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IRC log for #minetest, 2015-09-22

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All times shown according to UTC.

Time Nick Message
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00:14 basil60 Hi in backuping up Minetest, does the entire directory need to be backed up, or are there more effecient ways? Remote Server (Ubuntu)
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01:24 xfceKris Anyone here run blender in linux?
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01:38 waressearcher2 I tryed once
01:38 waressearcher2 made a glass with ice and a liquid poured in it, few years ago
01:40 xfceKris That's more than I could ever think about doind.
01:40 xfceKris doing*
01:40 xfceKris This program is...daunting.
01:41 xfceKris But I don't think I'll need blender though, as I believe I'll be using nodebox instead of mesh.
01:41 waressearcher2 learning curve is high
01:41 xfceKris As I can see.
01:42 xfceKris I already know gimp, photoshop, illustrator, etc. but blender seems to be on a whole other level.
01:43 xfceKris I'm not about to try to learn it just for one small project.
01:43 waressearcher2 a bit annoying thing is that blender developers like to change interface from version to version
01:44 xfceKris That's not annoying. That's downright obnoxious.
01:44 xfceKris wow, deja vu
01:45 xfceKris I feel like I said that exact sentence before, and got my ass chewed for using "that's" instead of "that would be" because I hadn't ACTUALLY experienced it before...
01:49 cisoun What's the matter with Blender ?
02:01 xfceKris Nothing that I can see...just waaaaaay beyond my means
02:02 xfceKris However, I can't figure out this nodebox crap. I get a black box that doesn't resize the way I tell it to and I can walk right through it.
02:06 xfceKris Okay, got the nodebox to stretch right, (the collision area anyway) now to get the texture to actually show up and stretch properly.
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02:30 xfceKris so I have the nodebox and selection box set right, but the texture still shows up black(maybe easy to fix), and doesn't stretch to cover the second half (the hard part).
02:30 xfceKris !log
02:30 xfceKris dang bots
02:30 xfceKris !channel log
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04:09 Inocudom Take a look at this following video of a farmesh feature that someone made for Minecraft: https://youtu.be/a_RbDDVhYJA
04:12 Inocudom Er, yes, Minetest does need ingame support for environmental sounds. Needs day/night cycles for skyboxes as well.
04:14 Inocudom How's ingame mob/moving entity support? Darkrose has achieved so many wonderous things with Voxelands its a surprise that none of the Minetest developers ever asked for any of her code.
04:14 Inocudom They do have to ask for it, by the way.
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04:31 basil60 Hi when it comes to backing up a minetest server (remote Ubuntu), is there any particular folder to back up, or the entire directory?
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06:18 Krock Laughted so hard when I saw https://github.com/minetest/minetest/commit/1adc7bf5c
06:18 Krock Good morning, everybody!
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06:53 Calinou http://chris.beams.io/posts/git-commit/
06:56 Krock Calinou, This xkcd image is in my bookmarks :P
06:56 Krock but that guide is good
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07:43 TheMiner #join chat.freenode.fr
07:44 TheMiner #chat.freenode.fr
07:44 VanessaE FAIL
07:45 TheMiner i see so ;) how do i join a chan?
07:45 VanessaE normally  /join #channelname
07:45 TheMiner thanks girl ;)
07:45 VanessaE yw
07:45 VanessaE however,
07:45 VanessaE that looks an awful lot like a server address...
07:46 TheMiner mmm can be, i am noob at IRC ;)
07:46 TheMiner looking for French server chan.
07:47 VanessaE that I can't help you with, though I think there is a channel #minetest-fr
07:47 VanessaE but that's a discussion channel, not a server channel
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07:48 TheMiner correct.. looking for a dude there ;) thanks again.. you sharp.. like always heheh
07:50 * Krock just thinks: ... wtf?
07:50 TheMiner do think so hard Krock...
