Time |
Nick |
Message |
00:07 |
|
cimbakahn joined #minetest |
00:16 |
|
Shackra joined #minetest |
00:21 |
JohnnyComeL8ly |
laffer1: Idk that that is even an option.... |
00:23 |
laffer1 |
I’ve been trying to manipulate CMAKE_INSTALL_PREFIX instead. So far, not much luck. I want to create packages for my operating system. |
00:23 |
JohnnyComeL8ly |
Oh, which one might that be? |
00:24 |
laffer1 |
MidnightBSD |
00:25 |
JohnnyComeL8ly |
Oh... I didn't know there was such a version(?). |
00:28 |
laffer1 |
It’s not all that popular. Our ports tree for software works a bit differently than FreeBSD, although the OS is based on FreeBSD 9.1. I can get the game to run fine, but I can’t get it to generate a package as we stage installations in a temporary directory rather than installing them to /usr/local when creating a package. |
00:28 |
laffer1 |
I’m not very good with cmake either. At the moment, I’m trying to figure out what’s different between mysql’s cmake setup and minetest as mysql does work properly. |
00:34 |
JohnnyComeL8ly |
Oh, sounds like a good plan. |
00:35 |
JohnnyComeL8ly |
(I'm in the same boat, except I'm sure I know even less than you.) |
00:37 |
JohnnyComeL8ly |
laffer1: What is it that attracts you to MidnightBSD? |
00:51 |
* JohnnyComeL8ly |
likes joja1997's quit msg.... |
00:51 |
JohnnyComeL8ly |
grr... |
00:51 |
JohnnyComeL8ly |
*jojoa |
00:52 |
laffer1 |
Well I created MidnightBSD. The long term goal is to make something mac like but open source and BSD licensed. |
00:53 |
laffer1 |
It’s not anywhere near that now. |
00:58 |
JohnnyComeL8ly |
That's what I was thinking :-| |
00:59 |
JohnnyComeL8ly |
I think the idea is really good though. |
00:59 |
JohnnyComeL8ly |
Are you going to make it based on Wayland? |
00:59 |
JohnnyComeL8ly |
(It is stable as of a little while ago....) |
01:00 |
JohnnyComeL8ly |
(I should say, it reached 1.*) |
01:02 |
laffer1 |
Eventually, but last I checked wayland’s reference compositor, WESTIN doesn’t support anything but Linux. So I’d have to write something for that or look at what KDE has done. |
01:02 |
laffer1 |
We started with package management and that problem is mostly solved. |
01:03 |
laffer1 |
I’m currently working on getting mach ipc ported so that we can use launchd from Mac OS X. There’s also an experimental freebsd project doing that called NeXTBSD. |
01:08 |
JohnnyComeL8ly |
Oh... ok. |
01:14 |
JohnnyComeL8ly |
Why do you want to emulate OS X? |
01:18 |
laffer1 |
Well I don’t want to completely copy OS X like ReactOS has done with windows. However, I like a lot of the technologies that were developed with NeXTSTEP and earlier versions of OS X. It seems like a reasonable starting point and it’s rather user friendly. |
01:22 |
JohnnyComeL8ly |
Ok... does the GUI still look like Win98 style? |
01:26 |
rater193 |
im back! |
01:28 |
JohnnyComeL8ly |
Well, that's good, what point in the future did you return from? |
01:30 |
|
Hirato joined #minetest |
01:50 |
|
phantombeta joined #minetest |
02:17 |
STHGOM |
"I know you sent me back... but I'm back" |
02:18 |
|
Mystery joined #minetest |
02:19 |
Mystery |
Hey I heard xavi was unbanned |
02:19 |
JohnnyComeL8ly |
lol I didn't even notice you.... |
02:19 |
Mystery |
Has he changed his name? |
02:19 |
JohnnyComeL8ly |
I don't know... that is a Mystery.... |
02:20 |
Mystery |
Bye |
02:55 |
|
turtleman_ joined #minetest |
03:02 |
|
luizrpgluiz joined #minetest |
03:08 |
Brains |
Anybody having trouble with the adventuretest mod? I was going to try it out but I'm getting an error about global_step being a nil... |
03:13 |
JohnnyComeL8ly |
Try using the latest Minetest... you might have to compile it yourself. |
03:22 |
|
DI3HARD139 joined #minetest |
03:29 |
|
GunshipPenguin joined #minetest |
03:31 |
* Brains |
runs -dev so that is probably not it. (Unless -dev ends up having a change not quite compatible... Have to check the commit logs.) |
03:35 |
|
blaise joined #minetest |
03:48 |
|
Siva_Machina joined #minetest |
03:51 |
|
VanessaE joined #minetest |
03:57 |
|
Tiktalik joined #minetest |
03:57 |
DI3HARD139 |
wb Vanessa |
04:02 |
JohnnyComeL8ly |
VanessaE: Is there a way to speed up shutdown time for the game when biome_lib is enabled? |
04:43 |
|
rater193 joined #minetest |
04:44 |
rater193 |
VanessaE : Hi |
05:08 |
|
Viper168 joined #minetest |
05:16 |
rater193 |
