Time |
Nick |
Message |
00:03 |
Sketch2 |
Sokomine, or anyone familiar with her travelnet mod, is there any way to remove a box that's in an area that's now owned by someone else? |
00:03 |
est31 |
remove all the other stations :) |
00:03 |
bas080 |
est31: is that true? |
00:03 |
est31 |
but otherwise, no |
00:03 |
Sketch2 |
huh? oh then place them on a diff name |
00:04 |
est31 |
yes |
00:04 |
Sketch2 |
ty est |
00:04 |
VanessaE |
Sketch2: nope, it's just like any other node in that regard |
00:05 |
est31 |
happy replacing, I see you have 20 stations in that network ;) |
00:05 |
Sketch2 |
no kiddin' trying to think of how to do it |
00:06 |
Sketch2 |
have to leave the home one 4 last |
00:06 |
Sketch2 |
it's 'cuz we got a mean newb that has diamond everything smacking people 4 no reason |
00:06 |
est31 |
smack back, or talk to admins |
00:08 |
Sketch2 |
man this sux. I don't know it was like that. I bet half of them are owned now |
00:16 |
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00:17 |
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00:28 |
Out`Of`Control |
any tricks to fix light bug? i try //fixlight no effect |
00:29 |
Out`Of`Control |
big area huge shadow |
00:30 |
VanessaE |
select the area and do //replace air air |
00:30 |
twoelk |
use the mapfix mod |
00:31 |
twoelk |
https://forum.minetest.net/viewtopic.php?t=10662 |
00:32 |
Out`Of`Control |
ahh thanks |
00:32 |
Out`Of`Control |
air air fix it |
00:34 |
Out`Of`Control |
twoelk: ty will try that later too |
00:37 |
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01:05 |
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01:06 |
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01:30 |
Sokomine |
Sketch2: grant yourshelf travelnet_remove. then you can dig it |
01:32 |
Sokomine |
i still need skins for my villagers... |
01:38 |
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03:03 |
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03:14 |
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03:15 |
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03:20 |
freelikegnu |
what is the license for the minetest player character model? |
03:28 |
kaeza |
freelikegnu, https://github.com/minetest/minetest_game/blob/master/mods/default/README.txt#L71 |
03:28 |
kaeza |
WTFPL |
03:29 |
kaeza |
also, Greetings |
03:37 |
freelikegnu |
many thanks :D |
03:37 |
sloantothebone |
WTFPL ftw |
03:39 |
freelikegnu |
did MirceaKitsune make the character.blend? |
03:41 |
kaeza |
yep |
03:50 |
freelikegnu |
the goblins are now freed! |
03:50 |
freelikegnu |
https://github.com/FreeLikeGNU/mobs_goblins |
03:55 |
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04:04 |
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04:05 |
freelikegnu |
bye for now |
04:09 |
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04:18 |
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04:29 |
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04:57 |
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05:47 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Display Lua memory usage at the time of Out-of-Memory error 18cfd89 http://git.io/v3qMH (2015-08-10T01:38:09-04:00) |
05:58 |
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06:20 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Make NetworkPacket respect serialized string size limits 1c408c4 http://git.io/v3q7e (2015-08-10T02:16:55-04:00) |
06:21 |
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06:39 |
MinetestBot |
[git] kahrl -> minetest/minetest: Fix intlGUIEditBox leak and uninitalized value in Mapper (reported by valgrind) 5d2ca20 http://git.io/v3qNf (2015-08-10T08:37:48+02:00) |
06:40 |
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06:43 |
MinetestBot |
[git] kahrl -> minetest/minetest: Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind) 6c0c27f http://git.io/v3qNS (2015-08-10T08:41:45+02:00) |
07:06 |
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07:40 |
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07:41 |
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08:05 |
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08:06 |
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08:06 |
amadin |
does anybody use redis on server? |
08:07 |
amadin |
i mean public |
08:11 |
