Time |
Nick |
Message |
00:06 |
kahrl_ |
tognito: you can download a subgame by visiting the subgame's topic in the forum: https://forum.minetest.net/viewforum.php?f=15 |
00:10 |
tognito |
thank you guys |
00:25 |
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00:35 |
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00:35 |
hmmmm |
Teckla!? |
00:35 |
hmmmm |
W.T.F are you not doing on EFnet? |
00:36 |
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02:37 |
Teckla |
hmmmm: Who are you? :) |
02:38 |
hmmmm |
Heh... I'm beginning to wonder if it's a good idea to reveal that |
02:38 |
hmmmm |
Should probably keep IRC networks separate. I'm surprised to see you on this channel, though. |
02:41 |
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02:49 |
nm0i |
Wait, it is freenode, isnt it? |
02:51 |
hmmmm |
On second thought I'd just rather not let efnet people know that I'm associated with the development of such a buggy, overly-ambitious game ;-( |
02:52 |
hmmmm |
I admit it by the way, minetest is not an engine no matter how hard we proclaim it |
02:52 |
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04:31 |
swift110-phone |
Why would it matter who you are |
05:02 |
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05:05 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Ore: Add ore sheet column height range selection beba969 http://git.io/vZK2m (2015-09-13T00:11:50-04:00) |
05:28 |
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06:26 |
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07:34 |
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07:58 |
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08:00 |
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08:10 |
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09:01 |
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09:12 |
waressearcher2 |
how the game handles mod's code ? is it runs luaVM as separate process and feeds it lua files to run and then receives back results and render results in game ? |
09:13 |
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09:13 |
waressearcher2 |
also when you connect to the server and there are lots of mods loaded is that slows down both client and server or just server ? so are both client and server run luaVM ? |
09:14 |
Krock |
C++ feeds the Lua API with scripts and catches its function callbacks |
09:15 |
waressearcher2 |
that was an answer for an experienced programmer with PhD |
09:15 |
Krock |
mods like moretrees slow down the server. sometimes also the client when it can't handle the data from the server |
09:15 |
waressearcher2 |
can you rephrase it ? |
09:16 |
Krock |
can't rephrase. see https://github.com/minetest/minetest/blob/master/src/script/lua_api/l_nodemeta.cpp#L82 , it's the meta:get_string() function |
09:17 |
waressearcher2 |
allright |
09:19 |
Krock |
btw, I'm neither a core developer nor a experienced programmer with PhD |
09:29 |
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09:35 |
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09:45 |
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09:48 |
waressearcher2 |
so minetest using Perlin noise, it doesn't offer much in the way of control over the number, size and position of the resulting continents ? |
09:52 |
Krock |
a float is quite percise, so just multiply the result |
09:53 |
Krock |
btw, what exactly do you mean? |
09:56 |
waressearcher2 |
did I asked about "float" ? |
09:57 |
waressearcher2 |
I just want to know is that true that Perlin noise doesn't offer much in the way of control over the number, size and position of the resulting continents ? so the shape of the world is at a whim of randomness ? |
10:00 |
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10:02 |
gorilla |
VanessaE: It looks like that server has crashed.. I'm getting a Connection timed out error. |
10:04 |
waressearcher2 |
are there over-hanging cliffs in minetest ? |
10:04 |
waressearcher2 |
because perlin noise can't do that right ? |
10:04 |
waressearcher2 |
also what algorithm used for generating caves ? |
10:15 |
Krock |
waressearcher2, 3d noise can generate cliffs |
10:15 |
Krock |
looking into the source code may answer your questions |
10:18 |
waressearcher2 |
Krock: so it uses 3D perlin noise not 2D one ? |
10:18 |
Krock |
mapgen v5 uses 3d noise, mgv6 uses 2d and not sure about mgv7.. |
10:21 |
waressearcher2 |
as notch said in his article about how minecraft generated terran, he said when he wanted to have overhanging cliffs he started to use 3d perlin noise but got into performance issues, is there performance issues in minetest with using 3d noise ? or is it fast enought ? |
