Time Nick Message 00:21 JohnnyComeL8ly laffer1: Idk that that is even an option.... 00:23 laffer1 I’ve been trying to manipulate CMAKE_INSTALL_PREFIX instead. So far, not much luck. I want to create packages for my operating system. 00:23 JohnnyComeL8ly Oh, which one might that be? 00:24 laffer1 MidnightBSD 00:25 JohnnyComeL8ly Oh... I didn't know there was such a version(?). 00:28 laffer1 It’s not all that popular. Our ports tree for software works a bit differently than FreeBSD, although the OS is based on FreeBSD 9.1. I can get the game to run fine, but I can’t get it to generate a package as we stage installations in a temporary directory rather than installing them to /usr/local when creating a package. 00:28 laffer1 I’m not very good with cmake either. At the moment, I’m trying to figure out what’s different between mysql’s cmake setup and minetest as mysql does work properly. 00:34 JohnnyComeL8ly Oh, sounds like a good plan. 00:35 JohnnyComeL8ly (I'm in the same boat, except I'm sure I know even less than you.) 00:37 JohnnyComeL8ly laffer1: What is it that attracts you to MidnightBSD? 00:51 * JohnnyComeL8ly likes joja1997's quit msg.... 00:51 JohnnyComeL8ly grr... 00:51 JohnnyComeL8ly *jojoa 00:52 laffer1 Well I created MidnightBSD. The long term goal is to make something mac like but open source and BSD licensed. 00:53 laffer1 It’s not anywhere near that now. 00:58 JohnnyComeL8ly That's what I was thinking :-| 00:59 JohnnyComeL8ly I think the idea is really good though. 00:59 JohnnyComeL8ly Are you going to make it based on Wayland? 00:59 JohnnyComeL8ly (It is stable as of a little while ago....) 01:00 JohnnyComeL8ly (I should say, it reached 1.*) 01:02 laffer1 Eventually, but last I checked wayland’s reference compositor, WESTIN doesn’t support anything but Linux. So I’d have to write something for that or look at what KDE has done. 01:02 laffer1 We started with package management and that problem is mostly solved. 01:03 laffer1 I’m currently working on getting mach ipc ported so that we can use launchd from Mac OS X. There’s also an experimental freebsd project doing that called NeXTBSD. 01:08 JohnnyComeL8ly Oh... ok. 01:14 JohnnyComeL8ly Why do you want to emulate OS X? 01:18 laffer1 Well I don’t want to completely copy OS X like ReactOS has done with windows. However, I like a lot of the technologies that were developed with NeXTSTEP and earlier versions of OS X. It seems like a reasonable starting point and it’s rather user friendly. 01:22 JohnnyComeL8ly Ok... does the GUI still look like Win98 style? 01:26 rater193 im back! 01:28 JohnnyComeL8ly Well, that's good, what point in the future did you return from? 02:17 STHGOM "I know you sent me back... but I'm back" 02:19 Mystery Hey I heard xavi was unbanned 02:19 JohnnyComeL8ly lol I didn't even notice you.... 02:19 Mystery Has he changed his name? 02:19 JohnnyComeL8ly I don't know... that is a Mystery.... 02:20 Mystery Bye 03:08 Brains Anybody having trouble with the adventuretest mod? I was going to try it out but I'm getting an error about global_step being a nil... 03:13 JohnnyComeL8ly Try using the latest Minetest... you might have to compile it yourself. 03:31 * Brains runs -dev so that is probably not it. (Unless -dev ends up having a change not quite compatible... Have to check the commit logs.) 03:57 DI3HARD139 wb Vanessa 04:02 JohnnyComeL8ly VanessaE: Is there a way to speed up shutdown time for the game when biome_lib is enabled? 04:44 rater193 VanessaE : Hi 05:16 rater193 welcome Viper 05:16 rater193 Viper168 05:31 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Dungeongen: Remove floating frames 1317b7b7c http://git.io/vGs1s (152015-08-29T06:27:29+01:00) 10:34 Telesight Hello all 10:36 Telesight Installing minetest on a server could be best done by creating the user minetest and let do him the install, right? 