Time |
Nick |
Message |
00:00 |
Sketch2 |
they say Tegra has it built in |
00:00 |
Sketch2 |
so it might be hella-faster on Tegra based Androids |
00:12 |
est31 |
interesting, seems I've lost all my local git branches due to migration |
00:13 |
est31 |
well, I have backups, so i just have to copy it over |
00:14 |
est31 |
Sketch2, if you have any other idea for 3d compression, which works better than gzip, please mention it |
00:19 |
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est joined #minetest |
00:42 |
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00:46 |
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00:51 |
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00:55 |
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01:08 |
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01:40 |
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01:40 |
aerth |
VanessaE: would you enable fancyindexing so ppl can sort your minetest directories by date |
01:46 |
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01:47 |
VanessaE |
aerth: not supported in my copy of nginx. |
01:48 |
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blaise joined #minetest |
01:50 |
VanessaE |
looks like it needs a plugin *researches* |
01:52 |
VanessaE |
interesting. the plugin depends on lua5.1 and luajit. heh |
01:52 |
VanessaE |
and/or* |
01:57 |
VanessaE |
nope. not supported at all. fuck it. |
01:59 |
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diemartin joined #minetest |
01:59 |
aerth |
:D |
01:59 |
diemartin |
greetings |
01:59 |
VanessaE |
hey |
02:02 |
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luizrpgluiz joined #minetest |
02:02 |
VanessaE |
there we go. |
02:03 |
VanessaE |
aerth: better? |
02:04 |
aerth |
dude |
02:04 |
VanessaE |
(had to explicitly ask for the 1.6.x version of nginx, it kept wanting to install 1.2.x by default) |
02:04 |
aerth |
epic . |
02:05 |
aerth |
+1 for using nginx |
02:06 |
Inocudom |
It really is a shame that oOChainLynxOo now does videos for Steam applications and no longer for Minetest. |
02:07 |
Inocudom |
But hey, maybe he will do some for Splatoon sometime. He does have a Wii U, I think. Of course, he will have to follow Nintendo's rules regarding such things. |
02:12 |
Inocudom |
I swear that my graphics card, GeForce GT 610, is only as powerful as the Nintendo 64. My computer would have to go as far back as 1998 to be top of the line, it seems. |
02:13 |
Inocudom |
A top of the line 2005 PC would probably be way more powerful than what I have, and that was back then. |
02:18 |
Hirato |
we lol |
02:19 |
Hirato |
I don't know why nvidia even produces those ultra-weak ones that are barely powerful enough to scroll a web-page smoothly |
02:19 |
Hirato |
see that second number, the '1' - You really want a least a 6 in there if you intend to play any games |
02:23 |
Inocudom |
Yeah, but it is too late to get a better graphics card now. Austerity is the way of the future, you see. No force in the universe will change that. |
02:24 |
Hirato |
it's a stupid trend |
02:26 |
Inocudom |
It meant to be a trend, too. Will of the gods, some might say. You know who I mean by the gods, don't you. My mom tells me not to call them that, but what Alan Watt says about them warrants that title through and through. |
02:31 |
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02:39 |
Inocudom |
What do you know and understand about polygons vs. voxel octrees, RealBadAngel? I heard that there is a sizeable difference in fps, and Cube 2 Sauerbraten proves this. |
02:39 |
Inocudom |
That engine is the only one that I can run occlusion mapping in without any serious reprocussions. |
02:39 |
RealBadAngel |
idk what voxel octrees are |
02:40 |
Inocudom |
RealBadAngel: Voxel octrees are what the Cube 2 Sauerbraten engine is based on. Same with Red Eclipse, Tesseract, and Revelade Revolution. |
02:41 |
RealBadAngel |
but that sounds like different engine |
02:41 |
RealBadAngel |
and thats NOT EASY |
02:43 |
Inocudom |
Here, watch the following videos: https://youtu.be/fGMu5kDNKU8 https://youtu.be/OC_U0HYKjQE |
02:44 |
Inocudom |
No. its not. If it was, Nindendo would have done it in their games by now. They are supposed to be inovative, right? |
02:45 |
Inocudom |
Of course, Nintendo, just like any other company, has to keep power in check, so to speak. |
02:47 |
Inocudom |
Just to let everybody in the Minetest community know, Minetest's engine is based on polygons, just like Minecraft's is. I believe that is true of Manic Digger and Terasology is well. |
02:48 |
aerth |
i like https://calinou.github.io/mwc/ |
02:48 |
Inocudom |
As I have said before, polygons will never truly be made obsolete, for reasons ranging from control to convenience. |
02:51 |
VanessaE |
horseshit. |
02:52 |
VanessaE |
if something comes along that's better in enough ways that polygon-based geometry can't compete anymore, manufacturers will switch eventually. |
02:53 |
Inocudom |
aerth: Is that to be the new website for Minetest? |
02:54 |
Inocudom |
You know, darkrose found a way to optimise meshes in her Voxelands game. You would have to ask permission before you could use her code, of course (just like with Freeminer.) I don't need to explain why, I assume? |
02:56 |
VanessaE |
her game is based on 0.3.x, so it doesn't matter anywya |
02:56 |
VanessaE |
anyway* |
02:56 |
luizrpgluiz |
It would be great if launches first new version of the first game and then make the new site |
02:57 |
Hirato |
lol |
02:57 |
Hirato |
cube uses an octree to store the world geometry and structure |
02:57 |
Hirato |
it still converts them to regular old polygons in the end |
02:59 |
RealBadAngel |
we still have an ace to use, VBO. it doubles the fps |
03:00 |
VanessaE |
RealBadAngel: good luck getting that pushed through. |
03:00 |
Hirato |
how come? |
03:01 |
aerth |
Inocudom: i hope so |
03:03 |
freelikegnu |
VanessaE: I posted a pull request to humbly make bronze crafting less cringe inducing in minetest-game |
03:03 |
VanessaE |
how so? |
03:03 |
freelikegnu |
https://github.com/minetest/minetest_game/pull/615 |
03:04 |
freelikegnu |
bronze is made from copper directly and bronze items are nerft between stone and steel |
03:04 |
VanessaE |
eh, I'm gonna guess that that won't be merged, freelikegnu. |
03:04 |
VanessaE |
too drastic of a change |
03:05 |
freelikegnu |
what would you suggest as an alternative? |