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08:22 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Rename pine tree nodes, textures and mapgen aliases be4dd64 http://git.io/v3mCJ (2015-08-10T09:19:02+01:00) |
08:23 |
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08:27 |
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08:32 |
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08:33 |
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08:43 |
amadin |
does anybody use redis on public server? |
08:48 |
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08:53 |
MinetestBot |
[git] paramat -> minetest/minetest: Treegen: Rename pine tree mapgen alias f0b3252 http://git.io/v3mzQ (2015-08-10T09:50:58+01:00) |
09:03 |
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09:04 |
JamesTait |
Good morning all; happy Monday, and happy Lion Day! 😃 |
09:06 |
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09:06 |
swift110-phone |
Cecil day |
09:07 |
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09:16 |
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09:32 |
sfan5 |
gg skyblock server |
09:32 |
sfan5 |
it destroyed my sign i had above the "?" node |
09:32 |
sfan5 |
it could just have dropped a water bucket |
09:32 |
sfan5 |
but apparently thats too hardf |
09:39 |
sfan5 |
wat |
09:39 |
sfan5 |
the pine ate the dirt node |
09:39 |
sfan5 |
o.O |
09:39 |
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09:44 |
WSDguy2014 |
Hello guys, i have idea. Add "Bowl" and "Mushroom Stew". Bowl can be crafted with 3 any wooden planks, and Mushroom Stew can be crafted with mixing recipe: Brown Mushroom + Red Mushroom + Bowl = Mushroom Stew. |
09:46 |
WSDguy2014 |
Iin version 0.4.13-RC Brown and Red Mushrooms has been added. You can eat mushrooms like in old version Survival Test from Minecraft |
09:47 |
WSDguy2014 |
but why need mushroom spores? |
09:47 |
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09:48 |
WSDguy2014 |
if eat mushroom stew will heal 4 hearts |
09:49 |
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09:49 |
brothersome |
Should be a nice feature - throwing mushrooms to eachother |
09:51 |
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09:58 |
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10:00 |
brothersome |
I just made a new webpage for the experience I have with minetest: http://puppylinux.eu/minetest/index.html |
10:01 |
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10:17 |
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10:18 |
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10:26 |
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10:28 |
* CWz |
thanks VanessaE for allowing him to escape #minetest on inchra forever |
10:30 |
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10:36 |
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10:40 |
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10:41 |
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10:42 |
rubenwardy |
cornernote: https://github.com/rubenwardy/mtpm/commit/b3af9f9fc6557d99eb5d88fc734b058990d82522# |
10:42 |
rubenwardy |
!title |
10:42 |
MinetestBot |
rubenwardy: Add support for minetest-bower · rubenwardy/mtpmb3af9f9 · GitHub |
10:42 |
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10:51 |
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10:52 |
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11:04 |
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11:08 |
grandchaos9000 |
I saw the milestone from GitHub, but 0.4.13 did not completed to release as stable since yesterday. |
11:09 |
grandchaos9000 |
So then maybe they'll will be postponed later soon. |
11:09 |
grandchaos9000 |
they'll be* |
11:10 |
Niebieski |
Where is this ? |
11:13 |
grandchaos9000 |
hmm... okay? The due date has now postponed |
11:14 |
kahrl |
grandchaos9000: there are a number of bugs that have to be addressed before a release can be made |
11:15 |
grandchaos9000 |
but when will be released in stable? |
11:15 |
kahrl |
once the bugs are fixed |
11:16 |
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11:18 |
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11:20 |
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11:22 |
cornernote |
rubenwardy, nice |
11:22 |
cornernote |
i have importd your list |
11:22 |
grandchaos9000 |
i can't even wait to update minetest 0.4.13 package from Arch(-based) GNU/Linux repository |
11:22 |
cornernote |
oh, hes gone |
11:24 |