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07:51 Krock possible, yes
07:53 TheMiner anyone here can help, i get lag go lag go.. if i use the new MT buils .13 This is more visable in the start of a world. This dont happen with the old build???
07:53 TheMiner it happens if i just walk in my house, not even explore new land.
07:53 Krock Depends on the mods that are loaded
07:53 TheMiner all servers i play.
07:54 VanessaE "lag go lag go" you mean like stuttering fps?
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07:55 TheMiner the background gives a white misty flah, it feels like the client is reloading the data over and over again.
07:55 VanessaE yep, I know this effect.
07:55 TheMiner you walk.. then you stop and so on..
07:55 VanessaE view range stuttering.
07:55 VanessaE happens to me sometimes
07:56 Krock Maybe you enabled the minimap?
07:56 TheMiner mine is at low 5 i think and "R" off.
07:56 TheMiner nope mini map is off.
07:56 Krock Change it to 16
07:56 Krock minimal and maximal view range
07:57 VanessaE anything less than 25 on the max view range is going to act weird.d
07:57 TheMiner ok, must say my config is set to save world offlin?
07:57 TheMiner thanks for that tip.
07:57 Krock sqlite is quite fast, so don't worry
07:58 TheMiner love the new build.. that just pee me off ;)
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08:02 TheMiner there is no setting to save the other setting of a world to, like Mods and extra settings?
08:02 VanessaE nope
08:02 VanessaE those things aren't transmitted to clients.
08:02 VanessaE (only the media, not the code)
08:03 TheMiner some offline worlds look unknown pienk heheheh
08:03 VanessaE heh
08:03 VanessaE best you can do is sign onto the server in question, do  /mods  and then go hunt down the subgame and all the mods being used
08:03 TheMiner wait i have to work.. see later
08:04 TheMiner yes i do, but some dudes customize there mods, i think.
08:23 VanessaE bbl
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08:59 JamesTait Good morning all; happy Tuesday, and happy Business Women’s Day! 😃
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09:36 arsdragonfly !server arsdragonfly
09:36 MinetestBot arsdragonfly: Arsdragonfly's testing Minetest server | arsenalmp.noip.me:30001 | Clients: 0/15, 0/1 | Version: 0.4.13-dev / minetest | Ping: 291ms
09:39 nrzkt !server AppleTree
09:39 MinetestBot nrzkt: AppleTree - Survival & Build | pts.epixel-game.net | Clients: 5/50, 3/6 | Version: 0.4.13-dev / epixel | Ping: 10ms
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11:48 waressearcher2 is there a way to add "water dripping" or "wind blow" sounds in caves using mods ?
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12:17 Krock waressearcher2, ambience does it
12:17 Krock wait.. wind in caves?
12:18 waressearcher2 when you enter or leave the cave, at the entrance the sound of a wind
12:18 waressearcher2 so it happens in particular places
12:19 Krock Okay, don't know of any mod that would add that specific mod
12:19 Krock *sound
12:24 waressearcher2 I mean that is possible in "procedurally generated" world to recognize "cave entrance" and add "wind" sound ?
12:25 Krock possible? Yes, but the algorithm may be very compilcated
12:27 waressearcher2 the simple method would be take some specific seed look all caves in the area and put sound at some static coordinates, and that would work only for that one world with that one seed
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14:00 waressearcher2 Krock: is that video was real ? what year is it from ? that Halo looks like it halo 2 is it from 2005 ?
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14:01 Krock waressearcher2, upload year is 2008, but I don't know about the real date
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14:20 waressearcher2 Krock: looks like he using Vista
14:21 waressearcher2 Krock: but why to choose specific time t=7m, the entire video worth towatch
14:21 Krock Yes but minute 7 is good to start with
14:22 waressearcher2 also its really weird that guy agreed for a "background screenshoot" of all his links, are such guys exist ?
14:22 waressearcher2 its interesting how much that admin getting paid for such job
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14:42 Krock Hey, this guy can ASCII. https://forum.minetest.net/viewtopic.php?p=192110#p192110
14:51 Krock bla bla ... coordinates x y and z ...
