Time |
Nick |
Message |
00:01 |
|
sythe joined #minetest |
00:08 |
|
Freejack joined #minetest |
00:18 |
|
superfly joined #minetest |
00:40 |
|
cnngimenez joined #minetest |
00:43 |
|
Siva joined #minetest |
00:45 |
|
STHGOM joined #minetest |
00:58 |
|
Enke joined #minetest |
01:09 |
|
turtleman_ joined #minetest |
01:10 |
|
diemartin joined #minetest |
01:14 |
|
swift110-phone joined #minetest |
01:20 |
|
est31 joined #minetest |
01:24 |
|
est joined #minetest |
01:26 |
|
Wuzzy joined #minetest |
01:38 |
|
DMackey joined #minetest |
02:30 |
|
_Clouds_ joined #minetest |
02:32 |
_Clouds_ |
Can someone tell me why I keep getting the error register_decoration: could not get all biomes ; get_biome_list: failed to get biome "stone_grassland" when using minetest.register_decoration??? |
02:34 |
_Clouds_ |
Also is there a reason why nothing will spawn on water?? |
03:05 |
|
Viper168 joined #minetest |
03:24 |
|
GunshipPenguin joined #minetest |
03:29 |
|
Siva_Machina joined #minetest |
03:32 |
|
Siva joined #minetest |
03:36 |
swift110-phone |
Hey |
03:58 |
|
est31 joined #minetest |
04:05 |
|
Siva joined #minetest |
04:08 |
|
LazyJ joined #minetest |
04:12 |
MinetestBot |
[git] Rui914 -> minetest/minetest: Small fixes of minetest.has_feature d493855 http://git.io/vGyW8 (2015-09-03T06:10:17+02:00) |
04:21 |
|
swift110-phone joined #minetest |
04:26 |
MinetestBot |
[git] est31 -> minetest/minetest: Areastore: fix "attempt to index a number value" 2035bfc http://git.io/vGy8O (2015-09-03T06:17:02+02:00) |
04:33 |
|
paramat joined #minetest |
04:36 |
paramat |
_Clouds_ are you using a mapgen mod that clears the registered biomes and decorations? if so make it depend on default mod *and* flowers mod, otherwise flowers mod may load after your mapgen mod and the flower decorations will be looking for the biomes you just cleared |
04:37 |
|
mazal joined #minetest |
04:59 |
|
wilkgr joined #minetest |
05:00 |
wilkgr |
Minetest just keeps crashing due to "Access violations". Any ideas why? |
05:00 |
wilkgr |
>> === FATAL ERROR === |
05:00 |
wilkgr |
>> Access violation (Exception 0xC0000005) at 0x038AF480 |
05:00 |
wilkgr |
>> Saved dump to C:\Users\Wilko BSDE\Documents\ab\minetest-0.4.13\bin\..\minetest.dmp |
05:00 |
|
Siva joined #minetest |
05:00 |
wilkgr |
Forget what I just said. I got in. |
05:01 |
wilkgr |
But I have another problem. I am building a semi-automatic farm, and it works great...partly |
05:01 |
est31 |
wilkgr, is the crash every time |
05:01 |
wilkgr |
I cannot get the pipework deployers to place seeds onto the hoed soil. |
05:01 |
est31 |
or just time to time? |
05:02 |
wilkgr |
est31; ignore that bit, just got in :D |
05:03 |
wilkgr |
Just having trouble with VanessaE 's pipeworks. |
05:04 |
est31 |
wilkgr, place the deployer below the dirt, facing up |
05:04 |
wilkgr |
Ok. |
05:04 |
wilkgr |
I'll try |
05:05 |
wilkgr |
Have to get this done quickly - planning to release this on my birthday, Saturday. |
05:06 |
wilkgr |
YES |
05:06 |
wilkgr |
Thanks :D |
05:10 |
|
barrydk joined #minetest |
05:11 |
swift110-phone |
Hmm |
05:13 |
wilkgr |
Oh yes |
05:13 |
|
DFeniks joined #minetest |
05:14 |
|
paramat left #minetest |
05:14 |
wilkgr |
Finished - yay! |
05:14 |
* wilkgr |
uploads early |
05:15 |
wilkgr |
BTW, I really like the new website. |
