data source. 02:22 paramat the white ghost terrain at the top is weird http://www.pasteall.org/pic/93666 02:24 VanessaE what bugs me is that I had this happen a long time ago. sfan5 fixed it then, or maybe showed me a way to avoid it? and it hasn't happened since. 02:26 paramat i'll try limitiing the scan using the geometry option 02:28 VanessaE the way my script runs it is, cd ; ./minetestmapper --drawscale --drawalpha --geometry -5000:-7500+12000+15000 -i $worldpath"/"$worldname"/" -o $imagepath"/"$worldname".png" #>/dev/null 2>&1 02:29 VanessaE so nothing particularly fancy 02:30 paramat should there be a colon in geometry fields? thought that was a typo 02:30 VanessaE nope, that's not a typo 02:32 paramat ugh it's so ugly, and why after the first number, it's confusing 02:32 paramat it's in the readme but i assumed a typo 02:36 paramat oh i see '--geometry x:y+w+h' 02:37 VanessaE yeah. Guess it's supposed to be similar to how X terminals expect it 02:37 paramat readme is unclear, i thought it was minp maxp 02:39 VanessaE I believe they specify where in the map the center pixel of the image comes from 02:39 kahrl Xlib geometry option would WxH+X+Y 02:39 kahrl would be* 02:40 VanessaE oh wow, totally different from X 02:40 paramat x:y is the centre not minp? 02:40 VanessaE I'm not 100% sure 02:41 paramat i'll open an issue about unclear docs >=( 02:41 VanessaE *I think* and I am probably wrong, that it's the center and that the final image is centered over it. 02:42 waressearcher2 isn't center supposed to be 0,0 ? 02:43 paramat ah '--geometry -800:-800+1600+1600' implies minp+w+h 02:43 VanessaE absolute center is, yeah 02:43 VanessaE paramat: ah good. now we know :) 02:43 waressearcher2 so if you want image to be 50x50 you go -50:-50+100+100 02:43 VanessaE actually by paramat's cfinding, it would ne -25:-25+50+50 02:44 VanessaE -c 02:44 VanessaE s/ne/be/ 02:44 waressearcher2 no 02:44 VanessaE "+100+100" would make a 100x100 image. 02:44 waressearcher2 100 is from -50 to +50 02:44 waressearcher2 wait 02:45 VanessaE I'm pretty sure 50x50 != 100x100 :) 02:45 waressearcher2 for 100x100 you go -50:-50+100+100 02:45 VanessaE yes 02:57 paramat here are the new nodes for colors.txt https://github.com/minetest/minetestmapper/issues/15#issuecomment-144898212 02:58 VanessaE damn it paramat, stop doing that :P 02:58 * VanessaE adds the aforementioned colors to her file 03:10 wilkgr gtg - battery nearly empty :-/ 03:10 wilkgr Bye 03:11 waressearcher2 so that minetestmapper it doesn't uses textures right ? so its not the same as flying very hight and take a screen shoot its uses different approach ? 03:18 VanessaE correct 03:18 VanessaE it uses color entries for every note you want it to recognize 03:18 VanessaE usually those colors come from having averaged the textures' colors previously 03:18 VanessaE whatever isn't listed in the file is simply not rendered. 03:36 wilkgr I wish I could download Ikjoel's nether mod. GH says "Page not found" 03:42 wilkgr As it is, I'll have to make do with PilzAdam's nether. 03:54 waressearcher2 VanessaE: "having averaged the textures colors" it can just get 0,0 pixel or 8,8 in the center 03:55 waressearcher2 averaging can get it weird colors, like dirt is half grassy, so green+brown would be weird 03:55 VanessaE well, you'd only pick the "top" texture for a given node. in any case, averaging the whole texture to one color works out well in practice 04:55 comradmax speaking of avg colors, i have a whole list of ethereal node averages i got with my one line bash script. should i share that here? 04:57 VanessaE pastebin it. I'll add it to my file. 04:57 VanessaE (somehow I ended up as the one who maintains a sort of "master" list of colors :P ) 04:58 comradmax http://www.pasteall.org/61434/text, http://www.pasteall.org/61433/bash 04:58 VanessaE *looks at script* 04:58 VanessaE imagemagick? that's cheating. 04:58 comradmax everyone with gimp has it 04:59 comradmax and one line 04:59 comradmax :) 04:59 VanessaE added 05:00 comradmax just run it from any texture dir, get_avgs.sh , and it prints a list that is cut and paste, or >> into colors.txt 05:01 comradmax picking most representative color of a node by eye is better, but takes too long. i have to just add that 05:01 comradmax mushrooms are one example 05:02 comradmax avg is ligther than my preference, i'd pick a darker red, and "ignore" the white dots more or less 05:04 comradmax and this is my map with these imagiemagic colors http://www.pasteall.org/pic/93703 05:05 comradmax one day when the white issue is figured out, it will look even cooler 05:07 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mapnode: Replace rotateAlongYAxis with improved version 138aaae7d http://git.io/vczFp (152015-10-02T06:03:36+01:00) 05:07 VanessaE ok I'm gonna head off for the night 05:07 VanessaE thanks for the contribution :) 05:08 comradmax yw, and ditto 05:13 arsdragonfly !server arsdragonfly 05:13 MinetestBot arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 352ms 06:03 kaeza Greetings 06:11 TheWild Greetings kaeza 06:14 swift110-phone Greetings 08:37 JamesTait Good morning all; happy Friday, and happy International Day of Non-Violence! 