Time |
Nick |
Message |
00:07 |
|
STHGOM joined #minetest |
00:28 |
|
alvard joined #minetest |
00:48 |
|
DMackey joined #minetest |
01:01 |
|
twoelk joined #minetest |
01:21 |
|
twoelk joined #minetest |
01:34 |
|
cornernote joined #minetest |
01:35 |
|
STHGOM joined #minetest |
01:36 |
|
Viper168 joined #minetest |
01:37 |
|
Wuzzy2 joined #minetest |
01:57 |
|
arsdragonfly joined #minetest |
02:03 |
|
arsdragonfly1 joined #minetest |
02:30 |
|
sgtbigman joined #minetest |
02:56 |
|
Siva_Machina left #minetest |
02:58 |
|
Siva_Machina joined #minetest |
03:02 |
|
greenman_ joined #minetest |
03:03 |
|
Hirato__ joined #minetest |
03:04 |
|
Hirato joined #minetest |
03:35 |
|
fling joined #minetest |
03:41 |
|
Siva joined #minetest |
03:49 |
|
arsdragonfly joined #minetest |
03:50 |
|
Siva-Android joined #minetest |
03:54 |
|
arsdragonfly joined #minetest |
04:21 |
|
OldCoder joined #minetest |
04:29 |
|
Sketch2 joined #minetest |
04:33 |
|
Sketch2 joined #minetest |
04:39 |
|
RealBadAngel joined #minetest |
04:45 |
|
tuy joined #minetest |
04:48 |
|
DMackey joined #minetest |
04:50 |
|
Siva_Machina joined #minetest |
05:08 |
|
Jousway joined #minetest |
05:10 |
|
Siva joined #minetest |
05:34 |
nanepiwo |
on my server, the papyrus and grass are unknown nodes, even though they are defined in default, and im using that mod. how could that be possible? |
05:37 |
|
swift110-phone joined #minetest |
05:38 |
|
FreeFull joined #minetest |
05:39 |
swift110-phone |
Hey freefull |
05:49 |
|
nrzkt joined #minetest |
05:54 |
|
Viper168 joined #minetest |
05:56 |
|
roboman2444 joined #minetest |
06:01 |
|
ruste joined #minetest |
06:02 |
Guest24890 |
Anyone else having trouble getting the latest release of irrlicht to build? |
06:07 |
|
anunakki joined #minetest |
06:10 |
swift110-phone |
I've only played a few time |
06:12 |
|
Siva-Android joined #minetest |
06:25 |
|
CWz joined #minetest |
06:30 |
|
LazyJ joined #minetest |
06:35 |
|
Siva_Machina joined #minetest |
06:40 |
|
Siva joined #minetest |
06:47 |
|
CWz_ joined #minetest |
06:54 |
OldCoder |
Announcing a new world under test: |
06:54 |
OldCoder |
server minetest.org port 30025 name Wizard School |
06:54 |
OldCoder |
Any resemblance to trademarked buildings is coincidental |
06:54 |
OldCoder |
CWz, ^ |
06:56 |
|
zak1975 joined #minetest |
06:59 |
|
Cryterion joined #minetest |
07:10 |
|
Calinou joined #minetest |
07:10 |
nanepiwo |
new world! |
07:26 |
|
Gael-de-Sailly joined #minetest |
07:29 |
|
CWz joined #minetest |
07:40 |
|
nore joined #minetest |
07:43 |
|
Tux[Qyou] joined #minetest |
07:52 |
|
rubenwardy joined #minetest |
07:52 |
rubenwardy |
damn it OldCoder ;) |
07:53 |
rubenwardy |
I've been writing such a subgame to host a server like that |
07:53 |
rubenwardy |
although it doesn't work yet |
07:54 |
|
barrydk joined #minetest |
07:57 |
rubenwardy |
I sort of moved off it to other things |
08:00 |
|
Yepoleb_ joined #minetest |
08:31 |
|
Siva_Machina joined #minetest |
08:51 |
|
Trustable joined #minetest |
08:54 |
|
euclid joined #minetest |
08:56 |
|
twoelk joined #minetest |
08:57 |
|
Amaz joined #minetest |
09:00 |
|
twoelk|2 joined #minetest |
09:00 |
|
brothersome joined #minetest |
09:01 |
|
err404_ joined #minetest |
09:01 |
|
aheinecke joined #minetest |
09:15 |
|
mazal joined #minetest |
09:31 |
|
kimfy joined #minetest |
09:39 |
|
ElectronLibre joined #minetest |
10:00 |
|
SylvieLorxu joined #minetest |
10:12 |
|
grandchaos9000 joined #minetest |
10:15 |
|
Pest joined #minetest |
10:16 |
grandchaos9000 |
I can't wait to update package of Minetest 0.4.13 for Arch(-based) GNU/Linux later. |
10:20 |
|
SylvieLorxu joined #minetest |
10:22 |
ElectronLibre |
Hmm, is it normal that the topic still says "Last Release: 0.4.12"? |
10:23 |
|
SylvieLorxu joined #minetest |
10:24 |
|
H-H-H joined #minetest |
10:25 |
rubenwardy |
they obviously forgot |
10:25 |
rubenwardy |
sfan5 |
10:26 |
ElectronLibre |
Yes, that was not really a question, but a polite reminder. |
10:27 |
ElectronLibre |
I checked both Minetest Game's and Minetest's 0.4.13 tags and they were present, and kilbith just asked to update the download page on the dev channel. Plus, the topic on #minetest-dev says that it was released yesterday, so, it was an obvious forgetting. |
10:30 |
nanepiwo |
where do I ask for server help? here, on inchra? |
10:31 |
ElectronLibre |
It depends on what kind of question you have. |
10:32 |
nanepiwo |
on my server, the papyrus and grass are unknown nodes, even though they are defined in default, and im using that mod. |
10:34 |
ElectronLibre |
Weird. Could you check their itemstrings? (Debug informations, while pointing the unknown node) |
10:35 |
nanepiwo |
default:papyrus |
10:35 |
nanepiwo |
I think, I'll check again |
10:35 |
ElectronLibre |
Just to be sure. |
10:40 |
|
Donillo joined #minetest |
11:32 |
|
Jordach joined #minetest |
11:38 |
|
Darcidride joined #minetest |
11:43 |
sfan5 |
!op |
11:43 |
|
Topic for #minetest is now Welcome to #minetest, the official Minetest channel | Latest version: 0.4.13 (2015-08-20) | Responses may take a while, so be patient. | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.ru/minetest/ |
11:43 |
ElectronLibre |
Thanks sfan5. |
11:54 |
|
unclemarc joined #minetest |
11:55 |
|
Siva joined #minetest |
11:56 |
|
sgtbigman joined #minetest |
12:01 |
|
Gael-de-Sailly joined #minetest |
12:08 |
|
CWz_ joined #minetest |
12:23 |
|
Jordach joined #minetest |
12:30 |
|
Viper168 joined #minetest |
12:33 |
|
WSDguy2014 joined #minetest |
12:34 |
WSDguy2014 |
Hey Darcidride, new version 0.4.13 has been released |
12:35 |
WSDguy2014 |
guys, forgot need add bowl and mushroom stew to the game |
12:35 |
|
behalebabo joined #minetest |
12:36 |
ElectronLibre |
WSDguy2014: Darcidride planned to upgrade all of his serveurs to 0.4.13 in a few weeks as far as I remember. |
12:36 |
WSDguy2014 |
to craft bowl needs 3 any wooden planks, then needs brown mushroom + red mushroom + bowl = mushroom stew |
12:37 |
WSDguy2014 |
its Minecraft-like |
12:37 |
Darcidride |
Hi |
12:37 |
WSDguy2014 |