03:05 |
VanessaE |
there's only one: add tin to the game and craft 2 tin + 1 copper -> 3 bronze |
03:06 |
VanessaE |
or whatever the correct ratio is. |
03:06 |
VanessaE |
(I think moreores uses 1+1 -> 2) |
03:06 |
Hirato |
for minetest game, they really should just merge a bunch of mods in and them mold it into something resembling a game |
03:06 |
freelikegnu |
I would prefer that to, but it would seem to ask more that an ore type be put in |
03:07 |
freelikegnu |
Hirato, I like the minimality of minetest-game for what it is... I would'nt ming seeing more games added tho |
03:09 |
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03:09 |
freelikegnu |
also would bronze still be an upgrade to steel? |
03:10 |
Hirato |
if you look at history there was a bronze age and no steel age, so therefor bronze is clearly better ( ͡° ͜ʖ ͡°) |
03:11 |
freelikegnu |
and to compliment bronze as an alloy, steel should likewise require carbon (ash?) |
03:11 |
VanessaE |
coal.. |
03:11 |
VanessaE |
if you must. |
03:12 |
VanessaE |
or black dye, which is basically coal dust |
03:12 |
freelikegnu |
Hirato: well put sir, in that case, make diamond items about the quality of its breten stone. |
03:12 |
Hirato |
hahaha |
03:14 |
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03:14 |
* freelikegnu |
secretly wishes to wield magical glass tools and weapons |
03:14 |
aerth |
obsidian tools are old school technology |
03:15 |
freelikegnu |
guess thats not much of secret now, is it |
03:15 |
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03:15 |
Hirato |
Empire Earth ended with the space age, so at the end we need to be clubbing each other with vacuums |
03:16 |
Hirato |
assuming it's a pvp server :p |
03:18 |
VanessaE |
bbl |
03:19 |
Sketch2 |
what is this "there was no steel age" BS? it was called the "iron age" |
03:20 |
Hirato |
well damn, there goes my stupid joke |
03:25 |
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03:27 |
freelikegnu |
I guess we are still waiting for the funny age |
03:27 |
freelikegnu |
or has it passed and I missed all the really good jokes |
03:29 |
Sketch2 |
you wanna know what's a funny age? 3 |
03:29 |
freelikegnu |
its funny even after having 3 kids |
03:30 |
freelikegnu |
then 4 comes along... |
03:32 |
Sketch2 |
and it sorta goes downhill from there |
03:33 |
Sketch2 |
until some 1 drinks, then they regain that inner 3 year old |
03:35 |
Sketch2 |
I dunno if regain is the word I was looking for, but revert to |
03:36 |
Sketch2 |
woblly-toddler movement, blurred speech, no sense of direction |
03:37 |
Sketch2 |
do they make any mods that do stuff like that to you? |
03:37 |
freelikegnu |
just reinforces my belief that kids are like drunken unemployed roomates that are somehow too cute to kick out of the house |
03:38 |
freelikegnu |
I've not seen any druken mods and such |
03:38 |
Sketch2 |
I know there's poisonous meze |
03:39 |
Sketch2 |
there should be a mod that had ill effects on the player, like stumble effects, blurred vision, halucinatory visuals |
03:43 |
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03:43 |
freelikegnu |
especially if induced by blunt objects |
03:44 |
freelikegnu |
or fermented beverages |
03:44 |
freelikegnu |
or fermented meats |
03:44 |
Sketch2 |
oh, was imagining the mushroom mod being involved somehow |
03:45 |
Sketch2 |
femented meat? is that a thing? |
03:47 |
freelikegnu |
https://en.wikipedia.org/wiki/Surstr%C3%B6mming |
03:52 |
aerth |
Sketch2: that would help my cannabis mod |
03:52 |
aerth |
right now its healing |
03:53 |
Sketch2 |
it can def' go either way |
03:56 |
Sketch2 |
wonder how you'd go about making that happen |
03:56 |
Sketch2 |
dunno that it's do-able as is |
03:56 |
Sketch2 |
I'm thinkng massive view-bob, maybe making controls reverse for a second every once in a while |
03:57 |
Sketch2 |
maybe a couple alpha-transparent dots that blend over portions of the screen |
03:58 |
Sketch2 |
all should be easy enough to accomplish, but most likely not able to be done straight through a mod at this time |
03:58 |
Sketch2 |
danger can really amp up the game tho, so I might look into this |
04:23 |
Inocudom |
Bye. |
04:30 |
aerth |
CLI utility for building minetest and installing subgames/mods: https://github.com/miningxyz/minetest-servit.git |
04:30 |
aerth |
WIP but works |
04:31 |
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04:32 |
aerth |
suggestions welcome |
04:49 |
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04:53 |
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05:23 |
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05:39 |
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05:44 |
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05:48 |
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05:55 |
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05:58 |
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05:59 |
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05:59 |
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06:00 |
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06:08 |
Sketch2 |
aerth, you still up? |
06:10 |
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06:13 |
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06:20 |
Krock |
Sketch2, I think that's a nope. |
06:20 |
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06:21 |
Sketch2 |
eh, I left him a note on his github. |
06:21 |
Sketch2 |
was just saying you don't need to ask how many processors are on the computer |
06:22 |
Sketch2 |
can just do: make -j$(grep -c processor /proc/cpuinfo) |
06:23 |
Sketch2 |
and it'll figure out the core count for you |
06:24 |
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06:25 |
est |
procfs doesnt exist on bsd i think |
06:26 |
Sketch2 |
oh? hmm, well he said it was fine with debian distros, and that's what I run |
06:26 |
est |
its fine for linux yes |
06:26 |
est |
but e.g. if you run it on a mac, it will fail |
06:27 |
Sketch2 |
well, you can test for that sort of thing before it gets to that point, if need be |
06:28 |
Sketch2 |
he'd prolly need a patch for that because I'm imagining he doen't have access to, otherwise he'd-a programmed it in |
06:29 |
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06:29 |
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06:29 |
Sketch2 |
do we have many mac servers running? |
06:29 |
est |