welcome Viper |
05:16 |
rater193 |
Viper168 |
05:30 |
|
CWz joined #minetest |
05:31 |
MinetestBot |
[git] paramat -> minetest/minetest: Dungeongen: Remove floating frames 17b7b7c http://git.io/vGs1s (2015-08-29T06:27:29+01:00) |
05:49 |
|
Hirato_ joined #minetest |
05:59 |
|
ac_minetest joined #minetest |
06:05 |
|
Krock joined #minetest |
06:48 |
|
luizrpgluiz left #minetest |
06:57 |
|
Shackra joined #minetest |
07:13 |
|
nore joined #minetest |
07:13 |
|
greenman_ joined #minetest |
07:13 |
|
nore_ joined #minetest |
07:13 |
|
nore_ left #minetest |
07:56 |
|
kahrl_ joined #minetest |
07:59 |
|
nrzkt joined #minetest |
08:00 |
|
Yepoleb_ joined #minetest |
08:06 |
|
swift110-phone joined #minetest |
08:10 |
|
H-H-H joined #minetest |
08:11 |
|
FR^2 joined #minetest |
08:20 |
|
Player_2 joined #minetest |
08:25 |
|
phantombeta joined #minetest |
08:31 |
|
WolfgangB joined #minetest |
08:33 |
|
Tux[Qyou] joined #minetest |
08:34 |
|
Siva joined #minetest |
08:39 |
|
Siva_Machina joined #minetest |
08:44 |
|
TheWild joined #minetest |
09:00 |
|
Telesight joined #minetest |
09:02 |
|
Tux[Qyou] joined #minetest |
09:04 |
|
Gael-de-Sailly joined #minetest |
09:37 |
|
Fritigern joined #minetest |
10:07 |
|
nore joined #minetest |
10:08 |
|
nore_ joined #minetest |
10:14 |
|
T4im joined #minetest |
10:15 |
|
Pest joined #minetest |
10:20 |
|
msantana joined #minetest |
10:32 |
|
nore_ joined #minetest |
10:32 |
|
nore joined #minetest |
10:34 |
|
blaise joined #minetest |
10:34 |
Telesight |
Hello all |
10:36 |
Telesight |
Installing minetest on a server could be best done by creating the user minetest and let do him the install, right? |
10:37 |
sfan5 |
it's a good idea to use a seperate user, yes |
10:37 |
CWz |
true |
10:37 |
CWz |
would also be a good idea to make sure that said user cannot access files of other users |
10:38 |
Telesight |
So log out as root in the terminal and login as "minetest" and do the installation (It is a dedicated server ...) |
10:38 |
sfan5 |
yes |
10:40 |
Telesight |
Ok thanks, than I have to adapt the systemd unit to let the user "minetest" start the server ... |
10:43 |
|
Trustable joined #minetest |
10:53 |
|
SylvieLorxu joined #minetest |
10:56 |
|
Calinou joined #minetest |
10:56 |
|
Viper168 joined #minetest |
10:59 |
|
msantana joined #minetest |
10:59 |
Calinou |
https://conemu.github.io/ |
11:02 |
|
wolfi_ joined #minetest |
11:14 |
Krock |
Calinou, does anyone use this? |
11:14 |
|
Hirato joined #minetest |
11:14 |
Calinou |
yeah, it's quite used |
11:15 |
Calinou |
makes development on Windows better |
11:15 |
Calinou |
try it :) |
11:17 |
Krock |
mhm I'll better stay with the old CLI, doesn't look so complicated |
11:19 |
T4im |
since when does Calinou use windows :o |
11:20 |
Calinou |
T4im, for studies :( |
11:20 |
T4im |
:/ |
11:20 |
Calinou |
Krock, with ConEmu you can have multiple tabs running different shells, a nice anti-aliased font, better colors and more |
11:22 |
Krock |
Calinou, oh well.. shells aren't a theme here; Git runs with a GUI and C++ compiling with some batch scripts. Colorful lines confuse me :/ |
11:23 |
Krock |
However, when there are many operations at the same time required, it might be helpful to have them in tabs |
11:31 |
|
Hirato joined #minetest |
11:32 |
|
Guest33348 joined #minetest |
11:33 |
|
nore joined #minetest |
11:37 |
|
Hirato joined #minetest |
11:38 |
Telesight |
In 0.4.13 is minetestserver changed to minetest (in Ubuntu usr/bin) |
11:41 |
Telesight |
I want to startup the server in a terminal ... |
11:45 |
Calinou |
Telesight, no, it is not, we still have minetestserver |
11:45 |
Calinou |
try building from source, with -DBUILD_CLIENT=0 -DBUILD_SERVER=1 |
11:46 |
|
Hirato joined #minetest |
11:48 |
Telesight |
Calinou: I use ppa:minetestdevs/stable |
11:48 |
Calinou |
did you install minetest-server package (if any)? |
11:49 |
|
Jordach joined #minetest |
11:49 |
|
Gael-de-Sailly joined #minetest |
11:50 |
Telesight |
apt-get install minetest ... |
11:53 |
Telesight |
Last week the installation on Ubuntu 15.04 worked well with my steps ... |
11:54 |
Megaf |
Calinou: you on windows? Seriously? |
11:55 |
Calinou |
Megaf, not right now |
11:58 |
Telesight |
If I do apt-get install minetest-server then i get the 0.4.11 package .. |
11:59 |
|
err404 joined #minetest |
11:59 |
Calinou |
