Time |
Nick |
Message |
00:00 |
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00:03 |
cornernote |
is there any way i can move faster than fast move ? |
00:04 |
cornernote |
i want to look over my skyblock world, but it takes for ever to fly from one side to the other |
00:04 |
cornernote |
there are 2000+ islands |
00:07 |
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00:07 |
xfceKris |
How do I submit a feature request? |
00:09 |
aerth |
https://github.com/minetest/minetest/labels/feature%20request |
00:09 |
aerth |
maybe |
00:10 |
aerth |
cornernote: edit the conf |
00:12 |
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00:13 |
Sketch2 |
it won't use a local.conf on a server tho |
00:14 |
Sketch2 |
well yeah, that'll do. they've got physics or something for run speed |
00:17 |
aerth |
can i see someones server conf |
00:21 |
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00:45 |
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00:46 |
sloantothebone |
Anybody heard of memoserv? |
01:01 |
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01:04 |
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01:09 |
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01:21 |
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01:36 |
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02:11 |
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02:12 |
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02:12 |
diemartin |
Greetings |
02:35 |
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02:36 |
cimbakahn |
Help! I need someone to give me a link to the latest Novagen mod. |
02:47 |
VanessaE |
hey kaeza. |
02:50 |
cimbakahn |
Hello! |
02:58 |
diemartin |
Power outage since about 9 am... fun |
02:58 |
VanessaE |
oh my |
02:59 |
diemartin |
and from the way it went out I hope it didn't fry my PC |
03:03 |
diemartin |
Anything new? |
03:04 |
VanessaE |
not really :) |
03:08 |
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03:09 |
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03:29 |
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03:34 |
cimbakahn |
I need someone to give me a link to the latest Novagen mod. Pretty please! |
03:34 |
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03:35 |
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03:40 |
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04:04 |
MinetestBot |
[git] kahrl -> minetest/minetest: Fix camera updates being toggled by N key in release mode (#2762) 63b12f1 http://git.io/vOFMf (2015-08-07T06:02:06+02:00) |
04:54 |
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05:02 |
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05:04 |
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05:06 |
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05:09 |
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05:12 |
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05:14 |
LazyJ |
o/ kaeza |
05:14 |
kaeza |
o/ LazyJ |
05:17 |
diemartin |
Test |
05:19 |
kaeza |
hmm... this client is putting '+' chars at the start of lines |
05:20 |
kaeza |
as in <Lazy_J> +o/ kaeza |
05:35 |
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05:53 |
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05:58 |
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06:02 |
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06:20 |
swift110-phone |
Hey |
06:23 |
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06:47 |
cornernote |
> <aerth> cornernote: edit the conf |
06:47 |
cornernote |
what do i change to make myself move faster than fast ? |
06:51 |
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06:51 |
MinetestBot |
Krock: 08-05 14:17 UTC <rubenwardy> https://github.com/rubenwardy/mt_mod_forum_parser |
06:51 |
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06:51 |
aerth |
movement_speed_walk = 9 |
06:52 |
Krock |
moin! |
06:52 |
Krock |
oh yes, thanks MinetestBot. |
06:52 |
aerth |
movement_speed_fast = 24 |
06:54 |
aerth |
How does a player remove a cart |
06:54 |
aerth |
cornernote: that i found in carbone-ng minetest.conf |
06:55 |
aerth |
mining carts are permanent? |
07:00 |
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07:00 |
cornernote |
thanks |
07:08 |
Krock |
aerth, try shift-click |
07:10 |
aerth |
ty |
07:18 |
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07:21 |
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07:21 |
cornernote |
aerth speed 50 is good |
07:36 |
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07:39 |
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07:40 |
Krock |
http://makeagif.com/i/SLgKA4 |
07:45 |
aerth |
when changing default_game in the minetest.conf, does it change existing worlds? if not, how to change the name of the game (for example when having multiple minetest_game folders renamed to minetest_world1 minetest_world2 for different mod arrangements |
07:45 |
aerth |
) |
07:46 |
Krock |
minetest.conf changes won't affect the worlds |
07:46 |
Krock |
if you want to rename an already used game, you'll have to edit all worlds where it's used in |
07:46 |
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07:47 |
Krock |
means, editing each world.mt |
07:47 |
aerth |
for example i changed default_game to world1game but there is still a minetest_game with a minetest_game/mods/ folder |
07:47 |
aerth |
k |
07:48 |
aerth |
i never opened world.mt |
07:51 |
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07:51 |
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07:53 |
kaeza |
aerth: if you have per world games, it may be simpler to store them at <worlddir>/game |
07:53 |
kaeza |
minetest will then happily ignore world.mt |
07:54 |
cornernote |
i didnt know that... thats a good way to keep a version of mods in a world |
07:54 |
kaeza |
or you can put mods into <worlddir>/worldmods |
07:55 |
cornernote |
nice |
07:55 |
kaeza |
it will then use the configured game but mods will be per world |
07:56 |
kaeza |
easier for map sharing too ;) |
07:58 |
cornernote |
is there a server command to bring a player to where i am ? |
07:58 |
cornernote |
maybe /bring ? |
07:58 |
kaeza |
teleport |
07:58 |
cornernote |
that teleports me to them |
07:58 |
cornernote |
i want them to come to me |
07:59 |
kaeza |
teleport otherplayer you |
07:59 |
cornernote |
ok, nice |
08:00 |
aerth |
kaeza: http://hastebin.com/obikiqisup.lua is what my "tree" output looks like |
