Time Nick Message 03:14 swift110-phone Hey 03:18 Sokomine hi 04:23 T4im waressearcher2: better ask such things here, than in dev, its not an engine question, but a "is there a mod for..." question 04:23 T4im you generally can find these mods in the forum; but yes, I think there's enchanting mods around and there were definitely a few around village spawning (especially sokomine did a lot in that direction) 04:26 waressearcher2 T4im: so all that stuff possible to do in lua as a separate mod ? I mean GUI change and adding mobs and adding structures like say "lost castle", I mean entire building with stuff ? 04:26 T4im yea 04:26 waressearcher2 maybe its a good idea to have #minetest-mod channel 04:27 T4im there is 04:27 T4im well mods* 04:27 T4im #minetest-mods that is 04:28 waressearcher2 T4im: is it on website ? I haven't noticed it, I only saw "minetest" and "minetest-dev" 04:29 T4im http://wiki.minetest.net/IRC 04:59 Sokomine waressearcher2: it depends on how complex you want your mod to be. just adding a few new nodes is very very easy 05:00 Sokomine trying to create villages that looked good was a bit more tricky :-) 05:01 Sokomine waressearcher2: but maybe you just ought to check out the adventuretest server or play a local game. it has much of the content you seem to be looking for 05:02 Sokomine T4im: i wasn't aware of that mod channel either 05:03 kaeza #-mods was pretty much dead last time I checked 05:03 kaeza at least compared to this very channel 05:04 kaeza in general, engine stuff -> #-dev, everything else, master ca... err, here :) 05:05 kaeza oh, and also, Greetings 05:05 Sokomine yes. i sometimes don't notice that a question has been asked in the wrong channel and answer there. sorry for that 05:05 Sokomine hi kaeza :-) 05:27 waressearcher2 kaeza: what is "master ca" ? 05:28 kaeza a bad joke I guess 05:31 paramat closest thing to strongholds https://forum.minetest.net/viewtopic.php?f=11&t=9896 09:10 JamesTait Good morning all; happy Friday, and happy Bring Your Manners To Work Day! 😃 09:11 technics huhu^^ 09:12 technics i got there a problem i dont understand...im an archer and had the irrlicht segfault problem. now i stuck on this issue: Irrlicht: Warning: The library version of the Irrlicht Engine (1.8.2) does not match the version the application was compiled with (0u). This may cause problems. :( 09:15 technics oh - and from aur, there is no chance to get the newest package! aur/minetest-git 20150606.8383a61-1 [installed: 20150903.91bf68e-1] 09:15 technics oh - wait...forget the last thing this is a new one... 09:16 waressearcher2 technics: why not to get all latest versions of Irrlicht and minetest and compile them ? 09:16 technics community/irrlicht 1.8.2-2 [installed] 09:16 technics not the latest? 09:32 technics than my mirrors are to slow with updates? i got the -2 yesterday and though this should be the fix. im confused o.O waressearcher2 09:42 waressearcher2 I'm not the developer, it was a suggestion, you said "Warning: The library version of the Irrlicht Engine does not match the version the application was compiled with", so why not to compile it with matched version ? 09:45 technics i dont have any idea what version i have to choose :( ...for other guys playing on my server, the regular updates of irrlicht works fine :( 09:45 technics ...and also choose the latest git version 10:24 waressearcher2 technics: you have your own dedicated server where others play ? 10:25 waressearcher2 what people usually do on servers ? they just build stuff or go on a journey ? I watched videos of people playing minecraft online, is it as fun to play minetest online ? 10:31 technics i have two servers... on one, there do mostly there own thing but sometimes playing in team, on the other one, the most player speaking on mumble and playing as one team. i think the answer is yes :) 10:32 technics on the second server the only admin is offline since yesterday - me . -.