build_from_source.jpg |
11:59 |
Calinou |
:) |
11:59 |
nanepiwo |
use git pull https://github.com/minetest/minetest |
11:59 |
Calinou |
you get way more control this way |
12:00 |
nanepiwo |
and then compile |
12:00 |
Calinou |
nanepiwo, git clone, you mean |
12:00 |
nanepiwo |
yea |
12:00 |
nanepiwo |
cd minetest |
12:00 |
CWz |
back when i started bacj in the 0.4.7 days i also used ppa. but then i used git |
12:00 |
nanepiwo |
cmake . |
12:00 |
nanepiwo |
make -j 2 |
12:01 |
|
Darcidride joined #minetest |
12:01 |
Telesight |
I never worked with that ... |
12:01 |
Calinou |
make -j$(nproc) |
12:02 |
Calinou |
use that for automatic detection of available CPU threads |
12:02 |
Calinou |
also you need to install dependencies, else cmake . will return errors |
12:02 |
Calinou |
Telesight, https://github.com/minetest/minetest/blob/master/README.txt |
12:02 |
Calinou |
full guide there |
12:03 |
Calinou |
(Compiling on GNU/Linux:) |
12:04 |
Telesight |
I am sorry but I am not a developer ... |
12:04 |
Megaf |
Telesight: It has nothing to do with being a developer |
12:04 |
Calinou |
you don't need to be a developer to compile software |
12:05 |
Megaf |
is has to do with being a mineteset server admin |
12:05 |
Megaf |
you must know at least how to compile minetest |
12:05 |
nanepiwo |
BTW, calinou, what about https://forum.minetest.net/viewtopic.php?id=3837 ? |
12:05 |
Calinou |
this is not made for servers, nanepiwo |
12:05 |
Calinou |
(it installs client dependencies) |
12:05 |
nanepiwo |
doesn't it come with minetestserver? |
12:06 |
Calinou |
it does, but you need Irrlicht and such to build |
12:06 |
Calinou |
minetestserver can run without Irrlicht; minetest can't |
12:07 |
Megaf |
So, Should I use this one https://github.com/HybridDog/minetest-nether or this one https://github.com/PilzAdam/nether ? |
12:07 |
nanepiwo |
I see |
12:07 |
Telesight |
But why is packaging system not working? THis all worked for me last week and now I have to change my methods ? |
12:08 |
Megaf |
Telesight: complain with the guy who maintains the minetest for your distro |
12:08 |
Megaf |
is not minetest fault, is your distros fault |
12:09 |
Megaf |
the latest minetest is 0.4.13 |
12:09 |
Megaf |
I think |
12:10 |
Calinou |
PPAs tend to add a SPOF (Single Point of Failure) to your system |
12:10 |
Calinou |
PPA also means "Probably Packaged by Amateur" :) |
12:11 |
|
RealBadAngel joined #minetest |
12:17 |
|
err404 joined #minetest |
12:19 |
Telesight |
In the ppa minetest is uploaded by est31 ... |
12:20 |
Telesight |
But it seems only the client |
12:25 |
|
Siva joined #minetest |
12:28 |
|
Siva_Machina joined #minetest |
12:29 |
Telesight |
The git system works also well for productionserver and updates? |
12:29 |
Calinou |
yes, sure |
12:30 |
Calinou |
you may want to stick to stable branch though |
12:30 |
Calinou |
type "git checkout stable-0.4" while in repository directory |
12:34 |
Telesight |
For many serversystems i have used the packaging system, sad that it is not working here too ... |
12:35 |
|
turtleman_ joined #minetest |
12:38 |
|
Dartmouth joined #minetest |
12:40 |
|
Darcidride joined #minetest |
12:40 |
Megaf |
is github down? |
12:43 |
nrzkt |
no |
12:43 |
Megaf |
It doesnt open here |
12:43 |
Megaf |
nrzkt: Hi there |
12:43 |
Megaf |
nrzkt: I think you made me a question months ago |
12:43 |
Megaf |
didnt you? |
12:44 |
nrzkt |
:o |
12:45 |
nrzkt |
can't remember |
12:47 |
Megaf |
hm, I think you or someone with a similar name asked me about my distro or my OS I think |
12:50 |
|
Ataron joined #minetest |
13:12 |
|
Lunatrius` joined #minetest |
13:23 |
|
Floris joined #minetest |
13:24 |
|
thatgraemeguy joined #minetest |
13:24 |
|
thatgraemeguy joined #minetest |
13:25 |
|
dvere joined #minetest |
13:25 |
|
xenkey joined #minetest |
13:25 |
|
nrzkt joined #minetest |
13:25 |
|
H-H-H joined #minetest |
13:25 |
|
e1z0 joined #minetest |
13:25 |
|
Hirato joined #minetest |
13:25 |
|
laffer1 joined #minetest |
13:25 |
|
RealBadAngel joined #minetest |
13:26 |
|
Yepoleb joined #minetest |
13:28 |
|
TBC_x joined #minetest |
13:34 |
|
The_Loko joined #minetest |
13:36 |
|
domtron joined #minetest |
13:38 |
|
CWz joined #minetest |
13:47 |
|
uroboro joined #minetest |
13:47 |
|
Telesight joined #minetest |
13:50 |
|
JohnnyComeL8ly joined #minetest |
13:51 |
JohnnyComeL8ly |
