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03:14 |
swift110-phone |
Hey |
03:18 |
Sokomine |
hi |
03:26 |
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04:22 |
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04:23 |
T4im |
waressearcher2: better ask such things here, than in dev, its not an engine question, but a "is there a mod for..." question |
04:23 |
T4im |
you generally can find these mods in the forum; but yes, I think there's enchanting mods around and there were definitely a few around village spawning (especially sokomine did a lot in that direction) |
04:26 |
waressearcher2 |
T4im: so all that stuff possible to do in lua as a separate mod ? I mean GUI change and adding mobs and adding structures like say "lost castle", I mean entire building with stuff ? |
04:26 |
T4im |
yea |
04:26 |
waressearcher2 |
maybe its a good idea to have #minetest-mod channel |
04:27 |
T4im |
there is |
04:27 |
T4im |
well mods* |
04:27 |
T4im |
#minetest-mods that is |
04:28 |
waressearcher2 |
T4im: is it on website ? I haven't noticed it, I only saw "minetest" and "minetest-dev" |
04:29 |
T4im |
http://wiki.minetest.net/IRC |
04:47 |
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04:55 |
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04:59 |
Sokomine |
waressearcher2: it depends on how complex you want your mod to be. just adding a few new nodes is very very easy |
05:00 |
Sokomine |
trying to create villages that looked good was a bit more tricky :-) |
05:01 |
Sokomine |
waressearcher2: but maybe you just ought to check out the adventuretest server or play a local game. it has much of the content you seem to be looking for |
05:02 |
Sokomine |
T4im: i wasn't aware of that mod channel either |
05:03 |
kaeza |
#-mods was pretty much dead last time I checked |
05:03 |
kaeza |
at least compared to this very channel |
05:04 |
kaeza |
in general, engine stuff -> #-dev, everything else, master ca... err, here :) |
05:05 |
kaeza |
oh, and also, Greetings |
05:05 |
Sokomine |
yes. i sometimes don't notice that a question has been asked in the wrong channel and answer there. sorry for that |
05:05 |
Sokomine |
hi kaeza :-) |
05:26 |
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05:27 |
waressearcher2 |
kaeza: what is "master ca" ? |
05:28 |
kaeza |
a bad joke I guess |
05:29 |
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05:31 |
paramat |
closest thing to strongholds https://forum.minetest.net/viewtopic.php?f=11&t=9896 |
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09:03 |
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09:10 |
JamesTait |
Good morning all; happy Friday, and happy Bring Your Manners To Work Day! 😃 |
09:11 |
technics |
huhu^^ |
09:12 |
technics |
i got there a problem i dont understand...im an archer and had the irrlicht segfault problem. now i stuck on this issue: Irrlicht: Warning: The library version of the Irrlicht Engine (1.8.2) does not match the version the application was compiled with (0u). This may cause problems. :( |
09:15 |
technics |
oh - and from aur, there is no chance to get the newest package! aur/minetest-git 20150606.8383a61-1 [installed: 20150903.91bf68e-1] |
09:15 |
technics |
oh - wait...forget the last thing this is a new one... |
09:16 |
waressearcher2 |
technics: why not to get all latest versions of Irrlicht and minetest and compile them ? |
09:16 |
technics |
community/irrlicht 1.8.2-2 [installed] |
09:16 |
technics |
not the latest? |
09:32 |
technics |
than my mirrors are to slow with updates? i got the -2 yesterday and though this should be the fix. im confused o.O waressearcher2 |
09:42 |
waressearcher2 |
I'm not the developer, it was a suggestion, you said "Warning: The library version of the Irrlicht Engine does not match the version the application was compiled with", so why not to compile it with matched version ? |
