Time |
Nick |
Message |
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00:14 |
basil60 |
Hi in backuping up Minetest, does the entire directory need to be backed up, or are there more effecient ways? Remote Server (Ubuntu) |
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01:24 |
xfceKris |
Anyone here run blender in linux? |
01:25 |
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01:38 |
waressearcher2 |
I tryed once |
01:38 |
waressearcher2 |
made a glass with ice and a liquid poured in it, few years ago |
01:40 |
xfceKris |
That's more than I could ever think about doind. |
01:40 |
xfceKris |
doing* |
01:40 |
xfceKris |
This program is...daunting. |
01:41 |
xfceKris |
But I don't think I'll need blender though, as I believe I'll be using nodebox instead of mesh. |
01:41 |
waressearcher2 |
learning curve is high |
01:41 |
xfceKris |
As I can see. |
01:42 |
xfceKris |
I already know gimp, photoshop, illustrator, etc. but blender seems to be on a whole other level. |
01:43 |
xfceKris |
I'm not about to try to learn it just for one small project. |
01:43 |
waressearcher2 |
a bit annoying thing is that blender developers like to change interface from version to version |
01:44 |
xfceKris |
That's not annoying. That's downright obnoxious. |
01:44 |
xfceKris |
wow, deja vu |
01:45 |
xfceKris |
I feel like I said that exact sentence before, and got my ass chewed for using "that's" instead of "that would be" because I hadn't ACTUALLY experienced it before... |
01:49 |
cisoun |
What's the matter with Blender ? |
02:01 |
xfceKris |
Nothing that I can see...just waaaaaay beyond my means |
02:02 |
xfceKris |
However, I can't figure out this nodebox crap. I get a black box that doesn't resize the way I tell it to and I can walk right through it. |
02:06 |
xfceKris |
Okay, got the nodebox to stretch right, (the collision area anyway) now to get the texture to actually show up and stretch properly. |
02:25 |
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02:30 |
xfceKris |
so I have the nodebox and selection box set right, but the texture still shows up black(maybe easy to fix), and doesn't stretch to cover the second half (the hard part). |
02:30 |
xfceKris |
!log |
02:30 |
xfceKris |
dang bots |
02:30 |
xfceKris |
!channel log |
02:39 |
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04:09 |
Inocudom |
Take a look at this following video of a farmesh feature that someone made for Minecraft: https://youtu.be/a_RbDDVhYJA |
04:12 |
Inocudom |
Er, yes, Minetest does need ingame support for environmental sounds. Needs day/night cycles for skyboxes as well. |
04:14 |
Inocudom |
How's ingame mob/moving entity support? Darkrose has achieved so many wonderous things with Voxelands its a surprise that none of the Minetest developers ever asked for any of her code. |
04:14 |
Inocudom |
They do have to ask for it, by the way. |
04:21 |
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04:30 |
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04:31 |
basil60 |
Hi when it comes to backing up a minetest server (remote Ubuntu), is there any particular folder to back up, or the entire directory? |
04:41 |
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06:18 |
Krock |
Laughted so hard when I saw https://github.com/minetest/minetest/commit/1adc7bf5c |
06:18 |
Krock |
Good morning, everybody! |
06:19 |
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06:53 |
Calinou |
http://chris.beams.io/posts/git-commit/ |
06:56 |
Krock |
Calinou, This xkcd image is in my bookmarks :P |
06:56 |
Krock |
but that guide is good |
07:17 |
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07:39 |
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07:43 |
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07:43 |
TheMiner |
#join chat.freenode.fr |
07:44 |
TheMiner |
#chat.freenode.fr |
07:44 |
VanessaE |
FAIL |
07:45 |
TheMiner |
i see so ;) how do i join a chan? |
07:45 |
VanessaE |
normally /join #channelname |
07:45 |
TheMiner |
thanks girl ;) |
07:45 |
VanessaE |
yw |
07:45 |
VanessaE |
however, |
07:45 |
VanessaE |
that looks an awful lot like a server address... |
07:46 |
TheMiner |
mmm can be, i am noob at IRC ;) |
07:46 |
TheMiner |
looking for French server chan. |
07:47 |
VanessaE |
that I can't help you with, though I think there is a channel #minetest-fr |
07:47 |
VanessaE |
but that's a discussion channel, not a server channel |
07:47 |
