Time Nick Message 00:12 VanessaE AndroidKris: it ... adds normalmaps :) 00:12 VanessaE they're a sort of depth information, gives a texture more... texture :) 00:13 AndroidKris How does that work if I'm using say...the 256 pack? 00:15 twoelk how does a normalmap work technically or how to install and toggle? 00:16 AndroidKris both? 0.o 00:16 Sketch2 it maps the height out to red and blue values, then when applied it makes the scene appear to have the added depth without adding polygons 00:16 AndroidKris I'll google the technicals of normalmaps 00:16 AndroidKris brb 00:21 Sketch2 I'm kinda surprised there'd be normal mapping in Minetest 00:21 VanessaE AndroidKris: you just drop the PNG files into the HDX directory and enable "Shaders" and "Bumpmapping" (and ONLY those two), and they activate. Any size normalmap can be used with any size of texture, but too far off and it'll look bad of course 00:23 Sketch2 You use it a lot in Blender 00:23 Sketch2 there are some YouTube clips that explain how it's used in there 00:29 MinetestBot paramat: 07-16 22:35 UTC https://github.com/Jordach/big_freaking_dig/commit/8591e120abf361cbd7171bb51a77b61289d3e72b 00:32 paramat Routh best discuss here since it's modding =) 00:33 Routh Ah, sorry. 00:33 paramat apart from that error, any other problems with your biome system? 00:34 Routh I have a lot of tweaking to do. Right now trying to figure out why my sticky_tar_block will not generate on that biome. It gets replaced by dirt. Yet I can drop the block in game. 00:38 Routh Oh, hmm. I can place that block but not pick it up. Maybe that's why mapgen refuses to use it 00:43 paramat dirt is the fallback node if a biome node fails 00:44 twoelk fail results in dirt, sounds legit 00:46 swift110 hey guys 01:09 AndroidKris Anyone know how to update multiple git clones in one terminal command? 01:10 AndroidKris Like for all the mods I have downloaded for example 01:25 xfceKris Now how do I add this nick to my registered nicks 01:26 xfceKris sweet. got it 01:28 swift110 no idea 01:28 swift110 anyone here doing really well with mturk? 01:28 swift110 oh my bad 01:29 Jordach http://store.steampowered.com/app/365670 ಠ_ಠ01:29 Jordach !title 01:29 MinetestBot Jordach: Blender on Steam 01:30 Jordach you heard me#] 01:32 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Conf.example: Update mgv7 noise parameters 138b472fd http://git.io/vYJdW (152015-07-22T02:29:26+01:00) 01:43 cornernote hi 01:44 cornernote do flowes grow on their own via an abm in minetest_game ? 01:44 est31 yes 01:44 est31 but the abm isnt on flowers 01:45 est31 rather it searches for plants near the node, and then plants. 01:45 cornernote what if there are no plants ? 01:46 cornernote eg, skyblock 01:46 cornernote wondering if i need my own abm 01:46 est31 nothing happens then, but im not sure 02:01 FreeFull Yes, there needs to be an original plant that spreads 02:02 FreeFull You also need dirt 02:02 FreeFull You'll need to give yourself a single flower, or have a mod that enables you to somehow get one 02:04 cornernote i spawn junglegrass 02:05 cornernote and i turn dirt into dirt_with_grass 02:05 cornernote when its got air above it 02:05 cornernote so i think they should spawn eventually 02:09 cornernote same with papyrus and cactus, i think i need to keep my ambs for those 02:10 cornernote how do they spawn in minetest_game? i cant see any abm for them... is it only via mapgen ? 02:12 Sokomine oh, hi cornernote 02:13 cornernote hey Sokomine 02:13 cornernote seen the Items on the Skyblock page 02:14 cornernote https://cornernote.github.io/minetest-skyblock/items/ 02:14 cornernote shows all the crafts, eg https://cornernote.github.io/minetest-skyblock/items/wool-magenta/ 02:15 cornernote and even support for crafts that require an item in multiple groups, eg https://cornernote.github.io/minetest-skyblock/items/group-dye,basecolor-magenta/ 02:18 VanessaE cornernote: nice to see you around 02:20 cornernote hey VanessaE 02:22 cornernote im looking for someone who is familiar with minetest_game ABMs so I can cleanup some of the obsolete ABMs in skyblock 02:22 VanessaE beats me :) 02:22 cornernote haha, i thought you'd be the first person to ask ?! 02:22 VanessaE my game is really just a glorified modpack with a few tweaks to the default mod :) 02:23 * Jordach whistles 02:23 Jordach >3:23am 02:24 Jordach seems like i'm able to stay up beyond normal human limits 02:25 Pilcrow182 Jordach: I normally go to bed around 4 or 5 am... :P 02:25 cornernote i watched the 100 last night until 5:30 02:25 cornernote lay my head on the pillow afterwards, then almost immediately the kids woke up and came in our room 02:26 cornernote not much sleep for me 02:26 Pilcrow182 lol cornernote. how old are your kids? 02:43 OldCoder cornernote, u r back 02:43 OldCoder Hasn't it been 3 years? 02:43 OldCoder o/ 02:44 * OldCoder will be here later 03:21 cornernote hey OldCoder 03:21 cornernote yeah, its been a while 03:23 cornernote Pilcrow182, the younger ones (that storm the bedroom 1st thing every morning) are 2 and 3 years 03:28 Sokomine cornernote: quite a lot of craftable items :-) 03:28 OldCoder 03:29 Sokomine VanessaE: oh, your game is a subgame with almost each mod that's worth taking installed :) 03:29 Sokomine hi oldcoder 03:29 OldCoder Sokomine 03:29 VanessaE Sokomine: yeah but it could in theory be re-released as a modpack too :P 03:29 OldCoder Sokomine, we should duplicate redcrab while it is possible 03:29 OldCoder You know it will go down 03:30 cornernote Sokomine - mostly from minetest_game 03:30 Sokomine OldCoder: yes :-( i still have no good idea for the reconstruction of mapblocks where some old chunks exist... 03:30 Sokomine only idea is to generate a very large map with a new mapgen and then copy them over. but that's not very feasible. might be far too large 03:31 Sokomine cornernote: hm, didn't i post some screenshots of the new version somewhere? perhaps in screenshots...and that's too big to search 03:43 MinetestBot 02[git] 04RobertZenz -> 03minetest/minetest: Add note that chat messages can be marked as handled. 134eacce5 http://git.io/vYUcB (152015-07-22T05:43:30+02:00) 04:11 Sokomine if anyone has a good solution as how to best continue with a partially saved map with mapgen not beeing singlenode/air... 04:20 xfceKris VanessaE, what settings shoul I use if I'm using normalmaps? 04:21 VanessaE xfceKris: if you don't know whether your pack supports parallax mapping (most don't), then just "shaders" and "bumpmapping". 04:21 xfceKris I'm using hdx-256 04:21 VanessaE ok then just that ^^^ 04:22 VanessaE HDX normalmaps are kinda crappy to begin with, and they don't support parallax at all 04:22 VanessaE (well to me they're crappy anyways) 04:23 xfceKris just shaders and bumpmapping. Do I have to do anything with the images in the normalmaps folder? Like copy them Into the hdx-256 folder? 04:23 xfceKris iirc you said something about that earlier. 