10:37 sfan5 it's a good idea to use a seperate user, yes 10:37 CWz true 10:37 CWz would also be a good idea to make sure that said user cannot access files of other users 10:38 Telesight So log out as root in the terminal and login as "minetest" and do the installation (It is a dedicated server ...) 10:38 sfan5 yes 10:40 Telesight Ok thanks, than I have to adapt the systemd unit to let the user "minetest" start the server ... 10:59 Calinou https://conemu.github.io/ 11:14 Krock Calinou, does anyone use this? 11:14 Calinou yeah, it's quite used 11:15 Calinou makes development on Windows better 11:15 Calinou try it :) 11:17 Krock mhm I'll better stay with the old CLI, doesn't look so complicated 11:19 T4im since when does Calinou use windows :o 11:20 Calinou T4im, for studies :( 11:20 T4im :/ 11:20 Calinou Krock, with ConEmu you can have multiple tabs running different shells, a nice anti-aliased font, better colors and more 11:22 Krock Calinou, oh well.. shells aren't a theme here; Git runs with a GUI and C++ compiling with some batch scripts. Colorful lines confuse me :/ 11:23 Krock However, when there are many operations at the same time required, it might be helpful to have them in tabs 11:38 Telesight In 0.4.13 is minetestserver changed to minetest (in Ubuntu usr/bin) 11:41 Telesight I want to startup the server in a terminal ... 11:45 Calinou Telesight, no, it is not, we still have minetestserver 11:45 Calinou try building from source, with -DBUILD_CLIENT=0 -DBUILD_SERVER=1 11:48 Telesight Calinou: I use ppa:minetestdevs/stable 11:48 Calinou did you install minetest-server package (if any)? 11:50 Telesight apt-get install minetest ... 11:53 Telesight Last week the installation on Ubuntu 15.04 worked well with my steps ... 11:54 Megaf Calinou: you on windows? Seriously? 11:55 Calinou Megaf, not right now 11:58 Telesight If I do apt-get install minetest-server then i get the 0.4.11 package .. 11:59 Calinou build_from_source.jpg 11:59 Calinou :) 11:59 nanepiwo use git pull https://github.com/minetest/minetest 11:59 Calinou you get way more control this way 12:00 nanepiwo and then compile 12:00 Calinou nanepiwo, git clone, you mean 12:00 nanepiwo yea 12:00 nanepiwo cd minetest 12:00 CWz back when i started bacj in the 0.4.7 days i also used ppa. but then i used git 12:00 nanepiwo cmake . 12:00 nanepiwo make -j 2 12:01 Telesight I never worked with that ... 12:01 Calinou make -j$(nproc) 12:02 Calinou use that for automatic detection of available CPU threads 12:02 Calinou also you need to install dependencies, else cmake . will return errors 12:02 Calinou Telesight, https://github.com/minetest/minetest/blob/master/README.txt 12:02 Calinou full guide there 12:03 Calinou (Compiling on GNU/Linux:) 12:04 Telesight I am sorry but I am not a developer ... 12:04 Megaf Telesight: It has nothing to do with being a developer 12:04 Calinou you don't need to be a developer to compile software 12:05 Megaf is has to do with being a mineteset server admin 12:05 Megaf you must know at least how to compile minetest 12:05 nanepiwo BTW, calinou, what about https://forum.minetest.net/viewtopic.php?id=3837 ? 12:05 Calinou this is not made for servers, nanepiwo 12:05 Calinou (it installs client dependencies) 12:05 nanepiwo doesn't it come with minetestserver? 12:06 Calinou it does, but you need Irrlicht and such to build 12:06 Calinou minetestserver can run without Irrlicht; minetest can't 12:07 Megaf So, Should I use this one https://github.com/HybridDog/minetest-nether or this one https://github.com/PilzAdam/nether ? 