08:01 |
aerth |
btw the world.mt and restart did it |
08:02 |
aerth |
and the newer git version of minetest and minetest_game run lot smoother (i only had a week old git version before) |
08:03 |
cornernote |
did anyone ever used to play soldat ? |
08:03 |
cornernote |
i cant believe they never opened up the source on that game |
08:04 |
cornernote |
it was so cool, and now... "17 players online in 102 servers now!" |
08:04 |
cornernote |
almost a dead project, such a waste |
08:04 |
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08:04 |
kaeza |
god bless closed source /s |
08:05 |
aerth |
dude 17 ppl are holdin it down |
08:06 |
cornernote |
a bunch of opensource projects spawned from it, but all seem to have failed |
08:12 |
* aerth |
uses duckduckgo |
08:12 |
|
FR^2 left #minetest |
08:12 |
aerth |
i have played wormux |
08:12 |
aerth |
never heard of soldat though |
08:13 |
cornernote |
its really fast-pased, loads of fun |
08:13 |
cornernote |
what country are you in ? |
08:13 |
aerth |
cascadia |
08:14 |
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08:14 |
aerth |
WHAT |
08:14 |
cornernote |
malaysia ? |
08:14 |
cornernote |
not too far from here |
08:15 |
cornernote |
running windows ? |
08:16 |
aerth |
i am in north america |
08:17 |
aerth |
running linux |
08:17 |
cornernote |
then double no to play soldat with me =) |
08:17 |
cornernote |
its win only (goddammit) and lag will be killer |
08:18 |
aerth |
lol what is windows |
08:18 |
cornernote |
its a dodgey excuse for an OS |
08:26 |
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08:28 |
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08:29 |
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08:29 |
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08:30 |
cornernote |
how do i mkdir without it telling me the directory already exists ? is there an is_dir() method ? |
08:31 |
aerth |
mkdir -p |
08:31 |
cornernote |
windows |
08:31 |
cornernote |
=) |
08:35 |
cornernote |
why does minetest.mkdir not exist ? |
08:35 |
cornernote |
its a documented method, but its not there |
08:35 |
cornernote |
it should exist, and have is_dir() built in |
08:37 |
cornernote |
whatever... i just tweaked my code to only mkdir if it cant open the file |
08:37 |
cornernote |
!rainbow WHAT-EVAH |
08:37 |
MinetestBot |
4WH7AT8-E3VAH |
08:59 |
aerth |
ppl who use irc mod. is there a copy around that has ban / kick ability (from irc) |
09:01 |
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09:01 |
JamesTait |
Good morning all; happy Friday, and happy Particularly Preposterous Packaging Day! 😃 |
09:12 |
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09:14 |
xenkey |
hi |
09:16 |
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09:35 |
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09:36 |
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09:37 |
Krock |
ho xenkey |
09:38 |
xenkey |
ho ho ho |
09:38 |
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09:54 |
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09:56 |
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10:06 |
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10:14 |
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10:17 |
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10:18 |
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10:18 |
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10:22 |
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10:25 |
xenkey |
true |
10:34 |
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10:38 |
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10:41 |
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10:42 |
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10:42 |
cornernote |
when i press F7 to see myself, i cant see my front |
10:42 |
cornernote |
any way to steer around so i can ? |
10:45 |
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10:46 |
Calinou |
cornernote, press F7 a second time |
10:49 |
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10:49 |
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10:49 |
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10:49 |
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10:49 |
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10:49 |
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10:52 |
Calinou |
http://paste.ubuntu.com/12020069/ |
10:52 |
Calinou |
here is a list of the top contributors to Minetest |
10:54 |
Krock |
31 here :) |
10:58 |
Krock |
uh. youtube got a new player design? |
10:58 |
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10:58 |
Calinou |
yes, since days |
10:59 |
est31 |
well, they roll it out gradually |
10:59 |
est31 |
and I guess xp users are last :p |
10:59 |
Krock |
est31, huh? |
11:02 |
cornernote |
Calinou - https://jsfiddle.net/8wx98qnj/ |
11:03 |
est31 |
cornernote, is it the same code which is on the skyblock site? |
11:03 |
cornernote |
yep |
11:03 |
cornernote |
i just extracted it and made it for minetest |
11:03 |
cornernote |
should put it on minetest.net somewhere |
11:05 |
est31 |
seen the website competition? |
11:06 |
est31 |
https://forum.minetest.net/viewtopic.php?f=14&t=12843 |
11:16 |
cornernote |
yeah, but i dont have time to make a website, sorry |
11:16 |
cornernote |
focusing a lot on skyblock |
11:17 |
cornernote |
whats the prize ? ;) |
11:17 |
cornernote |
so its going to be jekyll powered? thats nice |
11:18 |
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11:21 |
Calinou |
I haven't fully finished my submission yet :/ |
11:21 |
Calinou |
need texture packs section |
11:22 |
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11:24 |
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11:24 |
cornernote |
maybe the new site could use its own piwik instead of this hosted one - https://cloud.githubusercontent.com/assets/51875/9134749/71c11f70-3d46-11e5-9eb1-b3b46dbc79d4.png |
11:26 |
Calinou |
inchra.net is owned by ShadowBot |
11:26 |
Calinou |
ShadowNinja * |
11:26 |
cornernote |
seems avast doesnt like it |
11:26 |
Calinou |
also, antiviruses suck :-) |
11:26 |
cornernote |
i have piwik on other sites and they have no issues |
11:26 |
cornernote |
why not just use google analytics ? |
11:27 |
Calinou |
because it's evil |
11:27 |
est31 |
haha |
11:27 |
est31 |
try convincing people of google products |
11:27 |
cornernote |
the only reason i used it was to display stats to content publishers on a site |