04:25 xfceKris I also have trilinear filtering and Ansio filtering on. 04:41 VanessaE yep just copy the normalmap PNGs into the same dir as the textures 04:43 cornernote so with flowers... seems a given type of flower will spread, but it wont spawn new types of flowers 04:44 cornernote the first one has to be spawned 04:44 cornernote and the first one comes from mapgen 04:53 cornernote how does farming work? i hoe the ground and it turns to soil, but then what ? 04:53 cornernote it just turns back to dirt 04:55 sofar cornernote: plant something before it turns back to dirt 04:55 swift110-phone Ok 05:01 Pilcrow182 cornernote: if you dig grass there is a chance of getting wheat seeds, and if you dig junglegrass there is a chance of getting cotton seeds. you hoe the ground, making sure the soil is close to water (within 5 nodes, I think?) and then you plant one of these seeds in it. 05:06 mazal Isn't it 3 nodes from water ? 05:07 mazal I seem to recall my cotton that was further than 3 nodes didn't grow fully 05:07 mazal Wheat grows even without water , but not cotton 05:35 xfceKris I thought there would be more lag with shaders, normalmaps and bumpmapping on with the 256 hdx pack, but it's really not bad, plus it looks amazing...I'll probably turn off normalmaps though, I don't see much difference with or without it. 05:37 xfceKris Also, Every time I load the game using any hdx texture pack, it errors when building texture Plasmascreen_back.png VanessaE 05:37 xfceKris I hope you see this, cause I'm off to bed now. 05:40 swift110-phone Ok 06:09 wilkgr Boo. 06:12 wilkgr Hmm... 06:12 wilkgr My minetest can't connect to any servers. 06:12 wilkgr "ERROR: Connection timed out" 06:17 Reviire So this is popular? 06:21 wilkgr This channel? Yes. 06:21 VanessaE wuite so. 06:22 Reviire I meant the game 06:23 wilkgr Ah. 06:23 Reviire What's it like now? I came across it randomly, and it seems cool 06:23 Reviire Minecraft runs like utter crap 06:23 wilkgr Haha 06:23 wilkgr Very fast, and stable 06:23 wilkgr (the dev version was more stable for me!!) 06:25 Reviire Going by minecraft development, what stage would it be at now? 06:26 wilkgr Hm.... 06:26 wilkgr You might need to install a couple of mods to get it as close as possible 06:26 wilkgr I was just looking at the hoppers mod 06:26 wilkgr The equivalent of redstone is the mesecons mod 06:27 wilkgr It has beds and tnt (the two most important parts) and more tools 06:27 wilkgr Minecraft does not have MESE tools! 06:27 wilkgr It runs quicker as it does not run on Java 06:27 wilkgr like mc 06:28 Reviire Minecraft was also coded by a 12 year old 06:28 wilkgr The easiest thing to do is to download it and try it 06:28 Reviire Effooooort 06:28 wilkgr Mojang was bought up my Microsoft 06:28 wilkgr haha 06:28 wilkgr Well, mods are easier to install 06:28 Reviire Well atleast it'll go somewhere now 06:28 wilkgr (builtin mod manager) 06:29 Reviire I'm annoyed Bungie sold Halo to 343 06:29 * wilkgr clears throat 06:29 wilkgr In some places it surpasses mc (e.g. mod support), while in others it lags behind. 06:30 wilkgr One of the best mods is homedecor (Heads up: VanessaE, I like it!), which adds sofas, tvs, etc. 06:31 Reviire I might give it a try when it gets some big mods. I like minecraft because of things like Thaumcraft 06:31 wilkgr "big mods"? 06:32 wilkgr you can have subgames 06:32 wilkgr in other words, giant collections of mods 06:33 wilkgr Say, Carbone 06:33 wilkgr Is one example 06:33 Reviire I dunno. But this looks like a cool project. 06:33 wilkgr It is, 06:33 Reviire Check out Thaumcraft, though, just so you get what i'm saying 06:33 wilkgr It definetly is 06:33 wilkgr Take a look at the subgames section of the minetest wiki 06:34 wilkgr http://www.minetest.net/subgames 06:34 wilkgr One cool is https://forum.minetest.net/viewtopic.php?f=15&t=9036 06:34 wilkgr Here's the subforum for games: https://forum.minetest.net/viewforum.php?f=15 06:35 wilkgr You can find nearly every game there.... 06:37 Reviire It looks cool, but not enough content yet for me, nor something like Optifine, which adds neat graphical things 06:37 Reviire Like non-repeating textures 06:38 VanessaE Reviire: add mods 06:38 VanessaE there's tons of content available 06:38 MyTeke_ChrisWMas WOW 06:38 wilkgr There is 06:38 Reviire I mean, even in the mods 06:38 VanessaE and we don't need optifine, we have in-engine graphics effects 06:38 Reviire I'll follow it though, i guess 06:38 VanessaE and in-engine support for any texture sizes, etc 06:38 Reviire Is it going to stay free forever, or will I need to pay some time? 06:38 * wilkgr thanks VanessaE for taking over the conversation 06:38 wilkgr Yes, free forever 06:38 VanessaE (I make HDX for example, which is 512px and requires no engine modifications to use) 06:39 VanessaE it all forever be free. 06:39 VanessaE there has been some discussion about in-engine non-repeating textures, too 06:39 VanessaE not sure where that went though 06:40 Reviire That's probably the big thing for me, it looks a bit like alpha minecraft right now. 06:40 Reviire In terms of graphics, not content 06:41 wilkgr INstall new textures 06:41 Reviire It's not the textures that are the problem, it's more the atmosphere lol. I like to get immersed 06:41 wilkgr I do not understand 06:42 Reviire Eh, it doesn't really matter. Can you donate? 06:42 Reviire Oh there it is, I might donate some time 06:43 wilkgr Just, try it sometime (the game, not the donate button, I mean) 06:43 Reviire Apparantly i've already downloaded it so whatever 06:43 VanessaE define "atmosphere" 06:44 VanessaE make sure you have a recent version, and come try my "Basic-plus" server sometime 06:44 VanessaE plenty of structures and creative work here 06:44 Reviire Like, things that get you immersed into the game, so you feel like you're there. Like Amnesia or Starbound 06:44 wilkgr Minecraft is too blocky 06:44 VanessaE Reviire: just give it a try 06:45 wilkgr That is the best suggestion, VanessaE 06:45 Reviire It is a bit, but it can still be immersive. Lots of ambient sounds and graphical effects for the enviroment 06:45 Reviire I've started it 06:45 wilkgr ok 06:45 * wilkgr plays roll of drums 06:45 wilkgr Whaddaya think? 06:46 Reviire Seems like a cool game, the graphics are really simple though :v 06:46 Reviire Like, alpha minecraft. 06:46 Calinou Reviire, use texture packs 06:46 VanessaE Reviire: download a good texture pack like HDX, Sphax, HavenNG etc 06:46 Calinou https://github.com/VanessaE/hdx-256 06:46 Reviire Isn't Sphax for minecraft? 06:46 Reviire Also, it's not the texture packs 06:46 VanessaE there is a Minetest port ofit. 06:46 Calinou there was a version of Sphax for Minetest but it's outdated now 06:46 Reviire I don't mine the textures, I don't really notice 06:46 Reviire Mind, rather. 