- xD 10:39 Megaf_ Hi, anyone interesed in getting stuck in the nether on my server? Come and get stuck with me and help me in fiding freedom 10:40 Megaf_ What's HybridDog IRC nick? I think his nether portal doesn't work 10:40 Megaf_ !server Megaf 10:40 MinetestBot Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 10:41 Megaf_ Sokomine: There are four people trapped in the new Nether I put in my server 10:41 Megaf_ JamesTait: Good manners or bad manners? 10:46 JamesTait Megaf, hopefully good manners. ☺ 10:46 Megaf and if you don't have a work? =/ 11:05 Megaf Amaz: to escape we have to stand in the center and eat a nether fruit, there are nether fruits in the chest 11:06 Amaz Okay :) 11:24 Megaf !server Megaf 11:24 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 11:25 Megaf what is that 11 and 1/4? 11:25 technics !server minetest heaven 11:25 MinetestBot technics: ..:: tchncs :: minetest heaven :: germany ::.. -- WE ARE BACK -- | crafting.tchncs.de | Clients: 1/84, 1/6 | Version: 0.4.13-dev / minetest | Ping: 12ms 11:25 technics !server illuna 11:25 MinetestBot technics: the world of ..:: Illuna ::.. ~ be your fantasy | minetest.linux-statt-windows.org | Clients: 0/42, 0/3 | Version: 0.4.13-dev / minetest | Ping: 6ms 11:25 Megaf typo detected 11:27 Calinou !server hunger games 11:27 MinetestBot Calinou: GunshipPenguin's Hunger Games Server | gunshippenguin.com:30001 | Clients: 3/30, 1/5 | Version: 0.4.13 / hungry_games_plus | Ping: 153ms 11:30 Megaf Hi maxela :) 11:30 maxela Hi Megaf! 11:30 Megaf welcome to IRC 11:30 maxela Thanks! 11:31 Megaf Calinou: do you know if HybridDog ever join this channel or IRC at all? 11:31 maxela It was a cool team experience with you in hell ;)) 11:31 Megaf yep, fortunetally we managed to escape 11:31 maxela oh yes fortunately 11:32 Megaf I think that we are really missing was eating the fruit, 11:32 maxela I see 11:39 technics waaa i wanna play minetest again :'( --- it happens on old irrlicht and old minetest too now ... https://github.com/minetest/minetest/issues/3130#issuecomment-137675007 11:40 Calinou Megaf, not sure 11:45 rubenwardy [offtopic] http://pasteboard.co/o4hU14n.png 11:45 rubenwardy My test of writing a page-orientated information sharing protocol over the Internet. 11:46 rubenwardy like WWW, but worse 11:47 rubenwardy C++ with SFML & OpenGL 11:47 Megaf technics: https://github.com/minetest/minetest/issues/3130#issuecomment-137715396 11:48 Megaf rubenwardy: you are 30 years or so late, we have Gopher already 11:48 rubenwardy !g Gopher 11:48 MinetestBot rubenwardy: https://en.wikipedia.org/wiki/Gopher 11:48 Megaf is an alternative to the whole WEB 11:48 Megaf there is Web, FTP and Gopher 11:48 Megaf !g gopher project 11:48 MinetestBot Megaf: http://gopher.floodgap.com/ 11:48 rubenwardy I don't care 11:48 technics Megaf, hmm its another issue now...but still an issue :( 11:48 Megaf rubenwardy: ^ 11:49 Megaf oh dear 11:49 rubenwardy I'm doing this for fun, not as a practical solution 11:49 waressearcher2 some one has lots of spare time 11:49 xenkey someone 11:50 technics The library version of the Irrlicht Engine (1.8.2) does not match [...] Irrlicht: Fatal error, could not get visual. 11:50 technics it is irrlicht 1.8.2-2 11:55 Megaf technics: you should join #ArchLinux and full a bug in the ARch tracker 11:55 Megaf this irrlicht/archlinux bugs has nothing to do with minetest 11:56 technics okey ... :( 12:11 maxela Megaf, what mese item for the wand? 12:11 maxela mese stick? 12:15 Megaf maxela: mese crystal 12:15 Megaf maxela: we dont have mese sticks nor mithril sticks, 12:15 Megaf ####mese crystal#### 12:15 Megaf mese crystal mese crystal mese crystal 12:16 Megaf #### mithrill ingot #### 12:16 Megaf #### mithrill ingot #### 12:17 Megaf $ du -hs bin/minetest 12:17 Megaf 4.0M bin/minetest 12:17 Megaf that's a little binary 12:38 maxela ok thanks 13:22 rubenwardy progress: https://cdn.pbrd.co/images/oaD9eFt.png 13:24 Calinou is it standard Markdown? 