Time |
Nick |
Message |
00:12 |
|
GrimKriegor joined #minetest |
00:24 |
|
Mallot1 joined #minetest |
00:41 |
|
twoelk joined #minetest |
00:41 |
|
treetrunk joined #minetest |
00:47 |
|
DMackey joined #minetest |
01:09 |
|
STHGOM joined #minetest |
01:11 |
|
Hisforever joined #minetest |
01:12 |
Hisforever |
HOW FAR DOWB DO YOU HAVE TO GO BEFORE YOU REACH LAVA? |
01:12 |
VanessaE |
depends where you are |
01:12 |
VanessaE |
you might find some after a few tens of meters, or if you're really unlucky you might miss it for 2 or 3 km. |
01:12 |
Hisforever |
i'M IN SINGLE PLAYER MODE |
01:12 |
asl97 |
Hisforever: cap lock |
01:13 |
Hisforever |
sorry for the caps |
01:13 |
VanessaE |
I meant it depends where you are in your map./ |
01:14 |
asl97 |
VanessaE: iirc, underground biome isn't done is it? |
01:14 |
VanessaE |
"isn't done"? |
01:14 |
Hisforever |
VanessaE last yeaer you gave me a link to |
01:14 |
VanessaE |
maybe on mv7 |
01:14 |
VanessaE |
mgv7* |
01:14 |
asl97 |
implemented |
01:14 |
VanessaE |
but most maps are mgv6 and there's lava underground there. |
01:14 |
Hisforever |
munetest paghe for copntrols? |
01:15 |
VanessaE |
Hisforever: the controls are in your main menu. Settings -> Change Keys |
01:15 |
VanessaE |
or in your ESC/Pause menu |
01:15 |
Hisforever |
ok thanks |
01:16 |
Hisforever |
I've been digging for an hour straight down |
01:17 |
Hisforever |
Question is there a way to get fonts bigger in here? |
01:19 |
asl97 |
VanessaE: the above ground biome doesn't affect where lava generate does it? |
01:19 |
VanessaE |
asl97: not as far as I know |
01:20 |
Hisforever |
ty VanessaE |
01:20 |
VanessaE |
Hisforever: about the fonts in here, that depends on your IRC client. as for digging to find lava, in a normal mgv6 world, you can find lava ... |
01:21 |
asl97 |
hisforever left already |
01:21 |
VanessaE |
... at around -50 meters. |
01:21 |
asl97 |
i only left for a few weeks/months, i doubt underground biome is implemented |
01:21 |
VanessaE |
yea, I know. |
01:21 |
VanessaE |
asl97: in mapgen v6 it's been implemented like that since forever. |
01:21 |
VanessaE |
if His is not finding lava, then either (s)he's on mapgen v7 or there's a regression. |
01:22 |
asl97 |
i am talking about a new biome system for underground, it was talked about when i last left |
01:22 |
VanessaE |
I don't know anything about a new underground biome system. |
01:23 |
asl97 |
so it doesn't depends on where you are in your map yet |
01:23 |
asl97 |
s/your/the |
01:30 |
VanessaE |
it DOES depend on where you are on your map |
01:30 |
VanessaE |
because it's still perlin based |
01:31 |
|
twoelk|2 joined #minetest |
01:31 |
VanessaE |
you can be in a bad spot in the map where there just isn't any lava to be seen for hundreds or even thousands of meters on down |
01:31 |
VanessaE |
because it's all in caves |
01:31 |
asl97 |
imo, when people talk about where on the map/world, it's about which biome you are in |
01:31 |
VanessaE |
I remember once I was digging down, didn't hit lava till I was somewhere more than 1 km deep. |
01:32 |
VanessaE |
no, I don't mean what biome, I mean where you are physically located on the map. |
01:32 |
asl97 |
and i mean what biome |
01:44 |
|
Wuzzy2 joined #minetest |
01:51 |
|
Enke joined #minetest |
02:08 |
|
est31 joined #minetest |
02:21 |
asl97 |
there was talk about an underground biome which would be calculated once at mapchunk column top (ie: base on above-ground biome) |
02:21 |
asl97 |
which could be use for adding underground biome like crystals, forest, glowing mushroom, lake, waterfall, etc etc |
02:21 |
asl97 |
where it is possible to say what can and can't spawn in it (like lava) |
02:21 |
hmmmm |
btw, question for people who play minecraft |
02:21 |
hmmmm |
is there ever terrain where you have an overhang over a river? |
02:23 |
asl97 |
like a bridge? |
02:24 |
hmmmm |
no, like a cliff |
02:24 |
asl97 |
google say yes |
02:24 |
est31 |
man this is really really super dumb from us |
02:24 |
est31 |
we update blocks depending on sunlight |
02:25 |
hmmmm |
could you link me?? |
02:25 |
hmmmm |
est31, what do you mean |
02:25 |
est31 |
hmmmm, I'll have to research more |
02:25 |
est31 |
this can't be true |
02:25 |
asl97 |
just image google `minecraft overhang over a river` |
02:26 |
hmmmm |
does minecraft PE have biomes? |
02:26 |
asl97 |
iirc, 4 |
02:28 |
asl97 |
eh... my info is outdated |
02:28 |
asl97 |
http://minecraftpocketedition.wikia.com/wiki/Biome |
02:28 |
hmmmm |
ah |
02:28 |
hmmmm |
so it seems like it uses the same biome system as regular minecraft |
02:29 |
hmmmm |
i wonder then, in those screenshots, what biome the terrain *on* the overhang is considered |
02:29 |
hmmmm |
river or something else? |
02:29 |
hmmmm |
and if they are two different things, how would that be compatible with the anvil file format? |
02:31 |
hmmmm |
ugh |
02:31 |
asl97 |
anvil file format < that's a new term for me, looking up on it now |
02:31 |
hmmmm |
i found a video of some kid exploring a map with terrain like i described... of course, he has the debug info disabled |
02:41 |
est31 |
man, worldformat.txt is in a really bad shape |
02:42 |
est31 |
at the start we say that its about format versions 22... 25 |
02:42 |
est31 |
later below we say "this one is version 22" |
02:43 |
est31 |
then we say "if map format version == 24: (NOTE: Not released as stable)" |
02:43 |
est31 |
which is totally wrong |
02:43 |
est31 |
first its >= not == |
02:43 |
est31 |
then 24 is already released |
02:43 |
est31 |
long ago |