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15:01 waressearcher2 what do you think of "Seed Of Andromeda" ?
15:02 waressearcher2 its like half way from "Minecraft" to "No Man's Sky", where you can build stuff then make a rocket and fly to another planet
15:03 waressearcher2 do you think it has potential for success ?
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15:08 Krock Computer - Heat! I wanna dry my hair xD
15:10 Krock waressearcher2, but we only have 1 world here
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16:00 waressearcher2 I found in client.cpp it contains "p(-1337,-1337,-1337)" and file client.h contains "p(-1338,-1338,-1338)" why are they different ? why its not 1337 in both files ?
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16:33 kahrl waressearcher2: so that the values can be distinguished in a debugger, if the need arises
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17:09 Teckla Xubuntu ... to LTS or not LTS?  That is the question.  :)
17:10 waressearcher2 ubuntuX
17:11 Calinou Teckla, what are you needs?
17:11 Calinou if you are a computer enthusiast, go for 15.04 (soon 15.10)
17:11 Calinou if you need high availability, are overly enterprise-y or host a server, use 14.04.3
17:11 Teckla Calinou: To start, it'll just be my ssh server/IRC/irssi box  :)
17:12 Calinou then you probably don't need non-LTS
17:12 waressearcher2 then go openbsd
17:12 rom1504 debian is enough
17:12 waressearcher2 if you are on debian right now then you are biased
17:12 rom1504 I can't see the point of ubuntu on a server
17:13 VanessaE for servers, debian.  hands down.
17:14 Calinou Ubuntu has many handy customizations
17:14 Calinou not that Debian is bad, but Debian is more bare-bones.
17:14 Calinou but also uses less RAM
17:14 Calinou rom1504, there is a Ubuntu Server edition :p
17:15 rom1504 yeah I know, I can't see why
17:15 rom1504 ubuntu is nice on a desktop
17:15 rom1504 but really on a server, why ?
17:15 Teckla I'll also be using this for desktop stuff
17:15 rom1504 ah ok
17:15 rom1504 kubuntu then :p
17:15 Teckla Otherwise I might have chosen FreeBSD  :)
17:16 Teckla Or PC-BSD
17:16 Teckla rom1504: KDE is pretty good these days?
17:17 rom1504 I think so
17:17 rom1504 well I like it anyway
17:17 rom1504 it's bigger than xfce and such things, but I think it's nice
17:20 Calinou last time I used KDE was in 2014, and wasn't a good experience really
17:20 Calinou that was on Mageia 4
17:20 Calinou I still prefer Xfce...
17:20 Calinou even if it's GTK+2
17:20 waressearcher2 is that a rat or a mous an xfce logo ?
17:20 VanessaE it's a mouse.
17:21 VanessaE officially, it's a "rodent" though
17:21 VanessaE (so I guess it could just as easily be a guinea pig)
17:21 Calinou I replace the mouse in the logo with the distribution logo usually
17:21 Calinou right now it's Fedora logo, but on Debian it's Debian logo (doesn't look as good though)
17:22 * Teckla downloads
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17:41 waressearcher2 what about windows server
17:41 Calinou lol
17:41 Calinou I don't know of anyone hosting a dedicated Minetest server on Windows
17:41 Calinou if you want a bigger joke, try OS X Server
17:42 Calinou the 10 users of it will answer "it's great" :)
17:43 Teckla waressearcher2: Windows Server is *really* expensive
17:43 Teckla Same with Azure
17:44 Krock Calinou, had two here.. but cancelled due inacitvity
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18:17 Krock Mo-ha-ha 80 Gold after two days playing :)
18:21 waressearcher2 without mods ?