13:27 rubenwardy yeah, what's implemented so far 13:27 rubenwardy which is nothing 13:27 rubenwardy the only things you can do are 13:28 rubenwardy #heading 13:28 rubenwardy and **bold** 13:29 SylvieLorxu Wow, websites with actual content 13:29 SylvieLorxu I like this idea 13:29 rubenwardy I'm going to write a web server and a protocol in TCP 13:30 rubenwardy yay for reinventing the wheel 13:30 rubenwardy What's a good CC-BY like license for code? 13:32 rubenwardy cba, I'll just use WTFPL 13:33 SylvieLorxu WTFPL is more CC0 13:34 SylvieLorxu MIT/Expat or 2-clause BSD is probably what you are looking for 13:34 SylvieLorxu I'd still recommend GPL but meh :P 13:35 SylvieLorxu GPL is more like CC-BY-SA 13:42 Thomas-S Hello 13:43 rubenwardy https://github.com/rubenwardy/RubenML 13:43 Thomas-S Can someone please explain, how the frames and the framemotor of the technic mod works? 14:14 Jordach Thomas-S, #minetest-technic 14:14 Thomas-S ok. thanks 15:41 Sokomine Megaf: thanks, but i don't like the nether. it's too dark for my taste. i like the caverealms far more 15:43 Sokomine 3 16:02 everamzah join #minetest 16:02 everamzah :) 16:03 luizrpgluiz everamzah: hello 16:05 everamzah hiya 16:25 * Sokomine stares at a tree 16:51 luizrpgluiz Sokomine: ? 16:52 * Sokomine puts a sapling in front of luizrpgluiz' nose and watches it 16:53 Sokomine mg_villages does place trees randomly around the villages. there are a lot of ways how trees come into existence. in my case, i use luavoxelmanip. and have to copy functions from default - which really is no long-term solution 16:53 Sokomine thus...trees. they need new and better code. there are even issues for that on github 16:54 rubenwardy What would the best way to simulate temperature in Minetest be? 16:55 Sokomine known ways of defining a tree: directly in the engine (can't do anything about that), functions (as in minetest_game) - sadly, often inaccessible due to using "local", schematics, l-system, manual add_node calls. hope i didn't forget anything...and all just to get those tree-things to spawn 16:55 Sokomine rubenwardy: doesn't mapgen have biomes of some kind? best talk to paramat about that. afaik temperature uses some perlin noise stuff? but as to the details - i don't know 16:56 T4im there's a heatmap (noise) I think 16:56 rubenwardy I mean dynamic temperate 16:56 T4im but that's only if you don't want to change anything :9 16:56 rubenwardy ie: at night you should stay inside a house with minimal windows and a fire 16:56 rubenwardy I guess you could fake it a bit 16:56 Sokomine or wear clothes? 16:57 rubenwardy ie: if you're in the open air, it will be cold. if you're near a fire it will be warmer than ambient 16:57 T4im it never came to mind someone would not :o 16:57 rubenwardy I'm thinking temperatures of -20c and below at night 16:57 Sokomine maybe light could be used as an indirect indicator. things that give off visible light often give off heat as well. might not always be true, but energy conserving lamps are pretty rare on mt. for a fire or lava, it would be close enough 16:58 rubenwardy for it to be truely interesting, it'd have to spread too. 16:58 Sokomine T4im: clothes are rare. there's a nice mod out there to add them. most people just wear diamond armor. wonder how comftable *that* is.... 16:58 T4im heh 16:58 Sokomine heat sources usually cover only a small area 16:59 T4im and how heavy 16:59 Sokomine maybe it's a very thin layer of diamond... 16:59 rubenwardy I guess that's good enough 17:00 luizrpgluiz oh,yes 17:00 T4im well you could remove any light sources that aren't giving warmth 17:00 T4im if you don't mind the invasiveness 17:01 T4im nice idea with the light :) 17:01 Sokomine so you might just go with a find_nodes_in_area from time to time with a small range. heat loss is no suffucation after all 17:01 rubenwardy does find_nodes_in_area use VoxelManip? 17:01 rubenwardy Would it be more efficient to use LVM? 17:01 Sokomine i doubt so 17:02 Sokomine voxelmanip does have some overhead 17:02 T4im it does lead to forceloading a block as well 17:02 Sokomine reading the data and writing it back is a major time consuming factor in mg_villages. on the other hand, for growing a tree it's insignificant 17:02 Sokomine well, if there's a player inside, the block will be loaded 17:03 Sokomine harming mobs at night might not be a good idea. they're plentiful, and they have their fur/feathers. they're adjusted to their environment 17:04 Sokomine find_nodes_in_area ought to do just fine. a small range will do 17:32 Megaf is it possible to merge two branches? 