02:43 |
est31 |
perhaps they are different serialisation versions |
02:44 |
est31 |
that might be |
02:44 |
est31 |
but I doubt it |
02:49 |
est31 |
okay |
02:49 |
est31 |
might make sense |
02:49 |
est31 |
in the retrospect |
02:51 |
est31 |
bc it seems that node timers were first added there |
02:51 |
est31 |
then after they were added at another place |
02:58 |
|
LinuxGamer joined #minetest |
02:58 |
LinuxGamer |
Hey everbyody, I'm a linux gamer trying to minetest but it says no such child process because no such directory 'minetest' can be found after installation. Why's that? |
02:59 |
|
swift110-phone joined #minetest |
03:01 |
est31 |
LinuxGamer, can you put the precise error message to a pastebin? |
03:01 |
LinuxGamer |
I can paste it here, |
03:01 |
est31 |
only good if its shorter than 3 lines |
03:02 |
LinuxGamer |
"Failed to execute command "minetest"." Failled to execute child process, "minetest" (no such file or directory) |
03:02 |
LinuxGamer |
To which I meant, yeah it's shorter than three liens |
03:02 |
asl97 |
minetest isn't in the PATH |
03:02 |
est31 |
ah |
03:03 |
est31 |
LinuxGamer, which distro are you on |
03:03 |
LinuxGamer |
Debian 8 |
03:03 |
asl97 |
installed using apt? |
03:03 |
LinuxGamer |
Yes or the full 'aptitude' command |
03:07 |
LinuxGamer |
I fixed it. Shortcut didn't link to the correct file |
03:07 |
|
GunshipPenguin joined #minetest |
03:14 |
swift110-phone |
Hey |
03:22 |
|
Siva_Machina joined #minetest |
04:31 |
|
asl97 joined #minetest |
04:32 |
|
Viper168 joined #minetest |
04:43 |
|
Shackra joined #minetest |
04:47 |
|
H-H-H joined #minetest |
04:59 |
MinetestBot |
[git] gravgun -> minetest/minetest_game: Better bucket textures 0004c5e http://git.io/vZXrb (2015-09-14T06:58:19+02:00) |
05:03 |
MinetestBot |
[git] est31 -> minetest/minetest: Serialisation: documentation fixes, clarifying renames and whitespace fixes 283bf97 http://git.io/vZXol (2015-09-14T07:02:15+02:00) |
05:09 |
|
GunshipPenguin joined #minetest |
05:42 |
|
DMackey- joined #minetest |
05:51 |
|
GunshipPenguin joined #minetest |
05:52 |
|
barrydk joined #minetest |
05:54 |
MinetestBot |
[git] est31 -> minetest/minetest: Fix "make install" and add underscore to doc file name 8acccf4 http://git.io/vZXXb (2015-09-14T07:51:31+02:00) |
06:08 |
|
kaeza joined #minetest |
06:12 |
zat |
http://i.imgur.com/x84e138.jpg |
06:29 |
MinetestBot |
[git] Rui914 -> minetest/minetest: Minor tweaks handle_settings_buttons 620dcdd http://git.io/vZXSs (2015-09-14T08:29:15+02:00) |
06:43 |
|
nrzkt joined #minetest |
07:03 |
|
Darcidride joined #minetest |
07:05 |
MinetestBot |
[git] paramat -> minetest/minetest: Firelike drawtype: Improve code 8e9c9e3 http://git.io/vZX5k (2015-09-14T08:04:01+01:00) |
07:17 |
waressearcher2 |
why there is no "wet" block type ? I mean if you pour liquid on say sand it can become darker, wouldn't it be nice feature ? |
07:20 |
|
TheWild joined #minetest |
07:23 |
Viper168 |
that could open the possibility for adding urination |
07:24 |
waressearcher2 |
"Write documentation as if whoever reads it is a violent psychopath who knows where you live" --Steve English, as quoted by Peter Langston |
07:27 |
est31 |
we have no "block types" Minecraft has them, but also very very limited |
07:28 |
|
Trustable joined #minetest |
07:34 |
|
nrzkt joined #minetest |
07:46 |
|
rubenwardy joined #minetest |
07:49 |
|
aheinecke joined #minetest |
07:59 |
|
enricom joined #minetest |
08:00 |
|
Yepoleb_ joined #minetest |
08:06 |
|
HulkSmash joined #minetest |
08:07 |
HulkSmash |
heya |
08:19 |
|
Cryterion joined #minetest |
08:19 |
|
Out`Of`Control joined #minetest |
08:21 |
|
Hisforever joined #minetest |
08:21 |
Hisforever |
how do I clear nodes? |
08:22 |
rubenwardy |
with worldedit, //set air |
08:22 |
Megaf |
That's extremely dengerous... |
08:23 |
rubenwardy |
that's what he's asking |
08:24 |
rubenwardy |
it's the same as using rm folder -r |
08:24 |
Hisforever |
I set a row of cobbrl stone how do I clear the node set? I hope this is clear |
08:24 |
Megaf |
Out`Of`Control: Did you manage to make carts work? |
08:26 |
Hisforever |
went into worldedit and set nodes how do I clear the node edit? |
08:26 |
Megaf |
Hisforever: you can select what you want to remove with //p set (then punch two cornes in diagonal) and then //replace default:cobble air |
08:27 |
|
israuor joined #minetest |
08:27 |
Hisforever |
ty Megat thats what I needed |
08:27 |
Out`Of`Control |
Megaf: hey, no, i try boos_cart of Krock. Server does not crash but carts don't move either hehe |
08:28 |
Out`Of`Control |
Hisforever: /replace default:stone air |
08:29 |
Megaf |
Out`Of`Control: well, I already said that, and its cooble, not stone ;) |
08:29 |
Out`Of`Control |
Megaf: a bit lag here |
08:30 |
Out`Of`Control |
i see now hehe |
08:30 |
Hisforever |
is there a page with these commands on it? |
08:30 |
Megaf |
[14.09.15-:09:30:17] * Received CTCP-PING answer from Out`Of`Control with 291 milliseconds round trip time |
08:30 |
|
JamesTait joined #minetest |
08:30 |
Megaf |
Hi JamesTait |
08:30 |
Megaf |
And today is? |
08:31 |
JamesTait |
Good morning all; happy Monday, and happy Eat a Hoagie Day! 😃 |
08:31 |
Megaf |
Happy Eat a Hoagie Day! JamesTait :D |
08:31 |
Megaf |
JamesTait: whats a Hoagie? |
08:31 |
Megaf |
!g hoagie |
08:31 |
MinetestBot |
Megaf: https://en.wikipedia.org/wiki/Submarine_sandwich |
08:32 |
JamesTait |
Tasty, if it's made right. 😠|
08:32 |
Megaf |
oh, we just call that sub here |
08:32 |
Megaf |
And so that's subway is called subway :P |
