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00:50 |
aerth |
hey what happened to ipv6b |
00:55 |
aerth |
it seems someone who has access to meow.minetest.net tried to break into one of my servers (the proof is in the logs) -- peace y'all, i hope u have fun breaking into someone elses server. |
00:55 |
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01:41 |
aerth |
http://minetest.xyz/msu.log heres the log, maybe sfan5 knows about it |
01:43 |
aerth |
Why would meow.minetest.net be scanning ports? |
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02:16 |
freelikegnu |
well copper iron and berrylium in RL, but... |
02:48 |
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03:20 |
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03:30 |
cornernote |
!seen rubenwardy |
03:30 |
MinetestBot |
cornernote: rubenwardy was last seen at 2015-05-17 17:00:14 UTC on #minetest |
03:31 |
cornernote |
!utctime ? |
03:31 |
cornernote |
make me look it up myself, lazy bot |
03:39 |
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03:39 |
AKZOMBIE74 |
How do run minetest? |
03:39 |
AKZOMBIE74 |
I downloaded the file |
03:39 |
AKZOMBIE74 |
but its just a big .zip file |
03:39 |
VanessaE |
unzip it. |
03:39 |
AKZOMBIE74 |
I did that |
03:39 |
VanessaE |
open minetest/bin |
03:39 |
VanessaE |
in there is minetest.exe. run that. |
03:39 |
AKZOMBIE74 |
oh thank you |
03:40 |
AKZOMBIE74 |
I did not see that |
03:43 |
AKZOMBIE74 |
how do i open the player menu? |
03:43 |
AKZOMBIE74 |
never mind |
03:52 |
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04:07 |
cornernote |
putting the exe in /bin is confusing for new people |
04:13 |
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04:23 |
aerth |
how bout that meow.minetest.net? |
04:55 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default/trees: Combine sapling ABMs into one ABM 6194f9f http://git.io/v3TC4 (2015-08-09T05:52:46+01:00) |
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07:00 |
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07:03 |
Krock |
meow |
07:07 |
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07:08 |
swift110-phone |
Bark |
07:08 |
* Krock |
runs |
07:12 |
CWz |
is VanessaE here |
07:13 |
Krock |
technically, yes. |
07:21 |
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07:22 |
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07:35 |
cornernote |
i have created pages for create/browse/search - https://minetest-bower.herokuapp.com/mods |
07:35 |
cornernote |
PLEASE NOTE - this is still very alpha, the database will likley be deleted before beta/live |
07:35 |
cornernote |
feel free to submit your mods for testing |
07:44 |
Krock |
impressive |
07:52 |
cornernote |
yeah, its getting there |
07:52 |
cornernote |
i'd like to get feedback from some modders so that i know what docs to add |
07:53 |
cornernote |
i want it to be super easy to add mods |
07:56 |
cornernote |
i added this page to help with bower.json formatting - https://minetest-bower.herokuapp.com/docs/bower-json-format |
07:57 |
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08:00 |
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08:00 |
rubenwardy |
Hi all! |
08:00 |
rubenwardy |
Hi cornernote |
08:01 |
rubenwardy |
is bower github only? or any git? or any archive? |
08:03 |
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08:03 |
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08:03 |
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08:04 |
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08:05 |
cornernote |
hey rubenwardy |
08:05 |
cornernote |
any git |
08:06 |
cornernote |
but if you have a non-github and non-bitbucket i'll have to add some more code to fetch the bower.json for the mods browse page |
08:06 |
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08:06 |
cornernote |
also, (i think) the dependancies can be any online archive file |
08:06 |
sfan5 |
aerth: not sure what your firewall if doing but it's completly normal to have traffic from servers.minetest.net:80 to <your ip>:<unprivileged port> when you announce to servers.minetest.net via HTTP |
08:07 |
sfan5 |
is doing* |
08:08 |
cornernote |
rubenwardy, do you have a non-github repo that i can test it with ? |
08:08 |
cornernote |
if so, please submit the mod (or just tell me the git endpoint) and i'll do some testing |
08:08 |
rubenwardy |
look at wuzzys mods |
08:08 |
rubenwardy |
!mod bedrock2 |
08:08 |
MinetestBot |
rubenwardy: Indestructible Bedrock Layer [bedrock2] by Wuzzy - https://forum.minetest.net/viewtopic.php?t=11271 |
08:08 |
sfan5 |
aerth: also there is nobody else with access to meow.minetest.net, considering that the sourceport is 80 that person would even need to be root |
08:09 |
cornernote |
perfect, thanks |
08:10 |
rubenwardy |
minetest-bower and mtpm have quite different aims, mines a pure lua implementation to replace the code in builtin/mainmenu/modmanager.lua, yours is a simplr focused cli only tool. |
08:10 |
rubenwardy |
are you planning on adding that mods.csv list? |
08:12 |
cornernote |
yep, sure am |
08:13 |
rubenwardy |
does bower support virtual packages? are you planning on resolving versions? |
08:15 |
rubenwardy |
on a related note: minetest could really use the ability of a mod 'mobs_redo' to be able to say that it fulfils the API of 'mobs' so they don't need to have the same name. |
08:17 |
rubenwardy |
are you planning on adding subgame/texturepack support? |
08:17 |
sfan5 |
aerth: also just scanning ports above 30000 would be pretty strange |
08:19 |
LazyJ |
sfan5, when are your windows compiles of Minetest updated? |
08:19 |
cornernote |
rubenwardy: what do you mean by virtual packages? bower resolves versions |
08:19 |
sfan5 |
when i remember to update them |
08:19 |
sfan5 |
every few weeks probably |
08:20 |
LazyJ |
Ah. |
08:20 |
LazyJ |
When was the last update, do you remember? |
08:20 |
sfan5 |
you can also request me to make a new build if there's need for it |
08:20 |
sfan5 |
3rd august |
08:20 |
LazyJ |
Ok, thanks. ;) |
08:33 |
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09:01 |
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09:10 |
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09:13 |
WSDguy2014 |
Hello guys, i need add feature: status players and ping holding "Tab" button. Like Minecraft |
09:13 |
WSDguy2014 |
Multiplayer only |
09:15 |
swift110-phone |
That would be cool |
09:24 |
kaeza |
didn't somebody already make a pull request for that? |
09:25 |
kaeza |
yep: https://github.com/minetest/minetest/pull/958 |
09:25 |
sfan5 |
i did |
09:25 |
sfan5 |
but it was C++ |
09:25 |
sfan5 |
also |
09:25 |
sfan5 |
ffs youtube |
09:25 |
sfan5 |
stop suggesting me shit i don't want to watch |
09:26 |
WSDguy2014 |
must be add ping status from player status holding "Tab" Button |
09:26 |
ekem |
unfortunately, youtube's glory days are over :( |
09:26 |
kaeza |
"This is slated for implementation as a part of client-side modding (and would be quite trivial to do so given the intended interfaces) In general, we're shying away from making the core more game-like and less engine-like." |
09:27 |
WSDguy2014 |
High ping is bad, middle ping is normal and low ping is good |
09:27 |
kaeza |
soooo... probably never? |
09:28 |
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09:28 |
WSDguy2014 |
ping status in player stauts like minecraft |
09:29 |
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09:30 |
Krock |
who cares about ping when server lag is the most significant problem? |
09:30 |
brothersome |
I think the lags occur if somebody has a connection with a slow computer, like tables |
09:31 |
brothersome |
tablets |
09:31 |
brothersome |
Hey WSDguy2014, nice to see you here |
09:32 |
WSDguy2014 |
i am playing on Hunger games server |
09:33 |
brothersome |
I am playing on "Liberty land" and Linuxgaming.us |
09:34 |
WSDguy2014 |
so, im busy |
09:35 |
brothersome |
I am not playing now - minetest will not run on a Pentium II laptop |
09:38 |
ekem |
lol, what? |
09:39 |
ekem |
where did you fidn a p2 laptop? |
09:39 |
ekem |
thats almost a 20 year old chip |
09:39 |
ekem |
you could probably get a laptop for 10 bucks on craigslist that blows that one out of the water |
09:40 |
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09:41 |
brothersome |
ekem, I know - and it has a wireless adapter using the USB |
09:42 |
brothersome |
Nice thing that old lappy - It is quiet |
09:46 |
WSDguy2014 |
need add feature to players stats with ping statuts by holding 'Tab" button |
09:50 |
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09:51 |
Krock |
brothersome, try to overclock it :P |
09:51 |
ekem |
WSDguy2014, asking a bunch of times doesn't get you anywhere |
09:52 |
ekem |
at this point, i would recommend forking the source and adding the feature yourself |
09:52 |
WSDguy2014 |
sorry |
09:52 |
ekem |
or search for a feature request matching yours on github |
