Time |
Nick |
Message |
00:07 |
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00:07 |
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00:12 |
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00:12 |
VanessaE |
AndroidKris: it ... adds normalmaps :) |
00:12 |
VanessaE |
they're a sort of depth information, gives a texture more... texture :) |
00:13 |
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00:13 |
AndroidKris |
How does that work if I'm using say...the 256 pack? |
00:15 |
twoelk |
how does a normalmap work technically or how to install and toggle? |
00:16 |
AndroidKris |
both? 0.o |
00:16 |
Sketch2 |
it maps the height out to red and blue values, then when applied it makes the scene appear to have the added depth without adding polygons |
00:16 |
AndroidKris |
I'll google the technicals of normalmaps |
00:16 |
AndroidKris |
brb |
00:17 |
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00:18 |
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00:21 |
Sketch2 |
I'm kinda surprised there'd be normal mapping in Minetest |
00:21 |
VanessaE |
AndroidKris: you just drop the PNG files into the HDX directory and enable "Shaders" and "Bumpmapping" (and ONLY those two), and they activate. Any size normalmap can be used with any size of texture, but too far off and it'll look bad of course |
00:21 |
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00:23 |
Sketch2 |
You use it a lot in Blender |
00:23 |
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00:23 |
Sketch2 |
there are some YouTube clips that explain how it's used in there |
00:23 |
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00:29 |
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00:29 |
MinetestBot |
paramat: 07-16 22:35 UTC <Jordach> https://github.com/Jordach/big_freaking_dig/commit/8591e120abf361cbd7171bb51a77b61289d3e72b |
00:32 |
paramat |
Routh best discuss here since it's modding =) |
00:33 |
Routh |
Ah, sorry. |
00:33 |
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00:33 |
paramat |
apart from that error, any other problems with your biome system? |
00:34 |
Routh |
I have a lot of tweaking to do. Right now trying to figure out why my sticky_tar_block will not generate on that biome. It gets replaced by dirt. Yet I can drop the block in game. |
00:37 |
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00:38 |
Routh |
Oh, hmm. I can place that block but not pick it up. Maybe that's why mapgen refuses to use it |
00:42 |
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00:42 |
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00:42 |
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00:43 |
paramat |
dirt is the fallback node if a biome node fails |
00:44 |
twoelk |
fail results in dirt, sounds legit |
00:46 |
swift110 |
hey guys |
01:07 |
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01:08 |
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01:08 |
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01:09 |
AndroidKris |
Anyone know how to update multiple git clones in one terminal command? |
01:10 |
AndroidKris |
Like for all the mods I have downloaded for example |
01:25 |
xfceKris |
Now how do I add this nick to my registered nicks |
01:25 |
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01:26 |
xfceKris |
sweet. got it |
01:28 |
swift110 |
no idea |
01:28 |
swift110 |
anyone here doing really well with mturk? |
01:28 |
swift110 |
oh my bad |
01:29 |
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01:29 |
Jordach |
http://store.steampowered.com/app/365670 ಠ_ಠ|
01:29 |
Jordach |
!title |
01:29 |
MinetestBot |
Jordach: Blender on Steam |
01:30 |
Jordach |
you heard me#] |
01:32 |
MinetestBot |
[git] paramat -> minetest/minetest: Conf.example: Update mgv7 noise parameters 8b472fd http://git.io/vYJdW (2015-07-22T02:29:26+01:00) |
01:43 |
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01:43 |
cornernote |
hi |
01:44 |
cornernote |
do flowes grow on their own via an abm in minetest_game ? |
01:44 |
est31 |
yes |
01:44 |
est31 |
but the abm isnt on flowers |
01:45 |
est31 |
rather it searches for plants near the node, and then plants. |
01:45 |
cornernote |
what if there are no plants ? |
01:46 |
cornernote |
eg, skyblock |
01:46 |
cornernote |
wondering if i need my own abm |
01:46 |
est31 |
nothing happens then, but im not sure |
02:01 |
FreeFull |
Yes, there needs to be an original plant that spreads |
02:02 |
FreeFull |
You also need dirt |
02:02 |
FreeFull |
You'll need to give yourself a single flower, or have a mod that enables you to somehow get one |
02:04 |
cornernote |
i spawn junglegrass |
02:05 |
cornernote |
and i turn dirt into dirt_with_grass |
02:05 |
cornernote |
when its got air above it |
02:05 |
cornernote |
so i think they should spawn eventually |
02:07 |
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02:09 |
cornernote |
same with papyrus and cactus, i think i need to keep my ambs for those |
02:10 |
cornernote |
how do they spawn in minetest_game? i cant see any abm for them... is it only via mapgen ? |
02:12 |
Sokomine |
oh, hi cornernote |
02:13 |
cornernote |
hey Sokomine |
02:13 |
cornernote |
seen the Items on the Skyblock page |
02:14 |
cornernote |
https://cornernote.github.io/minetest-skyblock/items/ |
02:14 |
cornernote |
shows all the crafts, eg https://cornernote.github.io/minetest-skyblock/items/wool-magenta/ |
02:15 |
cornernote |
and even support for crafts that require an item in multiple groups, eg https://cornernote.github.io/minetest-skyblock/items/group-dye,basecolor-magenta/ |
02:18 |
VanessaE |
cornernote: nice to see you around |
02:20 |
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02:20 |
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02:20 |
cornernote |
hey VanessaE |
02:21 |
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02:22 |
cornernote |
im looking for someone who is familiar with minetest_game ABMs so I can cleanup some of the obsolete ABMs in skyblock |
02:22 |
VanessaE |
beats me :) |
02:22 |
cornernote |
haha, i thought you'd be the first person to ask ?! |
02:22 |
VanessaE |
my game is really just a glorified modpack with a few tweaks to the default mod :) |
02:23 |
* Jordach |
whistles |
02:23 |
Jordach |
>3:23am |
02:24 |
Jordach |
seems like i'm able to stay up beyond normal human limits |
02:25 |
Pilcrow182 |
Jordach: I normally go to bed around 4 or 5 am... :P |
02:25 |
cornernote |
i watched the 100 last night until 5:30 |
02:25 |
cornernote |
lay my head on the pillow afterwards, then almost immediately the kids woke up and came in our room |
02:26 |
cornernote |
not much sleep for me |
02:26 |
Pilcrow182 |
lol cornernote. how old are your kids? |
02:43 |
OldCoder |
cornernote, u r back |
02:43 |
OldCoder |
Hasn't it been 3 years? |
02:43 |
OldCoder |
o/ |
02:44 |
* OldCoder |
will be here later |
02:46 |
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02:48 |
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02:52 |
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02:56 |
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03:01 |
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03:01 |
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03:12 |
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03:16 |
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03:21 |
cornernote |
hey OldCoder |
03:21 |
cornernote |
yeah, its been a while |
03:23 |
cornernote |
Pilcrow182, the younger ones (that storm the bedroom 1st thing every morning) are 2 and 3 years |
03:28 |
Sokomine |
cornernote: quite a lot of craftable items :-) |
03:28 |
OldCoder |
|
03:29 |
Sokomine |
VanessaE: oh, your game is a subgame with almost each mod that's worth taking installed :) |
03:29 |
Sokomine |
hi oldcoder |
03:29 |
OldCoder |
Sokomine |
03:29 |
VanessaE |
Sokomine: yeah but it could in theory be re-released as a modpack too :P |
03:29 |
OldCoder |
Sokomine, we should duplicate redcrab while it is possible |
03:29 |
OldCoder |
You know it will go down |
03:30 |
cornernote |
Sokomine - mostly from minetest_game |
03:30 |
Sokomine |
OldCoder: yes :-( i still have no good idea for the reconstruction of mapblocks where some old chunks exist... |
03:30 |
Sokomine |
only idea is to generate a very large map with a new mapgen and then copy them over. but that's not very feasible. might be far too large |
03:31 |
Sokomine |
cornernote: hm, didn't i post some screenshots of the new version somewhere? perhaps in screenshots...and that's too big to search |
03:43 |
MinetestBot |
[git] RobertZenz -> minetest/minetest: Add note that chat messages can be marked as handled. 4eacce5 http://git.io/vYUcB (2015-07-22T05:43:30+02:00) |