Calinou |
grandchaos9000, or build from source :-) |
11:37 |
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11:51 |
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12:00 |
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12:11 |
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12:46 |
cornernote |
BIG THANKS to OldCoder who has yet again helped me write an awesome intro test for minetest-bower website and Krock & rubenwardy who provided a great list of mods to give the site some starting content... In addition rubenwardy has done updates to mtpm to support the bower.json format in the in-game mod search. If you haven't yet registered your mod, you should check the site out - |
12:46 |
cornernote |
https://minetest-bower.herokuapp.com/ |
12:47 |
Calinou |
post it to forums? |
12:48 |
cornernote |
not yet, will do soon |
12:48 |
cornernote |
was trying to get everything working (to a reasonable degree) first |
12:48 |
cornernote |
and also to get feedback from people here, as many people here are vetran mod devs who can/have proviced invaluable feedback |
12:49 |
cornernote |
now when you post your mod, it extracts a lot of data from github, eg description, homepage, owner, etc |
12:49 |
Calinou |
https://github.com/GarageGames/Torque3D/commit/0d6768d57b26d26ee5e9fbe7c2982ea66e51c934 :D |
12:49 |
cornernote |
without the need for a bower.json |
12:53 |
Amaz |
cornernote, it seems as if you need to press update for it to get the readme, otherwise it says that the repo hasn't got a readme even if it has. |
12:53 |
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12:53 |
Amaz |
(Also it needs update to be pressed to get the author.) |
12:53 |
cornernote |
Amaz, its in the process of reading all 374 mods from the repo |
12:54 |
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12:54 |
Amaz |
Ah, okay :) |
12:54 |
cornernote |
ok, it just finished |
12:55 |
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12:55 |
jojoa1997 |
morning |
12:56 |
sfan5 |
!server skyblock |
12:56 |
MinetestBot |
sfan5: skyblock server | stormchaser3000.noip.me:30001 | Clients: 24/40, 22/26 | Version: 0.4.12-dev / minetest | Ping: 112ms |
12:57 |
sfan5 |
^ cornernote: is your skyblock game running there? |
12:57 |
diemartin |
cornernote, would it be possible to provide simple links to "popular" keywords? |
12:58 |
cornernote |
how would one determine what is popular ? |
12:58 |
diemartin |
most used |
12:58 |
cornernote |
popular keywords = "cornernote's mods" |
12:58 |
cornernote |
;) |
12:58 |
diemartin |
ha |
12:59 |
diemartin |
well, most mods don't support bower yet, so there :P |
13:00 |
* diemartin |
should add bower support to his other mods |
13:00 |
est31 |
wow this looks really nice |
13:02 |
sfan5 |
cornernote: ? |
13:02 |
cornernote |
diemartin, im not tracking searches at the moment, but its a good idea. you should add a feature request here: https://github.com/cornernote/minetest-bower/issues/new |
13:02 |
cornernote |
sfan5, yes its my game, but not my server |
13:03 |
sfan5 |
i see |
13:03 |
sfan5 |
it has a few small issues |
13:03 |
diemartin |
cornernote, I don't mean "tracking searches", but rather keywords as specified in `bower.json` |
13:03 |
cornernote |
stormchaser3000 runs it |
13:03 |
cornernote |
what are the issues ? |
13:03 |
cornernote |
diemartin, i see what you mean... the most used keywords |
13:04 |
cornernote |
add it as an issue and i'll see what i can do |
13:04 |
diemartin |
yeah, but search tracking could be nice too |
13:04 |
cornernote |
maybe like a tagcloud type thing |
13:05 |
cornernote |
at the moment there are very few keywords, because not many people have added bower.json to their repo |
13:05 |
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13:06 |
cornernote |
i'll give it a few weeks and see if some momentum builds |
13:07 |
sfan5 |
cornernote: the water thats placed destroys any node placed above the "?" node, lots of empty crafts are shown when clicking on e.g. mossy cobble in the quests menu, it showed a crafting with an unknown item for mossy cobble, it didn't tell me how to craft clay lumps, it resets you to level 1 when you die after you've reached level 4 |
13:08 |
cornernote |
> it resets you to level 1 when you die after you've reached level 4 |
13:08 |
cornernote |
thats intended |
13:08 |
cornernote |
> the water thats placed destroys any node placed above the "?" node |