08:33 |
nrzkt |
Sokomine ? |
08:33 |
JamesTait |
Yeah, Hoagieway doesn't have the same ring to it. |
08:38 |
|
book` joined #minetest |
08:49 |
|
Hisforever joined #minetest |
08:49 |
Hisforever |
sorry for not being able to say what I need :) |
08:50 |
|
israuor joined #minetest |
08:50 |
|
Darcidride joined #minetest |
08:50 |
|
FreeFull joined #minetest |
08:51 |
TheWild |
!about |
08:52 |
Hisforever |
ok I just set a row of cobble stone with //p set, how do I get rid of the black marks between blocks 1 &2 |
08:52 |
rubenwardy |
/reset |
08:52 |
rubenwardy |
//reset |
08:52 |
TheWild |
Just was curious who made MinetestBot, but is is not likely to talk with me. |
08:53 |
rubenwardy |
MinetestBot! |
08:53 |
MinetestBot |
rubenwardy! |
08:53 |
rubenwardy |
It's sfan5 |
08:53 |
Hisforever |
ty rubenwaedy |
08:53 |
rubenwardy |
!help |
08:53 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
08:53 |
TheWild |
oooooh. Thanks |
08:55 |
waressearcher2 |
kahrl_: thanks for the link, also that article from 2000 and since then world changed a lot especially how programms are written, like C is not used so much as in 2000, everything virtual, everything depends on garbage collectors and so forth, but on the other hands many still prefer to use "sendmail" just because of its |
08:55 |
waressearcher2 |
old-used-and-tested-and-fixed code base in compare to modern mail servers where you can't know for sure when new bug will be found |
08:55 |
kahrl_ |
waressearcher2: yeah, it's from 2000, but just as valid as when it was written |
08:56 |
waressearcher2 |
kahrl_: but there are exist such times when you really have to rewrite stuff |
08:56 |
waressearcher2 |
even if realy rare |
08:56 |
waressearcher2 |
because of new technologies |
08:57 |
rubenwardy |
It's talking about not doing it from scratch |
08:57 |
rubenwardy |
Rewriting parts is fine |
09:05 |
|
mazal joined #minetest |
09:19 |
|
gorilla joined #minetest |
09:35 |
|
Vargos joined #minetest |
09:44 |
|
greenman_ joined #minetest |
09:46 |
waressearcher2 |
is it possible to make hanging block of sand ? I mean can you put say dirt then sand on top of it then remove dirt, will that sand block stay hanging ? |
09:46 |
|
Jousway joined #minetest |
09:46 |
est31 |
no |
09:46 |
waressearcher2 |
so there is no way to created handing block of sand that I can then touch and it falls ? |
09:47 |
est31 |
but if you make enough sand to fall your minetest will start hanging lol |
09:47 |
est31 |
there is |
09:47 |
est31 |
worldedit |
09:47 |
est31 |
//pos1 |
09:47 |
est31 |
/pos2 |
09:47 |
est31 |
//set default:sand |
09:47 |
est31 |
voila |
09:48 |
waressearcher2 |
that is the why I'm asking, I read that: "100-1000 falling nodes now makes server very slow, 10000+ cause segfault. To test - make sand floating island via mapgen, touch it", so this is the way to crash any server ? |
09:48 |
est31 |
hah |
09:49 |
est31 |
you dont control the mapgen of "any server" |
09:49 |
TheWild |
Let's make segfault then. Also, good idea to test your connection speed (because of entity updates) |
09:49 |
waressearcher2 |
yes, but I'm asking of legit way to make hanging block of sand |
09:50 |
waressearcher2 |
or is there other way to have lots of node updates other than falling sand ? water ? lava ? decayed or burning trees ? |
09:51 |
waressearcher2 |
say make a field of wooden cubes 128x128 and then burn them with lava ? |
09:51 |
est31 |
are you seriously asking how to take a server down |
09:51 |
waressearcher2 |
128*128 is more than 10000 |
09:51 |
est31 |
ask the owner |
09:51 |
est31 |
they'll perhaps take it down if you are nice |
09:53 |
waressearcher2 |
no I'm asking why there are no optimisations to prevent such things to happen say limit of 1000 block updates at a time so if there are 1000 falling sand block you can't make another block to fall |
09:54 |
waressearcher2 |
otherwise that makes is really easy to crash server right ? |
09:55 |
est31 |
there are limitations |
09:55 |
est31 |
if you arent close |
09:56 |
est31 |
then the server doesnt have that part of the map loaded |
10:09 |
|
DMackey joined #minetest |
10:24 |
|
enricom joined #minetest |
10:33 |
|
Viper168_ joined #minetest |
10:34 |
waressearcher2 |
why don't mobs fall down on the ground instead they just dissapear |
10:37 |
israuor |
moin |
10:42 |
TheWild |
Take it real - a world built out of cubes isn't such a big invention, so it looked very odd to me that nothing cube-like existed before Minecraft. |
10:42 |
TheWild |
I've been searching the internet and at first I found this: |
10:43 |
TheWild |
http://theinstructionlimit.com/behind-fez-trixels-and-why-we-dont-just-say-voxels |
10:43 |
TheWild |
Fez. Development started in 2007 and finished in 2012, so I'm not sure whether it does actually count. |
10:43 |
TheWild |
Hey, wait... I remember I've seen something on youtube years ago. Was that a "Grow" written on a cube? https://www.youtube.com/watch?v=Wz9FYRZdrlc |
10:43 |
TheWild |
I continued the search and finally |
10:44 |
TheWild |
https://www.youtube.com/watch?v=bmWRrMENBVs |
10:44 |
TheWild |
And please note, this was released in 2004! https://en.wikipedia.org/wiki/Cube_2:_Sauerbraten |
10:46 |
waressearcher2 |
TheWild: fez developer said he remastered it 3 times that is why it took 5 years |
10:49 |
waressearcher2 |
I like first "cube" engine, I tryed it few years ago on my back then "celeron 466" with "riva tnt 8MB" and I had no lag 20-50fps |
10:51 |
waressearcher2 |
especially music |
10:51 |
|
cvtsx joined #minetest |
10:52 |