crazyR, something is wrong with your umask btw |
06:29 |
est |
Sketch2, doubt it |
06:30 |
aerth |
Sketch2: wasup |
06:30 |
est |
this seems to be the cross platform way to do it: http://stackoverflow.com/a/1006337/4127504 |
06:30 |
Sketch2 |
oh, was trying to simplify your script |
06:31 |
aerth |
wesome! |
06:31 |
Sketch2 |
it can auto-check for processor count |
06:32 |
aerth |
perfect |
06:33 |
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06:34 |
aerth |
i dont know how but im trying to have default parameters for things like the game repo and subgame repo |
06:34 |
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06:34 |
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06:34 |
aerth |
also a dropdown menu for different popular subgames and mods but i only know how to do character entry |
06:37 |
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06:40 |
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06:41 |
aerth |
thank you Sketch2 im adding that in (with a debian detection line) |
06:41 |
Krock |
Sketch2, who would waste a mac computer to host a server? |
06:41 |
aerth |
Krock: wheres your CLI thing can i see it |
06:41 |
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06:41 |
Krock |
"CLI thing?! |
06:42 |
aerth |
was it you that had a command line mod |
06:42 |
Krock |
ehm no |
06:43 |
Krock |
aerth, Do you mean the external_cmd mod? |
06:43 |
aerth |
yes |
06:43 |
Krock |
!mod external_cmd |
06:43 |
MinetestBot |
Krock: External Commands [external_cmd] by Menche - https://forum.minetest.net/viewtopic.php?t=3924 |
06:43 |
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06:44 |
aerth |
maybe not. sounds old |
06:44 |
Krock |
old != doesn't work |
06:44 |
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06:45 |
aerth |
i mean someone was talking about something they were working on within the last week |
06:46 |
Sketch2 |
I wonder if you can have it ls the minetest/games dir so you can see what games are installed |
06:46 |
Krock |
if you search the something that the someone maybe was working on, then look at the IRC logs |
06:47 |
* aerth |
is doing that slowly with a tin modem |
06:47 |
Sketch2 |
when it asks what game dir to install to |
06:47 |
aerth |
just minetest_game or carbone-ng |
06:47 |
Sketch2 |
there's more than that nowadays |
06:47 |
aerth |
yes |
06:47 |
Sketch2 |
skyblock, hunger games... |
06:48 |
aerth |
an ls sounds great |
06:49 |
aerth |
i think a BASEPATH if crucial |
06:49 |
aerth |
but a .db file can store info like paths and game / mods installed |
06:50 |
Sketch2 |
oh, if you want to do all that, I guess. wasn't thinking anything that fancy |
06:51 |
Sketch2 |
I'd just ls with only dirs shown, no extraneous files |
06:52 |
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06:55 |
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06:56 |
aerth |
config at the top. one file. i like |
06:57 |
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06:59 |
Sketch2 |
yeah, but you'd still need to update the config file, essentially by doing something like ls -d */ |
07:06 |
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07:07 |
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07:08 |
Sketch2 |
horribly tired. can't sleep yet. wonders if you'll run into naming conventions being an issue |
07:08 |
Sketch2 |
because many mods have 'name of author' and 'master' in the title as well |
07:10 |
aerth |
and the whole renaming minetest-modname to modname |
07:12 |
CraigyDavi |
We should store the mod name in mod.conf and completely ignore the name of the folder |
07:14 |
Sketch2 |
can't say if that's an ideal solution, but it might do |
07:16 |
aerth |
can one arbitrarily rename all the mods directory name in the mods folder and expect everything to work? |
07:17 |
Sketch2 |
another way might be to use regex to find minetest- and remove that |
07:17 |
Sketch2 |
plus have a list of known authors, so it can regex them out as well |
07:18 |
Sketch2 |
minetest doesn't really care about the names of the dirs |
07:18 |
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07:18 |
Sketch2 |
so long as the structure contained within all fits with the programming of the init file |
07:19 |
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07:19 |
amadin |
Hi to all, how to disable sneak on server for players? |
07:20 |
Sketch2 |
so yea, what Davi says should technically be ok, but it might mess things up if you have multiple versions |
07:20 |
Sketch2 |
disable sneak? why would you do that |
07:21 |
amadin |
Because players use a bug braking in the fall in a narrow vertical shaft if the shaft has grooves. And they can dig diamonds after 15-30 minutes of first time playing. |
07:21 |
Sketch2 |
set your crouch speed to the same as the walk speed, perhaps? |
07:22 |
Sketch2 |
movement_speed_crouch = 4 |
07:22 |
amadin |
ok i will try now |
07:22 |
Sketch2 |
don't know if that will solve it, but it's worth a try |
07:23 |
Sketch2 |
or even set it faster, like 500 so if they try to crouch, they die |
07:24 |
est |
amadin, you can dig diamonds with vertical shafts too |
07:24 |
est |
just mine them down |
07:25 |
est |
I don't think there is a "disable sneak" feature |
07:25 |
Sketch2 |
well, if it's set tot he same speed it won't slow them down |
07:26 |
Sketch2 |
so it may stifle their attempts |
07:27 |
est |
it doesnt work that way |
07:27 |
amadin |
it's not help |
07:27 |
Sketch2 |
oh, 'cuz it still hangs on edges |
07:28 |
est |
yea |
07:30 |
amadin |
sneak button don't just sneak if you falling - it stoping falling finally |
07:31 |
amadin |
so i fink it's bug because it must sneak but not stop player |
07:31 |
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07:31 |
est |
or a feature |
07:31 |
est |
people complain because sneaking doesnt hide their name |
07:31 |
Sketch2 |
it sure benefits those diamond hunters |
07:31 |
est |
so here we are "harder" |
07:31 |
est |
but we make falls softer with it |
07:32 |
Sketch2 |
"sneak doesn't hide their name" lmao how great is that |
07:32 |
est |
it does hide it in minecraft i think |
07:33 |
Sketch2 |
people trying to be ninjas in minetest |
07:33 |
amadin |
so nobody can help me? |
07:33 |
Sketch2 |
does it? man I never played that game |
07:33 |
est |
there is quite a crowd who regard any difference between minetest and minecraft as missing feature on the minetest side |
07:33 |
est |
me neither |
07:34 |
est |