VanessaE: Is there a way to speed up shutdown time for the game when biome_lib is enabled? |
14:05 |
|
RealBadAngel joined #minetest |
14:07 |
|
Wuzzy joined #minetest |
14:07 |
|
xfceKris joined #minetest |
14:09 |
xfceKris |
So, is anyone having weird land spawns on mapgen v7? Like floating islands and stuff? |
14:09 |
xfceKris |
I haven't saved a world in v7 yet because of this. It just seems to unnatural |
14:09 |
|
younishd joined #minetest |
14:12 |
|
SylvieLorxu joined #minetest |
14:17 |
|
Hirato joined #minetest |
14:22 |
|
younishd_ joined #minetest |
14:25 |
|
younishd_ joined #minetest |
14:27 |
|
younishd_ joined #minetest |
14:31 |
|
younishd joined #minetest |
14:32 |
|
younishd joined #minetest |
14:46 |
Krock |
younishd, need a capacitor? You seem to oscillate fast between on- and offline |
14:49 |
younishd |
Krock: sry switched clients |
14:52 |
|
RealBadAngel joined #minetest |
15:00 |
|
ElectronLibre joined #minetest |
15:01 |
|
STHGOM joined #minetest |
15:10 |
|
GrimKriegor joined #minetest |
15:37 |
Telesight |
Calinou ... |
15:39 |
|
mrtux joined #minetest |
15:39 |
Telesight |
I have installed git , what to get the stable serverpart ? |
15:42 |
T4im |
have you already cloned the repository? if not yet: git clone --branch stable-0.4 https://github.com/minetest/minetest.git if you already have: git fetch --all && git checkout stable-0.4 |
15:44 |
Telesight |
T4im: I have cdoen this untill now: git clone --depth 1 https://github.com/minetest/minetest.git |
15:45 |
T4im |
ok..uh.. shallow copy, not sure how well the fetching and branching goes there, without sitting in front of it.. better do a fresh clone: git clone -b stable-0.4 --depth 1 https://github.com/minetest/minetest.git |
15:46 |
Telesight |
Ok moment ... |
15:46 |
T4im |
(that of course means removing the old one, or rename it) |
15:47 |
Telesight |
ls |
15:47 |
T4im |
. .. |
15:47 |
T4im |
;) |
15:48 |
Telesight |
Sorry ... |
15:48 |
T4im |
no need to :D |
15:49 |
Telesight |
Where can i find the earlier cloned (wrong) repository ? |
15:49 |
T4im |
whereever you renamed it to |
15:49 |
Telesight |
I did not rename it yet |
15:49 |
T4im |
then clone probably nagged about that |
15:50 |
T4im |
something along the lines of "already a minetest/ here, stopping the cloning and breaking out in tears" |
15:50 |
Telesight |
No it said "done" |
15:51 |
T4im |
then you probably did not execute it in the right directory |
15:51 |
Telesight |
ok again ... |
15:51 |
T4im |
all git commands within the git repository, BUT the git clone command, which is executed in the directory where it creates the directory in |
15:52 |
T4im |
as its basicly the "download it and put it in a subdirectory within _this_ directory" command |
15:53 |
Telesight |
fatal: destination path 'minetest' already exists etcetera |
15:53 |
T4im |
there it is.. now rename the old one (or remove it, if you have nothing important in there, like a world, mods etc), then clone, then move those important stuff over |
15:54 |
Telesight |
I will remove it |
15:56 |
|
hmmmm joined #minetest |
15:57 |
Telesight |
ok removed it and did: git clone -b stable-0.4 --depth 1 https://github.com/minetest/minetest.git |
15:59 |
Telesight |
cd minetest I guess |
15:59 |
T4im |
yupp |
15:59 |
Telesight |
ok, done |
16:00 |
T4im |
and in the future you should be able to just use git pull to do updates within that branch |
16:00 |
T4im |
I think despite shallow copy |
16:00 |
Telesight |
Then this I guess: git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game |
16:01 |
T4im |
would work, ya unless you want the stable-0.4 branch there too |
16:01 |
Telesight |
Yes I want the stable, I always wnat stable ;-) |
16:02 |
T4im |
then the same -b stable-0.4 into the mix :) |
16:02 |
Telesight |
Ok great, in 15 minutes, I have to pause ... stay tuned ;-) |
16:06 |
|
Siva joined #minetest |
16:15 |
|
TheWild joined #minetest |
16:31 |
Telesight |
T4im: I have done: git clone -b stable-0.4 --depth 1 https://github.com/minetest/minetest_game.git |
16:33 |
Telesight |
Next is cmake but with what options, I only need the server part for my installation ... |
16:33 |
Calinou |
cmake . -DBUILD_CLIENT=0 -DBUILD_SERVER=1 |
16:33 |
Calinou |
do you need LevelDB or Redis support? |
16:36 |
Telesight |
What is wisdom .. the standard "DB" is sqlite I have seen ... |
