Time |
Nick |
Message |
00:01 |
xfceKris |
and just leave out the collision and selection box part of the code? |
00:01 |
|
Lunatrius joined #minetest |
00:01 |
xfceKris |
Also, how do I keep it from showing up in mods like unified inventory? |
00:07 |
T4im |
either by leaving the description blank, or adding it to the group not_in_creative_inventory |
00:08 |
T4im |
well pointable = false just deals with the selection box, for collision to not occur it walkable=false |
00:08 |
T4im |
and then you don't need to pass the nodeboxes for collision or selection either, indeed |
00:14 |
xfceKris |
I did walkable, diggable, and pointable all false. and I'll just leave the description out to keep from inventory, as this node will only occur when another specific node is placed. |
00:15 |
waressearcher2 |
xfceKris: it looks like you are trying to solve that problem for the last two days allready |
00:16 |
xfceKris |
Yeah, but i'm learning lua in the process. If I had background in lua already, I'd probably be done by now. |
00:16 |
waressearcher2 |
xfceKris: but imagine when you find a solution you will realise how easy it was or on the other hands you can just find out that it wasn't worth it at all |
00:17 |
T4im |
"programming in lua" is a pretty nice introduction |
00:17 |
xfceKris |
I'm sure it's annoying to see me in here asking "dumb" questions all the time, but bear with me. I'll be done soon enough. |
00:17 |
T4im |
not annoyed by quesitons |
00:17 |
xfceKris |
I'm actually working my way through it now T4im. |
00:17 |
T4im |
great! :) |
00:18 |
xfceKris |
Got the e-book on my phone and read about half an hour each night. |
00:24 |
|
ringst joined #minetest |
00:27 |
waressearcher2 |
xfceKris: how about sounds will you be doing sounds ? |
00:28 |
xfceKris |
From my tests so far, the sounds are there without me adding them. I haven't read enough into sounds yet to find out why though. |
00:29 |
xfceKris |
If I do have to do sounds, I'll just be using the sound that is used for punching wood. |
00:30 |
|
asl97 joined #minetest |
00:33 |
T4im |
you could try "sounds = default.node_sound_wood_defaults()" |
00:34 |
xfceKris |
I'll get to that after I have everything else in place, because right now, the sounds seem to be handled already |
00:35 |
xfceKris |
Now, why does the game throw an error after I add pointable = false? |
00:36 |
xfceKris |
also the same with walkable = false, and diggable = false |
00:36 |
xfceKris |
won't even load the world. |
00:37 |
xfceKris |
debug.txt pastebin http://pastebin.com/SmXcDqwa |
00:38 |
xfceKris |
What it's telling me it's expecting, is there. |
00:39 |
asl97 |
paste the code |
00:41 |
xfceKris |
http://pastebin.com/CF6u7CPj |
00:42 |
T4im |
probably a missing comma ;) |
00:42 |
asl97 |
missing , at the closing bracket of tiles |
00:43 |
xfceKris |
jeez. thanks. I've been at this to long. I usually catch those missing comma's |
00:44 |
xfceKris |
Time to stop coding for today...If I can't even catch a missing comma. |
00:44 |
xfceKris |
Kids need to go to bed anyway. :D |
00:44 |
xfceKris |
brb |
00:44 |
|
RicePancake joined #minetest |
00:45 |
RicePancake |
Hello, I have installed minetest-server using apt-get, what is the command to start the server? Thanks in advance |
00:46 |
asl97 |
it should be minetestserver |
00:46 |
asl97 |
if that doesn't work, try minetest --server |
00:48 |
waressearcher2 |
they should add buttons "run now" and "cancel" to packet managers as it is in android installers |
00:48 |
waressearcher2 |
or even windows installers |
00:49 |
xfceKris |
if installing via apt-get in linux, just ctrl-c during the process will interrupt it (and remove anything that's been downloaded so far, I think) |
00:49 |
asl97 |
waressearcher2: don't you mean "run now" and "finish"/"close"? |
00:51 |
waressearcher2 |
asl97: can be that |
00:51 |
RicePancake |
thanks for the help! |
00:57 |
|
Shackra joined #minetest |
01:04 |
Teckla |
xfceKris: ctrl-c doesn't risk any data corruption on disk? |
01:05 |
DI3HARD139 |
no |
01:05 |
DI3HARD139 |
wait. isnt ctrl+c Copy? |
01:13 |
|
Viper168 joined #minetest |
01:17 |
asl97 |
there was no talk about #3196 ? |
01:18 |
asl97 |
https://github.com/minetest/minetest/issues/3196 |
01:19 |
|
AnotherBrick joined #minetest |
01:25 |
xfceKris |
Teckla. Never done it for me. |
01:26 |
xfceKris |
I've been able to ctrl-c out of installation, then come back later and install without problems |
01:26 |