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07:48 |
TheMiner |
correct.. looking for a dude there ;) thanks again.. you sharp.. like always heheh |
07:50 |
* Krock |
just thinks: ... wtf? |
07:50 |
TheMiner |
do think so hard Krock... |
07:50 |
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07:51 |
Krock |
possible, yes |
07:53 |
TheMiner |
anyone here can help, i get lag go lag go.. if i use the new MT buils .13 This is more visable in the start of a world. This dont happen with the old build??? |
07:53 |
TheMiner |
it happens if i just walk in my house, not even explore new land. |
07:53 |
Krock |
Depends on the mods that are loaded |
07:53 |
TheMiner |
all servers i play. |
07:54 |
VanessaE |
"lag go lag go" you mean like stuttering fps? |
07:55 |
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07:55 |
TheMiner |
the background gives a white misty flah, it feels like the client is reloading the data over and over again. |
07:55 |
VanessaE |
yep, I know this effect. |
07:55 |
TheMiner |
you walk.. then you stop and so on.. |
07:55 |
VanessaE |
view range stuttering. |
07:55 |
VanessaE |
happens to me sometimes |
07:56 |
Krock |
Maybe you enabled the minimap? |
07:56 |
TheMiner |
mine is at low 5 i think and "R" off. |
07:56 |
TheMiner |
nope mini map is off. |
07:56 |
Krock |
Change it to 16 |
07:56 |
Krock |
minimal and maximal view range |
07:57 |
VanessaE |
anything less than 25 on the max view range is going to act weird.d |
07:57 |
TheMiner |
ok, must say my config is set to save world offlin? |
07:57 |
TheMiner |
thanks for that tip. |
07:57 |
Krock |
sqlite is quite fast, so don't worry |
07:58 |
TheMiner |
love the new build.. that just pee me off ;) |
08:00 |
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08:02 |
TheMiner |
there is no setting to save the other setting of a world to, like Mods and extra settings? |
08:02 |
VanessaE |
nope |
08:02 |
VanessaE |
those things aren't transmitted to clients. |
08:02 |
VanessaE |
(only the media, not the code) |
08:03 |
TheMiner |
some offline worlds look unknown pienk heheheh |
08:03 |
VanessaE |
heh |
08:03 |
VanessaE |
best you can do is sign onto the server in question, do /mods and then go hunt down the subgame and all the mods being used |
08:03 |
TheMiner |
wait i have to work.. see later |
08:04 |
TheMiner |
yes i do, but some dudes customize there mods, i think. |
08:23 |
VanessaE |
bbl |
08:37 |
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08:59 |
JamesTait |
Good morning all; happy Tuesday, and happy Business Women’s Day! 😃 |
09:15 |
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09:36 |
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09:36 |
arsdragonfly |
!server arsdragonfly |
09:36 |
MinetestBot |
arsdragonfly: Arsdragonfly's testing Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/1 | Version: 0.4.13-dev / minetest | Ping: 291ms |
09:39 |
nrzkt |
!server AppleTree |
09:39 |
MinetestBot |
nrzkt: AppleTree - Survival & Build | pts.epixel-game.net | Clients: 5/50, 3/6 | Version: 0.4.13-dev / epixel | Ping: 10ms |
09:40 |
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11:48 |
waressearcher2 |
is there a way to add "water dripping" or "wind blow" sounds in caves using mods ? |
11:51 |
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12:08 |
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12:17 |
Krock |
waressearcher2, ambience does it |
12:17 |
Krock |
wait.. wind in caves? |
12:18 |
waressearcher2 |
when you enter or leave the cave, at the entrance the sound of a wind |
12:18 |
waressearcher2 |
so it happens in particular places |
12:19 |
Krock |
Okay, don't know of any mod that would add that specific mod |
12:19 |
Krock |
*sound |
12:24 |
waressearcher2 |
I mean that is possible in "procedurally generated" world to recognize "cave entrance" and add "wind" sound ? |
12:25 |
Krock |
possible? Yes, but the algorithm may be very compilcated |
12:27 |
waressearcher2 |
the simple method would be take some specific seed look all caves in the area and put sound at some static coordinates, and that would work only for that one world with that one seed |
12:32 |
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14:00 |
waressearcher2 |
Krock: is that video was real ? what year is it from ? that Halo looks like it halo 2 is it from 2005 ? |
14:00 |
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14:01 |
Krock |
waressearcher2, upload year is 2008, but I don't know about the real date |