17:32 Megaf on github 17:33 rubenwardy what do you mean? 17:33 rubenwardy You'll probably need to use git 17:33 rubenwardy like you're meant to :P 17:35 Megaf nevermind, 17:37 rubenwardy How can I tell if the player is in open air?# 17:37 rubenwardy minetest.get_node_light(pos, 0.5) = SUN light level, I guess 17:43 CWz is VanessaE here? 17:51 CWz found sneak elevator 2.0 with VanessaE's homedecor doors 17:51 CWz https://www.youtube.com/watch?v=57PbZyfe7L0&feature=youtu.be 17:58 Megaf lol CWz 17:59 Megaf use glass doors or a door that look like window at least :P 18:01 Sokomine rubenwardy: open air...that's very tricky. we don't have any way to decide if the player is in a building. perhaps search upward from the player? if there's a ceiling withhin...say...6 nodes upward, it might count as a house. at least there'll be protection from rain. for wind...hm...that'd be trickier i guess 18:02 rubenwardy this is really a core engine thing. it's pretty much like light level, just a different layer 18:25 Calinou hey, I got Jekyll + Browsersync + Stylus (with Grunt) combo working 18:25 Calinou awesome for static Web development :) 19:00 Megaf Calinou: Cool! Now, whats Jekull and Browsersync and Stylus? 19:00 Megaf It must be interesting 19:03 rubenwardy jekyllrb.com 19:04 rubenwardy I wonder if this still works: https://github.com/xyzz/minetest-stress 19:05 rubenwardy http://dev.minetest.net/User:Xyz/stress 19:13 Calinou Megaf, Jekyll = static site generator, Browsersync = live reloading and synchronization across browsers (very useful for testing), Stylus = CSS preprocessor 19:13 Calinou all these are automated using Grunt (task runner) 19:15 Calinou http://www.commitstrip.com/wp-content/uploads/2015/09/Strip-pour-la-communaut%C3%A9-650-finalenglish1.jpg 19:17 Zaitabai Hello. 19:19 Calinou hi Zaitabai 19:20 Zaitabai I noticed that with farming I barely get any seeds or plants from harvesting. Is this a creative mode bug? 19:21 Calinou why are you farming in creative mode? ( ͡° ͜ʖ ͡°) 19:22 Calinou note that even in non-creative mode, while harvesting crops, you don't get as much seeds as you do in Minecraft 19:22 Megaf Calinou: Thats very cool and will be useful for me, thanks a million! 19:22 Zaitabai I'm testting my deadbush I added. 19:23 Calinou Megaf, Browsersync requires some CLI/Grunt or Gulp knowledge to use it best :) it's also rather tricky to make it work when also using CSS preprocessors or static site generators 19:23 Zaitabai But I barely get any crops at all, just one crop and one seed. 19:23 Calinou I can give you my Gruntfile.js 19:24 sofar Zaitabai: do you use any crops mods? 19:24 Zaitabai I'd rather just get the crop and no seeds, then make a craft recipe. 19:25 Zaitabai I tried writing a mod myself, but I kept getting errors until I registered my deedbush in the farming init.lua 19:25 Zaitabai *deadbush. 19:26 sofar you should try `crops` - https://forum.minetest.net/viewtopic.php?f=11&t=11795#p175593 :^) 19:26 Calinou Zaitabai, add farming mod as a dependency 19:27 Zaitabai I did that in the config file, still got errors. 19:29 Zaitabai *depends.txt 19:33 Zaitabai Thanks sofar, I'll lokk at the crops and learn form it. Nice name btw. 19:46 hexafluoride how do I get older minetest versions? 19:46 hexafluoride 0.4.12, specifically 19:47 hexafluoride maybe I'm blind, but the website only links to 0.4.13 for me 19:49 hexafluoride wait a second, I already have 0.4.12 19:49 hexafluoride nvm 19:49 Calinou https://forum.minetest.net/viewforum.php?f=42 19:49 Calinou you may find some there 19:49 Calinou we don't have old releases archive right now, maybe we should... 19:49 Calinou you can compile old sources yourself 19:49 hexafluoride I got it, thanks anyway 20:03 TheWild dang! So far (0.4.13) and torches are still flat. Are they meant to be flat? 20:03 Calinou no, not really, nobody really agreed on 3D torches 20:03 Calinou even though we have meshnodes 20:03 Calinou however meshnodes can't have animated textures as far as I know 20:06 Amaz Calinou, I think they can... I'm sure I've seen something in homedecor that's a mesh and has animated texture. 