09:52 |
ekem |
if it doesnt exist, then go ahead and add it |
09:53 |
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09:56 |
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09:57 |
WSDguy2014 |
ekem, i have problem for glitch, glitched wield item looks horrible and need fix. but how i do get newest OpenGL version |
09:58 |
WSDguy2014 |
i show my screenshot at here ----> http://imgur.com/a/6ZAgm |
09:59 |
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10:04 |
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10:05 |
ekem |
doesnt work WSDguy2014 |
10:05 |
ekem |
broken link |
10:06 |
WSDguy2014 |
nope |
10:06 |
ekem |
... |
10:06 |
ekem |
yep |
10:06 |
WSDguy2014 |
try again http://imgur.com/a/6ZAgm |
10:06 |
ekem |
no u |
10:06 |
ekem |
click your own link through irc and see what happens |
10:07 |
WSDguy2014 |
i tested and works |
10:07 |
ekem |
no imgur link has ever been in a sub directory |
10:07 |
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10:07 |
ekem |
surrrrreeee it does |
10:08 |
ekem |
but we both know you didnt click it through irc |
10:08 |
WSDguy2014 |
i think its glitched |
10:08 |
ekem |
no, you screwed up somewhere |
10:08 |
ekem |
its ok |
10:08 |
ekem |
we all do |
10:09 |
ekem |
im guessing you hand typed the link in irc |
10:09 |
WSDguy2014 |
click link and then click my album ----> http://wsdguy2014.imgur.com/ |
10:11 |
ekem |
http://imgur.com/m6YWW2w |
10:12 |
ekem |
http://imgur.com/nQYDKde |
10:12 |
WSDguy2014 |
only image? |
10:12 |
ekem |
you have 4, but im not psycic |
10:12 |
ekem |
so im not sure which you are trying to link |
10:12 |
WSDguy2014 |
i created my album |
10:13 |
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10:13 |
ekem |
oh, you reminded me, i want to create spaghetti |
10:13 |
ekem |
i even have red sauce |
10:13 |
ekem |
but in relation to your problem WSDguy2014, check the issue link on the github page |
10:13 |
ekem |
see if anyone has something similiar |
10:14 |
ekem |
you are using a release client, which is not ideal if you aren't deving |
10:14 |
ekem |
if you are just playing, use the stable |
10:14 |
WSDguy2014 |
im using 0.4.13-RC release candidate build |
10:15 |
ekem |
are you a developing |
10:15 |
ekem |
-a |
10:15 |
ekem |
are you developing for minetest or contributing to the source? |
10:15 |
WSDguy2014 |
no |
10:15 |
ekem |
then use the stable build |
10:16 |
ekem |
release candidate implies its not stable and is like a beta |
10:16 |
Krock |
ekem, everyone can use dev builds |
10:16 |
ekem |
ah, well thats terrifying |
10:16 |
ekem |
for the developers at least |
10:16 |
Krock |
why? It's good when the guys test new features and check them for bugs |
10:16 |
ekem |
WSDguy2014, go ahead and search the issues list and see if someone has posted something similiar to your problem |
10:17 |
ekem |
Krock, mainly because you will get 12 year olds reporting the same bugs you know about multiple times |
10:17 |
ekem |
;) |
10:17 |
ekem |
WSDguy2014, if you dont find a problem like yours then make sure you have updated all of your graphic card drivers |
10:18 |
ekem |
test old builds |
10:18 |
Krock |
ekem, I think that amount of players is in an acceptable range |
10:18 |
ekem |
if the problem doesnt exist in old builds but does in the new, then open an issue |
10:18 |
ekem |
right on |
10:18 |
WSDguy2014 |
but how? |
10:18 |
ekem |
this is the wrong channel for that |
10:18 |
ekem |
if you know the make and model of your card, then go to their website |
10:18 |
ekem |
if you need to learn to use github then check the knowledge base on github.com |
10:18 |
ekem |
there are plenty of tutorials |
10:20 |
WSDguy2014 |
i can't do that upgrade graphics card |
10:20 |
ekem |
WSDguy2014, irc works via topics. if you want to know something about a specific topic you go into that channel |
10:20 |
ekem |
here its minetest |
10:20 |
WSDguy2014 |
i am 14 year old |
10:20 |
ekem |
good job so far then! |
10:20 |
ekem |
only 70 years left! |
10:20 |
xenkey |
lol |
10:21 |
ekem |
you might try googling your problem WSDguy2014 |
10:21 |
xenkey |
"I'm clearly young so I don't know anything and expect you to do it all for me" |
10:21 |
ekem |
that is usually how we all fix our issues |
10:22 |
ekem |
like i have itch and its painful when i urinate |
10:22 |
ekem |
so i put that into google, and it tells me i have real problems |
10:22 |
ekem |
try describing what you want to do with your video card into google, and read at leat 5 links |
10:22 |
ekem |
at least* |
10:24 |
WSDguy2014 |
alright. that's it i am not except this helps, I CAN'T REPRODUCE IT. So bye |
10:24 |
ekem |
NO COME BACK |
10:24 |
ekem |
PLEASE |
10:25 |
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10:26 |
swift110-phone |
Lol |
10:27 |
|
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10:28 |
xenkey |
lol |
10:28 |
swift110-phone |
U got the moves like jenner |
10:33 |
ekem |
i think what he wanted was for someone to remote connect to his machine under the guise of helping, and then fuck with him |
10:33 |
ekem |
poor guy! |
10:38 |
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11:03 |
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11:25 |
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11:25 |
MinetestBot |
[git] martonkisbenedekgmail.com -> minetest/minetest: Translated using Weblate (Hungarian) e0a961d http://git.io/v3kGq (2015-08-09T12:33:41+02:00) |
11:25 |
MinetestBot |
[git] NaruTrey -> minetest/minetest: Translated using Weblate (Russian) 247dda5 http://git.io/v3kGm (2015-08-09T12:33:41+02:00) |
11:25 |
MinetestBot |
[git] est31 -> minetest/minetest: Translated using Weblate (German) ba5e4d7 http://git.io/v3kGY (2015-08-09T12:33:41+02:00) |
11:25 |
MinetestBot |
[git] wilkgr76 -> minetest/minetest: Translated using Weblate (German) ad49c96 http://git.io/v3kGO (2015-08-09T12:33:41+02:00) |
11:25 |
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11:26 |
est31 |
sfan5, isn't the bot voiced= |
11:26 |
est31 |
? |
11:26 |
est31 |
didnt know operators can be kicked for excess flood |
11:27 |
xenkey |
uh |
11:28 |
xenkey |
opers can't be kicked |
11:28 |
xenkey |
operators can |
11:28 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Remove unused file 35cc90b http://git.io/v3kZl (2015-08-09T13:27:42+02:00) |
11:28 |
xenkey |
The excess flood is a network thing |
11:28 |
xenkey |
if an operator on one channel spams another, his operator status on one channel won't exempt him from the network kick |
11:28 |
xenkey |
if it did then everyone could join an empty channel they were op in and spam the hell out of whatever they wanted |
11:29 |
est31 |
whats an oper? |
11:29 |
xenkey |
ugh |
11:29 |
xenkey |
A network wide operator |
11:29 |
xenkey |
Read up on how IRC networks work |
11:29 |
est31 |
and what's exactly the voice priv? |
11:29 |
est31 |
well, it depends on network I guess |
11:29 |
Krock |
uh. sounds like xenkey is pro at IRC |
11:30 |
est31 |
every network has their own config :) |
11:30 |
xenkey |
I've run a few networks in the past |
11:30 |
est31 |
and setup |
11:30 |
xenkey |
Nope every network has the same fundamental core |
11:30 |
xenkey |
Otherwise it wouldn't be called an IRC network |
11:30 |
est31 |
ok |
11:30 |
|
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11:30 |
xenkey |
Each network comprises of hubs, and leafs |
11:31 |
xenkey |
The hub is the main server and the leafs are ones that link to it. Larger networks have several hubs. Opers are people who can control the servers. A local oper controls only the server he is connected to. A network-wide or globaloper controls every node |
11:31 |
xenkey |
Rather simple and charming I think |
11:33 |
xenkey |
Right |
11:33 |
xenkey |
Time to migrate my ZNC server |
11:33 |
est31 |
interesting |
11:35 |
xenkey |
Should I just tar up my /etc lol |
11:35 |
xenkey |
Hardly a meg, in it goes |
11:35 |
Calinou |
ircop :-) |
11:36 |
xenkey |
That ^ |
11:36 |
xenkey |
There's a lot of terms |
11:36 |
xenkey |
oper and operator ar the most common to distinguish a network operator from a channel one |
11:37 |
xenkey |
Hm |
11:37 |
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11:37 |
xenkey |
That was too easy, I must have missed something |
11:49 |
cornernote |
anyone good with regex ? |
11:50 |
cornernote |
i have this string: John Doe <johndoe.com> (http://johndoe.com) |
11:51 |
cornernote |
i want to break it into 3 parts: (1)John Doe (2)johndoe.com (3)http://johndoe.com |
11:51 |
cornernote |
i have this: (.*?)( <(.+)>)?( \((.+)\))? |
11:52 |
cornernote |
but its not capturing the first group |
11:52 |
Hirato |
get rid of the ?'s |
11:52 |
Hirato |
assuming they all 3 parts are always present |
11:52 |
cornernote |
they arent |
11:52 |
cornernote |
the first is, but the other 2 are optional |
11:52 |
Krock |
split by < and remove the tailing space and > |
11:53 |
cornernote |
Krock, they may provide only the name+link |