06:47 Calinou the author basically went on the forums for 3 days then left, as usual :P 06:47 Calinou he did the same thing back in 2011, without releasing anything 06:47 Reviire It runs better though, lmao 06:47 wilkgr It doesn't use Java. Full stop. 06:47 VanessaE Calinou: any chance I could talk you into adding chickens and pigs to carbone_mobs' selection of peaceful MOBs? 06:48 Calinou Reviire, yes, Minecraft does perform better, it's more optimized 06:48 Calinou VanessaE, if you find me good models, sure! 06:48 VanessaE it's got plenty of hostile stuff but so very little on the peaceful side :P 06:48 Calinou I'd like chickens/pigs/cows 06:48 Reviire I meant this ran better. 06:48 VanessaE Calinou: use the ones in MOBF ? 06:48 Reviire Minecraft runs like crap 06:48 Calinou wow, no... those are ugly 06:48 Calinou I want something that fits the style 06:48 VanessaE haha ok 06:48 Reviire Minecraft is nearly unplayable for me, whenever people ask me to play it. 06:48 Calinou maybe I could use the Mobs Redo chicken model 06:49 wilkgr haha 06:49 Reviire I get a higher framerate in new games 06:49 wilkgr Don't forget to end your sub for minecraft 06:49 wilkgr or your money will be slowly but surely flowing away 06:49 Reviire Sub? 06:49 VanessaE Calinou: here ya go ;) http://www.3dcadbrowser.com/download.aspx?3dmodel=1869 06:49 Reviire I bought it 06:50 Calinou VanessaE, haha, no 06:50 wilkgr I thought it's a subscription based think 06:50 Calinou only Realms is subscription-based 06:50 Calinou hey, I still have a Minecraft premium account... 06:50 Calinou but I didn't use it since 2014 06:50 wilkgr haha 06:50 Reviire I'd be surprised if they made people who bought it back in 2011 pay a subscription 06:50 VanessaE I've never touched Minecraft. 06:50 Calinou Reviire, low FPS? heresy: https://lut.im/MlEBLiVA/M9Qn7VOj 06:50 Calinou (look at bottom right) 06:51 Reviire What even is that 06:51 wilkgr The nearest I've come is the pi version, which for some reason makes me jump (ig) when I hit walk into 1-high blocks... 06:51 Calinou the Pi version is a joke 06:51 Reviire It looks like Quake a little, to be honest 06:51 Calinou Reviire, it's Cube 2: Sauerbraten 06:52 Calinou game runs easily at 1000 fps here 06:52 Reviire Never heard of it 06:52 Calinou http://sauerbraten.org 06:52 Calinou development is mostly dead, but still fun to play 06:52 wilkgr Ich habe keinen hunger, Calinou! 06:52 wilkgr Oh, it's a game 06:52 * wilkgr facepalms 06:59 Reviire Can you donate anything but euros? 06:59 VanessaE no idea 07:05 Calinou Reviire, currency gets automatically converted via PayPal 07:08 Reviire The more you know* 07:27 Calinou happy 3rd birthday Minetest 0.4! 07:27 Calinou (I think) 07:40 xenkey Happy b-day mt 07:41 wilkgr Reviire donated on MT's birthday, and didn't know it know it was the birthday... 07:45 Reviire I haven't donated yet, I said I might 07:45 Reviire I don't have any cash on me 07:45 Reviire Not online anyway 07:45 VanessaE kinda surprised there's no BTC option. 07:46 Reviire Bitcoin is still a thing? 07:46 Reviire I don't see it used outside of .onion sites, to be honest 07:46 VanessaE of course 07:46 VanessaE lots of places use it now 07:47 Calinou meh, it was a thing of 2013 07:47 Calinou maybe you like downloading 30GB of blockchain 07:47 VanessaE use litecoin or doge then :) 07:48 Calinou Dogecoin made a smart choice actually, but it's dead 07:48 Calinou so is Litecoin (since mining isn't worth it anymore) 07:48 VanessaE besides, the block chain is 45GB now :P 07:49 VanessaE I wish Pandacoin hadn't died. that was a good system they had going. then everything went to hell 07:53 Calinou HDX-256 is 173 MB 07:53 Calinou that means the Bitcoin blockchain is 260 times larger 07:58 amadin Does it possibility to see players last login date, i not find any mods of this. 07:58 amadin ? 07:58 wilkgr I dunno, /last-login works in moontest 07:58 amadin i not use moontest 07:59 wilkgr I meant the server, but apart from that, absolutely no idea apart from the log, debug.txt 07:59 Calinou /last-login is in builtin AFAIK 08:00 wilkgr ok 08:02 amadin Calinou thanks, it work, but where server find date and time? from minetest.log? 08:48 JamesTait Good morning all; happy Hammock Day! 😃 08:49 wilkgr Hammock day? never heard of it! 08:49 VanessaE now you have :) 08:49 wilkgr Yes, now I have 08:49 wilkgr Calendar - 22 July - Hammock day 08:49 wilkgr WHoops, I should be putting that into gmail... 09:28 wilkgr An interesting mod would be to have tnt to explode whenever you die... 09:32 ThatGraemeGuy suicide bombing griefers incoming 09:33 wilkgr No, what I mean is when someone dies, a tnt gets placed there (but not lit) 09:33 ThatGraemeGuy maybe no node damage but your inventory is exploded around the area you die if you are carring TNT 09:33 xenkey And that's why you said explode isn't it 09:33 ThatGraemeGuy more TNT = bigger blast radius 09:34 xenkey http://strawpoll.me/4994314 09:35 * ThatGraemeGuy votes 09:37 * wilkgr votes Potato 09:37 * wilkgr lied 09:37 * wilkgr voted Yes, of course, why not? 09:37 xenkey Interesting 09:37 xenkey This was a social experiment 09:37 wilkgr uh-huh 09:38 wilkgr Make more of 'em 09:38 xenkey People who vote potato don't care at all, they just think it's funny 09:38 xenkey If I removed the option It'd be a fair vote 09:38 wilkgr I really voted yes 09:38 xenkey I know 09:38 xenkey Isn't that interesting though? 09:38 wilkgr Yep 09:38 xenkey Most people went for the option that doesn't answer the question at all 09:38 ThatGraemeGuy is a Pi up to the task? 09:38 xenkey ThatGraemeGuy: Of course 09:38 wilkgr Yes, it is 09:39 ThatGraemeGuy cool 09:39 xenkey Anyone here remember the Zenith server? 09:39 wilkgr It was used to build a hogwarts map 09:39 ThatGraemeGuy how much ram do they have these days? 09:39 wilkgr Mine has 512 mb 09:39 xenkey That was run on a datacenter class Pi variant 09:39 xenkey Mine has 1GB 09:39 wilkgr Only 2 users can log in at once 09:41 rubenwardy A Hogwarts server would be interesting 09:41 rubenwardy Could do tournements etc 09:41 rubenwardy It wouldn't be so much of a sandbox game though 09:41 rubenwardy s/server/subgame and server/ 09:41 wilkgr I meant a map, on which 2 people worked on, using a server, and the server was the Raspberry Pi 09:41 rubenwardy I know 09:42 rubenwardy You'd need a map too 09:42 rubenwardy The problem is that there's not much room in Minetest for other games 09:42 rubenwardy other than voxel MC clones 09:42 rubenwardy ie: an alarming amount of people try to build houses on my CTF server 09:43 ThatGraemeGuy hunger games-style games are quite interesting 09:43 wilkgr CTF? 09:43 ThatGraemeGuy i suck at them, but interesting nonetheless 09:43 rubenwardy Another problem is that Hogworts will be trademarked 09:43 ThatGraemeGuy capture the flag I suppose 09:43 rubenwardy yeah 09:44 wilkgr ok, thanks 09:44 rubenwardy I recently watched all 8 movies in 5 days 09:44 rubenwardy brb 09:45 wilkgr sure 09:52 rubenwardy back 10:15 rubenwardy !mod magic 10:15 MinetestBot rubenwardy: Magican [magican] by Mitroman - https://forum.minetest.net/viewtopic.php?t=9015 10:15 wilkgr What's that? 10:16 wilkgr I want to see how that works... 