11:27 |
cornernote |
if i didnt need to do that i'd just use GA |
11:27 |
est31 |
you will have a better chance to convince them of writing "minetest is shit, minecraft is cool" on the main website. |
11:28 |
Calinou |
http://calinou.github.io/mwc/ |
11:28 |
Calinou |
this is my site entry btw |
11:29 |
cornernote |
very nice |
11:29 |
Calinou |
most pages are done, but texture packs is missing |
11:30 |
cornernote |
why {% include header.html %}{% include footer.html %} instead of a layout ? |
11:30 |
Calinou |
here's how development happens: https://github.com/Calinou/mwc |
11:30 |
Calinou |
a layout? |
11:30 |
cornernote |
sec.. |
11:30 |
cornernote |
https://raw.githubusercontent.com/cornernote/minetest-skyblock/gh-pages/index.md |
11:31 |
cornernote |
https://github.com/cornernote/minetest-skyblock/blob/gh-pages/_layouts/default.html |
11:31 |
cornernote |
use "layout: bla" in your frontmatter |
11:31 |
cornernote |
then you dont need include header/footer |
11:32 |
cornernote |
more info here - http://jekyllrb.com/docs/structure/ |
11:33 |
Calinou |
yeah, I'm still learning Jekyll |
11:33 |
cornernote |
i started on it a few months ago, and really love what it can do |
11:34 |
cornernote |
my site was running drupal (god help us all) |
11:34 |
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11:34 |
cornernote |
and was getting huge ddos (like 1M hits/hour) |
11:34 |
cornernote |
drupal was running on a $10/mo server at digitalocean |
11:35 |
cornernote |
and they politely asked me to use cloudflare, or leave |
11:35 |
cornernote |
i used cloudflare, but the ddos adapted and used post requests so it wouldnt load from cache |
11:35 |
cornernote |
drupal could handle all of about 5 requests/sec before the server went into a death spiral |
11:36 |
cornernote |
so i looked for options... |
11:36 |
cornernote |
was going to do static html |
11:36 |
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11:36 |
cornernote |
and then found jekyll |
11:36 |
cornernote |
and found that GH will host it for you for free |
11:36 |
cornernote |
so now i save my $10/month, and let GH deal with the ddos |
11:37 |
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proller joined #minetest |
11:37 |
cornernote |
after changing, i had zero downtime... cloudflare+GH pages handled the attack with no issues |
11:37 |
cornernote |
since then the ddos has gone away, i guess they would rather spend their cpu/bandwidth on targets they can bring down |
11:38 |
cornernote |
and the best thing is, i can do pretty much everything i could do in drupal... |
11:39 |
est31 |
doesnt gh pages have cloudflare by themselves? |
11:39 |
cornernote |
layouts, includes, variables, conditionals, loops, etc |
11:39 |
cornernote |
maybe, but i use it for DNS because they give me free SSL |
11:39 |
cornernote |
with a custom domain |
11:40 |
cornernote |
so all i pay for is a domain, and i get dns+hosting free |
11:40 |
cornernote |
jekyll site is so much easier to manage than drupal |
11:40 |
cornernote |
i had 50 or so articles, and in txt files its a breeze to manage |
11:41 |
cornernote |
in drupal i had 50 tabs open if i wanted to do a global change |
11:41 |
cornernote |
check this, how i do screenshots on skyblock site - https://github.com/cornernote/minetest-skyblock/edit/gh-pages/_data/screenshots.yml |
11:43 |
SylvieLorxu |
cornernote: The link wants me to login, I guess it's because there's "edit" in it. May want to check the link |
11:44 |
cornernote |
i got a disconnect |
11:44 |
cornernote |
think im back now |
11:44 |
Dartmouth |
This link works :) - https://github.com/cornernote/minetest-skyblock/blob/gh-pages/_data/screenshots.yml |
11:44 |
cornernote |
yeah, thanks |
11:45 |
cornernote |
i cant get to github at the moment |
11:45 |
cornernote |
well, that content gets loaded here: http://cornernote.github.io/minetest-skyblock/screenshots/ |
11:45 |
cornernote |
then look at screenshots.md |
11:46 |
cornernote |
and you'll see the loop code |
11:46 |
cornernote |
i cant ping my router, but i can talk in IRC |
11:46 |
cornernote |
wtf ?! |
11:47 |
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11:47 |
cornernote |
im going to restart it, cheap junk |
11:47 |
cornernote |
brb |
11:48 |
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11:51 |
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11:51 |
cornernote_ |
back |
11:53 |
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11:55 |
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11:55 |
cornernote |
ok, so as i was saying.. screenshots html page is here https://raw.githubusercontent.com/cornernote/minetest-skyblock/gh-pages/screenshots.md |
11:55 |
cornernote |
so much simpler than managing the html |
11:56 |
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11:58 |
cornernote |
and another trick... github will host all your screenshots... simply open an issue in your repo, paste the image, and it will give you back a URL |
11:58 |
cornernote |
that way the SS doesnt need to make your repo huge |
11:59 |
cornernote |
eg, heres where i put all my skyblock screens: https://github.com/cornernote/minetest-skyblock/issues/2 |
12:00 |
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12:26 |
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12:41 |
VanessaE |
cornernote: what, no screenshot of my house? :) |
12:41 |
VanessaE |
good morning all |
12:41 |
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12:51 |
cornernote |
hey VanessaE |
12:51 |
cornernote |
you never played in my world |
12:52 |
cornernote |
i think you played in stormchasers world |
12:52 |
cornernote |
which i will have to go there to get some screenshots |
12:53 |
est31 |
cornernote, you know of the "fall down endlessly" bug you get when you rejoin a server? |
12:54 |
est31 |
most times people die when they rejoin |
12:54 |
est31 |
at least I do |
12:54 |
cornernote |
interesting... |
12:54 |
cornernote |
i put a bit of effort into fixing that |
12:54 |
cornernote |
you still get it ? |
12:55 |
VanessaE |
est31: that happened to me, too, when I switched from one client config to another. |
12:55 |
cornernote |
now theres a cloud bedrock, so you dont fall to far |
12:55 |
est31 |
i play at stormchasers server |
12:55 |
VanessaE |
(I assumed the alternate had me high up in the air standing on something that doesn't exist anymore) |
12:55 |
est31 |
dunno if he has updated |
12:55 |
cornernote |