11:53 |
cornernote |
i could split by < and ( |
11:53 |
cornernote |
but regex would be cleaner |
11:54 |
* Krock |
thinks regex is complicateed |
11:55 |
cornernote |
indeed |
11:55 |
cornernote |
but its 1 line vs 5-8 lines |
11:55 |
cornernote |
and lines are expensive you know |
11:55 |
Krock |
that's why I always make loops and read character by character, so when a '<' comes, it reads the characters to the email variable and stops at '>' |
11:55 |
Krock |
yeah |
11:58 |
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12:01 |
cornernote |
^([^<(]+?)?[ \t]*(?:<([^>(]+?)>)?[ \t]*(?:\(([^)]+?)\)|$) |
12:01 |
cornernote |
i cheated - https://github.com/jonschlinkert/author-regex/blob/master/index.js |
12:01 |
VanessaE |
holy crap |
12:01 |
VanessaE |
is that a regex, or just perl? ;) |
12:01 |
Krock |
ack. |
12:01 |
Krock |
looks more like brainfuck |
12:01 |
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12:02 |
cornernote |
so we all agree, much cleaner than a loop |
12:02 |
Hirato |
what's this for anyway? |
12:02 |
cornernote |
parsing a bower author string |
12:02 |
Hirato |
um... |
12:11 |
cornernote |
hey VanessaE, have you see where i got upto with the registry ? |
12:12 |
VanessaE |
nope, haven't seen |
12:12 |
cornernote |
sec |
12:12 |
cornernote |
just pushing |
12:13 |
cornernote |
its coming along really well |
12:13 |
cornernote |
https://minetest-bower.herokuapp.com/ |
12:14 |
cornernote |
sec, it has no data.. let me add a package |
12:14 |
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12:15 |
cornernote |
https://minetest-bower.herokuapp.com/mods |
12:15 |
Calinou |
looks pretty |
12:15 |
cornernote |
thanks Calinou |
12:15 |
VanessaE |
not bad |
12:15 |
cornernote |
im more focused on it being dead easy to use than pretty |
12:16 |
cornernote |
try add a mod |
12:16 |
cornernote |
any old mod will do |
12:16 |
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12:17 |
VanessaE |
it talked about a "bower.json"... |
12:17 |
cornernote |
yes, let me explain what happens... |
12:18 |
cornernote |
now it's registered, it doesnt NEED a bower.json (although one will help, i'll explain in a sec) |
12:18 |
cornernote |
now its registered, others can make a mod that depends on yours |
12:18 |
cornernote |
and when the other mod is installed, it will auto-fetch homedecor_modpack |
12:18 |
Calinou |
bower.json is also useful because it contains metadata |
12:19 |
cornernote |
yes, the bower.json contains the mod info (description, homepage, screenshots, author, license, etc) |
12:19 |
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12:19 |
cornernote |
you can simply add one to your repo, then click the "Update bower.json" button, and it will get all that metadata |
12:19 |
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12:20 |
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12:20 |
cornernote |
VanessaE, want to give it a try? |
12:20 |
VanessaE |
why .json instead of a simpler k=v config file? |
12:21 |
cornernote |
because i am leveraging bower (an existing package manager) and thats the format it uses |
12:21 |
cornernote |
https://minetest-bower.herokuapp.com/docs/bower-format |
12:21 |
Calinou |
.json is best pony! |
12:23 |
cornernote |
it can be as simple as {"name": "homedecor_modpack"} |
12:23 |
cornernote |
but more fields are recommended so that there is some meta to chew on |
12:23 |
bas080 |
cornernote: what are you doing? hahaha i love it! I have never seen someone use bower for something other then javascript. |
12:24 |
cornernote |
bas080, i know, its a crazy idea, but those are the best ones |
12:24 |
cornernote |
im making a package manager (with dependancy support) and mod repositoory for minetest |
12:24 |
cornernote |
it would be really cool if a couple of people can put bower.json into their repo and then submit their packages |
12:25 |
bas080 |
Won't it conflict with other registries |
12:25 |
cornernote |
no, the registry is stand-alone, its all at minetest-bower.herokuapp.com |
12:25 |
cornernote |
ie, heres minetest packages: https://minetest-bower.herokuapp.com/packages |
12:25 |
bas080 |
how to define dependencies? |
12:26 |
cornernote |
its not linked at all to bower's registry, which is here: https://bower.herokuapp.com/packages |
12:26 |
cornernote |
see dependencies section here: https://minetest-bower.herokuapp.com/docs/bower-format |
12:27 |
cornernote |
bas080 - go ahead and submit one of your mods here - https://minetest-bower.herokuapp.com/submit |
12:28 |
cornernote |
then people can use it as a dependancy... you dont even need a bower.json for that |
12:28 |
bas080 |
cornernote: ok. i'll do my inbox mod |
12:28 |
VanessaE |
bas080: your separate inbox mod was obsoleted by the one in homedecor :) |
12:28 |
cornernote |
if you want the description, screenshots, etc on the /mods page, you simply add a bower.json to your registry |
12:29 |
cornernote |
then come back to your mod page and click "Update bower.json" |
12:30 |
bas080 |
cornernote: it would be made really easy if i would get a simple template when i register the mod |
12:30 |
cornernote |
great idea |
12:30 |
cornernote |
one sec, i'll do it now |
12:30 |
bas080 |
and maybe some instructions at the top of the template |
12:30 |
VanessaE |
have your site submit a pull request to the upstream repo when the json is updated |
12:31 |
VanessaE |
that way it can all be done without spawning a text editor |
12:31 |
bas080 |
VanessaE: that is cool but not as easy as the template. |
12:31 |
VanessaE |
nono |
12:31 |
bas080 |
And maybe less simple too |
12:31 |
VanessaE |
I mean use the template too |
12:32 |
VanessaE |
i.e. fill out some form fields --> generates complete .json file --> creates pull request |
12:32 |
bas080 |
VanessaE: you would have to use the github api? |
12:33 |
bas080 |
oo wait |
12:33 |
VanessaE |
I assume so |
12:33 |
bas080 |
nvm |
12:33 |
VanessaE |
modder then clicks over to github, sees the new PR, clicks "Merge" |
12:33 |
VanessaE |
they can then sync the file to their local repo later via whatever method they use for such things. |
12:36 |
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12:37 |
bas080 |
VanessaE: i see you added a mesh and screwdriver support for the inbox mod |
12:39 |
* twoelk |
tries to install cornernote's mt-bower |
12:40 |
cornernote |
> <VanessaE> have your site submit a pull request to the upstream repo when the json is updated |
12:40 |
cornernote |
yes, eventually it will do that |
12:41 |
cornernote |
i'll create an issue so i remember to do this |
12:41 |
VanessaE |
bas080: yep |
12:42 |
kaeza |
cornernote, suggestion: make a field to specify minimum required MT version. not everybody uses latest shiny, some not even latest stable |
12:42 |
VanessaE |
Calinou: I wonder if rats shouldn't spawn in a snow biome... |
12:43 |
* kaeza |
may add bower.json to his repos soon |
12:43 |
twoelk |
cornernote: regarding unique names, have you sorted out all the mods called mobs? http://wiki.minetest.net/Mobs |
12:43 |
Calinou |
can't really prevent that easily |
12:43 |
cornernote |
kaeza, there are no more fields, but i can add that to the bower.json specs... i'll add an issue for this also |
12:43 |
Calinou |
(without complexifying code + making mod slower) |
12:44 |
VanessaE |
Calinou: then make then de-spawn if they walk into snow/ice |
12:44 |
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12:44 |
cornernote |
ok, so now (for the time being) it will display a sample bower.json under the mod if one is missing in the repo |
12:44 |
kaeza |
I always have problems with minetest mod managers; none of them have explicit support for the concept of platform-dependent mods :( |
12:44 |
cornernote |
eg: https://minetest-bower.herokuapp.com/mods/inbox |
12:45 |
VanessaE |
(though afaik it should be possible to tell if they're in a snowy area from reading the biomes perlin noise) |
12:45 |
kaeza |
well, to be fair, how many mods use native libs? :P |
12:45 |
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12:45 |
cornernote |
kaeza, ideally mods should be platform indenendant... but its not always possible |
12:46 |
cornernote |
VanessaE & bas080, would you be able to add the bower.json to your repos ? |
12:46 |
WSDguy2014 |
Alright, i am back. I have idea: add view bobbing checkbox to option, like Minecraft |
12:47 |
Calinou |
+1 |
12:47 |
bas080 |
cornernote: on it. |
12:47 |
Calinou |
do a pull request :P |
12:47 |
twoelk |
uhm, the IRC mod is an importand mod, that only runs on linux, if it hasn't changed since I last looked |
12:47 |
WSDguy2014 |
thanks |
12:47 |
VanessaE |
cornernote: easily done but I'm not too inclined to do so yet. I'd kinda like to wait for this to become the standard for the mod store. |
12:47 |
kaeza |
twoelk, indeed, still only Linux |
12:48 |
twoelk |
why not set the standard Vanessa? |
12:48 |
kaeza |
could probably be fixed if MT used lua51.dll instead of static linking |