13:08 |
cornernote |
how to avoid it ? |
13:08 |
cornernote |
could you create issues on the repo for these ? |
13:08 |
sfan5 |
search for a free space and only destroy the node above as last resort |
13:08 |
cornernote |
would like to discuss in more detail and track the threads |
13:09 |
sfan5 |
cornernote: >thats intended ;; finally finished level 3, getting fly & fast then accidentally dying and needing to do the whole shit again for the finish is not particulary rewarding |
13:09 |
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13:09 |
cornernote |
arg, i've broken stuff... |
13:09 |
sfan5 |
finishing* |
13:10 |
sfan5 |
s/for the finish/from the beginning/ |
13:13 |
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13:15 |
cornernote |
sfan5: https://github.com/cornernote/minetest-skyblock/issues/35 |
13:15 |
sfan5 |
already commented there |
13:15 |
cornernote |
i have been considering what should happen to the players level on death |
13:16 |
cornernote |
mexed feedback, so im still undecided |
13:16 |
sfan5 |
stay at the current level and reset the quests |
13:16 |
cornernote |
however i plan for 10 levels, so it would really suck to go from 10 back to 1 |
13:16 |
sfan5 |
i also like kahrl's suggestion |
13:16 |
sfan5 |
a "hardcore" mode that does that |
13:17 |
cornernote |
yeah, thats a good idea, then the server admin can decide |
13:17 |
VanessaE |
if the player dies, take them back to a checkpoint. |
13:17 |
VanessaE |
maybe just to the "beginning" of the current level |
13:18 |
VanessaE |
put some bones or whatever over their [?] block that contain the stuff they'd need to get going again in the current level |
13:18 |
sfan5 |
you keep your items |
13:18 |
cornernote |
so if you die on level4, no penalty ? |
13:19 |
cornernote |
just item loss, which is pretty much no penalty |
13:19 |
VanessaE |
cornernote: well the way it is right now, yeah I suppose that's fair |
13:19 |
VanessaE |
but I hate losing stuff on death, too. |
13:19 |
VanessaE |
maybe just clear the player's hotbar |
13:19 |
cornernote |
dont die! ;) |
13:19 |
sfan5 |
you are supposed to lose your stuff? |
13:19 |
cornernote |
you keep your bags |
13:19 |
cornernote |
yes, your inventory should be emptied |
13:19 |
sfan5 |
it isn't |
13:20 |
cornernote |
and also your bags (if the server is configured to remove your bags) |
13:20 |
sfan5 |
at least not on the skyblock server |
13:20 |
cornernote |
it maybe an older version running |
13:20 |
cornernote |
and sometimes it glitches too... so it could be that also |
13:20 |
sfan5 |
no it's not that |
13:21 |
cornernote |
i notice when i die, sometimes it just spawns me back to home |
13:21 |
sfan5 |
i've always kept my stuff |
13:21 |
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13:21 |
cornernote |
interesting... try download the mod and see if thats a bug |
13:21 |
sfan5 |
oh |
13:21 |
cornernote |
or maybe stormchaser just made it that way |
13:21 |
cornernote |
not sure |
13:21 |
sfan5 |
also you can reset your own island by digging other peoples question blocks |
13:22 |
cornernote |
yep, but it now asks you "are you sure" |
13:22 |
sfan5 |
indeed |
13:22 |
sfan5 |
but it doesn't make sense to be able to reset yours by digging other peoples blocks |
13:23 |
cornernote |
its a way to restart if you are far from home |
13:23 |
freelikegnu |
Calinou: what are you making with Torque? |
13:24 |
sfan5 |
cornernote: and papyrus does not grow on sand, is that intended? |
13:24 |
cornernote |
it now relies on the default abm to grow |
13:25 |
cornernote |
needs to be near water |
13:25 |
sfan5 |
it was |
13:27 |
cornernote |
this is what should make it grow - https://github.com/minetest/minetest_game/blob/master/mods/default/functions.lua#L152 |
13:27 |
sfan5 |
that doesn't check for sand |
13:27 |
sfan5 |
hm |
13:27 |
sfan5 |
isn't papyrus supposed to grow on sand? |
13:28 |
cornernote |
in the old skyblock it used to grow on sand |
13:28 |
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13:28 |
cornernote |
but i removed several abms in favor of the built-in minetest_game abms |
13:34 |
cornernote |
into which forum topic should i post minetest-bower ? |
13:34 |
cornernote |
ahh, related projects |
13:38 |
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13:40 |
cornernote |
posted - https://forum.minetest.net/viewtopic.php?f=14&t=13012 |
13:42 |