but I've learned quite alot about it, by being dev for a similar game in the gerne |
07:34 |
Sketch2 |
I think they are all idiots, and if they had any talent, they'd be on our side |
07:35 |
est |
amadin, if you want to make your game harder, you can make diamonds appear deeper down |
07:36 |
est |
also, I dont think those people play minetest the first time |
07:38 |
Sketch2 |
or mod the code for the diamond so it's only diggable by players that have been on for more than a few days |
07:41 |
est |
or, better idea, make tools more progressive |
07:41 |
est |
e.g. you need to make a steel pick first |
07:41 |
est |
then mine obsidian with it |
07:42 |
est |
only with the obsidian pick it will be possible to mine the diamond |
07:42 |
amadin |
i mean firs time on my server |
07:43 |
est |
also note that even without using the shift feature people can make vertical shafts |
07:43 |
est |
1. you get down while mining, this always works |
07:43 |
est |
2. ladders |
07:43 |
est |
3. water |
07:43 |
est |
both slow your fall |
07:43 |
Sketch2 |
ropes |
07:44 |
Sketch2 |
dropping sand |
07:44 |
Sketch2 |
or gravel |
07:44 |
est |
? |
07:44 |
e1z0 |
:O |
07:44 |
e1z0 |
eikit miegot |
07:52 |
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08:00 |
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08:11 |
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08:19 |
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08:19 |
Calinou |
https://letsencrypt.org//2015/08/07/updated-lets-encrypt-launch-schedule.html - they delayed it :/ |
08:26 |
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09:28 |
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09:28 |
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09:29 |
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09:33 |
cornernote |
hey guys |
09:33 |
cornernote |
anyone around from last night when we were talking package managers ? |
09:35 |
cornernote |
i made a start, it still needs more work, but its a functional starting point... https://minetest-bower.herokuapp.com/ |
09:35 |
cornernote |
you can register packages |
09:36 |
cornernote |
and you can then install them, things like dependancies work |
09:45 |
Krock |
cornernote, SELECT count(*) FROM `modindex` WHERE link LIKE "%github.com%"; returns 653, so ask me if you need some to start with :P |
09:51 |
cornernote |
Krock, yes please, can you dump me a list ? |
09:52 |
cornernote |
i just need a csv with name,url |
10:00 |
cornernote |
added a logo, im not much good with graphics so i just stole/merged the minetest and bower icons, so if anyone would like to do better then i'm open to it |
10:17 |
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10:21 |
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10:21 |
MinetestBot |
Jordach: 08-07 15:43 UTC <rubenwardy> https://github.com/rubenwardy/waterplus |
10:21 |
cornernote |
thanks Krock, sorry by name i ment mod name |
10:22 |
cornernote |
eg: boost_cart,https://github.com/SmallJoker/boost_cart |
10:22 |
Krock |
uh, this is getting difficult |
10:22 |
cornernote |
i can just use the repo name |
10:22 |
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10:23 |
cornernote |
but some may break, eg if they have "-" in the name, and no modpack.txt |
10:24 |
cornernote |
eg: https://github.com/Splizard/minetest-mod-snow |
10:24 |
cornernote |
i guess i can just convert - to _ |
10:25 |
cornernote |
i think this list will do |
10:26 |
cornernote |
i have to convert the github link to an endpoint url anyway (ie: git://github.com/user/example.git) |
10:34 |
Krock |
Uhm okay. I hope the links are helpful for you |
10:45 |
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11:01 |
cornernote |
yes, they are very helpful |
11:01 |
cornernote |
thank you |
11:13 |
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11:14 |
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11:14 |
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11:14 |
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11:14 |
adicto1 |
hello world |
11:15 |
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11:15 |
xenkey |
hello world |
11:17 |
bas080 |
trying out some cmd line irc clients |
11:17 |
bas080 |
They are looking good |
11:17 |
xenkey |
well of course they are |
11:19 |
bas080 |
xenkey You know it! |
11:23 |
Krock |
world, hello |
11:23 |
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11:24 |
Krock |
bas080, why CLI IRC clients? Are there even features like auto-authentification? |
11:25 |
Calinou |
they can run without X |
11:25 |
Calinou |
useful to run them on a server |
11:26 |
Krock |
Calinou, yeah but not for daily use |
11:28 |
bas080 |
Krock: i assume you mean logging in to your acount automatically. This weechat has it I think. |
11:28 |
ekem |
weechat is the best client out there |
11:28 |
Krock |
bas080, yes, that's what I meant |
11:28 |
ekem |
there is no reason to use a gui client really |
11:28 |
xenkey |
Are you all high |
11:28 |
ekem |
unless you want fewer features |
11:29 |
xenkey |
Except ekem |
11:29 |
xenkey |
You know what's up |
11:29 |
xenkey |
Also Krock yes there are |
11:29 |
* ekem |
wishes they were high :( |
11:29 |
xenkey |
Every decent client has them |
11:29 |
ekem |
also xenkey: millenials :P |
11:29 |
xenkey |
say what |
11:29 |
xenkey |
http://www.pewresearch.org/topics/millennials/ |
11:30 |
Krock |
xenkey, so high, almost getting acrophobia |
11:30 |
ekem |
https://pbs.twimg.com/media/CE-rBtIXIAEw9V2.jpg |
11:30 |
xenkey |
lol |
11:36 |
bas080 |
xenkey: Millenials are payed less then the previous generation. Why is that? |
11:37 |
ekem |
because the economy is top rekt |
11:38 |
ekem |
and they jump jobs quicker, fewer of them just work for one company throughout their life |
11:38 |
Hirato |
all Tony Abbott's fault |
11:38 |
ekem |
also increased education competition |
11:38 |
bas080 |
ekem: you can see that more males are umemployed |
11:38 |
ekem |
thats a new figure, be curious about that one |
11:39 |
bas080 |
why? |
11:39 |
ekem |
because ive never heard that |
11:39 |
bas080 |
it's on the website you just shared |
11:39 |
ekem |
its an interesting figure |
11:39 |
ekem |
xenkey's share? ah ok ill look again |
11:39 |
bas080 |
http://www.pewsocialtrends.org/2015/03/19/comparing-millennials-to-other-generations/#!11 |
11:39 |
ekem |
thanks |
11:40 |
bas080 |
it's like double the amount! |
11:41 |
bas080 |