12:48 |
cornernote |
VanessaE, its going to require a movement/following from mod developers, if people like you don't start then others wont follow |
12:48 |
kaeza |
well, haven't tried anyway |
12:48 |
cornernote |
its just 1 file, you can remove it if it falls over |
12:48 |
Hirato |
lol, thought minetest did a dynamic link to luajit |
12:49 |
kaeza |
last I tried it still used static stock Lua :P |
12:49 |
WSDguy2014 |
i have strange news: in version 0.4.dev-20111129-1 you can craft with 1 stick and will get 4 odd chests |
12:49 |
cornernote |
VanessaE, do you have a less popular/mature mod that you could try it with ? |
12:49 |
Hirato |
I'm pretty sure it uses luajit |
12:50 |
Hirato |
I'm not sure if it's dynamically or statically linked however |
12:50 |
bas080 |
cornernote: the template has one ] too much. See the last ] |
12:50 |
cornernote |
also remember, the namespace for bower mods is first-in first-served... once a mod name is taken you cant have it |
12:50 |
cornernote |
bas080, thanks i'll check |
12:50 |
kaeza |
it does now; I'm talking about 2 or 3 years ago |
12:51 |
Hirato |
you should probably make the namespace ${author}_${modname} |
12:51 |
Hirato |
to avoid that issue |
12:51 |
cornernote |
fixed, pushing now |
12:52 |
bas080 |
ok i did it |
12:52 |
bas080 |
and i pressed update bower.json |
12:52 |
bas080 |
description and keywords not set, neither the homepage |
12:52 |
kaeza |
https://forum.minetest.net/viewtopic.php?f=12&t=12998 <-- we are Twitter now |
12:53 |
cornernote |
interesting... checking |
12:53 |
bas080 |
i validated the bower.json |
12:53 |
cornernote |
i pressed it and it worked |
12:53 |
Hirato |
kaeza: not enough comments about poop |
12:53 |
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12:54 |
bas080 |
cornernote: so it should work from now on |
12:54 |
bas080 |
? |
12:54 |
WSDguy2014 |
Calinou, i have strange news: In version 0.4.dev-20111129-1 you can craft with 1 stick and will get 4 odd chests. download and craft odd chests with 1 stick ----> http://c55.me/minetest/oldsite/packages/win32/minetest-0.4.dev-20111129-1-win32.zip |
12:55 |
cornernote |
bas080: yes |
12:55 |
bas080 |
I would like it if the webpage also generated the BBcode so i can copy paste to the forum |
12:55 |
Calinou |
WSDguy2014, that version is no longer supported by us :) |
12:55 |
bas080 |
cornernote: I am very lazy and this allows me to be even more lazy |
12:55 |
Hirato |
almost 4 years old, lol |
12:56 |
WSDguy2014 |
try it, you not seen odd chest? |
12:56 |
cornernote |
bas080: thats the plan... make it really simple to submit mods... no registration, no complex forms, and update the meta via your own repo |
12:56 |
twoelk |
WSDguy2014: old and outdated as stated in the link with -oldsite- and 2011 |
12:57 |
cornernote |
i plan to auto-fetch all the bower.json files daily to get any changes |
12:57 |
WSDguy2014 |
yep i know |
12:57 |
Hirato |
no registration? oh lawd |
12:58 |
VanessaE |
cornernote: you're gonna have a problem then if mod names are first-come-first-registered. |
12:58 |
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12:58 |
bas080 |
cornernote: Could you also do something with the README.md if it is there |
12:58 |
cornernote |
bas080: it will allow people to make mod-packs with tons of mods, and they can be installed using "bower install my_awesome_modpack" |
12:58 |
cornernote |
sure, i can fetch that |
12:58 |
Amaz |
cornernote, I added one of my mods, and added a bower.json, but when I clicked Update bower.json not all the fields were updated... |
12:58 |
cornernote |
and display it on the page |
12:58 |
Hirato |
will that modpack have everything, or will it have a large dependency list |
12:58 |
VanessaE |
because there are competing mods on the forum that use the same name, with the intent that each could replace the others |
12:58 |
bas080 |
Amaz: did you check if the bower.json is valid? |
12:58 |
cornernote |
Amaz, same as bas080... interesting, perhaps some issue |
12:58 |
Amaz |
I clicked it again, and it worked. |
12:59 |
cornernote |
yeah, thats exactly what happened with bas080, let me check the code |
12:59 |
Hirato |
gods man, make the namespace ${author}_${mod} |
12:59 |
Calinou |
I agree with having author/mod namespace |
12:59 |
Calinou |
(if / is possible) |
12:59 |
Calinou |
but maybe it isn't... |
12:59 |
bas080 |
Hirato: +1 |
12:59 |
Calinou |
so then, author_mod |
12:59 |
twoelk |
network lag in bower allready :-P |
12:59 |
VanessaE |
Hirato: +1 |
12:59 |
Hirato |
then if you're looking for a specific mod, than you can list all the different authors by last update date or something |
13:00 |
cornernote |
ok, found the bug |
13:00 |
VanessaE |
good idea, Hirato |
13:00 |
cornernote |
ok, im getting too many suggestions, all are great... but can i kindly ask you submit them here: https://github.com/cornernote/minetest-bower/issues/new |
13:00 |
cornernote |
im doing the README one now |
13:01 |
bas080 |
cornernote: If you are using the README.md will you be showing the raw text or generate html from it? |
13:01 |
bas080 |
cornernote: ok |
13:14 |
cornernote |
bas080, readme is done, pushing now |
13:14 |
cornernote |
i parse the markdown into html |
13:14 |
cornernote |
looks awesome |
13:14 |
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13:15 |
cornernote |
eg - https://minetest-bower.herokuapp.com/mods/bags |
13:15 |
cornernote |
click Update bower.json to update yours |
13:15 |
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13:17 |
bas080 |
cornernote: inbo doesn'y have a readme :P |
13:17 |
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13:17 |
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13:17 |
cornernote |
well... |
13:17 |
cornernote |
it should =) |
13:18 |
bas080 |
cornernote: it looks really good |
13:18 |
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13:18 |
twoelk |
maybe the readme should be presented last as it can be by far the longest entry |
13:19 |
cornernote |
good idea, and maybe dont put it in the table |
13:19 |
cornernote |
i'll put it under |
13:20 |
twoelk |
and on top right corner the home link could be a little more to the left of the followme tag |
13:20 |
bas080 |
cornernote: and it should not be visible if no readme is there |
13:21 |
Amaz |
cornernote, does the readme.md file need to be in a certain case? Because mine doesn't seem to be working. |
13:23 |
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13:25 |
cornernote |
Amaz, yes atm its only looking for README.md |
13:25 |
Amaz |
Okay. |
13:26 |
cornernote |
i'll make it also check for readme.md, sec |
13:26 |
Amaz |
Mine is called Readme.md :P |
13:28 |
cornernote |
jeables... |
13:28 |
cornernote |
ok, i'll check for that too |
13:28 |
Amaz |
Sorry :) |
13:28 |
cornernote |
also should handle .txt |
13:31 |
cornernote |
ok, try now |
13:33 |
Amaz |
Works brilliantly, thanks |
13:34 |
cornernote |
which is your mod |
13:34 |
cornernote |
flight_modpack ? |
13:34 |
Amaz |
https://minetest-bower.herokuapp.com/mods/flight_modpack |
13:34 |
Amaz |
Yep |
13:37 |
twoelk |
hm, pressed the update button to see the change - worked - and then clicked on the cross in the green bar to hide the updated from...blahblah... which brought me to the git page of the mod - is that intended? |
13:37 |
bas080 |
VanessaE: could you add plants_lib. That way we can varify if dependencies work. I use it in the vines mod. |
13:37 |
cornernote |
twoelk, no, the cross should just hide the alert bar |
13:37 |
cornernote |
can you try it again ? |
13:38 |
cornernote |
bas080, you can do it yourself... this is the great thing |
13:38 |
twoelk |
just did |
13:38 |
cornernote |
no registration is required, so the mods arent "owned" by anyone on the registry |
13:38 |
VanessaE |
added. |
13:38 |
cornernote |
twoelk, is it ok, or same bug ? |
13:39 |
twoelk |
happened again |
13:39 |
bas080 |
cornernote: so i can register any mod without the concent of the creator? |
13:39 |
twoelk |
and inventory-plus goes strait to bower git |
13:39 |
cornernote |
twoelk, i cant replicate it |
13:39 |
cornernote |
bas080, yes |
13:40 |
cornernote |
thats how bower works |
13:40 |
bas080 |
cornernote: what should be done with mods that depend on default? |
13:40 |
cornernote |
nothing, its not a bower dependancy |
13:40 |
cornernote |
its just an in-game dependancy |
13:40 |
twoelk |
cleared cache to be on the sure side - now it seems to work |
13:41 |
bas080 |
cornernote: it should be as some mods require a certain version of default. |
13:41 |
cornernote |
but default doesnt have its own repo |
13:41 |
Amaz |
Will you add support for subgames in the future? |
13:42 |
cornernote |
Amaz, what do you mean ? |
13:43 |
cornernote |
bas080: regarding dependancies, i tested a 4-level-deep dependancy (a requires b, b requires c, c requires d)... and it worked a charm |
13:43 |
twoelk |