09:42 |
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09:44 |
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09:45 |
technics |
i dont have any idea what version i have to choose :( ...for other guys playing on my server, the regular updates of irrlicht works fine :( |
09:45 |
technics |
...and also choose the latest git version |
09:50 |
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09:58 |
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10:20 |
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10:24 |
waressearcher2 |
technics: you have your own dedicated server where others play ? |
10:25 |
waressearcher2 |
what people usually do on servers ? they just build stuff or go on a journey ? I watched videos of people playing minecraft online, is it as fun to play minetest online ? |
10:31 |
technics |
i have two servers... on one, there do mostly there own thing but sometimes playing in team, on the other one, the most player speaking on mumble and playing as one team. i think the answer is yes :) |
10:32 |
technics |
on the second server the only admin is offline since yesterday - me . -.- xD |
10:39 |
Megaf_ |
Hi, anyone interesed in getting stuck in the nether on my server? Come and get stuck with me and help me in fiding freedom |
10:40 |
Megaf_ |
What's HybridDog IRC nick? I think his nether portal doesn't work |
10:40 |
Megaf_ |
!server Megaf |
10:40 |
MinetestBot |
Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
10:41 |
Megaf_ |
Sokomine: There are four people trapped in the new Nether I put in my server |
10:41 |
Megaf_ |
JamesTait: Good manners or bad manners? |
10:41 |
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10:46 |
JamesTait |
Megaf, hopefully good manners. ☺ |
10:46 |
Megaf |
and if you don't have a work? =/ |
10:47 |
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11:05 |
Megaf |
Amaz: to escape we have to stand in the center and eat a nether fruit, there are nether fruits in the chest |
11:06 |
Amaz |
Okay :) |
11:21 |
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11:24 |
Megaf |
!server Megaf |
11:24 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
11:25 |
Megaf |
what is that 11 and 1/4? |
11:25 |
technics |
!server minetest heaven |
11:25 |
MinetestBot |
technics: ..:: tchncs :: minetest heaven :: germany ::.. -- WE ARE BACK -- | crafting.tchncs.de | Clients: 1/84, 1/6 | Version: 0.4.13-dev / minetest | Ping: 12ms |
11:25 |
technics |
!server illuna |
11:25 |
MinetestBot |
technics: the world of ..:: Illuna ::.. ~ be your fantasy | minetest.linux-statt-windows.org | Clients: 0/42, 0/3 | Version: 0.4.13-dev / minetest | Ping: 6ms |
11:25 |
Megaf |
typo detected |
11:27 |
Calinou |
!server hunger games |
11:27 |
MinetestBot |
Calinou: GunshipPenguin's Hunger Games Server | gunshippenguin.com:30001 | Clients: 3/30, 1/5 | Version: 0.4.13 / hungry_games_plus | Ping: 153ms |
11:29 |
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11:30 |
Megaf |
Hi maxela :) |
11:30 |
maxela |
Hi Megaf! |
11:30 |
Megaf |
welcome to IRC |
11:30 |
maxela |
Thanks! |
11:31 |
Megaf |
Calinou: do you know if HybridDog ever join this channel or IRC at all? |
11:31 |
maxela |
It was a cool team experience with you in hell ;)) |
11:31 |
Megaf |
yep, fortunetally we managed to escape |
11:31 |
maxela |
oh yes fortunately |
11:32 |
Megaf |
I think that we are really missing was eating the fruit, |
11:32 |
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11:32 |
maxela |
I see |
11:34 |
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11:39 |
technics |
waaa i wanna play minetest again :'( --- it happens on old irrlicht and old minetest too now ... https://github.com/minetest/minetest/issues/3130#issuecomment-137675007 |
11:40 |
Calinou |
Megaf, not sure |
11:43 |