xfceKris |
matter of fact, I did it with vlc last week. |
01:26 |
xfceKris |
DI3HARD139: Not in linux terminal. |
01:27 |
xfceKris |
ctrl-c = cancel. ctrl-shift-c = copy |
01:33 |
asl97 |
xfceKris: doesn't it depend on where/when you use ctrl-c?, if it is still downloading it, it should be fine, however if it is installing (ie: setting up), wouldn't ctrl-c mess things up? |
01:34 |
xfceKris |
I'm not certain. I haven't paid that much attention to it. |
01:44 |
* DI3HARD139 |
wonders why doing ctrl+c in Ubuntu terminal causes it to auto execute |
01:46 |
|
M_Angel joined #minetest |
01:48 |
|
jojoa1997|PC joined #minetest |
02:21 |
|
maxela_ joined #minetest |
02:29 |
|
Xenoth joined #minetest |
02:49 |
|
LazyJ joined #minetest |
02:56 |
|
LazyJ joined #minetest |
02:57 |
|
Cerise joined #minetest |
02:57 |
|
Cerise joined #minetest |
02:58 |
|
xfceKris joined #minetest |
03:01 |
|
LazyJ joined #minetest |
03:56 |
|
Player_2 joined #minetest |
03:57 |
|
TheBonsai joined #minetest |
04:18 |
|
FreeFull joined #minetest |
04:51 |
|
LazyJ joined #minetest |
05:11 |
|
swift110-phone joined #minetest |
05:52 |
|
mazal joined #minetest |
05:56 |
|
swift110-phone joined #minetest |
06:18 |
|
asl97 joined #minetest |
06:18 |
|
asl97 joined #minetest |
06:22 |
|
barrydk joined #minetest |
06:28 |
|
israuor joined #minetest |
06:31 |
|
CWz joined #minetest |
06:33 |
|
nrzkt joined #minetest |
06:38 |
|
zak1975 joined #minetest |
06:59 |
|
kaeza joined #minetest |
06:59 |
|
ensonic joined #minetest |
07:04 |
kaeza |
Greetings |
07:14 |
|
Viper168 joined #minetest |
07:17 |
|
Darcidride joined #minetest |
07:31 |
|
Trustable joined #minetest |
07:36 |
|
micechal_ joined #minetest |
07:36 |
|
ac_minetest joined #minetest |
07:51 |
|
aheinecke joined #minetest |
07:53 |
|
alket joined #minetest |
07:53 |
|
nrzkt joined #minetest |
07:55 |
|
Vargos joined #minetest |
08:00 |
|
Yepoleb_ joined #minetest |
08:16 |
nm0i |
Any idea how to debug cpu usage?.. |
08:16 |
asl97 |
use a profiler |
08:18 |
nm0i |
Which one? |
08:18 |
asl97 |
any |
08:23 |
nm0i |
Any good one that won't require reading asm code and doing line-by-line execution in order to profile minetest and bunch of luajit code? |
08:41 |
|
asl97 joined #minetest |
08:48 |
|
JamesTait joined #minetest |
08:50 |
JamesTait |
Good morning all; happy Wednesday, and happy Restless Legs Awareness Day! ☺ |
08:53 |
|
oleastre joined #minetest |
08:59 |
|
H-H-H joined #minetest |
09:02 |
|
Krock joined #minetest |
09:04 |
Krock |
Another successful mining trip: https://github.com/tenplus1/ambience |
09:04 |
Krock |
eh no: http://imgur.com/Ta82Z3U |
09:06 |
|
The_Loko joined #minetest |
09:45 |
|
rubenwardy joined #minetest |
09:49 |
|
alket joined #minetest |
09:52 |
|
TheBonsai_ joined #minetest |
10:04 |
|
T4im joined #minetest |
10:07 |
|
Krock joined #minetest |
10:18 |
|
younishd joined #minetest |
10:30 |
|
asie joined #minetest |
10:38 |
|
berome joined #minetest |
10:39 |
|
berome left #minetest |
11:22 |
|
Krock joined #minetest |
11:38 |
|
Jousway joined #minetest |
11:41 |
|
SylvieLorxu joined #minetest |
11:54 |
|
Krock joined #minetest |
11:54 |
|
proller joined #minetest |
11:55 |
|
swift110-phone joined #minetest |
12:10 |
|
Pest joined #minetest |
12:10 |
|
asl joined #minetest |
12:13 |
|
xfceKris joined #minetest |
12:15 |
|
Elinvention joined #minetest |
12:15 |
|
swift110-phone joined #minetest |
12:22 |
xfceKris |
can I call on_construct twice in the same register_node? |
12:22 |
T4im |
you shouldn't call it at all |
12:22 |
xfceKris |
It would only be for organizational purposes |
12:22 |
xfceKris |
Why not? |
12:23 |
T4im |
it's been called already by e.g. set_node |
12:23 |
xfceKris |
there is no set_node in my code |
12:23 |
T4im |
the only time you should call it yourself, that I can come up with, is if you use VoxelManip and set the content ids yourself |
12:23 |
T4im |
in yours there might not, but in other mods there might |
12:24 |
T4im |
if you just need a callback, to call youself, just invent one :D |
12:24 |
xfceKris |
the default chest calls on_construct for some of it's metadata |
12:24 |
T4im |
indeed, when it is being set (as by its on_place) |
12:24 |
|
Jousway joined #minetest |
12:25 |
T4im |
it has the default on_place, which calls set_node, which calls on_construct |
12:25 |
xfceKris |
What I actually need is for node 1 to place node 2 directly beside it when the player places node 1 |
12:26 |