if you eat with mushroom stew, heals 4 hearts |
12:38 |
WSDguy2014 |
Hello Darcidride |
12:44 |
|
jojoa1997 joined #minetest |
12:47 |
|
tpe joined #minetest |
12:47 |
VanessaE |
WSDguy2014: that's squarely in the real of a mod, probably rubenwardy's food mod |
12:47 |
VanessaE |
realm* |
12:48 |
|
Telesight joined #minetest |
12:48 |
H-H-H |
hey VanessaE would it not have made snece to add the mushroom stew with the mushrooms when they were added to minetest_game |
12:50 |
RealBadAngel |
thats ridiculous, those hacked clients |
12:50 |
RealBadAngel |
folks are flying around on skyblock servers and killing players for their own sick fun |
12:51 |
RealBadAngel |
and yet im blamed for some gfx effect not lookin good and marked as a blocker |
12:51 |
H-H-H |
o goodie someone else to ignore |
12:52 |
|
proller joined #minetest |
12:52 |
RealBadAngel |
in case somebody havent noticed that, this issue is effectively makin multiplayer unplayable |
12:54 |
WSDguy2014 |
VanessaE: Yes, but need add Bowl and Mushroom Stew to the minetest_game, eating Mushroom Stew, heals 4 hearts, must be not stackable |
12:55 |
RealBadAngel |
ha ha ha, a bowl is really more important than a kid flying around and killing the players |
12:55 |
RealBadAngel |
agree, you just won a super bowl |
12:55 |
VanessaE |
WSDguy2014: you want those things because they're MC-like, but this ain't MC. |
12:56 |
WSDguy2014 |
VanessaE: Crafting 4 Bowls needs "3 any Wooden Planks = 4 Bowls" and crafting Mushroom Stew needs "Brown Mushroom + Red Mushroom + Bowl = Mushroom Stew" |
12:56 |
WSDguy2014 |
RealBadAngel: Thanks :D |
12:57 |
WSDguy2014 |
VanessaE: Developers need to release version 0.4.13_1 for small update example with changelog "Added Bowl and Mushroom Stew to the minetest_game, eating Mushroom Stew, heals 4 hearts" |
12:58 |
VanessaE |
WSDguy2014: no. |
12:58 |
VanessaE |
that's for a mod to add. |
12:58 |
WSDguy2014 |
VanessaE: why? |
12:58 |
WSDguy2014 |
VanessaE: okay |
12:58 |
VanessaE |
because minetest_game doesn't need it. |
12:58 |
VanessaE |
it is NOT an MC clone. |
12:59 |
WSDguy2014 |
VanessaE: but Mushrooms has been added in version 0.4.13 |
12:59 |
VanessaE |
so? |
12:59 |
VanessaE |
that's like saying that because we have apples, we should have e.g. apple pie. |
12:59 |
WSDguy2014 |
you can eat mushooms like on old version Survival Test from Minecraft |
13:02 |
VanessaE |
again, this ain't minecraft. |
13:02 |
VanessaE |
none of the devs have any interest in trying to clone MC. |
13:05 |
jojoa1997 |
VanessaE HOW DARE THIS NOT BE MINECRAFT!!! |
13:05 |
WSDguy2014 |
VanessaE: Look at Minecraft Wiki, goddamit, http://minecraft.gamepedia.com/Survival_Test |
13:05 |
VanessaE |
haha |
13:06 |
VanessaE |
WSDguy2014: THIS IS NOT MINECRAFT. |
13:07 |
WSDguy2014 |
VanessaE: I SAID MINETEST ITS BEST, LIKE MINECRAFT |
13:07 |
jojoa1997 |
I suggest we change the name to Minecraft3.0 |
13:07 |
ElectronLibre |
Calm down on the cap locks please. It's not capslocks day yet. |
13:07 |
ElectronLibre |
s/cap/caps |
13:07 |
WSDguy2014 |
jojoa1997: nope, its bad idea to rename it |
13:08 |
jojoa1997 |
Its a PERFECT IDEA(i use shift :P) |
13:08 |
ElectronLibre |
WSDguy2014: It's a bad idea to copy it. |
13:08 |
RealBadAngel |
WSDguy2014, more time will pass more mt will be different from mc |
13:08 |
jojoa1997 |
RealBadAngel you did a good job with the shaders |
13:08 |
RealBadAngel |
and asking for it being similar wont help |
13:08 |
VanessaE |
WSDguy2014: my point is, I don't care about anything on minecraft's wiki, nor do most of the core devs. |
13:09 |
VanessaE |
you want mushroom soup, get rubenwardy to add it to his food mod, and use thant. |
13:09 |
VanessaE |
that* |
13:09 |
rubenwardy |
cba right now :P |
13:09 |
RealBadAngel |
jojoa1997, what i did it was just a begining |
13:09 |
rubenwardy |
Attempting to master SFML |
13:09 |
jojoa1997 |
WSDguy2014 if you want minecraft go here https://forum.minetest.net/viewtopic.php?id=7427 |
13:09 |
jojoa1997 |
though i havent updated it in forever |
13:10 |
WSDguy2014 |
in version 0.4.13 Glitched wield item is STILL NOT FIXED. GODDAMIT!!!1!11!((( |
13:10 |
ElectronLibre |
What glitch? |
13:11 |
VanessaE |
WSDguy2014: 0.4.13 is not the final release you know. |
13:11 |
ElectronLibre |
And also, don't shout like that, you will get not respond because people won't read what you wrote, in the worst cases you could even get mutted/banned. |
13:12 |
ElectronLibre |
s/respond/responses |
13:12 |
VanessaE |
WSDguy2014: there will be a 0.4.14 release soon as well -- couple months off, is the plan. |
13:12 |
WSDguy2014 |
0.4.13 has been released |
13:12 |
VanessaE |
yeah and it's not the last release that'll ever be made |
13:13 |
Amaz |
Hopefully ;) |
13:13 |
WSDguy2014 |
ElectronLibre: link http://imgur.com/a/6ZAgm <--- Click |
13:13 |
ElectronLibre |
!title |
13:13 |
MinetestBot |
ElectronLibre: Normal and Glitched Wield item in Minetest - Album on Imgur |
13:14 |
WSDguy2014 |
ElectronLibre: for what? |
13:14 |
VanessaE |
WSDguy2014: we know what the wield glitch it, and there's already a github issue for it |
13:14 |
VanessaE |
is* |
13:14 |
|
GunshipPenguin joined #minetest |
13:14 |
ElectronLibre |
Oh, that. |
13:14 |
WSDguy2014 |
ElectronLibre: who suported to add glithced wield item? |
13:14 |
ElectronLibre |
I don't have that glitch, but I'm not sure if it's from a shader or the engine, or Minetest Game. |
13:15 |
ElectronLibre |
WSDguy2014: If debugging is when you remove bugs from a source code, then programming is when you add some? There will always be bugs as long as Minetest is not finished. |
13:15 |
ElectronLibre |
And it won't be finished soon. |
13:16 |
WSDguy2014 |
Developers won't fix glithced wield item |
13:16 |
ElectronLibre |
They will. |
13:16 |
WSDguy2014 |
Developers are WORST |
13:17 |
ElectronLibre |
One day or another they will have to. Someone will find a way to fix that. |
13:17 |
WSDguy2014 |
:''( |
13:17 |
ElectronLibre |
Without the developers you wouldn't have Minetest as it is now and at best you would have something closer to what was 0.3, and even 0.3 had good developers. |