and when you hit bottom it checks if you have a "?" block, and if not it just teleports |
12:56 |
cornernote |
in the world you play, is there cloud below you ? |
12:56 |
VanessaE |
cornernote: indeed, I play on storm's server; RBA's house is on there too. |
12:56 |
VanessaE |
no cloud layer. |
12:56 |
est31 |
but the cloiu |
12:56 |
cornernote |
ok, it should be fixed in the newer versions |
12:56 |
est31 |
but the coloud block is there too, I've seen it built |
12:57 |
cornernote |
anyone have admin on stormchasers server that can give me fly so i can get some SS ? |
13:00 |
VanessaE |
sure. |
13:00 |
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13:00 |
VanessaE |
there you go. |
13:02 |
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13:05 |
ThatGraemeGuy |
just complete all the quests and you get fly :-p |
13:08 |
cornernote |
oh man... i dont want to play the stupid game |
13:08 |
cornernote |
lol |
13:08 |
cornernote |
but seriously, on a server thats not near me the lag is killer |
13:11 |
sfan5 |
!server players:most |
13:11 |
MinetestBot |
sfan5: MINETEST ITALIA SERVER SURVIVAL | 176.31.162.215 | Clients: 38/50, 25/47 | Version: 0.4.12 / minetest | Ping: 6ms |
13:11 |
sfan5 |
it's not "just test" |
13:11 |
sfan5 |
wow |
13:11 |
sfan5 |
!server players:most i:2 |
13:11 |
MinetestBot |
TypeError: object of type 'NoneType' has no len() (file "/home/sfan5/mtbot/modules/server.py", line 127, in server) |
13:11 |
sfan5 |
ok |
13:17 |
cornernote |
wondering if anyone else has thought of using an existing package manager for minetest mods... eg npm, bower, composer, etc |
13:18 |
Calinou |
me, but no idea how to put that in practice |
13:20 |
cornernote |
there needs to be a movement from mod developers and core team to adopt one of them |
13:21 |
cornernote |
they all work with github, and have mature stable clients and servers... its just a matter of submitting some mods, then telling people how to get your mod using "insert prefered package manager here" |
13:22 |
cornernote |
eg, in php i submit my code to packagist.org, then i tell ppl to get it using "composer require cornernote/mything" |
13:22 |
est31 |
whats so bad about "git pull"? |
13:23 |
cornernote |
dependancies |
13:24 |
est31 |
I dont think minetest is large enough yet for these things |
13:24 |
est31 |
also most people distribute their mods as zip, git is too complicated for them |
13:24 |
est31 |
imagine they now also have to set up package config |
13:24 |
cornernote |
thats changing a lot, it used to be the case, but now most things are on github |
13:25 |
Hirato__ |
lol, and github is basically git for... gits :P |
13:26 |
est31 |
as a git i'm insulted by this |
13:26 |
cornernote |
i want to make a skyblock_game, but i dont want to copy skyblock mod into a new repo, and i dont want to use git submodules |
13:27 |
Hirato__ |
VanessaE's game probably has skyblocks in it |
13:27 |
VanessaE |
nope. |
13:27 |
Hirato__ |
awh |
13:27 |
est31 |
whats the problem about submodules? |
13:27 |
cornernote |
imagine you could do "bower install minetest_skyblock_game" |
13:27 |
VanessaE |
est31: git makes people hate submodules ;) |
13:27 |
est31 |
well I can guess it, they are horrible to use |
13:28 |
ThatGraemeGuy |
cornernote: perhaps just have skyblock_game instead of the standalone mod? |
13:28 |
Hirato |
sub modules are okay until you want to fork it :P |
13:28 |
cornernote |
what about git sub-sub-sub modules ? |
13:28 |
Hirato |
supposedly there's also sub tree, I wonder if that's nicer |
13:28 |
cornernote |
its not pretty |
13:29 |
cornernote |
to me, this seems really simple - http://bower.io/docs/creating-packages/ |
13:29 |
Hirato |
I made a pkgbuild for my own personal use that bundles a bunch of mods with it |
13:29 |
cornernote |
i think im going to start using bower, and maybe others will join the bandwagon |
13:30 |
cornernote |
unless someone has a better alternative for a package manager |
13:31 |
Hirato |
it'd be pretty cool to adapt Mod Organizer |
13:32 |
est31 |
all these "package managers" are just workaround hacks for git submodule suckery |
13:33 |
Hirato |
just looking at that example, not much different to a PKGBUILD |
13:33 |
est31 |
well, trying things is never wrong |
13:33 |
Hirato |
https://dl.dropboxusercontent.com/u/23891252/minetest.pkgbuild |
13:34 |
Hirato |
it's pretty old |
13:34 |
Hirato |
minetest also doesn't seem to like modsbeing installed like this from a UI perspective |
13:35 |
est31 |
at least bower is cross platform |
13:35 |
est31 |
not just arch proprietary |
13:35 |
Hirato |
'proprietary' he says |
13:35 |
cornernote |
yes, and because of that it could be built into the client eventually |
13:36 |
est31 |
proprietary the same way mir is proprietary |
13:36 |
est31 |
targeted at one specific ecosystem |
13:37 |
est31 |
well, mmdb is broken, we need something to replace it |
13:39 |
cornernote |
minetest may even (eventually) have its own package registry (in bower or whatever is used), eg.. http://toranbillups.com/blog/archive/2013/08/04/How-to-host-a-private-bower-registry/ |
13:39 |
Calinou |
I agree a package manager would replace mmdb |
13:39 |
Calinou |
and do so nicely |
13:42 |
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13:43 |
cornernote |
yeah, if there was such a thing in place, it would make it a lot easier for developers to release minetest games |
13:43 |
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13:44 |
cornernote |
and theres no need to re-invent the wheel, there are a lot of nice package managers already.. just a matter of choosing something, then getting mod developers to follow suit |
13:44 |
cornernote |
check this - https://github.com/indieisaconcept/slim-bower-server |
13:45 |
Calinou |
3 years ago |
13:46 |
est31 |
there isnt even a debian bower package |
13:46 |
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13:46 |
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13:46 |
Calinou |
https://github.com/bower/registry |
13:46 |
Calinou |
this is the official server IIRC |
13:46 |
Hirato |
I checked AUR and: aur/nodejs-bower 1.4.1-3 (135) |
13:46 |
cornernote |
yes, but its ruby... and who the heck knows anything about ruby lol |
13:47 |
est31 |
minetest would depend on software outside of popular packge managers |
13:47 |
Hirato |
nodejs? NOPE NOPE NOPE NOPE NOPE NOPE |
13:47 |
est31 |
bower is ruby? |
13:47 |
est31 |
bower is node js |
13:47 |
cornernote |