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18:25 waressearcher2 I mean don't you think there are too much resources in minetest, especially when there is no bedrock
18:26 waressearcher2 say coal is too frequent to find
18:27 Krock waressearcher2, no mods that would make mining easier
18:28 Krock At the beginning, it's hard to find something but once you have a bronze/mese pickaxe, it's much easier
18:28 Krock and then you get down to -256m and it's again much easier
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18:35 Teckla Krock: What happens at -256m?
18:35 Krock Teckla, that's the depth where more ores are generated
18:36 Krock next step is at -512m and finally -1024m
18:39 Teckla Krock: Ah, cool, thanks
18:39 Krock np :)
18:43 waressearcher2 also there is no workbench that makes gameplay easier
18:44 waressearcher2 what is that word "mese" where is it from ?
18:45 Krock msn MESEnger
18:45 Krock it's from finland
18:46 Krock waressearcher2, see also: http://wiki.minetest.net/Mese#History
18:49 waressearcher2 anyone ever encounter nyan cat blocks ?
18:51 waressearcher2 also if mese nodes start to appear as far as 1024 nodes down, is there a special way to dig that distance ? build special machine ?
18:51 waressearcher2 because it can take you 30 minutes to get that far
18:54 Calinou nyan cats are found only below sea level
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19:05 brothersome waressearcher2, I use one waterblock and dig downwards into the water
19:07 brothersome I have digged up nyan at linuxgaming.us and Liberty Land
19:09 waressearcher2 brothersome: what are they good for ?
19:09 brothersome Just nice looking
19:10 brothersome Same at some servers: What is gold good for?
19:10 waressearcher2 golden pickaxe
19:11 VanessaE gold blocks :)
19:11 VanessaE some servers or mods use it as money, too
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19:13 waressearcher2 are there texture pack that makes blocks as cakes or candies and torches as lollypops ?
19:14 brothersome Yeah, Candyblocks at Liberty Land
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19:14 waressearcher2 they have everything, I can't come up with fresh idea
19:14 brothersome Is there a big spotlight?
19:16 VanessaE there's even a mod that adds candy canes and related blocks
19:16 VanessaE independently of texture packs
19:17 sfan5 i once wrote a mod that places christmas trees on the map
19:17 Krock gold is good money, yes :)
19:19 Teckla On the server on which I play, I'm looking for a use for tin  :)
19:19 Teckla I think maybe tin + copper = brass
19:19 brothersome Tin blocks
19:19 Teckla Everything I know about metallurgy, I learned from Minetest
19:19 Krock use tin to craft batteries or build houses
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19:19 VanessaE haha
19:19 Krock tin has no worth
19:20 Krock VanessaE, what's funny?
19:21 * Teckla hopes it was his metallurgy joke
19:22 Krock Teckla, but forget the Iron + Copper = Bronze recipe, it's BS
19:26 VanessaE Krock: laughing at Teckla's metallurgy comment :)
19:26 Krock okay :)
19:26 VanessaE and about iron+copper, I complained very loudly when that recipe was added.
19:27 VanessaE just fucking add tin, silver, and mithril from moreores and be done with it
19:28 waressearcher2 is it possible to use Iron+cowpatty to get steel ?
19:28 waressearcher2 I mean there is "carbon" in cowpatties
19:28 waressearcher2 thats how they made rigid swords ages ago
19:28 VanessaE one should make a furnace only give steel if coal or wood (or tree trunks) are used to cook it
19:29 VanessaE (that raises the question of what a furnace ought to do if another fuel is used instead)
19:29 waressearcher2 like if you burn a nyan cat in furnace its ranbow becomes Germany banner
19:30 Xenoth Burn up all the fuel, using it to power a mini-mesecons-matrix.