10:27 |
rubenwardy |
3d noise is slower than 2d, yes |
10:28 |
rubenwardy |
that's why v6 was created, to be faster than v5 |
10:28 |
Krock |
the speed is still better than with a lua mapgen |
10:30 |
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10:31 |
waressearcher2 |
Krock: "lua mapgen", so there are like mods that are specifically map generators ? |
10:31 |
Krock |
http://nimg.pf-control.de/MTstuff/modSearch.php?st=0&at=0&q=mapgen |
10:38 |
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11:00 |
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11:00 |
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11:15 |
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11:16 |
nrzkt |
!server Appletree |
11:16 |
MinetestBot |
nrzkt: AppleTree - Survival & Build | minetest.unix-experience.fr | Clients: 11/50, 11/16 | Version: 0.4.13-dev / epixel | Ping: 10ms |
11:19 |
everamzah |
that i in depreciated changes deprecated to new heights. |
11:24 |
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11:41 |
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12:03 |
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12:10 |
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12:21 |
CWz |
how to check if string is a valid number |
12:27 |
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12:37 |
nrzkt |
lua_checknumber |
12:42 |
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12:49 |
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12:50 |
Out`Of`Control |
hi |
12:50 |
Out`Of`Control |
how can i get mt work with new irrlicht? |
12:56 |
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12:58 |
nrzkt |
compile it |
12:58 |
Out`Of`Control |
stupid, they update irrlicht but not minetest.deb |
13:00 |
Out`Of`Control |
nrzkt: compiling, but server runs fine |
13:00 |
Out`Of`Control |
fine = i can start it with no segfault as client |
13:01 |
nrzkt |
if it's a minor update it should be good without recompiling |
13:02 |
Out`Of`Control |
1.8.1 new 1.8.2 |
13:04 |
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13:04 |
eDevGames |
hi |
13:04 |
eDevGames |
anyone here? |
13:04 |
Out`Of`Control |
we are hiding from you |
13:04 |
eDevGames |
lol |
13:04 |
eDevGames |
cant tell if u r joking |
13:05 |
Out`Of`Control |
eDevGames: hehe |
13:05 |
eDevGames |
is there an f3 mode? |
13:06 |
eDevGames |
i mean f5 |
13:06 |
Out`Of`Control |
what is that? |
13:06 |
eDevGames |
a 3d view of your person |
13:06 |
eDevGames |
so you can see your person and play |
13:07 |
eDevGames |
can you do that? |
13:08 |
Out`Of`Control |
nrzkt: i just compile new version, does not work |
13:08 |
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13:08 |
nrzkt |
eDevGames yes |
13:08 |
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13:08 |
Out`Of`Control |
eDevGames: try F3 |
13:09 |
Out`Of`Control |
ah F3 is fog |
13:09 |
eDevGames |
nope |
13:09 |
eDevGames |
its fog |
13:09 |
eDevGames |
yay its F7 |
13:10 |
eDevGames |
Also, am i legally allowed to modify minetest to make it my own, then publish it as an android app (would say based off of Minetest, and give the link to Minetest's source code) |
13:10 |
eDevGames |
and if i am allowed to do this, would i have to give out my source code? |
13:12 |
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13:13 |
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13:16 |
Out`Of`Control |
eDevGames: read license |
13:20 |
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13:21 |
eDevGames |
where is the lisense |
13:22 |
eDevGames |
nvm found it on github |
13:22 |
Krock |
how to use iPhones: https://www.youtube.com/watch?v=DbVHe5A6rJs |
13:24 |
Out`Of`Control |
does mt work with irrlicht 1.8.2? |
13:24 |
waressearcher2 |
is minetest under wtfpl license ? |
13:25 |
asie |
LGPLv3, no? |
13:25 |
waressearcher2 |
so its just one of the mods under it |
13:26 |
Krock |
guys... https://github.com/minetest/minetest/blob/master/src/chat.cpp#L7 LGPL 2.1 |
13:33 |
* CWz |
made a relative teleport mode. |
13:33 |
Krock |
player:setpos(0, -1337, 0) ? |
13:39 |
nrzkt |
Out`Of`Control: yes |
13:40 |
nrzkt |
eDevGames: for questions about dev, licence and redistribution please join #minetest-dev, it's where the coredevs are. |
13:40 |
nrzkt |
This channel is a user channel |
13:40 |
Out`Of`Control |
nrzkt: what could cause "Segmentation fault" |
13:40 |
nrzkt |
irrlicht 1.8.2 shit if not patched |