03:46 |
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03:48 |
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04:04 |
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04:11 |
Sokomine |
if anyone has a good solution as how to best continue with a partially saved map with mapgen not beeing singlenode/air... |
04:20 |
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04:20 |
xfceKris |
VanessaE, what settings shoul I use if I'm using normalmaps? |
04:21 |
VanessaE |
xfceKris: if you don't know whether your pack supports parallax mapping (most don't), then just "shaders" and "bumpmapping". |
04:21 |
xfceKris |
I'm using hdx-256 |
04:21 |
VanessaE |
ok then just that ^^^ |
04:22 |
VanessaE |
HDX normalmaps are kinda crappy to begin with, and they don't support parallax at all |
04:22 |
VanessaE |
(well to me they're crappy anyways) |
04:23 |
xfceKris |
just shaders and bumpmapping. Do I have to do anything with the images in the normalmaps folder? Like copy them Into the hdx-256 folder? |
04:23 |
xfceKris |
iirc you said something about that earlier. |
04:25 |
xfceKris |
I also have trilinear filtering and Ansio filtering on. |
04:40 |
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04:41 |
VanessaE |
yep just copy the normalmap PNGs into the same dir as the textures |
04:43 |
cornernote |
so with flowers... seems a given type of flower will spread, but it wont spawn new types of flowers |
04:44 |
cornernote |
the first one has to be spawned |
04:44 |
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04:44 |
cornernote |
and the first one comes from mapgen |
04:53 |
cornernote |
how does farming work? i hoe the ground and it turns to soil, but then what ? |
04:53 |
cornernote |
it just turns back to dirt |
04:54 |
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04:55 |
sofar |
cornernote: plant something before it turns back to dirt |
04:55 |
swift110-phone |
Ok |
05:01 |
Pilcrow182 |
cornernote: if you dig grass there is a chance of getting wheat seeds, and if you dig junglegrass there is a chance of getting cotton seeds. you hoe the ground, making sure the soil is close to water (within 5 nodes, I think?) and then you plant one of these seeds in it. |
05:06 |
mazal |
Isn't it 3 nodes from water ? |
05:07 |
mazal |
I seem to recall my cotton that was further than 3 nodes didn't grow fully |
05:07 |
mazal |
Wheat grows even without water , but not cotton |
05:14 |
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05:19 |
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05:26 |
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05:35 |
xfceKris |
I thought there would be more lag with shaders, normalmaps and bumpmapping on with the 256 hdx pack, but it's really not bad, plus it looks amazing...I'll probably turn off normalmaps though, I don't see much difference with or without it. |
05:37 |
xfceKris |
Also, Every time I load the game using any hdx texture pack, it errors when building texture Plasmascreen_back.png VanessaE |
05:37 |
xfceKris |
I hope you see this, cause I'm off to bed now. |
05:40 |
swift110-phone |
Ok |
05:45 |
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05:46 |
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05:54 |
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06:02 |
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06:06 |
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06:09 |
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06:09 |
wilkgr |
Boo. |
06:12 |
wilkgr |
Hmm... |
06:12 |
wilkgr |
My minetest can't connect to any servers. |
06:12 |
wilkgr |
"ERROR: Connection timed out" |
06:14 |
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06:17 |
Reviire |
So this is popular? |
06:21 |
wilkgr |
This channel? Yes. |
06:21 |
VanessaE |
wuite so. |
06:22 |
Reviire |
I meant the game |
06:23 |
wilkgr |
Ah. |
06:23 |
Reviire |
What's it like now? I came across it randomly, and it seems cool |
06:23 |
Reviire |
Minecraft runs like utter crap |
06:23 |
wilkgr |
Haha |
06:23 |
wilkgr |
Very fast, and stable |
06:23 |
wilkgr |
(the dev version was more stable for me!!) |
06:25 |
Reviire |
Going by minecraft development, what stage would it be at now? |
06:26 |
wilkgr |
Hm.... |
06:26 |
wilkgr |
You might need to install a couple of mods to get it as close as possible |
06:26 |
wilkgr |
I was just looking at the hoppers mod |
06:26 |
wilkgr |
The equivalent of redstone is the mesecons mod |
06:27 |
wilkgr |
It has beds and tnt (the two most important parts) and more tools |
06:27 |
wilkgr |
Minecraft does not have MESE tools! |
06:27 |
wilkgr |
It runs quicker as it does not run on Java |
06:27 |
wilkgr |
like mc |
06:28 |
Reviire |
Minecraft was also coded by a 12 year old |
06:28 |
wilkgr |
The easiest thing to do is to download it and try it |
06:28 |
Reviire |
Effooooort |
06:28 |
wilkgr |
Mojang was bought up my Microsoft |
06:28 |
wilkgr |
haha |
06:28 |
wilkgr |
Well, mods are easier to install |
06:28 |
Reviire |
Well atleast it'll go somewhere now |
06:28 |
wilkgr |
(builtin mod manager) |
06:29 |
Reviire |
I'm annoyed Bungie sold Halo to 343 |
06:29 |
* wilkgr |
clears throat |
06:29 |
wilkgr |
In some places it surpasses mc (e.g. mod support), while in others it lags behind. |
06:30 |
wilkgr |
One of the best mods is homedecor (Heads up: VanessaE, I like it!), which adds sofas, tvs, etc. |
06:31 |
Reviire |
I might give it a try when it gets some big mods. I like minecraft because of things like Thaumcraft |
06:31 |
wilkgr |
"big mods"? |
06:32 |
wilkgr |
you can have subgames |
06:32 |
wilkgr |
in other words, giant collections of mods |
06:33 |
wilkgr |
Say, Carbone |
06:33 |
wilkgr |
Is one example |
06:33 |
Reviire |
I dunno. But this looks like a cool project. |
06:33 |
wilkgr |
It is, |
06:33 |
Reviire |
Check out Thaumcraft, though, just so you get what i'm saying |
06:33 |
wilkgr |
It definetly is |
06:33 |
wilkgr |
Take a look at the subgames section of the minetest wiki |
06:34 |
wilkgr |
http://www.minetest.net/subgames |
06:34 |
wilkgr |
One cool is https://forum.minetest.net/viewtopic.php?f=15&t=9036 |
06:34 |
wilkgr |
Here's the subforum for games: https://forum.minetest.net/viewforum.php?f=15 |
06:35 |
wilkgr |
You can find nearly every game there.... |
06:35 |
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06:37 |
Reviire |
It looks cool, but not enough content yet for me, nor something like Optifine, which adds neat graphical things |
06:37 |
Reviire |
Like non-repeating textures |
06:38 |
VanessaE |
Reviire: add mods |
06:38 |
VanessaE |
there's tons of content available |
06:38 |
MyTeke_ChrisWMas |
WOW |
06:38 |
wilkgr |
There is |
06:38 |
Reviire |
I mean, even in the mods |
06:38 |
VanessaE |
and we don't need optifine, we have in-engine graphics effects |
06:38 |
Reviire |
I'll follow it though, i guess |
06:38 |
VanessaE |
and in-engine support for any texture sizes, etc |
06:38 |
Reviire |
Is it going to stay free forever, or will I need to pay some time? |
06:38 |
* wilkgr |
thanks VanessaE for taking over the conversation |
06:38 |
wilkgr |
Yes, free forever |
06:38 |
VanessaE |
(I make HDX for example, which is 512px and requires no engine modifications to use) |
06:39 |
VanessaE |
it all forever be free. |
06:39 |
VanessaE |
there has been some discussion about in-engine non-repeating textures, too |
06:39 |
VanessaE |
not sure where that went though |
06:40 |
Reviire |
That's probably the big thing for me, it looks a bit like alpha minecraft right now. |
06:40 |
Reviire |
In terms of graphics, not content |
06:41 |
wilkgr |
INstall new textures |
06:41 |
Reviire |
It's not the textures that are the problem, it's more the atmosphere lol. I like to get immersed |
06:41 |
wilkgr |
I do not understand |
06:42 |
Reviire |
Eh, it doesn't really matter. Can you donate? |
06:42 |
Reviire |
Oh there it is, I might donate some time |
06:43 |
wilkgr |
Just, try it sometime (the game, not the donate button, I mean) |
06:43 |
Reviire |
Apparantly i've already downloaded it so whatever |
06:43 |
VanessaE |
define "atmosphere" |
06:44 |
VanessaE |
make sure you have a recent version, and come try my "Basic-plus" server sometime |
06:44 |
VanessaE |
plenty of structures and creative work here |
06:44 |
Reviire |
Like, things that get you immersed into the game, so you feel like you're there. Like Amnesia or Starbound |
06:44 |
wilkgr |
Minecraft is too blocky |
06:44 |
VanessaE |
Reviire: just give it a try |
06:45 |
wilkgr |
That is the best suggestion, VanessaE |
06:45 |
Reviire |
It is a bit, but it can still be immersive. Lots of ambient sounds and graphical effects for the enviroment |