05:27 |
|
phantombeta joined #minetest |
05:29 |
|
Vargos joined #minetest |
05:32 |
|
phantombeta joined #minetest |
05:46 |
wilkgr |
Uploading...... |
05:48 |
wilkgr |
Taking FOREVER to upload. |
05:48 |
wilkgr |
[bleep] |
05:48 |
wilkgr |
"This web page is not available" |
05:52 |
wilkgr |
Is a 5.35 MB file too large/ |
06:02 |
swift110-phone |
Ok |
06:08 |
|
CWz joined #minetest |
06:11 |
|
nrzkt joined #minetest |
06:41 |
|
CWz_ joined #minetest |
06:51 |
|
Putz3000 joined #minetest |
07:02 |
|
Player_2 joined #minetest |
07:06 |
|
Hirato joined #minetest |
07:08 |
|
Hirato_ joined #minetest |
07:09 |
|
ensonic_ joined #minetest |
07:28 |
|
nrzkt joined #minetest |
07:29 |
|
aheinecke joined #minetest |
07:35 |
|
rubenwardy joined #minetest |
07:48 |
|
Out`Of`Control joined #minetest |
07:54 |
|
CWz joined #minetest |
08:00 |
|
Yepoleb_ joined #minetest |
08:03 |
|
CWz joined #minetest |
08:10 |
|
Trustable joined #minetest |
08:18 |
|
CWz_ joined #minetest |
08:26 |
|
meldrian joined #minetest |
08:47 |
|
ensonic_ joined #minetest |
08:57 |
|
alket joined #minetest |
08:58 |
|
October21 joined #minetest |
08:59 |
|
Siva joined #minetest |
09:01 |
|
The_Loko joined #minetest |
09:06 |
|
Viper168 joined #minetest |
09:09 |
|
Amaz joined #minetest |
09:10 |
|
October21 joined #minetest |
09:30 |
|
Samson1 joined #minetest |
09:41 |
|
kimfy joined #minetest |
09:45 |
|
ensonic_ joined #minetest |
09:48 |
Megaf |
Good morning |
09:49 |
|
Darcidride joined #minetest |
10:16 |
|
Jousway joined #minetest |
10:37 |
Megaf |
Oh dear, I will never ever buy a power efficient CPU again, they are so slow |
10:39 |
Megaf |
I mean, a power usage oriented CPU. I have this AMD E1-6010 CPU running at 1,3 GHz. It uses little energy yes, it never heats but damn, it is quite slow when I want to compile stuff, specially when I want to compile 4 things at the same time as I'm doing right now. It's a dual core CPU |
10:40 |
|
est31 joined #minetest |
10:41 |
Megaf |
Hi est31, I will be testing the issue with the latest Irrlicht here |
10:42 |
est31 |
hi |
10:45 |
Megaf |
!g test |
10:45 |
MinetestBot |
Megaf: http://www.speedtest.net/ |
10:45 |
Megaf |
!g liquorix kernel arch linux |
10:45 |
MinetestBot |
Megaf: https://wiki.archlinux.org/index.php/Kernels |
11:02 |
|
Darcidride_ joined #minetest |
11:06 |
|
waressearcher2 joined #minetest |
11:07 |
waressearcher2 |
is anyone here ? |
11:11 |
|
enricom joined #minetest |
11:26 |
|
rubenwardy joined #minetest |
11:39 |
|
October21 joined #minetest |
12:06 |
|
Wuzzy joined #minetest |
12:07 |
Megaf |
waressearcher2: everybody |
12:11 |
Megaf |
Any Arch user here? |
12:11 |
Megaf |
we need Arch users to test something |
12:12 |
Megaf |
This, https://bugs.archlinux.org/task/46176 |
12:12 |
est31 |
Megaf, perhaps lets go to #archlinux |
12:16 |
|
Jordach joined #minetest |
12:26 |
Megaf |
There |
12:27 |
waressearcher2 |
why Arch ? |
12:27 |
waressearcher2 |
is it contains some specific library or kernel version ? |
12:27 |
Megaf |
we are trying to figure that out |
12:28 |
Megaf |
the very same Irrlicht works nicely on Debian and Ubuntu but crashes on Arch with a memory corruption error |
12:28 |
Megaf |
I think is the Arch kernels fautl |
12:28 |
Megaf |
fault* |
12:29 |
Megaf |
brb |
12:31 |
|