14:03 |
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14:20 |
waressearcher2 |
Krock: looks like he using Vista |
14:21 |
waressearcher2 |
Krock: but why to choose specific time t=7m, the entire video worth towatch |
14:21 |
Krock |
Yes but minute 7 is good to start with |
14:22 |
waressearcher2 |
also its really weird that guy agreed for a "background screenshoot" of all his links, are such guys exist ? |
14:22 |
waressearcher2 |
its interesting how much that admin getting paid for such job |
14:32 |
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14:42 |
Krock |
Hey, this guy can ASCII. https://forum.minetest.net/viewtopic.php?p=192110#p192110 |
14:51 |
Krock |
bla bla ... coordinates x y and z ... |
14:53 |
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15:01 |
waressearcher2 |
what do you think of "Seed Of Andromeda" ? |
15:02 |
waressearcher2 |
its like half way from "Minecraft" to "No Man's Sky", where you can build stuff then make a rocket and fly to another planet |
15:03 |
waressearcher2 |
do you think it has potential for success ? |
15:04 |
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15:08 |
Krock |
Computer - Heat! I wanna dry my hair xD |
15:10 |
Krock |
waressearcher2, but we only have 1 world here |
15:11 |
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16:00 |
waressearcher2 |
I found in client.cpp it contains "p(-1337,-1337,-1337)" and file client.h contains "p(-1338,-1338,-1338)" why are they different ? why its not 1337 in both files ? |
16:10 |
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16:33 |
kahrl |
waressearcher2: so that the values can be distinguished in a debugger, if the need arises |
16:35 |
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17:09 |
Teckla |
Xubuntu ... to LTS or not LTS? That is the question. :) |
17:10 |
waressearcher2 |
ubuntuX |
17:11 |
Calinou |
Teckla, what are you needs? |
17:11 |
Calinou |
if you are a computer enthusiast, go for 15.04 (soon 15.10) |
17:11 |
Calinou |
if you need high availability, are overly enterprise-y or host a server, use 14.04.3 |
17:11 |
Teckla |
Calinou: To start, it'll just be my ssh server/IRC/irssi box :) |
17:12 |
Calinou |
then you probably don't need non-LTS |
17:12 |
waressearcher2 |
then go openbsd |
17:12 |
rom1504 |
debian is enough |
17:12 |
waressearcher2 |
if you are on debian right now then you are biased |
17:12 |
rom1504 |
I can't see the point of ubuntu on a server |
17:13 |
VanessaE |
for servers, debian. hands down. |
17:14 |
Calinou |
Ubuntu has many handy customizations |
17:14 |
Calinou |
not that Debian is bad, but Debian is more bare-bones. |
17:14 |
Calinou |
but also uses less RAM |
17:14 |
Calinou |
rom1504, there is a Ubuntu Server edition :p |
17:15 |
rom1504 |
yeah I know, I can't see why |
17:15 |
rom1504 |
ubuntu is nice on a desktop |
17:15 |
rom1504 |
but really on a server, why ? |
17:15 |
Teckla |
I'll also be using this for desktop stuff |
17:15 |
rom1504 |
ah ok |
17:15 |
rom1504 |
kubuntu then :p |
17:15 |
Teckla |
Otherwise I might have chosen FreeBSD :) |
17:16 |
Teckla |
Or PC-BSD |
17:16 |
Teckla |
rom1504: KDE is pretty good these days? |
17:17 |
rom1504 |
I think so |
17:17 |
rom1504 |
well I like it anyway |
17:17 |
rom1504 |
it's bigger than xfce and such things, but I think it's nice |
17:20 |
Calinou |
last time I used KDE was in 2014, and wasn't a good experience really |
17:20 |
Calinou |
that was on Mageia 4 |
17:20 |
Calinou |
I still prefer Xfce... |
17:20 |
Calinou |
even if it's GTK+2 |
17:20 |
waressearcher2 |
is that a rat or a mous an xfce logo ? |
17:20 |
VanessaE |
it's a mouse. |
17:21 |
VanessaE |
officially, it's a "rodent" though |
17:21 |
VanessaE |
(so I guess it could just as easily be a guinea pig) |
17:21 |
Calinou |
I replace the mouse in the logo with the distribution logo usually |
17:21 |
Calinou |
right now it's Fedora logo, but on Debian it's Debian logo (doesn't look as good though) |
17:22 |
* Teckla |
downloads |
17:29 |
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17:41 |
waressearcher2 |
what about windows server |
17:41 |
Calinou |
lol |
17:41 |
Calinou |
I don't know of anyone hosting a dedicated Minetest server on Windows |
17:41 |
Calinou |
if you want a bigger joke, try OS X Server |
17:42 |
Calinou |
the 10 users of it will answer "it's great" :) |
17:43 |
Teckla |
waressearcher2: Windows Server is *really* expensive |
17:43 |
Teckla |