10:16 wilkgr !mod mesecons 10:16 MinetestBot wilkgr: Mesecons (= redstone) [minetest-mod-mesecons] by Jeija - https://forum.minetest.net/viewtopic.php?t=628 10:16 wilkgr wow 10:16 wilkgr cool 10:16 rubenwardy !mod mana 10:16 MinetestBot rubenwardy: Mana [mana] by Wuzzy - https://forum.minetest.net/viewtopic.php?t=11154 10:17 rubenwardy I wish Minetest was more of a free voxel engine rather than a cubic voxel engine :( 10:17 Calinou you can use meshnodes... 10:18 rubenwardy It's slow. I'm talking more about hiding the cubes in a landscape 10:18 rubenwardy etc 10:18 rubenwardy like in ME 10:19 rubenwardy http://www.rockpapershotgun.com/images/15/jan/medievalengineers.jpg 10:19 rubenwardy You can't see the voxels there 10:36 rubenwardy Damn 10:36 rubenwardy :'( 10:36 rubenwardy There are a lot of inconsistancies in the hogwarts map :'( 10:36 rubenwardy * inaccuracies 10:36 rubenwardy I guess it is a massive project to undergo 10:39 xenkey I'm compiling ZFS for my Arch Pi box 10:40 rubenwardy !mod steel 10:40 MinetestBot rubenwardy: Steel [steel] by minetesting - https://forum.minetest.net/viewtopic.php?t=2014 10:43 xenkey Should I just use raspbian? 10:44 rubenwardy the level of detail is so high, though... 10:45 RealBadAngel rubenwardy, theres lotsa space for inventions even in voxel engines 10:45 RealBadAngel fps shooter made with voxel engine is one of them 10:45 rubenwardy How's the VBO patch going? 10:46 RealBadAngel lyin on the shelf, there are more important issues to solve before 10:46 RealBadAngel also, cornernote seems to be ressurected 10:46 rubenwardy bugs fixing is unfortunately more important than performance. 10:47 RealBadAngel good occasion to make skyblock been supplied with default builds 10:47 RealBadAngel and it is a different game 10:48 RealBadAngel rubenwardy, VBO itself may introduce new bugs on its own 10:48 rubenwardy yeah 10:48 RealBadAngel better to get rid of old ones than welcome new ones 10:49 RealBadAngel i do have several issues open, need to close them,then i will think on VBO again 10:53 everamzah i 10:59 rubenwardy !mod rpg 10:59 MinetestBot rubenwardy: Could not find anything. 11:10 Krock rubenwardy, Minetest is an RPG.. 11:10 rubenwardy not in the way I was thinking 12:55 reborn hi this is a test 12:56 VanessaE wrong network, reborn 12:56 reborn ?? 12:56 VanessaE this is freenode 12:56 VanessaE you need irc.inchra.net. 12:57 rubenwardy this is the official minetest channel 12:57 rubenwardy however server channels are on inchra.net 12:58 reborn What how do i get there?? 12:58 rubenwardy 1. Click hexchat top left 12:58 rubenwardy 2. click network list 12:59 rubenwardy 3. click add new 12:59 rubenwardy 4.name the entry 12:59 rubenwardy 5. click edit 12:59 VanessaE morning, rubenwardy 12:59 rubenwardy 6. edit newserver/6667 to be irc.inchra.net/6667 12:59 rubenwardy morning 13:00 VanessaE rubenwardy: so, has NBE morphed into a Blender plug-in yet? ;) 13:00 rubenwardy painful :( 13:00 VanessaE aw 13:00 VanessaE I was just kidding 13:00 rubenwardy I was only ever planing on using Blender to optimise meshes 13:00 rubenwardy yeah ;) 13:02 jojoa1997 hi 13:02 VanessaE hey jojoa 13:05 rubenwardy long time no see 13:06 xenkey Raspbian is such a load of shit 13:07 rubenwardy !g Raspbian 13:07 MinetestBot rubenwardy: https://www.raspbian.org/ 13:11 TBC_x arch linux ARM ftw 13:11 TBC_x I ordered three Raspberries 13:11 TBC_x but my MMC reader has issues with timing 13:13 TBC_x so I had to steal someone's laptop with ubuntu 13:15 TBC_x wow, strange collision detection bug 13:15 VanessaE it's minetest 13:15 VanessaE any collision bug is unsurprising :) 13:15 TBC_x yeah, that's reasnable excuse 13:16 VanessaE which bug though? 13:16 TBC_x i fell inide a node while jumping from a certain angle 13:16 TBC_x too difficult to reproduce though 13:21 jojoa1997 so I am taking C#. I hope it is similiar enough to C++ that I could start working on minetest 13:21 TBC_x c#? 13:21 TBC_x that c#? 13:21 jojoa1997 learning. It is what i am using in my internship 13:21 Calinou C# is quite different 13:21 TBC_x look at rust 13:21 Calinou to be honest, both C# and Java feature a C++-like syntax 13:21 Calinou but there's still lots of differences 13:22 TBC_x http://rust-lang.org 13:23 Calinou it's slower than Java in most cases 13:23 jojoa1997 I know I will be taking C++ in the spring 13:24 jojoa1997 unless it gets too full quickly 13:27 TBC_x damn... it is quite hard to get minetest memory usage over 1.2G 13:28 init Calinou: can you stop ranking languages by their `performance`? 13:28 VanessaE TBC_x: HDX512 + dreambuilder will solve your troubles :D 13:28 init I don't see people out there ranking houses by the sizes of the toilets 13:28 TBC_x but I need at least 4 fps 13:28 init I don't know a freaking analogy that can show your BS that is 13:29 VanessaE you want > 1.2GB, that combo can push up to 10x as much :D (and you still get decent frame rates too) 13:29 Calinou init, yes, we all want sites that take 4 seconds to even reply /s 13:30 init Calinou: that's not part of the language itself, and you can have "other things" changing there, like the libraries being used 13:30 jojoa1997 I have to agree with init 13:30 TBC_x but maybe top just doesn't show RAM+swap, but just RAM 13:30 Calinou we should pick the best language for the task (low-level/medium-level/high-level), but not all languages are worth it... 13:31 VanessaE "It's hardware that makes a machine fast. It's software that makes a fast machine slow." 13:31 init picking a language just because it's low-level or not is basically also bullshit 13:31 VanessaE TBC_x: it doesn't. Swap is counted separately. 13:31 init VanessaE: software is not a programming language 13:31 init VanessaE: software is something you write with a programming language 13:32 VanessaE yeah, which is exactly why you have to consider the performance of your chosen programming language. 13:32 init the fact, that also, optimizations are _totally_ dependent of the thing you are working on 13:32 rubenwardy higher level means more machine code per instruction 13:32 rubenwardy you can't manually optimise, you rely on the machine to do so 13:32 TBC_x compiler unoptimized higher level means more machine code per instruction 13:32 init rubenwardy: so, Haskell is really low-level? 13:32 freemint_ no 13:33 init rubenwardy: I mean, a tail-recursive function with the right strictness annotations and -O2 means you get a 4/5 instructions in a non-allocating loop 13:33 rubenwardy Idc about haskell, it's not a real language 13:33 init rubenwardy: and the fact that there are things like stream fusion.. 13:33 freemint_ by no meanside it uses the concept of pattern matching which does not exist in cpu 13:33 rubenwardy (jokes) 13:33 init yes, also it has a garbage collector, which is not native to the CPU 13:34 init but that's part of the RTS 13:34 init not part of the `instruction` 13:34 freemint_ recursion is only emulated by a stack 13:34 init note that also, if the language is expression-based, how do we separate an `instruction`? 