12:07 nanepiwo I see 12:07 Telesight But why is packaging system not working? THis all worked for me last week and now I have to change my methods ? 12:08 Megaf Telesight: complain with the guy who maintains the minetest for your distro 12:08 Megaf is not minetest fault, is your distros fault 12:09 Megaf the latest minetest is 0.4.13 12:09 Megaf I think 12:10 Calinou PPAs tend to add a SPOF (Single Point of Failure) to your system 12:10 Calinou PPA also means "Probably Packaged by Amateur" :) 12:19 Telesight In the ppa minetest is uploaded by est31 ... 12:20 Telesight But it seems only the client 12:29 Telesight The git system works also well for productionserver and updates? 12:29 Calinou yes, sure 12:30 Calinou you may want to stick to stable branch though 12:30 Calinou type "git checkout stable-0.4" while in repository directory 12:34 Telesight For many serversystems i have used the packaging system, sad that it is not working here too ... 12:40 Megaf is github down? 12:43 nrzkt no 12:43 Megaf It doesnt open here 12:43 Megaf nrzkt: Hi there 12:43 Megaf nrzkt: I think you made me a question months ago 12:43 Megaf didnt you? 12:44 nrzkt :o 12:45 nrzkt can't remember 12:47 Megaf hm, I think you or someone with a similar name asked me about my distro or my OS I think 13:51 JohnnyComeL8ly VanessaE: Is there a way to speed up shutdown time for the game when biome_lib is enabled? 14:09 xfceKris So, is anyone having weird land spawns on mapgen v7? Like floating islands and stuff? 14:09 xfceKris I haven't saved a world in v7 yet because of this. It just seems to unnatural 14:46 Krock younishd, need a capacitor? You seem to oscillate fast between on- and offline 14:49 younishd Krock: sry switched clients 15:37 Telesight Calinou ... 15:39 Telesight I have installed git , what to get the stable serverpart ? 15:42 T4im have you already cloned the repository? if not yet: git clone --branch stable-0.4 https://github.com/minetest/minetest.git if you already have: git fetch --all && git checkout stable-0.4 15:44 Telesight T4im: I have cdoen this untill now: git clone --depth 1 https://github.com/minetest/minetest.git 15:45 T4im ok..uh.. shallow copy, not sure how well the fetching and branching goes there, without sitting in front of it.. better do a fresh clone: git clone -b stable-0.4 --depth 1 https://github.com/minetest/minetest.git 15:46 Telesight Ok moment ... 15:46 T4im (that of course means removing the old one, or rename it) 15:47 Telesight ls 15:47 T4im . .. 15:47 T4im ;) 15:48 Telesight Sorry ... 15:48 T4im no need to :D 15:49 Telesight Where can i find the earlier cloned (wrong) repository ? 15:49 T4im whereever you renamed it to 15:49 Telesight I did not rename it yet 15:49 T4im then clone probably nagged about that 15:50 T4im something along the lines of "already a minetest/ here, stopping the cloning and breaking out in tears" 15:50 Telesight No it said "done" 15:51 T4im then you probably did not execute it in the right directory 15:51 Telesight ok again ... 15:51 T4im all git commands within the git repository, BUT the git clone command, which is executed in the directory where it creates the directory in 15:52 T4im as its basicly the "download it and put it in a subdirectory within _this_ directory" command 15:53 Telesight fatal: destination path 'minetest' already exists etcetera 15:53 T4im there it is.. now rename the old one (or remove it, if you have nothing important in there, like a world, mods etc), then clone, then move those important stuff over 15:54 Telesight I will remove it 15:57 Telesight ok removed it and did: git clone -b stable-0.4 --depth 1 https://github.com/minetest/minetest.git 15:59 Telesight cd minetest I guess 15:59 T4im yupp 15:59 Telesight ok, done 16:00 T4im and in the future you