Same with Azure |
17:44 |
Krock |
Calinou, had two here.. but cancelled due inacitvity |
17:54 |
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18:06 |
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18:17 |
Krock |
Mo-ha-ha 80 Gold after two days playing :) |
18:21 |
waressearcher2 |
without mods ? |
18:23 |
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18:25 |
waressearcher2 |
I mean don't you think there are too much resources in minetest, especially when there is no bedrock |
18:26 |
waressearcher2 |
say coal is too frequent to find |
18:27 |
Krock |
waressearcher2, no mods that would make mining easier |
18:28 |
Krock |
At the beginning, it's hard to find something but once you have a bronze/mese pickaxe, it's much easier |
18:28 |
Krock |
and then you get down to -256m and it's again much easier |
18:29 |
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18:35 |
Teckla |
Krock: What happens at -256m? |
18:35 |
Krock |
Teckla, that's the depth where more ores are generated |
18:36 |
Krock |
next step is at -512m and finally -1024m |
18:39 |
Teckla |
Krock: Ah, cool, thanks |
18:39 |
Krock |
np :) |
18:43 |
waressearcher2 |
also there is no workbench that makes gameplay easier |
18:44 |
waressearcher2 |
what is that word "mese" where is it from ? |
18:45 |
Krock |
msn MESEnger |
18:45 |
Krock |
it's from finland |
18:46 |
Krock |
waressearcher2, see also: http://wiki.minetest.net/Mese#History |
18:49 |
waressearcher2 |
anyone ever encounter nyan cat blocks ? |
18:51 |
waressearcher2 |
also if mese nodes start to appear as far as 1024 nodes down, is there a special way to dig that distance ? build special machine ? |
18:51 |
waressearcher2 |
because it can take you 30 minutes to get that far |
18:54 |
Calinou |
nyan cats are found only below sea level |
19:01 |
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19:05 |
brothersome |
waressearcher2, I use one waterblock and dig downwards into the water |
19:07 |
brothersome |
I have digged up nyan at linuxgaming.us and Liberty Land |
19:09 |
waressearcher2 |
brothersome: what are they good for ? |
19:09 |
brothersome |
Just nice looking |
19:10 |
brothersome |
Same at some servers: What is gold good for? |
19:10 |
waressearcher2 |
golden pickaxe |
19:11 |
VanessaE |
gold blocks :) |
19:11 |
VanessaE |
some servers or mods use it as money, too |
19:12 |
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19:13 |
waressearcher2 |
are there texture pack that makes blocks as cakes or candies and torches as lollypops ? |
19:14 |
brothersome |
Yeah, Candyblocks at Liberty Land |
19:14 |
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19:14 |
waressearcher2 |
they have everything, I can't come up with fresh idea |
19:14 |
brothersome |
Is there a big spotlight? |
19:16 |
VanessaE |
there's even a mod that adds candy canes and related blocks |
19:16 |
VanessaE |
independently of texture packs |
19:17 |
sfan5 |
i once wrote a mod that places christmas trees on the map |
19:17 |
Krock |
gold is good money, yes :) |
19:19 |
Teckla |
On the server on which I play, I'm looking for a use for tin :) |
19:19 |
Teckla |
I think maybe tin + copper = brass |
19:19 |
brothersome |
Tin blocks |
19:19 |
Teckla |
Everything I know about metallurgy, I learned from Minetest |
19:19 |
Krock |
use tin to craft batteries or build houses |
19:19 |
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19:19 |
VanessaE |
haha |
19:19 |
Krock |
tin has no worth |
19:20 |
Krock |
VanessaE, what's funny? |
19:21 |
* Teckla |
hopes it was his metallurgy joke |
19:22 |
Krock |
Teckla, but forget the Iron + Copper = Bronze recipe, it's BS |
19:26 |
VanessaE |
Krock: laughing at Teckla's metallurgy comment :) |
19:26 |
Krock |
okay :) |
19:26 |
VanessaE |
and about iron+copper, I complained very loudly when that recipe was added. |
19:27 |
VanessaE |
just fucking add tin, silver, and mithril from moreores and be done with it |
19:28 |
waressearcher2 |
is it possible to use Iron+cowpatty to get steel ? |
19:28 |
waressearcher2 |
I mean there is "carbon" in cowpatties |
19:28 |
waressearcher2 |
thats how they made rigid swords ages ago |
19:28 |
VanessaE |
one should make a furnace only give steel if coal or wood (or tree trunks) are used to cook it |
19:29 |
VanessaE |
(that raises the question of what a furnace ought to do if another fuel is used instead) |
19:29 |
waressearcher2 |
like if you burn a nyan cat in furnace its ranbow becomes Germany banner |