😃 09:28 Megaf Hi all 09:28 bleak_fire_ hi 09:28 Megaf so, Calculate Linux (Based on Gentoo) is much slower than Debian http://openbenchmarking.org/result/1509309-HA-1509308HA86 09:29 Megaf JamesTait: Let's kill them all! 09:29 Megaf Oop, I mean, hug them all 09:29 JamesTait Cliff? 09:29 bleak_fire_ i was thinking of maybe trying this game again, i had a server running for about a week when i ran into a bunch of problems 09:29 bleak_fire_ people on the forum gave me suggestions but i was just too pissed off 09:29 bleak_fire_ i have a question though 09:30 bleak_fire_ is there an easy way to prevent username creation, without having to create accounts? 09:30 bleak_fire_ like preventing stuff like "admin" "administrator" etc 09:31 bleak_fire_ that would confuse users 09:31 bleak_fire_ is there an easy way to do that other than creating accounts? 09:31 Megaf Hi bleak_fire_ 09:31 bleak_fire_ hi 09:31 bleak_fire_ redblade7 on the forum btw 09:32 Megaf bleak_fire_: there is a mod that checks the username and will not allow guests, admins and stuff to login 09:32 Megaf bleak_fire_: but I don't bother about that 09:32 bleak_fire_ so my ebst bet is to just create the accounts then? 09:33 Megaf bleak_fire_: what you can do, is to obligate users to use a password, there is an option about allowing empty passwords on the conf 09:33 Megaf bleak_fire_: and just let people use whatever nick they want, 09:34 Megaf when some admin join, you cna politely ask to change the name 09:34 bleak_fire_ i never allowed empty passwords 09:37 Amaz bleak_fire_, this is the no guests mod: https://forum.minetest.net/viewtopic.php?id=8004 09:37 Amaz It also disallows names like admin ect. 09:43 bleak_fire_ ok well i gotta get back into the game it's been several months 09:43 bleak_fire_ but thank you 09:51 Megaf 2015-10-02 10:49:58: ACTION[Server]: Megaf clears all objects. 09:51 Megaf Segmentation fault 09:51 Megaf And the award for the most reliable software goes to... 09:51 Megaf Not to minetest, absolutely not 09:52 Megaf This was on a newly created server, on a very small map, less than 100 MB running the minimal game 09:52 Megaf using Redis 09:52 Megaf [14356.792908] Server[14181]: segfault at 0 ip 00007efbf630fc8a sp 00007efbf20bf3f8 error 4 in libc-2.19.so[7efbf628e000+19f000] 09:56 nrzkt Megaf, i have the same problem 09:56 nrzkt it's due to redis connector 09:57 nrzkt redis answer an error but there is no pointer to error 10:02 Megaf nrzkt: oh dear, minetest is close to pointless then 10:02 Megaf I have to run clearobjects to work around other bugs and when I do that I enounter more bug 10:03 Megaf !tell JohnnyComeL8ly reseting the SETUP settings as you suggested actually did the trick, CPU back to performance level, go figure... 10:03 MinetestBot Megaf: I'll pass that on when JohnnyComeL8ly is around 10:03 Megaf Thanks MinetestBot 10:04 Megaf nrzkt: I'm just a little frustrated, when I finally found a good thing to make things better, the use of redis, I find yet another issue 10:08 bleak_fire_ hey i dont know if anyone caught me asking in #etc by accident 10:08 bleak_fire_ 06:05] <+bleak_fire_> i've been wondering since it's been a few months since i've played, what happened to "free pizza server"? 10:08 Megaf bleak_fire_: it is still there 10:08 Megaf I saw it yesterday on the list I think 10:09 bleak_fire_ ok 10:09 bleak_fire_ i dont see it now 10:30 * gorilla waves to bleak_fire_ 10:30 bleak_fire_ hi 11:08 Calinou https://www.reddit.com/r/linuxmasterrace/comments/3mwzjg/open_source_game_servers/ 11:12 * Megaf clicks 11:13 Calinou I was mentioned, so that's why I read it. 11:26 gorilla Calinou: Nice plug. 11:35 Megaf hm, I wonder if it is possible to encrypt the whole / 11:35 Megaf and if that would have any impact on performance 11:36 Calinou Megaf, full disk encryption does exist 11:37 Calinou but you don't encrypt /boot 11:37 Calinou (except on a Libreboot system, where it is possible) 11:37 Calinou the performance loss is ~5% with proper acceleration 11:37 Calinou it's noticeable on a HDD, not on a SSD 11:37 Megaf here