T4im |
do you have a custom on_place? if not, you can just use after_place of node1 and use a set_node to place node 2, on_construct would be automatically called for both of them |
12:26 |
T4im |
after_place_node I mean* |
12:27 |
T4im |
you could perhaps also do that from on_construct, but hmm.. you perhaps want to abort placement alltogether |
12:27 |
T4im |
so you might end up having to write your own on_place :/ |
12:28 |
xfceKris |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
12:28 |
xfceKris |
Everything I'm reading there says to use on_construct instead of after_place_node or on_place, whenever possible |
12:29 |
T4im |
you're confusing the registry with the callback |
12:29 |
T4im |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3222 <-- callback |
12:29 |
T4im |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1807 <-- registry |
12:30 |
T4im |
the registry states to use one of the callbacks :) |
12:30 |
T4im |
if possible |
12:30 |
T4im |
either way: setting such a callback function != calling it |
12:30 |
T4im |
you were talking about calling it |
12:31 |
T4im |
on_construct is guaranteed by the api to be called by whatever is setting the node in the mapblock (with exception of schematics, they break that contract :P) |
12:31 |
T4im |
constructors/destructors both I mean |
12:32 |
T4im |
multi-node placement can be an icky business, if you want it to be a "all or nothing" placement |
12:33 |
xfceKris |
so my code would look something like after_place_node { set_node = "awesome:nodename" }, ?? |
12:33 |
xfceKris |
syntax may be wrong here. |
12:33 |
T4im |
it depends, by what rules you want the second node placed |
12:34 |
T4im |
what would you have it do if the second node _cannot_ be placed? |
12:34 |
xfceKris |
directly to the right of the first node |
12:34 |
xfceKris |
don't place either node |
12:35 |
|
proller joined #minetest |
12:37 |
T4im |
alright, then the good news is, I have done that a few times now :P the bad is, its necessarily icky to implement |
12:37 |
T4im |
you need your own on_place function of the "main node" to place |
12:37 |
T4im |
that one checks pointed_thing.under first to 1. be defined 2. be buildable_to and if its not buildable to or not defined takes pointed_thing.above instead |
12:38 |
T4im |
where it checks the very same thing |
12:38 |
T4im |
it also needs to check pointed_thing under to have a on_right_click function and call that one instead if it does |
12:39 |
T4im |
afterward, the first of those two, that is buildable_to (and thus can be replaced) needs then to be checked for is_protected |
12:39 |
|
unclemarc joined #minetest |
12:40 |
T4im |
if that works, you also check buildable_to, definition and protection for the second node |
12:40 |
T4im |
only if all works out, you place it |
12:40 |
T4im |
then call the placement registry and after_place_node callback |
12:40 |
T4im |
make sure to always return the itemstack |
12:40 |
T4im |
and when doing that definition check use get_node_or_nil, to make sure to handle content_ignore as well |
12:41 |
xfceKris |
The looks....messy |
12:41 |
T4im |
it is :D |
12:42 |
xfceKris |
so what you're saying is. I should just learn to use blender, at least enough to get my node completed using a mesh |
12:42 |
T4im |
in which case you have the same mess :> |
12:42 |
xfceKris |
with a mesh? |
12:42 |
T4im |
yea |
12:43 |
T4im |
you still have to check that second node to be buildable_to |
12:43 |
xfceKris |
How so? Look at homedecor refrigerators, not messy at all imo |
12:43 |
T4im |
and set_node air there, or you'll place the mesh into a flower or tree or whatnot |
12:44 |
xfceKris |
Yeah, I get that part. but that would have to happen no matter how it's built. |
12:44 |
T4im |
indeed |
12:44 |
T4im |
and you have no idea how much work went into those refrigerators behaving :P |
12:44 |
T4im |
they even now place airlike nodes as placeholders |
12:44 |
T4im |
so nothing can build into the mesh |
12:45 |
T4im |
the code is in here btw: https://github.com/VanessaE/homedecor_modpack/blob/master/homedecor/handlers/expansion.lua |
12:46 |
xfceKris |
I wouldn't need those air node placeholders when placing a second node instead of using a mesh would I? |
12:47 |
xfceKris |
dear lord...what did I get myself into? |
12:47 |
T4im |
those placeholders are only needed for meshnodes, yea |
12:47 |
T4im |
with second node you have the node be that placeholder itself |
12:48 |