Fritigern |
This was the direct inspiration for Minecraft: https://en.wikipedia.org/wiki/Zachary_Barth#Infiniminer |
10:53 |
|
DMackey- joined #minetest |
10:54 |
TheWild |
I knew about Infiniminer but thanks |
10:54 |
waressearcher2 |
how many people tryed Infiniminer later just because it was inspiration for Minecraft |
10:55 |
waressearcher2 |
can you build and craft all that stuff in infiniminer by the way ? |
10:55 |
TheWild |
I tried to run it but unfortunately it crashed AFAIR. |
11:09 |
|
October21 joined #minetest |
11:10 |
|
SylvieLorxu joined #minetest |
11:15 |
|
Elinvention joined #minetest |
11:16 |
|
October21 joined #minetest |
11:24 |
|
October21 joined #minetest |
11:25 |
|
Xenoth joined #minetest |
11:25 |
|
October21 joined #minetest |
11:32 |
|
October21 joined #minetest |
11:35 |
|
Darcidride_ joined #minetest |
11:38 |
|
kahrl joined #minetest |
11:43 |
|
swift110-phone joined #minetest |
11:43 |
|
October21 joined #minetest |
11:43 |
|
swift110-phone joined #minetest |
11:45 |
|
DMackey joined #minetest |
11:46 |
|
swift110-phone joined #minetest |
11:51 |
|
kimfy joined #minetest |
12:00 |
|
kilbith joined #minetest |
12:14 |
|
Darcidride__ joined #minetest |
12:23 |
|
DFeniks joined #minetest |
12:23 |
|
rubenwardy joined #minetest |
12:28 |
|
Hisforever joined #minetest |
12:28 |
Hisforever |
how do I mack this channel a favorite? |
12:29 |
Hisforever |
make |
12:29 |
rubenwardy |
right click on left bar |
12:30 |
Hisforever |
ty |
12:31 |
|
unclemarc joined #minetest |
12:31 |
Hisforever |
ok now thats fixed I'm puting on a roof and using //p set can I rotate blocks in a group or do I need to do them 1 by 1? |
12:39 |
|
Darcidride__ joined #minetest |
12:42 |
|
FreeFull joined #minetest |
12:47 |
|
tpe joined #minetest |
12:59 |
|
AnotherBrick joined #minetest |
13:03 |
|
meldrian joined #minetest |
13:05 |
|
STHGOM joined #minetest |
13:06 |
|
enricom joined #minetest |
13:11 |
|
asl97 joined #minetest |
13:11 |
|
treetrunk joined #minetest |
13:16 |
waressearcher2 |
is minetest's code modular or its just a bunch of files, I mean is there any structure in it ? |
13:16 |
asl97 |
iirc, the mods are fairly structure but i don't know about the engine |
13:18 |
treetrunk |
waressearcher2: you can look at the engine's source code here: https://github.com/minetest/minetest |
13:19 |
treetrunk |
and the game is here: https://github.com/minetest/minetest_game |
13:21 |
waressearcher2 |
treetrunk: I don't want to make a step in it until I know its structured in some way or another |
13:22 |
treetrunk |
Yeah, you can look through the files on github without ever downloading them. Its a good way to find out if they are structured the way you expect or not. |
13:23 |
|
est31 joined #minetest |
13:23 |
treetrunk |
I know that the mods (and the second link is technically a huge mod) are stuctured pretty well, like asl97 though, I don't know much about the engine. |
13:25 |
asl97 |
i may not know the code structure but i know the engine structure, it's all in the dev wiki |
13:25 |
asl97 |
http://dev.minetest.net/Engine_structure |
13:27 |
|
Wuzzy joined #minetest |
13:32 |
waressearcher2 |
treetrunk: by the way about that "minetest_game", its sort of base set of stuff you will get without mods right ? who decides what is included here ? |
13:32 |
waressearcher2 |
there are mods that have very useful addition but why they are separate mods |
13:35 |
|
RealBadAngel joined #minetest |
13:37 |
|
rickmcfarley joined #minetest |
13:37 |
rubenwardy |
no, the engine isn't that modular |
13:37 |
rubenwardy |
in that, it's quite coupled together |
13:37 |
rubenwardy |
however, it is split into sections at least |
13:38 |
est31 |
that still doesnt mean one has to fear it |
13:38 |
est31 |
just ask questions you have here, we try to help waressearcher2. |
13:39 |
|
rubenwardyy joined #minetest |
13:40 |
rubenwardyy |
<rubenwardy> Minetest Game is the core developed official subgame. It's just a collection of mods. |
13:40 |
rubenwardyy |
<rubenwardyy> <rubenwardy> seperate mods means modularity and easier to customise |
13:40 |
rubenwardyy |
<rubenwardyy> <rubenwardy> as said above, core developers decide |
13:40 |
rubenwardyy |
resend ^ |
13:40 |
waressearcher2 |
allright |
13:41 |
rubenwardyy |
core devs: https://github.com/orgs/minetest/people |
13:42 |
|
Cryterion joined #minetest |
13:42 |
rubenwardyy |
it's quite easy to do trivial changes to Minetest, but real changes that make a (big) difference require quite a lot of expertise and experience |
13:42 |
est31 |
minetest has high quality and high quality requirements |
13:43 |
est31 |
a comparatively large userbase, it has |
13:44 |
rubenwardy |
do you mean * low quality and high quality requirements? |
13:45 |
est31 |
I do think that our current quality is quite good for an open source game |
13:45 |
est31 |
but still its bad |
13:46 |
waressearcher2 |
if say some of you apply to some programming job do you mention that you are developing minetest ? is it helpful ? |
13:47 |
est31 |
If they dont know minetest? yes, you can tell them its the most popular open source minecraft clone. If they know minetest? the interview is over :p |
13:47 |
rubenwardy |
I wouldn't for too reasons |
13:47 |
rubenwardy |
*two |
13:47 |
rubenwardy |
1. I haven't done that much |
13:47 |
rubenwardy |
2. Minetest is so unstable |
13:48 |
|
Xenoth joined #minetest |
13:49 |
Teckla |
Single player Minetest has been very reliable for me. Minetest Server has been very reliable for me, too, with a limited number of mods (3 or 4). |