13:18 |
ElectronLibre |
So stop whining, wait, and have faith in the developers. |
13:21 |
WSDguy2014 |
i am playing on old version 0.3.1, chest have items, after rejoin world, chest have items are removed :( |
13:21 |
WSDguy2014 |
i think items are disapeard |
13:21 |
jojoa1997 |
must hold back |
13:21 |
ElectronLibre |
jojoa1997: I should not have started talking. Don't do the same mistake. |
13:22 |
jojoa1997 |
sorry "i think the items have disapeared" |
13:22 |
H-H-H |
well said ElectronLibre |
13:22 |
* H-H-H |
shuts up to |
13:22 |
ElectronLibre |
And then people wonder why I don't play Minetest on multiplayer servers. |
13:22 |
* ElectronLibre |
shuts up as well |
13:22 |
jojoa1997 |
ElectronLibre I am not the ignorant troll who didnt know he was trolling anymore |
13:23 |
WSDguy2014 |
because i am played on singleplayer world |
13:23 |
|
GrimKriegor joined #minetest |
13:23 |
jojoa1997 |
ElectronLibre at least you play minetest. I havent run MT in months. (just not enough time/want) |
13:23 |
ElectronLibre |
jojoa1997: Good. But I don't remember anything bad you did, so I can't tell. |
13:23 |
ElectronLibre |
H-H-H: Instead of shutting up, use the /ignore command, that's a great command. |
13:24 |
jojoa1997 |
i dont think i exactly trolled. I think i was just too random and talked too much |
13:24 |
WSDguy2014 |
bye |
13:25 |
ElectronLibre |
jojoa1997: The only times I launch minetest is when I'm coding a mod. Otherwise, I don't use it. I only start minetest when I need to fix something on one of my mods, or work for Darcidride's servers. |
13:25 |
H-H-H |
i already did for one other in this chan |
13:25 |
ElectronLibre |
So "playing" is a big word. |
13:25 |
ElectronLibre |
He's gone anyway. |
13:27 |
|
zupoman joined #minetest |
13:28 |
jojoa1997 |
hehe developers of minetest(mods and engine) spend less and less time actually playing and more and more time coding |
13:29 |
RealBadAngel |
i do actually play the game |
13:29 |
VanessaE |
most of the devs don't play at all, jojoa1997 |
13:29 |
ElectronLibre |
I think I only spend my time coding. I don't play the game anymore. |
13:29 |
RealBadAngel |
which raises the question to stormchaser |
13:30 |
jojoa1997 |
VanessaE yeah isnt it ironic |
13:30 |
RealBadAngel |
where the fuck is my obsidian tower i built for so long |
13:30 |
VanessaE |
RealBadAngel: he talked of resetting the map |
13:30 |
ElectronLibre |
When you're able to understand the inners of Minetest Game, able to create and destroy everything by removing the correct files, the game is not funny anymore. |
13:30 |
RealBadAngel |
great |
13:30 |
VanessaE |
his VPS doesn't have enough RAM to run Skyblock plus the other two servers. |
13:30 |
RealBadAngel |
i spent almost a week on it and have it not finished |
13:30 |
VanessaE |
however, I think Sokomine has a partial copy of the map |
13:31 |
VanessaE |
and yeah, I'm upset too, I had a pretty nice little house and orchard going there. |
13:31 |
|
STHGOM joined #minetest |
13:31 |
RealBadAngel |
my tower was the biggest thing ever i built in mt :( |
13:33 |
VanessaE |
yep, looks like he reset the map. |
13:33 |
VanessaE |
my stuff's gone. |
13:34 |
RealBadAngel |
pity |
13:35 |
RealBadAngel |
that tower was really NICE |
13:35 |
RealBadAngel |
wonder if i have any screenshots of it |
13:35 |
|
WSDguy2014 joined #minetest |
13:36 |
TBC_x |
I didn't know that minetest has a keygen |
13:36 |
RealBadAngel |
not on this system |
13:36 |
* RealBadAngel |
cries |
13:36 |
Amaz |
stormchaser might have a copy of the map. |
13:37 |
RealBadAngel |
if he wont i will insist him help rebuilding the tower. definitely ;) |
13:37 |
WSDguy2014 |
jojoa1997: i have problem, i puting on crafting table item slot, pressing ESC, then right-click on crafting table, my item is disapears. can you fix this bug? |
13:38 |
H-H-H |
<WSDguy2014> i am playing on old version 0.3.1 |
13:38 |
RealBadAngel |
WSDguy2014, please report that on github, wiht description how exactly to reproduce the bug |
13:38 |
H-H-H |
so i doubt it |
13:38 |
WSDguy2014 |
sorry, no |
13:38 |
RealBadAngel |
WSDguy2014, also you have to say which version of the game youre using |
13:39 |
WSDguy2014 |
RealBadAngel: i am playing on subgame Overcraft Origins |
13:39 |
WSDguy2014 |
my version is 0.4.13 |
13:40 |
|
johnwayne1986 joined #minetest |
13:40 |
jojoa1997 |
WSDguy2014 i think it might be versioning problems. I never had that problem. Also i cant really fix it cause i am at work |
13:40 |
jojoa1997 |
and I havent coded in lua in forever so i might not even be able to fix it. |
13:41 |
|
kimfy joined #minetest |
13:42 |
WSDguy2014 |
jojoa1997: i am recommended to play on subgame Overcraft Origins? |
13:42 |
Donillo |
about glitched wielded items, I've seen something similar on Android |
13:42 |
|
YuGiOhJCJ joined #minetest |
13:43 |
YuGiOhJCJ |
hello that's strange since I set a static spawn point on my minetest server, some players are complaining to spawn at an other place where they can't escape (under the ground) |
13:43 |
jojoa1997 |
WSDguy2014 sure do what you want |
13:44 |
YuGiOhJCJ |
each time I try myself to join my server with a new account I have no problem... but it happens sometime |
13:44 |
YuGiOhJCJ |
I set the point to 0, 50, 0 so it should always be there isn't it? |
13:44 |
Donillo |
In past I've experienced some bug which can get you underground sometimes |
13:45 |
Donillo |
I think it is somewhat related to WARNING: updateListener: invalid value |
13:46 |
Donillo |
I don't remember well through :/ |
13:46 |
WSDguy2014 |
jojoa1997: in crafting table, i putting input item slot on wood, then pressing escape, item drops, not disapearing |
13:47 |
jojoa1997 |
ok then it is all good |
13:48 |
WSDguy2014 |
jojoa1997: now you fix this bug thing? |
13:48 |
jojoa1997 |
huh? |
13:48 |
jojoa1997 |
it is supposed to drop |
13:49 |
jojoa1997 |
im sorry i cant talk right now. I have a coworker needing something |
13:49 |
YuGiOhJCJ |
I think I will remove this static spawn point |
13:53 |
YuGiOhJCJ |