should be able to just use git pull to do updates within that branch 16:00 T4im I think despite shallow copy 16:00 Telesight Then this I guess: git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game 16:01 T4im would work, ya unless you want the stable-0.4 branch there too 16:01 Telesight Yes I want the stable, I always wnat stable ;-) 16:02 T4im then the same -b stable-0.4 into the mix :) 16:02 Telesight Ok great, in 15 minutes, I have to pause ... stay tuned ;-) 16:31 Telesight T4im: I have done: git clone -b stable-0.4 --depth 1 https://github.com/minetest/minetest_game.git 16:33 Telesight Next is cmake but with what options, I only need the server part for my installation ... 16:33 Calinou cmake . -DBUILD_CLIENT=0 -DBUILD_SERVER=1 16:33 Calinou do you need LevelDB or Redis support? 16:36 Telesight What is wisdom .. the standard "DB" is sqlite I have seen ... 16:38 VanessaE !tell JohnnyComeL8ly this is intended behavior to prevent the world being left with blocks that haven't been processed by biome_lib's deferred generation code. If you don't like that behavior, you'll have to comment-out these on_shutdown hooks: https://github.com/VanessaE/biome_lib/blob/master/init.lua#L447-L466 16:38 MinetestBot VanessaE: I'll pass that on when JohnnyComeL8ly is around 16:41 Telesight Calinou, at the moment I do not need LevelDB or Redish support ... 16:42 Calinou ok, then you don't need to add any more options 16:42 Telesight Ok 16:45 Telesight Get some errors: CMake Error: The following variables are used in this project, but they are set to NOTFOUND. 16:45 Telesight Please set them or make sure they are set and tested correctly in the CMake files: 16:45 Telesight IRRLICHT_INCLUDE_DIR (ADVANCED) 16:45 Telesight used as include directory in directory /root/minetest/src 16:45 Telesight used as include directory in directory /root/minetest/src 16:50 Out`Of`Control Calinou hey, is it possible in moreblocks/stairplus disable slope for one node? if i add stairsplus:register_slab, then i can't use sawtable. register_all works fine. 16:51 Calinou no, it was not made to do that :( 16:53 Out`Of`Control Calinou: any hint how i could do that? 16:54 Calinou nope 16:54 Out`Of`Control will it lag if i add like 80 more nodes? 16:55 Calinou no 16:56 Out`Of`Control uh so why wool is removed? 16:56 Calinou wool never was in Stairs+ 16:57 Calinou I didn't find an use for it really 16:57 Calinou moreover it's a "soft" material so it doesn't really make sense 16:57 Out`Of`Control a wall from wool 16:59 Out`Of`Control i would disable it, but there are many stuff made from wool, custom sofa 17:01 Out`Of`Control 80*45 nodes 17:01 Out`Of`Control Calinou: thanks 17:01 Telesight Calinou: cmake gives errors. 17:02 Calinou use a paste bin to give us the error log 17:02 Calinou you very likely have missing dependencies 17:05 Telesight http://pastebin.com/HK6UR4QE 17:06 Calinou sudo apt-get install libirrlicht-dev 17:10 Telesight I get the same errors ... 17:16 Telesight http://pastebin.com/HK6UR4QE 17:23 Calinou why are you building as root? 17:23 Calinou you should both build and run server as a limited user. 17:28 Telesight So everything must be done with a limited user? 17:30 poke what happens here? 17:30 * poke slaps MinetestBot around a bit with a large fishbot 17:31 STHGOM MinetestBot! 17:31 MinetestBot STHGOM! 17:34 rater193 hello everyone! 