06:45 |
Reviire |
I've started it |
06:45 |
wilkgr |
ok |
06:45 |
* wilkgr |
plays roll of drums |
06:45 |
wilkgr |
Whaddaya think? |
06:45 |
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06:46 |
Reviire |
Seems like a cool game, the graphics are really simple though :v |
06:46 |
Reviire |
Like, alpha minecraft. |
06:46 |
Calinou |
Reviire, use texture packs |
06:46 |
VanessaE |
Reviire: download a good texture pack like HDX, Sphax, HavenNG etc |
06:46 |
Calinou |
https://github.com/VanessaE/hdx-256 |
06:46 |
Reviire |
Isn't Sphax for minecraft? |
06:46 |
Reviire |
Also, it's not the texture packs |
06:46 |
VanessaE |
there is a Minetest port ofit. |
06:46 |
Calinou |
there was a version of Sphax for Minetest but it's outdated now |
06:46 |
Reviire |
I don't mine the textures, I don't really notice |
06:46 |
Reviire |
Mind, rather. |
06:47 |
Calinou |
the author basically went on the forums for 3 days then left, as usual :P |
06:47 |
Calinou |
he did the same thing back in 2011, without releasing anything |
06:47 |
Reviire |
It runs better though, lmao |
06:47 |
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06:47 |
wilkgr |
It doesn't use Java. Full stop. |
06:47 |
VanessaE |
Calinou: any chance I could talk you into adding chickens and pigs to carbone_mobs' selection of peaceful MOBs? |
06:48 |
Calinou |
Reviire, yes, Minecraft does perform better, it's more optimized |
06:48 |
Calinou |
VanessaE, if you find me good models, sure! |
06:48 |
VanessaE |
it's got plenty of hostile stuff but so very little on the peaceful side :P |
06:48 |
Calinou |
I'd like chickens/pigs/cows |
06:48 |
Reviire |
I meant this ran better. |
06:48 |
VanessaE |
Calinou: use the ones in MOBF ? |
06:48 |
Reviire |
Minecraft runs like crap |
06:48 |
Calinou |
wow, no... those are ugly |
06:48 |
Calinou |
I want something that fits the style |
06:48 |
VanessaE |
haha ok |
06:48 |
Reviire |
Minecraft is nearly unplayable for me, whenever people ask me to play it. |
06:48 |
Calinou |
maybe I could use the Mobs Redo chicken model |
06:49 |
wilkgr |
haha |
06:49 |
Reviire |
I get a higher framerate in new games |
06:49 |
wilkgr |
Don't forget to end your sub for minecraft |
06:49 |
wilkgr |
or your money will be slowly but surely flowing away |
06:49 |
Reviire |
Sub? |
06:49 |
VanessaE |
Calinou: here ya go ;) http://www.3dcadbrowser.com/download.aspx?3dmodel=1869 |
06:49 |
Reviire |
I bought it |
06:50 |
Calinou |
VanessaE, haha, no |
06:50 |
wilkgr |
I thought it's a subscription based think |
06:50 |
Calinou |
only Realms is subscription-based |
06:50 |
Calinou |
hey, I still have a Minecraft premium account... |
06:50 |
Calinou |
but I didn't use it since 2014 |
06:50 |
wilkgr |
haha |
06:50 |
Reviire |
I'd be surprised if they made people who bought it back in 2011 pay a subscription |
06:50 |
VanessaE |
I've never touched Minecraft. |
06:50 |
Calinou |
Reviire, low FPS? heresy: https://lut.im/MlEBLiVA/M9Qn7VOj |
06:50 |
Calinou |
(look at bottom right) |
06:51 |
Reviire |
What even is that |
06:51 |
wilkgr |
The nearest I've come is the pi version, which for some reason makes me jump (ig) when I hit walk into 1-high blocks... |
06:51 |
Calinou |
the Pi version is a joke |
06:51 |
Reviire |
It looks like Quake a little, to be honest |
06:51 |
Calinou |
Reviire, it's Cube 2: Sauerbraten |
06:52 |
Calinou |
game runs easily at 1000 fps here |
06:52 |
Reviire |
Never heard of it |
06:52 |
Calinou |
http://sauerbraten.org |
06:52 |
Calinou |
development is mostly dead, but still fun to play |
06:52 |
wilkgr |
Ich habe keinen hunger, Calinou! |
06:52 |
wilkgr |
Oh, it's a game |
06:52 |
* wilkgr |
facepalms |
06:55 |
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06:59 |
Reviire |
Can you donate anything but euros? |
06:59 |
VanessaE |
no idea |
07:05 |
Calinou |
Reviire, currency gets automatically converted via PayPal |
07:08 |
Reviire |
The more you know* |
07:15 |
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07:27 |
Calinou |
happy 3rd birthday Minetest 0.4! |
07:27 |
Calinou |
(I think) |
07:39 |
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07:40 |
xenkey |
Happy b-day mt |
07:41 |
wilkgr |
Reviire donated on MT's birthday, and didn't know it know it was the birthday... |
07:45 |
Reviire |
I haven't donated yet, I said I might |
07:45 |
Reviire |
I don't have any cash on me |
07:45 |
Reviire |
Not online anyway |
07:45 |
VanessaE |
kinda surprised there's no BTC option. |
07:46 |
Reviire |
Bitcoin is still a thing? |
07:46 |
Reviire |
I don't see it used outside of .onion sites, to be honest |
07:46 |
VanessaE |
of course |
07:46 |
VanessaE |
lots of places use it now |
07:47 |
Calinou |
meh, it was a thing of 2013 |
07:47 |
Calinou |
maybe you like downloading 30GB of blockchain |
07:47 |
VanessaE |
use litecoin or doge then :) |
07:48 |
Calinou |
Dogecoin made a smart choice actually, but it's dead |
07:48 |
Calinou |
so is Litecoin (since mining isn't worth it anymore) |
07:48 |
VanessaE |
besides, the block chain is 45GB now :P |
07:49 |
VanessaE |
I wish Pandacoin hadn't died. that was a good system they had going. then everything went to hell |
07:53 |
Calinou |
HDX-256 is 173 MB |
07:53 |
Calinou |
that means the Bitcoin blockchain is 260 times larger |
07:53 |
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07:56 |
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07:58 |
amadin |
Does it possibility to see players last login date, i not find any mods of this. |
07:58 |
amadin |
? |
07:58 |
wilkgr |
I dunno, /last-login works in moontest |
07:58 |
amadin |
i not use moontest |
07:59 |
wilkgr |
I meant the server, but apart from that, absolutely no idea apart from the log, debug.txt |
07:59 |
Calinou |
/last-login is in builtin AFAIK |
08:00 |
wilkgr |
ok |
08:02 |
amadin |
Calinou thanks, it work, but where server find date and time? from minetest.log? |
08:05 |
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08:48 |
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08:48 |
JamesTait |
Good morning all; happy Hammock Day! 😃 |
08:49 |
wilkgr |
Hammock day? never heard of it! |
08:49 |
VanessaE |
now you have :) |
08:49 |
wilkgr |
Yes, now I have |
08:49 |
wilkgr |
Calendar - 22 July - Hammock day |
08:49 |
wilkgr |
WHoops, I should be putting that into gmail... |
09:00 |
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09:15 |
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09:28 |
wilkgr |
An interesting mod would be to have tnt to explode whenever you die... |
09:32 |
ThatGraemeGuy |
suicide bombing griefers incoming |
09:33 |
wilkgr |
No, what I mean is when someone dies, a tnt gets placed there (but not lit) |
09:33 |
ThatGraemeGuy |
maybe no node damage but your inventory is exploded around the area you die if you are carring TNT |
09:33 |
xenkey |
And that's why you said explode isn't it |
09:33 |
ThatGraemeGuy |
more TNT = bigger blast radius |
09:34 |
xenkey |
http://strawpoll.me/4994314 |
09:35 |
* ThatGraemeGuy |
votes |
09:37 |
* wilkgr |
votes Potato |
09:37 |
* wilkgr |
lied |
09:37 |
* wilkgr |
voted Yes, of course, why not? |
09:37 |
xenkey |
Interesting |
09:37 |
xenkey |
This was a social experiment |
09:37 |
wilkgr |
uh-huh |
09:38 |
wilkgr |
Make more of 'em |
09:38 |
xenkey |
People who vote potato don't care at all, they just think it's funny |
09:38 |
xenkey |
If I removed the option It'd be a fair vote |
09:38 |
wilkgr |
I really voted yes |
09:38 |
xenkey |
I know |
09:38 |
xenkey |
Isn't that interesting though? |
09:38 |
wilkgr |
Yep |
09:38 |
xenkey |
Most people went for the option that doesn't answer the question at all |
09:38 |
ThatGraemeGuy |
is a Pi up to the task? |
09:38 |
xenkey |
ThatGraemeGuy: Of course |
09:38 |
wilkgr |
Yes, it is |
09:39 |
ThatGraemeGuy |
cool |
09:39 |
xenkey |
Anyone here remember the Zenith server? |
09:39 |
wilkgr |
It was used to build a hogwarts map |
09:39 |
ThatGraemeGuy |
how much ram do they have these days? |
09:39 |
wilkgr |
Mine has 512 mb |
09:39 |
xenkey |
That was run on a datacenter class Pi variant |
09:39 |
xenkey |
Mine has 1GB |
09:39 |
wilkgr |
Only 2 users can log in at once |
09:41 |
rubenwardy |
A Hogwarts server would be interesting |
09:41 |
rubenwardy |
Could do tournements etc |
09:41 |
rubenwardy |
It wouldn't be so much of a sandbox game though |
09:41 |
rubenwardy |
s/server/subgame and server/ |
09:41 |
wilkgr |
I meant a map, on which 2 people worked on, using a server, and the server was the Raspberry Pi |
09:41 |
rubenwardy |
I know |
09:42 |
rubenwardy |
You'd need a map too |
09:42 |
rubenwardy |
The problem is that there's not much room in Minetest for other games |