13:34 init freemint_: Haskell semantics don't map to function calls using the computer's stack 13:35 rubenwardy Languages are just tools, use the best one for the job 13:36 freemint_ wrong analogy tools can not provide abstraction 13:36 rubenwardy what do you mean by abstraction? 13:37 TBC_x I think of classes as factories, not as tools 13:37 rubenwardy "A thing used to help perform a job" 13:37 init classes are an OOP concept, though 13:37 init so it's a pretty limited subset of the PL world 13:38 init rubenwardy: yeah, sadly most people ignore the tools and believe their hammers are good screwdrivers 13:38 TBC_x I hammered a nail with screwdriver, screwdrivers are better! 13:39 init anyway, what I mean is this, performance is (1) not trivial, (2) not a language feature, (3) other things actually matter more if you actually look at it, performance / expressiveness ratio? anyone? 13:42 rubenwardy I agree, however if there isn't a compiler/interpreter to actually get the performance, then that's negative on the language 13:42 JBB hi 13:43 rubenwardy it's like RubenLang is a really cool language, very expressive. However it has zero compilers or interpreters, so you can't use it 13:43 init rubenwardy: the language may itself allow certain kinds of optimization to be defined at the language-level 13:44 init rubenwardy: things like GHC's RULES comes to mind, you teach the compiler identities, and it'll replace equals by equals at compile time, as a silly example 13:44 init setup a rule: forall x. sum [x] = x 13:44 init it'll avoid the function call at compile time, and bam! 13:45 VanessaE rubenwardy: not to mention that, at least back in my day, there was the question of whether it was possible to even have a compiler that could turn out high-performance code (think BASIC, back in the 8-bit days). The same is still true today - look at Lua. LuaJIT is fast, but there are plenty of other languages that are faster. 13:45 init the language is not faster 13:45 init the implementations are 13:45 init or do you consider clang's C different to gcc's C? 13:45 freemint_ init, false 13:46 init freemint_: yeah, yeah, the language semantics do affect the implementations :p 13:46 TBC_x well... the difference between language interpreter, language compiler and bytecode iterpreter is huge 13:46 freemint_ because some language are defined in a way that makes them slower 13:46 init yes, I am overly stating it 13:46 init it's just that given enough money, you can do lots of things 13:47 freemint_ take a look at oracle java... lots of classes needed to kept in ram and other implemtation are not faster, its the design 13:47 init ... look at JS, it's even worse 13:49 freemint_ or unlambda or malborge 13:49 init rfheh 13:49 init heh 13:49 init but JS is actually `performant` considering how crap the language is :D 13:50 JBB could we add spikes to the cactus in Minetest Game? 13:50 VanessaE JBB: with a mesh node, sure. 13:50 JBB like in dplus mod 13:50 VanessaE it's also bee done with nodeboxes, but a mesh would be better. 13:50 JBB ok 13:50 VanessaE neem* 13:50 VanessaE been** 13:50 freemint_ is js worse or the doom its restling with? 13:50 init http://www.cs.ox.ac.uk/files/4455/paper.pdf 13:50 JBB but in default 13:51 freemint_ *dom 13:51 freemint_ :-) 13:51 VanessaE JBB: sure. easily. 13:51 JBB is somebody able to sdd to 13:51 VanessaE JBB: write a mod that redefines the cactus node to use a mesh. 13:51 JBB add to default 13:51 VanessaE look at the "3d extras" component of Home decor modpack. 13:51 VanessaE I do the same thing for the bookshelf. 13:52 JBB default plus already have a damaging cactus eith spikes 13:52 JBB dplus by blockmen 13:53 JBB default plus has nicer ice to 13:53 JBB too 13:54 JBB its a litle bit transparent 13:54 TBC_x with patched minimap the memory leaks aren't THAT bad 13:57 jojoa1997 do you have to make a meshnode in like blender? 13:57 jojoa1997 or can you define it by hand? 13:57 VanessaE jojoa1997: yep, blender 13:57 VanessaE you CAN make them by hand but it's not easy 13:57 jojoa1997 is there an easier program that makes it all blocky? 13:58 jojoa1997 cause blender is too much 13:58 VanessaE the .obj file format is well-documented, for example 13:58 VanessaE rubenwardy: doesn't NBE export to .obj now? 13:58 rubenwardy it does 13:58 VanessaE jojoa1997: there you go./ 13:58 rubenwardy however it is unoptimised 13:58 VanessaE that's about the easiest way to get to a mesh node and keep the blocky feel 13:59 rubenwardy Has someone broken immortal? 13:59 jojoa1997 sweet 14:01 VanessaE immortal? 14:01 rubenwardy https://gist.github.com/rubenwardy/19a6e332f86431e6f45e 14:01 rubenwardy doesn't work 14:01 VanessaE oh 14:01 VanessaE I thought that was reserved for entities? 14:01 rubenwardy I tried applying it directly to default, still doesn't work 14:01 rubenwardy it used to mean undiggable with nodes 14:02 VanessaE oh for that just don't define any digging groups 14:02 rubenwardy oh 14:07 rubenwardy doesn't work 14:07 VanessaE strange, it should 14:07 JBB we could just copy this from default + 14:07 xenkey Is it any performance benefit to run the server on a separate machine from the client? 14:07 rubenwardy Reverting to 0.4.12-stable... 14:08 xenkey Multiplayer with one user vs standard singleplayer 14:08 rubenwardy xenkey, if the client has low resources yes 14:08 crazyR rubenwardy try using minetest.overide_node 14:08 rubenwardy minetest.override_item? 14:08 rubenwardy I did, still didn't work 14:08 crazyR ohh 14:09 rubenwardy and anyway, override_item does exactly what I do 14:09 crazyR thats odd 14:09 rubenwardy override_item just called register_item 14:09 rubenwardy *calls 14:09 rubenwardy and does a bit of copying to make it safe 14:09 Calinou http://minetest.fensta.bplaced.net/#id=664 14:09 Calinou nice skin 14:15 xenkey tis indeed 14:16 amadin Hi all, how to open creative inventory for admin if creative mode is turn off? 14:16 rubenwardy VanessaE, it works in 0.4.12-stable but not 0.4.12-dev 14:17 amadin "/grant admin creative" not help 14:17 xenkey amadin: You can't do that 14:17 xenkey You can install a creative inventory mod which shows a creative formspec to people with the creative privilege 14:18 VanessaE amadin: use Unified Inventory. 14:18 xenkey Personally, i prefer to use my own creative inventory mod 14:18 amadin i don't know how in UI turn off craft guide 14:18 VanessaE you can't. 14:19 VanessaE but I could perhaps add an option to do that. 14:19 amadin mod creative inventory on forum crush my server i think - no errors in log 14:20 amadin Vanessa it will be cool - it is one trouble what stop me to use you mod 14:20 amadin does i can turn off button "home" and others? 