is EFI, I have the /boot/EFI on a different partition 11:38 Megaf and I believe this CPU can do encrytion on hardware 11:39 jin_xi any forum mods around? i deactivated my account a while ago and would like it to be active again if thats possible 11:40 Calinou jin_xi, PM me your e-mail address 11:40 Megaf flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt pdpe1gb rdtscp lm constant_tsc rep_good nopl nonstop_tsc extd_apicid aperfmperf eagerfpu pni pclmulqdq monitor ssse3 cx16 sse4_1 sse4_2 movbe popcnt aes xsave avx f16c rdrand lahf_lm cmp_legacy svm extapic cr8_legacy abm sse4a misalignsse 3dnowprefetch osvw ibs skinit wdt topoext perfctr_nb bpext perfctr_l2 arat 11:40 Megaf hw_pstate npt lbrv svm_lock nrip_save tsc_scale flushbyasid decodeassists pausefilter pfthreshold vmmcall bmi1 xsaveopt 11:41 Megaf -> aes flag, the CPU can do AES cryto stuff by hardware 11:42 Megaf https://en.wikipedia.org/wiki/AES_instruction_set#Performance 11:42 Calinou jin_xi, done, you can now log in 11:42 jin_xi nice, thank you Calinou 11:42 Calinou Megaf, one thing to keep in mind is that hardware AES encryption is proprietary :P 11:42 Megaf is it? Oo 11:42 Calinou yes 11:42 Calinou both Intel and AMD 11:42 Megaf but, it is supported by this https://en.wikipedia.org/wiki/Crypto%2B%2B 11:43 Calinou I mean, the algorithm implementing AES 11:43 Calinou which is on the CPU itself, in very low-level 11:44 Megaf I wonder the performance gain that applications could have if they used all SSE things on AMD CPUs 11:44 Megaf and the 3DNow too 11:44 Calinou a lot, but those are not trivial to use, and you would lose backwards compatibility 11:44 Calinou I think 3DNow! is for software rendering? 11:44 Calinou DarkPlaces makes heavy usage of SSE/SSE2 for its software renderer 11:44 Megaf they are all for doing lots of stuff at the same time 11:45 Megaf AMD CPUs can work as several CPUs actually doing lots of pipelines at the same time, as far as I know 11:45 Megaf but there is almost no software that makes good use of AMD registers 11:46 Megaf I wonder how to tell GCC to optimize and use all things my CPU can provide 11:46 Calinou https://lut.im/o2GvuqaxFp/2pEEnnYb.jpg 11:46 Calinou DarkPlaces in software mode :) 11:46 Calinou ~1 FPS 11:46 Calinou when reflective water is in view 11:48 Calinou https://lut.im/bAz6iiyKql/q2hpTPf6.jpg 11:48 Calinou and Xonotic 11:48 Calinou (note the lack of anti-aliasing) 11:48 Calinou transparency doesn't work well either 11:56 Sebek__ Hello 12:06 Krock hi 12:30 Megaf My fstab and source.list, me gusta :) http://i.imgur.com/DDY1ANf.png 12:31 Megaf Calinou: ^ 14:14 comradmax do i need to build from source to use redis? 14:15 Calinou comradmax, what operating system? 14:15 Calinou on Windows, very likely 14:15 Calinou on GNU/Linux, quite likely too... 14:15 Calinou it costs nothing to build from source :) 14:17 comradmax it costs time, but im willing to do it. just wanted to make sure. i tried to migrate default sqlite3 to redis, but got this: Database backend redis not supported 14:17 Krock better suicide before trying to compile Minetest with redis 14:18 Krock or ask for a cross-platform build 14:18 comradmax linux, ubuntu 15 14:18 comradmax i'll try to build it 15:27 jin_xi hey miners and testers, whats up? 15:35 jin_xi ... 15:37 exio4 jin_xi: hi 15:38 Krock jin_xi, testing mines in Minetest 15:41 jin_xi cool, do they work? 15:42 jin_xi its a cool evil mod idea actually 15:42 jin_xi minefields 15:43 Krock Mathematical problem of the temperature calculation within your sentence. 15:43 jin_xi if there was some more variation of weather possible in mt it would open some nice possibilities for dystopian worlds/games. as it stands its always sunny in mt world 15:43 Krock evil guys are in hell, which can't be cold ^^ 15:43 jin_xi krock, its all just warm air... 15:44 * Krock touches his head.. oh how right you are.. 15:44 jin_xi actually dantes inferno describes hell as frozen 15:44 jin_xi its cold because of the wind made by lucifer flapping his wings 15:45 jin_xi and he is encased in ice, upside down... 16:07 TheWild VanessaE, was the problem with 3-node-long sofa fixed? 