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11:45 |
rubenwardy |
[offtopic] http://pasteboard.co/o4hU14n.png |
11:45 |
rubenwardy |
My test of writing a page-orientated information sharing protocol over the Internet. |
11:46 |
rubenwardy |
like WWW, but worse |
11:47 |
rubenwardy |
C++ with SFML & OpenGL |
11:47 |
Megaf |
technics: https://github.com/minetest/minetest/issues/3130#issuecomment-137715396 |
11:48 |
Megaf |
rubenwardy: you are 30 years or so late, we have Gopher already |
11:48 |
rubenwardy |
!g Gopher |
11:48 |
MinetestBot |
rubenwardy: https://en.wikipedia.org/wiki/Gopher |
11:48 |
Megaf |
is an alternative to the whole WEB |
11:48 |
Megaf |
there is Web, FTP and Gopher |
11:48 |
Megaf |
!g gopher project |
11:48 |
MinetestBot |
Megaf: http://gopher.floodgap.com/ |
11:48 |
rubenwardy |
I don't care |
11:48 |
technics |
Megaf, hmm its another issue now...but still an issue :( |
11:48 |
Megaf |
rubenwardy: ^ |
11:49 |
Megaf |
oh dear |
11:49 |
rubenwardy |
I'm doing this for fun, not as a practical solution |
11:49 |
waressearcher2 |
some one has lots of spare time |
11:49 |
xenkey |
someone |
11:50 |
technics |
The library version of the Irrlicht Engine (1.8.2) does not match [...] Irrlicht: Fatal error, could not get visual. |
11:50 |
technics |
it is irrlicht 1.8.2-2 |
11:52 |
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11:55 |
Megaf |
technics: you should join #ArchLinux and full a bug in the ARch tracker |
11:55 |
Megaf |
this irrlicht/archlinux bugs has nothing to do with minetest |
11:56 |
technics |
okey ... :( |
11:58 |
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12:02 |
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12:11 |
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12:11 |
maxela |
Megaf, what mese item for the wand? |
12:11 |
maxela |
mese stick? |
12:15 |
Megaf |
maxela: mese crystal |
12:15 |
Megaf |
maxela: we dont have mese sticks nor mithril sticks, |
12:15 |
Megaf |
####mese crystal#### |
12:15 |
Megaf |
mese crystal mese crystal mese crystal |
12:16 |
Megaf |
#### mithrill ingot #### |
12:16 |
Megaf |
#### mithrill ingot #### |
12:17 |
Megaf |
$ du -hs bin/minetest |
12:17 |
Megaf |
4.0Mbin/minetest |
12:17 |
Megaf |
that's a little binary |
12:25 |
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12:38 |
maxela |
ok thanks |
12:39 |
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12:47 |
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12:51 |
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13:01 |
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13:12 |
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13:20 |
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13:22 |
rubenwardy |
progress: https://cdn.pbrd.co/images/oaD9eFt.png |
13:24 |
Calinou |
is it standard Markdown? |
13:27 |
rubenwardy |
yeah, what's implemented so far |
13:27 |
rubenwardy |
which is nothing |
13:27 |
rubenwardy |
the only things you can do are |
13:28 |
rubenwardy |
#heading |
13:28 |
rubenwardy |
and **bold** |
13:28 |
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13:29 |
SylvieLorxu |
Wow, websites with actual content |
13:29 |
SylvieLorxu |
I like this idea |
13:29 |
rubenwardy |
I'm going to write a web server and a protocol in TCP |
13:30 |
rubenwardy |
yay for reinventing the wheel |
13:30 |
rubenwardy |
What's a good CC-BY like license for code? |
13:32 |
rubenwardy |
cba, I'll just use WTFPL |
13:33 |
SylvieLorxu |
WTFPL is more CC0 |
13:34 |
SylvieLorxu |
MIT/Expat or 2-clause BSD is probably what you are looking for |
13:34 |
SylvieLorxu |
I'd still recommend GPL but meh :P |
13:35 |
SylvieLorxu |
GPL is more like CC-BY-SA |
13:42 |
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13:42 |
Thomas-S |
Hello |
13:43 |
rubenwardy |
https://github.com/rubenwardy/RubenML |
13:43 |
Thomas-S |