sorry |
11:41 |
ekem |
males are finally ready for women to be the bread winners |
11:41 |
bas080 |
i meant double the .... |
11:41 |
bas080 |
I'm not sure how to say it |
11:41 |
bas080 |
ekem: i'm fine with that |
11:42 |
bas080 |
ekem: i can get my own beer and make my own sandwich |
11:42 |
ekem |
yeah, ive only had women from korean families ever serve me anything |
11:42 |
Cryterion_ |
cornernote are you around? |
11:42 |
ekem |
my mind was fucking blown |
11:43 |
ekem |
like, you want to ladle soup into my bowl? holy... thanks! |
11:43 |
bas080 |
the relative amounnt of umeployed persons in the previous generation is double in the millenials generation |
11:43 |
ekem |
yeah, and that doesnt even count those who have given up looking for work |
11:43 |
ekem |
which is an astonishing number that the fed doesnt consider in unemployment. its usually just those out of work and looking for work |
11:43 |
ekem |
if you are out of the labor force for x amount of months, you dont even get included in the numbers |
11:44 |
bas080 |
ekem: that is weird |
11:44 |
bas080 |
why exclude persons? |
11:45 |
ekem |
part of it is the numbers for unemployment would be so miserable it would look terrible |
11:45 |
ekem |
the other is, when you consider a labor pool, you dont want include those who arent wanting to be in the labor market |
11:45 |
ekem |
but i think mainly its so the numbers arent jacked |
11:46 |
bas080 |
ekem: how does one determine if someone does not want to be in the labor market? |
11:47 |
ekem |
http://www.forbes.com/sites/timworstall/2015/03/08/the-most-important-part-of-the-unemployment-numbers-those-not-looking-for-work/ |
11:47 |
ekem |
it has to do with time not employed |
11:47 |
ekem |
its x amount of months |
11:47 |
ekem |
and then not applying for benefits |
11:48 |
ekem |
that article says 33 percent of the population above 16 doesnt participate in the workforce |
11:48 |
cornernote |
probably because the workforce are jerks |
11:48 |
ekem |
http://www.epi.org/publication/missing-workers/ |
11:49 |
bas080 |
cornernote: that's not true. They are people |
11:49 |
ekem |
yeah i left the workforce after 6 years in a trade |
11:49 |
bas080 |
People are jerks too sometimes |
11:49 |
ekem |
i said fuck it, ill get a degree or something |
11:49 |
bas080 |
ekem: and then? |
11:49 |
* ekem |
shrugs |
11:49 |
ekem |
probably go to another country where its cheaper to live |
11:49 |
ekem |
and do programming |
11:49 |
cornernote |
get a degree in philosophy |
11:49 |
ekem |
heh |
11:49 |
ekem |
how did you know! |
11:50 |
ekem |
im going to shoot for mathematics |
11:50 |
bas080 |
ekem: what did you do? |
11:50 |
bas080 |
wash dishes? |
11:50 |
ekem |
i worked in aviation as a licensed mechanic |
11:50 |
ekem |
i mean you make 100k a year |
11:51 |
ekem |
but fuck man, what brutal work. and the owners of the machines make millions |
11:51 |
ekem |
and you are exposed to all sorts of vicious chemicals |
11:51 |
bas080 |
ekem: the world is not fair |
11:51 |
ekem |
nope |
11:51 |
ekem |
but fuck making someone else rich while you get to be a piece of meat |
11:51 |
ekem |
id rather just not participate in that |
11:52 |
bas080 |
ekem: if you don't want to be a piece of meat you shouldn't act like one |
11:52 |
ekem |
in what way? |
11:52 |
ekem |
the reality of wealth in the modern world is one of passed down wealth |
11:52 |
bas080 |
like you said. id rather not participate |
11:52 |
bas080 |
ekem: the world is not fair |
11:52 |
ekem |
there is little chance for someone born into the working class, which includes the middle to have class mobility |
11:53 |
ekem |
its certainly not, but i mean i can just choose to not be a wage slave |
11:53 |
ekem |
i mean your bias is clearly heavy in this arena, and i understand |
11:53 |
bas080 |
ekem: so if wealth is not obtainable threw money then you should fight for your rights. |
11:53 |
ekem |
yeah, that really worked in the 20s, and then the 60s ;) |
11:54 |
ekem |
any opposition to the concentration of wealth is met with vicious opposition |
11:54 |
ekem |
better to just do your 80 years, if you have enough capital maybe pop out a copy of yourself |
11:54 |
ekem |
and make sure you dont take up land with a grave plot |
11:54 |
ekem |
we are all pretty fucked anyway when it comes to the planet |
11:54 |
ekem |
there is probably only 1 maybe 2 generations of a decent life left for humans |
11:55 |
bas080 |
ekem: oo well, it wasn't meant to last. |
11:55 |
ekem |
the rate of declining biodiversity around the planet is indication enough of the damage being done, and what to expect on the path out |
11:56 |
bas080 |
ekem: do you want it to last? |
11:56 |
ekem |
agreed, but what has happened post industrial revolution is such a rapid decline in our ecosystem. its almost like 10k years of possible normal climate shift rolled into 10 years |
11:56 |
ekem |
er 100 |
11:56 |
ekem |
i dont know, i only get 70 years. there is the potential for life to exist on the planet earth for something like another million or so |
11:57 |
ekem |
but we seem to be wanting to only have bacteria kicking it here |
11:57 |
ekem |
i should say "complex life" and not just life |
11:58 |
ekem |
the point im trying to make is that weechat is the best irc client written to date |
11:58 |
bas080 |
so what is complex life versus just life? |
11:59 |
bas080 |
ekem: thnx for allowing me to give it a goo dtest run |
12:00 |
ekem |
complex life is eurkaryotes |
12:00 |
ekem |
usually with a significant mass |
12:00 |
bas080 |
ekem: do you use scripts, configs or anythinh like that? |
12:00 |
ekem |
yeah there are a few good ones like a channel sidebar |
12:01 |
ekem |
but you dont need too many unless you want to do neat things, you can use a package manager to grab the most popular in pack |
12:01 |
bas080 |
multi celular |
12:01 |
ekem |
yeah, i mean a good portion of the earth's history was just prokaryotes, and thats all fine and dandy, but its cool to have plants and things |
12:02 |
bas080 |
some people say that the oceans contain something that is comparable to a neural network |
12:02 |
bas080 |
the thing is that it is really hard to prove that this intelligence has behaviour |
12:03 |
bas080 |
or should i say that it has intlelligence |
12:03 |
bas080 |
and how would you measure intelligence without behaviour |
12:03 |
ekem |
modern science has no real way to describe what may be happening in the summation of all life on the planet |