16:38 |
VanessaE |
!tell JohnnyComeL8ly this is intended behavior to prevent the world being left with blocks that haven't been processed by biome_lib's deferred generation code. If you don't like that behavior, you'll have to comment-out these on_shutdown hooks: https://github.com/VanessaE/biome_lib/blob/master/init.lua#L447-L466 |
16:38 |
MinetestBot |
VanessaE: I'll pass that on when JohnnyComeL8ly is around |
16:39 |
|
H-H-H joined #minetest |
16:41 |
Telesight |
Calinou, at the moment I do not need LevelDB or Redish support ... |
16:42 |
Calinou |
ok, then you don't need to add any more options |
16:42 |
Telesight |
Ok |
16:45 |
Telesight |
Get some errors: CMake Error: The following variables are used in this project, but they are set to NOTFOUND. |
16:45 |
Telesight |
Please set them or make sure they are set and tested correctly in the CMake files: |
16:45 |
Telesight |
IRRLICHT_INCLUDE_DIR (ADVANCED) |
16:45 |
Telesight |
used as include directory in directory /root/minetest/src |
16:45 |
Telesight |
used as include directory in directory /root/minetest/src |
16:50 |
Out`Of`Control |
Calinou hey, is it possible in moreblocks/stairplus disable slope for one node? if i add stairsplus:register_slab, then i can't use sawtable. register_all works fine. |
16:51 |
Calinou |
no, it was not made to do that :( |
16:53 |
Out`Of`Control |
Calinou: any hint how i could do that? |
16:54 |
Calinou |
nope |
16:54 |
Out`Of`Control |
will it lag if i add like 80 more nodes? |
16:55 |
Calinou |
no |
16:56 |
Out`Of`Control |
uh so why wool is removed? |
16:56 |
Calinou |
wool never was in Stairs+ |
16:57 |
Calinou |
I didn't find an use for it really |
16:57 |
Calinou |
moreover it's a "soft" material so it doesn't really make sense |
16:57 |
Out`Of`Control |
a wall from wool |
16:59 |
Out`Of`Control |
i would disable it, but there are many stuff made from wool, custom sofa |
17:00 |
|
Siva_Machina joined #minetest |
17:01 |
Out`Of`Control |
80*45 nodes |
17:01 |
Out`Of`Control |
Calinou: thanks |
17:01 |
Telesight |
Calinou: cmake gives errors. |
17:02 |
Calinou |
use a paste bin to give us the error log |
17:02 |
Calinou |
you very likely have missing dependencies |
17:05 |
Telesight |
http://pastebin.com/HK6UR4QE |
17:06 |
Calinou |
sudo apt-get install libirrlicht-dev |
17:06 |
|
Piggybear87 joined #minetest |
17:10 |
Telesight |
I get the same errors ... |
17:16 |
|
phantombeta joined #minetest |
17:16 |
Telesight |
http://pastebin.com/HK6UR4QE |
17:23 |
Calinou |
why are you building as root? |
17:23 |
Calinou |
you should both build and run server as a limited user. |
17:25 |
|
Gael-de-Sailly joined #minetest |
17:28 |
Telesight |
So everything must be done with a limited user? |
17:29 |
|
poke joined #minetest |
17:30 |
poke |
what happens here? |
17:30 |
* poke |
slaps MinetestBot around a bit with a large fishbot |
17:31 |
STHGOM |
MinetestBot! |
17:31 |
MinetestBot |
STHGOM! |
17:31 |
|
lossacthwyn_ joined #minetest |
17:34 |
|
rater193 joined #minetest |
17:34 |
rater193 |
hello everyone! |
17:34 |
STHGOM |
elo |
17:36 |
freelikegnu |
hiyo |
17:38 |
rater193 |
anyone up for testing |
17:38 |
STHGOM |
wher? |
17:39 |
rater193 |
im needing people to help test my battle towers mod |
17:39 |
rater193 |
i have a server, if anyone wants to test |
17:41 |
STHGOM |
ip? |
17:41 |
rater193 |
52.25.17.159 |
17:42 |
rater193 |
ill join shortly |
17:42 |
STHGOM |
k |
17:43 |
STHGOM |
alrighty |
17:43 |
rater193 |
alright, im in |
17:43 |
rater193 |
if u want to join STHGOM |
17:44 |
STHGOM |
loading now |
17:45 |
|
err404 joined #minetest |
17:53 |
Flory |
hello everyone |
17:53 |
Flory |
we are creating a new opensource pixel editor and animator called PixelCayman |
17:53 |
Flory |
It is still in progress, a test version will be available in some weeks or so, hopefully |
17:53 |
Flory |
aiming to be more user friendly, more customizable and with more features than the existing options |
17:53 |
Flory |
you can join #PixelCayman here on freenode to know more, help us or just stay tunned, the sources can be found on: |
17:53 |
Flory |
https://github.com/mbasaglia/PixelCayman |
17:53 |
Flory |
If you want to know more about it, the website, the deviantart group etc please join our irc channel |
17:57 |
|
Megaf joined #minetest |
18:00 |
rater193 |
wow |
18:00 |
rater193 |
xD |
18:00 |