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14:09 |
Calinou |
freelikegnu, nothing... |
14:09 |
Calinou |
I prefer Godot :p |
14:10 |
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14:16 |
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14:39 |
Calinou |
http://www.phoronix.com/scan.php?page=article&item=sig-gles32-glu&num=1 |
15:03 |
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15:19 |
diemartin |
all you need is Löve(2D) |
15:24 |
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16:44 |
Krock |
meow |
16:46 |
freelikegnu |
greetings |
16:47 |
Krock |
:) |
16:58 |
Sketch2 |
swords should only function in areas you own - or added to - in skyblock |
16:58 |
est31 |
swords? |
16:58 |
Sketch2 |
it's too easy for people to be annoying little twats and kill you for no reason when they get fly |
16:58 |
Jordach |
^ |
16:58 |
est31 |
so revoke fly perhaps? |
16:58 |
Sketch2 |
no, fly is fine |
16:59 |
Sketch2 |
but add a sword priv |
16:59 |
Sketch2 |
that only functions in owned areas |
16:59 |
Sketch2 |
so you can defend your territory |
16:59 |
est31 |
why not remove pvp on the server entirely? |
16:59 |
Sketch2 |
but not grief the rest of the server |
16:59 |
est31 |
but nobody can attack you |
16:59 |
est31 |
thats mean |
16:59 |
Sketch2 |
it's your land, you have a right to defend it |
17:00 |
Sketch2 |
you don't have a right to slaughter everybody you see |
17:00 |
est31 |
easiest way is to dig the floor, then watch them fall :) |
17:00 |
est31 |
what a server allows by machinery shouldnt reflect what you are allowed to by rules |
17:00 |
Sketch2 |
it's funny yes, but not effective if they fly |
17:01 |
est31 |
otherwise life is boring |
17:01 |
Sokomine |
Sketch2: well...that's usually the job of admins. they got fly but can't handle it? revoke it (permanently) |
17:02 |
est31 |
yea |
17:03 |
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17:04 |
Sokomine |
a revoking of interact can also sometimes help. there's a limit to what you can do with technical solutions. yes, it's a good way to limit griefing by adding protection mods and thus let people build in a safe way. but in the end, there will always be reasons for trouble between human beeings, and then it's the server admin's (or moderators) job to handle that |
17:04 |
Sketch2 |
I still think if it's your land you should be safe from attacks |
17:04 |
Sokomine |
still...if people who otherwise love pvp want to be protected from it in some situations...perhaps that can be coded as a mod? no idea though...never had the desire to kill other players |
17:04 |
Sketch2 |
"home base" |
17:05 |
Sketch2 |
that's a rule every kid knows |
17:05 |
Sketch2 |
playing tag, you can't be tagged when you reach home |
17:05 |
Sokomine |
i think you ought to be safe from attacks if you're not intrested in pvp (which includes avoiding servers which focus on that of course) |
17:05 |
Sokomine |
ah, ok. why don't you write such a mod then? |
17:07 |
Sketch2 |
I prolly will. frustrated tho. going for a walk. |
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17:23 |
Sokomine |
does anyone have a bit more experience with 3darmor and skins? i'm trying to let the traders show as wielditems what they've got to trade. not much success so far |
17:25 |
Amaz |
Sokomine, this line might help: https://github.com/minetest-LOTT/Lord-of-the-Test/blob/master/mods/lottmobs/init.lua#L54 |
17:26 |
Amaz |
Three textures need to be defined, the base one, the armor one, and the wield one. |
17:26 |
Amaz |
And the model needs to be the armor one, ofc. |
17:34 |
Sokomine |
ah, thank you. i tried it with 3 textures already (saw that done in adventuretest), but got only uniformly colored mob-shapes |
17:35 |
Sokomine |
Amaz: hm. do the skins have to be diffrent from the "normal" ones? |
17:36 |
Amaz |
Sokomine, you need to make sure that you have a transparent texture for the armor one, or an armor texture. i.e. it can't be nil |
17:37 |
Amaz |
If you tried that, would I be able to see the code you used? |
17:38 |
Sokomine |
textures = { "character.png", "3d_armor_trans.png", "3d_armor_trans.png" }; |
17:39 |
Sokomine |
where, before, it was textures = { "character.png" } (with character.png sometimes beeing another skin) |
17:39 |
Amaz |
Strange... |
17:40 |
Sokomine |
maybe i'm not on the right branch of 3darmor? |
17:40 |
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17:40 |
Amaz |