16:18 comradmax what is the protocol in "Disco Inferno", do they follow Dante's spec? 16:40 comradmax ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp) 16:40 comradmax what is that? 16:40 comradmax GMP? 16:41 Calinou comradmax, https://gmplib.org/ 16:41 Calinou The GNU Multiple Precision Arithmetic Library 16:44 comradmax to use that compile flag, would i compile/install gmplib on my system first, and then the MT cmake will use it instead of something called mini-gmp? 16:45 comradmax cuz i'll do that if it gives me perf 16:50 comradmax all these cmake options are ON by default, so i dont think i need to worry about them. redis is on by default too 17:01 * CWz Wonders VanessaE is hiding somewhere nearby 17:03 comradmax after compiling from source, still get an error that there is no redis support: A fatal error occurred: Database backend redis not supported 17:04 comradmax ./bin/minetest --server --migrate redis --world /home/max/.minetest/worlds/UF/ 17:07 kaeza greetings 17:07 comradmax perhaps i need to give it redis include dir... 17:11 arsdragonfly !server arsdragonfly 17:11 MinetestBot arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/0 | Version: 0.4.13-dev / minetest | Ping: 383ms 17:11 Glorfindel heh cool 17:18 Glorfindel !server arsdragonfly 17:18 MinetestBot Glorfindel: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 1/15, 0/1 | Version: 0.4.13-dev / minetest | Ping: 498ms 17:21 Glorfindel MinetestBot, 17:23 Krock <3 MinetestBot 17:23 MinetestBot <3 Krock 17:24 gorilla who's Krock? :-D 17:24 Krock A gorilla under thousands of years of evolution process 17:25 gorilla Must be my bedtime:... 3:35AM is late enough. 17:26 basxto :35 o.O 17:26 Krock 7:27 PM, greetings from 2 minutes in the future! 17:26 Krock wait not.. 17:27 gorilla basxto: :25 It was a typo. 17:28 Krock arsdragonfly, I expected rules on the signs at spawn but no... 17:29 arsdragonfly the landrush mod protects your properties properly so far 17:29 Krock also the damage setting should be changed to false 17:30 arsdragonfly oh, yeah that's a problem 17:30 Krock kinda painful when it's laggy and you're mining with a mese pickaxe 17:30 * Krock wonders why no-one uses his great area protection mod 17:32 arsdragonfly landrush! is easy and powerful 17:32 Krock yes, a powerful thing to punish 17:33 comradmax REDIS! 17:33 * comradmax is migrating db to redis :-D 17:33 arsdragonfly 16*16 grids are easy to manage, and you always know where the borders are 17:33 * Krock can't understand that redis motivation 17:34 comradmax ppl said it runs faster than sqlite3 17:34 arsdragonfly maybe he's got some extra memory 17:34 comradmax me? 17:35 arsdragonfly yeah 17:35 Krock !mod simple_protection 17:35 comradmax tons, need to use up all 16gb, so far seen only 20% used 17:35 MinetestBot Krock: Simple protection [simple_protection] by Krock - https://forum.minetest.net/viewtopic.php?t=9035 17:35 arsdragonfly redis makes heavy use of the memory 17:35 Krock definable area sizes ^ 17:50 comradmax hmm, need newer cmake to compile SpacialIndex... 17:52 Krock You can ignore that library :P 17:52 comradmax but it says it'll be faster 17:53 Krock What will be faster? 17:53 jin_xi less slow... 17:53 comradmax ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores 17:53 comradmax whatever that is.. 17:55 comradmax but that thig will have increased speed, even if i dont know what it is 18:00 Krock arsdragonfly, dungeon at -15m 18:51 comradmax redis fixed the issue with mapper drawing only white 18:55 comradmax http://www.pasteall.org/pic/93716 18:55 comradmax 5mb, set your modems to receive 18:58 comradmax im the Banana King from beyond the wall 19:07 Krock Is there any mod for a leveling system in swords and armor yet? 19:10 freeemint_ Krock, nope, do not thing so. 19:12 freeemint_ Found nothing on Forum, too. 19:13 Krock freeemint_, that's sad but thanks for the help :) 19:14 freeemint_ Krock, are you interested in moding this? 19:14 freeemint_ Its on my TODO as well 19:15 Krock freeemint_, I had the idea of using the mana mod to "insert power" 19:15 Krock and increase the strength with it 19:15 Krock but then.. mana is infinite, so using ores might be a better idea 19:15 freeemint_ mhee, i thought of rpg based aproach 19:16 freeemint_ with potions/[mana?] to give a temporal boost 19:20 freeemint_ how long would your mana boost last? 19:21 Krock no idea, haven't planned that far 19:21 freeemint_ Can you boost mana regeneration by mana? 19:21 freeemint_ Sounds questionable. 19:21 Krock exponential mana growth \o/ 19:22 freeemint_ *mana regeneration speed growth 19:22 freeemint_ yep game get brocken quickly. 19:23 freeemint_ In particular if one uses bots ... 19:24 freeemint_ When you got an prototype going, would you mind send wintermute a PM on the forum. 19:26 freeemint_ Krock? 19:26 Krock Eh yes. 19:26 Krock No idea when I will start coding it 19:26 Krock perhaps I'll just do it with ores 19:27 Krock (as "power source") 19:28 Krock freeemint_, I guess there's no way to manipulate the hit-speed of a tool while playing yet :( 19:29 freeemint_ but you can emulate it damage wise, but its not the same... 19:31 freeemint_ well, its possible if you reroute all clicks with weapons through your own service and set player damage there. 