how to unset a variable ? |
13:53 |
YuGiOhJCJ |
I have done something like that: "/set -n static_spawnpoint x,y,z" |
13:53 |
YuGiOhJCJ |
is there an "/unset" command? |
14:00 |
RealBadAngel |
YuGiOhJCJ, set it in config file |
14:01 |
RealBadAngel |
i mean shut down the server, set variable(s) you need and restart it |
14:01 |
RealBadAngel |
the change will be permament then |
14:02 |
YuGiOhJCJ |
oh I will do that when no players are on my server |
14:03 |
RealBadAngel |
just inform them youre going to do maintenance shutdown |
14:03 |
RealBadAngel |
they will understand |
14:04 |
RealBadAngel |
doing such without notification is bad, but when u inform users what are you doing thats normal |
14:04 |
RealBadAngel |
such things just happens in online gaming |
14:06 |
RealBadAngel |
they can go out for a minute to piss, have a tea or meet love of their life ;) |
14:10 |
|
FreeFull joined #minetest |
14:18 |
|
hmmmm joined #minetest |
14:24 |
YuGiOhJCJ |
ahah :p |
14:36 |
|
Jordach joined #minetest |
14:46 |
|
WSDguy2014 joined #minetest |
14:47 |
WSDguy2014 |
jojoa1997: Hey, i have problem on subgame Overcraft Origins, im placing torch on ceiling, will drops 2 torches, instead of 1, i think is duplication glitch |
14:49 |
jojoa1997 |
WSDguy2014 you could add an issue here if you want but I cant garantee that I will fix it. https://github.com/jojoa1997/overcraft_origins/issues |
14:49 |
jojoa1997 |
its jsut that saying them in here i will forget since it isnt exactly a priority for me |
14:50 |
WSDguy2014 |
jojoa1997: you need to test it, to place torch on ceiling |
14:51 |
WSDguy2014 |
drops 2, instead of 1 |
14:51 |
|
turtleman_ joined #minetest |
14:52 |
jojoa1997 |
WSDguy2014 Im sorry. I am in work so i cant even change the code for a while. An i havent worked on it since the beggining of the year. I might or might not contiunue working on it since school is a priority. Also i said make the issues on github because I will probably forget about it by the time i get home |
14:58 |
|
H-H-H joined #minetest |
15:02 |
WSDguy2014 |
jojoa1997: i registered and created issues |
15:03 |
jojoa1997 |
(^.^)b |
15:04 |
jojoa1997 |
!time |
15:04 |
jojoa1997 |
are you new WSDguy2014 ? |
15:04 |
WSDguy2014 |
jojoa1997: Yes |
15:05 |
jojoa1997 |
I suggest you also make an account on freenode so you can protect your name. |
15:05 |
jojoa1997 |
For example if you were to leave I could do /nick WSDguy2014 and i could take your nick |
15:06 |
RealBadAngel |
jojoa1997, dont forget to buy pills |
15:06 |
jojoa1997 |
also I would suggest using a client like hexchat for irc since it is way better than the web version |
15:06 |
jojoa1997 |
RealBadAngel huh? |
15:07 |
RealBadAngel |
otherwise you will forgot about you shouldnt forget |
15:07 |
RealBadAngel |
so the first step are pills ;) |
15:08 |
jojoa1997 |
huh? |
15:08 |
WSDguy2014 |
jojoa1997: if you seen that? click Here ---> https://github.com/jojoa1997/overcraft_origins/issues/4 |
15:08 |
RealBadAngel |
the beggining of the year. I might or might not contiunue working on it since school is a priority. Also i said make the issues on github because I will probably forget about it by the time i get home |
15:08 |
RealBadAngel |
* H-H-H (~H-H-Hhost-92-4-83-178.as43234.net) wchodzi do pokoju #minetest |
15:09 |
RealBadAngel |
get the damn pills |
15:09 |
RealBadAngel |
recesion is already happening :P |
15:10 |
jojoa1997 |
omg spleef arena |
15:10 |
jojoa1997 |
I remember that |
15:10 |
|
Telesight joined #minetest |
15:11 |
xenkey |
me too |
15:11 |
xenkey |
oh hey its jojoa1337 |
15:11 |
H-H-H |
hmm i got pinged like someone said my name but no one did lol |
15:12 |
jojoa1997 |
<RealBadAngel> * H-H-H (~H-H-Hhost-92-4-83-178.as43234.net) wchodzi do |
15:12 |
jojoa1997 |
xenkey who are you? |
15:13 |
xenkey |
jojoa1997: why ask such a dumb question |
15:13 |
H-H-H |
ahh ok it was rba they r on my ignore list thats why i didnt see it :) |
15:14 |
Donillo |
why ever use ignores? |
15:14 |
RealBadAngel |
im on a ignore list? lol |
15:14 |
Donillo |
H-H-H: 15:14 < RealBadAngel> im on a ignore list? lol |
15:14 |
RealBadAngel |
gimme your ip i will hardcode ban for you :P |
15:14 |
H-H-H |
why not lol it does what it needs to |
15:15 |
Donillo |
well, you are missing a lot |
15:15 |
H-H-H |
o well im sure i will survive |
15:15 |
jojoa1997 |
xenkey sorry but i dont remember you |
15:15 |
xenkey |
BECAUSE YOU DONT KNOW ME |
15:15 |
xenkey |
why do you think you know me |
15:16 |
Donillo |
xenkey: I don't know who you are as well :) |
15:16 |
jojoa1997 |
your name sounds familier |
15:16 |
xenkey |
OH WOW IS THIS DAY THE DAY OF MISTER OBVIOUS |
15:16 |
Donillo |
wth |
15:16 |
|
proller joined #minetest |
15:16 |
jojoa1997 |
and it has been a while since someone has called me jojoa1337 |
15:16 |
jojoa1997 |
like months |
15:16 |
jojoa1997 |
everyone was changing into names similiar to mine one day |
15:17 |
xenkey |
great. |
15:17 |
xenkey |
good for you. |
15:17 |
RealBadAngel |
anyway, see ya folks, going afk |
15:38 |
|
Gael-de-Sailly joined #minetest |
15:44 |
|
phantombeta joined #minetest |
15:45 |
|
Samson1 joined #minetest |
15:54 |
|
treetrunk joined #minetest |
15:54 |
Samson1 |
When I enable shaders , all the textures go shades of red |
15:54 |
Samson1 |
It only happened since I upgraded to 0.4.13 |
15:54 |
VanessaE |
disable them. |
15:55 |
VanessaE |
MT's shaders are kinda stupid right now |
15:55 |
|
rubenwardy joined #minetest |
15:55 |
VanessaE |
(they don't auto-adapt to GPUs that run older versions of opengl/glsl) |
15:55 |
Samson1 |
I see |
15:56 |
Samson1 |
Is there a bug report about it that I could follow? |
15:56 |
VanessaE |
not directly |
15:56 |
VanessaE |
rather, there's a plan to add "simple" shaders that work like the old ones used to. |
15:57 |
Samson1 |
So it's partly a limitation of my GPU? |
15:57 |
VanessaE |
no |
15:58 |
|
SylvieLorxu joined #minetest |
15:58 |
VanessaE |
it's a limitation of the version of OpenGL you use - minetest's shaders are trying to do too much. it's a MT problem |
15:59 |
Samson1 |