19:30 |
Xenoth |
Burn up all the fuel, using it to power a mini-mesecons-matrix. |
19:34 |
Krock |
Ack. What's wrong with you?? Burning nyan cats is just frightening. They're so cute :( |
19:35 |
waressearcher2 |
they are so rare that when you find one you want to burn it |
19:36 |
Krock |
*facepalm* |
19:36 |
waressearcher2 |
you know that thing that when you want something too much but can't get a hold of it for a long period of time so by the time you get it you start to hate it |
19:39 |
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19:43 |
Teckla |
In real life, I think bronze is mostly made of copper and tin |
19:43 |
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19:45 |
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19:45 |
waressearcher2 |
why not to introduce statues made out of bronze |
19:46 |
Teckla |
I agree with VanessaE, they should just add those additional ores |
19:50 |
* Krock |
found the "My Zombie Apocalypse Team" theme and isn't sure if he should start a forum topic with it |
19:57 |
MinetestBot |
[git] paramat -> minetest/minetest: Mapnode: Add rotateAlongYAxisFull supporting 24 facedirs a56aedb http://git.io/vnayq (2015-09-22T20:54:25+01:00) |
19:59 |
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20:01 |
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20:39 |
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20:40 |
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20:43 |
nanepiwo |
anyone know default max-y of https://github.com/sfan5/minetest-mapper-cpp ? |
20:44 |
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20:44 |
nanepiwo |
rather, https://github.com/minetest/minetestmapper/ |
20:45 |
jojoa1997 |
helloloa |
20:54 |
sfan5 |
nanepiwo: the default max_y is INT_MAX |
20:56 |
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20:56 |
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20:57 |
nanepiwo |
sfan5: is int_max an mt setting or what? |
20:57 |
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20:57 |
sfan5 |
nanepiwo: INT_MAX is a C constant |
20:57 |
sfan5 |
!c 2**31 |
20:57 |
MinetestBot |
2147483648 |
20:58 |
nanepiwo |
ah, OK thanks |
20:58 |
sfan5 |
^ and it's value is that |
20:58 |
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20:58 |
waressearcher2 |
!c 2**64 |
20:58 |
MinetestBot |
18446744073709551616 |
20:58 |
nanepiwo |
!c 2**2**64 |
20:58 |
MinetestBot |
nanepiwo: Kindly go fuck yourself! |
20:58 |
nanepiwo |
lol |
20:58 |
sfan5 |
10/10 |
20:58 |
waressearcher2 |
where exactly place in source code that is limits world's size ? |
20:59 |
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20:59 |
waressearcher2 |
or its all around source code and not just one variable ? |
20:59 |
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20:59 |
sfan5 |
nanepiwo: (calculation took to long) |
21:03 |
nanepiwo |
!c (100*100*100)/99 stacks to make a cobble box |
21:03 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
21:05 |
nanepiwo |
!c (100*100*100)/99 |
21:05 |
MinetestBot |
10101.0101010101 |
21:05 |
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21:11 |
nanepiwo |
!c 2**32 |
21:11 |
MinetestBot |
4294967296 |
21:11 |
nanepiwo |
!c 2**16 |
21:11 |
MinetestBot |
65536 |
21:12 |
Krock |
!c (10*10*10) / (9*9*9) |
21:12 |
MinetestBot |
1.3717421124828533 |
21:12 |
Krock |
!c (10*10) / (9*9) |
21:12 |
MinetestBot |
1.2345679012345678 |
21:12 |
waressearcher2 |
!c sin(0.3) |
21:12 |
MinetestBot |
NameError: name 'sin' is not defined |
21:12 |
Krock |
maybe math.sin? |
21:12 |
waressearcher2 |
!c math.sin(0.3) |
21:12 |
MinetestBot |
0.29552020666133955 |
21:13 |
waressearcher2 |
is amount of lava increase as you go deeper down ? |
21:14 |
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21:14 |
Krock |
try it. |
21:14 |
waressearcher2 |
what should I expect |
21:15 |
Krock |
caves under your feets. |
21:15 |
waressearcher2 |
I mean in real earth if you reach 32 kilometers underground you will reach magma right ? |
21:15 |
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21:15 |
Krock |
chance is high, yes |
21:16 |
xfceKris |
If I'm understanding this https://forum.minetest.net/viewtopic.php?id=5269 correctly, then I have to define each pixel in the nodebox fixed = {} area in order for my textures to tile correctly? |
21:17 |
xfceKris |
specifically VanessaE's explanation in the first reply. |
21:17 |