17:34 STHGOM elo 17:36 freelikegnu hiyo 17:38 rater193 anyone up for testing 17:38 STHGOM wher? 17:39 rater193 im needing people to help test my battle towers mod 17:39 rater193 i have a server, if anyone wants to test 17:41 STHGOM ip? 17:41 rater193 52.25.17.159 17:42 rater193 ill join shortly 17:42 STHGOM k 17:43 STHGOM alrighty 17:43 rater193 alright, im in 17:43 rater193 if u want to join STHGOM 17:44 STHGOM loading now 17:53 Flory hello everyone 17:53 Flory we are creating a new opensource pixel editor and animator called PixelCayman 17:53 Flory It is still in progress, a test version will be available in some weeks or so, hopefully 17:53 Flory aiming to be more user friendly, more customizable and with more features than the existing options 17:53 Flory you can join #PixelCayman here on freenode to know more, help us or just stay tunned, the sources can be found on: 17:53 Flory https://github.com/mbasaglia/PixelCayman 17:53 Flory If you want to know more about it, the website, the deviantart group etc please join our irc channel 18:00 rater193 wow 18:00 rater193 xD 18:00 rater193 when i died 18:00 rater193 it errored 18:01 rater193 i think i fixed it 18:01 STHGOM k 18:14 rater193 im back 18:16 Telesight Calinou: this looks better http://pastebin.com/7utmE7sn 18:24 Calinou yes, it worked successfuly 18:24 Calinou now type "make -j$(nproc)" 18:25 Calinou without quotes 18:25 TheWild Flory, what new that editor could have over existing? 18:25 TheWild *existing ones 18:26 STHGOM rater193, lol 18:26 rater193 XD 18:26 rater193 server crash lol 18:26 STHGOM why does it crash on die? 18:26 rater193 anyways 18:26 rater193 its the creeper sheep lol 18:26 rater193 i got to remove em 18:27 rater193 so, at the mods stage (if the mobs decided to not despawn) what do you think of it so far? 18:28 STHGOM im guessing what you have been busy on is your new APIs 18:28 rater193 yeah xD 18:28 rater193 mainly the NPC, and Block API 18:28 rater193 one of the things i want to try to do, is make a mod to let npcs control their own town 18:28 Telesight Calinou: [100%] Built target minetestserver 18:29 rater193 brb, getting something to drink 18:30 Calinou Telesight, well, it worked! you can find the binary in bin/minetestserever 18:30 Calinou minetestserver* 18:33 rater193 STHGOM : Thanks for testing 18:33 Telesight Calinou, the server runs I can loggin ... 18:33 Flory TheWild: https://cloud.evil-ant-colony.org/f/fe54377a9e/ 18:33 Flory this is a very early mockup.. 18:33 Flory well, we're targeting some things 18:33 Flory -better layering and better frame based animation utilities 18:33 Flory -so it will be much easier to make sprite sheets with a complex layout 18:33 Flory -the ui should be more customizable that what you find in other editors 18:33 Flory etc, we're still working on it 18:33 Flory anyways my friend is on charge of the programming ^^ im doing just the art, and other stuff 18:33 Flory if you want more in depth things you may want to ask him ;3 18:34 TheWild Will it support layers? 18:35 Flory ofc 18:35 Flory layers, and diffrent layers on frames for animation etc 18:35 Flory to have more control if you want to add little details to the animations 18:35 Calinou evil ant colony :D 18:36 STHGOM rater193, no prob 18:36 Flory :D yep Calinou 18:37 TheWild There is already one nice editor, Greenfish Icon Editor Pro. It can create animated gifs and even supports layers... however, in list form. By that complex compositions cannot be made :( 18:39 TheWild I hope you program a tree of layers. 18:40 TheWild I wanted to create my own pixel graphics editor but was always too lazy. 18:43 Flory the editor looks nice more or less 18:43 Flory but if I'm not wrong it lacks animation features, even if it can make gifs ;P 18:43 Flory well as I said, you can help us if you want ;P 18:44 TheWild animation features... in which sense? 