subgames should be easier to get a complete list as there are only about 80 in contrast to the possibly 800 mods |
13:43 |
Amaz |
Will there be a separate section for subgames? Or should they just be added like mods are? (e.g things in here: https://forum.minetest.net/viewforum.php?f=48) |
13:44 |
cornernote |
Amaz, good question... i should add something to the bower.json to specify mod type (eg, mod, modpack, game, etc) |
13:44 |
cornernote |
i'll create an issue |
13:44 |
cornernote |
unless you want to do it, then you will be notified when its done |
13:45 |
Amaz |
I'll let you do it. |
13:45 |
VanessaE |
cornernote: seems that pulling a single mod from a modpack may be desirable in some cases. for example plants_lib is needed by some mods, but not necessarily the whole modpack |
13:45 |
cornernote |
plants_lib should then go into its own repo |
13:45 |
VanessaE |
perhaps let the modder specify a path within a larger modpack to fetch. |
13:45 |
cornernote |
unfortunatly bower doesnt do that |
13:45 |
VanessaE |
oh, too bad |
13:46 |
cornernote |
but this is all very new, and i think now that we have something it will change the way people make repos... eg, repos will be smaller parts because they can now easily be included as dependancies |
13:47 |
bas080 |
VanessaE: please make plants_lib a seperate repo |
13:47 |
cornernote |
you could extract it to its own repo, and then in your bower.json in homedecor you can specify it as a dependancy |
13:47 |
cornernote |
bas080 lol |
13:47 |
bas080 |
I understand that you are making modpacks |
13:47 |
* twoelk |
studies the size of homedecor |
13:47 |
cornernote |
modpacks can then be 2 files... modpack.txt+bower.json |
13:47 |
bas080 |
but modders want modularity |
13:47 |
cornernote |
and everything else is in its own repo |
13:48 |
VanessaE |
fair enough, plants_lib should be split off from plantlife modpack anyway |
13:49 |
cornernote |
i have been told that my time is up, and its bed time... keep playing with the site and if there are any issues/suggestions please post them here: https://github.com/cornernote/minetest-bower/issues/new |
13:49 |
cornernote |
night all |
13:49 |
VanessaE |
night cornernote |
13:49 |
bas080 |
cornernote: love u! |
13:49 |
cornernote |
xoxo |
13:56 |
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13:57 |
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13:58 |
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13:58 |
bas080 |
VanessaE: I remember you mentioning that the plans_lib should be names something more generic |
13:59 |
bas080 |
VanessaE: is that still in the pipeling? |
13:59 |
bas080 |
pipeline* |
13:59 |
VanessaE |
yeah, still considering it |
13:59 |
VanessaE |
idk what to name it though |
13:59 |
bas080 |
biomic? |
13:59 |
VanessaE |
biomes_lib maybe |
13:59 |
bas080 |
biomeizer |
14:00 |
bas080 |
that sounds more ligit |
14:00 |
bas080 |
I really like how one can define a biome in a table |
14:00 |
bas080 |
It's really neat |
14:02 |
bas080 |
habitat would be a good name too |
14:02 |
VanessaE |
that would conflict with your old mod |
14:02 |
VanessaE |
I'll call it biomes_lib |
14:02 |
VanessaE |
noi, |
14:02 |
VanessaE |
no.. |
14:02 |
VanessaE |
"biome_lib" |
14:04 |
bas080 |
why not plural? |
14:05 |
VanessaE |
because it reads better as a singular. |
14:06 |
VanessaE |
this will entail a major API change also |
14:06 |
VanessaE |
well only in the sense that everywhere that calls for "plantslib:foo" will be "biome_lib:foo" instead. |
14:07 |
bas080 |
VanessaE: that's fine just keep me posted. That sounds like a job for sed |
14:07 |
VanessaE |
yup. |
14:08 |
twoelk |
does sed wear a cape and his underpants on the outside? |
14:08 |
bas080 |
I have ideas concerning habitat mod also. I like that plants_lib has all these features. |
14:08 |
bas080 |
VanessaE: here is some pseudo code http://paste.ubuntu.com/12039574/ |
14:09 |
VanessaE |
bas080: let's address that later. I gotta do this part first. |
14:10 |
bas080 |
VanessaE: understood |
14:12 |
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14:40 |
VanessaE |
bas080: ok, your turn for tiny_trees |
14:40 |
VanessaE |
and others |
14:40 |
VanessaE |
the new topic for biome_lib is: https://forum.minetest.net/viewtopic.php?f=11&t=12999 |
14:42 |
kaeza |
VanessaE, maybe you should also add an alias: plantslib = setmetatable({}, { __index=function(t,k) print("Use of deprecated function:", k) return biomes_lib[k] end }) |
14:44 |
VanessaE |
good idea. |
14:45 |
kaeza |
of course, more elaborate |
14:45 |
kaeza |
take a look at how the .env: transition is done |
14:45 |
kaeza |
...or I may come up with something later :P |
14:46 |
VanessaE |
merged. |
14:46 |
VanessaE |
(your first way) |
14:53 |
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15:24 |
WSDguy2014 |
Calinou, i have problem in version "0.4.13-RC": in radar mode don't show player marker :| |
15:28 |
cornernote_ |
I was made to go to bed, but I found a loophole, irc on droid ;) |
15:29 |
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15:32 |
VanessaE |
bas080: https://github.com/bas080/vines/pull/3 , https://github.com/bas080/trees/pull/1 |
15:33 |
bas080 |
VanessaE: ty |
15:33 |
VanessaE |
Sokomine: https://github.com/Sokomine/random_buildings/pull/7 , https://github.com/Sokomine/mobf_trader/pull/3 |
15:33 |
VanessaE |
nore: https://github.com/Ekdohibs/mg/pull/6 |
15:33 |
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15:34 |
VanessaE |
bas080, Sokomine, nore: be sure you update your relevant forum topics |
15:35 |
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15:38 |
Calinou |
therea re no such things, WSDguy2014... |
15:38 |
Calinou |
there are no player markers yet |
15:38 |
VanessaE |
Calinou: I think he means the red arrow in the square-map view? |
15:38 |
Sokomine |
pull requests...yes, i tend to forget about those... |
15:38 |
VanessaE |
Sokomine: those are just now :) |
15:39 |
Calinou |
the arrow appears only in square mode, not in round mode |
15:39 |
WSDguy2014 |
Calinou, maybe found texture player arrow for radar. |
15:39 |
Sokomine |
ah :-) |
15:39 |
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15:45 |
VanessaE |
nice timing |
15:45 |
jojoa1997 |
hi |
15:45 |
jojoa1997 |
o/ VanessaE |
15:45 |
VanessaE |
jojoa1997: https://github.com/jojoa1997/peaceful_npc/pull/1 |
15:45 |
jojoa1997 |
how are things going? |
15:45 |
VanessaE |
things are going okay,m same as usual |
15:46 |
jojoa1997 |
lol it is perfect timing |
15:46 |
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15:47 |
VanessaE |
cornernote_: biome_lib split completed, see above PRs. Uploaded it to bower. |
15:47 |
VanessaE |
er submitted it. |
15:47 |
jojoa1997 |
cornernote is back? |
15:48 |
VanessaE |
cornernote_: I do not see anything in the website that lets me set the dependencies |
15:48 |
VanessaE |
yep, he is |
15:50 |
VanessaE |
Sokomine: actually, ignore mobf_trader #3. copy&paste error (doesn't break, just reads wrong in the comments) |
15:50 |
jojoa1997 |
VanessaE is biome_lib also yours? |
15:51 |
VanessaE |
jojoa1997: yep. it's plants_lib, renamed |
15:51 |
VanessaE |
I split it off from plantlife modpack |
15:52 |
VanessaE |
Sokomine: https://github.com/Sokomine/mobf_trader/pull/4 |
15:52 |
jojoa1997 |
huh? why does my main page say biome_lib? |
15:53 |
VanessaE |
because I edited it :) |
15:53 |
jojoa1997 |
oh |
15:53 |
cornernote_ |
vanessa, look in docs > bower format |
15:53 |
VanessaE |
didn't expect you to be around :) |
15:54 |
VanessaE |
oh yeah |
15:54 |
cornernote_ |
it shows a detailed list of all the bower.json options |
15:54 |
VanessaE |
cornernote_: I see it |
15:55 |
jojoa1997 |
VanessaE (^.^)b |
15:58 |
bas080 |
cornernote_: still not sure how to configure the dependencies. I'll google. any suggestions for tuts/resources? |
15:59 |
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15:59 |
bas080 |
for example what if i want this version to support the latest version of the mod it depends on. How would i do that? |
15:59 |
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16:03 |
cornernote_ |
bas080, look at bower.json in bags mod |
16:03 |
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16:04 |
cornernote_ |
hard to type on tablet, so allow time for me to answer |
16:05 |
cornernote_ |
i think you can use * as the version number |
16:07 |
Calinou |
you can, I guess |
16:07 |
Calinou |
you can use ^ for "and newer" too |
16:07 |
Calinou |
(I guess, like npm) |
16:08 |
Sokomine |
jojoa1997: it would be nice to get your friendly mobs back :-) |
16:09 |
cornernote_ |
it uses semver version tags, have a look here: https://github.com/npm/node-semver |
16:10 |
cornernote_ |
Calinou, do you know whats the diff between > and ^ ? |
16:11 |
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16:12 |
Calinou |
nope |
16:12 |
jojoa1997 |
Sokomine I think i will start trying mod again soon. Once my intership with the college is done i will have a little more time |