ok, sorry i am mistaken |
13:48 |
Calinou |
Jekyll's Ruby too :p |
13:49 |
est31 |
also, there is no package manager which is actually generic |
13:49 |
cornernote |
bower is a protocol, it can be rolled in any language |
13:49 |
cornernote |
maybe protocol is the wrong word |
13:50 |
est31 |
specification? |
13:50 |
cornernote |
but my point is the server is not language specific |
13:50 |
est31 |
well, then lets implement something compatible to bower |
13:50 |
est31 |
instead of rolling our own format |
13:50 |
cornernote |
yes, im 100% for that |
13:50 |
cornernote |
be it bower, npm, etc.. i dont care... |
13:51 |
cornernote |
but something that is already in existance |
13:51 |
cornernote |
platform independant, and easy to use |
13:52 |
cornernote |
interesting, bower is developed by twitter |
13:52 |
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13:52 |
cornernote |
those guys rock |
13:53 |
cornernote |
this - https://github.com/bower/registry - is sinatra (ruby) |
13:54 |
cornernote |
theres also a django server - https://github.com/toranb/django-bower-registry |
13:54 |
cornernote |
and a php server - https://github.com/indieisaconcept/slim-bower-server |
13:55 |
cornernote |
my website is www.mrphp.com.au, so no second prize for guessing which one i'd go with |
13:55 |
cornernote |
p.s. mrphp.com.au runs on gh-pages... no php code here lol |
13:57 |
Calinou |
language stats say it's JavaScript, not sinatra |
13:58 |
cornernote |
yeah, looking through the repo i cant see any gem or rb, but several posts say its sinatra |
13:58 |
cornernote |
http://toranbillups.com/blog/archive/2013/08/04/How-to-host-a-private-bower-registry/ and http://stackoverflow.com/questions/16849259/how-do-i-run-my-own-bower-server |
13:58 |
cornernote |
idk |
13:59 |
cornernote |
but it doesnt really matter what the server runs, as long as it runs |
13:59 |
cornernote |
i might run up a heroku and see what happens |
13:59 |
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14:04 |
Sketch2 |
gawd I hate standing up. |
14:04 |
cornernote |
<est31> there isnt even a debian bower package |
14:04 |
Sketch2 |
I get real dizzy |
14:04 |
cornernote |
apt-get install npm |
14:04 |
cornernote |
npm install -g bower |
14:05 |
cornernote |
a package manager to install another package manager to install another package manager |
14:05 |
Calinou |
^ exactly |
14:05 |
Hirato |
I bet some masochist got dpkg running on windows |
14:06 |
cornernote |
then perhaps npm is a better option, as it removes one step... i wonder why bower was created if it depends on another package manager... ? |
14:06 |
Calinou |
more convenient? |
14:07 |
Calinou |
but I agree, we can use plain npm |
14:07 |
Calinou |
can you easily host your own npm repository though? |
14:07 |
cornernote |
possibly, perhaps has an easier format |
14:07 |
cornernote |
just researching that now, theres less documentation on hosting npm than hosting bower |
14:10 |
cornernote |
looks a lot harder to setup a server - http://www.clock.co.uk/blog/how-to-create-a-private-npmjs-repository |
14:11 |
cornernote |
and looks like it wont run in heroku |
14:13 |
cornernote |
another consideration, all these package managers (bower/npm) are designed for JS (not sure if it matters or not) ... does lua have a preferred package manager ? |
14:13 |
cornernote |
luarocks.org ? |
14:14 |
Calinou |
the upside of using Bower/npm is that people are used to it |
14:19 |
cornernote |
The biggest difference is that npm does nested dependency tree (size heavy) while Bower requires a flat dependency tree (puts the burden of dependency resolution on the user). .. source: http://stackoverflow.com/questions/18641899/what-is-the-difference-between-bower-and-npm |
14:19 |
cornernote |
so bower is out |
14:20 |
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14:22 |
cornernote |
or perhaps i misunderstand what they mean by "flat tree" |
14:22 |
cornernote |
more research is needed, but its great to see that im not the only one wanting something like this for minetest mods |
14:23 |
* Krock |
is happy about his fresh compiled sqlite3 command line manager |
14:33 |
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14:36 |
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14:36 |
WSDguy2014 |
Hello guys, i have problem in options, in version 0.4.13-RC Rendering has been removed and replaced with Antialiases. Must be Rendering re-added |
14:40 |
Calinou |
WSDguy2014, no, we will not re-add it |
14:40 |
Calinou |
we officially support OpenGL only. |
14:42 |
WSDguy2014 |
Calinou: okay, i have problem for items, items are glitched wield items are looks more awfull |
14:42 |
Calinou |
update your graphics driver |
14:43 |
VanessaE |
he means this: github.com/minetest/minetest/issues/2350 |
14:43 |
Calinou |
if this doesn't work, update your OS |
14:43 |
Calinou |
if this doesn't work, change your graphics... |
14:43 |
Calinou |
simple as that :/ |
14:43 |
WSDguy2014 |
Calinou, Im using OpenGL 3.1.0 |
14:45 |
Sketch2 |
Minetest is an open-source project. are you using an open source OS? |
14:47 |
WSDguy2014 |
Im using operation system Windows 7 |
14:47 |
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14:48 |
VanessaE |
I wonder if it's due to the irrlicht version, rather than the driver |
14:49 |
Sketch2 |
well there's you're problem right there. |
14:50 |
Sketch2 |
kidding of course |
14:50 |
Sketch2 |
you might try one of the unofficial builds, such as Sfan5's. I've had good luck with that on a windows machine. |
15:03 |
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15:26 |
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15:33 |
cornernote |
can a modpack contain another modpack ? |
15:34 |
xenkey |
yes |
15:34 |
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15:35 |
WSDguy2014 |
Calinou, how i do change my graphics? |
15:39 |
Calinou |
WSDguy2014, are you using 0.4.12 or a more recent build? |
15:39 |
WSDguy2014 |
Calinou im using 0.4.13-RC |
15:39 |
Calinou |
screenshot? |
15:39 |
Calinou |
are you using shaders? |
15:41 |
WSDguy2014 |
i enabled shaders, waving leaves and plants enabled |
15:42 |
WSDguy2014 |
im gonna take screenshot after few minutes |
15:43 |
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15:43 |
MinetestBot |
rubenwardy: 07-22 21:56 UTC <Jordach> got a copy of your old finite water mod? |
15:43 |
rubenwardy |
!tell Jordach https://github.com/rubenwardy/waterplus |
15:43 |
MinetestBot |