T4im |
its really just to tell any other node "already occupied!" |
12:48 |
xfceKris |
So, I'm still going to go with the second node method then. Seems like it would be a more...logical, mess |
12:49 |
xfceKris |
I wish nodeboxes played nicely with textures |
12:49 |
T4im |
meshnodes can afaik be easier on the clients |
12:52 |
xfceKris |
How so? |
12:53 |
T4im |
nodeboxes don't seem to do proper occlusion culling, if I'm not mistaken |
12:53 |
T4im |
at least the more complex ones dont |
12:53 |
xfceKris |
I'll have to look up the occlusion culling and see how that works |
12:55 |
T4im |
basically it draws more vertices, than it would have to |
13:00 |
T4im |
s/vertex/face/ |
13:07 |
|
Elinvention joined #minetest |
13:09 |
xfceKris |
It draws the two faces that are facing one another and will never be seen |
13:09 |
xfceKris |
If I'm understanding that correctly. |
13:24 |
T4im |
it looked that way to me in game, yea |
13:25 |
|
Viper168 joined #minetest |
13:25 |
T4im |
easy to see if you put slabs on to a wall and then noclip through that wall, you'll be seing the slabs hidden surface as well, not any of the regular nodes though |
13:27 |
T4im |
but I might be talking cobble here :P not deep into rendering stuff |
13:32 |
|
STHGOM joined #minetest |
13:51 |
|
October21 joined #minetest |
13:51 |
|
Krock joined #minetest |
13:51 |
|
hmmmm joined #minetest |
14:00 |
|
ensonic_ joined #minetest |
14:02 |
|
alket joined #minetest |
14:08 |
|
Xenoth joined #minetest |
14:10 |
|
rafaelramirez joined #minetest |
14:11 |
|
rafaelramirez left #minetest |
14:21 |
|
rafaelramirez joined #minetest |
14:21 |
|
rafaelramirez left #minetest |
14:25 |
|
proller joined #minetest |
14:26 |
|
exio4 joined #minetest |
14:45 |
|
cheapie joined #minetest |
14:46 |
|
Jousway joined #minetest |
14:49 |
|
SylvieLorxu joined #minetest |
14:52 |
|
theTroy joined #minetest |
15:06 |
|
cheapie joined #minetest |
15:08 |
|
WillMoogle joined #minetest |
15:16 |
|
SylvieLorxu joined #minetest |
15:20 |
|
GunshipPenguin joined #minetest |
15:26 |
|
est31 joined #minetest |
15:33 |
|
eugd joined #minetest |
15:34 |
eugd |
where in code is singleplayer spawn coordinates determined? |
15:34 |
|
ElectronLibre joined #minetest |
15:35 |
eugd |
anyone know where in the code the singleplayer spawn is figured? |
15:38 |
|
proller joined #minetest |
15:41 |
|
FreeFull joined #minetest |
15:41 |
|
Amaz joined #minetest |
15:42 |
|
Guest71070 joined #minetest |
15:43 |
|
October21 joined #minetest |
15:43 |
|
Amaz joined #minetest |
15:46 |
|
Lunatrius` joined #minetest |
15:51 |
|
eugd joined #minetest |
15:51 |
|
eugd left #minetest |
15:58 |
|
GunshipPenguin joined #minetest |
16:00 |
waressearcher2 |
its not a player spawn in the world its a world spawn around the player |
16:00 |
waressearcher2 |
minetest is a player centric game |
16:00 |
|
Telesight joined #minetest |
16:14 |
|
arsdragonfly joined #minetest |
16:14 |
arsdragonfly |
!server arsdragonfly |
16:14 |
MinetestBot |
arsdragonfly: Arsdragonfly's testing Minetest server | arsenalmp.noip.me:30001 | Clients: 2/15, 1/3 | Version: 0.4.13-dev / minetest | Ping: 454ms |
16:14 |
|
nerzhul_ joined #minetest |
16:18 |
xfceKris |
waressearcher2: then how do servers set a specific spawn point? |
16:18 |
xfceKris |
the world doesn't respawn every time a new player joins? |
16:19 |
xfceKris |
On initial spawn of the first player in the world, yes, I'm sure the world spawns around the player. After that, it's the opposite. |
16:20 |
waressearcher2 |
right |
16:20 |
|
nerzhul_ joined #minetest |
16:21 |
xfceKris |
Once the world is established, player spawn points are based on last location, unless it's a new player. In which case the player spawns based on what is specified in the server code. |
16:21 |
waressearcher2 |
exactly |
16:22 |
|
nerzhul_ joined #minetest |
16:24 |
waressearcher2 |
xfceKris: whey I asked about sounds I meant you also should learn some audio software, why not audacity |
16:25 |
xfceKris |
ah, i see. I played with fruityloops (is that the name?) a few years ago, but otherwise have no experience with audio editing. |
16:26 |
waressearcher2 |
go opensource |
16:29 |
STHGOM |
!up 23.28.75.103 |
16:29 |
MinetestBot |
23.28.75.103:30000 seems to be down |
16:29 |
|
DFeniks joined #minetest |
16:29 |
|
Cryterion__ joined #minetest |
16:30 |
xfceKris |
like I said, it was years ago. I was still a teenager. I was ignorant in the ways of the open source technique. |