13:49 |
Teckla |
Some of the public Mintest servers with dozens of mods loaded tend to crash regularly. |
13:49 |
asl97 |
the default game has more than 4 mods |
13:49 |
est31 |
hrmm perhaps I'm on the wrong irc network |
13:49 |
Teckla |
OK, when I said mods above, I mean non-default mods. :) |
13:50 |
est31 |
I should head over to efnet, where the optimists are lol :) |
13:50 |
rubenwardy |
Minetest has been getting better |
13:50 |
rubenwardy |
My server hasn't crashed in a while |
13:50 |
est31 |
never been there |
13:50 |
* Teckla |
left the cesspool that is EFNet years ago, and doesn't miss it a bit. |
13:50 |
Megaf |
Anyone using Debian Sid? |
13:51 |
Megaf |
I'm going from Debian Stretch do Debian Sid right now |
13:51 |
rubenwardy |
With the current upstream, stableness isn't so much of a problem at the moment |
13:51 |
est31 |
just dont install irrlicht 1.8.2 lol |
13:52 |
* Teckla |
continues to be blown away at the quality and breadth and community of Minetest. :) |
13:52 |
est31 |
if it crashes at startup and you have irrlicht 1.8.2 its irrlicht fault |
13:53 |
|
rickmcfarley joined #minetest |
13:54 |
est31 |
is sid == testing? |
13:55 |
Megaf |
Jessie = Stable, Stretch = Testing, Sid = Ever unstlable, Experimental = Madness |
13:56 |
est31 |
ah |
13:56 |
Megaf |
Unstable* |
13:57 |
est31 |
ah the bug seems to be fixed: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=50942&p=295052#p295052 |
14:00 |
Megaf |
hm |
14:01 |
Megaf |
That's good |
14:01 |
Megaf |
I wish I could play Minetest with Wayland, it plays, but mouse will act as a joystick or something like it |
14:02 |
est31 |
celeron55 has a branch |
14:02 |
est31 |
head over to #mt-dev and ask for it |
14:02 |
est31 |
or msg |
14:06 |
FreeFull |
Megaf: Wayland doesn't have pointer locking or pointer warping, that's why |
14:07 |
est31 |
if it indeed doesn't have, then gaming is dead on wayland |
14:08 |
Megaf |
FreeFull: I see, so we will ever be able to play Minetest under wayland? |
14:08 |
FreeFull |
There are plans to add it to wayland |
14:08 |
FreeFull |
So, eventually |
14:09 |
Megaf |
So at the moment is impossible |
14:09 |
est31 |
you know, if they bring up security arguments then I understand it |
14:09 |
Megaf |
!up Megaf |
14:09 |
MinetestBot |
Megaf: invalid address |
14:09 |
est31 |
but they should do it like firefox does |
14:09 |
Megaf |
!server Megaf |
14:09 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/1 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
14:09 |
est31 |
there is a locking mouse pointer API for the web |
14:10 |
est31 |
and the user is asked on firefox first whether to lock the mouse pointer |
14:10 |
est31 |
simple as that |
14:10 |
nm0i |
!help |
14:10 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
14:10 |
est31 |
but totally disabling... thats dogmatic |
14:10 |
Megaf |
http://www.phoronix.com/scan.php?page=news_item&px=MTMxMjQ |
14:10 |
nm0i |
I have to ask... Why MinetestBot is not in lua >.> |
14:11 |
Megaf |
and then this one https://www.phoronix.com/scan.php?page=news_item&px=MTg1MjY |
14:12 |
est31 |
nm0i, minetest had a history in python. e.g. the first world generation minetest had was implemented in python. |
14:12 |
asl97 |
minetest mapgen in python?! |
14:12 |
est31 |
but now the game itself is completely free of python |
14:12 |
est31 |
asl97, look at commit c18af6e728fc15ccec65c5c3c8a5c44f0d0a86a1 |
14:13 |
Megaf |
!server ping:less |
14:13 |
MinetestBot |
Megaf: No results |
14:13 |
Megaf |
!server ping |
14:13 |
MinetestBot |
Megaf: No results |
14:14 |
|
zupoman joined #minetest |
14:14 |
asl97 |
uh.... that doesn't look like much of a mapgen |
14:14 |
est31 |
yeah |
14:15 |
est31 |
there was also a mapper written for minetest in python |
14:15 |
est31 |
its still in the util subdir |
14:16 |
est31 |
and there is some commented out python code inside src/light.cpp |
14:16 |
Sokomine |
nrzkt: yes? |
14:16 |
Sokomine |
nrzkt: it's always better to say what's up (or send a msg) so that i can answer when i check irc |
14:17 |
est31 |
well gotta go bye |
14:18 |
nrzkt |
Sokomine, mg_villages talks a lot in the default log mod, is this normal ? |
14:18 |
rubenwardy |
!g Wayland |
14:18 |
MinetestBot |
rubenwardy: http://wayland.freedesktop.org/ |
14:19 |
Megaf |
!g github minetest minetest commit c18af6e728fc15ccec65c5c3c8a5c44f0d0a86a1 |
14:19 |
MinetestBot |
Megaf: No results found for 'github minetest minetest commit c18af6e728fc15ccec65c5c3c8a5c44f0d0a86a1'. |
14:20 |
Megaf |
!g minetest commit c18af6e728fc15ccec65c5c3c8a5c44f0d0a86a1 |
14:20 |
MinetestBot |
Megaf: No results found for 'minetest commit c18af6e728fc15ccec65c5c3c8a5c44f0d0a86a1'. |
14:20 |
|
BrandonReese joined #minetest |
14:20 |
rubenwardy |
!g c18af6e728fc15ccec65c5c3c8a5c44f0d0a86a1 |
14:20 |
MinetestBot |
rubenwardy: No results found for 'c18af6e728fc15ccec65c5c3c8a5c44f0d0a86a1'. |
14:20 |
rubenwardy |
!b c18af6e728fc15ccec65c5c3c8a5c44f0d0a86a1 |
14:20 |
asl97 |
https://github.com/minetest/minetest/commit/c18af6e728fc15ccec65c5c3c8a5c44f0d0a86a1 |
14:20 |
rubenwardy |
lol |
14:21 |
Sokomine |
asl97: take a look at the caverealms mod. it is very good and creates impressive underground caves with lots of crystals and special nodes. it is awesome to explore. you don't need a new biome system for that; just install the caverealms mod |
14:22 |
|
swift110-phone joined #minetest |
14:22 |
Sokomine |
nrzkt: hm, it talks particulary much if in debug mode (which is the case for me most of the time). can you put up a temporary pastebin and post an example of what it spams your log full with? |