rater193 |
when i died |
18:00 |
rater193 |
it errored |
18:01 |
rater193 |
i think i fixed it |
18:01 |
STHGOM |
k |
18:03 |
|
alket joined #minetest |
18:14 |
rater193 |
im back |
18:16 |
Telesight |
Calinou: this looks better http://pastebin.com/7utmE7sn |
18:17 |
|
Siva joined #minetest |
18:19 |
|
Cryterion joined #minetest |
18:20 |
|
Darcidride joined #minetest |
18:24 |
Calinou |
yes, it worked successfuly |
18:24 |
Calinou |
now type "make -j$(nproc)" |
18:25 |
Calinou |
without quotes |
18:25 |
TheWild |
Flory, what new that editor could have over existing? |
18:25 |
TheWild |
*existing ones |
18:26 |
STHGOM |
rater193, lol |
18:26 |
rater193 |
XD |
18:26 |
rater193 |
server crash lol |
18:26 |
STHGOM |
why does it crash on die? |
18:26 |
rater193 |
anyways |
18:26 |
rater193 |
its the creeper sheep lol |
18:26 |
rater193 |
i got to remove em |
18:27 |
rater193 |
so, at the mods stage (if the mobs decided to not despawn) what do you think of it so far? |
18:28 |
STHGOM |
im guessing what you have been busy on is your new APIs |
18:28 |
rater193 |
yeah xD |
18:28 |
rater193 |
mainly the NPC, and Block API |
18:28 |
rater193 |
one of the things i want to try to do, is make a mod to let npcs control their own town |
18:28 |
Telesight |
Calinou: [100%] Built target minetestserver |
18:29 |
rater193 |
brb, getting something to drink |
18:30 |
Calinou |
Telesight, well, it worked! you can find the binary in bin/minetestserever |
18:30 |
Calinou |
minetestserver* |
18:30 |
|
Matrixiumn joined #minetest |
18:31 |
|
habs joined #minetest |
18:33 |
rater193 |
STHGOM : Thanks for testing |
18:33 |
Telesight |
Calinou, the server runs I can loggin ... |
18:33 |
Flory |
TheWild: https://cloud.evil-ant-colony.org/f/fe54377a9e/ |
18:33 |
Flory |
this is a very early mockup.. |
18:33 |
Flory |
well, we're targeting some things |
18:33 |
Flory |
-better layering and better frame based animation utilities |
18:33 |
Flory |
-so it will be much easier to make sprite sheets with a complex layout |
18:33 |
Flory |
-the ui should be more customizable that what you find in other editors |
18:33 |
Flory |
etc, we're still working on it |
18:33 |
Flory |
anyways my friend is on charge of the programming ^^ im doing just the art, and other stuff |
18:33 |
Flory |
if you want more in depth things you may want to ask him ;3 |
18:34 |
TheWild |
Will it support layers? |
18:35 |
Flory |
ofc |
18:35 |
Flory |
layers, and diffrent layers on frames for animation etc |
18:35 |
Flory |
to have more control if you want to add little details to the animations |
18:35 |
Calinou |
evil ant colony :D |
18:36 |
STHGOM |
rater193, no prob |
18:36 |
Flory |
:D yep Calinou |
18:37 |
TheWild |
There is already one nice editor, Greenfish Icon Editor Pro. It can create animated gifs and even supports layers... however, in list form. By that complex compositions cannot be made :( |
18:39 |
TheWild |
I hope you program a tree of layers. |
18:40 |
TheWild |
I wanted to create my own pixel graphics editor but was always too lazy. |
18:41 |
|
turtleman_ joined #minetest |
18:43 |
Flory |
the editor looks nice more or less |
18:43 |
Flory |
but if I'm not wrong it lacks animation features, even if it can make gifs ;P |
18:43 |
Flory |
well as I said, you can help us if you want ;P |
18:44 |
TheWild |
animation features... in which sense? |
18:48 |
|
greenman_ joined #minetest |
18:48 |
Flory |
in the way better editors have it |
18:48 |
Flory |
http://www.aseprite.org/ look for animation tools there |
18:48 |
Flory |
and for example being able to do this: https://www.youtube.com/watch?v=i8ewKoxc6v4 |
18:48 |
Flory |
we won't copy aseprite things, it is already a nice option, but the pixel interface can get in the way sometimes, if you don't want or don't know to build it from source |
18:48 |
Flory |
you'll have to pay 10$ which isn't really much either but ;3 you know ^^ |
18:48 |
Flory |
we want to try and find a way to improve the way you are able to animate in pixel art :> |
18:49 |
Calinou |
there are gratis builds of Aseprite around 8) |
18:49 |
Flory |
you mean the old ones? |
18:50 |
Flory |
with less features than their 1.something release? :P |
18:50 |
Flory |
and the things i've mentioned before - the price still applies ;P |
18:57 |
Calinou |
or not 8) |
18:57 |
Calinou |