16:30 |
|
Tux[Qyou] joined #minetest |
16:33 |
|
ploopkazoo joined #minetest |
16:38 |
|
Xenoth joined #minetest |
16:44 |
|
Robert_Zenz joined #minetest |
16:58 |
|
Jousway joined #minetest |
16:59 |
|
israuor joined #minetest |
16:59 |
|
Wuzzy joined #minetest |
17:00 |
|
MinetestForFun joined #minetest |
17:01 |
|
Calinou joined #minetest |
17:03 |
|
Evalyn joined #minetest |
17:04 |
|
Evalyn joined #minetest |
17:05 |
|
barrydk joined #minetest |
17:05 |
|
troller joined #minetest |
17:07 |
|
twoelk joined #minetest |
17:11 |
|
Shackra joined #minetest |
17:11 |
|
israuor joined #minetest |
17:17 |
|
jojoa1997 joined #minetest |
17:18 |
|
israuor joined #minetest |
17:18 |
|
fusion44 joined #minetest |
17:22 |
waressearcher2 |
"pencil in microwave" never heard of that |
17:22 |
waressearcher2 |
I saw videos of cell phones or soap in microwave or even fireworks and lightbulbs but no pensils |
17:23 |
waressearcher2 |
is it so descructive ? |
17:23 |
waressearcher2 |
I presume the ink just explodes |
17:23 |
waressearcher2 |
like an egg |
17:23 |
T4im |
half cut grapes in microwaves are truly amazing |
17:23 |
Krock |
I guess the plastic would melt earlier |
17:24 |
ElectronLibre |
A pencil doesn't have ink, but one way or another it would explode or melt. |
17:24 |
Krock |
Hey guys, you can charge your mobile phone by inserting into the microwave |
17:24 |
waressearcher2 |
hour ago I took 2 bananas from fridge and put them in microwave to warm them up, every one of them got 2 burns on the sides, I think its how wave pattern goes through them |
17:24 |
T4im |
you also can dry your cat that way |
17:25 |
Krock |
LOL |
17:25 |
ElectronLibre |
T4im: Poor microwave. |
17:25 |
Krock |
But that's a tiny cat |
17:25 |
waressearcher2 |
ElectronLibre: pensil has carbon center and it can got very hot, there are videos where you can use them to get plasma in microwave |
17:25 |
T4im |
a kitten then |
17:26 |
ElectronLibre |
waressearcher2: Still not ink, but yeah, carbon sounds a lot more like fun in a microwave. |
17:26 |
ElectronLibre |
T4im: Don't try to dry kittens in microwave, it could damage the microwave. |
17:26 |
T4im |
well you certainly will have to clean it afterwards |
17:27 |
waressearcher2 |
light bulbs are also looking good when put in microwave |
17:27 |
ElectronLibre |
That's also a problem. |
17:27 |
Calinou |
next silly thing to do: "Fire the Thunderbolt in water!" |
17:27 |
ElectronLibre |
And DVDs. I've seen one being put in a microwave one time. |
17:27 |
T4im |
waressearcher2: half cut grapes are less dangerous, yes still create plasma |
17:27 |
T4im |
yet* |
17:27 |
Krock |
Yes, burn DVDs in the microwave |
17:27 |
waressearcher2 |
there was that real case when old lady put her cat in microwave to dry it, after than microwave manufacturers added warning in microwave guide about not allowing animals be put inside |
17:29 |
waressearcher2 |
the fastest way to burn DVD is with tesla coild, there is there video on youtube about that show with huge tesla coils, they burn 15 DVD per 0.1 second |
17:33 |
|
proller joined #minetest |
17:33 |
|
H-H-H joined #minetest |
17:34 |
|
zupoman joined #minetest |
17:38 |
|
Jordach joined #minetest |
17:38 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Save and remove player by pointer 596484d http://git.io/vniRl (2015-09-23T19:37:05+02:00) |
17:39 |
|
ibouvousaime joined #minetest |
17:39 |
ibouvousaime |
cant start a server |
17:39 |
ibouvousaime |
I got this error http://pastebin.com/Y3Mw5VUk |
17:39 |
ibouvousaime |
can someone help me |
17:39 |
ibouvousaime |
? |
17:39 |
ElectronLibre |
Let's see. |
17:40 |
ElectronLibre |
Ouch. That mod is old. |
17:40 |
ElectronLibre |
ibouvousaime: Try to remove it and its dependencies, you can easily find other mob mods. |
17:41 |
|
Ataron joined #minetest |
17:41 |
ibouvousaime |
okay I see |
17:42 |
ElectronLibre |
Unless you need it as a dependency, then you will have to give up this mod. |
17:42 |
ibouvousaime |
I dont really need those mods |
17:42 |
ibouvousaime |
xD |
17:43 |
ElectronLibre |
https://github.com/tenplus1/mobs <= Those are maintained at least |
17:43 |
* ElectronLibre |
hopes he wrote it right |
17:43 |
ibouvousaime |
now its this ElectronLibre http://pastebin.com/2sZVVCKe |
17:44 |
ElectronLibre |
Kill all instances of minetestserver. |
17:44 |
ibouvousaime |
okay |
17:49 |
|
ferkv joined #minetest |
18:05 |
|