14:22 |
asl97 |
i know i don't need a new biome system, i can just use a lua mapgen for it, i just say that there was talks about a new biome system |
14:23 |
Sokomine |
btw, i've included paramats highlandpools into mg_villages to a degree. it still needs some optimization for this particular case, but at least the reading and writing of the node data is already be done |
14:23 |
Megaf |
2015-09-14 09:15:52: ACTION[Server]: Server: SanDisk supplied empty password |
14:23 |
Megaf |
lol |
14:23 |
Sokomine |
asl97: ah, yes. i don't think it progressed as far as that particular mod yet. even if it did - it won't have those nice decorative glowing-in-the-dark-nodes that make the caverealms so impressive |
14:24 |
|
swift110-phone joined #minetest |
14:24 |
Megaf |
!b sokomine github caverealms |
14:24 |
Megaf |
!g sokomine github caverealms |
14:24 |
MinetestBot |
Megaf: https://github.com/VanessaE?tab=repositories |
14:24 |
asl97 |
lol |
14:24 |
Sokomine |
no, caverealms is by someone else :-) |
14:24 |
Sokomine |
i just like that mod :-) |
14:25 |
Megaf |
hm, !b != bing | !g = Google ? |
14:25 |
Megaf |
!g github caverealms |
14:25 |
MinetestBot |
Megaf: https://github.com/HeroOfTheWinds/minetest-caverealms |
14:25 |
Sokomine |
look here: https://forum.minetest.net/viewtopic.php?t=9522 |
14:25 |
asl97 |
is there even a !b? |
14:25 |
Megaf |
[14.09.15-:15:20:30] <rubenwardy> !b c18af6e728fc15ccec65c5c3c8a5c44f0d0a86a1 |
14:25 |
Megaf |
[14.09.15-:15:20:31] <asl97> https://github.com/minetest/minetest/commit/c18af6e728fc15ccec65c5c3c8a5c44f0d0a86a1 |
14:25 |
Megaf |
oh |
14:25 |
asl97 |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
14:26 |
Sokomine |
and use this for searching for mods: http://nimg.pf-control.de/MTstuff/modSearch.php (krocks search page) |
14:26 |
rubenwardy |
!bing hi |
14:26 |
rubenwardy |
!mod food |
14:26 |
MinetestBot |
rubenwardy: Food [food] restructuring by rubenwardy - https://forum.minetest.net/viewtopic.php?t=2960 |
14:26 |
rubenwardy |
:3 |
14:26 |
Sokomine |
in contrast to the normal forum search, that page above actually finds the mods you're looking for :-) |
14:26 |
Megaf |
!mod morechests |
14:26 |
MinetestBot |
Megaf: Morechests by Daraku - https://forum.minetest.net/viewtopic.php?t=635 |
14:26 |
Megaf |
!mod pixel |
14:26 |
MinetestBot |
Megaf: Could not find anything. |
14:26 |
Megaf |
!mod pixels |
14:26 |
MinetestBot |
Megaf: Could not find anything. |
14:26 |
rubenwardy |
Krock's mod search powers !mod |
14:27 |
Sokomine |
rubenwardy: aaah. that's good to know! |
14:27 |
nrzkt |
Sokomine: http://pastie.org/10419259 |
14:29 |
asl97 |
Megaf: i ain't a bot :| |
14:29 |
asl97 |
i just posted that link cause the channel was starting to get annoyingly spammy |
14:32 |
|
H-H-H joined #minetest |
14:37 |
|
CraigyDavi joined #minetest |
14:49 |
Sokomine |
nrzkt: update mobf_trader |
14:50 |
Sokomine |
nrzkt: an old version of that did log too much debug output. the newest version ought to be fine. so...mg_villages, handle_schematics and mobf_trader (and, of course, cottages) ought to be newest versions each |
14:52 |
nrzkt |
Sokomine, thanks for the review, will test it :) |
14:53 |
exio4 |
I didn't know people actually used wayland, any reason for using wayland more than being hipster? |
14:57 |
|
greenman_ joined #minetest |
14:57 |
sfan5 |
asl97: you're not a bot? |
14:57 |
sfan5 |
. |
14:59 |
|
DFeniks joined #minetest |
15:03 |
Sokomine |
btw, i'm working on a trees_lib. the intention is to have one lib/api for registering those things that tend to grow from saplings - and to be able to react to a tree growing, or to add nodes for all wood types etc |
15:04 |
|
CraigyDavi joined #minetest |
15:05 |
Sokomine |
mods sooner or later tend to add trees of some form. trunk, wood and leaves are usually present; and the things grow from saplings (which requires special handling depending on which method they use) |
15:09 |
|
grimelle joined #minetest |
15:10 |
|
rickmcfarley joined #minetest |
15:14 |
waressearcher2 |
is it possible to reuse multicores from mod's lua code ? if say mod requires intensive calculations to spawn separate processes ? |
15:15 |
waressearcher2 |
I mean can mod on its own use more cores |
15:15 |
|
Tux[Qyou] joined #minetest |
15:17 |
asl97 |
iirc, lua doesn't have multithreading ability builtin |
15:18 |
asl97 |
you could use a third party library though |
15:18 |
waressearcher2 |
its like I have to tweak minetest source code for that ? |
15:19 |
asl97 |
if it is embarrassingly parallel (ie: the new thread doesn't need to access minetest stuff directly) |
15:19 |
asl97 |
it would be more messy than useful though |
15:20 |
H-H-H |
and you dont have to do anything you are free to download something else and play with that |
15:29 |
|
Cryterion joined #minetest |
15:43 |
|
hmmmm joined #minetest |
15:48 |
nm0i |
Can't find anywhere in docs how remote_media= directory structure should look like. Anywhere to read? |
15:50 |
asl97 |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L608 |
15:50 |
nm0i |
Comment has no relevant info on question asked, sorry. |
15:51 |
asl97 |
Specifies URL, $filename should be accessible from $remote_media$filename via cURL, end with a slash |
15:52 |
nm0i |
What is $filename in given context? Cache hash? |
15:54 |
|
greenman_ joined #minetest |
15:55 |
asl97 |
should be sha1 hash |
15:56 |
nm0i |
Thanks. |
15:56 |
BrandonReese |
https://forum.minetest.net/viewtopic.php?f=3&t=9260&hilit=remote+media#p141005 |