13:41 |
Out`Of`Control |
downgrade it? |
13:41 |
nrzkt |
yes |
13:41 |
Krock |
s/shit/is shit/ ? |
13:42 |
nrzkt |
their are both valid |
13:43 |
Out`Of`Control |
in other words 1.8.2 does not work without a patch |
13:43 |
waressearcher2 |
why minetest doesn't use Simplex Noise http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf instead ? |
13:43 |
nrzkt |
archlinux has done a repackaging to fix the build with GCC 5.2 which cause irrlicht problems |
13:43 |
Krock |
tried 1.9.0-dev once - failed horribly |
13:44 |
Krock |
waressearcher2, I think it would destroy already generated world |
13:44 |
Krock |
s |
13:44 |
waressearcher2 |
I mean why not to have separate v8 or something with it ? |
13:45 |
Out`Of`Control |
i can't downgrade, as it would break other stuff |
13:45 |
Krock |
of v8, then not just with a new noise function. it needs an other concept |
13:45 |
Krock |
*if V8 |
13:46 |
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13:49 |
waressearcher2 |
"some few more prominent advantages of Simplex Noise are: 1) has a lower computational complexity and requires fewer multiplications. 2) has no noticeable directional artifacts 3) has a well-defined and continuous gradient everywhere that can be computed quite cheaply 4) Simplex noise is easy to implement in hardware |
13:51 |
Out`Of`Control |
what are cmake option to compile debug? |
13:51 |
waressearcher2 |
why I'm talking about this is because all those chunks appearing on a horison are slowly genearted you can just fast jump at some point you have to stop and wait while world in front of you generate, and I think this is because of slow perlin "noise" algorithm and if it was possible to speed it up it could've been the best addition to the minetest |
13:52 |
Krock |
Out`Of`Control, -DBUILD_TYPE=Debug ? |
13:53 |
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13:54 |
Krock |
funny. Compiling Minetest on 1.6 GHz takes the same time as if compiled on a 3 GHz CPU |
13:54 |
Out`Of`Control |
Krock: ty |
13:54 |
Krock |
Out`Of`Control, is it vaild? wasn't sure about the param name |
13:55 |
Out`Of`Control |
Krock: i get no errors, so its correct |
13:58 |
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14:07 |
nrzkt |
Krock, did you do make -j8 if you have 8 cores ? :) |
14:08 |
Krock |
nrzkt, that's nonsense. Both CPUs are single-core |
14:13 |
nrzkt |
wtf |
14:14 |
nrzkt |
i have a 8core CPU, and make -j8 is far better than make -j1 :p minetest compiles in... 40sec |
14:15 |
Krock |
I usually compile Minetest in the background while undervoltind the CPU, so I can watch movies without getting annoyed of the cooler ^^ |
14:16 |
Krock |
MASTERED IT. |
14:21 |
nrzkt |
make -j8 let me use 1 core to do other things :D |
14:42 |
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14:50 |
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15:04 |
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15:05 |
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15:06 |
Calinou |
make -j$(nproc) |
15:07 |
Calinou |
waressearcher2, simplex noise is subject to patents last time I heard |
15:07 |
Calinou |
asie, LGPLv2.1+ |
15:07 |
Calinou |
(celeron55 hates v3 of anything) |
15:11 |
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15:23 |
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15:25 |
Hisforever |
Where can I find control statments like /time 1200 and such? |
15:26 |
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15:28 |
asl97 |
Hisforever: you can use the ingame `/help` or look through the source code https://github.com/minetest/minetest/blob/master/builtin/game/chatcommands.lua |
15:32 |
Hisforever |
ty as197 |
15:33 |
asl97 |
why can't most people get my name right :| |
15:36 |
SylvieLorxu |
asl97: Tell me about me |
15:44 |
Krock |
asl97, 1 and l look the same way with Courier New, sadly. |
15:44 |
nrzkt |
is there any meaning to recalculate light on a mapblock ? |
15:45 |
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15:46 |
blert2112 |
sfan5, are you out there? |
15:47 |
sfan5 |
hm? |
15:47 |
sfan5 |
blert2112: out where? |
15:47 |
blert2112 |
oh hey! If you don't mind... What version of SpatialIndex are you using in your builds? please. |
15:48 |
sfan5 |
none |
15:48 |
sfan5 |
my builds dont have this library |
15:49 |
sfan5 |
i don't even know what it is used for |
15:49 |
blert2112 |
really? could have swore I saw it in there. Ok, thanks anyway. Maybe it was a fess build I was using at one time |
15:50 |
sfan5 |
the only builds i have seen with spatial index were the MSVC 64-bit ones by BlockMen |