Cryterion_ joined #minetest |
18:11 |
|
twoelk|2 joined #minetest |
18:23 |
MinetestForFun |
Hi everyone, have a look at https://forum.minetest.net/viewtopic.php?f=10&t=13296 please :) |
18:24 |
|
ringst joined #minetest |
18:29 |
|
twoelk|2 joined #minetest |
18:51 |
|
greenman_ joined #minetest |
18:57 |
|
Cryterion__ joined #minetest |
19:16 |
|
swift110-phone joined #minetest |
19:16 |
|
swift110-phone joined #minetest |
19:30 |
|
STHGOM joined #minetest |
19:32 |
hmmmm |
drama! |
19:33 |
|
greenman_ joined #minetest |
19:34 |
|
FreeFull joined #minetest |
19:35 |
|
Cryterion_ joined #minetest |
19:36 |
|
Viper168 joined #minetest |
19:42 |
|
swift110 joined #minetest |
19:45 |
|
MinetestForFun joined #minetest |
19:49 |
|
FR^2 joined #minetest |
19:49 |
waressearcher2 |
why do you want to deactivate logging ? |
19:49 |
Megaf_ |
Wow, Just installed Debian Stretch with KDE 5.4.1, just beautiful, Qt 5 is doing very well indeed. |
19:50 |
* Teckla |
wimped out and just installed Xubuntu yesterday. No problems at all, everything worked 100%. |
19:52 |
Calinou |
modern distros tend to be more stable than they were before, overall |
19:52 |
Calinou |
like operating systems in general |
19:52 |
Calinou |
(to the Windows XP lovers: it wasn't that stable) |
19:56 |
SylvieLorxu |
More stable than Vista and 7 ever were |
19:56 |
SylvieLorxu |
I gave up after 7 |
19:57 |
waressearcher2 |
dos can be stable |
19:57 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Add /emergeblocks command and core.emerge_area() Lua API f062bbd http://git.io/vnPEN (2015-09-23T15:56:24-04:00) |
19:57 |
Calinou |
8 and later are perfectly stable operating systems |
19:57 |
Calinou |
and 7 was decent in that regard |
19:58 |
waressearcher2 |
OSes in video consoles have to be really stable |
19:58 |
SylvieLorxu |
I see a friend running 10 who has it lock up several times a day |
19:59 |
T4im |
:P |
20:00 |
Krock |
Calinou, you just could ping me directly :P |
20:01 |
Megaf_ |
SylvieLorxu: I gave up of windows when I was using Windows 2003 Server, that was based on XP |
20:02 |
SylvieLorxu |
https://i.imgur.com/rG0p0b2.gif |
20:02 |
Megaf_ |
windows was so just too bloody unstable and fragile, it chashed a lot, and not always it could recover from crashes |
20:02 |
* Calinou |
has never touched a Windows Server |
20:02 |
Calinou |
in 2nd year of uni, I might have to :( |
20:02 |
Megaf_ |
Calinou: Windows Server 2003 was pretty nice, almost everything I wanted Windows XP to be. Much lighter and much quicker. But still, not good enough |
20:05 |
waressearcher2 |
Megaf_: does windows server 2003 support games as XP ? |
20:06 |
|
Ardonel joined #minetest |
20:06 |
Megaf_ |
waressearcher2: Windows Servers are just as good and compatible as Windows Desktops ;) |
20:06 |
Megaf_ |
but better |
20:07 |
Calinou |
you can play games on Windows Enterprise editions, on Windows Server... it doesn't matter :p |
20:09 |
Megaf_ |
And back then, All games I player on Windows had versions for Linux, Wolfenstein Enemy Territory, Unreal Tournament 2004, Quake III Arena. And IL-2 Sturmovvik worked great under wine |
20:13 |
* Calinou |
duels Megaf_ at QuakeWorld :D |
20:14 |
Megaf_ |
:D |
20:14 |
|
Xenoth joined #minetest |
20:14 |
Megaf_ |
s/player/played |
20:14 |
Megaf_ |
!server Megaf |
20:14 |
MinetestBot |
Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/2 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
20:14 |
Calinou |
Megaf_, if you want to, just highlight me on IRC, I have 4 QW servers up |
20:14 |
Calinou |
(there's nQuakesv which lets you host 1-10 servers on the same machine easily) |
20:15 |
Megaf_ |
Cool, ,maybe tomorrow. Today Im reinstalling Debian on my other laptop too. 7 hours to go (netwinstall on a slow internet) |
20:16 |
|
Xenoth joined #minetest |
20:20 |
Calinou |
you can get the client at http://nquake.com |
20:20 |
Calinou |
(be sure to get HD textures for better looks) |
20:23 |
Calinou |
T4im, just download it |
20:23 |
Calinou |
the "play now" thing is a weird Java applet |
20:23 |
Calinou |
just ignore it :P |
20:24 |
Calinou |
it's cross-platform |
20:24 |
Calinou |
nQuake runs on Windows, OS X, GNU/Linux, nQuake2 on Windows and GNU/Linux |
20:24 |
Calinou |
(nQuake2 is like nQuake, but for Quake 2) |
20:24 |
|
red1 joined #minetest |
20:25 |
Megaf_ |
AnotherBrick: are you in the wall? |
20:25 |
Megaf_ |
we all are just another brick in the wall |
20:26 |
waressearcher2 |