benben962 joined #minetest |
12:31 |
benben962 |
Hi everyone ! |
12:33 |
benben962 |
I'm trying to get mesecons to work on my minetest 0.4.9 (Trisquel 7) but it looks like it doesn't want me to... |
12:36 |
benben962 |
In debug.txt I get this : |
12:36 |
benben962 |
14:00:15: ERROR[main]: ========== ERROR FROM LUA =========== |
12:37 |
rubenwardy |
we'll need more than that |
12:37 |
rubenwardy |
and use a paste bin, please |
12:37 |
benben962 |
How ? |
12:37 |
rubenwardy |
also, Minetest 0.4.9 is not supported, please update to Minetest 0.4.12 |
12:37 |
rubenwardy |
* Minetest 0.4.13 |
12:37 |
|
ensonic_ joined #minetest |
12:37 |
rubenwardy |
http://pastebin.com/ |
12:38 |
benben962 |
Can you tell me how to update because in my repos, the latest version is 0.4.9 |
12:38 |
rubenwardy |
take all the lines from ====== ERROR FROM LUA === to =============== |
12:38 |
rubenwardy |
you'll probably need to build it yourself |
12:38 |
rubenwardy |
I don't know what Trisquel is based on |
12:39 |
benben962 |
So I have to uninstall it and build it ? |
12:39 |
rubenwardy |
ah, it's Ubuntu |
12:39 |
est31 |
or you can use the ppa |
12:39 |
benben962 |
Ubuntu derivative |
12:40 |
benben962 |
I'll try using the ppa and I come back to tell whether it fixed the problem or not :) |
12:40 |
|
unclemarc joined #minetest |
12:42 |
|
STHGOM joined #minetest |
12:48 |
|
israuor joined #minetest |
12:48 |
|
Taoki joined #minetest |
12:50 |
|
everamzah joined #minetest |
13:05 |
|
Megaf_ joined #minetest |
13:24 |
|
October21 joined #minetest |
13:26 |
|
Tux[Qyou] joined #minetest |
13:27 |
|
Tg1 joined #minetest |
13:31 |
|
CWz joined #minetest |
13:40 |
|
CWz_ joined #minetest |
13:40 |
benben962 |
So thank you rubenwardy and est31, everything did work out good after I upgraded my minetest through the ppa :) |
13:45 |
|
_Clouds_ joined #minetest |
13:46 |
_Clouds_ |
Can someone tell me how to get something to spawn on default:water_source using minetest.register_decoration? |
13:49 |
|
SylvieLorxu joined #minetest |
14:02 |
|
CWz joined #minetest |
14:10 |
|
Tux[Qyou] joined #minetest |
14:37 |
|
CraigyDavi joined #minetest |
14:47 |
Megaf_ |
I'm upgrading my laptop from Debian Jessie to Debian Stretch, wish me luck. :S |
14:48 |
|
Xenoth joined #minetest |
14:55 |
|
Zaitabai joined #minetest |
14:57 |
swift110-phone |
Helo all |
15:05 |
|
STHGOM joined #minetest |
15:12 |
Zaitabai |
hello. |
15:13 |
|
Siva joined #minetest |
15:16 |
|
Siva_AndroIRC joined #minetest |
15:16 |
|
Viper168 joined #minetest |
15:17 |
|
hmmmm joined #minetest |
15:20 |
STHGOM |
hi |
15:38 |
|
srifqi joined #minetest |
15:41 |
|
Zytum joined #minetest |
15:45 |
|
srifqi joined #minetest |
15:58 |
|
greenman_ joined #minetest |
16:03 |
|
Puppygirl joined #minetest |
16:03 |
|
TheWild joined #minetest |
16:10 |
|
T4im joined #minetest |
16:20 |
|
Robert_Zenz joined #minetest |
16:22 |
|
ensonic_ joined #minetest |
16:26 |
|
ElectronLibre joined #minetest |
16:33 |
|
GrimKriegor joined #minetest |
16:34 |
Megaf_ |
Update was good :) |
16:42 |
|
_Rasp_Berry_ joined #minetest |
16:47 |
Megaf_ |
Debian Stretch here now, looking good |
16:48 |
|
Tg1 joined #minetest |
16:50 |
|
Siva_AndroIRC joined #minetest |
16:53 |
|
sythe joined #minetest |
16:54 |
|
Telesight joined #minetest |
16:56 |
|