15:51 |
blert2112 |
darn. Ill keep hammering on it Thanks for your time |
15:57 |
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16:00 |
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16:11 |
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16:12 |
Krock |
sfan5, update_knowledge(); |
16:13 |
Krock |
my builds also use spartialIndex, version 1.8.5 |
16:13 |
Out`Of`Control |
downgrading irrlicht fixed segfault |
16:14 |
H-H-H |
nice :) i thought you couldnt downgrade as it would break other stuff |
16:14 |
Out`Of`Control |
is there a way to disable a specific node? |
16:14 |
Out`Of`Control |
H-H-H yeah had to remove some stuff install old version from testing |
16:14 |
Krock |
minetest.registered_nodes["node:name"] = nil |
16:15 |
Out`Of`Control |
Krock: in config? |
16:15 |
Krock |
Out`Of`Control, in a mod that's laoded after the "node" mod |
16:15 |
Krock |
*loaded |
16:15 |
Out`Of`Control |
thank you |
16:15 |
Krock |
it erases the node from the game; may rsult in some broken recipes |
16:16 |
Krock |
np |
16:16 |
Out`Of`Control |
Krock: i just disable minecart, as pushing it breaks server, until i find a way to fix it |
16:16 |
Out`Of`Control |
crashes |
16:16 |
Krock |
a minecart is not a node |
16:16 |
Krock |
it's an entity |
16:17 |
Out`Of`Control |
oh |
16:17 |
Out`Of`Control |
i tought its all same |
16:17 |
Out`Of`Control |
Krock: i can't disable entity as node? |
16:18 |
Krock |
nodes can't move but entities can. remember that. |
16:18 |
Out`Of`Control |
you are right |
16:19 |
Krock |
try this one: http://pastebin.com/TeR1xUnt |
16:20 |
Krock |
5 stell ingots self-destruct when loading.. |
16:20 |
asl97 |
imo, the right way of removing a node or entity is commenting/removing the code in the mod, although that would leave unknown node and entities unless you remove them somehow like using ^ |
16:20 |
Krock |
exactly. unknown enities and nodes look strange and shouldn't be contain in a world |
16:21 |
Krock |
so it might be better to remove them instantly instead of explaining what those floating objects are |
16:21 |
Out`Of`Control |
in i disable mod, i get zillion of unknown nodes (powered/break rails) |
16:22 |
Out`Of`Control |
in/if |
16:22 |
Out`Of`Control |
anyway its temp fix |
16:22 |
* Krock |
throws the boost_cart mod at Out`Of`Control's head |
16:24 |
Krock |
peer is still on a bad trip |
16:24 |
Out`Of`Control |
i try it out a min :D |
16:25 |
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16:28 |
Out`Of`Control |
http://pastebin.com/jvxv6FkU |
16:29 |
Out`Of`Control |
crashlog |
16:29 |
asl97 |
what did you punch it with? |
16:29 |
Out`Of`Control |
asl97: with empty hand |
16:30 |
Out`Of`Control |
i have this with all carts mod |
16:32 |
asl97 |
lol |
16:32 |
asl97 |
they seem like they don't handle nil |
16:32 |
asl97 |
make an issue at https://github.com/SmallJoker/boost_cart/issues |
16:33 |
Krock |
not required |
16:34 |
Out`Of`Control |
asl97: its not cart mod, as i don't have any problem with 0.4.10 |
16:34 |
Out`Of`Control |
no idea what cause it |
16:35 |
Krock |
fixed |
16:35 |
asl97 |
api changes, mods got to update |
16:36 |
asl97 |
if i ain't wrong, it cause by the new register_on_punchplayer https://github.com/minetest/minetest/commit/c5b4e541749c50805519ce040d98a0a8e5e0ec03 |
16:36 |
H-H-H |
krock just said fixed |
16:37 |
Krock |
[needs testing] |
16:38 |
Out`Of`Control |
git fetch?? |
16:38 |
waressearcher2 |
so its like, after time with all those updates little by little mods becomes unusable on newer version ? |
16:38 |
Krock |
just grab the latest HEAD and test again |
16:38 |
waressearcher2 |
I mean if you stop updating mods and just update minetest |
16:38 |
Krock |
waressearcher2, developers try t keep the compatibility |
16:40 |
Out`Of`Control |
i get same error |
16:41 |
asl97 |
H-H-H: if that message is meant for me, i am just stating why it broke |
16:41 |
RealBadAngel |
waressearcher2, we are developing the game, errrors can happen |
16:41 |
Out`Of`Control |
init.lua:124: bad argument #1 to 'min' (number expected, got nil) |
16:42 |
Out`Of`Control |
Krock: i can pastebin all lines if you need |
16:43 |
Out`Of`Control |
no errors no game ;-D |
16:44 |
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16:45 |
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16:45 |
testacct |
Hey, I'm developing a fork of the engine, and pretty much making a game based off the engine, for commerical release? Is it legal to sell it, without sharing the full source? |