Flory, no, there are various unofficial Windows builds arounds |
18:58 |
Calinou |
and for GNU/Linux, just get it from packages or build from source |
19:00 |
TheWild |
I can't get it. I'm rarely making any stuff in gfie since I'm not an artist, but gfie has that bucket, that scaling feature... |
19:00 |
|
Matrixiumn joined #minetest |
19:01 |
|
Gael-de-Sailly joined #minetest |
19:01 |
Flory |
and if you don't know to build them? :P |
19:01 |
Flory |
anyways why should the packages be "unnofficial"? why not realeasing the buids from free and just accept donations? :P |
19:01 |
Flory |
anyways the pixel ui which can be annoying, and too simple animation layers/features and not being able to customize it to your likes, are still there Calinou :P |
19:01 |
Calinou |
yeah, I wish it used a proper UI toolkit |
19:01 |
|
Siva_AndroIRC joined #minetest |
19:01 |
Calinou |
I'd rather have gratis official binaries too... |
19:01 |
Flory |
see? |
19:02 |
Calinou |
https://snowdrift.coop/p/snowdrift/w/en/economics |
19:04 |
Flory |
we're just trying to provide a better option by improving the available features/adding more and considering what things ppl will want to be integrated |
19:04 |
Calinou |
someone, make a Qt pixel art editor :D |
19:04 |
Flory |
lol |
19:05 |
TheWild |
by the way, I put my few cents |
19:05 |
TheWild |
http://pasteboard.co/fos1huE.png |
19:06 |
TheWild |
http://pasteboard.co/fou5LCJ.png, http://pasteboard.co/fovOW7e.png, http://pasteboard.co/fox0MH3.png, http://pasteboard.co/foy6fsG.png, http://pasteboard.co/fozfPNM.png, screw... I'm afraid multiline doesn't work |
19:09 |
|
GunshipPenguin joined #minetest |
19:17 |
rater193 |
wow, STHGOM, i found out what was causing the crash |
19:17 |
rater193 |
it was the 3d armor mod |
19:18 |
rater193 |
when i died, it crashed the server |
19:18 |
rater193 |
and when my sheep exploded, it errored the armor out |
19:22 |
STHGOM |
what was the amter with it? was it not going to the bones correctly? |
19:22 |
STHGOM |
matter* |
19:24 |
|
Matrixiumn joined #minetest |
19:37 |
Telesight |
Calinou, the server runs and I can loggin ... |
19:41 |
|
swift110-phone joined #minetest |
19:44 |
|
israuor joined #minetest |
19:44 |
|
kimfy joined #minetest |
19:46 |
|
rubenwardy joined #minetest |
19:53 |
|
swift110-phone joined #minetest |
19:54 |
|
swift110-phone joined #minetest |
19:56 |
|
swift110-phone joined #minetest |
19:56 |
|
Viper168 joined #minetest |
19:56 |
|
swift110-phone joined #minetest |
19:57 |
rubenwardy |
Hi all! |
19:57 |
VanessaE |
hi |
20:05 |
|
LazyJ joined #minetest |
20:32 |
|
twoelk joined #minetest |
20:42 |
|
ElectronLibre left #minetest |
20:49 |
|
laffer1 left #minetest |
20:54 |
|
domtron joined #minetest |
21:01 |
|
Shackra joined #minetest |
21:01 |
|
rubenwardy joined #minetest |
21:10 |
|
domtron joined #minetest |
21:12 |
|
Lunatrius joined #minetest |
21:20 |
|
Wuzzy joined #minetest |
21:30 |
|
JohnnyComeL8ly joined #minetest |
21:33 |
STHGOM |
doing "minetestserver [worldname]" does not add the mods? |
21:35 |
JohnnyComeL8ly |
Maybe they aren't configured to load.... |
21:37 |
STHGOM |
hum, its in the world.mt |
21:39 |
STHGOM |
may be way outdated |
21:39 |
|
sythe joined #minetest |
21:40 |
|
jojoa1997 joined #minetest |
21:41 |
|
est31 joined #minetest |
21:42 |
|
domtron joined #minetest |
21:43 |
|
Siva_AndroIRC joined #minetest |
21:47 |
STHGOM |
nvm, i didnt specify the world correctly |
21:56 |
|
domtron joined #minetest |
22:06 |
JohnnyComeL8ly |
STHGOM: I've done that before.... :-| |
22:06 |
JohnnyComeL8ly |
But, at least it was operator error.... ;-) |
22:09 |
|
technics_ joined #minetest |
22:10 |
technics_ |
hi, short question...can its be bad to have an older redis database as the world folder? |
22:10 |
technics_ |
not really, right? |
22:21 |
STHGOM |
redis? |
22:22 |
technics_ |
yes... |
22:24 |
JohnnyComeL8ly |
This doesn't sound like an easy question.... |
22:25 |
STHGOM |
idk much about thems |
22:28 |
|
Lunatrius` joined #minetest |
22:30 |
technics_ |
for now all seems ok... maybe rollback can be a problem... but i doesnt think we will need it soon |
22:33 |
MinetestBot |
[git] Gael-de-Sailly -> minetest/minetest: Ores: change ore chance in clusters to better respect clust_num_ores for dense clusters 18973f9 http://git.io/vGnAG (2015-08-29T23:30:17+01:00) |
22:39 |
VanessaE |
!seen kaeza |