14:20 VanessaE ain't my mod. I just contribute to it :) 14:20 VanessaE most of the other buttons can be turned off by putting it in "lite" mode. 14:21 amadin can i edit init.lua to turn off craft guide now? 14:21 amadin or i can't? 14:21 VanessaE sure, it's easily done 14:22 VanessaE in register.lua look for where the button is registered and just comment-out that section. 14:23 amadin i undestand, i ask to edit for craft guide turn off, does this hard to turn off it myself? 14:24 VanessaE no it's pretty easy to do 14:24 VanessaE just a matter of having a little bit of Lua knowledge 14:24 VanessaE not something I'm apt to do right now though as it also requires having a clear head :P 14:25 amadin so i will try now, but i have very little bit ;) 14:27 amadin does it work with simple_skins? 14:28 VanessaE dunno 14:40 Sketch2 I noticed you guys talking about adding spikes to cactus nodes 14:40 Sketch2 this is something I can do if you really want it done 14:40 VanessaE mmhmm? 14:40 VanessaE *looks at JBB* 14:41 Sketch2 Lemme get a cuppa tea or coffee in me so the brain is alive again, then I'll at least look into it. 14:42 VanessaE btw I forgot to say earlier, it's good to see you around again too, sketch 14:44 Sketch2 thanx. I've got this idea hopping 'round my mind about making a world outta wool 14:44 Sketch2 maybe it's kinda stupid, but I think it'd be neat for sculpting 14:44 Sketch2 different biomes would have different wool colors 14:45 Sketch2 and more shavable creatures 14:45 Sketch2 mostly 'cuz it's micro-blockable 14:49 CWz RealBadAngel has just joined VanessaE's basic server 14:49 CWz real or fake 14:49 VanessaE real. 14:50 CWz Phew 14:50 RealBadAngel :P 14:51 VanessaE RealBadAngel: there's been a rash of impostors lately. 14:51 CWz there is dramma on vebasic 14:51 VanessaE when isn't there. 15:06 Sketch2 I've always wanted to program stuff in Minetest, but I felt my skills in that arena was a bit limited 15:06 Sketch2 mostly 'cuz I'm dyslexic as f*** 15:07 Sketch2 I'm good at modding the mods tho 15:08 Sketch2 so I sorta took a break from it and have been doing a lot with Scratch and Blender lately 15:09 technomancy Sketch2: I have a mod that lets you program in-game 15:09 Sketch2 the lua side of things? 15:10 technomancy I may have already told you this? 15:10 technomancy https://github.com/technomancy/calandria 15:10 technomancy it's in lua, yeah 15:10 technomancy in a simulated unix-like environment 15:12 technomancy still very much a work-in-progress but you can already do some pretty cool stuff with it 15:13 Sketch2 that's trippy. 15:13 Sketch2 never thought of changing code on the fly 15:13 Sketch2 sometimes wished you could change texture packs in-game 15:14 technomancy changing mod code in-game is still pretty sketchy 15:14 technomancy since it's difficult to separate out code that's safe to re-run vs code that can only be run once 15:15 technomancy the code you write in this mod is sandboxed to only be able to affect the server node, luacontrollers, and digilines, not arbitrary changes to mods 15:16 Sketch2 oh ok. so you could program it to do neat tricks like those Christmas tree light shows? 15:17 technomancy if they are controlled by digilines or mesecons, yeah 15:19 Sketch2 right, that's what I was thinking 15:47 Sketch2 how prikly do we want this cactus? 15:48 VanessaE off the top of my head I would say needles around 2 pixels long (relative to the default texture) and about as prickly as the original 15:49 VanessaE i.e. a couple of needles for every white pixel or something 15:49 Sketch2 ty 15:50 VanessaE but it's more what JBB wants though :) 16:03 * Sokomine loves cacit that know how to behave and don't prick t he hand that gives them water :) 16:04 Krock Once upon a time, I saw a link to a page that shows up how to write correct chat messages - Does anyone know that one? 16:06 Sketch2 one of my best friends had a huge cactus right behind his dining room table 16:06 Sketch2 there was about 1 foot between you and it while sitting 16:08 Sketch2 needles to say, it stuck me 16:10 xenkey hah 16:10 xenkey needles to day 16:10 xenkey good pun 16:11 VanessaE heh 16:15 xenkey Compiling minetest now 16:16 xenkey Should I run yet another MT server from my Raspberry pi? 16:16 xenkey Seems like a typical thing for a member of #minetest to do when they buy a pi 16:24 Jordach xenkey, ayy lmao 16:24 xenkey lol 16:25 Sketch2 you talking R'Pi 1 or 2? 16:25 luizrpgluiz hi all 16:25 Jordach xenkey, nah fam 16:27 xenkey Sketch2: 2 16:31 Sketch2 I saw an article where a guy linked up a whole buncha Pi's to increase computing power 16:31 Sketch2 think it was for something goofy like mining bitcoins 16:31 xenkey Heh 16:31 xenkey A powerful Pi cluster 16:32 xenkey It's really not that powerful 16:32 Sketch2 wonder you could do something similar and scale up your server that way 16:32 xenkey Definitely not 16:32 VanessaE unfortunately no 16:32 VanessaE minetest doesn't thread well 16:32 Sketch2 oh 16:32 VanessaE at least not in a way that clustering would help with 16:32 xenkey Unless having a separate server for the database counts as scaling 16:32 xenkey I did that before 16:32 Sketch2 yeah, that's true 16:32 xenkey Hm 16:33 xenkey Say, would anyone like to start a server with me? 16:33 Sketch2 could have a third dedicated to the media cache 16:33 xenkey Not on the Pi, on a spare quad core Xeon i have lying around 16:57 rubenwardy Just did a git bisect to find out the source of the dig problem, then realised that the problem doesn't happen in minimal :( 16:57 rubenwardy so the bisect was pointles 16:58 est31 dig problem? 16:58 rubenwardy groups = { immortal = 1 } doesn't work 16:58 rubenwardy it should make it undiggable 16:58 rubenwardy minetest takes way too long to compil 16:59 rubenwardy yes, Linux takes hours 16:59 est31 you know of -j option? 17:01 rubenwardy yes 17:01 rubenwardy I'm using -j3 17:01 est31 also, clang is faster than gcc 17:01 Sketch2 omg. just did a find-and-replace on everything and forgot to start with 2-digit #'s first 17:02 rubenwardy I cba 17:03 Sketch2 food break, then start again. 17:10 init hours? 17:10 init it took 30 minutes on my old laptop 17:10 init and <3 minutes on my FX 17:11 est31 init, linux?? 17:11 init yes 17:11 est31 <3 minutes?? 17:11 init oh, wait, the kernel? 17:11 est31 yes 17:12 init the kernel is 5 minutes here, and was 25 minutes on my laptop 17:12 init note that I am compiling a really big build 17:12 init basically I enabled pretty much anything I might need in the next 15 years and had in the past 10 17:12 est31 guess it depends on your config 17:12 est31 damn how was it called again 17:12 est31 last time i compiled linux was 2012 or so 17:13 init (the 25 minutes build on my netbook was really optimized, the kernel doesn't even boot on my FX, or _another_ intel atom laptop, as a silly example :P 17:13 init s|^(|| 17:13 init est31: called what 17:13 init 16:58:56 rubenwardy | minetest takes way too long to compil 17:14 init 16:59:11 rubenwardy | yes, Linux takes hours 17:14 init I don't know what he actually meant there 17:14 init if it was minetest, clang may also work, but AFAIK clang still has problems compiling the kernel? 