19:34 Krock Ack. What's wrong with you?? Burning nyan cats is just frightening. They're so cute :(
19:35 waressearcher2 they are so rare that when you find one you want to burn it
19:36 Krock *facepalm*
19:36 waressearcher2 you know that thing that when you want something too much but can't get a hold of it for a long period of time so by the time you get it you start to hate it
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19:43 Teckla In real life, I think bronze is mostly made of copper and tin
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19:45 waressearcher2 why not to introduce statues made out of bronze
19:46 Teckla I agree with VanessaE, they should just add those additional ores
19:50 * Krock found the "My Zombie Apocalypse Team" theme and isn't sure if he should start a forum topic with it
19:57 MinetestBot [git] paramat -> minetest/minetest: Mapnode: Add rotateAlongYAxisFull supporting 24 facedirs a56aedb http://git.io/vnayq (2015-09-22T20:54:25+01:00)
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20:43 nanepiwo anyone know default max-y of https://github.com/sfan5/minetest-mapper-cpp ?
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20:44 nanepiwo rather, https://github.com/minetest/minetestmapper/
20:45 jojoa1997 helloloa
20:54 sfan5 nanepiwo: the default max_y is INT_MAX
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20:57 nanepiwo sfan5: is int_max an mt setting or what?
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20:57 sfan5 nanepiwo: INT_MAX is a C constant
20:57 sfan5 !c 2**31
20:57 MinetestBot 2147483648
20:58 nanepiwo ah, OK thanks
20:58 sfan5 ^ and it's value is that
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20:58 waressearcher2 !c 2**64
20:58 MinetestBot 18446744073709551616
20:58 nanepiwo !c 2**2**64
20:58 MinetestBot nanepiwo: Kindly go fuck yourself!
20:58 nanepiwo lol
20:58 sfan5 10/10
20:58 waressearcher2 where exactly place in source code that is limits world's size ?
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20:59 waressearcher2 or its all around source code and not just one variable ?
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20:59 sfan5 nanepiwo: (calculation took to long)
21:03 nanepiwo !c (100*100*100)/99 stacks to make a cobble box
21:03 MinetestBot SyntaxError: invalid syntax (<string>, line 1)
21:05 nanepiwo !c (100*100*100)/99
21:05 MinetestBot 10101.0101010101
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21:11 nanepiwo !c 2**32
21:11 MinetestBot 4294967296
21:11 nanepiwo !c 2**16
21:11 MinetestBot 65536
21:12 Krock !c (10*10*10) / (9*9*9)
21:12 MinetestBot 1.3717421124828533
21:12 Krock !c (10*10) / (9*9)
21:12 MinetestBot 1.2345679012345678
21:12 waressearcher2 !c sin(0.3)
21:12 MinetestBot NameError: name 'sin' is not defined
21:12 Krock maybe math.sin?
21:12 waressearcher2 !c math.sin(0.3)
21:12 MinetestBot 0.29552020666133955
21:13 waressearcher2 is amount of lava increase as you go deeper down ?
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21:14 Krock try it.
21:14 waressearcher2 what should I expect
21:15 Krock caves under your feets.
21:15 waressearcher2 I mean in real earth if you reach 32 kilometers underground you will reach magma right ?
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21:15 Krock chance is high, yes
21:16 xfceKris If I'm understanding this https://forum.minetest.net/viewtopic.php?id=5269 correctly, then I have to define each pixel in the nodebox fixed = {} area in order for my textures to tile correctly?
21:17 xfceKris specifically VanessaE's explanation in the first reply.
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21:17 nrzkt !c (10**255555)
21:17 MinetestBot nrzkt: Kindly go fuck yourself!
21:17 nrzkt oh !
21:17 nrzkt !c (10*10)
21:18 xfceKris ^^^wtf is that
21:19 sfan5 a feature
21:19 nrzkt !server Appletree
21:19 MinetestBot nrzkt: AppleTree - Survival & Build | pts.epixel-game.net | Clients: 4/50, 3/9 | Version: 0.4.13-dev / epixel | Ping: 9ms
21:19 VanessaE xfceKris: you just have to make sure your nodebox's size exactly lines up with a pixel - so use measures of 1/16 (or 0.0625)
21:20 VanessaE if you look at some of my old code where nodeboxes are still used, you'll see me doing that
21:20 nrzkt !c 10**10
21:20 MinetestBot 10000000000
21:20 nrzkt !c 10**100000
21:20 MinetestBot nrzkt: Kindly go fuck yourself!