16:17 |
cornernote_ |
i see, its explained here: https://github.com/npm/node-semver#caret-ranges-123-025-004 |
16:18 |
cornernote_ |
^1.2.3 is the same as >=1.2.3 <2.0.0 |
16:19 |
cornernote_ |
so if you want the latest, you use >=1.0.0, but if you want the latest v1 but not v2, you use ^1.0.0 |
16:21 |
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16:23 |
cornernote_ |
and ~ is for minor versiions.. ~1.2.3 is the same as >=1.2.3 <1.3.0 |
16:23 |
cornernote_ |
seems nice |
16:24 |
cornernote_ |
i'll link the docs to that page |
16:24 |
Calinou |
wow |
16:24 |
Calinou |
such semantic |
16:24 |
Calinou |
very versioned |
16:26 |
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16:27 |
cornernote_ |
just have to prey mod devs dont do breaking changes without giving appropriate new versions |
16:28 |
cornernote_ |
pray even |
16:28 |
cornernote_ |
i think people who dont know how to give appropriate version numbers will soon learn |
16:29 |
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16:30 |
Krock |
eliminate version numbers and use git hashes >:) |
16:31 |
VanessaE |
"Git URLs can be restricted to a reference (revision SHA, branch, or tag) by appending it after a hash, e.g. https://github.com/owner/package.git#branch." |
16:32 |
Krock |
!tell est31 https://github.com/minetest/minetest/commit/ba5e4d#diff-c8e6e8c951f32c01e78259462cc8f084R41 "die c->C heckbox" |
16:32 |
MinetestBot |
Krock: I'll pass that on when est31 is around |
16:32 |
cornernote_ |
bas080, you missed the "a" in your name in inbox bower |
16:34 |
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16:34 |
Calinou |
I don't use version numbers for my mods |
16:35 |
cornernote_ |
Krock and VanessaE, thats fine to do it, but semver means if you change your mod from v1 to v2 (which implies you did breaking changes) then it wont get that code, but if you do a bugfix with a minor change then it will get that code |
16:37 |
cornernote_ |
so 1.0.0 to 1.0.1 should be the same api and not break anything (will be backwards compatible)... but 2.0.0 you can expect to not be backwards compatible |
16:37 |
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16:38 |
cornernote_ |
Calinou, its upto each mod developer how they name versions, but using semver is a great advantage to those who depend on a certain version of your mod |
16:39 |
bas080 |
cornernote_: checking this a out |
16:39 |
bas080 |
cornernote_: bs080 oops |
16:42 |
cornernote_ |
the community of mod devs is not small, and its growing all the time... we should be re-using (using dependancies) existing code and not re-inventing wheels... i think its important to use version numbers thoughtfully |
16:42 |
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16:44 |
cornernote_ |
i think 1.0.0 to 1.0.1 is like bug fixes and minor tweaks, no api change... 1.0.0 to 1.1.0 is backward compatible, but may have new features... 1.0.0 to 2.0.0 is non-backwards compatible (aka breaking changes) |
16:49 |
Calinou |
http://semver.org |
16:51 |
cornernote_ |
yes, but i found that page harder to understand than the node page on semver |
16:51 |
cornernote_ |
that page is the official specs |
16:52 |
cornernote_ |
how funny, version numbers need such a large specification |
16:56 |
cornernote_ |
another note about semver, anything <1.0.0 may have breaking changes in any version change |
16:57 |
bas080 |
cornernote_: where should i define the version? as a tag in git or in the bower.json version property? |
16:57 |
bas080 |
cornernote_: that's some really good info. thnx |
16:57 |
cornernote_ |
go to github project >releases > draft a new release |
16:58 |
cornernote_ |
that will create a tag for you, and will also create the zips/tarballs for the release |
16:59 |
cornernote_ |
the version tag in bower.json is depricated and should not be used |
17:10 |
freelikegnu |
I'm thinking goblins would be a fun addition. Here is my work so far: http://freelikegnu.org/random/goblin0.91ex.png |
17:11 |
freelikegnu |
have a bit of texture work to do yet, the model, animation is done |
17:12 |
Krock |
cute :D |
17:13 |
freelikegnu |
I'm curious though if an npc mod can wield something |
17:14 |
freelikegnu |
npc mob |
17:15 |
kaeza |
why not? |
17:16 |
kaeza |
implement it :) |
17:17 |
freelikegnu |
I was looking a tenplus1 npc mob as a base for the goblin and most everything I need is there, except the npc wielding an item |
17:18 |
freelikegnu |
I'm not sure the the api in MT supports mobs wielding things |
17:19 |
kaeza |
freelikegnu: yes. see set_attach |
17:19 |
kaeza |
or something like that |
17:20 |
kaeza |
it was used by an old mod to make plaers hold items |
17:20 |
kaeza |
+y |
17:21 |
kaeza |
3d_armor I think |
17:22 |
freelikegnu |
when I finish the goblins model and textures, I'll put it out there for someone to work magic with code |
17:22 |
freelikegnu |
should be fun to wee what happens |
17:22 |
freelikegnu |
see |
17:28 |
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17:29 |
[Guard]Dave |
#breballloves-server |
17:30 |
VanessaE |
maybe you want /join #breballloves-server |
17:30 |
[Guard]Dave |
oh, |
17:34 |
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17:35 |
[Guard]Dave |
irc for all servers of minetest : https://kiwiirc.com/client/irc.inchra.net:+6697/ |
17:35 |
Krock |
old news |
17:45 |
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17:49 |
amadin |
Does this error can freeze (hanging) the server? |
17:49 |
amadin |
ERROR[ServerThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "ethereal:fence_acacia" at (48,37,-294) (block (3,2,-19)) |
17:50 |
amadin |
full trouble here https://forum.minetest.net/viewtopic.php?f=6&t=13001 |
17:51 |
VanessaE |
the "trying to replace CONTENT_IGNORE" usually means the node you're trying to set is undefined. |
17:51 |
VanessaE |
place* |
17:52 |
VanessaE |
no idea on the rest of your errors. |
17:52 |
amadin |
oh it's good, because i deleted some mods |
17:52 |
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17:53 |
amadin |
but server freeze for uncnown reason for me |
17:53 |
amadin |
unknown |
17:54 |
VanessaE |
then keep removing mods |
17:55 |
VanessaE |
most common cause of freezing is some mod that's getting stuck in a loop, or a "lag machine" built from technic and/or mesecons components. |
17:56 |
amadin |
i deleted pipeworks, conpassgps and memorandum mods |
17:57 |
amadin |
can i delete automaticaly all unknown blocks? |
17:57 |
VanessaE |
no |
17:57 |
VanessaE |
at least, I don't know of any mod that can automatically do that. |
17:58 |
amadin |
so if i installed mod, i can't delete it? it's crazy |
17:58 |
VanessaE |
you can delete it |
17:58 |
VanessaE |
but if it leaves unknown nodes you will have to remove them by hand |
17:58 |
VanessaE |
or write a mod to remove the,m |
17:58 |
VanessaE |
them* |
18:00 |
amadin |
it's crazy to delete all unknown nodes by hand and i don't know how to write mods |
18:00 |
amadin |
does /clearobjects will not help me? |
18:00 |
VanessaE |
no |
18:01 |
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18:01 |
VanessaE |
that's for entities e.g. dropped objects |
18:01 |
CWz |
VanessaE: i getting an error with item frames |
18:01 |
VanessaE |
what's the error? |
18:01 |
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18:02 |
cornernote_ |
pilzadam had a mod that did it |
18:02 |
CWz |
.../world_1/worldmods/homedecor_modpack/itemframes/init.lua:113: attempt to index global 'default' (a nil value) |
18:02 |
cornernote_ |
deleted all unknowns |
18:02 |
cimbakahn |
Does anyone have a link to the newest Novagen mod? |
18:02 |
VanessaE |
CWz: um...pretty sure you know how to fix that ;) |
18:02 |
VanessaE |
update your minetest_game |
18:03 |
CWz |
Already up-to-date. |
18:03 |
cornernote_ |
https://forum.minetest.net/viewtopic.php?id=2777 |
18:03 |
VanessaE |
then update your engine :) |
18:03 |
CWz |
did |
18:03 |
VanessaE |
cornernote_: yeah, not automated unfortunately - you still have to plug in the node names. |
18:04 |
VanessaE |
CWz: something must be broken in your install then or you're trying it with a game that doesn't have default defined properly :) |
18:06 |
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18:07 |
CWz |
http://pastebin.com/hrFeDELc the full error |
18:07 |
cimbakahn |
I used to have lua errors. Then i completely uninstalled my game and installed the newest version. No more lua errors now. Yay! |
18:08 |
cimbakahn |
Does anyone have a link to the newest Novagen mod? |
18:09 |
CWz |
could be related to mod security |
18:09 |
VanessaE |
I doubt it |
18:09 |
VanessaE |
it's calling for default.node_sound_defaults() |
18:10 |
VanessaE |
either your engine or your mt_game is not up-to-date |
18:10 |
VanessaE |
(may need a dev build) |
18:10 |
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18:10 |
CWz |
i am using latest everything |
18:10 |
VanessaE |