16:46 |
Calinou |
testacct, legal to sell it? yes. legal to not share the source? no, not at all |
16:46 |
Calinou |
please read the LGPLv2.1 |
16:46 |
testacct |
what's the point of selling if a user could just compile the source? |
16:46 |
Calinou |
http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html |
16:46 |
Out`Of`Control |
testacct thats how tomtom work |
16:46 |
Out`Of`Control |
lol |
16:46 |
Calinou |
testacct, http://www.gnu.org/philosophy/selling |
16:47 |
Calinou |
you may want to make a distinction between "selling software" and "rendering it proprietary" :) |
16:47 |
Krock |
Out`Of`Control, extend the new 'if then' line with "or not tool_capabilities.full_punch_interval" |
16:48 |
testacct |
Is there any other voxel based engines similar to Minetest that won't make me publish the source? I'm trying to feed myself :P |
16:48 |
asl97 |
hmmm, i posted the wrong commit, i wonder when did tool_capabilities for hand became nil |
16:48 |
Calinou |
testacct, why would I help you? |
16:48 |
Calinou |
I know some, but I'm not going to help people make proprietary software |
16:49 |
testacct |
Calinou: Trust me, I'm a big fan of the free software thing. But it's a matter of feeding myself without having to slave most of my life. |
16:49 |
hmmmm |
testacct, if you think you're going to make a living off of voxel game mods you're in for a huge shocker |
16:49 |
hmmmm |
minetest is clearly a hobby thing |
16:50 |
Calinou |
testacct, I don't believe you have to make proprietary software to make a living. eg. you can find a non-tech job |
16:50 |
hmmmm |
save proprietary software for your day job :/ |
16:50 |
testacct |
hmmmm: I'm not making a Minecrafty game. I'm pretty much just using the voxel look + map generator and disabling that whole building feature |
16:50 |
hmmmm |
doesn't matter, the same idea applies |
16:51 |
hmmmm |
instead of moaning about how an open source video game doesn't let you spread proprietary software, why not do freelancing or something |
16:51 |
testacct |
Look at Cube World, for instance. |
16:51 |
hmmmm |
the market for websites is much hotter than... voxel games |
16:51 |
testacct |
lol because im trying to not slave away on things that bore me |
16:52 |
testacct |
plus the majority of people wanting freelancers to make their websites use wordpress, and i hate wordpress |
16:53 |
rubenwardy |
Selling copies isn't the only way to make money (admittedly it's the most tested) |
16:53 |
hmmmm |
in any case, our open source license is working as intended |
16:54 |
hmmmm |
it prevents people from taking our work and using it for their own personal gain without contributing back |
16:54 |
rubenwardy |
lol |
16:54 |
est31 |
yea copyleft is good |
16:54 |
hmmmm |
^^ |
16:54 |
asl97 |
their are people who don't care about the license and use it anyway though |
16:54 |
nrzkt |
second perso today which ask for this... strange world |
16:55 |
Out`Of`Control |
Krock: i don't get it sorry |
16:56 |
Krock |
https://youtu.be/YwlVgpXXJS0?t=53s |
16:56 |
Krock |
see all the rickrolled people - and YOU'RE one of them! |
16:56 |
Calinou |
lol Cube World |
16:56 |
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16:58 |
waressearcher2 |
RealBadAngel: "we are developing the THING, errrors can happen", I suppose in place of THING you can put not just "game" but also OS/Driver/AI/fancy_vibrator/many_otther_stuff |
16:58 |
Krock |
typos also happen quite frequently |
16:59 |
est31 |
"driving car" |
16:59 |
est31 |
"surgical robot" |
16:59 |
est31 |
"pacemaker" |
16:59 |
Krock |
"toilet brush" |
16:59 |
est31 |
lol |
16:59 |
Out`Of`Control |
hahaha |
17:00 |
exio4 |
well, you could easily rule out lots of issues in things that need to be as bug-proof as possible |
17:01 |
exio4 |
with a formal, verified by the computer, proof that the program follows the specification |
17:01 |
est31 |
yea |
17:01 |
exio4 |
it'd mean you have an insane high cost per line |
17:01 |
est31 |
but hard for things that are hard to specify |
17:01 |
est31 |
planes are easy to specify |
17:01 |
est31 |
their conditions |
17:02 |
est31 |
at 10k feet there is nothing but air |
17:02 |
est31 |
and the airports are kept free |
17:03 |
est31 |
its much different than on the roads |
17:03 |
exio4 |
machine learning is used for the driving car, too |
17:03 |
exio4 |
so it's a bit harder |
17:03 |
waressearcher2 |
its like the same person talking |
17:03 |
exio4 |
I mean, machine learning is when the machine learns from its errors! |
17:03 |
waressearcher2 |
your names so similar |