09:42 |
rubenwardy |
other than voxel MC clones |
09:42 |
rubenwardy |
ie: an alarming amount of people try to build houses on my CTF server |
09:43 |
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09:43 |
ThatGraemeGuy |
hunger games-style games are quite interesting |
09:43 |
wilkgr |
CTF? |
09:43 |
ThatGraemeGuy |
i suck at them, but interesting nonetheless |
09:43 |
rubenwardy |
Another problem is that Hogworts will be trademarked |
09:43 |
ThatGraemeGuy |
capture the flag I suppose |
09:43 |
rubenwardy |
yeah |
09:44 |
wilkgr |
ok, thanks |
09:44 |
rubenwardy |
I recently watched all 8 movies in 5 days |
09:44 |
rubenwardy |
brb |
09:45 |
wilkgr |
sure |
09:52 |
rubenwardy |
back |
10:00 |
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10:01 |
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10:11 |
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10:15 |
rubenwardy |
!mod magic |
10:15 |
MinetestBot |
rubenwardy: Magican [magican] by Mitroman - https://forum.minetest.net/viewtopic.php?t=9015 |
10:15 |
wilkgr |
What's that? |
10:16 |
wilkgr |
I want to see how that works... |
10:16 |
wilkgr |
!mod mesecons |
10:16 |
MinetestBot |
wilkgr: Mesecons (= redstone) [minetest-mod-mesecons] by Jeija - https://forum.minetest.net/viewtopic.php?t=628 |
10:16 |
wilkgr |
wow |
10:16 |
wilkgr |
cool |
10:16 |
rubenwardy |
!mod mana |
10:16 |
MinetestBot |
rubenwardy: Mana [mana] by Wuzzy - https://forum.minetest.net/viewtopic.php?t=11154 |
10:17 |
rubenwardy |
I wish Minetest was more of a free voxel engine rather than a cubic voxel engine :( |
10:17 |
Calinou |
you can use meshnodes... |
10:18 |
rubenwardy |
It's slow. I'm talking more about hiding the cubes in a landscape |
10:18 |
rubenwardy |
etc |
10:18 |
rubenwardy |
like in ME |
10:19 |
rubenwardy |
http://www.rockpapershotgun.com/images/15/jan/medievalengineers.jpg |
10:19 |
rubenwardy |
You can't see the voxels there |
10:20 |
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10:36 |
rubenwardy |
Damn |
10:36 |
rubenwardy |
:'( |
10:36 |
rubenwardy |
There are a lot of inconsistancies in the hogwarts map :'( |
10:36 |
rubenwardy |
* inaccuracies |
10:36 |
rubenwardy |
I guess it is a massive project to undergo |
10:39 |
xenkey |
I'm compiling ZFS for my Arch Pi box |
10:40 |
rubenwardy |
!mod steel |
10:40 |
MinetestBot |
rubenwardy: Steel [steel] by minetesting - https://forum.minetest.net/viewtopic.php?t=2014 |
10:43 |
xenkey |
Should I just use raspbian? |
10:44 |
rubenwardy |
the level of detail is so high, though... |
10:44 |
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10:45 |
RealBadAngel |
rubenwardy, theres lotsa space for inventions even in voxel engines |
10:45 |
RealBadAngel |
fps shooter made with voxel engine is one of them |
10:45 |
rubenwardy |
How's the VBO patch going? |
10:46 |
RealBadAngel |
lyin on the shelf, there are more important issues to solve before |
10:46 |
RealBadAngel |
also, cornernote seems to be ressurected |
10:46 |
rubenwardy |
bugs fixing is unfortunately more important than performance. |
10:47 |
RealBadAngel |
good occasion to make skyblock been supplied with default builds |
10:47 |
RealBadAngel |
and it is a different game |
10:48 |
RealBadAngel |
rubenwardy, VBO itself may introduce new bugs on its own |
10:48 |
rubenwardy |
yeah |
10:48 |
RealBadAngel |
better to get rid of old ones than welcome new ones |
10:49 |
RealBadAngel |
i do have several issues open, need to close them,then i will think on VBO again |
10:53 |
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10:53 |
everamzah |
i |
10:58 |
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10:59 |
rubenwardy |
!mod rpg |
10:59 |
MinetestBot |
rubenwardy: Could not find anything. |
11:10 |
Krock |
rubenwardy, Minetest is an RPG.. |
11:10 |
rubenwardy |
not in the way I was thinking |
11:16 |
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12:55 |
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12:55 |
reborn |
hi this is a test |
12:56 |
VanessaE |
wrong network, reborn |
12:56 |
reborn |
?? |
12:56 |
VanessaE |
this is freenode |
12:56 |
VanessaE |
you need irc.inchra.net. |
12:57 |
rubenwardy |
this is the official minetest channel |
12:57 |
rubenwardy |
however server channels are on inchra.net |
12:58 |
reborn |
What how do i get there?? |
12:58 |
rubenwardy |
1. Click hexchat top left |
12:58 |
rubenwardy |
2. click network list |
12:59 |
rubenwardy |
3. click add new |
12:59 |
rubenwardy |
4.name the entry |
12:59 |
rubenwardy |
5. click edit |
12:59 |
VanessaE |
morning, rubenwardy |
12:59 |
rubenwardy |
6. edit newserver/6667 to be irc.inchra.net/6667 |
12:59 |
rubenwardy |
morning |
13:00 |
VanessaE |
rubenwardy: so, has NBE morphed into a Blender plug-in yet? ;) |
13:00 |
rubenwardy |
painful :( |
13:00 |
VanessaE |
aw |
13:00 |
VanessaE |
I was just kidding |
13:00 |
rubenwardy |
I was only ever planing on using Blender to optimise meshes |
13:00 |
rubenwardy |
yeah ;) |
13:01 |
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13:02 |
jojoa1997 |
hi |
13:02 |
VanessaE |
hey jojoa |
13:05 |
rubenwardy |
long time no see |
13:06 |
xenkey |
Raspbian is such a load of shit |
13:07 |
rubenwardy |
!g Raspbian |
13:07 |
MinetestBot |
rubenwardy: https://www.raspbian.org/ |
13:10 |
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13:11 |
TBC_x |
arch linux ARM ftw |
13:11 |
TBC_x |
I ordered three Raspberries |
13:11 |
TBC_x |
but my MMC reader has issues with timing |
13:13 |
TBC_x |
so I had to steal someone's laptop with ubuntu |
13:15 |
TBC_x |
wow, strange collision detection bug |
13:15 |
VanessaE |
it's minetest |
13:15 |
VanessaE |
any collision bug is unsurprising :) |
13:15 |
TBC_x |
yeah, that's reasnable excuse |
13:16 |
VanessaE |
which bug though? |
13:16 |
TBC_x |
i fell inide a node while jumping from a certain angle |
13:16 |
TBC_x |
too difficult to reproduce though |
13:20 |
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13:21 |
jojoa1997 |
so I am taking C#. I hope it is similiar enough to C++ that I could start working on minetest |
13:21 |
TBC_x |
c#? |
13:21 |
TBC_x |
that c#? |
13:21 |
jojoa1997 |
learning. It is what i am using in my internship |
13:21 |
Calinou |
C# is quite different |
13:21 |
TBC_x |
look at rust |
13:21 |
Calinou |
to be honest, both C# and Java feature a C++-like syntax |
13:21 |
Calinou |
but there's still lots of differences |
13:22 |
TBC_x |
http://rust-lang.org |
13:23 |
Calinou |
it's slower than Java in most cases |
13:23 |
jojoa1997 |
I know I will be taking C++ in the spring |
13:24 |
jojoa1997 |
unless it gets too full quickly |
13:27 |
TBC_x |
damn... it is quite hard to get minetest memory usage over 1.2G |
13:28 |
init |
Calinou: can you stop ranking languages by their `performance`? |
13:28 |
VanessaE |
TBC_x: HDX512 + dreambuilder will solve your troubles :D |
13:28 |
init |
I don't see people out there ranking houses by the sizes of the toilets |
13:28 |
TBC_x |
but I need at least 4 fps |
13:28 |
init |
I don't know a freaking analogy that can show your BS that is |
13:29 |
VanessaE |
you want > 1.2GB, that combo can push up to 10x as much :D (and you still get decent frame rates too) |
13:29 |
Calinou |
init, yes, we all want sites that take 4 seconds to even reply /s |
13:30 |
init |
Calinou: that's not part of the language itself, and you can have "other things" changing there, like the libraries being used |
13:30 |
jojoa1997 |
I have to agree with init |
13:30 |
TBC_x |
but maybe top just doesn't show RAM+swap, but just RAM |
13:30 |
Calinou |
we should pick the best language for the task (low-level/medium-level/high-level), but not all languages are worth it... |
13:31 |
VanessaE |
"It's hardware that makes a machine fast. It's software that makes a fast machine slow." |
13:31 |
init |
picking a language just because it's low-level or not is basically also bullshit |
13:31 |
VanessaE |
TBC_x: it doesn't. Swap is counted separately. |
13:31 |
init |
VanessaE: software is not a programming language |
13:31 |
init |
VanessaE: software is something you write with a programming language |
13:32 |
VanessaE |
yeah, which is exactly why you have to consider the performance of your chosen programming language. |
13:32 |
init |
the fact, that also, optimizations are _totally_ dependent of the thing you are working on |
13:32 |
rubenwardy |
higher level means more machine code per instruction |
13:32 |
rubenwardy |
you can't manually optimise, you rely on the machine to do so |
13:32 |
TBC_x |
compiler unoptimized higher level means more machine code per instruction |
13:32 |
init |
rubenwardy: so, Haskell is really low-level? |
13:32 |