19:31 freeemint_ just the animation is async. 19:32 freeemint_ [Works by my understanding.] 19:33 freeemint_ Krock, what do you plan doing with ores? didnt get it 19:33 Krock freeemint_, just new crafted swords :) 19:34 freeemint_ There are many mods like that... 19:34 freeemint_ What do you plan adding? 19:35 Krock My target is to add upgrades for all sword types 20:02 freeemint_ Krock: Do you plan to make an mod-API so you can handle sword-generation for every mod? 20:03 Krock No, that not 20:53 MinetestBot 02[git] 04duane-r -> 03minetest/minetest: Add get_biome_id(biome_name) callback 13a5bdfb6 http://git.io/vcwlV (152015-10-02T22:49:31+02:00) 20:53 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Add environment variable MINETEST_WORLD_PATH 1321944a0 http://git.io/vcwlr (152015-10-02T22:47:13+02:00) 20:58 zat What we need are the humidity and heat values back. 21:14 * STHGOM is away: ) 21:36 xfceKris What's the largest value a form can be given in size = [W,H]? 21:37 xfceKris going afk, ping me if you have an answer. 21:37 comradmax can i somehow load a mod into a multipleyer game, that is not supplied by the server? i would like to have the music mod while playing online, but it's at the least 10mb media download, so not smart for servrs i guess 21:42 Glorfindel I don't think so 21:42 Glorfindel that is a feature that I would like added to minetest 21:42 Glorfindel client-side mods 21:43 Glorfindel ones that don't affect gameplay, but would add better sounds or whatever 21:43 est31 well, that's a tough thing 21:43 est31 either you supply a stupidly locked down API for such mods 21:44 comradmax sound tho, and textures, could be ok to have thos as individual cases 21:44 est31 or you have to check such mods for their gameplay effects 21:44 est31 mod by mod 21:44 est31 well, textures already work 21:44 comradmax server can send those, but everyone konws sounds and images are what most of the size is. that's why xbox games are on dvds 21:45 comradmax textures do that now? 21:45 est31 yea there are texture packs 21:45 Glorfindel well, add soundpacks then ;) 21:45 comradmax for an easy win, someone might be able to make this work for audio 21:46 * comradmax drooled 21:47 est31 comradmax, what about downloading the pieces and opening them on VLC? 21:47 comradmax that's even easier, i guess i can do dat 21:48 waressearcher2 comradmax: "that's why xbox games are on dvds", in compare to PS3 blueray ? 21:48 comradmax audio api should support some kinda events tho, so real in game music that changes would be nice 21:48 comradmax waressearcher2: my point was that it is big 21:49 comradmax waressearcher2: compared to 1.44" floppy and dos :) 21:49 comradmax lol, mb, not " 21:50 Glorfindel lol 21:54 waressearcher2 comradmax: lot of gamers are on 100Mbit/s internet, its not a problem to wait 10-20 minutes to download 10GB of data instead of going to store and buy DVD 21:55 comradmax does the client download server mods each time it connects? 21:56 est31 no 21:56 est31 server mods are entirely kept on server 21:56 est31 in the future there will be a download yes, but not right now 21:56 est31 now we only download things like nodedefs 21:57 comradmax how are the image and audio files handled in this process? 21:58 est31 they are downloaded yes 21:58 comradmax i assumed that's what the 'media' is when it says downloadinf media 21:58 est31 but only if they dont exist yet 21:58 Fixer OldCoder, are you here? 21:58 OldCoder Yes 21:58 comradmax client-server 1st compares media checksums? 21:58 OldCoder I am emailing you now 21:58 OldCoder Or was 21:58 Fixer oh 21:58 OldCoder Hold on a moment 21:58 OldCoder Moment 21:59 Fixer replied to you 21:59 OldCoder Fixer, point #1: You have all privs again now 21:59 OldCoder Fixer, point #2: A lot of work has gone into getting the world to exactly where it is now. 22:00 OldCoder Coffeecrafter, stormchaser, and I have started to make other repairs, and it's going well. I think we'll proceed using the current map as a base, but reset regions as necessary. 22:00 OldCoder Done 22:00 est31 comradmax, client compares them yes 22:00 OldCoder Email me coords as discussed in the forum thread and I'll reset individual regions 22:00 OldCoder The regions can be as small or large as you wish 22:00 Fixer OldCoder, so no reset, than I will fix small slab problems and email you large ones 22:00 OldCoder But will include whole mapblocks so be careful 22:00 OldCoder Right 22:01 OldCoder Slabs don't work, though, right? New ones, I mean 22:01 OldCoder For manual repairs, need to wait until I fix that? 22:01 OldCoder Or can you use 22:01 Fixer don't understand you 22:01 OldCoder wrench to rotate? 