MinetestForFun joined #minetest |
17:00 |
|
nrzkt joined #minetest |
17:03 |
|
GunshipPenguin joined #minetest |
17:10 |
|
CWz joined #minetest |
17:20 |
|
alket joined #minetest |
17:21 |
|
greenman_ joined #minetest |
17:28 |
MinetestBot |
[git] HEXcube -> minetest/minetest: Rename minetest-icon.svg to minetest.svg - Fixes #1564 c345657 http://git.io/vGQfS (2015-09-03T19:26:28+02:00) |
17:31 |
|
Shackra joined #minetest |
17:35 |
|
VargaD joined #minetest |
17:49 |
|
unclemarc joined #minetest |
17:52 |
TheWild |
I'm trying to find anything (game, animation, graphic, anything) which presents a map or level constructed of voxels that was done before 2008 and I can't find anything. |
17:52 |
TheWild |
That's weird. |
17:52 |
TheWild |
Not even a Super Mario Bros clone. |
17:52 |
TheWild |
Nobody dreamed about voxels that time? Were our computers that slow? |
17:57 |
|
JawsClaws joined #minetest |
17:57 |
JawsClaws |
Why is the weather removed? |
17:57 |
Megaf_ |
Because it couldnt be fixed |
17:58 |
JawsClaws |
From minetest 1.4.9 |
17:58 |
JawsClaws |
What was wrong and what is this channel for ( want to make sure) |
18:00 |
Wayward_One |
TheWild: does this help? http://blog.roblox.com/2011/12/evolution-of-voxels-in-video-games/ |
18:15 |
|
aheinecke joined #minetest |
18:16 |
rubenwardy |
JawsClaws... oh |
18:20 |
Megaf_ |
Cool, HDR video https://www.youtube.com/watch?v=fjtGenTSfX8 |
18:22 |
Megaf_ |
That's cool too https://www.youtube.com/watch?v=cAJfDBomx2Y |
18:22 |
Zaitabai |
can you restrict the size of maps? |
18:24 |
Megaf_ |
Yes you can, but it's a new feature and I don't know how to use it |
18:28 |
TheWild |
Wayward_One: yes, I was reading it, though... just take a look. Years ago we had our games: Super Mario Bros, Metroid etc. Due to the limitations of the hardware, the maps were created from tiles. The small ones (8x8) were built into bigger ones (16x16) and the rest of map was made of them. We got graphics cards capable of rendering 3D graphics in real time quite long ago. Was that around 2000? |
18:29 |
TheWild |
^ about games from that age: note that tiles were placed in grid! |
18:29 |
TheWild |
so people just went into polygon stuff skipping the voxels? |
18:31 |
|
est31 joined #minetest |
18:31 |
rubenwardy |
Zaitabai, map_generation_limit in minetest.conf |
18:31 |
rubenwardy |
see the minetest.conf.example, it's not very accurate |
18:33 |
Zaitabai |
Still trying to learn enough to make my own game. Kinda don't want to use the default scripts since it will GPL my stuff. |
18:34 |
est31 |
at most, it'll LGPL it, if it isnt trivial already |
18:35 |
est31 |
this is a good reference: http://rubenwardy.com/minetest_modding_book/ |
18:35 |
est31 |
especially http://rubenwardy.com/minetest_modding_book/lua_api.html |
18:35 |
est31 |
rendered lua_api.txt |
18:36 |
Wayward_One |
TheWild: I'm not really sure |
18:36 |
Zaitabai |
est31, thanks already downloaded it, very helpful. |
18:36 |
rubenwardy |
Zaitabai, it's in the engine so won't effect your subgame |
18:36 |
TheWild |
that page makes me feel like: 1986-1991 - scientific domain only. 2000 - small voxels. No big ones. Big are ugly. 2007, 2008 - after a big leap something is going on. 2009 - Infiniminer! Oh no, it's abandoned. Minecraft! 2010...future - People went crazy about Minecraft. More and more clones. |