Ok, thanks |
16:00 |
VanessaE |
it should be fixed soon |
16:01 |
Samson1 |
Good to know, thanks :) |
16:01 |
Samson1 |
I'll be patient |
16:01 |
VanessaE |
the plan is more or less to borrow the old shaders code from around the 0.4.9-10 timeframe (?) and retune it as needed |
16:01 |
VanessaE |
though how that'll happen in reality is a different matter :) |
16:20 |
|
fusion44 joined #minetest |
16:26 |
|
Player_2 joined #minetest |
16:27 |
CWz |
hmm 2015-08-21 19:27:35: ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Couldn't connect to server) (response code 0) |
16:28 |
CWz |
is there a "magic trick" to solve that? |
16:28 |
VanessaE |
looks like it's not working for me either, |
16:28 |
VanessaE |
in the browser. |
16:29 |
rubenwardy |
wtf is response code 0? |
16:29 |
rubenwardy |
DNS? |
16:30 |
VanessaE |
empty response |
16:31 |
VanessaE |
(there is no http code 0) |
16:31 |
rubenwardy |
Is `const Classname *a;` a constant pointer to an object which you can change? For example you can do a->one = b; but not a = b |
16:31 |
rubenwardy |
V++ |
16:31 |
rubenwardy |
* C++ |
16:32 |
Samson1 |
VanessaE, actually there's more to the story... I noticed some other things were weird since the upgrade, like the player looked a bit blurry |
16:32 |
VanessaE |
Samson1: turn off filtering |
16:32 |
Samson1 |
I deleted my config and everything worked fine, including shaders |
16:32 |
VanessaE |
wait what? |
16:32 |
Samson1 |
I traced it down to this line in my config: video_driver = burningsvideo |
16:32 |
Samson1 |
No idea what it is |
16:32 |
VanessaE |
Ah |
16:32 |
VanessaE |
ok |
16:32 |
VanessaE |
well that's a software-only video driver |
16:32 |
VanessaE |
which you should never use |
16:33 |
Samson1 |
Aha, well it all works now so I'm happy - thanks for the help :) |
16:35 |
|
nrzkt joined #minetest |
16:39 |
|
sfan5 joined #minetest |
16:41 |
|
MinetestBot joined #minetest |
16:57 |
johnwayne1986 |
rubenwardy: no, you can write it IMHO easier as Classname const* a, see here for an example: http://ideone.com/7ceAoT |
16:57 |
|
GunshipPenguin joined #minetest |
17:03 |
|
Taoki joined #minetest |
17:05 |
|
roboman2444 joined #minetest |
17:08 |
|
Taoki joined #minetest |
17:09 |
Donillo |
is there are mods like ComputerCraft? |
17:09 |
Donillo |
or at least some interface for player to interact with Lua Controller from mesecons? |
17:10 |
|
Tux[Qyou] joined #minetest |
17:12 |
nore |
Donillo: you can try https://github.com/Ekdohibs/turtle if you know how to program in Forth |
17:13 |
Donillo |
looks interesting, thanks |
17:14 |
Donillo |
btw, what digilines can do? |
17:15 |
kahrl |
Donillo: also https://forum.minetest.net/viewtopic.php?f=11&t=12705 |
17:18 |
VanessaE |
Donillo: it's a data connection, vageuly similar to the old 10Base2 |
17:18 |
VanessaE |
vaguely* |
17:18 |
VanessaE |
you pass messages back and forth across a wire, and receivers on the wire listen and react to those messages |
17:18 |
VanessaE |
unlike mesecons, which is more like TTL |
17:21 |
VanessaE |
cornernote: *poke* |
17:28 |
Donillo |
os.execute() - hahawhat? |
17:30 |
CWz |
anyone know how to suppress the PLAYER joined/left the game message if a certain player(Owner) joins |
17:30 |
|
Taoki joined #minetest |
17:30 |
Donillo |
CWz: I don't know, you should not forget about /status :) |
17:31 |
CWz |
I'm pretty sure it can only be done by modifying server.cpp and i did try it but i failed. |
17:31 |
CWz |
i really am not bothered by /status since most player don't know how to use chatcommands or use chat |
17:32 |
Donillo |
Just give ban privilege to unsuspecious account :) |
17:32 |
Donillo |
I've got your idea right, you wanna catch griefers or cheaters? |
17:37 |
rubenwardy |
rubenwardyrubenPC:~/dev/minetest$ grep -nr "joined" src/* |
17:37 |
rubenwardy |
src/server.cpp:1142:message += L" joined the game."; |
17:38 |
rubenwardy |
rubenwardyrubenPC:~/dev/minetest$ grep -nr "left the game" src/* |
17:38 |
rubenwardy |
src/server.cpp:2661:message += L" left the game."; |
17:38 |
rubenwardy |
those are the lines |
17:42 |
|
CWz joined #minetest |
17:43 |
CWz |
sorry connection dropped |
17:43 |
Donillo |
17:32 < Donillo> Just give ban privilege to unsuspecious account :) |
17:43 |
Donillo |
17:32 < Donillo> I've got your idea right, you wanna catch griefers or cheaters? |
17:44 |
Donillo |
also: |
17:44 |
Donillo |
17:37 < rubenwardy> rubenwardyrubenPC:~/dev/minetest$ grep -nr "joined" src/* |
17:44 |
Donillo |
17:37 < rubenwardy> src/server.cpp:1142:IIImessage += L" joined the game."; |
17:44 |
Donillo |
17:38 < rubenwardy> rubenwardyrubenPC:~/dev/minetest$ grep -nr "left the game" src/* |
17:44 |
Donillo |
17:38 < rubenwardy> src/server.cpp:2661:IIIImessage += L" left the game."; |
17:44 |
|
Donillo was kicked by ShadowBot: Message flood detected. |
17:44 |
|
Donillo joined #minetest |
17:44 |
Donillo |
four lines from rubenwardy? |
17:44 |
sfan5 |
yes ShadowBot is stupid |
17:45 |
Donillo |
I don't think anti-flood protection is important here |
17:45 |
Donillo |
freenode already have it's "Excess Flood" thing |
17:45 |
sfan5 |
!deop ShadowBot indeed |
17:46 |
xenkey |
:D |
17:46 |
rubenwardy |
TIL how cool GDB can be |
17:46 |
rubenwardy |
list, break, cont, step |
17:46 |
sfan5 |
how did you not know that? |
17:46 |
sfan5 |
gdb is not just the "gimme a backtrace program" |
17:47 |
rubenwardy |
I knew it could do it, just not how |
17:47 |
rubenwardy |
also, running commands on breakpoints |
17:47 |
rubenwardy |
like automatted without pausing |
17:49 |
|
Ataron joined #minetest |
17:52 |
|
Krock joined #minetest |
17:52 |
Ataron |
Do anyone know why I have blue glitchy blocks when I use Minetest 0.4.13 release : https://lut.im/MOQFtsLh/KLPHfl0B ? |
17:53 |
|
Calinou joined #minetest |
17:57 |
Donillo |
Ataron: disable shaders |
17:58 |
Donillo |
there is some new bug introduced :/ |
17:58 |
Ataron |
I disable all |
17:58 |
Ataron |
:S |
17:59 |
Ataron |
disabled* |
17:59 |
CWz |
what bug |
17:59 |
ElectronLibre |
Something shaped like this apparently : https://lut.im/MOQFtsLh/KLPHfl0B |