12:04 |
ekem |
and whether it suggests a higher concious |
12:04 |
ekem |
it probably exists, but i cant really define that or imagine that without taking a bunch of acid |
12:06 |
ekem |
i mean i have a dose in the freezer if you want to go there |
12:06 |
bas080 |
ekem: do you believe that drugs enables one to perceive the world a more objective manner |
12:07 |
ekem |
no, but it changes the nature of perception. by changing the nature of a humans perception it may enable insight into nuances not normally percieved |
12:07 |
ekem |
and when back in a baseline mode of perception, offer insight |
12:08 |
ekem |
if we accept the implication that there is more to reality than what is being percieved by our sense organs, and we change the manner in which we percieve the world, its not unthinkable that we glimpse a moment of truth |
12:08 |
ekem |
its easily arguable that what we percieve in a baseline is nothing near the truth, so changing that percpetion can't be any worse |
12:09 |
bas080 |
ekem: one could also change his perception by doing something one would not normally do. You don't need drugs |
12:09 |
ekem |
agreed, but altering chemistry and adulterating the mechanisms themselves is something that cannot be accomplished by say just excercising or walking a different path home |
12:10 |
bas080 |
ekem: i disagree |
12:10 |
ekem |
i understand, but i would imagine you've never approached the doors of perception as huxley describes it |
12:10 |
ekem |
so have not had that experience yet for yourself |
12:11 |
ekem |
most of human history has been using ethneogenic substances in order to gain a better understanding of the world around them |
12:12 |
ekem |
its really only up to a few thousand years ago, and the establishment of the church, or the patriarchy, and large top down societies that that use has been prohibitied |
12:12 |
bas080 |
ekem: I think it is mostly fear that avoids one to perceive. When fearfull one sticks to the things that one knows that "work" |
12:13 |
ekem |
its something close to platos shadows on the cave wall. you just cant really convince people of the insight or the change in perception unless they see it for themselves |
12:13 |
* CWz |
is having a look at the fossil called corel linux |
12:13 |
ekem |
im all for living a clean life, but there is a spiritual nature to existence that is denied in modern society |
12:14 |
ekem |
and only suggested in the rituals that we enact |
12:14 |
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12:15 |
bas080 |
ekem: however i agree that the infleunces of certain institutions have dictated many peoples experience. We now and always have lived in a world where the rules can be broken |
12:15 |
ekem |
mmm id like to agree. but heck, even the potential of the network that is the internet has been diminished in the last 10 years |
12:16 |
ekem |
the groups in control of resources on this planet are not giving up without a fight |
12:16 |
ekem |
its pretty much degrading into television |
12:17 |
ekem |
for instance, go to library website, they have digital copies of a book. but say they only have 3 copies to loan out |
12:17 |
ekem |
how do you have 3 copies of a digital book? |
12:17 |
ekem |
information on the net is being restricted to those with capital |
12:17 |
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12:17 |
ekem |
copyright laws are making this happen |
12:17 |
Calinou |
ekem> how do you have 3 copies of a digital book? |
12:17 |
Calinou |
Ctrl+C Ctrl+V, Ctrl+C Ctrl+V |
12:17 |
Calinou |
there you go |
12:17 |
Calinou |
:) |
12:17 |
ekem |
yea i agree |
12:17 |
ekem |
thats what so mind blowing about it |
12:18 |
ekem |
if you wanted to copy that book, you have to then fight the software distributing it |
12:18 |
Krock |
Calinou, Ctrl+C Ctrl+V Ctrl+V should do the same.. |
12:18 |
bas080 |
ekem: They only hold the power because we collectivly agree to the worth of those resources. |
12:18 |
ekem |
mmm sort of |
12:19 |
ekem |
there was a big happening at the turn of the century which alludes to what is really going on |
12:19 |
bas080 |
except for life support we are addicted to luxury |
12:19 |
ekem |
and that was the integration of psycology into commerce |
12:19 |
ekem |
essentialy the training of humans from birth to participate in labor and economies |
12:19 |
ekem |
for what reason? i dont know, the destruction of the planet i guess |
12:21 |
bas080 |
ekem: and is this collectivism not aided us to tackle some really big challenges. Let's say hunger or slavery |
12:22 |
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12:22 |
ekem |
no |
12:22 |
ekem |
if we look at the multiple thousand years that the americas existed before it was colonized |
12:22 |
ekem |
the problems we face in the modern world really wasnt something they dealt with |
12:22 |
ekem |
although there were groups that died out because of changing climates or resources diminishing, it wasnt on the scale we see now |
12:23 |
bas080 |
ekem: I am not familiar with the cultures and the challanges they had back then. Sorry |
12:23 |
ekem |
yeah modern anthropology and archeology has done some good work on it |
12:23 |
ekem |
its pretty interesting |
12:24 |
ekem |
for instance, south america and north america was all pretty much a well looked after piece of communal land |
12:24 |
bas080 |
I do know that some big pre historic civilizations in the amaericas are no longer. |
12:24 |
ekem |
in that the commons was simply that, the commons |
12:24 |
ekem |
mainly because they were wiped out with the coming of the church |
12:24 |
bas080 |
Partly because of europeans |
12:24 |
bas080 |
but not mainly i think |
12:24 |
ekem |
not partly |
12:24 |
ekem |
mainly |
12:25 |
bas080 |
I think climate had more infleunce |
12:25 |
ekem |
estimations of populations before contact are in the range of 2.1 million to 18 million |
12:25 |
bas080 |
and maybe disease |
12:25 |
ekem |
brought by the colonizers |
12:25 |
bas080 |
point |
12:25 |
ekem |
it was something like 90% die off after contact |
12:25 |
bas080 |
you might have a point |
12:26 |
ekem |
its pretty trippy. I mean we are fed a certain line of reasoning that justifies our 'rule' over the americas |
12:26 |
bas080 |
ekem: what is that justification? |
12:26 |
ekem |
i mean the courts in the us still uphold teh bull papals by the church from the 15th century that said anyone not christian is not worth be alive |