18:37 |
Zaitabai |
Can I set my blocks to generate as terrain? I assume writing a terrain generator is quite difficult. |
18:37 |
rubenwardy |
writing a good terrain generator is |
18:37 |
Megaf_ |
yep, use hte flag is ground content or something like that |
18:38 |
rubenwardy |
you would need to change the default mod to change the aliases in mapgen.lua |
18:38 |
|
Amaz joined #minetest |
18:38 |
rubenwardy |
is_ground_content doesn't make it generate, it just means that it can be replaced/overriden by caves |
18:39 |
rubenwardy |
https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L5 |
18:39 |
rubenwardy |
paramat is the one to talk to, though |
18:40 |
rubenwardy |
also, see register_biome |
18:42 |
|
phantombeta joined #minetest |
18:44 |
TheWild |
When I got a internet connection in 2008, I never attempted to search for voxel stuff other than wikipedia page because I thought that there is definitely at least one game utilizing map constructed of big voxels. |
18:46 |
|
Chanku joined #minetest |
18:46 |
Zaitabai |
That mapgen.lua looks like just what I'm looking for. Can I make my own "mapgen_type" alias, or are there only a list of defaults? |
18:48 |
rubenwardy |
list of defaults, as the engine looks for those |
18:48 |
rubenwardy |
you can make your own biomes with register_biomes |
18:49 |
rubenwardy |
you can also remove all default biomes (which makes those aliases unneeded, afaik) using minetest.clear_registered_biomes() |
18:51 |
TheWild |
I'm not sure it is a good word but can I expect that each next version of Minetest become more "generic"? I mean to the point that every voxel game (okaaay, most of them) can be ported into Minetest? |
18:55 |
rubenwardy |
TheWild: http://irc.minetest.ru/minetest-dev/2015-08-29#i_4381073 |
18:55 |
rubenwardy |
also see up and down |
18:55 |
rubenwardy |
and also note that this is just an opinion that may or may not be true, and doesn't necessarily reflect the opinion of the whole core team |
18:56 |
rubenwardy |
any information comes under no warranty, implied or otherwise. Terms and conditions may apply |
18:57 |
TheWild |
ok, anyway thanks for the good search |
18:57 |
rubenwardy |
I'd like to see if more flexible, within reason |
19:02 |
TheWild |
I'd love to see it like: All definitely core stuff goes to core (the grid of voxels, what is skybox, etc.), everything that can be programmed in Lua goes to Lua (this means the idea of crafting grid goes to Lua too). |
19:03 |
TheWild |
All computationally expensive stuff goes to core... or... maybe not. Well, I'm not sure about few aspects. For example: terrain generator is computationally expensive but we would want let the user modify its functionality |
19:03 |
TheWild |
hoping Lua isn't such a hog |
19:03 |
rubenwardy |
All the computationally expensive stuff should somehow be made modular, maybe as a C++ mod |
19:05 |
TheWild |
so linkable as .dll? (is it .so under Linux?) |
19:05 |
est31 |
we can use webassembly |
19:05 |
rubenwardy |
It could be built in to the executable, it just needs to be as decoupled as possible |
19:05 |
est31 |
then we dont need several binary formats |
19:05 |
est31 |
and recompiles for different OS |
19:06 |
rubenwardy |
Would you say that Minetest is quite coupled together? |