Which branch are you using? |
17:45 |
Sketch2 |
you want it so when you hold armor it shows up... or do you want it so when you put armor on a trading-table it shows up? |
17:48 |
Sketch2 |
don't they show up as 3D when you put them into an item frame? you might look at that. |
17:48 |
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18:03 |
Sokomine |
mater i think |
18:03 |
Sokomine |
Sketch2: i want the traders to wield the goods they want to sell (well, mostly) |
18:04 |
Sokomine |
it's not really about armor. more about decoration |
18:04 |
Amaz |
tbh, I don't have a clue why it isn't working. |
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18:17 |
Sokomine |
Amaz: got it. the problem sat in front of the screen. forgot that i was assigning a random texture later on |
18:17 |
Sokomine |
too hot over here |
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18:23 |
Sketch2 |
I'd think that it would only need to update the wielded item if you change the traders inventory |
18:25 |
Sketch2 |
you could do without the whole globalstep routine that way, keeping your processor use low |
18:27 |
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18:31 |
Sketch2 |
contemplating how to do a "Home Base" mod. |
18:32 |
Sketch2 |
thinking if you're within, say 20 blocks of home, you get a 4x damage multiplier to fleshy |
18:33 |
Sketch2 |
but if you're within 20 blocks of someone else's home, your fleshy damage gets divided by 4 |
18:33 |
Sketch2 |
everywhere else is normal damage |
18:35 |
Sketch2 |
brain hurts. gonna pause and do some music for a while. |
18:45 |
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18:48 |
Sokomine |
seems i can't put one item in one hand of the mob and another in its other hand. the shields appear to be special |
18:49 |
Sketch2 |
do your traders sell multiple items? |
18:49 |
Sketch2 |
I'm not very familiar with the mod |
18:54 |
Amaz |
Sokomine, shields are part of the actual armor texture, see here for where they go in that texture: https://github.com/stujones11/minetest-3d_armor/blob/master/shields/textures/shields_shield_bronze.png |
18:54 |
Sketch2 |
trying it, but I get a "could not load mesh character.b3d" error when I try to place one. |
18:55 |
Sokomine |
Sketch2: yes, they do. they're able to combine up to 4 items into a bundle. they also accept bundles as price |
18:55 |
Sokomine |
Amaz: yes, i figured that out now. i planned to let them wield their trade good plus a tool. but that would be more complex |
18:56 |
Amaz |
Okay. |
18:56 |
Sokomine |
Sketch2: what are you using them with? your game probably still uses character.x |
18:56 |
Sokomine |
the new ones will be able to profit from 3darmor. just have a bit of patience to let me clean the code up :-) |
18:57 |
Sketch2 |
oh, I thought it was latest .git with v6 map. maybe I botched something |
18:57 |
Sketch2 |
it was a carbone map, maybe that's using .x |
18:58 |
Sokomine |
quite possible. if you know of a way to find out if the game uses .x or .b3d, let me know |
18:58 |
Sketch2 |
will do |
19:01 |
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19:49 |
Sketch2 |
anyone know why I don't get error logs? |
19:54 |
Sketch2 |
never mind. it'll give me debug.txt if I run it from the folder, just not if I run it from the shortcut on the desktop |
19:56 |
kahrl |
Sketch2: if you right click on the shortcut and go to properties, it'll show you the working directory it's running the program in |
19:57 |
kahrl |
Sketch2: which is most likely where the debug.txt is |
19:57 |
Sketch2 |
yeah, I realized that as soon as I figured what was going on. I prolly left that blank. |
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20:09 |
WSDguy2014 |
Hello, guys? |
20:10 |
* WSDguy2014 |
has rage quited |
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20:26 |
freelikegnu |
who would have thought that fixing bronze in minetest game would be so challenging?! |
20:28 |
freelikegnu |
who even bothers crafting it? Why would a change to make it better be such a struggle? |
20:29 |
est31 |
nothing has to be crafted by everybody |
20:30 |
freelikegnu |
est31: with all due repect, thats not my arguement |
20:31 |
est31 |
<freelikegnu> who even bothers crafting it? |
20:31 |
est31 |
freelikegnu, did you call me an idiot right now? |
20:31 |
est31 |
err, sorry |
20:32 |
est31 |
with all due respect seems to be polite |
20:32 |
freelikegnu |