12:26 |
ekem |
being* |
12:27 |
ekem |
that actually was used in court to defend the rule of the us government |
12:27 |
ekem |
but we did just have the pope say what happened in the americas was a sin |
12:27 |
ekem |
so, thats a plus i guess... |
12:27 |
ekem |
well christian/catholic |
12:28 |
bas080 |
ekem: no person has to justify it's own existence. But justifying your own exitence by claiming that others should die for it. |
12:29 |
* Krock |
wonders what this all has to do with minetest |
12:29 |
ekem |
papal bull, my bad |
12:29 |
ekem |
https://en.wikipedia.org/wiki/Inter_caetera |
12:29 |
ekem |
yeah sorry krock |
12:29 |
bas080 |
Krock: I'm gonna make a mod out of this conversation |
12:30 |
ekem |
heh |
12:30 |
Krock |
bas080, uhm okay. I just read some words like "church, infleunce, 90% die, christian/catholic" and that didn't sound like a mod :P |
12:31 |
ekem |
start with wootz steel in india from 300bc and how it effected the eventual downfall of the americas |
12:31 |
bas080 |
I could extend my pathogens mod to include the disease he spanish brought. |
12:32 |
bas080 |
and then add the temples mod that spawn aztec piramides in the jungle |
12:32 |
bas080 |
and the neural network mod that changes the oceans in a brain |
12:35 |
ekem |
either way, thanks for the convo bas080 :P |
12:35 |
* ekem |
tips fedora |
12:36 |
* Calinou |
tips ubuntu |
12:36 |
* sfan5 |
tips arch |
12:37 |
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12:39 |
* Krock |
tips win32 |
12:40 |
* ekem |
tips 15% |
12:41 |
Krock |
George? |
12:41 |
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12:41 |
Krock |
uhm.. no. |
12:45 |
cornernote |
Krock, there were 650ish mods on github... i'm curious, how many in total ? |
12:45 |
Krock |
cornernote, that's just the count of mods that were posted in the forums |
12:45 |
Krock |
total mod count ias at ~3500 |
12:45 |
cornernote |
ok, you did a search of the forum db table ? |
12:46 |
Krock |
oh well, my bot downloads each forum page, parses it and extracts the most important data. A direct DB connection would be somewhat helpful |
12:47 |
cornernote |
i see |
12:47 |
cornernote |
its an extract of your scrape |
12:48 |
cornernote |
so not all of these are mods |
12:48 |
cornernote |
some could be games, etc |
12:48 |
Krock |
modpacks and old mods |
12:49 |
cornernote |
im wondering if i should use it, or just let people register their own |
12:50 |
cornernote |
but having an empty repo isnt going to be very persuasive to get others to follow |
13:07 |
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14:18 |
Breballlove |
VanessaE |
14:18 |
Breballlove |
OldCoder ? |
14:24 |
Breballlove |
Krock |
14:24 |
Krock |
I'm offline. Ask my secretary to leave a notice for him. |
14:27 |
Krock |
jk |
14:29 |
Breballlove |
can u help me get my server on the list what do u put in the config to put ur server on the list? |
14:29 |
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14:30 |
Krock |
the default settings are fine |
14:31 |
Krock |
just set "server_announce" to true or 1 to let the server send a request to the master server |
14:35 |
Breballlove |
kk |
14:41 |
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15:31 |
Krock |
freelikegnu: http://i.ytimg.com/vi/E2tA2WgezFk/maxresdefault.jpg |
15:31 |
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15:35 |
yaman |
how to split a string by spaces character and not any other character? |
15:36 |
Krock |
mystring:split(" ") |
15:47 |
freelikegnu |
Krock: that looks like a less than free gnu |
15:48 |
Krock |
freelikegnu, that should be a joke... |
15:48 |
freelikegnu |
:D |
15:53 |
Breballlove |
krock on because lol what is the name of the invotory mod u have? |
15:53 |
Krock |
!mod unified_in |
15:53 |
MinetestBot |
Krock: Skins for unified_inventory [u_skins] by Krock - https://forum.minetest.net/viewtopic.php?t=9807 |
15:53 |
Krock |
no |
15:53 |
Krock |
!mod [unified_inventory] |
15:53 |
MinetestBot |
Krock: Unified Inventory [unified_inventory] by RealBadAngel - https://forum.minetest.net/viewtopic.php?t=3933 |
15:54 |
Breballlove |
no the icons of how to craft |
15:54 |
Krock |
That's exactly that mod |
15:54 |
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15:58 |
yaman |
how to get all items that are in a group? |
15:59 |
Sketch2 |
such as group:leaves |
16:02 |
Krock |
for k,v in pairs(minetest.registered_nodes) do if v.groups["mygroup"] then ... end end |
16:06 |
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16:17 |
kahrl |
s/registered_nodes/registered_items/ |
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Krock |
eh. yes |
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16:45 |
freelikegnu |
hoes are wierd |
16:45 |
freelikegnu |
weird even |
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Sketch2 |
hoes? |
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17:41 |
luizrpgluiz |
hi all |
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17:43 |
hmmmm |
in lua, can I somehow hide extra fields in an array without making it into a table |
17:44 |
hmmmm |
like I want foobar[i] to refer to a function, but I want foobar[i].foobaz to refer to some semi-hidden value for the sake of preserving an existing interface |
17:44 |
hmmmm |
was thinking of storing all those extra things at foobar[i + 50000] or something but that sort of seems messy |
17:46 |
Sketch2 |
yeah, offset data is an option. how is your array seperated, commas? |
17:48 |
Sketch2 |
you can't just make another array with the hidden values? |
17:48 |
Sketch2 |
just keep them all lined up with the original data? |
17:50 |
Sketch2 |
you say adding another column to your original array is outta the question though, right? |
17:50 |
hmmmm |
right |
17:50 |
hmmmm |
need mod compatibility |
17:51 |
hmmmm |
what do you mean by how my array is separated |
17:51 |
Sketch2 |
ahh |
17:52 |
hmmmm |
see the thing about data offset is |
17:52 |
hmmmm |
what if some mod reads the table by doing for foo in ipairs(thing) |
17:52 |
hmmmm |
instead of for i = 1, #thing |
17:53 |
Sketch2 |
yea |
17:53 |
hmmmm |
thinking that i could add a metatable to return the primary value |
17:53 |
hmmmm |
but that's way too complicated for something so simple |
17:54 |
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17:54 |
Sketch2 |