Can someone please explain, how the frames and the framemotor of the technic mod works? |
14:01 |
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14:14 |
Jordach |
Thomas-S, #minetest-technic |
14:14 |
Thomas-S |
ok. thanks |
14:15 |
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15:41 |
Sokomine |
Megaf: thanks, but i don't like the nether. it's too dark for my taste. i like the caverealms far more |
15:42 |
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15:43 |
Sokomine |
3 |
15:44 |
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16:00 |
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16:02 |
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16:02 |
everamzah |
join #minetest |
16:02 |
everamzah |
:) |
16:03 |
luizrpgluiz |
everamzah: hello |
16:05 |
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16:05 |
everamzah |
hiya |
16:07 |
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16:17 |
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16:25 |
* Sokomine |
stares at a tree |
16:35 |
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16:51 |
luizrpgluiz |
Sokomine: ? |
16:51 |
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16:52 |
* Sokomine |
puts a sapling in front of luizrpgluiz' nose and watches it |
16:53 |
Sokomine |
mg_villages does place trees randomly around the villages. there are a lot of ways how trees come into existence. in my case, i use luavoxelmanip. and have to copy functions from default - which really is no long-term solution |
16:53 |
Sokomine |
thus...trees. they need new and better code. there are even issues for that on github |
16:54 |
rubenwardy |
What would the best way to simulate temperature in Minetest be? |
16:55 |
Sokomine |
known ways of defining a tree: directly in the engine (can't do anything about that), functions (as in minetest_game) - sadly, often inaccessible due to using "local", schematics, l-system, manual add_node calls. hope i didn't forget anything...and all just to get those tree-things to spawn |
16:55 |
Sokomine |
rubenwardy: doesn't mapgen have biomes of some kind? best talk to paramat about that. afaik temperature uses some perlin noise stuff? but as to the details - i don't know |
16:56 |
T4im |
there's a heatmap (noise) I think |
16:56 |
rubenwardy |
I mean dynamic temperate |
16:56 |
T4im |
but that's only if you don't want to change anything :9 |
16:56 |
rubenwardy |
ie: at night you should stay inside a house with minimal windows and a fire |
16:56 |
rubenwardy |
I guess you could fake it a bit |
16:56 |
Sokomine |
or wear clothes? |
16:57 |
rubenwardy |
ie: if you're in the open air, it will be cold. if you're near a fire it will be warmer than ambient |
16:57 |
T4im |
it never came to mind someone would not :o |
16:57 |
rubenwardy |
I'm thinking temperatures of -20c and below at night |
16:57 |
Sokomine |
maybe light could be used as an indirect indicator. things that give off visible light often give off heat as well. might not always be true, but energy conserving lamps are pretty rare on mt. for a fire or lava, it would be close enough |
16:58 |
rubenwardy |
for it to be truely interesting, it'd have to spread too. |
16:58 |
Sokomine |
T4im: clothes are rare. there's a nice mod out there to add them. most people just wear diamond armor. wonder how comftable *that* is.... |
16:58 |
T4im |
heh |
16:58 |
Sokomine |
heat sources usually cover only a small area |
16:59 |
T4im |
and how heavy |
16:59 |
Sokomine |
maybe it's a very thin layer of diamond... |
16:59 |
rubenwardy |
I guess that's good enough |
17:00 |
luizrpgluiz |
oh,yes |
17:00 |
T4im |
well you could remove any light sources that aren't giving warmth |
17:00 |
T4im |
if you don't mind the invasiveness |
17:01 |
T4im |
nice idea with the light :) |
17:01 |
Sokomine |