rubenwardy: I'll pass that on when Jordach is around |
15:45 |
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15:50 |
* CWz |
is tying godot |
15:50 |
cornernote |
bower is looking really nice... i setup my own server (on localhost) |
15:50 |
cornernote |
then i registered skyblock, with a dependancy of bags |
15:50 |
Calinou |
CWz, :D |
15:51 |
Calinou |
you can join the IRC, #godotengine |
15:51 |
cornernote |
then i registered bags, with a dependancy of inventory_plus |
15:51 |
cornernote |
then i registered inventory_plus |
15:51 |
cornernote |
then i type "bower install skyblock" |
15:51 |
cornernote |
and i get this |
15:51 |
cornernote |
http://hastebin.com/wudawetoso.rb |
15:51 |
cornernote |
all dependancies installed |
15:51 |
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15:52 |
cornernote |
it was all very simple, and worked as expected |
15:52 |
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15:53 |
cornernote |
im really excited about this |
15:53 |
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15:55 |
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15:56 |
Breballlove |
OldCoder |
15:58 |
Calinou |
http://webglstudio.org/ |
16:11 |
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16:12 |
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16:13 |
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16:14 |
garryo |
hi, i have a problem with texture rendering. i use VannessaE's HDX textures @ 64 px, but the server I play on has some custom textures @ 16 px |
16:16 |
garryo |
yesterday i updated my linux client to latest github vs. previous to that the server's custom textures were rendered as if 64 px, now they're 16 px |
16:16 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Biomes: Tune v5/v7 biomes and v5/v6/v7 mushroom distribution 0a3bf5b http://git.io/vOx2u (2015-08-07T17:13:33+01:00) |
16:16 |
garryo |
anybody got any bright ideas on this? am i missing a conf setting? |
16:20 |
garryo |
VanessaE ? |
16:22 |
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16:22 |
Sketch2 |
did the server change their textures? |
16:23 |
garryo |
no, i looked at a 6 month old server backup and they are identical to yesterdays backup |
16:26 |
garryo |
it coincided with the client upgrade - i can't help thinking that i'm missing a new .conf setting ... |
16:27 |
Sketch2 |
I'm pretty sure when you update the .conf is on the no-write list |
16:27 |
Sketch2 |
so it didn't change yours, right? |
16:28 |
garryo |
no. but i'm thinking there is a new required setting that wasn't required before ...... but i'm only guessing |
16:31 |
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16:32 |
Sketch2 |
I'd glance thought the example .conf and search for all instances of the word texture |
16:33 |
Sketch2 |
see if there's a setting that god skewed from it's default |
16:33 |
Sketch2 |
*gor |
16:33 |
Sketch2 |
can't type today |
16:33 |
garryo |
yeah. i'm trying that right now ... |
16:34 |
CWz |
is VanessaE HERE |
16:34 |
CWz |
sorry for the caps |
16:35 |
garryo |
she's logged, but afk i guess |
16:41 |
xenkey |
[on] |
16:41 |
garryo |
afk, back later |
16:43 |
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16:45 |
* Breballlove |
says hi |
16:46 |
Sketch2 |
'ello |
16:47 |
CWz |
Sketch2: hello |
16:49 |
WSDguy2014 |
Calinou, i uploaded screenshot, look at this glitched wield item ---> http://imgur.com/a/6ZAgm |
16:53 |
WSDguy2014 |
Calinou: look at link website |
17:14 |
CWz |
"Sorry! We're busy running around with our hair on fire because Imgur is over capacity! This can happen when the site is under a very heavy load, or while we're doing maintenance. " lol |
17:15 |
Out`Of`Control |
WSDguy2014: you problem is windows, get rid of it |
17:16 |
WSDguy2014 |
i have OS F |
17:16 |
WSDguy2014 |
Windows 7 |
17:16 |
WSDguy2014 |
Windows 7 Ultimate |
17:16 |
WSDguy2014 |
and i have OpenGL 3.1.0 |
17:17 |
Sketch2 |
try SolydX-64 instead |
17:22 |
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17:23 |
WSDguy2014 |
what is Solydx-64? |
17:35 |
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18:03 |
Calinou |
http://webserver2.tecgraf.puc-rio.br/iup/ |
18:03 |
Krock |
CWz, I love such error messages :) |
18:09 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Mushrooms: Rename spore nodes. Single ABM for mushroom growing 47c7b0b http://git.io/vOpcm (2015-08-07T19:07:48+01:00) |
18:12 |
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18:13 |
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18:13 |
kaeza |
greetings |
18:14 |
luizrpgluiz |
wait a minute, you'll have even mushrooms and giant mushrooms in minetest? :D |
18:21 |
luizrpgluiz |
I wanted the minetest uses a new graphics engine for best perfomace and better compatibility |
18:21 |
Calinou |
won't happen. |
18:21 |
Calinou |
Irrlicht has good performance already |
18:21 |
Calinou |
and compatibility is Good Enoughâ„¢ |
18:21 |
Calinou |
(you do realize we still support OpenGL 1.x graphics cards?) |
18:24 |
luizrpgluiz |
ops,hehe |
18:34 |
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18:37 |
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18:44 |
* CWz |
is trying to install archlinux and is already confused. --[CWz]achievement unlocked "5 second failure" |
18:45 |
CWz |
^ on a VM |
18:47 |
FreeFull |
I have it installed |
18:48 |
Sketch2 |
VanessaE are you there? |
18:48 |
VanessaE |
yes |
18:48 |
Sketch2 |
some1 owned someone elses island on skyblock |
18:49 |
Sketch2 |
is there any way to fix that? |
18:49 |
VanessaE |
just have to find the protection block that covers it, and remove |
18:49 |
VanessaE |
moment |
18:50 |
VanessaE |
are you at that area now? |
18:50 |
Sketch2 |
it's skyla |
18:50 |
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18:50 |
Sketch2 |
can get there if you need me 2 |
18:52 |
VanessaE |
fixed. |
18:52 |
Sketch2 |
k, cool |
18:57 |
garryo |
VanessaE, may i refer you to my post at 17:14:55 ? any ideas? |
18:57 |
VanessaE |
oh the HDX thing? |
18:57 |
garryo |
yeah |
18:58 |
VanessaE |
that's an engine issue - it doesn't upscale smaller textures to fit the larger underlying one |
18:58 |
garryo |
but it used to? |
18:58 |
VanessaE |
nope. |
18:58 |
VanessaE |
it never did. |
18:59 |
VanessaE |
so in the case of HDX, what's needed is a suitable texture to replace the 16px one you referred to |
18:59 |
VanessaE |
(512px, which I then scale down to the other sizes eg 64px) |
19:00 |