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21:17 |
nrzkt |
!c (10**255555) |
21:17 |
MinetestBot |
nrzkt: Kindly go fuck yourself! |
21:17 |
nrzkt |
oh ! |
21:17 |
nrzkt |
!c (10*10) |
21:18 |
xfceKris |
^^^wtf is that |
21:19 |
sfan5 |
a feature |
21:19 |
nrzkt |
!server Appletree |
21:19 |
MinetestBot |
nrzkt: AppleTree - Survival & Build | pts.epixel-game.net | Clients: 4/50, 3/9 | Version: 0.4.13-dev / epixel | Ping: 9ms |
21:19 |
VanessaE |
xfceKris: you just have to make sure your nodebox's size exactly lines up with a pixel - so use measures of 1/16 (or 0.0625) |
21:20 |
VanessaE |
if you look at some of my old code where nodeboxes are still used, you'll see me doing that |
21:20 |
nrzkt |
!c 10**10 |
21:20 |
MinetestBot |
10000000000 |
21:20 |
nrzkt |
!c 10**100000 |
21:20 |
MinetestBot |
nrzkt: Kindly go fuck yourself! |
21:20 |
nrzkt |
why be so rube MinetestBot |
21:20 |
VanessaE |
fixed = { -5/16, -2/16, -3/16, 4/16, 7/17, 8/16 } or the decimal equivalents. |
21:20 |
VanessaE |
nrzkt: anti-crash feature, because of how MinetestBot does those calculations. |
21:21 |
nrzkt |
yes i know i'm not stupid :) |
21:21 |
VanessaE |
ok :) |
21:21 |
nrzkt |
!c fuckMinetestBot * 10 |
21:21 |
est31 |
!c 2! |
21:21 |
MinetestBot |
SyntaxError: unexpected EOF while parsing (<string>, line 1) |
21:21 |
VanessaE |
lol |
21:21 |
est31 |
!c fac(2) |
21:21 |
MinetestBot |
NameError: name 'fac' is not defined |
21:21 |
waressearcher2 |
!c !c 2+2 |
21:21 |
MinetestBot |
SyntaxError: invalid syntax (<string>, line 1) |
21:21 |
xfceKris |
and that's just the bottom front left corner pixel of the nodebox |
21:21 |
xfceKris |
??? |
21:22 |
nrzkt |
!c def test(): test() |
21:23 |
est31 |
!c 1*2*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17*18*19*20*21*22*23*24*25*26*27*28*29*30*31*32*33*34*35*36*37*38*39*40*41*42*43*44*45*46*47*48*49*50*51*52*53*54*55*56*57*58*59*60*61*62*63*64*65*66*67*68*69*70*71*72*73*74*75*76*77*78*79*80 |
21:23 |
MinetestBot |
71569457046263802294811533723186532165584657342365752577109445058227039255480148842668944867280814080000000000000000000 |
21:23 |
est31 |
wow |
21:24 |
nrzkt |
!c 71569457046263802294811533723186532165584657342365752577109445058227039255480148842668944867280814080000000000000000000*71569457046263802294811533723186532165584657342365752577109445058227039255480148842668944867280814080000000000000000000*71569457046263802294811533723186532165584657342365752577109445058227039255480148842668944867280814080000000000000000000 |
21:25 |
nrzkt |
MinetestBot, are you slow? :p |
21:37 |
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22:30 |
waressearcher2 |
is it possible to make a mob that actually exlorers the world ? I mean where it goes the world generates |
22:47 |
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22:52 |
xfceKris |
SO!! the node shows up properly, now how do I "stretch" the texture across two nodes? |
22:53 |
xfceKris |
I'll have to split the textures I think. |
22:53 |
xfceKris |
then define a "left" and a "right" |
22:53 |
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22:54 |
VanessaE |
correct |
22:54 |
VanessaE |
or use a mesh node. |
22:56 |
xfceKris |
I decided to forgo the mesh node because of my skills with blender |
22:56 |
xfceKris |
they are very....lacking |
22:57 |
VanessaE |
in that case, use two nodes. |
22:57 |
VanessaE |
and split up your textures |
22:57 |
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22:58 |
xfceKris |
I've already got the nodebox stretched to cover two blocks. The texture just duplicates is all. |
22:58 |
VanessaE |
yeah, that's the problem I said would happen |
22:58 |
DI3HARD139 |
is it possible to make a giant mesh node that can be walked in? ex. a plane. |
22:58 |
VanessaE |
you have no choice here but to use two nodes. |
22:58 |
DI3HARD139 |
oh and be able to place othernodes inside |
22:58 |
VanessaE |
DI3HARD139: yes it's possible but the collision info won't work, so you couldn't actually walk inside |
22:59 |
xfceKris |
so I can't specify a left and right texture within the nodebox? |
22:59 |
VanessaE |
xfceKris: no. |
22:59 |
xfceKris |
dang |
22:59 |
DI3HARD139 |
#thelimitationsarereal |
23:00 |
xfceKris |
NOOOOOOOOO!!!!! |
23:00 |
xfceKris |
I refuse to accept any limitations. I will find a way |
23:00 |
VanessaE |
learn blender. :) |
23:01 |
DI3HARD139 |
well u can animate a door in blender...... making them is a pain tho |
23:01 |
xfceKris |