17:04 |
est31 |
lol |
17:04 |
exio4 |
only one character is close |
17:04 |
exio4 |
oh, and the length |
17:04 |
exio4 |
that sounds bad too |
17:04 |
est |
better |
17:04 |
exio4 |
est: what's your name, btw? |
17:05 |
exio4 |
just cause my name is Esteban :P |
17:05 |
est |
mine has nothing to do with "est" |
17:06 |
Out`Of`Control |
Krock: i can not find "if then" line |
17:06 |
est |
nick was randomly chosen |
17:06 |
Krock |
Out`Of`Control, doesn't matter. could you try the current head? (amended commit) |
17:06 |
asl97 |
Out`Of`Control: https://github.com/SmallJoker/boost_cart/commit/35307a06fa305ba7efea7979da0405531f9b9e2b#diff-d7d74284e2e39f6c06d199c8e2bedbd0R119 |
17:06 |
exio4 |
aw |
17:06 |
Krock |
/ban Este |
17:06 |
exio4 |
rude |
17:07 |
Krock |
:3 |
17:07 |
waressearcher2 |
"esteban" nice nick name on it own |
17:07 |
rubenwardy |
Guest31## apparently |
17:07 |
Calinou |
"est" means "is" in French |
17:07 |
Calinou |
rubenwardy, EST IS A GUEST!!! INSTALL NAME_RESTRICTIONS, QUICK |
17:07 |
waressearcher2 |
c'est |
17:07 |
Krock |
perhaps also in other latin languages |
17:08 |
rubenwardy |
no_guests, please |
17:08 |
est |
lol |
17:08 |
Krock |
INSTALL BOTH |
17:08 |
waressearcher2 |
forget "!" |
17:08 |
waressearcher2 |
without "!" doesn't look like order |
17:08 |
Krock |
I KNOW !!11!1!11 |
17:09 |
Calinou |
btw, if you want a hard game, play QuakeWorld multiplayer |
17:09 |
Calinou |
https://lut.im/ccZlzOc1/9VdBHBgl |
17:09 |
Calinou |
did 4v4, I had 6 frags, others had 30-40 frags |
17:09 |
Calinou |
and I'm a good FPS player (in other games like Xonotic) |
17:09 |
Krock |
or just play tetris with 10x speed |
17:09 |
waressearcher2 |
Calinou: have you tryed "super duper quake" ? |
17:10 |
Calinou |
what's that |
17:10 |
waressearcher2 |
Krock: "with 10x speed |
17:10 |
waressearcher2 |
Krock: "with 10x speed", and upside down |
17:10 |
waressearcher2 |
Calinou: you never heard of it ? |
17:10 |
Krock |
wh upside down? turned left by 90° |
17:10 |
Calinou |
no |
17:11 |
waressearcher2 |
Calinou: you should try it, its like all juice from "duke nukem, serious sam, quake" was concentrated in one game |
17:11 |
Out`Of`Control |
Krock: server crashes |
17:11 |
waressearcher2 |
Calinou: its a mod for dark places, with 50 types of weapons and dosens types of monsters |
17:11 |
Calinou |
I played Quake Epsilon |
17:11 |
Out`Of`Control |
Krock: you change only one line? |
17:11 |
Calinou |
which is basically ultra HD Quake |
17:11 |
waressearcher2 |
Calinou: maps are huge and monsters generated, total 600-700 monsters per map |
17:11 |
Krock |
Out`Of`Control, read the newspapers. Cars crash every day, so it's not a big story when a server stops working :P |
17:12 |
Krock |
Yeah, I only changed one line and that must be enough |
17:12 |
Calinou |
waressearcher2, if you have some time, download nQuake (http://nquake.com) and duel me :p |
17:12 |
waressearcher2 |
Calinou: for weapon you even have "napalm strike, nuclear strike" and so forth, there is even double-double barrel shotgun, its so powerful so when you shout it you can just fly |
17:13 |
Out`Of`Control |
Krock: https://paste.debian.net/311560/ |
17:14 |
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17:14 |
Krock |
wtf? time_from_last_punch can't be nil |
17:15 |
Out`Of`Control |
you can hit it by yourself |
17:15 |
Out`Of`Control |
lol |
17:15 |
est |
livestream |
17:16 |
Krock |
That's not a bug, it's a feature. |
17:16 |
asl97 |
Krock: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1256 |
17:17 |
Krock |
asl97, strange. I've never had a 'nil' value on singleplayer or on my old server.. |
17:17 |
asl97 |
tbh, i find the change hacky but i don't see a much better way of fixing it |
17:17 |
Krock |
still, thanks for pointing this out |
17:17 |
waressearcher2 |
Calinou: by the way is that nquake uses darkplaces engine ? |
17:17 |
Calinou |
no, it uses ezQuake |
17:17 |
Calinou |
an esports-optimized client |
17:17 |
Calinou |
works much better with multiplayer |
17:17 |
Calinou |
since it's based on QuakeWorld and not original Quake (NetQuake) as far as I know |
17:17 |
waressearcher2 |
so many forks nowadays |
17:17 |
Calinou |
it also offers HD textures, so you get better looks |
17:18 |
Calinou |
and cool particle effects, and even bloom |
17:18 |
Krock |
Out`Of`Control, how about the current HEAD? |
17:18 |
Calinou |
DarkPlaces is pretty much singleplayer-oriented |
17:18 |
asl97 |
anyone remember what VanessaE hardware setup is? |
17:19 |
Krock |
Github: "You force-pushed to master 4 minutes ago." Dismiss. Dismiss. Dismiss! |