18:01 |
CWz |
ElectronLibre: looks mildly trippy |
18:01 |
ElectronLibre |
And apparently shaders were disabled at the moment that screenshot was taken. |
18:02 |
Ataron |
I find |
18:03 |
Ataron |
I forgot a shader case sorry :s |
18:03 |
Ataron |
box* |
18:03 |
VanessaE |
so it works now? |
18:04 |
ElectronLibre |
Ok nevermind. Shaders errors again and again. |
18:04 |
Ataron |
Yes sorry :) |
18:04 |
VanessaE |
that's two today.. |
18:08 |
|
phantombeta joined #minetest |
18:11 |
|
israuor joined #minetest |
18:11 |
israuor |
hello mintetesters |
18:11 |
israuor |
does anybody know if it's posssible to switch from v6 mapgenerator to v7 ? |
18:12 |
VanessaE |
either edit your world' |
18:12 |
rubenwardy |
not without breaking your map |
18:12 |
Calinou |
israuor, possible, but not advised at all |
18:12 |
VanessaE |
... or what he said. |
18:12 |
rubenwardy |
ie: it will make cliffs |
18:12 |
israuor |
I can imagine ;) |
18:12 |
rubenwardy |
world.mt iirc |
18:13 |
israuor |
I think with cliffs we could live ;) |
18:15 |
rubenwardy |
go to your world folder, open map_meta.txt in a plaintext editor |
18:15 |
rubenwardy |
(eg: wordpad, notepad, notepad++) |
18:16 |
rubenwardy |
change mg_name = v6 to mg_name = v7 |
18:16 |
israuor |
I'd prefer vim :) |
18:16 |
rubenwardy |
vim's good |
18:16 |
rubenwardy |
I use Atom and mousepad |
18:17 |
|
Viper168 joined #minetest |
18:17 |
israuor |
have you tried it ? |
18:17 |
israuor |
do you have screenshots of the cliffs maybe ? |
18:17 |
rubenwardy |
this pretty much: https://imgrush.com/k1DNLD60ey35.png |
18:18 |
|
technics_ joined #minetest |
18:18 |
israuor |
that could be pretty dangerous if lava's coming out, no ? |
18:18 |
VanessaE |
rubenwardy: grass over sandstone? O_o |
18:19 |
rubenwardy |
from here: https://github.com/minetest/minetest/pull/3088 |
18:19 |
rubenwardy |
I had that image open in my browser behind IRC |
18:21 |
technics_ |
hmm that biome-change screenshot looks not very cool :( |
18:23 |
|
Gael-de-Sailly joined #minetest |
18:23 |
Amaz |
VanessaE, https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L500-L515 |
18:23 |
VanessaE |
intersting. |
18:23 |
VanessaE |
+e |
18:24 |
VanessaE |
I need to look into mgv7 a bit mroe then :P |
18:25 |
CWz |
wow my creative server so far suffered only 2 midrange griefer incidents |
18:26 |
|
Emperor_Genshin joined #minetest |
18:27 |
CWz |
i wonder when all of the youngsters will start asking for when is 0.4.14 comingout |
18:29 |
Emperor_Genshin |
Probably around 10 months after 0.4.13 release perhaps. |
18:29 |
VanessaE |
more like 2 months |
18:29 |
VanessaE |
that's the plan anyway |
18:29 |
VanessaE |
bbl |
18:29 |
CWz |
i remember the days of 0.4.7 |
18:31 |
rubenwardy |
CWz |
18:31 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?p=187809#p187809 |
18:31 |
ElectronLibre |
That was about.. 1 year and a half ago? |
18:31 |
Emperor_Genshin |
1.4.14? |
18:31 |
Emperor_Genshin |
lol |
18:32 |
CWz |
wow |
18:32 |
ElectronLibre |
1.4.14, |
18:32 |
ElectronLibre |
The only way to get it would be a time machine. |
18:32 |
Emperor_Genshin |
yep |
18:33 |
ElectronLibre |
Or a gate to travel to some kind of parallel timeline. |
18:33 |
|
israuor joined #minetest |
18:33 |
Emperor_Genshin |
Stargate? |
18:33 |
|
israuor left #minetest |
18:33 |
|
israuor joined #minetest |
18:34 |
Emperor_Genshin |
Nah |
18:35 |
CWz |
I will hop into my Delorean. |
18:36 |
ElectronLibre |
I don't recall what speed you need to hit exactly but good luck then. |
18:36 |
|
israuor joined #minetest |
18:36 |
ElectronLibre |
I've not seen that movie in a while... |
18:37 |
CWz |
When this baby hits 88 miles per hour... you're gonna see some serious sh*t |
18:37 |
Emperor_Genshin |
88 mph, kek |
18:39 |
Emperor_Genshin |
Man, back to the future was a great movie, good times. |
18:39 |
CWz |
i don't think a real Delorean can go that fast |
18:42 |
|
israuor joined #minetest |
18:43 |
|
OldCoder joined #minetest |
18:45 |
israuor |
I guess I'm convinced tchncs, I don't want map generator v7 anymore ;) |
18:47 |
israuor |
That would be too much work for me then ;) |
18:50 |
|
Taoki joined #minetest |
19:05 |
* CWz |
wonders if she should ask VanessaE to add whoopee cushions to homedecor |
19:05 |
CWz |
*he |
19:05 |
|
Cryterion joined #minetest |
19:06 |
CWz |
I might make a whoopee cushions block mod or something |
19:09 |
|
casimir joined #minetest |
19:14 |
|
Tux[Qyou] joined #minetest |
19:14 |
|
MinetestForFun joined #minetest |
19:15 |
STHGOM |
i wonder if hey could've coasted down a big hill fast enough to hit 88 in the last one |
19:19 |
CWz |
Caja just crashed |
19:21 |
|
brothersome joined #minetest |
19:26 |
|
Taoki joined #minetest |
19:30 |
Megaf_ |
VanessaE: ping |
19:30 |
CWz |
hmm i can get sound to work |
19:31 |
CWz |
for block |
19:31 |
rubenwardy |
homedecor is bloated enough |
19:31 |
rubenwardy |
make a standalone mod :P |
19:31 |
CWz |
how does one difine sound in nodes though |
19:32 |
CWz |
i can't seem to get the sound to play |
19:32 |
CWz |
i will have a look at minetest_game |
19:32 |
VanessaE |
Megaf_: pong. https://github.com/VanessaE/moretrees/commit/8e0eeb5747ebe204ea71f1026d5fc2e5c8e0fc58 |
19:32 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3162-L3166 |
19:34 |
Megaf_ |
VanessaE: heh, Thanks a million. That kind of thing happens. :D |
19:34 |
|
Souler joined #minetest |
19:34 |
VanessaE |
yep |
19:36 |
VanessaE |
just an artifact of getting the jungle/birch/fir growth working again. biome_lib filters-out "foo:bar" in strings (because it expects them to be nodes) at the mapgen reg stage, but not in the grow_plants() call |
19:36 |
VanessaE |
that's why they only broke when trying to grow a sapling, rather than at mapgen time |
19:37 |
CWz |
ok can't get the sound to work |
19:37 |
Megaf_ |
VanessaE: yep, as expected it's fixed now indeed |
19:37 |
brothersome |
CWz, have you build minetest with the sound option on? |
19:37 |
Megaf_ |
brb |
19:38 |
CWz |
not related to my problom |
19:38 |
CWz |
i am tying to makea a whoopy cushion block |