22:39 |
MinetestBot |
VanessaE: kaeza was last seen at 2014-12-23 02:39:52 UTC on #minetest |
22:39 |
VanessaE |
wat |
22:39 |
VanessaE |
~seen kaeza |
22:39 |
ShadowBot |
VanessaE: I saw kaeza in #minetest 2 weeks, 0 days, 1 hour, 2 minutes, and 26 seconds ago saying "GreenDimond, go to https://kiwiirc.com/client/irc.inchra.net , enter your nick, and #minetest as channel" |
22:39 |
VanessaE |
better. |
22:41 |
STHGOM |
~seen STHGOM |
22:41 |
ShadowBot |
STHGOM: I saw STHGOM in #minetest 16 minutes and 37 seconds ago saying "idk much about thems" |
22:52 |
JohnnyComeL8ly |
VanessaE: Is there a way to speed up shutdown time for the game when biome_lib is enabled? |
22:52 |
VanessaE |
JohnnyComeL8ly, this is intended behavior to prevent the world being left with blocks that haven't been processed by biome_lib's deferred generation code. If you don't like that behavior, you'll have to comment-out these on_shutdown hooks: https://github.com/VanessaE/biome_lib/blob/master/init.lua#L447-L466 |
22:53 |
VanessaE |
if the server takes a long time to shut down, it's because you either have a ton of blocks to be processed on shutdown, or you're having the same prob est31 had, where the server just takes forever to chew through them. |
22:54 |
VanessaE |
I timed it the other day, 10+0 entries only took 19 seconds to clear out |
22:55 |
VanessaE |
and mine is not a particularly fast processor where MT is concerned. |
22:55 |
JohnnyComeL8ly |
Okay, suppose that I can just deal with it.... |
22:55 |
JohnnyComeL8ly |
What is your CPU? |
22:55 |
VanessaE |
AMD Phenom II X6 1055T at 2.8 GHz |
22:55 |
VanessaE |
as far as MT is concerned, it may as well be a Pentium coppermine :P |
22:55 |
JohnnyComeL8ly |
Faster than mine.... :-) |
22:56 |
JohnnyComeL8ly |
I thank you for your help. |
22:56 |
VanessaE |
have you timed the shutdown? go flying over new terrain, straight ahead, for a couple minutes, then stop and immediately quit as quickly as you can |
22:56 |
VanessaE |
that'll stack up a dozen or so mapblocks into the queue |
23:06 |
* VanessaE |
looks at JohnnyComeL8ly |
23:06 |
JohnnyComeL8ly |
Sorry.... |
23:07 |
JohnnyComeL8ly |
I'll do that. |
23:08 |
|
domtron joined #minetest |
23:13 |
JohnnyComeL8ly |
~85 seconds |
23:15 |
JohnnyComeL8ly |
VanessaE: I gave the answer.... :-) |
23:16 |
VanessaE |
for how many entries? |
23:18 |
JohnnyComeL8ly |
I'll look in the log, I guess. :-} |
23:19 |
JohnnyComeL8ly |
[biome_lib] Stand by, playing out the rest of the aircheck mapblock log *newline* (there are 24 entries)... |
23:20 |
VanessaE |
85 seconds for 24 entries is about normal. |
23:20 |
VanessaE |
I assume the no-air-check log had 0 entries. |
23:20 |
JohnnyComeL8ly |
Yes. |
23:20 |
VanessaE |
LuaJIT in use here? |
23:21 |
JohnnyComeL8ly |
Oh, definitely... your post in the forums was most helpful. |
23:21 |
VanessaE |
ok. |
23:21 |
VanessaE |
yeah, that's probably about as fast as it should be then |
23:21 |
JohnnyComeL8ly |
Later, I figured out how to do it using cmake options.... |
23:22 |
VanessaE |
you can comment-out those lines I mentioned and it'll skip the log playback |
23:22 |
VanessaE |
but bear in mind that doing so will leave blocks in your map that haven't been fully populated yet. |
23:23 |
JohnnyComeL8ly |
Yeah, I think I'll just deal with it. :-D |
23:23 |
JohnnyComeL8ly |
Does it do that even if you haven't made any terrain gen happen? |
23:23 |
VanessaE |
nope |
23:24 |
VanessaE |
after a while, you won't hit new terrain too often, and so it'll only take a fraction of second to exit then |
23:24 |
JohnnyComeL8ly |
Ok, that sounds good! |
23:25 |
JohnnyComeL8ly |
Thanks for clearing up my misconceptions. |
23:25 |
VanessaE |
no prob |
23:25 |
VanessaE |
it's a function of the whole "let's just log everything now, and put stuff on it later when there's time" deferred-generate method it uses |
23:32 |
JohnnyComeL8ly |
Yeah, that makes more sense to do it that way.... maybe you could put up a notice of that being expected behavior, ya' know? |
23:34 |
MinetestBot |
[git] est31 -> minetest/minetest: l_mainmenu.h: remove unused l_get_dirlist function 9c44aac http://git.io/vGcU4 (2015-08-30T01:17:03+02:00) |
23:47 |
VanessaE |
JohnnyComeL8ly: wouldn't matter, people won't see it. :P |
23:55 |
|
rater193 joined #minetest |
23:55 |
rater193 |
Hello |
23:56 |
VanessaE |
hi |