line 113 is: sounds = default.node_sound_defaults(), |
18:11 |
VanessaE |
something in your setup is wiping out the default{} table then |
18:11 |
VanessaE |
another mod somewhere? |
18:11 |
VanessaE |
search your tree for anything resembling "default = {}" |
18:11 |
CWz |
i added birthstones and quartz recently |
18:12 |
cimbakahn |
Is your minetest-0.4.12-dev? |
18:16 |
cimbakahn |
If you are using the latest minetest and are still having a problem, I would suggest checking your mods to be sure you have the newest version of each. |
18:19 |
cimbakahn |
I check the game after every single mod i install to be sure it is working. I only install 1 mod at a time. |
18:22 |
CWz |
like i said i am at the latest commit of both engine and minetest_game |
18:23 |
cimbakahn |
You should go to the page that VanessaE gave me to get your minetest game. |
18:23 |
VanessaE |
I don't see anything in the code for quartz or birthstones that would do it. |
18:23 |
VanessaE |
cimbakahn: he's up-to-date already. |
18:23 |
VanessaE |
some other mod in his collection is breaking things. |
18:23 |
cimbakahn |
ok. |
18:24 |
cimbakahn |
It is probably an older mod. |
18:26 |
CWz |
and this is why i hate dependencies |
18:26 |
cimbakahn |
One way to find out is take all the mods out. Put them in a separate folder on the desktop. And just put in 1 at a time. This way you'll know which one. |
18:26 |
cimbakahn |
Of course the errors probably tell you which ones. |
18:26 |
CWz |
this is a server |
18:27 |
cimbakahn |
I have no clue then. |
18:28 |
VanessaE |
cimbakahn's idea is correct though |
18:28 |
cimbakahn |
Does anyone have a link to the newest Novagen mod? |
18:28 |
VanessaE |
do a binary search |
18:28 |
VanessaE |
no idea what mod that even IS, cimbakahn |
18:28 |
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18:29 |
cimbakahn |
Just a sec, and i'll show you. It is only for my single player mode. |
18:30 |
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18:30 |
CWz |
i didn't find anything related to default = {} |
18:30 |
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18:33 |
cimbakahn |
It is underneath this video, when you click on SHOW MORE ----> https://www.youtube.com/watch?v=KfBwygvEJNA |
18:33 |
VanessaE |
bas080: you missed a PR: https://github.com/bas080/trees/pull/1 |
18:34 |
CWz |
Ok i just give up |
18:34 |
VanessaE |
CWz: don't give up |
18:34 |
VanessaE |
my guess is if you remove that mod, something else will throw the same error |
18:37 |
CWz |
nvm i disable item frames and it seem a git pulll partly resture it |
18:37 |
VanessaE |
er |
18:37 |
VanessaE |
ooookay |
18:40 |
MinetestBot |
[git] kaeza -> minetest/minetest: Update Spanish translation. 46e4970 http://git.io/v3Lcx (2015-08-09T20:36:56+02:00) |
18:42 |
CWz |
kaeza good job. next rtl languages please |
18:47 |
Krock |
lol |
18:48 |
cimbakahn |
Maybe you have been trying too hard. If you take a break from it for a little while, you can come back at it with a fresher mind. |
18:53 |
cimbakahn |
I take breaks. I get something like soup and salad or sandwich and tea, and take it outdoors, like a picnic. And then i come back to the problem 30-45 minutes later. |
18:53 |
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18:55 |
cimbakahn |
You don't want to give up because there is alot of fun in minetest. |
18:56 |
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18:58 |
cimbakahn |
VanessaE: It is underneath this video, when you click on SHOW MORE ----> https://www.youtube.com/watch?v=KfBwygvEJNA |
18:59 |
CWz |
it's ok i figured it out. i disabled itemframes previously. today when i used my git pull all mods it must have updated item_frames but it only restored it partly. so i ran git stash and everything works now. git stash to the rescue |
19:00 |
CWz |
the one disadvantages in using worldmods folder instead of mods |
19:02 |
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19:04 |
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19:04 |
CWz |
anyone seen Zeno`. |
19:05 |
VanessaE |
he goes in late at night |
19:06 |
VanessaE |
last time I "saw" him (in my logs) was a couple days ago |
19:06 |
CWz |
well if you see him tell him a CWz misses him |
19:07 |
VanessaE |
I will |
19:09 |
cimbakahn |
VanessaE: I don't really need that mod. I just wanted to test it on a new single player world, and then delete the world when i'm done. |
19:10 |
VanessaE |
oh the mg mod? |
19:10 |
VanessaE |
this? https://forum.minetest.net/viewtopic.php?id=7263 |
19:13 |
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19:15 |
cimbakahn |
It is the last one listed on that list, the Novagen mod. |
19:15 |
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19:16 |
rubenwardy |
Hi all! |
19:16 |
cimbakahn |
I don't know if the one you linked me to is the same thing or not. Actually i have never heard of the novagen mod either. |
19:16 |
rubenwardy |
mtpm doesn't require bower.json ;) |
19:16 |
Calinou |
bower.json is fine. |
19:16 |
Calinou |
it contains useful metadata, like license... |
19:16 |
rubenwardy |
Minetest already supports mod.conf |
19:17 |
Calinou |
we can't use that since it's not JSON |
19:17 |
est31 |
thats not the problem |
19:17 |
est31 |
we can use any format we wish |
19:17 |
est31 |
I just think we shouldnt invent our own format |
19:18 |
est31 |
so whether its bower.json or npm or pip or some other format, all are ok |
19:18 |
est31 |
you know, that standards xkcd |
19:18 |
VanessaE |
^^^^ and THAT is why I decided to wait on that whole bower.json thing cornernote wants us to do. |
19:18 |
VanessaE |
https://xkcd.com/927/ |
19:18 |
est31 |
yup :) |
19:19 |
Calinou |
sometimes inventing your own thing isn't a bad idea |
19:20 |
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19:20 |
Rice_Pancake |
How do you check the items in a group? |
19:21 |
cimbakahn |
VanessaE: Cute comic! |
19:22 |
Sketch2 |
right on with the xkcd :) |
19:24 |
Sketch2 |
freelikegnu I'm diggin' the gremlin model. need a mogwai in there 2 |
19:26 |
rubenwardy |
Mtpm is based upon the mod manager in minetest (loosely, much has changed) and is written in Pure Lua so it could be used directly in the Minetest mainmenu. |
19:26 |
Calinou |
but we want something we're able to call from the command line too... |
19:27 |
Rice_Pancake |
Is there a way to find all the items in a group? |
19:29 |
rubenwardy |
MTPM can do that |
19:29 |
rubenwardy |
mtpm install packagename |
19:29 |
rubenwardy |
that's it's main purpose |
19:36 |
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19:39 |
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19:41 |
cimbakahn |
Does anyone have a link to the nether mod download page, the newest one for my version which is 0.4.12-dev ? |
19:43 |
cimbakahn |
I am here, but it is confusing ----> https://forum.minetest.net/viewtopic.php?id=5790 I don't know which link to click on. |
19:43 |
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19:43 |
Calinou |
that mod is pretty outdated, but if you want: https://github.com/PilzAdam/nether/archive/voxelmanip.zip |
19:44 |
cimbakahn |
Calinou: Thank you very much. I have used some of your mods reciently. |
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19:46 |
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19:46 |
cimbakahn |
Calinou: I will try it on a new world, that way i won't mess up my already existing world. |
19:48 |
Sketch2 |
Mona Lisa project - http://oi58.tinypic.com/2jahx6e.jpg |
19:57 |
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20:04 |
cimbakahn |
VanessaE: Which texture pack did you use in this picture ----> http://www.minetest.net/_media/minetest-screenshot-vanessa512hd-2.jpg?cache= |
20:09 |
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20:09 |
VanessaE |
that's HDX |
20:10 |
VanessaE |
I should re-create that screeenshot, it's olllllllllld |
20:10 |
cimbakahn |
VanessaE: Ok. HDX. Which number HDX ? |
20:11 |
VanessaE |
looks like HDX512 full |
20:11 |
cimbakahn |
VanessaE: There is 16 all the way up to 256. |
20:11 |
cimbakahn |
VanessaE: Ok. |
20:12 |
cimbakahn |
VanessaE: Thank You! |
20:27 |
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20:27 |
asdf__ |
What is the default cooktime? |
20:30 |
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20:32 |
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20:33 |
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20:33 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Translated using Weblate (German) 6b39bc6 http://git.io/v3Lb8 (2015-08-09T22:32:04+02:00) |
20:57 |
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21:07 |
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21:07 |
Niebieski |
Why Minetest is not included in the list of open-source games on wikipedia ? |
21:07 |
Niebieski |
https://en.wikipedia.org/wiki/List_of_open-source_video_games |
21:07 |
nrzkt |
Niebieski: edit and add it :D |
21:08 |
freelikegnu |