18:48 Flory in the way better editors have it 18:48 Flory http://www.aseprite.org/ look for animation tools there 18:48 Flory and for example being able to do this: https://www.youtube.com/watch?v=i8ewKoxc6v4 18:48 Flory we won't copy aseprite things, it is already a nice option, but the pixel interface can get in the way sometimes, if you don't want or don't know to build it from source 18:48 Flory you'll have to pay 10$ which isn't really much either but ;3 you know ^^ 18:48 Flory we want to try and find a way to improve the way you are able to animate in pixel art :> 18:49 Calinou there are gratis builds of Aseprite around 8) 18:49 Flory you mean the old ones? 18:50 Flory with less features than their 1.something release? :P 18:50 Flory and the things i've mentioned before - the price still applies ;P 18:57 Calinou or not 8) 18:57 Calinou Flory, no, there are various unofficial Windows builds arounds 18:58 Calinou and for GNU/Linux, just get it from packages or build from source 19:00 TheWild I can't get it. I'm rarely making any stuff in gfie since I'm not an artist, but gfie has that bucket, that scaling feature... 19:01 Flory and if you don't know to build them? :P 19:01 Flory anyways why should the packages be "unnofficial"? why not realeasing the buids from free and just accept donations? :P 19:01 Flory anyways the pixel ui which can be annoying, and too simple animation layers/features and not being able to customize it to your likes, are still there Calinou :P 19:01 Calinou yeah, I wish it used a proper UI toolkit 19:01 Calinou I'd rather have gratis official binaries too... 19:01 Flory see? 19:02 Calinou https://snowdrift.coop/p/snowdrift/w/en/economics 19:04 Flory we're just trying to provide a better option by improving the available features/adding more and considering what things ppl will want to be integrated 19:04 Calinou someone, make a Qt pixel art editor :D 19:04 Flory lol 19:05 TheWild by the way, I put my few cents 19:05 TheWild http://pasteboard.co/fos1huE.png 19:06 TheWild http://pasteboard.co/fou5LCJ.png, http://pasteboard.co/fovOW7e.png, http://pasteboard.co/fox0MH3.png, http://pasteboard.co/foy6fsG.png, http://pasteboard.co/fozfPNM.png, screw... I'm afraid multiline doesn't work 19:17 rater193 wow, STHGOM, i found out what was causing the crash 19:17 rater193 it was the 3d armor mod 19:18 rater193 when i died, it crashed the server 19:18 rater193 and when my sheep exploded, it errored the armor out 19:22 STHGOM what was the amter with it? was it not going to the bones correctly? 19:22 STHGOM matter* 19:37 Telesight Calinou, the server runs and I can loggin ... 19:57 rubenwardy Hi all! 19:57 VanessaE hi 21:33 STHGOM doing "minetestserver [worldname]" does not add the mods? 21:35 JohnnyComeL8ly Maybe they aren't configured to load.... 21:37 STHGOM hum, its in the world.mt 21:39 STHGOM may be way outdated 21:47 STHGOM nvm, i didnt specify the world correctly 22:06 JohnnyComeL8ly STHGOM: I've done that before.... :-| 22:06 JohnnyComeL8ly But, at least it was operator error.... ;-) 22:10 technics_ hi, short question...can its be bad to have an older redis database as the world folder? 22:10 technics_ not really, right? 22:21 STHGOM redis? 22:22 technics_ yes... 22:24 JohnnyComeL8ly This doesn't sound like an easy question.... 22:25 STHGOM idk much about thems 22:30 technics_ for now all seems ok... maybe rollback can be a problem... but i doesnt think we will need it soon 22:33 MinetestBot 02[git] 04Gael-de-Sailly -> 03minetest/minetest: Ores: change ore chance in clusters to better respect clust_num_ores for dense clusters 1318973f9 http://git.io/vGnAG (152015-08-29T23:30:17+01:00) 22:39 VanessaE !seen kaeza 22:39 MinetestBot VanessaE: kaeza was last seen at 2014-12-23 02:39:52 UTC on #minetest 22:39 VanessaE wat 22:39 VanessaE ~seen kaeza 22:39 ShadowBot VanessaE: I saw kaeza in #minetest 2 weeks, 0 days, 1 hour, 2 minutes, and 26 seconds ago saying "GreenDimond, go to https://kiwiirc.com/client/irc.inchra.net , enter your nick, and #minetest as channel" 22:39 VanessaE better. 