freemint_ |
no |
13:33 |
init |
rubenwardy: I mean, a tail-recursive function with the right strictness annotations and -O2 means you get a 4/5 instructions in a non-allocating loop |
13:33 |
rubenwardy |
Idc about haskell, it's not a real language |
13:33 |
init |
rubenwardy: and the fact that there are things like stream fusion.. |
13:33 |
freemint_ |
by no meanside it uses the concept of pattern matching which does not exist in cpu |
13:33 |
rubenwardy |
(jokes) |
13:33 |
init |
yes, also it has a garbage collector, which is not native to the CPU |
13:34 |
init |
but that's part of the RTS |
13:34 |
init |
not part of the `instruction` |
13:34 |
freemint_ |
recursion is only emulated by a stack |
13:34 |
init |
note that also, if the language is expression-based, how do we separate an `instruction`? |
13:34 |
init |
freemint_: Haskell semantics don't map to function calls using the computer's stack |
13:35 |
rubenwardy |
Languages are just tools, use the best one for the job |
13:36 |
freemint_ |
wrong analogy tools can not provide abstraction |
13:36 |
rubenwardy |
what do you mean by abstraction? |
13:37 |
TBC_x |
I think of classes as factories, not as tools |
13:37 |
rubenwardy |
"A thing used to help perform a job" |
13:37 |
init |
classes are an OOP concept, though |
13:37 |
init |
so it's a pretty limited subset of the PL world |
13:38 |
init |
rubenwardy: yeah, sadly most people ignore the tools and believe their hammers are good screwdrivers |
13:38 |
TBC_x |
I hammered a nail with screwdriver, screwdrivers are better! |
13:39 |
init |
anyway, what I mean is this, performance is (1) not trivial, (2) not a language feature, (3) other things actually matter more if you actually look at it, performance / expressiveness ratio? anyone? |
13:42 |
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13:42 |
rubenwardy |
I agree, however if there isn't a compiler/interpreter to actually get the performance, then that's negative on the language |
13:42 |
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13:42 |
JBB |
hi |
13:43 |
rubenwardy |
it's like RubenLang is a really cool language, very expressive. However it has zero compilers or interpreters, so you can't use it |
13:43 |
init |
rubenwardy: the language may itself allow certain kinds of optimization to be defined at the language-level |
13:44 |
init |
rubenwardy: things like GHC's RULES comes to mind, you teach the compiler identities, and it'll replace equals by equals at compile time, as a silly example |
13:44 |
init |
setup a rule: forall x. sum [x] = x |
13:44 |
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13:44 |
init |
it'll avoid the function call at compile time, and bam! |
13:45 |
VanessaE |
rubenwardy: not to mention that, at least back in my day, there was the question of whether it was possible to even have a compiler that could turn out high-performance code (think BASIC, back in the 8-bit days). The same is still true today - look at Lua. LuaJIT is fast, but there are plenty of other languages that are faster. |
13:45 |
init |
the language is not faster |
13:45 |
init |
the implementations are |
13:45 |
init |
or do you consider clang's C different to gcc's C? |
13:45 |
freemint_ |
init, false |
13:46 |
init |
freemint_: yeah, yeah, the language semantics do affect the implementations :p |
13:46 |
TBC_x |
well... the difference between language interpreter, language compiler and bytecode iterpreter is huge |
13:46 |
freemint_ |
because some language are defined in a way that makes them slower |
13:46 |
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13:46 |
init |
yes, I am overly stating it |
13:46 |
init |
it's just that given enough money, you can do lots of things |
13:47 |
freemint_ |
take a look at oracle java... lots of classes needed to kept in ram and other implemtation are not faster, its the design |
13:47 |
init |
... look at JS, it's even worse |
13:49 |
freemint_ |
or unlambda or malborge |
13:49 |
init |
rfheh |
13:49 |
init |
heh |
13:49 |
init |
but JS is actually `performant` considering how crap the language is :D |
13:50 |
JBB |
could we add spikes to the cactus in Minetest Game? |
13:50 |
VanessaE |
JBB: with a mesh node, sure. |
13:50 |
JBB |
like in dplus mod |
13:50 |
VanessaE |
it's also bee done with nodeboxes, but a mesh would be better. |
13:50 |
JBB |
ok |
13:50 |
VanessaE |
neem* |
13:50 |
VanessaE |
been** |
13:50 |
freemint_ |
is js worse or the doom its restling with? |
13:50 |
init |
http://www.cs.ox.ac.uk/files/4455/paper.pdf |
13:50 |
JBB |
but in default |
13:51 |
freemint_ |
*dom |
13:51 |
freemint_ |
:-) |
13:51 |
VanessaE |
JBB: sure. easily. |
13:51 |
JBB |
is somebody able to sdd to |
13:51 |
VanessaE |
JBB: write a mod that redefines the cactus node to use a mesh. |
13:51 |
JBB |
add to default |
13:51 |
VanessaE |
look at the "3d extras" component of Home decor modpack. |
13:51 |
VanessaE |
I do the same thing for the bookshelf. |
13:52 |
JBB |
default plus already have a damaging cactus eith spikes |
13:52 |
JBB |
dplus by blockmen |
13:53 |
JBB |
default plus has nicer ice to |
13:53 |
JBB |
too |
13:54 |
JBB |
its a litle bit transparent |
13:54 |
TBC_x |
with patched minimap the memory leaks aren't THAT bad |
13:57 |
jojoa1997 |
do you have to make a meshnode in like blender? |
13:57 |
jojoa1997 |
or can you define it by hand? |
13:57 |
VanessaE |
jojoa1997: yep, blender |
13:57 |
VanessaE |
you CAN make them by hand but it's not easy |
13:57 |
jojoa1997 |
is there an easier program that makes it all blocky? |
13:58 |
jojoa1997 |
cause blender is too much |
13:58 |
VanessaE |
the .obj file format is well-documented, for example |
13:58 |
VanessaE |
rubenwardy: doesn't NBE export to .obj now? |
13:58 |
rubenwardy |
it does |
13:58 |
VanessaE |
jojoa1997: there you go./ |
13:58 |
rubenwardy |
however it is unoptimised |
13:58 |
VanessaE |
that's about the easiest way to get to a mesh node and keep the blocky feel |
13:59 |
rubenwardy |
Has someone broken immortal? |
13:59 |
jojoa1997 |
sweet |
14:00 |
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14:01 |
VanessaE |
immortal? |
14:01 |
rubenwardy |
https://gist.github.com/rubenwardy/19a6e332f86431e6f45e |
14:01 |
rubenwardy |
doesn't work |
14:01 |
VanessaE |
oh |
14:01 |
VanessaE |
I thought that was reserved for entities? |
14:01 |
rubenwardy |
I tried applying it directly to default, still doesn't work |
14:01 |
rubenwardy |
it used to mean undiggable with nodes |
14:02 |
VanessaE |
oh for that just don't define any digging groups |
14:02 |
rubenwardy |
oh |
14:06 |
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14:07 |
rubenwardy |
doesn't work |
14:07 |
VanessaE |
strange, it should |
14:07 |
JBB |
we could just copy this from default + |
14:07 |
xenkey |
Is it any performance benefit to run the server on a separate machine from the client? |
14:07 |
rubenwardy |
Reverting to 0.4.12-stable... |
14:08 |
xenkey |
Multiplayer with one user vs standard singleplayer |
14:08 |
rubenwardy |
xenkey, if the client has low resources yes |
14:08 |
crazyR |
rubenwardy try using minetest.overide_node |
14:08 |
rubenwardy |
minetest.override_item? |
14:08 |
rubenwardy |
I did, still didn't work |
14:08 |
crazyR |
ohh |
14:09 |
rubenwardy |
and anyway, override_item does exactly what I do |
14:09 |
crazyR |
thats odd |
14:09 |
rubenwardy |
override_item just called register_item |
14:09 |
rubenwardy |
*calls |
14:09 |
rubenwardy |
and does a bit of copying to make it safe |
14:09 |
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14:09 |
Calinou |
http://minetest.fensta.bplaced.net/#id=664 |
14:09 |
Calinou |
nice skin |
14:15 |
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14:15 |
xenkey |
tis indeed |
14:16 |
amadin |
Hi all, how to open creative inventory for admin if creative mode is turn off? |
14:16 |
rubenwardy |
VanessaE, it works in 0.4.12-stable but not 0.4.12-dev |
14:17 |
amadin |
"/grant admin creative" not help |
14:17 |
xenkey |
amadin: You can't do that |
14:17 |
xenkey |
You can install a creative inventory mod which shows a creative formspec to people with the creative privilege |
14:18 |
VanessaE |
amadin: use Unified Inventory. |
14:18 |
xenkey |
Personally, i prefer to use my own creative inventory mod |
14:18 |
amadin |
i don't know how in UI turn off craft guide |
14:18 |
VanessaE |
you can't. |
14:19 |
VanessaE |
but I could perhaps add an option to do that. |
14:19 |
amadin |
mod creative inventory on forum crush my server i think - no errors in log |
14:20 |
amadin |
Vanessa it will be cool - it is one trouble what stop me to use you mod |
14:20 |
amadin |
does i can turn off button "home" and others? |