15:56 |
BrandonReese |
^^ Remote Media Info |
15:57 |
asl97 |
your remote media link is no longer accessible, aka forbidden 403 |
15:57 |
BrandonReese |
The last post from sfan5 specifically |
15:58 |
BrandonReese |
w/ link to script to create media folder |
15:58 |
nm0i |
He refers to https://gist.github.com/sfan5/6351560 |
15:58 |
nm0i |
Thanks |
15:58 |
nm0i |
So in addition to sha1 filenames you need index too. |
15:59 |
BrandonReese |
looks like that is the case |
15:59 |
asl97 |
i highly doubt the engine need the index |
15:59 |
sfan5 |
"highly doubt lol" |
15:59 |
sfan5 |
the index was designed because it makes stuff way easier for the engine |
15:59 |
BrandonReese |
I don't think sfan5 would have written a script to create an index if it wasn't needed |
16:00 |
asl97 |
doesn't the server send a list of hash and the client just request them using $remote_media$filename? |
16:00 |
sfan5 |
indeed |
16:00 |
sfan5 |
thats the old way |
16:00 |
asl97 |
that is what the doc says |
16:00 |
sfan5 |
it has a lot of downsides |
16:00 |
asl97 |
someone need to update it then |
16:00 |
sfan5 |
e.g. what if the file you got does not have the hash you expect the file to have? |
16:01 |
sfan5 |
what about multiple versions of the same texture with the same name? (e.g. replacements) |
16:01 |
sfan5 |
also you can't share a cache folder between servers because of name collision |
16:01 |
* nm0i |
sighs and writes `make deploy` |
16:01 |
asl97 |
name collision? doesn't it use sha1? |
16:02 |
sfan5 |
yes |
16:02 |
sfan5 |
but if you request the files by filename where is the sha1? |
16:02 |
asl97 |
the filename should be the sha1 hash isn't it? |
16:02 |
asl97 |
now it's just confusing |
16:02 |
sfan5 |
the old way is to request http://example.com/remote_media/default_dirt_with_grass.png |
16:03 |
asl97 |
it isn't http://example.com/remote_media/sha1_somethingsomething ? |
16:03 |
sfan5 |
the new way is to download index.mth, check which files the remote_media server has, download those over http by requesting http://example.com/remote_media/sha1hashhere, download the others over the MT protcol |
16:03 |
sfan5 |
nope |
16:04 |
asl97 |
so it like http://example.com/remote_media/e7509a8c032f3bc2a8df1df476f8ef03436185fa |
16:05 |
BrandonReese |
So the index prevents the client from doing a http request for every file and if it gets a 404 it downloads from mt server |
16:05 |
sfan5 |
yes |
16:05 |
sfan5 |
yes |
16:05 |
sfan5 |
(1st yes is for asl97, second for BrandonReese) |
16:06 |
asl97 |
so the index isn't really needed, it would just get a 404 if it doesn't exist and just download from the server |
16:07 |
BrandonReese |
Using the 404 shouldn't be part of the protocol. Depending on how the server is setup after so many 404s it could block your connection alltogether for security reasons. |
16:07 |
|
CWz joined #minetest |
16:08 |
asl97 |
the index isn't documented though |
16:09 |
|
Xenoth joined #minetest |
16:09 |
sfan5 |
asl97: correct, it's not really absolutly needed |
16:09 |
sfan5 |
it's useful though |
16:13 |
asl97 |
i think i am wrong or the document is wrong |
16:14 |
asl97 |
If index.mth is not found, assume that the server contains files named like the original files (not their sha1) |
16:15 |
asl97 |
also: Do NOT check for any particular response code (e.g. 404) here |
16:15 |
asl97 |
https://github.com/minetest/minetest/blob/master/src/clientmedia.cpp#L317 |
16:16 |
|
Jordach joined #minetest |
16:19 |
asl97 |
hmmm.... seem like it could be abuse for ddos |
16:20 |
asl97 |
is that anything that would prevent it? |
16:29 |
|
Robert_Zenz joined #minetest |
16:32 |
|
Elinvention joined #minetest |
16:34 |
|
Telesight joined #minetest |
16:34 |
BrandonReese |
For there to be a ddos you would need to coordinate lots of simultaneous logins to a server with a large amounts of media with an improperly setup remote media server |
16:35 |
asl97 |
it doesn't need to be an improperly setup remote media server does it? it could be any url on the web |
16:36 |
BrandonReese |
Oh you're saying use minetest to cause a ddos on another server. |
16:36 |
BrandonReese |
I suppose that's a possibility. |
16:37 |
asl97 |
as for the large amount of media, one can easily make a for loop to register lots of node that has something like nodeX.jpg where x is a number |
16:37 |
|
nrzkt joined #minetest |
16:37 |
asl97 |
as the texture |
16:39 |
BrandonReese |
You would still need a significant number of logins to the server with the malicious remote_media url. |
16:45 |
|
Viper168 joined #minetest |
16:48 |
nm0i |
sfan5, asl97 thanks, sha1 hashes worked |
16:49 |
nm0i |
In addition, client tries to ask for files by name after it. |
16:49 |
asl97 |
nm0i: with the index.mth? |
16:49 |
nm0i |
*after sha1 fails. |
16:49 |
nm0i |
Yes. |
16:51 |
sfan5 |
indeed it does |
16:51 |
sfan5 |
fallback |
17:00 |
|
everamzah joined #minetest |
17:01 |
|
twoelk joined #minetest |
17:02 |
|
ploopkazoo joined #minetest |
17:03 |
twoelk |
is index.mth compared to what is present in the local cache? |
17:04 |
|
aheinecke joined #minetest |
17:05 |
|
ploopkazoo joined #minetest |
17:05 |
|
proller joined #minetest |
17:07 |
waressearcher2 |
is there any encryption in use in between client and server ? |
17:12 |
sfan5 |
waressearcher2: no |
17:12 |
sfan5 |
twoelk: yes |
17:15 |
waressearcher2 |
there is no need for encryption ? |
17:16 |
everamzah |
it's just a big password hash, right? |
17:19 |
|
MinetestForFun joined #minetest |
17:30 |
|