21:20 nrzkt why be so rube MinetestBot
21:20 VanessaE fixed = { -5/16, -2/16, -3/16, 4/16, 7/17, 8/16 }  or the decimal equivalents.
21:20 VanessaE nrzkt: anti-crash feature, because of how MinetestBot does those calculations.
21:21 nrzkt yes i know i'm not stupid :)
21:21 VanessaE ok :)
21:21 nrzkt !c fuckMinetestBot * 10
21:21 est31 !c 2!
21:21 MinetestBot SyntaxError: unexpected EOF while parsing (<string>, line 1)
21:21 VanessaE lol
21:21 est31 !c fac(2)
21:21 MinetestBot NameError: name 'fac' is not defined
21:21 waressearcher2 !c !c 2+2
21:21 MinetestBot SyntaxError: invalid syntax (<string>, line 1)
21:21 xfceKris and that's just the bottom front left corner pixel of the nodebox
21:21 xfceKris ???
21:22 nrzkt !c def test(): test()
21:23 est31 !c 1*2*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17*18*19*20*21*22*23*24*25*26*27*28*29*30*31*32*33*34*35*36*37*38*39*40*41*42*43*44*45*46*47*48*49*50*51*52*53*54*55*56*57*58*59*60*61*62*63*64*65*66*67*68*69*70*71*72*73*74*75*76*77*78*79*80
21:23 MinetestBot 71569457046263802294811533723186532165584657342365752577109445058227039255480148842668944867280814080000000000000000000
21:23 est31 wow
21:24 nrzkt !c 71569457046263802294811533723186532165584657342365752577109445058227039255480148842668944867280814080000000000000000000*71569457046263802294811533723186532165584657342365752577109445058227039255480148842668944867280814080000000000000000000*71569457046263802294811533723186532165584657342365752577109445058227039255480148842668944867280814080000000000000000000
21:25 nrzkt MinetestBot, are you slow? :p
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22:30 waressearcher2 is it possible to make a mob that actually exlorers the world ? I mean where it goes the world generates
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22:52 xfceKris SO!! the node shows up properly, now how do I "stretch" the texture across two nodes?
22:53 xfceKris I'll have to split the textures I think.
22:53 xfceKris then define a "left" and a "right"
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22:54 VanessaE correct
22:54 VanessaE or use a mesh node.
22:56 xfceKris I decided to forgo the mesh node because of my skills with blender
22:56 xfceKris they are very....lacking
22:57 VanessaE in that case, use two nodes.
22:57 VanessaE and split up your textures
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22:58 xfceKris I've already got the nodebox stretched to cover two blocks. The texture just duplicates is all.
22:58 VanessaE yeah, that's the problem I said would happen
22:58 DI3HARD139 is it possible to make a giant mesh node that can be walked in? ex. a plane.
22:58 VanessaE you have no choice here but to use two nodes.
22:58 DI3HARD139 oh and be able to place othernodes inside
22:58 VanessaE DI3HARD139: yes it's possible but the collision info won't work, so you couldn't actually walk inside
22:59 xfceKris so I can't specify a left and right texture within the nodebox?
22:59 VanessaE xfceKris: no.
22:59 xfceKris dang
22:59 DI3HARD139 #thelimitationsarereal
23:00 xfceKris NOOOOOOOOO!!!!!
23:00 xfceKris I refuse to accept any limitations. I will find a way
23:00 VanessaE learn blender. :)
23:01 DI3HARD139 well u can animate a door in blender...... making them is a pain tho
23:01 xfceKris I'll work on the two nodes on_place on_dig thing, but i'm curious.
23:01 xfceKris Why the limitation on textures for nodeboxes
23:01 xfceKris ??