I'll work on the two nodes on_place on_dig thing, but i'm curious. |
23:01 |
xfceKris |
Why the limitation on textures for nodeboxes |
23:01 |
xfceKris |
?? |
23:01 |
VanessaE |
DI3HARD139: you can't display that door in animated form in minetest though except as an entity |
23:02 |
DI3HARD139 |
Oh..... :( |
23:02 |
VanessaE |
xfceKris: because a nodebox wasn't meant to be bigger than one node |
23:02 |
DI3HARD139 |
What size is a single node? |
23:02 |
xfceKris |
I would think using a nodebox would be the easier way to make all kinds of node sizes and shapes |
23:02 |
xfceKris |
DI3HARD139: 16px by 16px |
23:03 |
xfceKris |
oops 16x16x16 px |
23:03 |
xfceKris |
3d |
23:03 |
xfceKris |
I'm trying to make a 16x32x16 px node |
23:03 |
VanessaE |
a single node is 1m cube |
23:03 |
VanessaE |
but textures aren't limited to just 16pc |
23:03 |
VanessaE |
px* |
23:03 |
VanessaE |
(it makes for a good way to measure them, though) |
23:03 |
xfceKris |
ah, my bad |
23:04 |
xfceKris |
^^^this, is why my head is stuck in px |
23:04 |
VanessaE |
xfceKris: sorry to say, but what you want to do requires either two separate nodes, or a mesh of ap appropriate size. |
23:05 |
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23:06 |
* xfceKris |
wonders what it would take to implement the functionality he wants into nodeboxes |
23:07 |
VanessaE |
it won't ever happen |
23:07 |
VanessaE |
nodeboxes are all but obsolete. |
23:08 |
xfceKris |
I think that would be much more convenient for coding too. Because there wouldn't need to be blender models for nodes larger than 1m^3, or the need to define a second node and "blend" them with a LOAD of extra coding. |
23:09 |
xfceKris |
I will say this, what I have accomplished so far might have been useless, but I learned a lot doing it. |
23:09 |
xfceKris |
Time to erase code and define two nodes |
23:10 |
xfceKris |
I'm off to split the atom...er texture. |
23:11 |
waressearcher2 |
VanessaE: you don't have ddos anymore ? |
23:12 |
VanessaE |
waressearcher2: the DDoS ended some 31 hours after it started -- 20 hours after I moved my data to a new server. |
23:12 |
waressearcher2 |
still ddos requires skills and resources, why would someone want to spend them on minetest server ? minecraft fans ? |
23:12 |
VanessaE |
fuck if I know. |
23:12 |
waressearcher2 |
there are other convenient targets like facebook.com or justinbieber.com |
23:13 |
VanessaE |
doesn't matter, the problem has been sufficiently dealt with. |
23:14 |
VanessaE |
(at least for my box anyway; MinetestForFun is still under sporadic attack) |
23:14 |
est31 |
lol justinbieber |
23:14 |
DI3HARD139 |
what???? lmao |
23:18 |
waressearcher2 |
VanessaE: could that be your case ? |
23:18 |
waressearcher2 |
"Another target of DDoS attacks may be to produce added costs for the application operator, when the latter uses resources based on Cloud Computing. In this case normally application used resources are tied to a needed Quality of Service level (e.g. responses should be less than 200 ms) and this rule is usually linked to automated software (e.g. |
23:18 |
waressearcher2 |
Amazon CloudWatch) to raise more virtual resources from the provider in order to meet the defined QoS levels for the increased requests.The main incentive behind such attacks may be to drive the application owner to raise the elasticity levels in order to handle the increased application traffic, in order to cause financial losses or force them |
23:18 |
waressearcher2 |
to become less competitive." |
23:19 |
VanessaE |
who knows. |
23:19 |
VanessaE |
it forced me to spend a bit more on my server, but nothing that I will sweat over. |
23:19 |
VanessaE |
(and then only because I essentially wasn't paying for any sort of DDoS protection, now I am) |
23:19 |
waressearcher2 |
but don't you think you were alone with that problem at the time ? |
23:19 |
VanessaE |
doubt it. |
23:20 |
VanessaE |
they attached MTFF first, then me, then storchaser, then DI3HARD139 |
23:20 |
VanessaE |
who knows who else has been attacked., |
23:22 |
T4im |
what kind of dos? |
23:22 |
T4im |
specific against minetest or generally against the server it is running on? |
23:22 |
VanessaE |
in my case, a bunch of machines out of Taiwan attacking the server in general |
23:23 |
VanessaE |
not sure if they were specifically targeting my minetest instances, though |
23:23 |
VanessaE |
it caused some service interruptions, but nothing the machine wasn't able to handle -- until Hetzner pulled the plug. |