22:01 OldCoder Hm 22:01 Fixer i can use wrench 22:01 OldCoder Fine 22:01 OldCoder Email me coords of boxes to reset 22:01 OldCoder And I will do so 22:01 OldCoder No problem 22:01 Fixer yeah, ok, let me fly a lot 22:01 OldCoder Is this acceptable? 22:02 OldCoder I wrote a fast 'C' program last night 22:02 Fixer yeah, ther e will be a lot of places 22:02 OldCoder It can do a reset of buildings or entire cities 22:02 OldCoder If you wish to reset a 500x500x100 region 22:02 OldCoder I can do that; will that help? 22:02 OldCoder But not near spawn, we worked hard on that 22:03 OldCoder In short, we can reset entire continents 22:03 OldCoder No WorldEdit is needed. I can use CoderEdit :P 22:03 est31 WorldEdit is real slow agreed 22:03 OldCoder I wrote it in 'C' finally 22:03 est31 manually writing it is much more easier and faster 22:03 OldCoder I had been using a Perl script for 2 years 22:04 est31 nice 22:04 OldCoder Last night I reset CoffeeTopia 22:04 OldCoder An entire continent 22:04 OldCoder Everything North of 14,000 in Redcrab 22:04 Glorfindel wow 22:04 OldCoder I did it in Perl and in 'C' then byte-compared the results 22:04 OldCoder Matched perfectly so I am confident 22:04 est31 how can you byte compare it? 22:05 est31 you delete the mapblocks right? 22:05 OldCoder They are just disk files 22:05 OldCoder I did the following 22:05 OldCoder This will be very useful to world admins in the future 22:05 OldCoder I started with my virgin Redcrab map and a map we had worked on 22:06 OldCoder I told the program to take everything North of 14,000 from Old Redcrab and everything South from New Redcrab 22:06 OldCoder I did this using both Perl and 'C'. Then I byte-compared the two resulting maps. 22:06 OldCoder They matched. So I can now do this: 22:06 Fixer will need a lot of screwdrivers :p 22:06 OldCoder Take a dozen Minetest worlds 22:06 OldCoder Select cities from all of them up to 5000x5000 in size 22:06 OldCoder Merge the cities into a new world 22:07 OldCoder Positioned as I please. Useful, no? 22:07 est31 nice 22:07 est31 yea 22:07 OldCoder Fixer, again; if you would like to reset ALL of Fixylvania (5000x5000) just send me the coords 22:07 OldCoder We can reset 25,000,000 square miles at once 22:07 OldCoder No screwdrivers needed 22:07 comradmax OldCoder: does it copy the block names, so cities with mods will require these mods in the new one? 22:07 OldCoder But not the regions we worked on this week near spawn 22:07 OldCoder Yes 22:07 OldCoder Even chests 22:07 Fixer oh, ok 22:07 OldCoder and chest ownership 22:08 OldCoder The ONLY thing that is lost 22:08 OldCoder Is areas protection 22:08 OldCoder I may be able to do that 22:08 OldCoder If I have the original areas.dat file 22:08 comradmax why is rotation lost? 22:08 OldCoder It is no longer lost 22:08 Fixer i'm fixing near spawn right now, later i will collect data on towns 22:08 comradmax oh 22:08 OldCoder In the case of Redcrab, MoreBlocks is MoreBad 22:08 OldCoder MoreBlocks is Bad 22:08 OldCoder MoreBlocks is Sad 22:08 OldCoder MoreBlocks makes one Mad 22:09 OldCoder No relief is to be Had 22:09 OldCoder From MoreBlocks :P 22:09 OldCoder There is a bug 22:09 OldCoder in MoreBlocks 22:09 OldCoder If you take an old world 22:09 OldCoder and try to move it 22:09 OldCoder MoreBlocks says 22:09 OldCoder I hate backwards compatibility 22:09 OldCoder and this happens: 22:09 Fixer spawn has lots of rotated blocks on pathways so i'm fixing them now 22:10 OldCoder http://minetest.org/images/151001_fix1b.jpg 22:10 Fixer but those blocks do look good, just buggy ;) 22:10 OldCoder Pretty as a porcupine ^ 22:10 OldCoder http://minetest.org/images/151001_fix1b.jpg 22:10 OldCoder I patched this 22:10 Fixer seen it 22:10 OldCoder It will no longer happen with MoreBlocks Coder Edition 22:10 OldCoder This is for comradmax 22:10 Fixer i seen a lot of buildings with such tree-like things 22:10 OldCoder The result is this: 22:10 OldCoder http://minetest.org/images/151001_fix1a.jpg 22:11 OldCoder So, all I need to do is reset the parts of New Redcrab that were converted 22:11 comradmax that looks better than 1st 22:11 OldCoder by MoreBad 22:11 OldCoder Yes 22:11 OldCoder Also: 22:11 OldCoder 22:11 OldCoder http://minetest.org/images/151001_fix2b.jpg 22:11 OldCoder http://minetest.org/images/151001_fix2a.jpg 22:11 OldCoder 22:11 Fixer fix the walking speed! 22:11 OldCoder Which one would YOU invite to dinner? :P 22:11 OldCoder Fixer, to what number? 