garryo |
mmm. well something was upscaling them til yesterday. a custom tweak on the server? |
19:00 |
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19:00 |
VanessaE |
must be |
19:00 |
VanessaE |
because afaik there's no standard in-engine feature to do that. |
19:00 |
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19:00 |
VanessaE |
unless you grabbed some HDX update that dropped support for a texture |
19:00 |
VanessaE |
can you tell me what it was? |
19:02 |
garryo |
i updated the hdx set, but the textures in question are from custom mods on the server |
19:02 |
VanessaE |
what are they? |
19:03 |
garryo |
LazyJ's "otherblocks" set on linuxgaming.us - mostly coloured clays and marbles |
19:04 |
VanessaE |
strange |
19:04 |
Sketch2 |
does anyone know why there'a a group of about half-a-doz purple "unknown object" block floating through skyblock? |
19:04 |
VanessaE |
Sketch2: dropped objects maybe? or an attempt to add a mobs mod? |
19:04 |
garryo |
indeed. i guess i need to talk to LazyJ ... |
19:05 |
Sketch2 |
they are flying sideways |
19:05 |
Sketch2 |
maybe they are leftovers from pipeworks / mesecons |
19:05 |
VanessaE |
garryo: yeah, I didn't change anything in HDX that referred to that "otherblocks" mod, so he may be using some default textures in ways that don't combine properly in HDX |
19:06 |
VanessaE |
Sketch2: oh, maybe leftover from pipeworks, yeah |
19:06 |
Sketch2 |
like stuff that woulda been passing though pipes, but now free to travel on their own |
19:06 |
VanessaE |
yeah |
19:06 |
Sketch2 |
it's the funniest thing |
19:07 |
garryo |
VanessaE, ok, thanks |
19:12 |
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19:23 |
VanessaE |
rubenwardy: is that you on VE-Basic? |
19:23 |
rubenwardy |
yes |
19:26 |
rubenwardy |
I tried accessing on the android app, but my phone crashed |
19:26 |
VanessaE |
jeez |
19:29 |
OldCoder |
Breballlove, ? |
19:39 |
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19:48 |
Breballlove |
what was the thing so keep chanserv on ? |
19:48 |
Breballlove |
OldCoder ^ |
19:49 |
Breballlove |
... |
19:51 |
Breballlove |
............................................. |
19:55 |
Calinou |
Breballlove, GUARD flag |
19:55 |
rubenwardy |
/msg ChanServ #channel guard on |
19:55 |
Calinou |
/cs set #channel guard on |
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21:22 |
kilbith |
someone knowns the license of the painterlypack by any luck ? http://painterlypack.net/ |
21:25 |
VanessaE |
looks like all-rights-reserved. |
21:25 |
VanessaE |
"Users may use this pack with an official liscenced copy of Minecraft only, unless they have prior permission from myself." |
21:25 |
kilbith |
> may |
21:26 |
kilbith |
not "must" |
21:26 |
kilbith |
may implies that's not sine qua non condition i guess |
21:26 |
VanessaE |
in this case, he's using "may" with "only" as in "have my permission for this specific application", |
21:26 |
OldCoder |
|
21:27 |
VanessaE |
"...or use it for non-minecraft materials or productions" |
21:27 |
VanessaE |
may not that is |
21:27 |
VanessaE |
so, time to email :P |
21:28 |
kilbith |
i don't e-mail the overwhelmed people |
21:28 |
kilbith |
it's like throwing a bottle-message in the ocean |
21:29 |
VanessaE |
perhaps, but sometimes that bottle gets picked up and its message passed on to whoever can use it :P |
21:29 |
Amaz |
Spam him then? ;) |
21:29 |
Amaz |
(Or her) |
21:30 |
kilbith |
well i won't it then, too risky |
21:30 |
kilbith |
*won't touch |
21:34 |
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21:37 |
Sketch2 |
eh, you should email him |
21:50 |
Breballlove |
coder |
21:50 |
Breballlove |
oldcoder? |
21:52 |
OldCoder |
Breballlove, ? |
21:53 |
freelikegnu |
OldCoder? |
21:53 |
Breballlove |
what is the thing to make chan serv on gaurd? |
21:53 |
OldCoder |
Like this |
21:53 |
OldCoder |
/msg ChanServ set ##baconchannel guard on |
21:57 |
freelikegnu |
kilbeth: Or we can put it this way: The world must ignore his hard work, unless we are using it with minecraft or have his blessing. |
22:02 |
OldCoder |
freelikegnu, ? |
22:03 |
freelikegnu |
Greetings! |
22:18 |
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22:19 |
OldCoder |
freelikegnu, reciprocated |
22:19 |
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22:23 |
aerth |
If anyone like investigating crash logs: hastebin.com/risudasade.vbs and http://hastebin.com/qupagiceda.vbs |
22:26 |
freelikegnu |
visualbasicstudio? |
22:28 |
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22:30 |
VanessaE |
hmmmm: ^^^^^ |
22:31 |
aerth |
not vbs lol |
22:31 |
VanessaE |
wtf is a "double fault" error? |
22:31 |
aerth |
hastebin automatically adds funny extensions based on the syntax.. it must have guessted vbs |
22:31 |
aerth |
http://hastebin.com/raw/risudasade |
22:32 |
aerth |
http://hastebin.com/raw/qupagiceda |
22:32 |
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22:36 |
aerth |
the version of minetestserver is git master from last night ( https://github.com/minetest/minetest/commit/5c3c965c1a6e1fb5957d441c2d04d8470b80d710 ) |
22:39 |
kaeza |
VanessaE: https://en.m.wikipedia.org/wiki/Double_fault |
22:39 |
kaeza |
basically, error in error handling |
22:40 |
kaeza |
yo dawg... and all that |
22:40 |
VanessaE |
heh |
22:41 |
aerth |
so how does one prevent these crashes |
22:41 |
VanessaE |
aerth: what all mods are you running? |
22:43 |
aerth |
http://hastebin.com/doroqamiye.hs |
22:43 |
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22:44 |
aerth |
actually VanessaE http://hastebin.com/omajuliyop.hs |
22:45 |
VanessaE |
eh, lots of mods there.. |
22:47 |
aerth |
someone showed me a bug in the protector:protect box , when someone right clicks it everyone else pauses/slows and if enough people do that at the same time the server crashes |
22:49 |
aerth |
could the crashes be from a mod? i was under the assumption its a hacker sending weird packets or some kind of auto building / mining program |
22:49 |
VanessaE |
probably not |
22:50 |
VanessaE |
I was curious in case "just that ONE weird mod" could help trace the real fault. |
22:50 |
aerth |
yes |
22:53 |
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23:00 |
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23:03 |
Inocudom |
How would most people react if in the campaign of, say, Xonotic there was a duel stage where the opponent was impossible to frag and impossible to beat but never, ever missed hitting you and and moved and dodged flawlessly, thus making him impossible to frag? |