23:24 |
T4im |
not, that it was more of an attempt on compromising your server via minetest... |
23:24 |
VanessaE |
but it was only the IPv4 side they killed.... so after some research and a lot of bitching, I went in through the ipv6 channel and got everything moved. |
23:24 |
VanessaE |
(they = the host, who null-routed it) |
23:25 |
VanessaE |
so now I'm back with So You Start (OVH) in their Ontario datacenter, with full DDoS protection |
23:26 |
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23:26 |
VanessaE |
I don't invite another attack, but if it does happen OVH claims they'll handle it properly. |
23:27 |
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23:27 |
VanessaE |
suddenly, a wild rubenwardy appears! |
23:28 |
rubenwardy |
lol |
23:28 |
rubenwardy |
It's 0:28am for me |
23:29 |
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23:30 |
rubenwardy |
xfceKris, http://rubenwardy.com/NodeBoxEditor |
23:31 |
xfceKris |
wow, you read the logs or something? |
23:31 |
xfceKris |
Thanks |
23:31 |
rubenwardy |
yeah |
23:31 |
* DI3HARD139 |
needs this |
23:32 |
xfceKris |
That's an awesome editor, I'm definitely installing it, but it's already been determined that what I'm trying to do can't be done with a nodebox, I'm converting the code over to two "normal" nodes |
23:33 |
rubenwardy |
what are you making? |
23:33 |
xfceKris |
with a little...how did VanessaE put it? "on_place, on_dig magic." |
23:33 |
VanessaE |
a two-node object ;) |
23:33 |
xfceKris |
It's no secret, but I suppose I haven't actually told anyone yet. |
23:33 |
rubenwardy |
you can still do that with a nodebox? |
23:34 |
xfceKris |
Yeah, but the texture doesn't play right. |
23:34 |
rubenwardy |
why? |
23:34 |
rubenwardy |
you usually make it two nodes |
23:34 |
VanessaE |
rubenwardy: his problem is that he wants the texture to spread across the whole two-node space, rather tha having it tile over a single, larger nodebox |
23:34 |
xfceKris |
It duplicates, instead of stretching, and there is no way to stretch it. |
23:34 |
VanessaE |
(compare homedecor's fridges as they are now, versus when they were nodeboxes) |
23:34 |
rubenwardy |
make it two nodes |
23:34 |
xfceKris |
^^That's what I'm doing. |
23:35 |
rubenwardy |
which you can do with nodeboxes |
23:35 |
rubenwardy |
I personally hate 3d modelling, it always goes wrong |
23:35 |
xfceKris |
I'm just going to eliminate the selection_box and collision_box from one, and expand both boxes of the other to cover the space |
23:35 |
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23:36 |
xfceKris |
I get that I can do two nodes with nodeboxes, but the thing is, why do two "normal" nodes, with nodeboxes, when I can just remove the nodebox code entirely and just do two "normal" nodes |
23:36 |
xfceKris |
lmao...does that even make sense |
23:36 |
xfceKris |
?? |
23:37 |
rubenwardy |
doors use "door" and "door_top" as different nodes - stretching a single node over the bounds isn't recommended |
23:37 |
rubenwardy |
oh |
23:37 |
rubenwardy |
so you want just a plain 1x2x1 cuboid? |
23:37 |
xfceKris |
yeah. to expand horizontally |
23:38 |
xfceKris |
to the right when placing the node |
23:38 |
rubenwardy |
ok, no need for nodeboxes |
23:38 |
xfceKris |
see... :D |
23:38 |
xfceKris |
I'm new at this, but I know a little bit...and I learn really fast |
23:39 |
xfceKris |
like, it's not documented that you need paramtype = "light" when using nodeboxes...just to make it show up |
23:39 |
xfceKris |
I figured that out on my own. |
23:40 |
xfceKris |
let me rephrase...I HAD to figure that out on my own after having a black node for a few days. |
23:43 |
xfceKris |
also, VanessaE...It'll be on_construct and after_destruct I'll be using |
23:43 |
VanessaE |
yep |
23:43 |
VanessaE |
whichever works best for your code |
23:44 |
xfceKris |
I'm just reading here https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
23:44 |
xfceKris |
And it's saying that the recommended way is on_construct and after_destruct, like the other ways are outdated |
23:44 |
xfceKris |
or something |
23:47 |
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23:53 |
xfceKris |
can I set collision and selection boxes to 0.0? |
23:53 |
xfceKris |
basically make them disappear.. |
23:54 |
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23:56 |
T4im |
you could, but it would probably be cleaner to use pointable = false for example |