getting closer with me goblin http://freelikegnu.org/random/goblin0.93ex.png |
21:08 |
Niebieski |
I decided to ask so incase if it is not entirely opensource ? |
21:08 |
nrzkt |
it is |
21:08 |
nrzkt |
then it could be in the list |
21:10 |
Niebieski |
I'll try to add it. |
21:16 |
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21:17 |
asdf__ |
Does anyone know the default cooktime? |
21:21 |
freelikegnu |
try to cook before I get hungry |
21:24 |
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21:24 |
cimbakahn |
What is the command to make time stop? |
21:25 |
cimbakahn |
This is not working ----> /time_speed 0 |
21:26 |
sfan5 |
/set -n time_speed 0 |
21:26 |
cimbakahn |
ok. |
21:27 |
VanessaE |
Niebieski: wikipedia doesn't like minetest |
21:27 |
VanessaE |
it's "not notable" |
21:28 |
cimbakahn |
I think it worked. |
21:29 |
Niebieski |
I saved it. take a look. https://en.wikipedia.org/wiki/List_of_open-source_video_games |
21:38 |
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21:40 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix segfaults caused by the Environment not being initialized yet a953ff4 http://git.io/v3tqV (2015-08-09T23:36:55+02:00) |
21:46 |
cimbakahn |
What time is the brightest time of the day? 6000 / 7000 / 8000 etc etc? |
21:47 |
VanessaE |
anything between about 7000 and 16000 or so. |
21:47 |
VanessaE |
depends on the subgame and mods |
21:47 |
VanessaE |
as the day/night ratio can be altered |
21:49 |
cimbakahn |
I tryed 5000. It was too dark. 6000 was ok. 7000 was brighter. |
21:49 |
xenkey |
try 12000 |
21:49 |
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21:49 |
VanessaE |
if you're testing for light level, don't use the timne of day. |
21:49 |
VanessaE |
check the actual light level ;) |
21:54 |
cimbakahn |
VanessaE: I don't know how to do that. |
21:55 |
VanessaE |
read the API doc :) |
21:55 |
VanessaE |
but it's probably something like minetest.get_nodeLight(pos) or so |
21:55 |
VanessaE |
er get_node_lighjt |
21:55 |
VanessaE |
fuck. |
21:55 |
VanessaE |
you get the point. :P |
21:55 |
cimbakahn |
HAHAHA! |
21:55 |
cimbakahn |
I will try. |
21:56 |
VanessaE |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1917 |
22:10 |
cimbakahn |
That is too confusing. So far 16000 has been the best for brightness. |
22:31 |
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22:33 |
Jordach |
cimbakahn, minetest.get_node_light(pos, nil) |
22:33 |
Jordach |
or even just ...(pos) |
22:34 |
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22:36 |
cimbakahn |
Why isn't there anything in the ONLINE MOD REPOSITORY under the MODS tab? |
22:37 |
VanessaE |
because it's broken. |
22:37 |
VanessaE |
has been for a while |
22:38 |
cimbakahn |
Ok. |
22:48 |
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23:00 |
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23:00 |
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23:01 |
cimbakahn |
What is the difference between the Unified Inventory mod and the craft guide mod? |
23:02 |
VanessaE |
totally different mods :P |
23:03 |
VanessaE |
unified inventory has an API, and combines things like a searchable creative inventory, storage bags, waypoints, and a bunch of other things, into a common interface. |
23:03 |
VanessaE |
including a crafting guide :) |
23:04 |
cornernote__ |
And craft guide is a mod I started that has no api and the code base has turned to spaghetti over the years |
23:04 |
VanessaE |
heh |
23:05 |
cornernote__ |
But give me a break, it was my first ever mod |
23:05 |
VanessaE |
no one hates your mod :) |
23:05 |
* VanessaE |
hands cornernote__ some pasta sauce |
23:06 |
cimbakahn |
When i had my previous minetest game installed i just used the craft guide mod and it gave me a modern looking computer monitor. I placed it on a table. |
23:07 |
cimbakahn |
I just want the pc monitor and the craft guide. |
23:09 |
MinetestBot |
[git] est31 -> minetest/minetest_game: Tweak mushroom drops 7066a6a http://git.io/v3tEF (2015-08-10T01:03:15+02:00) |
23:12 |
cimbakahn |
To: Cornernote & VanessaE. I have tryed alot of your mods and i like them very much. You are 2 of the greatest minds in the minetest community. |
23:13 |
cimbakahn |
There are 6 others as well. |
23:13 |
cimbakahn |
I wish i knew what an API is? |
23:17 |
VanessaE |
:D |
23:17 |
VanessaE |
API: Application Programming Interface |
23:17 |
VanessaE |
it's what lets you write a program that calls functions and features in some other program |
23:17 |
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23:18 |
cornernote |
V, craft guide was good for its time, and still is used today (which is awesome)... it not that the concept is bad, its just the code is bad |
23:18 |
cornernote |
but it works, just dont look inside the box and all is well =) |
23:18 |
cornernote |
when i wrote it, there was no way to get the crafts, and there was very little example mods that used formspec |
23:19 |
cornernote |
i was new to lua, so i didnt know how to structure things well within a growing codebase |
23:19 |
cimbakahn |
If i can teleport, i wouldn't have use for the bags. I could just put a teleport device where i am at, and go to my chest, dump everything, then teleport back. Is this correct? |
23:20 |
cornernote |
and since i left several other people did PRs which I accepted without any review process, so the code has gotten into a bit of an unmanagable state (at least for me) |
23:20 |
Jordach |
heyo cornernote |
23:21 |
cornernote |
hey Jordach |
23:22 |
VanessaE |
cimbakahn: in theory yeah, but then you'd be teleporting back to your storage area so often it would become a hassle :) |
23:22 |
MinetestBot |
[git] LazyJ -> minetest/minetest_game: better jungle tree top image 6a64ec4 http://git.io/v3tzQ (2015-08-10T01:22:05+02:00) |
23:22 |
MinetestBot |
[git] kilbith -> minetest/minetest_game: better jungle wood texture 39de13f http://git.io/v3tz7 (2015-08-10T01:22:05+02:00) |
23:22 |
VanessaE |
\o/ |
23:23 |
cimbakahn |
I think with the craft guide mod, you would have to go to the PC for the guide, and that you can't take the guide with you? |
23:23 |
cornernote |
V, regarding mtpm vs bower... i plan to work together with rubenwardy on this issue to make mtpm use the minetest-bower repo list as the mtpm repository... but need to talk to him more about this |
23:24 |
VanessaE |
good idea indeed |
23:25 |
cornernote |
minetest-bower is still very much a proof-of-concept, and the only time i have been online at the same time as rubenwardy was while i was trying to get the site up |
23:25 |
MinetestBot |
[git] est31 -> minetest/minetest: Continue with 0.4.13-dev bba15f5 http://git.io/v3tgc (2015-08-09T23:49:39+02:00) |
23:25 |
MinetestBot |
[git] est31 -> minetest/minetest: Bump version to 0.4.13 88eebff http://git.io/v3tgC (2015-08-09T23:49:39+02:00) |
23:25 |
VanessaE |
the biggest problem though is getting it to a state where it will sufficiently replace the existing mod store. |
23:25 |
cornernote |
a native lua installer would be really nice |
23:25 |
VanessaE |
(it's too bad all the entries therein have since been lost) |
23:25 |
cornernote |
whats the existing mod store? the forum ? |
23:26 |
VanessaE |
nah |
23:26 |
VanessaE |
it was some database hosted by xyz and managed by iqfragile |
23:27 |
VanessaE |
(or however he spells his name. iqualfragile? something like that) |
23:29 |
cornernote |
so all the data is gone ? |
23:29 |
cornernote |
is there still a site ? |
23:29 |
VanessaE |
I don't know for sure |
23:29 |
VanessaE |
it might be just inaccessible (which may as well be the same thing I guess) |
23:29 |
VanessaE |
however most of the mods in the store were outdated |
23:34 |
cornernote |
i think i remember the site |
23:34 |
cornernote |
the problem i had with it was there was such a big form to fill in to register a mod |
23:34 |
cornernote |
it was too time consuming to keep it in sync with the git repo |
23:35 |
cornernote |
which is why i was aiming for something that fetches all the info from the repo where possible |
23:35 |
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23:35 |
cornernote |
and anyone can register anyone elses mod, you don't have to be the author, you dont even have to login |
23:36 |
cornernote |
rubenwardy and Krock have provided me with a list of mods (about 500-600) |
23:36 |
cornernote |
which i will import into minetest-bower once i get it to a point where i'm ready to do so |
23:42 |
est31 |
wow 600?! |
23:42 |
est31 |
very cool |
23:53 |
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23:53 |
freelikegnu |
for your consideration: https://forum.minetest.net/viewtopic.php?f=9&t=13004 |
23:53 |
twoelk |
http://wiki.minetest.net/User:Twoelk/mods_list_experiments <- a list based on a list by JPRuehmann |
23:54 |
twoelk |
sadly with only few links |
23:55 |
twoelk |
so my estimate is there should be around 800 mods |
23:58 |
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