17:15 est31 ah, seems it doesnt have a name at all 17:15 init there are scripts out there that basically are `make allnoconfig` and try to enable "just enough" to make your computer boot (+ minimal drivers) 17:16 Calinou Clang should work on Minetest 17:17 xenkey https://sr.ht/092d.png thoughts? 17:17 Calinou nice use of gray bricks 17:17 xenkey https://sr.ht/c31c.png News system 17:18 xenkey Calinou: Do you think there's too much texture clash? 17:21 xenkey Would this be better for a spawn entry https://sr.ht/f54d.png 17:21 freemint_ hello, what does register_craft_predict do? 17:21 freemint_ what do i use it for? 17:42 jojoa1997 .nick jojoa1997|AWAY 18:49 xfceKris Calinou: who is this trooper that attacked me? When I killed him, he was placed in inventory. When I place him again, he just attacks me. 18:50 Calinou it's a... Trooper 18:50 Calinou :) 18:50 Calinou you can place it but it'll just attack you again 18:50 Calinou (or nearby peasants) 18:51 xfceKris Can I make him stop attacking me? And why did he join my inventory? none of the mummies or whatever have. 18:52 Calinou no, he'll attack endlessly 18:52 Calinou like all those 12 year old mobile players :P 18:52 xfceKris Also, I haven't found any peasants. 18:52 Calinou it's a special mob, it joins your inventory when you kill it 18:52 Calinou peasants = players :P 18:52 Calinou you can place it, then flee 18:52 Calinou it'll attack other players if they come nearby 18:52 xfceKris Ah, gotcha. 18:52 Calinou troopers are inspired by spies found in Team Fortress 18:52 xfceKris I think I'll collect them and keep them in a fence at my house.lol 18:52 Calinou they look like regular players, but they aren't 18:53 Calinou they do despawn though 18:53 xfceKris love TF 18:53 xfceKris So best bet is to just kill then trash. 18:53 xfceKris or /pulverize 18:54 xfceKris and hey, my son is 8 and playing on my old moto e right now. 18:55 xfceKris so, careful what you say about those mobile players 18:57 Calinou :p 19:28 Sokomine mobile players are strange :-) they manage to play with very odd controls and a difficult interface :-) 19:28 est31 yea 19:29 Sokomine it's great for some sightseeing though 19:29 * Sokomine wonders if her android shelf will ever manage to build a house 19:43 Octupuslegs Hello 19:43 luizrpgluiz hello 19:45 * Jordach is considering creating a standalone mod for liquids 19:46 Jordach it's useful for most people :^) 19:47 Jordach Calinou, that Sam II is a spy! 19:48 Jordach http://jordach.net/Images/BlenderStuff/barrel.png 19:57 xenkey Jordach: Can you make a model of me? 19:57 xenkey What do you think I look like? 19:57 Jordach a chav 19:57 Jordach :^) 20:00 xenkey I finally got FreeBSD up and running on my pi 20:00 xenkey !server zenith 20:00 MinetestBot xenkey: Zenith | BitX | 149.255.109.175 | Clients: 0/32, 0/1 | Version: 0.4.12 / bitx | Ping: 8ms 20:00 xenkey That isn't it ^ 20:00 xenkey But that's FreeBSD too 20:01 nrzkt xenkey you use crochet ? 20:01 xenkey !server zenith 20:01 MinetestBot xenkey: Zenith | BitX - We use FreeBSD! | 149.255.109.175 | Clients: 0/32, 0/0 | Version: 0.4.12 / bitx | Ping: 8ms 20:01 xenkey nrzkt: Nope, used a snapshot 20:01 xenkey crochet didn't work too well for me 20:01 nrzkt i have a rpi2 awaiting a freebsd at home :p 20:02 xenkey nice 20:02 xenkey Do you have the 1 or 2 ? 20:06 nrzkt i have a Pi B v1 but i have raspbmc connected to my TV on it 20:06 nrzkt the second is the RPI2 20:06 nrzkt but i have never do anything with i, i have a project of connected house using RPI + Arduino with sensors :) 20:09 Jordach lmao 20:10 Jordach i've realised what's so out of place with MT beds 20:10 Jordach 1) missing a woolen mattress 20:10 Jordach 2) missing a bed sheet and "duvey" 20:10 Jordach 3) pillow depending on the age of the mod :OP 20:10 Jordach -O 20:12 Sokomine Jordach: use the papyrus bed. that looks very comftable :-) 20:12 Sokomine or at least nice 20:15 Jordach much better looking 20:16 xenkey Jordach: It's duvet 20:17 Jordach ¯\_(ツ)_/¯ 20:18 Jordach http://jordach.net/Images/BlenderStuff/bedtexture.png 20:18 Jordach Sokomine, ^ 20:18 xenkey Jordach: Try making the duvet cover the pillow 20:18 xenkey Only slightly 20:19 * Jordach looks at UV 20:19 Jordach nah fam 20:26 Jordach here's an updated texture with steel-ly ness 20:26 Jordach http://jordach.net/Images/BlenderStuff/bedtex.png 20:28 Jordach Sokomine, ^ 20:43 Jordach http://jordach.net/Images/BlenderStuff/bedtex1.png 20:43 Jordach Sokomine, xenkey ^ 20:45 Krock http://uncyclopedia.wikia.com/wiki/List_of_real_life_hacks_and_cheat_codes 20:45 Krock I tried noclip with my door - failed 20:46 Jordach >spawn police 20:46 Jordach TOP KEK 20:49 zat My lunch today: http://adm.1.cl/galeriasitios/Och/Och_11996_3989-03-CevicheDeMariscos.jpg 20:49 zat I am so happy <3 21:01 RealBadAngel Jordach, what for this extra leg in the middle? 21:01 Jordach RealBadAngel, some metal beds have legs in the middle 21:02 Jordach keeping the style :) 21:02 Jordach (steel beds are like steel doors - only usable by the placer, and can't be removed other than an admin or owner) 21:10 xenkey Jordach: still missing something 21:16 Jordach like wat 21:16 Jordach ur nan? 21:22 FourFire Jordach, what kind of liquid mod? 21:22 FourFire based on a minecraft one perhaps? 21:22 Jordach FourFire, basically mass liquid storage instead of putting 32 buckets in a chest 21:22 FourFire oh, so like a tank 21:23 Jordach it's configurable: from 8 buckets to a billion buckets 21:23 Jordach (it's just node meta) 21:45 Jordach anyone in need of MT models 21:45 Jordach bored right now 21:51 FourFire Jordach, "BOOORED" 21:51 FourFire I haven't run the game for a long time, and indeed haven't made any mods. however, can I make a request? 21:51 Jordach go nuts 21:51 Jordach give reference images, etc 21:52 FourFire make A ridable flightless bird, like an EMU or ostrich 21:52 Jordach i believe such a mod pre-exists 21:52 FourFire oh.. link? 21:53 FourFire can you make a model for a single node, or is that exclusively code? 21:53 Jordach i can make nodes 21:54 FourFire I request a dynamic liquid which can occupy 1/16th-16/16ths of the volume of the node 21:54 Jordach FourFire, https://github.com/sapier/animals_modpack/wiki 21:54 Jordach ehm 21:54 FourFire the liquid is finite and could be moved, "layer" by "layer" to a different nodespace 21:54 Jordach that used to be part of the engine 21:55 FourFire used to? 21:55 FourFire too much lag? 21:55 Jordach bugs 21:55 Jordach but there was a Lua one 21:55 Jordach https://www.youtube.com/watch?v=bcMPIOO2vGc 21:56 Jordach !tell rubenwardy got a copy of your old finite water mod? 21:56 MinetestBot Jordach: I'll pass that on when rubenwardy is around 21:56 Jordach danke 21:57 Jordach https://forum.minetest.net/viewtopic.php?f=13&t=4401 21:57 Jordach ah 21:57 Jordach there