23:04 |
kilbith |
likely a satanist with alien powers |
23:05 |
Inocudom |
And what if that duel stage was called a humility battle or a harsh reality battle and the whole point of it was to stay alive as long as you could before your inevitable doom came. |
23:05 |
VanessaE |
Inocudom: please don't start that crap again |
23:07 |
Inocudom |
But, VanessaE, how would most people react to such a rather unfair but truthful stage in the singleplayer aspect of a first-person shooter game? Such a match could teach them humility and show them that there are players that are nigh immune to them. |
23:07 |
VanessaE |
who cares! |
23:10 |
Inocudom |
Well, when I play games like Assault Cube, Sauerbraten, OpenArena, or Xonotic, I often meet players that are skilled beyond skilled and can spawn kill many, many times without getting fragged once, especially in Assault Cube. |
23:11 |
aerth |
a player just showed me his flying mese boat (with no fly priv) it looked like he was sitting down |
23:12 |
VanessaE |
aerth: he was probably using a UFO |
23:12 |
VanessaE |
minetest has problems with entity attachments |
23:13 |
VanessaE |
or maybe not |
23:13 |
aerth |
thanks |
23:13 |
VanessaE |
you don't have that mod installed |
23:13 |
aerth |
right?! |
23:13 |
VanessaE |
what's this "hovers" mod |
23:13 |
aerth |
thats it thanks |
23:14 |
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23:14 |
aerth |
its like a hover car |
23:14 |
aerth |
mese boat icon |
23:15 |
Inocudom |
I guess most fps players would react like the guy in the following video: https://youtu.be/npesntUi3Z4 |
23:16 |
VanessaE |
oh G*d I need to learn to read.. aerth I read that as "a player just showed me his floating boat that HE BUILT OF MESE". I'm blind, I swear. |
23:16 |
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23:16 |
Inocudom |
I myself achieve to learn self control to the degree that I will never smash my stuff like that kid did, not matter how invincible the opponents that I face are. |
23:18 |
aerth |
there is no boat.x texture it seems, so its an invisible hover machine |
23:18 |
VanessaE |
.x is a model format |
23:19 |
VanessaE |
which should never be used in practice anyway :) |
23:19 |
VanessaE |
use .obj for static models and .b3d for animated ones (I think). |
23:20 |
Inocudom |
aerth, every wise man must accept that some things never, ever get fixed, regardless of how many year, decades, and centuries go by. |
23:21 |
kilbith |
Inocudom: that's what Marcus Aurelius thought as well |
23:22 |
kilbith |
https://en.wikipedia.org/wiki/Meditations |
23:22 |
aerth |
thanks kilbith |
23:24 |
aerth |
and VanessaE |
23:29 |
Inocudom |
Because of the fact that companies will want to retain the power that they have, polygons will never truly be replaced. However, it is still fun to consider the possibilities of voxel octrees: https://youtu.be/VYfBrNOi9VM |
23:30 |
Inocudom |
Remember, money and power talk, and those are the loudest voices in mankind's ears. Thus, voxel octrees are supressed in most cases. |
23:31 |
aerth |
rg3.github.io/youtube-dl/ |
23:31 |
* VanessaE |
sighs |
23:32 |
est31 |
yes, its a big cartel, led by microsoft, google, facebook and apple. |
23:32 |
kilbith |
aerth: even better : https://github.com/mps-youtube/mps-youtube |
23:32 |
est31 |
they want to destroy the world with their polygon technology |
23:32 |
Inocudom |
I am sure that Nintendo and Sony have their roles too. |
23:33 |
VanessaE |
est31: don't forget the oil and coal industries, they're in on it too! |
23:33 |
Inocudom |
aerth: Just don't use that to pirate copyrighted material. I mean it. |
23:33 |
aerth |
Inocudom: i just use it to not go to youtube.com |
23:34 |
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23:34 |
Inocudom |
And why not? This world runs on oil and coal (black goo, if you will.) |
23:40 |
Sketch2 |
by "voxelized" he essentially means point-cloud data? |
23:41 |
Sketch2 |
oh, it really is voxels |
23:41 |
Sketch2 |
but yeah, 'prolly interchangeable in this regard |
23:42 |
Sketch2 |
just viewed as cube-per-point |
23:45 |
Inocudom |
Sketch2: Pretty much. Data must be stored like it is in, say, an image, except in 3D. Both the dragon and the town must be at least a couple of gigabytes in size, unless some kind of compression reduces that. |
23:46 |
Sketch2 |
I'm looking into the irrlicht object format to see if I can export color into the models you make in my 'lil web-app |
23:46 |
Sketch2 |
not certain if it's do-able yet, cuz I think the textures have to be seperate |
23:47 |
Sketch2 |
it's along the same lines as that, only on a much smaller scale |
23:48 |
est31 |
I have actually done experiments with replacing our current mapblock compression with vp9 |
23:48 |
est31 |
result was that it was actually faster than gzip, which is very interesting |
23:48 |
est31 |
but it wasn't much better in actual compression |
23:49 |
Sketch2 |
how's decompression? |
23:49 |
est31 |
I mean better in the sense of compression ratio |
23:49 |
VanessaE |
vp9? it can do lossless compression too? |
23:50 |
est31 |
yes vp9 has a lossless mode |
23:50 |
Sketch2 |
like, you're saying both compress, and decompress are quicker than gzip? |
23:50 |
est31 |
yes |
23:50 |
Sketch2 |
k, well that's cool. |
23:50 |
est31 |
lemme see whether I still have the git branch with it |
23:51 |
Sketch2 |
I thought gzip was pretty quick as far as compressors go |
23:51 |
est31 |
well yeah, thats why I say its interesting |
23:51 |
est31 |
perhaps my tests were totally wrong :) |
23:51 |
Sketch2 |
it might depend on what OS is running it too |
23:54 |
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23:54 |
Sketch2 |
why'd you decide to try vp9? had you heard of anyone else using a video encoder on 3d data? |
23:55 |
est31 |
its sorta the same thing |
23:56 |
Sketch2 |
I'd imagine it is a stream of data in the same way, but I'd think that it would lose some of it's optimizations for colorspace |
23:56 |
est31 |
well, vp9 has a lossless mode |
23:56 |
est31 |
its called lossless because well, its lossless |
23:57 |
Sketch2 |
I don't mind, I think it's cool that you tried it. I just never woulda thought of it |
23:58 |
est31 |
man, dammit I had it in github |
23:58 |
est31 |
err git |
23:58 |
est31 |
where is it |
23:58 |
Sketch2 |
wonders how it would handle on an Android |
23:58 |
Sketch2 |
might do better that way |