so you might just go with a find_nodes_in_area from time to time with a small range. heat loss is no suffucation after all |
17:01 |
rubenwardy |
does find_nodes_in_area use VoxelManip? |
17:01 |
rubenwardy |
Would it be more efficient to use LVM? |
17:01 |
Sokomine |
i doubt so |
17:02 |
Sokomine |
voxelmanip does have some overhead |
17:02 |
T4im |
it does lead to forceloading a block as well |
17:02 |
Sokomine |
reading the data and writing it back is a major time consuming factor in mg_villages. on the other hand, for growing a tree it's insignificant |
17:02 |
Sokomine |
well, if there's a player inside, the block will be loaded |
17:03 |
Sokomine |
harming mobs at night might not be a good idea. they're plentiful, and they have their fur/feathers. they're adjusted to their environment |
17:04 |
Sokomine |
find_nodes_in_area ought to do just fine. a small range will do |
17:17 |
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17:17 |
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17:32 |
Megaf |
is it possible to merge two branches? |
17:32 |
Megaf |
on github |
17:33 |
rubenwardy |
what do you mean? |
17:33 |
rubenwardy |
You'll probably need to use git |
17:33 |
rubenwardy |
like you're meant to :P |
17:35 |
Megaf |
nevermind, |
17:37 |
rubenwardy |
How can I tell if the player is in open air?# |
17:37 |
rubenwardy |
minetest.get_node_light(pos, 0.5) = SUN light level, I guess |
17:39 |
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17:40 |
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17:43 |
CWz |
is VanessaE here? |
17:45 |
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17:48 |
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17:51 |
CWz |
found sneak elevator 2.0 with VanessaE's homedecor doors |
17:51 |
CWz |
https://www.youtube.com/watch?v=57PbZyfe7L0&feature=youtu.be |
17:58 |
Megaf |
lol CWz |
17:59 |
Megaf |
use glass doors or a door that look like window at least :P |
18:01 |
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18:01 |
Sokomine |
rubenwardy: open air...that's very tricky. we don't have any way to decide if the player is in a building. perhaps search upward from the player? if there's a ceiling withhin...say...6 nodes upward, it might count as a house. at least there'll be protection from rain. for wind...hm...that'd be trickier i guess |
18:02 |
rubenwardy |
this is really a core engine thing. it's pretty much like light level, just a different layer |
18:16 |
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18:25 |
Calinou |
hey, I got Jekyll + Browsersync + Stylus (with Grunt) combo working |
18:25 |
Calinou |
awesome for static Web development :) |
18:34 |
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19:00 |
Megaf |
Calinou: Cool! Now, whats Jekull and Browsersync and Stylus? |
19:00 |
Megaf |
It must be interesting |
19:03 |
rubenwardy |
jekyllrb.com |
19:04 |
rubenwardy |
I wonder if this still works: https://github.com/xyzz/minetest-stress |
19:05 |
rubenwardy |
http://dev.minetest.net/User:Xyz/stress |
19:06 |
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19:13 |
Calinou |
Megaf, Jekyll = static site generator, Browsersync = live reloading and synchronization across browsers (very useful for testing), Stylus = CSS preprocessor |
19:13 |
Calinou |
all these are automated using Grunt (task runner) |
19:15 |
Calinou |
http://www.commitstrip.com/wp-content/uploads/2015/09/Strip-pour-la-communaut%C3%A9-650-finalenglish1.jpg |
19:15 |
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19:17 |
Zaitabai |
Hello. |
19:18 |
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19:19 |
Calinou |
hi Zaitabai |
19:20 |
Zaitabai |
I noticed that with farming I barely get any seeds or plants from harvesting. Is this a creative mode bug? |
19:21 |
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19:21 |
Calinou |