19:44 |
Donillo |
why sandstone does same sound as dirt when digged by hand? |
19:44 |
CWz |
ok i issue sloved |
19:55 |
rubenwardy |
Donillo, because sounds in Minetest suck |
19:55 |
|
Siva joined #minetest |
19:56 |
Donillo |
I can't find clay |
19:56 |
Donillo |
:/ |
19:57 |
brothersome |
Perhaps you can make clay - 2 cobble - 2 dirt - 1 water? |
19:57 |
Donillo |
does not look like that |
19:57 |
Donillo |
only from natural block |
19:58 |
brothersome |
Ok, in linuxgaming.us you can create clay |
19:58 |
Donillo |
x_x |
20:01 |
|
greenman_ joined #minetest |
20:02 |
Donillo |
damn those lighting glitches |
20:03 |
rubenwardy |
look near water and sand |
20:04 |
Donillo |
omfg! |
20:04 |
Donillo |
FOUR (!) blocks of clay, after endless searches! |
20:04 |
Donillo |
haha |
20:05 |
brothersome |
Donillo, on what server are you? |
20:05 |
Donillo |
HEAD |
20:05 |
Donillo |
my own server, latest git version |
20:06 |
Donillo |
0.4.13-dev |
20:11 |
|
TheWild joined #minetest |
20:12 |
|
est31 joined #minetest |
20:13 |
Donillo |
got 32 clay lumps for alloy furnace |
20:13 |
Donillo |
gotta say clay is way too rare |
20:13 |
Donillo |
I have no idea how to build anything out of bricks |
20:14 |
brothersome |
bricks makes brickstone |
20:14 |
Donillo |
I talk about default:brick |
20:19 |
Donillo |
I somehow climbed into 1 block high hole. just what. |
20:20 |
Donillo |
being able to climb two-block high things is normal? |
20:24 |
|
Chanku joined #minetest |
20:25 |
|
Krock joined #minetest |
20:37 |
|
]DMackey[ joined #minetest |
20:46 |
TheWild |
why can't we switch to fullscreen at runtime? |
20:46 |
TheWild |
is that Irrlicht again? |
20:47 |
kahrl |
on theory it would be possible, but you would have to destroy all irrlicht objects, recreate the device with the fullscreen flag enabled and then recreate all irrlicht objects and their interrelations |
20:47 |
kahrl |
in theory* |
20:47 |
|
The_Loko joined #minetest |
20:49 |
TheWild |
in theory. Ok, say... the operation will take some time. Anyone tried it? |
20:49 |
MinetestBot |
[git] est31 -> minetest/minetest: Fix wrong android versionName 6a1047d http://git.io/vszGa (2015-08-21T22:47:04+02:00) |
20:50 |
|
OldCoder joined #minetest |
20:50 |
kahrl |
it would probably be easier to switch the whole engine to ogre3d |
20:51 |
est31 |
lookin forward to seeing zenos work :) |
20:51 |
est31 |
but we have to wait until he reboots to linux lol |
20:51 |
est31 |
xD |
20:52 |
VanessaE |
kahrl: tomorrow. |
20:52 |
VanessaE |
zeno said he'll be posting his abstraction fork, which he says uses ogre. |
20:52 |
kahrl |
yeah, I was kinda referencing that ;) |
20:52 |
kahrl |
I can't wait for it |
20:52 |
VanessaE |
it's not perfect he said, but I convinced him to release what he's got since it does work |
20:53 |
rubenwardy |
TheWild, kahrl there's some technique that BuildAWorld uses to change fullscreen mode |
20:53 |
rubenwardy |
BuildAWorld uses Irrlicht |
20:53 |
rubenwardy |
but they fork it, iirc |
20:54 |
kahrl |
right, that's another possibility |
20:54 |
kahrl |
to do it directly in the device |
20:56 |
TheWild |
that's... stupid. What's wrong with IrrLicht - we can pause the game and change window size without problems, but we need tricks to just switch to fullscreen. |
20:56 |
STHGOM |
rubenwardy, quick! save my awesome wall i made om your ctf worldd |
20:59 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/minetest.conf.example#L210 |
20:59 |
rubenwardy |
set this setting to true, restart mt |
21:00 |
TheWild |
and the other side: Irrlicht... Ogre3D... Many will say its to not reinvent the wheel, but why not to go deeper and touch that GL stuff. We could have better control over rendering. |
21:01 |
|
GunshipPenguin joined #minetest |
21:05 |
|
jojoa1997 joined #minetest |
21:11 |
Megaf_ |
!server pizza |
21:11 |
MinetestBot |
Megaf_: FREE PIZZA SERVER!! | 108.161.138.137 | Clients: 16/32, 12/19 | Version: 0.4.11 / minetest | Ping: 125ms |
21:11 |
Megaf_ |
whats the mapgen used there? |
21:11 |
Megaf_ |
!server Megaf |
21:11 |
MinetestBot |
Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/11, 1/2 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms |
21:13 |
est31 |
0.4.13-Megaf lol |
21:24 |
|
Shackra joined #minetest |
21:25 |
sfan5 |
!server ping:least |
21:25 |
MinetestBot |
sfan5: Craig's Server | minetest.davison.io | Clients: 6/50, 6/13 | Version: 0.4.12-dev / Craig-Server | Ping: 1ms |
21:25 |
sfan5 |
!server players:most |
21:25 |
MinetestBot |
sfan5: MINETEST ITALIA SERVER SURVIVAL | 176.31.162.215 | Clients: 48/50, 45/49 | Version: 0.4.12 / minetest | Ping: 8ms |
21:25 |
|
GrimKriegor joined #minetest |
21:26 |
|
Siva_AndroIRC joined #minetest |
21:27 |
Donillo |
"Lava damage is done client side" from http://wiki.minetest.net/How_to_kill - is that true? :/ |
21:27 |
est31 |
yes it is |
21:30 |
sfan5 |
indeed |
21:30 |
|
ElectronLibre left #minetest |
21:33 |
|
H-H-H joined #minetest |
21:33 |
Donillo |
est31: what you meant by saying that adding protection against glitching through protected wall is against freedom? |
21:34 |
|
Sketch2 joined #minetest |
21:34 |
est31 |
public servers are public data, why should you restrict people from admiring your builds? |
21:35 |
TheWild |
oh, that discussion, good |
21:35 |
est31 |
at leasst my opinion on it :) |
21:36 |
rubenwardy |
Minetest is a game engine |
21:36 |
Donillo |
well, I think that may be configurable |
21:36 |
Donillo |
if someone considers that part of game |
21:36 |
TheWild |
please give me at least one name of open source game other than Minetest that allows walking through walls this way like minetest because preventing it would be against open-source |
21:36 |
rubenwardy |
why should you be in the mind set that people only want to play creative? |
21:36 |
Donillo |
personally I had to kill one guy two times who did 3 kilometers from spawn just to try kill me in my own house |
21:37 |
rubenwardy |
You need to appreciate that Minetest doesn't have to be used to make MC-likes |
21:38 |
TheWild |
I got the idea that walking through walls prevention could be a mod |