22:12 Fixer redcrab 0.4.4 one? 22:12 OldCoder Which is? :-) 22:12 Fixer it feels fast 22:12 OldCoder Well, choose a number 22:12 * OldCoder will comply 22:12 comradmax 7 22:12 Fixer default in 0.4.13 and be done with it, it is running now 22:12 comradmax chose 7 22:12 OldCoder comradmax, t y; which setting is this? 22:12 comradmax idk, i just had to choose a number 22:13 OldCoder Ah 22:13 OldCoder It is 6 presently 22:13 OldCoder Should slower be 5? Or 7? 22:13 OldCoder Trying 5 22:13 OldCoder Fixer, restarting for Slow Walk Mode 22:15 OldCoder Fixer, do not spend hours on a building 22:15 OldCoder You *can* email me coords 22:15 Fixer i was fixing grief 22:15 OldCoder Ah 22:15 OldCoder I mean the porcupine buildings 22:16 Fixer i know 22:16 OldCoder Anyway Fixer I must focus elsewhere. I have worked pretty hard on this. 22:16 Fixer let me look spawn and later i will start with this slab ---p 22:16 Fixer good work already 22:16 OldCoder We have the conversion, know how to fix slabs, have moved over Coffeecrafter's stuff 22:16 OldCoder Also Fort Noogah StormChaser stuff 22:17 OldCoder I have fixed some of the travelnet problems 22:17 OldCoder And imported ownership 22:17 Fixer oh wait 22:17 OldCoder We have some of the buildings that are missing from Old Redcrab 22:17 OldCoder Yes? 22:17 Fixer default door opens with left click, homedecor with right iirc 22:17 OldCoder Is there a change needed? 22:18 Fixer all doors must be opened with right click 22:18 Fixer like in 0.4.13 22:18 OldCoder So you wish a patch? 22:18 OldCoder Stop talking about 0.4.13. This is based on 0.4.Redcrab :P 22:18 OldCoder If you knew 22:18 Fixer i know, does it needs lots of patching? 22:18 OldCoder What was required 22:18 OldCoder Heh 22:18 OldCoder I am rewriting the _game 22:18 OldCoder Just to make the world work 22:19 OldCoder Not lots 22:19 OldCoder But deep little changes 22:19 OldCoder So, regarding door 22:19 OldCoder What are you requesting? 22:19 Fixer default 0.4.4 redcrab minetest doors should be opened with right click (will be inline with homedecor and 0.4.13) 22:20 Fixer just a suggestion 22:20 OldCoder Is this somewhere in default? 22:20 Fixer yes i guess 22:20 OldCoder No 22:20 OldCoder R 22:20 OldCoder Is this regarding doors mod? 22:20 Fixer because now default 0.4.4 doors is by left click, and homedecor is by right %) i'm not sure what the mod it is, i can name node id 22:21 OldCoder Is this regarding doors mod? 22:21 OldCoder Ah 22:21 Fixer doors 22:21 Fixer doors: mod 22:21 OldCoder Fixer, I will need more information 22:21 OldCoder In doors mod 22:21 OldCoder It is by punch 22:21 OldCoder Punch is left-click, correct? 22:21 Fixer punch by left mouse click 22:21 Fixer hmm 22:21 OldCoder This is what the mod is 22:21 OldCoder It is punch 22:21 Fixer yes 22:21 OldCoder Are you requesting a new doors mod? 22:22 OldCoder How does latest doors mod behave? 22:22 OldCoder And how did this work in Old Redcrab? 22:22 Fixer i know only default one in mt 22:22 OldCoder How did this work in Old Redcrab? 22:22 Fixer by left click 22:22 OldCoder So we should keep that, correct? 22:23 Fixer depends on your liking, it is funny to open different doors with different mouse button, it is not a problem for me 22:23 OldCoder I can ask VanessaE how to make HomeDecor doors the other way 22:23 Fixer just describe it on forum 22:23 OldCoder You can do so; I am exhausted :-) 22:23 OldCoder I can ask VanessaE how to make HomeDecor doors the other way 22:23 Fixer ok 22:23 OldCoder Then it will be consistent 22:23 Fixer no 22:23 OldCoder Just ping VanessaE 22:23 OldCoder No? 22:23 Fixer Vanessas doors are right way 22:23 OldCoder But we wish to match 22:23 Fixer they open like default doors in 0.4.13 22:23 OldCoder Old Redcrab 22:23 OldCoder Correct? 22:24 OldCoder I just found the change 22:24 OldCoder One-line patch 22:24 OldCoder And her doors will open with left-click 22:24 OldCoder Making the change now 22:24 Fixer you mean to ask Vanessa to patch old version of homedecor just for Red Crab so all doors will open with punch? 22:24 OldCoder I found it myself 22:24 OldCoder One final question 22:24 Fixer oh 22:25 OldCoder Does new doors mod open left or right? 22:25 OldCoder Latest? 22:25 Fixer is this built in MT or separate mod? 22:25 OldCoder Both. Let me clone MT_game now 22:25 OldCoder brb 22:25 Fixer default doors in Minetest Game open with right mouse click 22:25 Fixer 0.4.13 22:25 OldCoder wait 22:26 OldCoder stop talking 0.4.13 this is 0.4-Redcrab 22:26 OldCoder wait 22:26 Fixer ok 22:26 Fixer we can make RedCrab way 22:26 Fixer then make Vanessas doors open with punch 22:26 OldCoder Which will people prefer? 