19:06 |
est31 |
hard question |
19:07 |
est31 |
there are big classes |
19:07 |
rubenwardy |
some parts are, some parts are not, I guess |
19:07 |
est31 |
yea |
19:07 |
est31 |
if you want to do some small things, its easy |
19:07 |
est31 |
but if you try to do really large things, its mega hard |
19:07 |
est31 |
but decoupling too much is bad as well |
19:08 |
est31 |
because if you want to change sth, you reallize you do need this special relationship between two classes |
19:08 |
rubenwardy |
Compromise between maintainance, and maintainence |
19:08 |
est31 |
yea :) |
19:08 |
rubenwardy |
ie: too hard to understand vs to hard to find what you need :P |
19:09 |
est31 |
something like that, yes |
19:09 |
est31 |
TheWild, what generalisation would you like to see for crafting? |
19:09 |
est31 |
crafting can be computationally expensive, note that |
19:10 |
rubenwardy |
the crafting recipe searcher should be c, but the interface should be lua |
19:10 |
rubenwardy |
so the interface would call the c to accelerate it |
19:10 |
TheWild |
Like all crafting recipes are managed by some mod. And if our game has to be different from what we seen in current Minetest, we can just not require this mod. Or create our own crafting mechanism. |
19:11 |
rubenwardy |
yeah, the interface should be in a "crafting" mod. However: backwards compatibility of subgames that don't have the crafting mod |
19:12 |
rubenwardy |
by not requiring you mean not including in your subgame? |
19:12 |
TheWild |
It seems like searching a shaped/shapeless crafting rule directly isn't a big problem - it's just hashtable. But checking all the groups might be. |
19:12 |
est31 |
my general idea is to have the speed critical algorithms in the engine, and the customisation in the lua |
19:13 |
est31 |
with an interface that allows us to improve our algorithms, but still flexible as possible |
19:13 |
|
technics joined #minetest |
19:14 |
est31 |
if an algorithm is already pretty fast, it can be approached "more closely", without abstraction layers |
19:14 |
TheWild |
maybe: to allow create an object that is a kind of resolver. We can add crafting rules to it and resolve them efficiently. For any grid size. |
19:14 |
TheWild |
like: resolver = create_crafting_rule_resolver(); resolver:add({...}) |
19:14 |
TheWild |
resolver:resolve({...}) |
19:15 |
rubenwardy |
sounds like bloat |
19:15 |
rubenwardy |
;P |
19:15 |
TheWild |
why? |
19:16 |
TheWild |
would it be slow? How much resolutions per seconds are done on some usual server? |
19:16 |
TheWild |
s/seconds/second |
19:17 |
TheWild |
is the syntax ugly? |
19:17 |
technics |
huhu, there is something i dont understand: i cant connect with my non-admin acc anymore... the server says ...supplied wrong (SRP) password... /clearpassword doesnt help. i downgraded to 0.4.12 because the irrlicht issue on arch. cant it have something todo with it? ...my admin acc does work fine and new accs also |
19:18 |
rubenwardy |
wait, what are crafting rules? craft recipes? |
19:18 |
TheWild |
yeah, I mean crafting recipes |
19:18 |
est31 |
technics, yeah if you have downgraded it might not work |
19:18 |
est31 |
technics, upgrading works, but downgrading doesnt if you have set your password on the new version |
19:18 |
est31 |
technics, you are an arch user? |