no sir, I just mean to say that I dont see bronze as some pillar of importance and that changing it, would cause a great upheaval and kitten slaughter |
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20:32 |
est31 |
I understand your argument, you should discuss this best with paramat, he's the new mtgame maintainer |
20:33 |
freelikegnu |
I do mean to be polite when addressing a respected contributor to this wonderful game. |
20:33 |
est31 |
or with other mtgame people |
20:33 |
est31 |
freelikegnu, I'm sorry I've misunderstood you |
20:33 |
Thron |
who is admin on skyblock "stormchaser3000.noip.me" |
20:33 |
kahrl |
stormchaser, if I had to take a wild guess |
20:34 |
freelikegnu |
I have started a discussion though github and invoked a couple of pull requests to provide possible solutions |
20:34 |
est31 |
lol kahrl xD |
20:34 |
Sketch2 |
what did you need Thron? |
20:34 |
TheMiner |
no mod there |
20:34 |
TheMiner |
i completed all, no privs given. |
20:35 |
TheMiner |
Sketch2, are you a Mod? |
20:36 |
Sketch2 |
messaging storm, just wondered waht the message was |
20:36 |
Sokomine |
my mobf_traders now show their trade goods |
20:37 |
* Sokomine |
hopes they'll do a lot of successful trades :-) |
20:37 |
Sketch2 |
trying to make sense of this protected call in lua |
20:39 |
Sokomine |
which protected call? |
20:40 |
Sketch2 |
instead of try...catch they have pcall in lua |
20:40 |
Sketch2 |
tring to use that for your trader |
20:43 |
Sketch2 |
this is what I have so far - http://pastebin.com/VMpag4Ki |
20:44 |
Sketch2 |
it's not quite right, but I think I'm getting somewhere |
20:45 |
Sketch2 |
the textures are unwrapped that way, but it's not complaining about not finding the model. |
20:45 |
Sketch2 |
gonna get a cup of coffee and sumething to snack on |
20:45 |
kaeza |
you'll get to the wrong place, I'm afraid |
20:46 |
kaeza |
that's not exactly how things work in Lua. your code "works", but is not doing what you think it is doing |
20:47 |
kaeza |
what are you trying to do? |
20:52 |
kaeza |
<Sokomine> [...] if you know of a way to find out if the game uses .x or .b3d, let me know |
20:52 |
Sketch2 |
if there's a character.b3d use that, else use character.x |
20:53 |
kaeza |
you could get away maybe with `if default.registered_player_models["character.b3d"] then ...` |
20:54 |
kaeza |
or s/b3d/x/, depending on your case |
20:55 |
kaeza |
otherwise, you would have to scan the mod directories to see if you find the model you need |
21:00 |
kaeza |
this is assuming the game even registers the model as player animation |
21:02 |
Sketch2 |
I thiknn the problem is that it has no problem setting the variable mesh as "character.b3d" |
21:03 |
Sketch2 |
so it doesn't "see the error" at that point |
21:03 |
Sketch2 |
the game does when it tries to use it |
21:03 |
Sketch2 |
but the function doesn't |
21:04 |
Sketch2 |
is there a way to look for a global error? |
21:15 |
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21:16 |
OldCoder |
cornernote, you are too kind. BTW let me know if Skyblock seems to be working or not. |
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21:19 |
Sokomine |
oh? we do have default.registered_player_models? |
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21:36 |
kaeza |
Sketch2, there really is no error from the point of view of the server. the error you say is client-side, and you can do nothing in this case |
21:37 |
kaeza |
only thing you can do is either check if the model is registered, or try to find the model manually by scanning mod directories, and hope for the best |
21:39 |
kaeza |
Sokomine, something like `mesh = assert(default.registered_player_models["foo.x"] and "foo.x" or default.registered_player_models["bar.b3d"] and "bar.b3d")` ought to work |
21:40 |
kaeza |
but still, who uses character.x? I thought we already switched to .b3d |
21:40 |
Sketch2 |
that's pretty much what I was thinking too. |
21:42 |
Sketch2 |
eh, it's in carbone, who knows where else it will show up |
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22:22 |
stormchaser3000 |
!seen rubenwardy |
22:22 |
MinetestBot |
stormchaser3000: rubenwardy was last seen at 2015-05-17 17:00:14 UTC on #minetest |
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22:34 |
freelikegnu |
kaeza: if only git could be integrated into MT as you have done with irc :D |
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