it is] 21:57 FourFire wow, tehlagz 21:57 FourFire I wonder what hardware he's running it on 21:57 Jordach ~intel core duo? 21:57 Jordach afaik 21:57 FourFire I wonder whether the leveling calculations can be offloaded to GPU? 21:58 Jordach you can't offside lua to GPU 21:58 FourFire hmm, then maybe take sme shortcuts 21:58 Jordach can't take shortcuts with Lua 21:58 Jordach it's all CPU bound 21:59 Jordach for gods sake i've pulled some insane bullshit before using Lua 21:59 Jordach that was all because i wanted on_use animations 21:59 FourFire > check all nodes within 2 block radius of just updated (filled) block for existence of either empty or fluid. average the levels of all block in range 22:00 FourFire all blocks get updated, but since they're all averaged, no more load, excepting when there's more empty space at the edge of the original check 22:00 FourFire hmm, need some way to intelligently bypass fluid falling a long way downwards 22:01 Jordach FourFire, https://www.youtube.com/watch?v=JHfmoG4MUIQ 22:01 Jordach that is both a block and an entity 22:01 FourFire huh, before you do the rest of the check, check that the block under just updated check is air, then don't do the rest of the check, just move the whole node one space downwards 22:02 FourFire I saw tanks in the background there! 22:02 Jordach stores 8 blocks 22:02 FourFire that video was published this time last year 22:02 Jordach and has a input limit to 8 tanks 22:02 Jordach 16* above it 22:03 Jordach demo of tanks here: https://www.youtube.com/watch?v=XkNdLYkwmjQ 22:03 FourFire but i saw that adjacent tanks (in a colum) didn't send all fluid to the lowest one 22:03 Jordach because removing it from elsewhere sometimes breaks em 22:03 FourFire mmh 22:04 Jordach lava tanks even have brightness depending on the amount inside 22:04 FourFire ah, but you get the check to run from the sending tank, not the recieving tank, right? 22:04 FourFire ah, but lag 22:04 FourFire hmm 22:04 Jordach think of three tanks in a vertical line 22:05 Jordach one of them is pulled from - the middle 22:05 FourFire maybe run the check for "is there a tank with empty under me" only once every... 64 ticks, or something? 22:05 FourFire how many ticks per frame? 22:05 Jordach afaik Buildcraft tanks do not do that 22:05 FourFire ok how do they do it? 22:06 Jordach same method as mine 22:06 FourFire is the oil a mod? 22:06 Jordach part of my subgame 22:06 Jordach https://github.com/Jordach/big_freaking_dig/blob/master/mods/tanks/init.lua 22:06 Jordach and exclusive to it 22:06 Jordach it does check for full tanks above it, and if it's partially empty - it'll fill it from below 22:09 FourFire ok 22:09 FourFire What about a Zeppelin Mod clone 22:09 Jordach but not the other way around 22:10 FourFire node which when you build around it and activate, causes your build to become an entity which you can fly 22:10 FourFire then you can deactivate the node, and your build aligns with the world again and becomes nodes 22:11 Jordach https://forum.minetest.net/viewtopic.php?t=6184 22:12 FourFire could you fix (static) chests and other nodes with inventories? 22:12 Jordach not sure 22:13 Jordach would probably be a decorative chests 22:14 Jordach this is a better soloution 22:14 Jordach https://forum.minetest.net/viewtopic.php?t=5026 22:14 FourFire yeah ok, but can you save the contents, then when you realign, load them in the invetory of the node? 22:14 FourFire just that would be pretty damn useful 22:14 Jordach or https://forum.minetest.net/viewtopic.php?t=3081 22:15 FourFire :D 22:15 Jordach or even this (supports the bags as part of the inv) 22:15 Jordach https://forum.minetest.net/viewtopic.php?t=12767 22:15 FourFire ok, do nodes have differing mass or density by now? 22:15 Jordach nope 22:16 FourFire hmm, could you easily add that 22:16 Jordach not really, digging times can be changed 22:16 Jordach but that's it 22:16 FourFire do all objects made of, say wood have an identifying tag or something? 22:16 Jordach yes, the digging time of choppy and oddly_breakable_by_hand 22:16 FourFire what about wool/cloth? 22:17 Jordach the usual tags are: dig_immediate, choppy, snappy, crumbly, cracky and oddly_breakable_by_hand 22:17 Jordach wool gets oddly 22:17 Jordach due to it not being listed 22:17 FourFire ok cool that's enough 22:17 Jordach on the other hand i did create a way to add more useful things like granting flight 22:17 Jordach (i've figured out how to grant it via a mod) 22:18 FourFire could you alter the zeppelin mod to require, say >=50% of the flying object build's nodes to consist of "light" choppy, oddly, (and snappy?) nodes 22:18 FourFire otherwise it won't fly, just drag along thr ground 22:19 FourFire and, could you add some sort of fuel consumption mechanic to the controller block, say like a furnace 22:19 FourFire but perhaps slower 22:19 Jordach nope 22:19 Jordach entities have to be manually programmed 22:20 FourFire ok well just make it a onetimecheck then 22:20 FourFire is fuel on, yes, then fly=true 22:20 Jordach the more you complicate the programming, the more the server locks up due to processing time 22:20 FourFire then if fuel=off, snap back to world 22:20 FourFire that could leads to amusing scenarios 22:21 FourFire people trapped up in the air, forced to deconstruct their craft's burnables in order to get down 22:21 FourFire ok, so MineTest is exclusivley singlethreaded then? 22:21 Jordach yep 22:21 FourFire huh 22:21 FourFire I'm impressed 22:22 FourFire I mean both the cliehnt and the server run on my nexus 4, a phone from 2012 22:22 FourFire and not just barely run either 22:22 FourFire I thought that it was so performant because of multithreading 22:29 Jordach FourFire, some subgames require more CPU and RAM than others 22:30 FourFire of course 22:31 FourFire I think I've onløy run the default game_thing 22:34 Jordach that's why it performs well 22:49 GoldenMewMew Hi? 22:50 GoldenMewMew Hai? 23:19 Sketch2 There's a gnarly cactus - http://tinypic.com/m/iyziww/2 23:21 wilkgr Hello! 23:21 wilkgr I was trying to download a mod the other day, but the github link was broken 23:21 wilkgr !mod elevator 23:21 MinetestBot wilkgr: Elevator shafts [elevator] by aximx51v - https://forum.minetest.net/viewtopic.php?t=4587 23:22 wilkgr No, not that one 23:22 wilkgr !mod lifts 23:22 MinetestBot wilkgr: Lifts [lift] by portals - https://forum.minetest.net/viewtopic.php?t=8882 23:22 wilkgr That's the one 23:50 Sketch2 ok, so what the trick for getting the new node definition to show... http://oi60.tinypic.com/104l3ll.jpg 23:51 est31 ? 23:53 Sketch2 I've got the node data for the cactus, do I just post a new nodes.lua or make it into a mod 23:54 est31 theoretically, if the engine supported it, this should be done by the texture pac 23:54 est31 pack* 23:54 est31 what you will have to do is to replace the mod that adds the plants 23:54 est31 call it the same way, but give it a nice distinguished "outside" name