why are you farming in creative mode? ( ͡° ͜ʖ ͡°) |
19:22 |
Calinou |
note that even in non-creative mode, while harvesting crops, you don't get as much seeds as you do in Minecraft |
19:22 |
Megaf |
Calinou: Thats very cool and will be useful for me, thanks a million! |
19:22 |
Zaitabai |
I'm testting my deadbush I added. |
19:23 |
Calinou |
Megaf, Browsersync requires some CLI/Grunt or Gulp knowledge to use it best :) it's also rather tricky to make it work when also using CSS preprocessors or static site generators |
19:23 |
Zaitabai |
But I barely get any crops at all, just one crop and one seed. |
19:23 |
Calinou |
I can give you my Gruntfile.js |
19:24 |
sofar |
Zaitabai: do you use any crops mods? |
19:24 |
Zaitabai |
I'd rather just get the crop and no seeds, then make a craft recipe. |
19:25 |
Zaitabai |
I tried writing a mod myself, but I kept getting errors until I registered my deedbush in the farming init.lua |
19:25 |
Zaitabai |
*deadbush. |
19:26 |
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19:26 |
sofar |
you should try `crops` - https://forum.minetest.net/viewtopic.php?f=11&t=11795#p175593 :^) |
19:26 |
Calinou |
Zaitabai, add farming mod as a dependency |
19:27 |
Zaitabai |
I did that in the config file, still got errors. |
19:29 |
Zaitabai |
*depends.txt |
19:33 |
Zaitabai |
Thanks sofar, I'll lokk at the crops and learn form it. Nice name btw. |
19:45 |
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19:46 |
hexafluoride |
how do I get older minetest versions? |
19:46 |
hexafluoride |
0.4.12, specifically |
19:47 |
hexafluoride |
maybe I'm blind, but the website only links to 0.4.13 for me |
19:48 |
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19:49 |
hexafluoride |
wait a second, I already have 0.4.12 |
19:49 |
hexafluoride |
nvm |
19:49 |
Calinou |
https://forum.minetest.net/viewforum.php?f=42 |
19:49 |
Calinou |
you may find some there |
19:49 |
Calinou |
we don't have old releases archive right now, maybe we should... |
19:49 |
Calinou |
you can compile old sources yourself |
19:49 |
hexafluoride |
I got it, thanks anyway |
19:50 |
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20:03 |
TheWild |
dang! So far (0.4.13) and torches are still flat. Are they meant to be flat? |
20:03 |
Calinou |
no, not really, nobody really agreed on 3D torches |
20:03 |
Calinou |
even though we have meshnodes |
20:03 |
Calinou |
however meshnodes can't have animated textures as far as I know |
20:05 |
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20:06 |
Amaz |
Calinou, I think they can... I'm sure I've seen something in homedecor that's a mesh and has animated texture. |
20:06 |
Amaz |
*textures |
20:07 |
VanessaE |
Amaz: 3dforniture torches. |
20:08 |
VanessaE |
Calinou: they can, works the same as any other node. best if you use one material for the animated parts (the flame in the above example) and one or more additional materials for the static parts |
20:08 |
Amaz |
Thanks Vanessa! |
20:09 |
VanessaE |
yw |
20:09 |
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20:09 |
TheWild |
wow, thanks. I'm impressed that we have it working in Minetest. |
20:11 |
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20:13 |
Megaf |
!server Megaf |
20:13 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
20:13 |
Megaf |
It would be cool if the bot showed whos online |
20:13 |
Calinou |
yes, I think it's doable |
20:14 |
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20:14 |
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20:16 |
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20:16 |
Zaitabai |
I'm using chatzilla firfox plugin, I always thought there was a tab on the left that showed users online. |
20:16 |
Megaf |
!server Megaf |
20:16 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
20:16 |
Megaf |
and it could update faster too |