so essentially duplicate the data, and refer to the original for regular calls, but use your new table with the added hidden values during special cases..? |
17:56 |
Sketch2 |
that might be a bit much. can you do a seperate array and feed those values in with your foobar[i].foobaz procedure? |
17:57 |
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17:57 |
hmmmm |
of course, but it's a lot more work too |
18:26 |
freelikegnu |
learned a little about batch text and filename replacement today ^^ |
18:28 |
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18:29 |
Nitori |
huh |
18:37 |
xenkey |
is there a way to monitor players active on the server and plot a nice graph? |
18:40 |
VanessaE |
xenkey: like this? |
18:40 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/stats.html |
18:40 |
xenkey |
no i want it to be in pink |
18:40 |
xenkey |
oh |
18:40 |
xenkey |
it is |
18:41 |
xenkey |
Yeah that's what I need |
18:41 |
xenkey |
Maybe a bit less data on one view |
18:41 |
VanessaE |
the player graph is generated from a combination of the "generate statistics graphs", "watchlogs", and "update player statistics" scripts in here: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/ |
18:42 |
VanessaE |
basically, the "watchlogs" script for a given server scrapes debug.txt to get player counts, which are then passed on to rrdtool, |
18:42 |
xenkey |
Surely it's possible to pipe the logs into a matplotlib program and animate the plotting of points |
18:42 |
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18:42 |
VanessaE |
the "generate" script draws the graph from the resulting data |
18:42 |
xenkey |
Right |
18:42 |
xenkey |
So It looks for "# has joined the game" messages in the log? |
18:43 |
VanessaE |
close |
18:43 |
VanessaE |
it looks for the "current players" list that follows all joins and parts |
18:43 |
VanessaE |
makes a count of that |
18:43 |
VanessaE |
and stores it in the rrd |
18:43 |
xenkey |
ah, right |
18:43 |
xenkey |
That's pretty easy to implement :P |
18:43 |
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18:44 |
VanessaE |
in the end it actually was pretty easy, with some help from stackoverflow and superuser :P |
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19:14 |
bas080 |
say my name |
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19:16 |
xenkey |
bas08: no |
19:17 |
bas080 |
please |
19:17 |
xenkey |
no |
19:17 |
bas080 |
i'll say yours... |
19:17 |
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19:17 |
xenkey |
okay |
19:17 |
xenkey |
bas080: |
19:17 |
bas080 |
xenkey: |
19:18 |
xenkey |
yay |
19:18 |
bas080 |
MinetestBot: who am i? |
19:19 |
bas080 |
MinetestBot: say my name |
19:19 |
bas080 |
ChanServ: mister chan! What are you doing here? |
19:28 |
Krock |
bas080, MTB isn't CleverBot |
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20:15 |
ppppppp |
O |
20:15 |
ppppppp |
0 |
20:21 |
freelikegnu |
VanessaE: what about replacement of bronze with gnucydur? (Glucydur is an alloy of copper and iron) |
20:23 |
freelikegnu |
well copper iron and berrylium in RL, but... |
20:28 |
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20:31 |
Krock |
freelikegnu, well, bronze is copper & tin |
20:38 |
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20:41 |
rubenwardy |
!tell amadin It's supported in core already, but you need to set it using a Lua function, it's more flexible that way. I'm an old Minetester, and I think sneak elevators are awesome (admittedly a little unintuitive) |
20:41 |
MinetestBot |
rubenwardy: yeah, sure, whatever |
20:41 |
rubenwardy |
;_; |
20:43 |
Krock |
rubenwardy, why? That's a return code 0 |
20:43 |
rubenwardy |
you what mate? |
20:43 |
Krock |
huh |
20:44 |
rubenwardy |
what are you talking about? |
20:44 |
Krock |
<rubenwardy>;_; |
20:44 |
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20:45 |
rubenwardy |
I was expressing my disappointment of MinetestBot's sassiness |
20:46 |
Krock |
lol okay :) |
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21:23 |
aerth |
hello world |
21:23 |
DusXMT |
dlrow olleh |
21:27 |
Krock |
plɹoÊ ollÇH |
21:29 |
aerth |
â”â”┓â”â”┳â”â”┳â”┓╋â”┳â”â”â”┳â”â”â”â”┳â”â”â”┳â”â”â”┳â”â”â”â”┓ |
21:29 |
aerth |
┃┃┗┛┃┣┫┣┫┃┗┓┃┃â”â”â”┫â”┓â”┓┃â”â”â”┫â”â”┓┃â”┓â”┓┃ |
21:29 |
aerth |
┃â”┓â”┓┃┃┃┃â”┓┗┛┃┗â”â”╋┛┃┃┗┫┗â”â”┫┗â”â”╋┛┃┃┗┛ |
21:29 |
aerth |
┃┃┃┃┃┃┃┃┃┃┗┓┃┃â”â”â”┛╋┃┃╋┃â”â”â”â”»â”â”┓┃╋┃┃ |
21:30 |
aerth |
┃┃┃┃┃┣┫┣┫┃╋┃┃┃┗â”â”┓╋┃┃╋┃┗â”â”┫┗â”┛┃╋┃┃ |
21:30 |
aerth |
┗┛┗┛┗┻â”â”┻┛╋┗â”â”»â”â”â”┛╋┗┛╋┗â”â”â”â”»â”â”â”┛╋┗┛ |
21:31 |
Krock |
ShadowBot, where's your spam detector? |
21:36 |
hmmmm |
durrr |
21:36 |
hmmmm |
I just realized the perfect solution to my problem |
21:36 |
hmmmm |
use the function reference as the key in a table |
21:50 |
Krock |
hurr durr |
21:55 |
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22:10 |
LandMine |
Sup peeps |
22:10 |
LandMine |
Hey OldCoder are you here?\ |
22:13 |
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22:20 |
hmmmm |
ShadowNinja might be interested in this: https://www.defcon.org/html/defcon-23/dc-23-speakers.html#Szakaly |
22:22 |
OldCoder |
LandMine, yes |
22:22 |
LandMine |
can i pm you? |
22:22 |
OldCoder |
LandMine, yes |
22:40 |
Out`Of`Control |
hi, any scripts exist to clean auth.txt and /players ? |
22:40 |
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22:44 |
kaeza |
greetings |
22:47 |
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22:56 |
aerth |
Out`Of`Control: find ./players -type f -not -name 'jump' | xargs rm |
22:57 |
Out`Of`Control |
thanks |
22:59 |
aerth |
but careful with that |
23:00 |
aerth |
make sure u are in the worlds direcotyr and you see ./players |
23:00 |
Out`Of`Control |
i test it first on a backup |
23:00 |
aerth |
and jump replace |
23:01 |
aerth |
here is the auth.txt one cat ./auth.txt | grep 'jump' > ./auth.txt |
23:22 |
Out`Of`Control |
players get empty and auth.txt zero |
23:24 |
aerth |
did u replace jump with your admin name |
23:25 |
Out`Of`Control |
yes |
23:25 |
Out`Of`Control |
it removes all beside admin |
23:26 |
Out`Of`Control |
aerth: my bad, i ment script to remove old users, not all |
23:26 |
aerth |
oh ok |
23:27 |
aerth |
good think you tested on a backup. is there a "last_seen" type thing anywhere |
23:28 |
Out`Of`Control |
yes |
23:30 |
Out`Of`Control |
i was thinking to remove users that are month old, or more, And with standart inventory, that you get on first connect. |
23:36 |
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