14:20 |
VanessaE |
ain't my mod. I just contribute to it :) |
14:20 |
VanessaE |
most of the other buttons can be turned off by putting it in "lite" mode. |
14:21 |
amadin |
can i edit init.lua to turn off craft guide now? |
14:21 |
amadin |
or i can't? |
14:21 |
VanessaE |
sure, it's easily done |
14:22 |
VanessaE |
in register.lua look for where the button is registered and just comment-out that section. |
14:23 |
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14:23 |
amadin |
i undestand, i ask to edit for craft guide turn off, does this hard to turn off it myself? |
14:24 |
VanessaE |
no it's pretty easy to do |
14:24 |
VanessaE |
just a matter of having a little bit of Lua knowledge |
14:24 |
VanessaE |
not something I'm apt to do right now though as it also requires having a clear head :P |
14:25 |
amadin |
so i will try now, but i have very little bit ;) |
14:27 |
amadin |
does it work with simple_skins? |
14:28 |
VanessaE |
dunno |
14:34 |
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14:40 |
Sketch2 |
I noticed you guys talking about adding spikes to cactus nodes |
14:40 |
Sketch2 |
this is something I can do if you really want it done |
14:40 |
VanessaE |
mmhmm? |
14:40 |
VanessaE |
*looks at JBB* |
14:41 |
Sketch2 |
Lemme get a cuppa tea or coffee in me so the brain is alive again, then I'll at least look into it. |
14:42 |
VanessaE |
btw I forgot to say earlier, it's good to see you around again too, sketch |
14:44 |
Sketch2 |
thanx. I've got this idea hopping 'round my mind about making a world outta wool |
14:44 |
Sketch2 |
maybe it's kinda stupid, but I think it'd be neat for sculpting |
14:44 |
Sketch2 |
different biomes would have different wool colors |
14:45 |
Sketch2 |
and more shavable creatures |
14:45 |
Sketch2 |
mostly 'cuz it's micro-blockable |
14:49 |
CWz |
RealBadAngel has just joined VanessaE's basic server |
14:49 |
CWz |
real or fake |
14:49 |
VanessaE |
real. |
14:50 |
CWz |
Phew |
14:50 |
RealBadAngel |
:P |
14:51 |
VanessaE |
RealBadAngel: there's been a rash of impostors lately. |
14:51 |
CWz |
there is dramma on vebasic |
14:51 |
VanessaE |
when isn't there. |
15:06 |
Sketch2 |
I've always wanted to program stuff in Minetest, but I felt my skills in that arena was a bit limited |
15:06 |
Sketch2 |
mostly 'cuz I'm dyslexic as f*** |
15:07 |
Sketch2 |
I'm good at modding the mods tho |
15:08 |
Sketch2 |
so I sorta took a break from it and have been doing a lot with Scratch and Blender lately |
15:09 |
technomancy |
Sketch2: I have a mod that lets you program in-game |
15:09 |
Sketch2 |
the lua side of things? |
15:10 |
technomancy |
I may have already told you this? |
15:10 |
technomancy |
https://github.com/technomancy/calandria |
15:10 |
technomancy |
it's in lua, yeah |
15:10 |
technomancy |
in a simulated unix-like environment |
15:10 |
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15:12 |
technomancy |
still very much a work-in-progress but you can already do some pretty cool stuff with it |
15:13 |
Sketch2 |
that's trippy. |
15:13 |
Sketch2 |
never thought of changing code on the fly |
15:13 |
Sketch2 |
sometimes wished you could change texture packs in-game |
15:14 |
technomancy |
changing mod code in-game is still pretty sketchy |
15:14 |
technomancy |
since it's difficult to separate out code that's safe to re-run vs code that can only be run once |
15:15 |
technomancy |
the code you write in this mod is sandboxed to only be able to affect the server node, luacontrollers, and digilines, not arbitrary changes to mods |
15:15 |
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15:16 |
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15:16 |
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15:16 |
Sketch2 |
oh ok. so you could program it to do neat tricks like those Christmas tree light shows? |
15:17 |
technomancy |
if they are controlled by digilines or mesecons, yeah |
15:19 |
Sketch2 |
right, that's what I was thinking |
15:20 |
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15:46 |
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15:47 |
Sketch2 |
how prikly do we want this cactus? |
15:48 |
VanessaE |
off the top of my head I would say needles around 2 pixels long (relative to the default texture) and about as prickly as the original |
15:49 |
VanessaE |
i.e. a couple of needles for every white pixel or something |
15:49 |
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15:49 |
Sketch2 |
ty |
15:50 |
VanessaE |
but it's more what JBB wants though :) |
15:58 |
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16:03 |
* Sokomine |
loves cacit that know how to behave and don't prick t he hand that gives them water :) |
16:04 |
Krock |
Once upon a time, I saw a link to a page that shows up how to write correct chat messages - Does anyone know that one? |
16:05 |
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16:06 |
Sketch2 |
one of my best friends had a huge cactus right behind his dining room table |
16:06 |
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16:06 |
Sketch2 |
there was about 1 foot between you and it while sitting |
16:08 |
Sketch2 |
needles to say, it stuck me |
16:10 |
xenkey |
hah |
16:10 |
xenkey |
needles to day |
16:10 |
xenkey |
good pun |
16:11 |
VanessaE |
heh |
16:15 |
xenkey |
Compiling minetest now |
16:16 |
xenkey |
Should I run yet another MT server from my Raspberry pi? |
16:16 |
xenkey |
Seems like a typical thing for a member of #minetest to do when they buy a pi |
16:24 |
Jordach |
xenkey, ayy lmao |
16:24 |
xenkey |
lol |
16:25 |
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16:25 |
Sketch2 |
you talking R'Pi 1 or 2? |
16:25 |
luizrpgluiz |
hi all |
16:25 |
Jordach |
xenkey, nah fam |
16:27 |
xenkey |
Sketch2: 2 |
16:31 |
Sketch2 |
I saw an article where a guy linked up a whole buncha Pi's to increase computing power |
16:31 |
Sketch2 |
think it was for something goofy like mining bitcoins |
16:31 |
xenkey |
Heh |
16:31 |
xenkey |
A powerful Pi cluster |
16:32 |
xenkey |
It's really not that powerful |
16:32 |
Sketch2 |
wonder you could do something similar and scale up your server that way |
16:32 |
xenkey |
Definitely not |
16:32 |
VanessaE |
unfortunately no |
16:32 |
VanessaE |
minetest doesn't thread well |
16:32 |
Sketch2 |
oh |
16:32 |
VanessaE |
at least not in a way that clustering would help with |
16:32 |
xenkey |
Unless having a separate server for the database counts as scaling |
16:32 |
xenkey |
I did that before |
16:32 |
Sketch2 |
yeah, that's true |
16:32 |
xenkey |
Hm |
16:33 |
xenkey |
Say, would anyone like to start a server with me? |
16:33 |
Sketch2 |
could have a third dedicated to the media cache |
16:33 |
xenkey |
Not on the Pi, on a spare quad core Xeon i have lying around |
16:37 |
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16:57 |
rubenwardy |
Just did a git bisect to find out the source of the dig problem, then realised that the problem doesn't happen in minimal :( |
16:57 |
rubenwardy |
so the bisect was pointles |
16:58 |
est31 |
dig problem? |
16:58 |
rubenwardy |
groups = { immortal = 1 } doesn't work |
16:58 |
rubenwardy |
it should make it undiggable |
16:58 |
rubenwardy |
minetest takes way too long to compil |
16:59 |
rubenwardy |
yes, Linux takes hours |
16:59 |
est31 |
you know of -j option? |
17:01 |
rubenwardy |
yes |
17:01 |
rubenwardy |
I'm using -j3 |
17:01 |
est31 |
also, clang is faster than gcc |
17:01 |
Sketch2 |
omg. just did a find-and-replace on everything and forgot to start with 2-digit #'s first |
17:02 |
rubenwardy |
I cba |
17:03 |
Sketch2 |
food break, then start again. |
17:05 |
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17:09 |
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17:10 |
init |
hours? |
17:10 |
init |
it took 30 minutes on my old laptop |
17:10 |
init |
and <3 minutes on my FX |
17:11 |
est31 |
init, linux?? |
17:11 |
init |
yes |
17:11 |
|
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17:11 |
est31 |
<3 minutes?? |
17:11 |
init |
oh, wait, the kernel? |
17:11 |
est31 |
yes |
17:12 |
init |
the kernel is 5 minutes here, and was 25 minutes on my laptop |
17:12 |
init |
note that I am compiling a really big build |
17:12 |
init |
basically I enabled pretty much anything I might need in the next 15 years and had in the past 10 |
17:12 |
est31 |
guess it depends on your config |
17:12 |
est31 |
damn how was it called again |
17:12 |
est31 |
last time i compiled linux was 2012 or so |
17:13 |
init |
(the 25 minutes build on my netbook was really optimized, the kernel doesn't even boot on my FX, or _another_ intel atom laptop, as a silly example :P |
17:13 |
init |