17:21 |
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17:24 |
Out`Of`Control |
Krock: cart does not moves, rest works fine |
17:25 |
Krock |
"rest works fine" |
17:25 |
Krock |
LOL |
17:25 |
Out`Of`Control |
Krock: i can place /hit/take/sit in cart |
17:25 |
Krock |
what if you push it again and again? |
17:25 |
asl97 |
lol, 0/num |
17:25 |
asl97 |
=0 |
17:26 |
Out`Of`Control |
it wont move even on powred rail |
17:26 |
Krock |
asl97, sohuld only be a problem on the first punch |
17:26 |
Krock |
quite silly from me to insert 0 there |
17:26 |
asl97 |
why not just put `tool_capabilities.full_punch_interval` there? |
17:27 |
asl97 |
give it the full punch power on first punch |
17:27 |
Out`Of`Control |
https://paste.debian.net/hidden/30696bd5/ |
17:27 |
Out`Of`Control |
lol |
17:28 |
asl97 |
Out`Of`Control: try punching it with a tool like sword or something |
17:29 |
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17:30 |
luizrpgluiz |
hi all |
17:30 |
Out`Of`Control |
hi |
17:30 |
asl97 |
my hypothesis is that there is something wrong with punching with an empty hand |
17:30 |
Krock |
okay, should be solved now, that problem |
17:33 |
Out`Of`Control |
same |
17:34 |
Krock |
fix your hand definition |
17:35 |
Out`Of`Control |
i hit it even with a tool |
17:35 |
Krock |
agh.. this can't be >that< hard to fix |
17:35 |
asl97 |
new hypothesis |
17:35 |
asl97 |
http://dev.minetest.net/LuaEntitySAO:setvelocity |
17:36 |
Krock |
what's up with it? |
17:36 |
asl97 |
need to use that instead of setting the speed in the velocity variable xD |
17:37 |
Krock |
see the on_step function. it's used there to calculate the new velocity |
17:37 |
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17:37 |
asl97 |
oh, didn't see that |
17:38 |
Krock |
Out`Of`Control, if you have edit access to the files, just comment out the lines 119 until (and with) 124. Add "local f = 3" below to fix that stuff |
17:38 |
Krock |
gonna look at this later |
17:40 |
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17:42 |
Out`Of`Control |
ok |
17:42 |
waressearcher2 |
anyone tryed to make 4bit CPU in minetest ? |
17:42 |
waressearcher2 |
or any CPU |
17:43 |
TheWild |
with logic gates this should be easier |
17:44 |
waressearcher2 |
don't call me gates |
17:45 |
hmmmm |
eh gad |
17:45 |
hmmmm |
http://i.imgur.com/MekdZD7.png |
17:45 |
hmmmm |
new "puff" ore type |
17:46 |
Krock |
lovely terrain |
17:46 |
hmmmm |
you can definitely use this for floatlands |
17:49 |
TheWild |
"don't call me gates"? |
17:50 |
Calinou |
Bill Gates, TheWild :P |
17:51 |
TheWild |
oh, I never heard of that guy ;D |
17:52 |
waressearcher2 |
TheWild: I read: "with logic, Gates, this should be easier" |
17:52 |
TheWild |
yes, commas matters. Sorry |
17:53 |
waressearcher2 |
does anyone knows if Gates already wrote his biography ? |
17:53 |
waressearcher2 |
thats what I would like to read |
17:55 |
TheWild |
while typing "gates autob" google suggested "gates autocat" |
17:59 |
Krock |
waressearcher2, wikipedia is his biography |
18:01 |
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18:03 |
waressearcher2 |
I think he allready have it in his safe but it will be released after his death |
18:04 |
waressearcher2 |
and it would be bestseller |
18:06 |
waressearcher2 |
by the way considering that picture from hmmmm, is it possible make floating islands that are actually float, like up and down slowly ? |
18:06 |
hmmmm |
no. |
18:07 |
waressearcher2 |
imagine what would be a vista lots of floating islands on a horison |
18:10 |
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18:11 |
est |
thats what VAEs are about |
18:11 |
est |
but currrently the enginge has no support for them |
18:12 |
asl97 |
VAE? |
18:12 |
rubenwardy |
Voxel Area Entities |
18:12 |
rubenwardy |
!dev VAE |
18:12 |
MinetestBot |
No such page. |
18:12 |
rubenwardy |
!dev VAEs |
18:12 |
rubenwardy |
!dev TODO#VAE |
18:12 |
MinetestBot |
"Be aware that this may be biased towards whoever has had the time to update their thoughts here." - http://dev.minetest.net/TODO%23VAE |
18:12 |
hmmmm |
it's only a theoretical feature |
18:12 |
rubenwardy |
Yeah, no implementations exist |
18:12 |
hmmmm |
do you realize how much work that is |
18:13 |
hmmmm |
but high reward as well |
18:13 |
rubenwardy |
and we should focus on the more immediate stuff |
18:13 |
hmmmm |
like making minetest not be buggy |
18:13 |
asl97 |
rubenwardy: no implementations exist: really? |
18:13 |
rubenwardy |
for Minetest |
18:13 |