"HD textures for better looks", and low fps, I remember whenever someone played quake 3 they always set quality on very low to get better fps |
20:28 |
ElectronLibre |
(T4im, don't [off] so often.) |
20:28 |
|
swift110 joined #minetest |
20:30 |
|
Telesight joined #minetest |
20:31 |
|
greenman_ joined #minetest |
20:34 |
waressearcher2 |
John Carmac is a genius |
20:35 |
Robert_Zenz |
T4im, uh, and not appearing in the official channel log does accomplish that how exactly? |
20:37 |
waressearcher2 |
right, what if someone else makes logs without concerning that "[off]" thing |
20:38 |
swift110 |
hey all |
20:38 |
ElectronLibre |
waressearcher2, my client is doing that right now. But those logs aren't published though. |
20:38 |
T4im |
it's hard sometimes making such a playful statement without some kid thinking you meant it literally x) |
20:40 |
Robert_Zenz |
T4im, so, what is then the reason? |
20:41 |
|
catpigger joined #minetest |
20:42 |
* VanessaE |
peeks in |
20:43 |
T4im |
if you're truly interested I'll give you a quick explanation in a query |
20:45 |
waressearcher2 |
what is the difference between "peep in" and "peek in" ? |
20:46 |
|
thefamilygrog66 joined #minetest |
20:46 |
thefamilygrog66 |
Hey kids |
20:47 |
waressearcher2 |
hey 49 year old |
20:47 |
VanessaE |
hey tfg, long time |
20:47 |
Out`Of`Control |
hi |
20:47 |
VanessaE |
waressearcher2: no functional difference I guess :) |
20:47 |
thefamilygrog66 |
*45-year-old |
20:48 |
thefamilygrog66 |
hey v |
20:48 |
Out`Of`Control |
Krock: hey, do you know what cause that error with carts? |
20:48 |
Out`Of`Control |
as none else have it |
20:49 |
Krock |
No sorry, it works fine for me |
20:49 |
Out`Of`Control |
Krock: ok thanks |
20:50 |
Krock |
lol. "Thanks" is not the correct word here - I can't help you. Does it work for you in singleplayer? |
20:53 |
Out`Of`Control |
Krock no, i compile 4.13-dev 4.13 4.12 all of them crash on punch with carts similar error with mobs |
20:54 |
Krock |
Out`Of`Control, update your builtin. I got my own weekly build here and it works fine |
20:55 |
Out`Of`Control |
i did compile today, same |
20:55 |
|
ploopkazoo joined #minetest |
20:56 |
Krock |
But there are no other reports for this type of problem... |
20:56 |
Out`Of`Control |
i search whole net zero |
20:56 |
Out`Of`Control |
a mistery |
20:56 |
red1 |
did you just get a new version of minetest executable or did you update /builtin as well? |
20:57 |
red1 |
nvm |
20:57 |
Out`Of`Control |
red1: i clone git repo then compile |
20:57 |
|
GunshipPenguin joined #minetest |
20:57 |
Out`Of`Control |
i did it on debian unstable and stable same error |
20:58 |
waressearcher2 |
Out`Of`Control: can you compile with debug information and run throught it in gdb ? |
20:59 |
Out`Of`Control |
https://paste.debian.net/hidden/91dd67a0/ |
20:59 |
Out`Of`Control |
waressearcher2: i can will take a bit longer to compile |
21:00 |
Out`Of`Control |
what are flags to comile with debug? |
21:00 |
Out`Of`Control |
compile |
21:02 |
Krock |
-DBUILD_TYPE=Debug |
21:02 |
waressearcher2 |
for gcc its "-O0 -g" |
21:03 |
waressearcher2 |
also "-ggdb" |
21:04 |
|
ElectronLibre left #minetest |
21:07 |
|
est31 joined #minetest |
21:10 |
|
swift110-phone joined #minetest |
21:12 |
|
Enke joined #minetest |
21:18 |
waressearcher2 |
I'm sure universe is infinite |
21:19 |
waressearcher2 |
otherwise if there is a solid wall at the edge, that wall should be infinite as well |
21:24 |
|
Siva_Machina joined #minetest |
21:27 |
Krock |
waressearcher2, you would wrap around to the opposide edge |
21:28 |
Krock |
but you would need to travel faster than light |
21:31 |
est31 |
according to measurements, our universe is flat |
21:31 |
est31 |
ofc, they dont know whether its really flat |
21:32 |
est31 |
but with a very small error margin |
21:32 |
Out`Of`Control |
http://pastebin.com/PJwGLWW1 |
21:32 |
est31 |
as always in physics :) |
21:34 |
Out`Of`Control |
nothing is flat, its all round :D |
21:35 |
T4im |
Out`Of`Control: yea, use https://github.com/t4im/profiler/ |
21:35 |
T4im |
that one is patched there, iirc |
21:37 |
Out`Of`Control |
T4im: just copy it to mods ? |
21:37 |
T4im |
yupp, it's a simple mopd |
21:37 |
T4im |
mod* |
21:37 |
T4im |
requires you to disable the builtin one thouigh |
21:37 |
T4im |
they shouldn't run both at the same time |
21:38 |
est31 |
mopd, the systemd module for your internet connected cleaning devices! |
21:38 |
T4im |
:D |
21:38 |
T4im |