22:26 Fixer dunno, we can make a poll 22:27 OldCoder I will make it Redcrab way for now 22:27 OldCoder Can change later 22:27 OldCoder Hang on 22:28 OldCoder Restarting to make doors consistent 22:30 OldCoder Fixer, indicate if it worked 22:30 Fixer nope 22:30 Fixer wait 22:30 * OldCoder made the change 22:30 Fixer same as before 22:30 OldCoder Hm... 22:30 OldCoder Wait 22:31 OldCoder Oh lovely 22:31 OldCoder Fixer, this is done at place time 22:31 Fixer lol 22:31 OldCoder We'd need to reset all doors 22:31 OldCoder :D 22:31 Fixer :S 22:31 Fixer no way 22:31 OldCoder Let me look at the other direction 22:32 OldCoder Restarting to try new doors 22:33 OldCoder Fixer, try both types of doors now using right-click 22:34 OldCoder I think this is on-place too 22:34 OldCoder This issue cannot be fixed if so 22:34 Fixer it is consistent now 22:34 Fixer all doors with right click now 22:35 OldCoder Happy? 22:35 OldCoder It is a change from Old Redcrab. Hopefully people will not be annoyed. 22:35 Fixer yes, thank you! have you reverted Vanessa part to right click back? 22:35 OldCoder Yes 22:35 OldCoder Test it 22:36 Fixer ok 22:36 Fixer yes, doors are ok now, big thanks! 22:37 Fixer i will resume with spawn slab fixes 22:40 OldCoder 22:42 cimbakahn Does anyone know how to get the lv music player to play music? And does anyone know how to make the cnc fully functional? 22:44 cimbakahn I tryed them on server and single player both, and they are both a NO GO. 22:45 cimbakahn If you have to add music for the lv music player, where do you put the music, and what format must it be in. 22:46 RealBadAngel format is ogg 22:46 RealBadAngel need to check for name format and the folder, hold on 22:47 cimbakahn Both machines when attached to power read they are idle, so i am sure they work. It's just that something is missing. 22:48 cimbakahn It's just that they are both missing something. 22:48 RealBadAngel 'folder is ./sounds in technic mod 22:48 cimbakahn ok 22:48 RealBadAngel name is technic_trackX.ogg 22:48 RealBadAngel x = 1 - 9 22:49 RealBadAngel https://github.com/minetest-technic/technic_game/tree/master/mods/ambience/sounds 22:49 RealBadAngel you can grab tracks from here 22:52 OldCoder Fixer, I need to rest and work IRL. Please feel free to email me coords for areas to be reset. You don't need to repair slabs manually except in areas that we have already done work in. 22:52 cimbakahn Is this the path you are talking about ----> /home/cimbakahn/.minetest/mods/technic/technic/sounds 22:52 Fixer np, i just found a new pain in *** place near spawn 22:52 OldCoder 22:52 Fixer with lots of stairs :S 22:53 OldCoder ! 22:53 OldCoder Wait 22:53 Fixer that red and glass thing %) 22:53 OldCoder We *can* reset that! Just beware: Reset affects the entire 16x16x16 map blocks 22:53 OldCoder Is this building near sensitive areas? 22:53 Fixer yeah 22:54 Fixer nevermind i will do it manually 22:54 OldCoder Use your own judgment. I don't object to resetting near spawn. It depends on what work we have done there. 22:54 OldCoder OK 22:54 OldCoder As you see fit 22:54 Fixer pain in the ass, but i can do it in a hour or so and dozens of screwdrivers %) 22:54 OldCoder I'll be here this evening, which I assume will be the morning your time 22:54 OldCoder The building is much smaller than 16x16x16 ? 22:55 Fixer it has 4 support structures and they all made of stairs :S 22:55 OldCoder The building is much smaller than 16x16x16 ? 22:55 Fixer bigger 22:55 OldCoder Then 22:55 OldCoder why don't we reset its interior parts? 22:55 OldCoder Do this 22:55 OldCoder Divide xyz by 16 22:55 OldCoder Truncate decimal parts 22:55 OldCoder Then you can see exactly what mapblocks are affected 22:55 OldCoder Do you follow? 22:56 Fixer it is painful, let me do it manually 22:56 OldCoder I will rest now 22:56 OldCoder 22:56 Fixer even sadism could be good sometimes 22:56 OldCoder This is masochism actually 22:56 Fixer lol 22:56 OldCoder Hm before I go I will come look 22:57 OldCoder remember that you have settime 22:57 OldCoder We could easily reset this 22:58 OldCoder OK 22:58 OldCoder ttyl 22:58 Fixer i think i can fix it easily with screws 22:58 Fixer needs only one rotation 22:59 Fixer practically all slabs are fixed by left mouse click with screwdriver 22:59 Fixer don't bother i will fix it 23:13 Fixer fixed it 23:17 * STHGOM is back (gone 02:03:50) 23:20 sfan5 STHGOM: away scripts are not useful, please disable yours 23:25 STHGOM k 23:31 Out`Of`Control sfan5: hi can i pm you? 23:32 nm0i STHGOM: http://bisqwit.iki.fi/jutut/away.html