est |
well yeah |
18:13 |
rubenwardy |
that was bad phrasing |
18:13 |
est |
e.g. the console is a planned feature as well |
18:13 |
est |
and its not inside minetest |
18:14 |
est |
but I have coded an implementation |
18:14 |
est |
havent just created a PR |
18:14 |
rubenwardy |
that is what I meant: there isn't even a PR |
18:14 |
rubenwardy |
or a patch |
18:14 |
rubenwardy |
sorry, a patch |
18:15 |
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18:26 |
luizrpgluiz |
est: if you want to compile the game for windows with the implementation of the game server, I can test it on my computer, enter commands outside of the server without being inside it is very useful |
18:27 |
est |
well, its not a remote console |
18:27 |
est |
its a console yes, but directly on the server |
18:28 |
est |
we can remote it one day, but for that we need the code |
18:34 |
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19:07 |
Hisforever |
How do actavite fly in singel player mode? |
19:09 |
Calinou |
Hisforever, /grant singleplayer all |
19:09 |
Calinou |
then press K |
19:09 |
Hisforever |
ty Calinou |
19:09 |
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19:14 |
Xack |
hi :) |
19:14 |
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19:14 |
Calinou |
hi Xack |
19:15 |
Xack |
hi Calinou :) |
19:25 |
waressearcher2 |
if someone would make a mod with all textures and sounds and models from minecraft will that mod be allowed to exist among others ? or there is allready such mod ? |
19:26 |
Calinou |
waressearcher2, no, it is illegal to redistribute anything from Minecraft |
19:31 |
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19:36 |
nrzkt |
https://lut.im/8H08fQ2X/yXsXx5Lv |
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20:07 |
Calinou |
hey, is the pastebin.com anti-adblock banner new? |
20:07 |
Calinou |
I just saw it |
20:08 |
est31 |
no |
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20:13 |
Gael-de-Sailly |
hi |
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21:24 |
Soni |
may I sell minetest? |
21:25 |
Soni |
(I feel like I might have already asked this but I don't remember) |
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21:28 |
est31 |
Soni, yes you may |
21:28 |
est31 |
its done in fact |
21:29 |
est31 |
e.g. https://github.com/minetest/minetest/blob/master/doc/mapformat.txt |
21:29 |
est31 |
ermm |
21:29 |
est31 |
https://play.google.com/store/apps/details?id=com.MultiCraft.Beta.Elite |
21:29 |
est31 |
but you have to comply with LGPL |
21:30 |
est31 |
so if you do modifications, you must license them under the LGPL as well |
21:30 |
est31 |
and give the source code |
21:31 |
est31 |
you can make closed copies though |
21:31 |
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21:32 |
est31 |
s/copies/mods/ |
21:40 |
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21:42 |
Soni |
est31, cool |
21:44 |
Soni |
est31, also technically I just have to license them in a LGPL-compatible way (e.g. MIT) |
21:46 |
est31 |
well mods can be made totally proprietary |
21:46 |
est31 |
as long as you aren't using already existing copylefted code |
21:46 |
est31 |
thats enough for LGPL compliance |
21:47 |
Soni |
est31, I'm talking about the "modifications to minetest" part |
21:47 |
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21:47 |
Soni |
("to", not "for") |
21:48 |
est31 |
yes you have to license them in a lgpl compatible way |
21:48 |
est31 |
so GPL is allowed |
21:48 |
est31 |
I'm not sure about AGPL |
21:48 |
est31 |
but MIT is not allowed |
21:49 |
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21:49 |
Soni |
I'm pretty sure I can put the modified parts under MIT |
21:49 |
Soni |
(but only the modified parts) |
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22:14 |
est31 |
Soni, just wondering, how did you hear about minetest? |
22:14 |
Soni |
already knew about it |
22:14 |
Soni |
since... maybe a year ago? |
22:14 |
est31 |
did you read something about it, that made you wonder whether it can be sold? |
22:15 |
Soni |
I think I got here from the freenode channel list |
22:15 |
est31 |
e.g. news site |
22:15 |
Soni |
nope |
22:15 |
est31 |
ok just wondering |
22:15 |
est31 |
you werent the only one having that question today |
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22:37 |
MinetestBot |
[git] est31 -> minetest/minetest: Rename doc/mapformat.txt and update doc to match SRP changes 915807f http://git.io/vZP5X (2015-09-14T00:32:06+02:00) |
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