21:38 |
est31 |
<rubenwardy> You need to appreciate that Minetest doesn't have to be used to make MC-likes |
21:38 |
est31 |
^ agreed |
21:38 |
est31 |
TheWild, its very well doable from inside a mod |
21:40 |
rubenwardy |
https://cdn.pbrd.co/images/3oUGvPL.png |
21:41 |
rubenwardy |
appreciate the dummy cactus textures |
21:41 |
rubenwardy |
basically: |
21:41 |
rubenwardy |
1. map split into map chunk |
21:41 |
rubenwardy |
2. is in theory infinite (although only 0, 0 is generated ATM) |
21:41 |
rubenwardy |
oops, that's incorrect |
21:41 |
rubenwardy |
I fixed that, chunks are automatically generated |
21:42 |
rubenwardy |
3. player looks at cursor, player can move. 4. no collision yet 5. has unit tests |
21:42 |
rubenwardy |
A day of work (5 hours?) |
21:44 |
est31 |
nice |
21:45 |
rubenwardy |
Uses C++11 and SFML. Learning SFML at the same time as writing :P |
21:45 |
rubenwardy |
Gave up on SDL |
21:49 |
TheWild |
dang it, I'll put my cents. I liked to utilize SDL when I was trying to create my own game. It was SDL 1.something, and has good documentation and even downloadable as PDF. |
21:49 |
rubenwardy |
I use SDL2 |
21:49 |
rubenwardy |
It's just too fiddly for me |
21:49 |
TheWild |
right, SDL 2 came out with s****y documentation. I stopped using it. |
21:49 |
rubenwardy |
And a pain to cmake |
21:50 |
rubenwardy |
SFML is easy: sf::CircleShape cir(32); cir.setPosition(sf::Vector2f(10, 10)); window.draw(cir); |
21:51 |
rubenwardy |
anyway, time for bed |
21:51 |
rubenwardy |
o/ |
21:51 |
TheWild |
good night |
21:54 |
TheWild |
which case is more common: drop single item or drop whole stack? |
21:55 |
est31 |
single items are stacks as well |
21:58 |
TheWild |
eh, good point but saying "stack" I really meant something more than single item. |
21:58 |
|
Siva joined #minetest |
21:59 |
|
Siva joined #minetest |
22:02 |
Donillo |
TheWild: I would say "dropping whole stack" |
22:03 |
Donillo |
reasons I would drop whole stack are freeing up slot temporarily if inventory is full, sharing materials with other player |
22:03 |
|
Niebieski joined #minetest |
22:03 |
Donillo |
single item - no idea |
22:10 |
TheWild |
I'm asking because it's again about Q and Shift+Q case. In my opinion throwing whole stack should require more effort than throwing single item, and thus Shift+Q. |
22:11 |
israuor |
moin |
22:11 |
TheWild |
It's also less error-prone. Say, I'm trading with someone and I want to give him single item while holding the whole stack. |
22:12 |
TheWild |
and I just press Q and bang, my whole stack was dropped |
22:13 |
israuor |
VanessaE: is there a reason, that I get only 1 ladder out of a bunch of sticks made of junglewood, but 4 ladders out of standard wooden sticks ? |
22:13 |
VanessaE |
idk :P |
22:13 |
israuor |
? |
22:13 |
VanessaE |
I don't know = idk |
22:14 |
VanessaE |
unless that's an actual junglewood ladder, in which case it's probably provided by moreblocks |
22:14 |
VanessaE |
and hence a different recipe than the standard ladder. |
22:14 |
israuor |
no... it's still the same ladder in the end.. |
22:14 |
VanessaE |
strange |
22:14 |
israuor |
same recipe as well |
22:15 |
est31 |
still can be different recipes |
22:15 |
VanessaE |
I got nuthin :) |
22:15 |
est31 |
technically |
22:15 |
est31 |
we dont even remove straight dupes from the recipes list |
22:16 |
israuor |
when crafting a ladder with mixed sticks (regular sticks, and jungle wood sticks together) I get also only 1 |
22:17 |
|
alvard joined #minetest |
22:17 |
VanessaE |
has to be moreblocks |
22:18 |
VanessaE |
minetest_game doesn't even have a jungle stick |
22:19 |
israuor |
just a second.. I'm gonna check myself myself ... just deliverd information |
22:20 |
TheWild |
moreblocks had a better flaw: crafting proper slopes using 4 diamond blocks and crafting them back we could get 5 diamond blocks |
22:20 |
israuor |
here a screenshot. |
22:20 |
israuor |
https://mediacrush.coding4.coffee/c7cd82a61a23 |
22:21 |
israuor |
first one with regular "Sticks"... second one "Jungle Stick" |
22:22 |
VanessaE |
odd. |
22:22 |
VanessaE |
nice texture pack btw |
22:22 |
TheWild |
I think it's because one rule with all normal stick is defined and produces 4 ladders |
22:22 |
TheWild |
but other sticks are just by group |
22:23 |
|
Siva_Machina joined #minetest |
22:27 |
israuor |
TheWild, in which file is this rule defined ? |
22:28 |
TheWild |
I don't know, I just guess |
22:28 |
israuor |
;) |
22:29 |
|
H-H-H joined #minetest |
22:30 |
israuor |
aaahh... |
22:30 |
israuor |
the jungle stick isn't from moretrees |
22:31 |
israuor |
probably... |
22:31 |
VanessaE |
moreblocks, probably. |
22:31 |
VanessaE |
(moretrees doesn't supply a jungle stick) |
22:33 |
TheWild |
moreblocks:jungle_stick, but I can't find ladder definition |
22:34 |
|
Taoki joined #minetest |
22:38 |
TheWild |
I got a weird idea: When action cannot be done on a node (e.g. can't open chest), a node generates a particle with red X |
22:40 |
VanessaE |
that should be doable with a mod |
22:49 |
TheWild |
it looks like this: http://pasteboard.co/3tibVIO.png |
22:50 |
TheWild |
it's time for me. Good bye |
22:55 |
|
STHGOM joined #minetest |
22:59 |
|
Matrixiumn joined #minetest |
23:05 |
|
Shackra joined #minetest |
23:07 |
|
wilkgr joined #minetest |
23:10 |
|
STHGOM joined #minetest |
23:12 |
|
err404 joined #minetest |
23:32 |
|
sgtbigman joined #minetest |
23:33 |
|
DMac-Garage joined #minetest |
23:38 |
Sketch2 |
Does anybody know what the trick is with the CNC machine in the technic mod? |
23:38 |
* wilkgr |
didn't know there was a CNC machine |
23:38 |
Sketch2 |
Dylan was was trying to use it, and we can't figure it out |
23:39 |
wilkgr |
Ah |
23:40 |
* wilkgr |
googles |
23:45 |
Sketch2 |
the readme doesn't give much help - Only certain kinds of building material can be processed in the CNC machine. |
23:47 |
wilkgr |
ah |
23:47 |
wilkgr |
Can steel? |
23:55 |
Jordach |
it requires blocks |
23:55 |
Jordach |
not ingots etc |
23:55 |
wilkgr |
Steel blocks? |
23:55 |
Jordach |
maybe |