22:41 STHGOM ~seen STHGOM 22:41 ShadowBot STHGOM: I saw STHGOM in #minetest 16 minutes and 37 seconds ago saying "idk much about thems" 22:52 JohnnyComeL8ly VanessaE: Is there a way to speed up shutdown time for the game when biome_lib is enabled? 22:52 VanessaE JohnnyComeL8ly, this is intended behavior to prevent the world being left with blocks that haven't been processed by biome_lib's deferred generation code. If you don't like that behavior, you'll have to comment-out these on_shutdown hooks: https://github.com/VanessaE/biome_lib/blob/master/init.lua#L447-L466 22:53 VanessaE if the server takes a long time to shut down, it's because you either have a ton of blocks to be processed on shutdown, or you're having the same prob est31 had, where the server just takes forever to chew through them. 22:54 VanessaE I timed it the other day, 10+0 entries only took 19 seconds to clear out 22:55 VanessaE and mine is not a particularly fast processor where MT is concerned. 22:55 JohnnyComeL8ly Okay, suppose that I can just deal with it.... 22:55 JohnnyComeL8ly What is your CPU? 22:55 VanessaE AMD Phenom II X6 1055T at 2.8 GHz 22:55 VanessaE as far as MT is concerned, it may as well be a Pentium coppermine :P 22:55 JohnnyComeL8ly Faster than mine.... :-) 22:56 JohnnyComeL8ly I thank you for your help. 22:56 VanessaE have you timed the shutdown? go flying over new terrain, straight ahead, for a couple minutes, then stop and immediately quit as quickly as you can 22:56 VanessaE that'll stack up a dozen or so mapblocks into the queue 23:06 * VanessaE looks at JohnnyComeL8ly 23:06 JohnnyComeL8ly Sorry.... 23:07 JohnnyComeL8ly I'll do that. 23:13 JohnnyComeL8ly ~85 seconds 23:15 JohnnyComeL8ly VanessaE: I gave the answer.... :-) 23:16 VanessaE for how many entries? 23:18 JohnnyComeL8ly I'll look in the log, I guess. :-} 23:19 JohnnyComeL8ly [biome_lib] Stand by, playing out the rest of the aircheck mapblock log *newline* (there are 24 entries)... 23:20 VanessaE 85 seconds for 24 entries is about normal. 23:20 VanessaE I assume the no-air-check log had 0 entries. 23:20 JohnnyComeL8ly Yes. 23:20 VanessaE LuaJIT in use here? 23:21 JohnnyComeL8ly Oh, definitely... your post in the forums was most helpful. 23:21 VanessaE ok. 23:21 VanessaE yeah, that's probably about as fast as it should be then 23:21 JohnnyComeL8ly Later, I figured out how to do it using cmake options.... 23:22 VanessaE you can comment-out those lines I mentioned and it'll skip the log playback 23:22 VanessaE but bear in mind that doing so will leave blocks in your map that haven't been fully populated yet. 23:23 JohnnyComeL8ly Yeah, I think I'll just deal with it. :-D 23:23 JohnnyComeL8ly Does it do that even if you haven't made any terrain gen happen? 23:23 VanessaE nope 23:24 VanessaE after a while, you won't hit new terrain too often, and so it'll only take a fraction of second to exit then 23:24 JohnnyComeL8ly Ok, that sounds good! 23:25 JohnnyComeL8ly Thanks for clearing up my misconceptions. 23:25 VanessaE no prob 23:25 VanessaE it's a function of the whole "let's just log everything now, and put stuff on it later when there's time" deferred-generate method it uses 23:32 JohnnyComeL8ly Yeah, that makes more sense to do it that way.... maybe you could put up a notice of that being expected behavior, ya' know? 23:34 MinetestBot 02[git] 04est31 -> 03minetest/minetest: l_mainmenu.h: remove unused l_get_dirlist function 139c44aac http://git.io/vGcU4 (152015-08-30T01:17:03+02:00) 23:47 VanessaE JohnnyComeL8ly: wouldn't matter, people won't see it. :P 23:55 rater193 Hello 23:56 VanessaE hi