19:19 |
est31 |
can you try something? |
19:19 |
technics |
i didn changed it at downgraded version... |
19:19 |
technics |
maybe |
19:19 |
est31 |
just install 0.4.13 together with the newest irrlicht 1.8.2-2 |
19:19 |
est31 |
and tell whether it works |
19:20 |
technics |
anotherone im withit in mumble just tested yet seems to work :D |
19:20 |
technics |
he didnt knew about our diskussion^^ |
19:20 |
technics |
will test |
19:21 |
|
FR^2 joined #minetest |
19:22 |
|
Cryterion joined #minetest |
19:22 |
technics |
hope my account will work after reinstall also :'D |
19:23 |
|
Player_2 joined #minetest |
19:23 |
|
everamzah joined #minetest |
19:29 |
technics |
someone asked me, which irrlicht version is recommed? he has an older system... |
19:30 |
|
H-H-H joined #minetest |
19:33 |
technics |
[1] 11302 segmentation fault (core dumped) minetest |
19:33 |
technics |
oh...wait |
19:40 |
|
Zaitabai joined #minetest |
19:49 |
|
xenkey joined #minetest |
19:50 |
|
STHGOM joined #minetest |
19:52 |
technics |
that damned yaourt doesnt give me the latest minetest-git version, but tells me there is a newer one...damn. will compile from git by hand now -.- |
19:55 |
technics |
i understood... my mirror is the problem :D |
20:03 |
technics |
now i have new arch mirrors :D |
20:05 |
technics |
*and updates, yey! |
20:13 |
|
rickmcfarley joined #minetest |
20:13 |
TheWild |
what are side effects of releasing something on WTFPL other than nobody will contribute to? |
20:16 |
Zaitabai |
I'm aware that weather is borked, but is there a way to change sky color/texture? |
20:18 |
|
ElectronLibre left #minetest |
20:19 |
|
Viper168_ joined #minetest |
20:21 |
|
israuor joined #minetest |
20:29 |
T4im |
TheWild: why would noone contribute to it? O_o |
20:30 |
|
GunshipPenguin joined #minetest |
20:30 |
|
Zaitabai_ joined #minetest |
20:53 |
|
zat joined #minetest |
20:54 |
|
kaeza joined #minetest |
20:55 |
kaeza |
greetings |
20:55 |
Zaitabai |
Hello kaeza. |
20:58 |
MinetestBot |
[git] Rui914 -> minetest/minetest: Change my email 91bf68e http://git.io/vG7Ec (2015-09-03T22:57:52+02:00) |
21:01 |
Zaitabai |
Is there a way to convert schmatics to text and vice/versa? |
21:27 |
|
domtron joined #minetest |
21:36 |
TheWild |
Ok, I found something voxel-based that was before 2008. And it was for NES. http://img.gamefaqs.net/screens/b/6/b/gfs_81048_2_1.jpg |
21:41 |
Zaitabai |
TheWild, and the name of the game would be? |
21:41 |
TheWild |
oh sorry. 3D Block. |
22:09 |
|
STHGOM joined #minetest |
22:09 |
swift110-phone |
Hry |
22:12 |
|
Zaitabai_ joined #minetest |
22:19 |
|
err404 joined #minetest |
22:25 |
|
leiget joined #minetest |
22:25 |
leiget |
Anyone got any references on the main menu API? I'm wanting to change it around for my personal use. |
22:25 |
Megaf_ |
This doesnt work https://github.com/HybridDog/minetest-nether/blob/master/nether/portal.lua |
22:26 |
Megaf_ |
we cant escape from the nether |
22:30 |
|
Xenoth joined #minetest |
22:32 |
kahrl_ |
leiget: doc/menu_lua_api.txt |
22:33 |
|
domtron_ joined #minetest |
22:55 |
|
err404 joined #minetest |
23:01 |
|
Hirato_ joined #minetest |
23:36 |
|
RealBadAngel joined #minetest |
23:38 |
|
mrtux joined #minetest |
23:50 |
|
domtron_ joined #minetest |
23:53 |
|
Jordach joined #minetest |