s|^(|| |
17:13 |
init |
est31: called what |
17:13 |
init |
16:58:56 rubenwardy | minetest takes way too long to compil |
17:14 |
init |
16:59:11 rubenwardy | yes, Linux takes hours |
17:14 |
init |
I don't know what he actually meant there |
17:14 |
init |
if it was minetest, clang may also work, but AFAIK clang still has problems compiling the kernel? |
17:15 |
est31 |
ah, seems it doesnt have a name at all |
17:15 |
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17:15 |
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17:15 |
init |
there are scripts out there that basically are `make allnoconfig` and try to enable "just enough" to make your computer boot (+ minimal drivers) |
17:16 |
Calinou |
Clang should work on Minetest |
17:17 |
xenkey |
https://sr.ht/092d.png thoughts? |
17:17 |
Calinou |
nice use of gray bricks |
17:17 |
xenkey |
https://sr.ht/c31c.png News system |
17:18 |
xenkey |
Calinou: Do you think there's too much texture clash? |
17:21 |
xenkey |
Would this be better for a spawn entry https://sr.ht/f54d.png |
17:21 |
freemint_ |
hello, what does register_craft_predict do? |
17:21 |
freemint_ |
what do i use it for? |
17:42 |
jojoa1997 |
.nick jojoa1997|AWAY |
17:52 |
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18:48 |
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18:49 |
xfceKris |
Calinou: who is this trooper that attacked me? When I killed him, he was placed in inventory. When I place him again, he just attacks me. |
18:50 |
Calinou |
it's a... Trooper |
18:50 |
Calinou |
:) |
18:50 |
Calinou |
you can place it but it'll just attack you again |
18:50 |
Calinou |
(or nearby peasants) |
18:51 |
xfceKris |
Can I make him stop attacking me? And why did he join my inventory? none of the mummies or whatever have. |
18:52 |
Calinou |
no, he'll attack endlessly |
18:52 |
Calinou |
like all those 12 year old mobile players :P |
18:52 |
xfceKris |
Also, I haven't found any peasants. |
18:52 |
Calinou |
it's a special mob, it joins your inventory when you kill it |
18:52 |
Calinou |
peasants = players :P |
18:52 |
Calinou |
you can place it, then flee |
18:52 |
Calinou |
it'll attack other players if they come nearby |
18:52 |
xfceKris |
Ah, gotcha. |
18:52 |
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18:52 |
Calinou |
troopers are inspired by spies found in Team Fortress |
18:52 |
xfceKris |
I think I'll collect them and keep them in a fence at my house.lol |
18:52 |
Calinou |
they look like regular players, but they aren't |
18:53 |
Calinou |
they do despawn though |
18:53 |
xfceKris |
love TF |
18:53 |
xfceKris |
So best bet is to just kill then trash. |
18:53 |
xfceKris |
or /pulverize |
18:54 |
xfceKris |
and hey, my son is 8 and playing on my old moto e right now. |
18:55 |
xfceKris |
so, careful what you say about those mobile players |
18:57 |
Calinou |
:p |
19:06 |
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19:28 |
Sokomine |
mobile players are strange :-) they manage to play with very odd controls and a difficult interface :-) |
19:28 |
est31 |
yea |
19:29 |
Sokomine |
it's great for some sightseeing though |
19:29 |
* Sokomine |
wonders if her android shelf will ever manage to build a house |
19:31 |
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19:43 |
Octupuslegs |
Hello |
19:43 |
luizrpgluiz |
hello |
19:43 |
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19:45 |
* Jordach |
is considering creating a standalone mod for liquids |
19:46 |
Jordach |
it's useful for most people :^) |
19:46 |
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19:47 |
Jordach |
Calinou, that Sam II is a spy! |
19:48 |
Jordach |
http://jordach.net/Images/BlenderStuff/barrel.png |
19:57 |
xenkey |
Jordach: Can you make a model of me? |
19:57 |
xenkey |
What do you think I look like? |
19:57 |
Jordach |
a chav |
19:57 |
Jordach |
:^) |
19:58 |
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20:00 |
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20:00 |
xenkey |
I finally got FreeBSD up and running on my pi |
20:00 |
xenkey |
!server zenith |
20:00 |
MinetestBot |
xenkey: Zenith | BitX | 149.255.109.175 | Clients: 0/32, 0/1 | Version: 0.4.12 / bitx | Ping: 8ms |
20:00 |
xenkey |
That isn't it ^ |
20:00 |
xenkey |
But that's FreeBSD too |
20:01 |
nrzkt |
xenkey you use crochet ? |
20:01 |
xenkey |
!server zenith |
20:01 |
MinetestBot |
xenkey: Zenith | BitX - We use FreeBSD! | 149.255.109.175 | Clients: 0/32, 0/0 | Version: 0.4.12 / bitx | Ping: 8ms |
20:01 |
xenkey |
nrzkt: Nope, used a snapshot |
20:01 |
xenkey |
crochet didn't work too well for me |
20:01 |
nrzkt |
i have a rpi2 awaiting a freebsd at home :p |
20:02 |
xenkey |
nice |
20:02 |
xenkey |
Do you have the 1 or 2 ? |
20:06 |
nrzkt |
i have a Pi B v1 but i have raspbmc connected to my TV on it |
20:06 |
nrzkt |
the second is the RPI2 |
20:06 |
nrzkt |
but i have never do anything with i, i have a project of connected house using RPI + Arduino with sensors :) |
20:08 |
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20:09 |
Jordach |
lmao |
20:10 |
Jordach |
i've realised what's so out of place with MT beds |
20:10 |
Jordach |
1) missing a woolen mattress |
20:10 |
Jordach |
2) missing a bed sheet and "duvey" |
20:10 |
Jordach |
3) pillow depending on the age of the mod :OP |
20:10 |
Jordach |
-O |
20:12 |
Sokomine |
Jordach: use the papyrus bed. that looks very comftable :-) |
20:12 |
Sokomine |
or at least nice |
20:15 |
Jordach |
much better looking |
20:16 |
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20:16 |
xenkey |
Jordach: It's duvet |
20:17 |
Jordach |
¯\_(ツ)_/¯ |
20:18 |
Jordach |
http://jordach.net/Images/BlenderStuff/bedtexture.png |
20:18 |
Jordach |
Sokomine, ^ |
20:18 |
xenkey |
Jordach: Try making the duvet cover the pillow |
20:18 |
xenkey |
Only slightly |
20:19 |
* Jordach |
looks at UV |
20:19 |
Jordach |
nah fam |
20:19 |
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20:26 |
Jordach |
here's an updated texture with steel-ly ness |
20:26 |
Jordach |
http://jordach.net/Images/BlenderStuff/bedtex.png |
20:28 |
Jordach |
Sokomine, ^ |
20:35 |
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20:37 |
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20:43 |
Jordach |
http://jordach.net/Images/BlenderStuff/bedtex1.png |
20:43 |
Jordach |
Sokomine, xenkey ^ |
20:45 |
Krock |
http://uncyclopedia.wikia.com/wiki/List_of_real_life_hacks_and_cheat_codes |
20:45 |
Krock |
I tried noclip with my door - failed |
20:46 |
Jordach |
>spawn police |
20:46 |
Jordach |
TOP KEK |
20:49 |
zat |
My lunch today: http://adm.1.cl/galeriasitios/Och/Och_11996_3989-03-CevicheDeMariscos.jpg |
20:49 |
zat |
I am so happy <3 |
20:55 |
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21:01 |
RealBadAngel |
Jordach, what for this extra leg in the middle? |
21:01 |
Jordach |
RealBadAngel, some metal beds have legs in the middle |
21:02 |
Jordach |
keeping the style :) |
21:02 |
Jordach |
(steel beds are like steel doors - only usable by the placer, and can't be removed other than an admin or owner) |
21:10 |
xenkey |
Jordach: still missing something |
21:16 |
Jordach |
like wat |
21:16 |
Jordach |
ur nan? |
21:22 |
FourFire |
Jordach, what kind of liquid mod? |
21:22 |
FourFire |
based on a minecraft one perhaps? |
21:22 |
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21:22 |
Jordach |
FourFire, basically mass liquid storage instead of putting 32 buckets in a chest |
21:22 |
FourFire |
oh, so like a tank |
21:23 |
Jordach |
it's configurable: from 8 buckets to a billion buckets |
21:23 |
Jordach |
(it's just node meta) |
21:27 |
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21:45 |
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21:45 |
Jordach |
anyone in need of MT models |
21:45 |
Jordach |
bored right now |
21:45 |
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21:51 |
FourFire |
Jordach, "BOOORED" |
21:51 |
FourFire |
I haven't run the game for a long time, and indeed haven't made any mods. however, can I make a request? |
21:51 |
Jordach |
go nuts |
21:51 |
Jordach |
give reference images, etc |
21:52 |
FourFire |
make A ridable flightless bird, like an EMU or ostrich |
21:52 |
Jordach |
i believe such a mod pre-exists |
21:52 |
FourFire |
oh.. link? |
21:53 |
FourFire |
can you make a model for a single node, or is that exclusively code? |
21:53 |
Jordach |
i can make nodes |
21:54 |
FourFire |
I request a dynamic liquid which can occupy 1/16th-16/16ths of the volume of the node |
21:54 |
Jordach |
FourFire, https://github.com/sapier/animals_modpack/wiki |
21:54 |
Jordach |
ehm |
21:54 |
FourFire |
the liquid is finite and could be moved, "layer" by "layer" to a different nodespace |