SylvieLorxu joined #minetest |
17:38 |
|
jojoa1997 joined #minetest |
17:41 |
|
ElectronLibre joined #minetest |
17:42 |
|
Calinou joined #minetest |
17:47 |
|
CWz left #minetest |
17:56 |
|
Krock joined #minetest |
18:03 |
|
SylvieLorxu joined #minetest |
18:16 |
|
Taoki[mobile] joined #minetest |
18:34 |
|
Elinvention joined #minetest |
18:39 |
|
GrimKriegor joined #minetest |
19:00 |
* cheapie |
notices that Irrlicht 1.8.3 has arrived in Debian sid |
19:00 |
* cheapie |
un-holds 1.8.1 and tries it |
19:02 |
* Krock |
holds cheapie on his shoulders and points on yesterday's log |
19:02 |
* cheapie |
peeks in the scrollback |
19:02 |
* nrzkt |
thinks cheapie is cheap |
19:03 |
* Krock |
thinks that nrzkt needs more vocals |
19:04 |
cheapie |
Yep, 1.8.3 works, so anybody with a fully-patched Debian sid system should be fine MT-wise once again. |
19:05 |
* twoelk |
, whenever he reads cheapies nick, hears the old refrain of chirpy, chirpy cheapcheap |
19:05 |
Krock |
Middle of the road? |
19:06 |
twoelk |
yup |
19:06 |
cheapie |
I've been using this name so long (at least 10 years) that I can't even remember why I chose it. |
19:06 |
Krock |
better than rekt |
19:07 |
cheapie |
Better than "Ekdohibs" or whatever nore is now, at lease. |
19:07 |
cheapie |
least* |
19:09 |
|
israuor joined #minetest |
19:11 |
Krock |
xD |
19:14 |
* cheapie |
watches his server's hard drive grind away updating stuff |
19:14 |
cheapie |
I really need to reboot that thing one of these days for the kernel updates and whatnot. |
19:14 |
cheapie |
14:14:27 up 91 days, 9:31, 1 user, load average: 1.66, 0.81, 0.35 |
19:15 |
nrzkt |
9:15PM up 726 days, 21:35, 1 user, load averages: 0.40, 0.45, 0.41 |
19:15 |
|
swift110-phone joined #minetest |
19:15 |
cheapie |
nrzkt: Heh, and the people in #debian-offtopic were complaining about *my* box not being rebooted often enough. |
19:16 |
nrzkt |
i didn't use Debian, it's too cheap. I use FreeBSD :p |
19:18 |
cheapie |
I did play with FreeBSD once, but got bored rather quickly. |
19:18 |
|
swift110 joined #minetest |
19:18 |
nrzkt |
which version ? FreeBSD 10 with pkg is far better than FreeBSD with oldpkg :) |
19:18 |
cheapie |
It's also quite strange to me, since it's like Linux but ever so slightly different.... |
19:18 |
nrzkt |
(for users which doesn't whan to use port) |
19:19 |
nrzkt |
BSD is older than Linux |
19:19 |
cheapie |
I can't remember what version, but it was a few years back. |
19:19 |
* cheapie |
digs through his file server |
19:20 |
cheapie |
I have a 10.0 release and 10.1 RC3 disc in there. |
19:20 |
nrzkt |
10.2 is out :p |
19:24 |
* twoelk |
just recently stumbled over some MS-Windows 3.1 setup floppy-disks and wondered wether there exists a disk drive to read them into a modern pc |
19:26 |
cheapie |
twoelk: They do make USB floppy drives. |
19:26 |
asl97 |
i got them drives xD |
19:27 |
cheapie |
I used to have one of the "2X" USB floppy drives. |
19:27 |
cheapie |
Being USB, they don't *appear* to the computer as floppy drives, but rather plain old mass storage. |
19:28 |
|
Hijiri joined #minetest |
19:28 |
cheapie |
It's a bit strange seeing your floppy drive at /dev/sdb. |
19:28 |
twoelk |
do the still make all that noise? |
19:29 |
cheapie |
Floppy drives do tend to make noise, yes. |
19:29 |
cheapie |
(at least I haven't *seen* any with a voice coil actuator, short of the LS120 and such) |
19:30 |
swift110 |
hey all |
19:30 |
cheapie |
Hi. |
19:30 |
swift110 |
how are you cheapie |
19:30 |
* twoelk |
looks up at that dusty case sitting on the wardrobe full of old floppies and diskettes |
19:30 |
* cheapie |
is.... still in existence? |
19:32 |
|
FreeFull joined #minetest |
19:33 |
|
Ferk joined #minetest |
19:35 |
* cheapie |
waits for FreeBSD 10.2 to finish downloading |
19:45 |
|
Player_2 joined #minetest |
19:50 |
|
Viper168_ joined #minetest |
19:56 |
waressearcher2 |
are PS4 owners also FreeBSD users ? |
19:59 |
|
jojoa1997 joined #minetest |
20:03 |
Jordach |
topkek |
20:08 |
|
DMackey- joined #minetest |
20:09 |
|
zat joined #minetest |
20:34 |
nrzkt |
<waressearcher2>: yes |
20:35 |
nrzkt |
like MAC OSX users :) |
20:35 |
nrzkt |
but MAC OSX didn't use the freebsd, only the userland part and some parts of the low land part like packet filter |
20:44 |
|
ElectronLibre left #minetest |
20:46 |
|
Taoki[mobile]_1 joined #minetest |
20:50 |
swift110 |
'ok |
20:52 |
|
greenman_ joined #minetest |
21:00 |
|
maxela joined #minetest |
21:04 |
|
Wayward1 joined #minetest |
21:06 |
|
Fritigern joined #minetest |
21:14 |
|
alt20283 joined #minetest |
21:20 |
|
Xenoth joined #minetest |
21:21 |
|
Xenoth joined #minetest |
21:38 |
|
cimbakahn joined #minetest |
21:39 |
cimbakahn |
VanessaE. Are you there? |
21:42 |
|
Shackra joined #minetest |
21:50 |
|
Ferk joined #minetest |
21:51 |
|
Ferk left #minetest |
21:53 |
|
jojoa1997 joined #minetest |
21:57 |
|
Ferkv joined #minetest |
22:02 |
|
Enke joined #minetest |
22:13 |
MinetestBot |
[git] CraigyDavi -> minetest/minetest_game: Remove beds/Changelog.txt & farming/API.txt b6c1201 http://git.io/vZSdO (2015-09-14T23:08:52+01:00) |
22:13 |
MinetestBot |
[git] MT-Modder -> minetest/minetest_game: Change obsidian glass drawtype to glasslike_framed_optional f5c8f88 http://git.io/vZSd3 (2015-09-14T23:08:37+01:00) |
22:16 |
swift110 |
how are you guys addingmods |
22:32 |
|
Fritigern joined #minetest |
22:56 |
|
Hirato joined #minetest |
22:58 |
|
NANOsoldierEnke joined #minetest |
23:14 |
|
GunshipPenguin joined #minetest |
23:16 |
|
asl97 joined #minetest |