heh |
21:39 |
waressearcher2 |
I meant ElectronLibre's quit message of course |
21:40 |
Out`Of`Control |
T4im: i can just mv buildin/game ? |
21:40 |
T4im |
wait a second.. what mobs do you use? perhaps its not even the profiler that crashed there, but the mobs mod |
21:41 |
Out`Of`Control |
i can run only default + mobs it would crash too |
21:41 |
T4im |
yea, then its probably the mobs |
21:43 |
T4im |
when you say only default + mobs, you mean you deactivated the profiler in the config, right? |
21:43 |
T4im |
it's currently running, or it wouldn't show up in the trace |
21:43 |
Out`Of`Control |
T4im: no, i did not as i don't know how disable profiler |
21:43 |
T4im |
well take a look through your minetest.conf then, there should be an option ;) |
21:44 |
Out`Of`Control |
T4im: what mods i have to disable for profiler? |
21:44 |
T4im |
none |
21:44 |
T4im |
just the other profiler in the config |
21:44 |
T4im |
profiling = false |
21:44 |
Out`Of`Control |
ahh i see mod_profiling = false |
21:44 |
T4im |
or that |
21:44 |
T4im |
yea |
21:44 |
T4im |
:) |
21:44 |
Out`Of`Control |
sec i download profiler from git |
21:47 |
Out`Of`Control |
T4im: server does not crash |
21:48 |
T4im |
oh, so it was that one, after all.. alright :) |
21:48 |
Out`Of`Control |
so its build in mod profiler |
21:49 |
|
swift110-phone joined #minetest |
21:49 |
T4im |
yea, it has been some time, but iirc, it didn't pass all the parameters further during instrumentation |
21:49 |
T4im |
for some case |
21:51 |
Out`Of`Control |
now cart mod works fine too |
21:51 |
Out`Of`Control |
carts |
22:00 |
|
swift110-phone joined #minetest |
22:01 |
|
swift110-phone joined #minetest |
22:03 |
|
Lunatrius` joined #minetest |
22:05 |
Out`Of`Control |
T4im: thank you, at last it works now |
22:05 |
T4im |
you're welcome :) |
22:06 |
T4im |
happy to hear the work wasn't all for nothing after all ;) |
22:09 |
|
Enke left #minetest |
22:15 |
|
Xenoth joined #minetest |
22:29 |
|
happysmash27 joined #minetest |
22:31 |
happysmash27 |
I can't get the activation email for the Minetest forum. Does anyone know how I can fix this, or a different place to ask this question? |
22:32 |
est31 |
no you are right here |
22:32 |
happysmash27 |
Also, I can't see any texture packs in the texture pack tab, even thought I put them in the right folder |
22:32 |
|
asl97 joined #minetest |
22:33 |
|
eugd joined #minetest |
22:33 |
eugd |
what happen |
22:34 |
happysmash27 |
For the first question: no email. For the second: no texture packs. So nothing happened, really |
22:36 |
|
eugd left #minetest |
22:37 |
|
celeron55 joined #minetest |
22:37 |
celeron55 |
happysmash27: i just tested registering a new test user and the activation email worked fine |
22:39 |
celeron55 |
i'll leave to go to sleep right now; i'll reply when i wake up if something more specific comes up |
22:39 |
|
STHGOM joined #minetest |
22:41 |
est31 |
happysmash27, with the textures, have you tried to restart minetest |
22:41 |
happysmash27 |
yep |
22:41 |
|
red1 joined #minetest |
22:42 |
happysmash27 |
I've also used multiple texture packs, multiple folder locations, and everything else I could think of |
22:43 |
happysmash27 |
I think it might be a problem with my build, which is very unpopular, since not many people use Mac OS X 10.6.8 |
22:54 |
|
red1 joined #minetest |
23:01 |
|
Hirato joined #minetest |
23:08 |
|
OldCoder joined #minetest |
23:10 |
waressearcher2 |
all those talks about difficult to fux bugs makes me realise how actually difficult to make a game, I mean considering all that craze nowadays about game making every teenager dreamed about making something like mix of "Halo+Call_of_Duty+GTA" type of game and they don't even know what it takes to even make pacman clone, and there are all lots of |
23:10 |
waressearcher2 |
books like about game making and they all trying to show how easy it is to make a game but they don't show the other side of the medal: "bugfixing" |
23:10 |
|
GunshipPenguin joined #minetest |
23:12 |
waressearcher2 |
like can you tell just from looking at Assassin's Creed that it takes 800 people to make it ? or took 1000 people and 5 years to make GTA 4 |
23:12 |
asl97 |
there is always the `it's not a bug, it's a feature` xD |
23:13 |
waressearcher2 |
no wonder mojang haven't fixed that boat bug yet |
23:15 |
|
everamzah joined #minetest |
23:29 |
|
Glorfindel joined #minetest |
23:47 |
|
Viper168 joined #minetest |