23:01 VanessaE DI3HARD139: you can't display that door in animated form in minetest though except as an entity
23:02 DI3HARD139 Oh..... :(
23:02 VanessaE xfceKris: because a nodebox wasn't meant to be bigger than one node
23:02 DI3HARD139 What size is a single node?
23:02 xfceKris I would think using a nodebox would be the easier way to make all kinds of node sizes and shapes
23:02 xfceKris DI3HARD139: 16px by 16px
23:03 xfceKris oops 16x16x16 px
23:03 xfceKris 3d
23:03 xfceKris I'm trying to make a 16x32x16 px node
23:03 VanessaE a single node is 1m cube
23:03 VanessaE but textures aren't limited to just 16pc
23:03 VanessaE px*
23:03 VanessaE (it makes for a good way to measure them, though)
23:03 xfceKris ah, my bad
23:04 xfceKris ^^^this, is why my head is stuck in px
23:04 VanessaE xfceKris: sorry to say, but what you want to do requires either two separate nodes, or a mesh of ap appropriate size.
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23:06 * xfceKris wonders what it would take to implement the functionality he wants into nodeboxes
23:07 VanessaE it won't ever happen
23:07 VanessaE nodeboxes are all but obsolete.
23:08 xfceKris I think that would be much more convenient for coding too. Because there wouldn't need to be blender models for nodes larger than 1m^3, or the need to define a second node and "blend" them with a LOAD of extra coding.
23:09 xfceKris I will say this, what I have accomplished so far might have been useless, but I learned a lot doing it.
23:09 xfceKris Time to erase code and define two nodes
23:10 xfceKris I'm off to split the atom...er texture.
23:11 waressearcher2 VanessaE: you don't have ddos anymore ?
23:12 VanessaE waressearcher2: the DDoS ended some 31 hours after it started -- 20 hours after I moved my data to a new server.
23:12 waressearcher2 still ddos requires skills and resources, why would someone want to spend them on minetest server ? minecraft fans ?
23:12 VanessaE fuck if I know.
23:12 waressearcher2 there are other convenient targets like facebook.com or justinbieber.com
23:13 VanessaE doesn't matter, the problem has been sufficiently dealt with.
23:14 VanessaE (at least for my box anyway; MinetestForFun is still under sporadic attack)
23:14 est31 lol justinbieber
23:14 DI3HARD139 what???? lmao
23:18 waressearcher2 VanessaE: could that be your case ?
23:18 waressearcher2 "Another target of DDoS attacks may be to produce added costs for the application operator, when the latter uses resources based on Cloud Computing. In this case normally application used resources are tied to a needed Quality of Service level (e.g. responses should be less than 200 ms) and this rule is usually linked to automated software (e.g.
23:18 waressearcher2 Amazon CloudWatch) to raise more virtual resources from the provider in order to meet the defined QoS levels for the increased requests.The main incentive behind such attacks may be to drive the application owner to raise the elasticity levels in order to handle the increased application traffic, in order to cause financial losses or force them
23:18 waressearcher2 to become less competitive."
23:19 VanessaE who knows.
23:19 VanessaE it forced me to spend a bit more on my server, but nothing that I will sweat over.
23:19 VanessaE (and then only because I essentially wasn't paying for any sort of DDoS protection, now I am)
23:19 waressearcher2 but don't you think you were alone with that problem at the time ?
23:19 VanessaE doubt it.
23:20 VanessaE they attached MTFF first, then me, then storchaser, then DI3HARD139
23:20 VanessaE who knows who else has been attacked.,
23:22 T4im what kind of dos?
23:22 T4im specific against minetest or generally against the server it is running on?
23:22 VanessaE in my case, a bunch of machines out of Taiwan attacking the server in general
23:23 VanessaE not sure if they were specifically targeting my minetest instances, though
23:23 VanessaE it caused some service interruptions, but nothing the machine wasn't able to handle -- until Hetzner pulled the plug.