21:54 |
Jordach |
that used to be part of the engine |
21:55 |
FourFire |
used to? |
21:55 |
FourFire |
too much lag? |
21:55 |
Jordach |
bugs |
21:55 |
Jordach |
but there was a Lua one |
21:55 |
Jordach |
https://www.youtube.com/watch?v=bcMPIOO2vGc |
21:56 |
Jordach |
!tell rubenwardy got a copy of your old finite water mod? |
21:56 |
MinetestBot |
Jordach: I'll pass that on when rubenwardy is around |
21:56 |
Jordach |
danke |
21:57 |
Jordach |
https://forum.minetest.net/viewtopic.php?f=13&t=4401 |
21:57 |
Jordach |
ah |
21:57 |
Jordach |
there it is] |
21:57 |
FourFire |
wow, tehlagz |
21:57 |
FourFire |
I wonder what hardware he's running it on |
21:57 |
Jordach |
~intel core duo? |
21:57 |
Jordach |
afaik |
21:57 |
FourFire |
I wonder whether the leveling calculations can be offloaded to GPU? |
21:58 |
Jordach |
you can't offside lua to GPU |
21:58 |
FourFire |
hmm, then maybe take sme shortcuts |
21:58 |
Jordach |
can't take shortcuts with Lua |
21:58 |
Jordach |
it's all CPU bound |
21:59 |
Jordach |
for gods sake i've pulled some insane bullshit before using Lua |
21:59 |
Jordach |
that was all because i wanted on_use animations |
21:59 |
FourFire |
> check all nodes within 2 block radius of just updated (filled) block for existence of either empty or fluid. average the levels of all block in range |
22:00 |
FourFire |
all blocks get updated, but since they're all averaged, no more load, excepting when there's more empty space at the edge of the original check |
22:00 |
FourFire |
hmm, need some way to intelligently bypass fluid falling a long way downwards |
22:01 |
Jordach |
FourFire, https://www.youtube.com/watch?v=JHfmoG4MUIQ |
22:01 |
Jordach |
that is both a block and an entity |
22:01 |
FourFire |
huh, before you do the rest of the check, check that the block under just updated check is air, then don't do the rest of the check, just move the whole node one space downwards |
22:02 |
FourFire |
I saw tanks in the background there! |
22:02 |
Jordach |
stores 8 blocks |
22:02 |
FourFire |
that video was published this time last year |
22:02 |
Jordach |
and has a input limit to 8 tanks |
22:02 |
Jordach |
16* above it |
22:03 |
Jordach |
demo of tanks here: https://www.youtube.com/watch?v=XkNdLYkwmjQ |
22:03 |
FourFire |
but i saw that adjacent tanks (in a colum) didn't send all fluid to the lowest one |
22:03 |
Jordach |
because removing it from elsewhere sometimes breaks em |
22:03 |
FourFire |
mmh |
22:04 |
Jordach |
lava tanks even have brightness depending on the amount inside |
22:04 |
FourFire |
ah, but you get the check to run from the sending tank, not the recieving tank, right? |
22:04 |
FourFire |
ah, but lag |
22:04 |
FourFire |
hmm |
22:04 |
Jordach |
think of three tanks in a vertical line |
22:05 |
Jordach |
one of them is pulled from - the middle |
22:05 |
FourFire |
maybe run the check for "is there a tank with empty under me" only once every... 64 ticks, or something? |
22:05 |
FourFire |
how many ticks per frame? |
22:05 |
Jordach |
afaik Buildcraft tanks do not do that |
22:05 |
FourFire |
ok how do they do it? |
22:06 |
Jordach |
same method as mine |
22:06 |
FourFire |
is the oil a mod? |
22:06 |
Jordach |
part of my subgame |
22:06 |
Jordach |
https://github.com/Jordach/big_freaking_dig/blob/master/mods/tanks/init.lua |
22:06 |
Jordach |
and exclusive to it |
22:06 |
Jordach |
it does check for full tanks above it, and if it's partially empty - it'll fill it from below |
22:09 |
FourFire |
ok |
22:09 |
FourFire |
What about a Zeppelin Mod clone |
22:09 |
Jordach |
but not the other way around |
22:10 |
FourFire |
node which when you build around it and activate, causes your build to become an entity which you can fly |
22:10 |
FourFire |
then you can deactivate the node, and your build aligns with the world again and becomes nodes |
22:11 |
Jordach |
https://forum.minetest.net/viewtopic.php?t=6184 |
22:12 |
FourFire |
could you fix (static) chests and other nodes with inventories? |
22:12 |
Jordach |
not sure |
22:13 |
Jordach |
would probably be a decorative chests |
22:13 |
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22:14 |
Jordach |
this is a better soloution |
22:14 |
Jordach |
https://forum.minetest.net/viewtopic.php?t=5026 |
22:14 |
FourFire |
yeah ok, but can you save the contents, then when you realign, load them in the invetory of the node? |
22:14 |
FourFire |
just that would be pretty damn useful |
22:14 |
Jordach |
or https://forum.minetest.net/viewtopic.php?t=3081 |
22:15 |
FourFire |
:D |
22:15 |
Jordach |
or even this (supports the bags as part of the inv) |
22:15 |
Jordach |
https://forum.minetest.net/viewtopic.php?t=12767 |
22:15 |
FourFire |
ok, do nodes have differing mass or density by now? |
22:15 |
Jordach |
nope |
22:16 |
FourFire |
hmm, could you easily add that |
22:16 |
Jordach |
not really, digging times can be changed |
22:16 |
Jordach |
but that's it |
22:16 |
FourFire |
do all objects made of, say wood have an identifying tag or something? |
22:16 |
Jordach |
yes, the digging time of choppy and oddly_breakable_by_hand |
22:16 |
FourFire |
what about wool/cloth? |
22:17 |
Jordach |
the usual tags are: dig_immediate, choppy, snappy, crumbly, cracky and oddly_breakable_by_hand |
22:17 |
Jordach |
wool gets oddly |
22:17 |
Jordach |
due to it not being listed |
22:17 |
FourFire |
ok cool that's enough |
22:17 |
Jordach |
on the other hand i did create a way to add more useful things like granting flight |
22:17 |
Jordach |
(i've figured out how to grant it via a mod) |
22:18 |
FourFire |
could you alter the zeppelin mod to require, say >=50% of the flying object build's nodes to consist of "light" choppy, oddly, (and snappy?) nodes |
22:18 |
FourFire |
otherwise it won't fly, just drag along thr ground |
22:19 |
FourFire |
and, could you add some sort of fuel consumption mechanic to the controller block, say like a furnace |
22:19 |
FourFire |
but perhaps slower |
22:19 |
Jordach |
nope |
22:19 |
Jordach |
entities have to be manually programmed |
22:20 |
FourFire |
ok well just make it a onetimecheck then |
22:20 |
FourFire |
is fuel on, yes, then fly=true |
22:20 |
Jordach |
the more you complicate the programming, the more the server locks up due to processing time |
22:20 |
FourFire |
then if fuel=off, snap back to world |
22:20 |
FourFire |
that could leads to amusing scenarios |
22:21 |
FourFire |
people trapped up in the air, forced to deconstruct their craft's burnables in order to get down |
22:21 |
FourFire |
ok, so MineTest is exclusivley singlethreaded then? |
22:21 |
Jordach |
yep |
22:21 |
FourFire |
huh |
22:21 |
FourFire |
I'm impressed |
22:22 |
FourFire |
I mean both the cliehnt and the server run on my nexus 4, a phone from 2012 |
22:22 |
FourFire |
and not just barely run either |
22:22 |
FourFire |
I thought that it was so performant because of multithreading |
22:22 |
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22:29 |
Jordach |
FourFire, some subgames require more CPU and RAM than others |
22:30 |
FourFire |
of course |
22:31 |
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22:31 |
FourFire |
I think I've onløy run the default game_thing |
22:34 |
Jordach |
that's why it performs well |
22:48 |
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22:49 |
GoldenMewMew |
Hi? |
22:50 |
GoldenMewMew |
Hai? |
22:51 |
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23:19 |
Sketch2 |
There's a gnarly cactus - http://tinypic.com/m/iyziww/2 |
23:21 |
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23:21 |
wilkgr |
Hello! |
23:21 |
wilkgr |
I was trying to download a mod the other day, but the github link was broken |
23:21 |
wilkgr |
!mod elevator |
23:21 |
MinetestBot |
wilkgr: Elevator shafts [elevator] by aximx51v - https://forum.minetest.net/viewtopic.php?t=4587 |
23:22 |
wilkgr |
No, not that one |
23:22 |
wilkgr |
!mod lifts |
23:22 |
MinetestBot |
wilkgr: Lifts [lift] by portals - https://forum.minetest.net/viewtopic.php?t=8882 |
23:22 |
wilkgr |
That's the one |
23:29 |
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23:50 |
Sketch2 |
ok, so what the trick for getting the new node definition to show... http://oi60.tinypic.com/104l3ll.jpg |
23:51 |
est31 |
? |
23:53 |
Sketch2 |
I've got the node data for the cactus, do I just post a new nodes.lua or make it into a mod |
23:54 |
est31 |
theoretically, if the engine supported it, this should be done by the texture pac |
23:54 |
est31 |
pack* |
23:54 |
est31 |
what you will have to do is to replace the mod that adds the plants |
23:54 |
est31 |
call it the same way, but give it a nice distinguished "outside" name |