20:17 |
Zaitabai |
Lightgreen = bots, grey = offline/afk, everything else has green dots next to it. |
20:17 |
Calinou |
light green are ops, actually, not necessarily bots |
20:17 |
Calinou |
some ops are humans and some bots are not ops |
20:18 |
Zaitabai |
So do all irc clients show users, or just some of them, because I like chatzilla myself. |
20:18 |
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20:19 |
Calinou |
nearly all of them do |
20:19 |
Calinou |
I use HexChat and it shows user list by default |
20:20 |
xenkey |
oats_: nice host |
20:20 |
oats_ |
xenkey: heh, thanks |
20:21 |
Zaitabai |
Has anyone rewritten all the default minetest_game's scripts, or written a MT game from scratch (aside from devs and the original game)? |
20:23 |
Calinou |
it never really happened |
20:57 |
nrzkt |
!server Applet |
20:57 |
MinetestBot |
nrzkt: AppleTree - Survival & Build | minetest.unix-experience.fr | Clients: 7/50, 7/13 | Version: 0.4.13-dev / epixel | Ping: 10ms |
21:10 |
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21:25 |
technics |
!server heaven |
21:25 |
MinetestBot |
technics: ..:: tchncs :: minetest heaven :: germany ::.. -- WE ARE BACK -- | crafting.tchncs.de | Clients: 2/84, 1/7 | Version: 0.4.13-dev / minetest | Ping: 12ms |
21:34 |
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21:43 |
freelikegnu |
is minetest.net down? |
21:44 |
sfan5 |
nope |
21:45 |
VanessaE |
http://downforeveryoneorjustme.com/minetest.net |
21:45 |
freelikegnu |
wierd I can reach other sites fine |
21:46 |
freelikegnu |
It's not just you! http://minetest.net looks down from here. |
21:46 |
freelikegnu |
:P |
21:46 |
freelikegnu |
thanks VanessaE |
21:46 |
sfan5 |
freelikegnu: US? |
21:47 |
VanessaE |
(a handy site, that one. and yeah, it's down for me, also) |
21:51 |
freelikegnu |
yep |
21:51 |
freelikegnu |
in the us |
21:52 |
sfan5 |
there seem to be some general problems with trans-atlantic connections |
21:52 |
sfan5 |
works fine from my US vps though |
21:52 |
VanessaE |
that would explain the connection problems someone was just complaining about, to one of my servers. |
21:52 |
VanessaE |
(pretty sure he's in the US, and the server is in Germany) |
21:55 |
sfan5 |
VanessaE: seems to be in NL actually |
21:55 |
VanessaE |
hm. well no idea what the actual route is that stuff takes from here to there |
21:56 |
sfan5 |
mtr is your friend |
21:56 |
sfan5 |
or traceroute if you dont have mtr |
21:58 |
freelikegnu |
nice tool, sfan5 |
21:58 |
sfan5 |
indeed |
21:58 |
VanessaE |
looks like it goes right to frankfurt in my case. |
21:58 |
VanessaE |
(after a few hops in the US) |
21:58 |
VanessaE |
*shrug* |
21:59 |
freelikegnu |
I got a better node searh and replace functon going for my mobs |
21:59 |
freelikegnu |
er goblins |
21:59 |
freelikegnu |
they are starting to actlike a mapgen |
21:59 |
sfan5 |
VanessaE: 7.|-- asd-s14-rou-1041.NL.eurorings.net (134.222.48.253) 0.0% 3 30.2 22.6 18.9 30.2 6.5 ¯\_(ツ)_/¯ |
22:00 |
VanessaE |
someone probably "accidentally" cut another undersea cable ;) |
22:01 |
sfan5 |
possibly |
22:02 |
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22:07 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Fire: Move flame extinguishing to separate faster ABM acb0cec http://git.io/vGAjh (2015-09-04T23:05:26+01:00) |
22:23 |
Jordach |
wow - my BFD Dev server took up ~120MB of space, while my MTG-Public, took around 768MB |
22:33 |
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22:43 |
Jordach |
VanessaE, got a copy of sc3000's skyblock world courtesy of Sokomine |
22:43 |
Jordach |
http://jordach.net/MTWorlds/stormchaser3000_skyblock_world.zip |
22:44 |
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22:44 |
VanessaE |
I heardf |
22:44 |
VanessaE |
-f |
23:00 |
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