23:24 T4im not, that it was more of an attempt on compromising your server via minetest...
23:24 VanessaE but it was only the IPv4 side they killed.... so after some research and a lot of bitching, I went in through the ipv6 channel and got everything moved.
23:24 VanessaE (they = the host, who null-routed it)
23:25 VanessaE so now I'm back with So You Start (OVH) in their Ontario datacenter, with full DDoS protection
23:26 swift110-phone joined #minetest
23:26 VanessaE I don't invite another attack, but if it does happen OVH claims they'll handle it properly.
23:27 rubenwardy joined #minetest
23:27 VanessaE suddenly, a wild rubenwardy appears!
23:28 rubenwardy lol
23:28 rubenwardy It's 0:28am for me
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23:30 rubenwardy xfceKris, http://rubenwardy.com/NodeBoxEditor
23:31 xfceKris wow, you read the logs or something?
23:31 xfceKris Thanks
23:31 rubenwardy yeah
23:31 * DI3HARD139 needs this
23:32 xfceKris That's an awesome editor, I'm definitely installing it, but it's already been determined that what I'm trying to do can't be done with a nodebox, I'm converting the code over to two "normal" nodes
23:33 rubenwardy what are you making?
23:33 xfceKris with a little...how did VanessaE put it? "on_place, on_dig magic."
23:33 VanessaE a two-node object ;)
23:33 xfceKris It's no secret, but I suppose I haven't actually told anyone yet.
23:33 rubenwardy you can still do that with a nodebox?
23:34 xfceKris Yeah, but the texture doesn't play right.
23:34 rubenwardy why?
23:34 rubenwardy you usually make it two nodes
23:34 VanessaE rubenwardy: his problem is that he wants the texture to spread across the whole two-node space, rather tha having it tile over a single, larger nodebox
23:34 xfceKris It duplicates, instead of stretching, and there is no way to stretch it.
23:34 VanessaE (compare homedecor's fridges as they are now, versus when they were nodeboxes)
23:34 rubenwardy make it two nodes
23:34 xfceKris ^^That's what I'm doing.
23:35 rubenwardy which you can do with nodeboxes
23:35 rubenwardy I personally hate 3d modelling, it always goes wrong
23:35 xfceKris I'm just going to eliminate the selection_box and collision_box from one, and expand both boxes of the other to cover the space
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23:36 xfceKris I get that I can do two nodes with nodeboxes, but the thing is, why do two "normal" nodes, with nodeboxes, when I can just remove the nodebox code entirely and just do two "normal" nodes
23:36 xfceKris lmao...does that even make sense
23:36 xfceKris ??
23:37 rubenwardy doors use "door" and "door_top" as different nodes - stretching a single node over the bounds isn't recommended
23:37 rubenwardy oh
23:37 rubenwardy so you want just a plain 1x2x1 cuboid?
23:37 xfceKris yeah. to expand horizontally
23:38 xfceKris to the right when placing the node
23:38 rubenwardy ok, no need for nodeboxes
23:38 xfceKris see... :D
23:38 xfceKris I'm new at this, but I know a little bit...and I learn really fast
23:39 xfceKris like, it's not documented that you need paramtype = "light" when using nodeboxes...just to make it show up
23:39 xfceKris I figured that out on my own.
23:40 xfceKris let me rephrase...I HAD to figure that out on my own after having a black node for a few days.
23:43 xfceKris also, VanessaE...It'll be on_construct and after_destruct I'll be using
23:43 VanessaE yep
23:43 VanessaE whichever works best for your code
23:44 xfceKris I'm just reading here https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
23:44 xfceKris And it's saying that the recommended way is on_construct and after_destruct, like the other ways are outdated
23:44 xfceKris or something
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23:53 xfceKris can I set collision and selection boxes to 0.0?
23:53 xfceKris basically make them disappear..
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23:56 T4im you could, but it would probably be cleaner to use pointable = false for example

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