20:06 Amaz *textures 20:07 VanessaE Amaz: 3dforniture torches. 20:08 VanessaE Calinou: they can, works the same as any other node. best if you use one material for the animated parts (the flame in the above example) and one or more additional materials for the static parts 20:08 Amaz Thanks Vanessa! 20:09 VanessaE yw 20:09 TheWild wow, thanks. I'm impressed that we have it working in Minetest. 20:13 Megaf !server Megaf 20:13 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 20:13 Megaf It would be cool if the bot showed whos online 20:13 Calinou yes, I think it's doable 20:16 Zaitabai I'm using chatzilla firfox plugin, I always thought there was a tab on the left that showed users online. 20:16 Megaf !server Megaf 20:16 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/11, 1/4 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms 20:16 Megaf and it could update faster too 20:17 Zaitabai Lightgreen = bots, grey = offline/afk, everything else has green dots next to it. 20:17 Calinou light green are ops, actually, not necessarily bots 20:17 Calinou some ops are humans and some bots are not ops 20:18 Zaitabai So do all irc clients show users, or just some of them, because I like chatzilla myself. 20:19 Calinou nearly all of them do 20:19 Calinou I use HexChat and it shows user list by default 20:20 xenkey oats_: nice host 20:20 oats_ xenkey: heh, thanks 20:21 Zaitabai Has anyone rewritten all the default minetest_game's scripts, or written a MT game from scratch (aside from devs and the original game)? 20:23 Calinou it never really happened 20:57 nrzkt !server Applet 20:57 MinetestBot nrzkt: AppleTree - Survival & Build | minetest.unix-experience.fr | Clients: 7/50, 7/13 | Version: 0.4.13-dev / epixel | Ping: 10ms 21:25 technics !server heaven 21:25 MinetestBot technics: ..:: tchncs :: minetest heaven :: germany ::.. -- WE ARE BACK -- | crafting.tchncs.de | Clients: 2/84, 1/7 | Version: 0.4.13-dev / minetest | Ping: 12ms 21:43 freelikegnu is minetest.net down? 21:44 sfan5 nope 21:45 VanessaE http://downforeveryoneorjustme.com/minetest.net 21:45 freelikegnu wierd I can reach other sites fine 21:46 freelikegnu It's not just you! http://minetest.net looks down from here. 21:46 freelikegnu :P 21:46 freelikegnu thanks VanessaE 21:46 sfan5 freelikegnu: US? 21:47 VanessaE (a handy site, that one. and yeah, it's down for me, also) 21:51 freelikegnu yep 21:51 freelikegnu in the us 21:52 sfan5 there seem to be some general problems with trans-atlantic connections 21:52 sfan5 works fine from my US vps though 21:52 VanessaE that would explain the connection problems someone was just complaining about, to one of my servers. 21:52 VanessaE (pretty sure he's in the US, and the server is in Germany) 21:55 sfan5 VanessaE: seems to be in NL actually 21:55 VanessaE hm. well no idea what the actual route is that stuff takes from here to there 21:56 sfan5 mtr is your friend 21:56 sfan5 or traceroute if you dont have mtr 21:58 freelikegnu nice tool, sfan5 21:58 sfan5 indeed 21:58 VanessaE looks like it goes right to frankfurt in my case. 21:58 VanessaE (after a few hops in the US) 21:58 VanessaE *shrug* 21:59 freelikegnu I got a better node searh and replace functon going for my mobs 21:59 freelikegnu er goblins 21:59 freelikegnu they are starting to actlike a mapgen 21:59 sfan5 VanessaE: 7.|-- asd-s14-rou-1041.NL.eurorings.net (134.222.48.253) 0.0% 3 30.2 22.6 18.9 30.2 6.5 ¯\_(ツ)_/¯ 22:00 VanessaE someone probably "accidentally" cut another undersea cable ;) 22:01 sfan5 possibly 22:07 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Fire: Move flame extinguishing to separate faster ABM 13acb0cec http://git.io/vGAjh (152015-09-04T23:05:26+01:00) 22:23 Jordach wow - my BFD Dev server took up ~120MB of space, while my MTG-Public, took around 768MB 22:43 Jordach VanessaE, got a copy of sc3000's skyblock world courtesy of Sokomine 22:43 Jordach http://jordach.net/MTWorlds/stormchaser3000_skyblock_world.zip 22:44 VanessaE I heardf 22:44 VanessaE -f